From owner-in_nomine-digest@lists.io.com Fri Apr 11 23:25:49 1997 Return-Path: Received: from lists.io.com (root@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id XAA21246; Fri, 11 Apr 1997 23:05:32 -0500 (CDT) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id WAA25824 for in_nomine-digest-outgoing; Fri, 11 Apr 1997 22:14:04 -0500 Date: Fri, 11 Apr 1997 22:14:04 -0500 Message-Id: <199704120314.WAA25824@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #114 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, April 11 1997 Volume 01 : Number 114 In this digest: Re: IN> Know the Enemy #3 IN> Angel of Garden Statues Re: IN> Celestial Population [Noise] WotC & TSR (Wasn't Re: IN> in_nomine-digest V1 #112) Re: IN> Re: in_nomine-digest V1 #112 Re: IN> Know the Enemy #3 Re: IN> Lycanthropes Re: IN> pizza men in black Re: IN> Wahtsi, Demon of CCG's Re: IN> Hagbard's Ghost IN> Font Re: IN> Re: in_nomine-digest V1 #112 Re: IN> Differences between versions Re: IN> Lycanthropes Re: IN> Font RE: IN> Font Re: IN> Differences between versions IN> freberg: "STAN FREBERG HERE..." OBG (OLDIE BUT GOODIE) (fwd) Re: IN> Know the Enemy #3 Re: IN> Lycanthropes IN> Rules for Lycanthropes [Updated and Revised] Re: IN> Janus/Ofanite Tethers Re: IN> freberg: "STAN FREBERG HERE..." OBG (OLDIE BUT GOODIE) (fwd) Re: IN> Lycanthropes Re: IN> Industry News Re: IN> Differences between versions IN> Rules for Lycanthropes [Updated and Revised]- Additional Info Re: IN> Rules for Lycanthropes [Updated and Revised] Re: IN> Know the Enemy #3 Re: IN> Differences between versions Re: IN> Differences between versions IN> Angel of Garden Statues (fwd) Re: IN> Differences between versions ---------------------------------------------------------------------- Date: Fri, 11 Apr 1997 02:28:56 -0400 From: "Kirt A. Dankmyer -- aka Loki" Subject: Re: IN> Know the Enemy #3 >Alas, nobody seems to be interested. Oh, well... Guess they don't >go up on the INC, then. :-J Well, _I_ think they're pretty cool... -Loki - -- Kirt A. Dankmyer --- Academic Computing Specialist http://www.wfu.edu/~dankmyka/ -- (910) 759-4202 -- PGP public key available. For the Snark _was_ a Boojum, you see. --Lewis Carroll ------------------------------ Date: Fri, 11 Apr 1997 09:50:23 -0400 (EDT) From: Gregory Littmann Subject: IN> Angel of Garden Statues Since it came up... - ---------- Forwarded message ---------- For decades, two heroic statues, one male and one female, faced each other in a city park, until one day an angel came down from heaven. "You've been such exemplary statues," he announced to them, "That I'm going to give you a special gift. I'm going to bring you both to life for thirty minutes, in which you can do anything you want." And with a clap of his hands, the angel brought the statues to life. The two approached each other a bit shyly, but soon dashed for the bushes, from which shortly emerged a good deal of giggling, laughter, and shaking of branches. Fifteen minutes later, the two statues emerged from the bushes, wide grins on their faces. "You still have fifteen more minutes," said the angel, winking at them. Grinning even more widely the female statue turned to the male statue and said, "Great! Only this time you hold the pigeon down and I'll crap on it's head." ------------------------------ Date: Fri, 11 Apr 1997 09:56:40 -0400 (EDT) From: Gregory Littmann Subject: Re: IN> Celestial Population On Mon, 7 Apr 1997, John Karakash - Lucent ASCC wrote: > The answer is 'bunches'. There is no useful reason to give > an exact number, so the GM should just have them show up when > dramatically necessary. The easiest way to do that is not to set > a number at all! > An exact number might not be useful, but a vague idea would be extremely helpful if your Angel characters are going to exist in any kind of a social network. If Angels and Demons help each other out, then it matters IMHO. ------------------------------ Date: Fri, 11 Apr 1997 09:04:20 -0500 (CDT) From: Thany Subject: [Noise] WotC & TSR (Wasn't Re: IN> in_nomine-digest V1 #112) On Thu, 10 Apr 1997, Andrew Getting wrote: > At 09:34 PM 4/10/97 -0500, in_nomine-l@lists.io.com wrote: > >> As a side note related to IN only in the fact that it's about RPGs.... > >> Wizards of the Coast is buying out TSR! I just heard today, maybe I'm > >> behind the times. I just can't wait to see Monstrous Manual Third Edition > >> featuring Plague Rats and Benalish Heroes. If you'll excuse me, I'm gonna > >> go play in traffic. > Well, maybe they'll kill each other. Parasites can't feed off each other > for very long. I don't know. That sounds more or less like how bipartisanship works. > >WotC on one side, and Microsoft on the other. Will the world survive?? > And Disney, Time-Warner, and Ted Turner. Well, I was trying to preclude any nightmares, but yes. - -- "Now I know the only foe is time." - The Moody Blues, _22,000 Days_ Disclaimer: I babble. A lot. If you don't understand something I said, don't worry, I probably don't, either. ------------------------------ Date: Fri, 11 Apr 1997 10:29:34 -0500 (CDT) From: Shadowcat Subject: Re: IN> Re: in_nomine-digest V1 #112 I just hope that WoTC/TSR starts suporting some of the WoTC RPGs. Primal Order in perticular. Shadowcat All cats may look upon a king. No comment on the Queen ;-) ------------------------------ Date: Fri, 11 Apr 1997 10:49:21 -0500 (CDT) From: Shadowcat Subject: Re: IN> Know the Enemy #3 Please post them to the sight. I have been keeping them in a small folder of ideas, but having them accessably via the web would help with telling folks in Indiana where they can get them, since I am now in WI permanatly. Shadowcat All cats may look upon a king. No comment on the Queen ;-) ------------------------------ Date: Fri, 11 Apr 1997 10:53:40 -0500 (CDT) From: Shadowcat Subject: Re: IN> Lycanthropes On Thu, 10 Apr 1997 gibsonc@nku.edu wrote: > > just a point of interest, you kind find very old legends of what we call > today lycanthropes in Native American legends. for years some tribes > considered Kentucky ( where i currently live ) to be plagued with werewolves. > there is a new book out (title and auther unknown) about the Kentucky > mythes and the tribes who told them. the auther claims the legend > actually predates European legends. cool, huh. i know a near by store > that carries it, if anyone is interested i'll look it up and post the info. Yes please. Author, title, and ISBN would be appreciated. Shadowcat ------------------------------ Date: Fri, 11 Apr 1997 11:24:49 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> pizza men in black On Apr 10, 6:20pm, John Maurer wrote: > Subject: Re: IN> pizza men in black > At 12:45 PM 4/10/97 EDT, Walter Milliken wrote: > >[johnk:] > >>> That would be REALLY fightening... if only I were running a humor In > >>> Nomine campaign... (Yes, MIBs wear black underwear, but is it silk?) > >> > >> Of course, it's silk, but actually all their underwear > >>is green. In fact, everything that you can't see is green. > >>Actually, _your_ underwear is green when you aren't looking at it... > > > >I think we've got a classic case of possession by a Shedim of Kobal > >here... or maybe it's just that John needs a vacation. > > Or, more likely, that he read Doom Patrol under Grant Morrison. There's a difference? O;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 11 Apr 1997 11:31:57 -0400 From: Tom Beliech Subject: Re: IN> Wahtsi, Demon of CCG's RogueLdr wrote: > > Wizards of the Coast is buying out TSR! I just heard today, maybe I'm > behind the times. I just can't wait to see Monstrous Manual Third Edition > featuring Plague Rats and Benalish Heroes. If you'll excuse me, I'm gonna > go play in traffic. > > -Rogue, He Who Likes the Motto "Save Role-Playing, Kill A Magic Player Today!" Okay, I can't resist this any longer... Wahtsi: Demon of Collectible Card Games Wahtsi is an Impudite Knight of Influence in the service of Nybbas, and has only received his word withing the last 5 years or so. He was originally sent to earth when Nybbas, monitoring his own word, began to notice how the Media portrayed "gamers" as being in the service of demons; Nybbas was suprised by this, never having realized that he had a "closet" set of humans that were ripe for violating (hey, even Nybbas is surprised by the Human Media every now and then!), he sent Wahtsi and a few others to monitor the extent of the "corruption" of "Dungeons and Dragons." Finding more hype than support for the causes of hell, Nybbas was going to recall these servants back to talk-show duty when the enterprising Wahtsi, who had served Marc as recently as two centuries ago before falling, noticed some potential in the "gaming" industry for disrupting the work of his former Archangel. Intrigued by his servant's initiative (and wondering just what the heck he was up to), Nybbas gave Wahtsi the chance to put his plan into action. The Impudite servitor wasted no time. He met up with some gamer-type humans, and put the idea in their head to create what he called a "collectible card game" - a game in which one paid lots of money to get mere cards which could be used to play a game. The catch was, one did NOT know which cards one was getting with each purchase (unlike all previous card games, like poker, or even the popular UNO), and if one wanted a certain card (naturally, all the "good" cards were extremely rare and required a hefty monetary investment to get), one had to either keep blindly buying cards in the hopes of getting the desired one, of trade off the good cards they DID find to others who were caught up in the game. The company was named "Wizards of the Coast" by its human founders, with the not-so-incidental feature that it's acronym, WotC, was another way of spelling the pronunciation of the demon's name. The plot worked better that Wahtsi's wildest dreams could have come up with (even with Beleth's help!), and Nybbas, gleeful over another victory over Marc, immediately promoted Wahtsi to Knight status. The market for these "CCG's" (getting an abbreviation is always a sign of success when one works for Nybbas) skyrocketed, with each new company striving to find ways to separate former roleplayers from money that would otherwise have been spent on books (Nybbas HATES books!), and do so as thoroughly as possible. Marc's servitors seem not to have caught on yet, or else they have bigger issues to deal with. In the meantime, Wahtsi is gunning for Captain status. If he can manage to get his games advertised on National Television, Nybbas may just grant that status... Tom Beliech (who knows the perils of the CCG) ------------------------------ Date: Fri, 11 Apr 1997 11:38:34 -0400 From: Tom Beliech Subject: Re: IN> Hagbard's Ghost Hollis McCray wrote: > > Here's a little thought for all you In Nomine fiends out there. > If you've read "The Illuminatus Trilogy", you're probably already mining it > for story ideas. If not, get a copy. Authors ar Robert Shea and Robert Anton > Wilson. I've already pulled a few mindbending ideas out..... > NO! NO! It's got me!! AAAAGGGHHHH!!!..... > Hollis McCray In Nomine - a game system that just seems MADE to combine the exploits of Hagbard & Co. with Twin Peaks (Twin Pyramids?) The owls are not what they seem fnord. They're a bunch of Shedim who work for the American Medical Association.. or maybe not. If anyone beats me to this - I got dibs on Bucky Fuller! Tom Beliech (who is REALLY thinking about doing this...) ------------------------------ Date: Fri, 11 Apr 1997 09:03:52 -0700 From: John Gonzalez Subject: IN> Font Does anyone know how: a) I can get a hold of the font that SJGames used to write it's chapter headers in the IN Book... It's the font also used to write the title In Nomine on the cover of the book. - -- or -- b) a program that is available for PC that allows editing or creating new TT fonts... If anyone knows the answer to either, it's greatly appreciated. I also want to take this opoportunity to tell everyone that my web page dedicated to IN stuff (characters, seeds, other stuff taken from this list) will be opening in the near future (hopefully this weekend, time and Geocities upload facility permitting). I also plan to clean up the characters (no revision, just typesetting kinda stuff. Just want to give everything a uniform look. The practical upshot is if anyone has a problem with me posting story and/or character concepts (or with me typesetting / editing for appearance) that they came up with, please contact me via email to let me know... I'll take silence as an o.k. BTW the page's name? The Tether (It was just too perfect not to use.) Thanks ------------------------------ Date: Fri, 11 Apr 1997 11:24:23 +0000 From: "Perry Lloyd" Subject: Re: IN> Re: in_nomine-digest V1 #112 On Fri, 11 Apr 1997 09:02:55 -0400 (EDT) Gregory Littmann wrote: > > > On Thu, 10 Apr 1997, RogueLdr wrote: > > > > > > > > Wizards of the Coast is buying out TSR! I just heard today, maybe I'm > > behind the times. I just can't wait to see Monstrous Manual Third Edition > > featuring Plague Rats and Benalish Heroes. If you'll excuse me, I'm gonna > > go play in traffic. > > > Rules for playing AD&D in Dominia or Dominaria or whatever its called > might just be the biggest shot in the arm the R.P.G. industry ever had. I > for one, hope they do it - once we get card players to play AD&D, we can > then evolve them into GURPS players. > Hurrah!! mmmm... GURPS.... Perry M. Lloyd ------------------------------ Date: Fri, 11 Apr 1997 11:22:09 +0000 From: "Perry Lloyd" Subject: Re: IN> Differences between versions On Fri, 11 Apr 1997 09:20:27 -0400 (EDT) Gregory Littmann wrote: > On Thu, 10 Apr 1997, Carmen Clemons wrote: > > > Here's a question for anyone who has both the French and English > > versions of the game: > > > > Did SJG censor the background of the original game when they came out > > with the American version? On the Kult mailing list, someone came out > > saying that the American version had been censored, but, judging from > > his post, I don't think he has actually seen the game. So I'm askign > > the people who have. *grin* > > > I think that I read somewhere that in the French version, God had lost > control of the universe, including the Angels and Archangels were were > fighting the war without his direction. I couldn't swear to it on a stack > of Necronomica however. > I'm sorry, but I find that very frightening... But it IS the French for you... Perry M. Lloyd ------------------------------ Date: Fri, 11 Apr 1997 11:44:37 +0000 From: "Perry Lloyd" Subject: Re: IN> Lycanthropes On Fri, 11 Apr 1997 07:39:14 -0400 (EDT) Gregory Littmann wrote: > > > I'd say servitor of Jordi fulfilling a role, for the most part. Actually, > > I was thinking more of the WoD version of the werewolf, animals that take > > human form, not the other way around. > > Actually, WoD werewolves include both. However, as animals don't have > morality, I don't like the idea of transforming animals taking the stage > in the In Nomine universe. Angels that can shapeshift would be better. > Morality 1. The quality of being in accord with standards of right or good conduct. 2. A system of ideas of right and wrong conduct. 3. Virtuous conduct. 4. A rule or lesson in moral conduct (The American Heritage Dictionary: Second College Edition, Boston: Houghton Mifflin Company, 1991) Actually, I believe in Werewolf:The Apocalypase werewolves, both Lupus and Homid, have morality. The Lupus morality may be different (totally alien) from that of the homids (e.g. humanity), but they do have it. How else could the Red Talons go about their business as a Tribe, how else could they form a society among themselves? As a Tribe, the Red Talons have a hatred for humanity. I believe that werewolves do not live forever, therefore that hatred could not come from direct experience but must be instead taught by the society of the Tribe. How can one teach moral judgements without morality? If an animal were to have a high enough Ethereal Forces, with a high enough intelligence, could it not also have a sense of morality. Becoming self-aware must do SOMETHING for it... Perry M. Lloyd ------------------------------ Date: Fri, 11 Apr 1997 13:54:44 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Font On Apr 11, 9:03am, John Gonzalez wrote: > Subject: IN> Font > Does anyone know how: > > a) I can get a hold of the font that SJGames used to write it's > chapter headers in the IN Book... It's the font also used to write the > title In Nomine on the cover of the book. Take a look at the latest update on the FAQ on the sjgames website or wait a few minutes and I'll post the latest right here! - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 11 Apr 1997 11:03:54 -0700 From: Steve Albany Subject: RE: IN> Font Let me know if you score the font! >-----Original Message----- >From: John Gonzalez [SMTP:masque@bbic.com] >Sent: Friday, April 11, 1997 9:04 AM >To: in_nomine-l@lists.io.com >Subject: IN> Font > >Does anyone know how: > >a) I can get a hold of the font that SJGames used to write it's >chapter headers in the IN Book... It's the font also used to write the >title In Nomine on the cover of the book. > >-- or -- > >b) a program that is available for PC that allows editing or creating >new TT fonts... > >If anyone knows the answer to either, it's greatly appreciated. > >I also want to take this opoportunity to tell everyone that my web page >dedicated to IN stuff (characters, seeds, other stuff taken from this >list) will be opening in the near future (hopefully this weekend, time >and Geocities upload facility permitting). I also plan to clean up >the characters (no revision, just typesetting kinda stuff. Just want >to give everything a uniform look. The practical upshot is if anyone >has a problem with me posting story and/or character concepts (or >with me typesetting / editing for appearance) that they came up with, >please contact me via email to let me know... I'll take silence as an >o.k. > >BTW the page's name? The Tether >(It was just too perfect not to use.) > > >Thanks ------------------------------ Date: Fri, 11 Apr 1997 14:33:54 -0400 From: Tom Beliech Subject: Re: IN> Differences between versions Perry Lloyd wrote: > > On Fri, 11 Apr 1997 09:20:27 -0400 (EDT) > Gregory Littmann wrote: > > > > > I think that I read somewhere that in the French version, God had lost > > control of the universe, including the Angels and Archangels were were > > fighting the war without his direction. I couldn't swear to it on a stack > > of Necronomica however. > > > > I'm sorry, but I find that very frightening... But it IS the French > for you... > > Perry M. Lloyd That frightens me a bit too - but being a Westerner I have that perspective. I doubt a Buddhist would worry as much about it. Anyway, many religions basically say that God IS the Universe (Buckminster Fuller had this basic view as well, calling him Universe, always with a capital U). If this is the case, it's not as much a loos of control but a further development of the nature of Universe. And yep, that's the French for you. At least the Night Music supplement is set in Austin and not Paris. Tom Beliech ------------------------------ Date: Fri, 11 Apr 1997 14:22:09 -0500 (CDT) From: Russ Collins Subject: IN> freberg: "STAN FREBERG HERE..." OBG (OLDIE BUT GOODIE) (fwd) From the Stan Freberg list, something In Nomine-ish... Russ Collins rgc@io.com "Once one dismisses the rest of all possible worlds, One finds that this is the best of all possible worlds." -- Candide (Berstein, Sondheim) - ---------- Forwarded message ---------- Date: Thu, 10 Apr 1997 15:40:26 +0500 From: leewithers@mail.tcfn.org Reply-To: freberg@freberg.wwc.edu To: pettma@wwc.edu Subject: freberg: "STAN FREBERG HERE..." OBG (OLDIE BUT GOODIE) "20 NAKED PENTACOSTALS" (Prg. #199-96, Air 10-3-96) Stan Freberg here. I came across a very strange story in Newsweek. It seems that police discovered 20 Pentacostals crammed in a car that ran into a tree. But wait--"They were NAKED!," say Louisiana police. But they had their reasons. Be right back. [SPOT BREAK] Freberg here. It wasn't your _typical_ traffic stop, say Vinton, La. police--there were 20 Pentacostal passengers packed in the car, and they were all naked! Sammy Rodrigues, a Pentacostal preacher from Floydada, Texas, told police that he and his family fled in their four cars, because the Devil was coming...okay so far...ahem... Along the way, they decided that their clothes were possessed, and left them behind, along with three of the four cars that had run out of gas on the roadside. But 20 people in one car? Well, that was the only one with gas left in it. It didn't say whether the Devil had siphoned their gas, too. Anyhow, squeezing five people in the trunk, they ventured on. When police tried to pull over the curious car, Sammy sped into the woods, and the Pentacostal-heavy sedan hit a tree. Now he faces charges, while his family, having fled from a nearby shelter, is at large in the Louisiana woods. Look on the bright side, Sammy--you'll probably make the Guiness Book of Records. Not for cramming 20 naked people into one car, but for the most _creative_ excuse when pulled over. Can you hear the cop trying to write up the report?: "Suspects claim their clothes were...how do you spell 'possessed,' Vern?" Stan Freberg here. (c)1996, Freberg, Ltd. (but not very)/Dist. by Dick Brescia Associates. ***** This mailing list is part of "The World's Most Official Unofficial Stan Freberg Page" (http://www.southern.edu/people/eahullqu/freberg/, mirrored at http://freberg.wwc.edu/). Visit the sites to find "Stan Freberg Here" transcripts, archives of this mailing list, Freberg sound clips and pictures, and more. For help with this mailing list, send email to lists@freberg.wwc.edu with the word "help" as the body of the message or write to lists-owner@freberg.wwc.edu. ------------------------------ Date: Fri, 11 Apr 1997 15:30:41 -0400 From: Elizabeth McCoy Subject: Re: IN> Know the Enemy #3 At 8:06 PM -0500 4/10/97, tom timberlake wrote: >nobody cares? ARE YOU CRAZY? ;-> i love your Know the Enemy postings >and have printed and sleeved in plastic sheet covers every one you >have posted since i got on the list. you must be blonder than i am if >you think nobody cares! Well, nobody'd *said* anything... Okay, after I whip the INC files into shape (I think they're mostly fixed up, at http://www.io.com/sjgames/in-nomine/articles/ -- note, I'm still kicking the stuff around, making it mesh with what I'm doing with some of my other pages, so it's still under construction! This is an unofficial "opening"!!!!), I'll continue with Beleth's unique worldview... (And I'll keep a running list on INC...) And others can always jump in, if they want... - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 11 Apr 1997 14:45:05 -0500 (CDT) From: "Q (not from Star Trek)" Subject: Re: IN> Lycanthropes On Fri, 11 Apr 1997, Perry Lloyd wrote: > On Fri, 11 Apr 1997 07:39:14 -0400 (EDT) > Gregory Littmann wrote: > > > > > I'd say servitor of Jordi fulfilling a role, for the most part. Actually, > > > I was thinking more of the WoD version of the werewolf, animals that take > > > human form, not the other way around. > > > > Actually, WoD werewolves include both. However, as animals don't have > > morality, I don't like the idea of transforming animals taking the stage > > in the In Nomine universe. Angels that can shapeshift would be better. That's what I meant, angels(or demons) with animal hosts as their primary host, but occasionally transform into humans. - -Q - --------------------------------------- I dislike Windows95 for the same reason people dislike New Coke It tastes disgustingly like Pepsi. Scott "Q" Meyer Scott.E.Meyer@wheaton.edu http://johnh.wheaton.edu/~smeyer ------------------------------ Date: Fri, 11 Apr 1997 16:07:12 -0400 From: Hatcher Rhanyr Subject: IN> Rules for Lycanthropes [Updated and Revised] **************** LYCANTHROPES Early Native American stories tell of heroes who were possessed by the "spirits" of animals. Gaelic legends talk about men who can assume the form of animals. All of these legends are referring to the same creature; Lycanthropes. This unusual "race" was formed when Servitors of Jordi had offspring with humans. These new souls, not human, celestial or animal, but all of these combined became what we call lycanthopes. In early legendslycanthropes are often called Werewolves because that is what most humans encountered however lycanthropes can have aspects of any animal in existance. In fact it is believed that Mermaids are actually lycanthropes in a hybrid fish form. In Game Mechanics Lycanthropes are creatures with between 6 and 9 forces. Alllycanthropes have the potential to change into animal form even though few actually can.Lycanthropes can take three forms, human, animal and hybrid. Transformation to these forms takes it's toll on the Lycanthrope in several different ways. Human Form In this form the lycanthrope appears to be a normal human. However the senses of the character are often augmented. (i.e. sharper vision, smell, hearing, etc). While in human form lycanthropes generate no disruption in the symphony, however they are also weakest while in this form. Lycanthropes while in this form will not regain essence. However it costs no essence for a lycanthrope to assume human form. Animal Form In this form the lycathrope appears to be a larger version of the specific animal it is attuned to. It has all the abilities and disadvantages of being that animal though as well. While in this form the animal regains essence at dawn. Lycanthropes can only change into this form by expending 2 points of essence. Hybrid Form In this form the lycanthrope appears to be a cross-breed of some type, neither human nor animal. It is extremely difficult for a lycanthrope to assume this type of form because it is extremely strenuous on the Will. While in this form a lycantrhope will not regain essence as well. Transforming into hybrid form costs 3 points of essence plus a modifier of -2 is applied to the difficulty. Transformation- This is the ability of the lycanthrope to transform themselves into another form. Not alllycanthropes possess this ability and therefore can not change their shape. Usually this is an ability that manifests itself when the lycanthrope is going through puberty. However this ability can manifest at any time in the lycanthropes lifespan, or not at all. In order to tranform, the lycanthrope must roll against this ability. The difficulty is always equal to the level of this Ability + Will . This difficulty is then modified by the degree of change from vessel to vessel. Therefore if a lycanthrope is attuned to the form of a wolf (Level 2 vessel) then transforming from a human to a wolf would have a modified difficulty of -1 (3-2 = 1). If successful, the lycanthrope transforms, but this is an extremely strenuous process. The process of transformation takes 7 minus check digit rounds. Should the lycanthrope fail on this roll, he/she can not attempt to transform again for check digit hours. As well when a lycanthrope transforms, it acts as the Song of Healing (Corporeal)/1. This heals a lycanthrope of damage that he/she might have taken while in another form. Note that it can not perform this song of it's own will but is automatically performed when it transforms. It will involuntarily expend as much essence as necessary to completely heal the lycanthrope. If the lycanthrope has no corporeal damage then it will not perform this song. *************************** Tell me what you think Hatcher ------------------------------ Date: Fri, 11 Apr 1997 16:26:16 -0400 From: Elizabeth McCoy Subject: Re: IN> Janus/Ofanite Tethers At 12:02 AM -0400 4/10/97, Moriah - Steve Jackson Games wrote: > Most likely they're mobile -- Amtrack car, lear jet, supermach fighter, >the Love Boat. Moriah needs a vacation.... - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 11 Apr 1997 16:23:53 -0400 From: Elizabeth McCoy Subject: Re: IN> freberg: "STAN FREBERG HERE..." OBG (OLDIE BUT GOODIE) (fwd) At 2:22 PM -0500 4/11/97, Russ Collins wrote: >>From the Stan Freberg list, something In Nomine-ish... [...] > Can you hear the cop trying to write up the report?: "Suspects >claim their clothes were...how do you spell 'possessed,' Vern?" But that's the domain of Kyrios of Jean, not Shedim! - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 11 Apr 1997 16:30:11 -0400 From: Elizabeth McCoy Subject: Re: IN> Lycanthropes At 9:25 PM -0500 4/10/97, Q (not from Star Trek) wrote: >On Thu, 10 Apr 1997 gibsonc@nku.edu wrote: > >> just a point of interest, you kind find very old legends of what we call >> today lycanthropes in Native American legends. for years some tribes >> considered Kentucky ( where i currently live ) to be plagued with werewolves. [...] >Many Native American tribes have similar myths. The Navajo have a number >of stories about beings they call skinwalkers, who take on the skin of >animals at night. Coyote was supposed to be the first of these. They are >also normally equated with witches. Sound like Ethereal Spirits to *me*, actually... Or those who are blessed/cursed by Ethereal Spirits. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 11 Apr 1997 16:38:27 -0400 From: "C Lee Davis" Subject: Re: IN> Industry News Before buying In Nomine, the best RPG material I had ever seen on gods, demigods, and their interaction was The Primal Order, from Wizards of the Coast. They've got some d**n good designers and ideas. I hope this gets them back into the RPG arena. Good luck, WoC! _______________________________________________Not the opinions of: Lee Davis APAC Information Services Dept. cldavis@ashland.com (770) 392-5456 "Nobody ever listens to Zathras. It is good that Zathras does not mind. He has even grown to like it." Zathras, War without End, Babylon 5 ------------------------------ Date: Fri, 11 Apr 1997 15:36:55 +0000 From: "Perry Lloyd" Subject: Re: IN> Differences between versions On Fri, 11 Apr 1997 14:33:54 -0400 Tom Beliech wrote: > Perry Lloyd wrote: > > > > On Fri, 11 Apr 1997 09:20:27 -0400 (EDT) > > Gregory Littmann wrote: > > > > > > > > I think that I read somewhere that in the French version, God had lost > > > control of the universe, including the Angels and Archangels were were > > > fighting the war without his direction. I couldn't swear to it on a stack > > > of Necronomica however. > > > > > > > I'm sorry, but I find that very frightening... But it IS the French > > for you... > > > > Perry M. Lloyd > > That frightens me a bit too - but being a Westerner I have that > perspective. I doubt a Buddhist would worry as much about it. Anyway, > many religions basically say that God IS the Universe (Buckminster > Fuller had this basic view as well, calling him Universe, always with a > capital U). If this is the case, it's not as much a loos of control but > a further development of the nature of Universe. > > And yep, that's the French for you. At least the Night Music supplement > is set in Austin and not Paris. > > Tom Beliech > > I like to try and conceive of "God" like Universe, something like the Tao, existance itself. Thus, the idea of existance itself losing control... But, what does this say about Divine Intervetion 1/1/1 ??? Perry M. Lloyd ------------------------------ Date: Fri, 11 Apr 1997 17:37:59 -0400 From: Hatcher Rhanyr Subject: IN> Rules for Lycanthropes [Updated and Revised]- Additional Info I forgot to add something about what type of souls Lycanthropes possess...since they are neither animal, human or angelic I figured one thing that may be unique is that a lycanthrope's soul is bound to it's corporeal forms. I think that they should live extremely long lives (Corporeal Healing continuously occuring) but when they die or are killed their souls dissipate....end of story etc. What do you think? Hatcher ------------------------------ Date: Fri, 11 Apr 1997 17:02:54 -0400 From: Elizabeth McCoy Subject: Re: IN> Rules for Lycanthropes [Updated and Revised] At 4:07 PM -0400 4/11/97, Hatcher Rhanyr wrote: >**************** >LYCANTHROPES > Early Native American stories tell of heroes who were possessed by the >"spirits" of animals. Gaelic legends talk about men who can assume the >form of animals. All of these legends are referring to the same >creature; Lycanthropes. This unusual "race" was formed when Servitors of >Jordi had offspring with humans. One problem -- isn't this what got the Grigori in Deep Trouble? Why would Jordi allow this to continue/happen in the first place? It might get *him* excommunicate, same as the Grigori! I'd think of it as more of a "I curse you, human, to spend part of your time a hunted animal, and see how much you like hunting *then*" kind of thing, from Jordi -- maybe on entire lineages, if he felt strongly enough, or was careless enough. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 11 Apr 1997 18:01:09 -0400 (EDT) From: Calabim@aol.com Subject: Re: IN> Know the Enemy #3 In a message dated 97-04-10 21:23:01 EDT, Elizabeth McCoy wrote: << Alas, nobody seems to be interested. Oh, well... Guess they don't go up on the INC, then. :-J >> Sorry...Actually I thought they were kinda cool, but I didn't really feel like I had anything to say so I kept quiet. But I did like them! - -Calabim @ aol.com ------------------------------ Date: Fri, 11 Apr 1997 15:09:58 -0700 From: John Gonzalez Subject: Re: IN> Differences between versions Perry Lloyd wrote: > But, what does this say about Divine Intervetion 1/1/1 ??? > To my way of thinking, Divine and Infernal Intervention is not necessarily God or Lucifer is intervening... According to (I believe) the IN book, as well as popular Belief, there are several layers of angels (I think 6 or 7) between the Archangels and God... I also believe that the same buffer exists infernally, so that means that there are a BUNCH of more powerful beings that could be responsible for those divine and infernal interventions, and not necessarily God or Lucifer. Besides, rare as they are, they (to my way of thinking) still occur far too often to be God or Lucifer actually doing the intervening. It also makes the players wonder what exactly is in the upper (or lower, as the case may be) levels of celestial existence. Just my $.02 ------------------------------ Date: Fri, 11 Apr 1997 18:27:44 -0400 From: Tom Beliech Subject: Re: IN> Differences between versions Perry Lloyd wrote: > > I like to try and conceive of "God" like Universe, something like the > Tao, existance itself. Thus, the idea of existance itself losing > control... > > But, what does this say about Divine Intervetion 1/1/1 ??? > > Perry M. Lloyd 1) It's a game thing - mundanes wouldn't understand. 2) Many philosopher/physicist types keep talking about the ability of consciousness/sentience to actually affect the fabric of Universe - the idea that all things are one and can affect one another, etc. Maybe Interventions are like a divine form of Adrenaline - a highly evolved consciousness being able to bend the fabric of the universe in its favor (or against itself through a lack of control). Wouldn't this be what Songs were, at any rate? Quantum physics is going in the direction of thought being able to actually affect reality, if only one could figure out the instructions. And anyway, maybe Universe is starting to see the Celestials as inhibitors to the progress of humans! After all, when a "higher order" of beings starts fighting over control of "lower" beings, doesn't that imply some weakness in the "higher" folks? Maybe if all the demons and angels would just LEAVE, we might work things out? After all, if "history" is correct, humans have NEVER EVER had a moment's peace from the attentions of the Celestials. Maybe it's time for the "parents" to let the "kids" alone for a while - of course, I'm sure the angels might consider this if the demons would cooperate. Perhaps Universe is preparing to "clean house" and pull the annoying little higher beings back into their respective corners to give humans a chance to get along themselves. No more 1/1/1 rolls for a while - at least until humans start learning the Symphony on their own, thus changing it. But who knows? It's not as if any "real" metaphysical discussion within the theme of an RPG is going to get us all to agree on the nature of Universe. In the end, I go with Douglas Adams idea - to paraphrase, that if the secret of the Universe is ever discovered, it will immediately contort itself into something new and even more bizarre, and that this has probably already happened multiple times... Tom Beliech (French Canadian Bean Soup, and all that jazz) ------------------------------ Date: Fri, 11 Apr 1997 22:10:00 -0500 (CDT) From: Shadowcat Subject: IN> Angel of Garden Statues (fwd) My lady wants to know if there is an angel of Garden Statues, is there a demon of Lawn Butts? Shadowcat All cats may look upon a king. No comment on the Queen ;-) ------------------------------ Date: Sat, 12 Apr 1997 02:36:31 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Differences between versions On Fri, 11 Apr 1997 14:33:54 -0400, Tom Beliech wrote: >That frightens me a bit too - but being a Westerner I have that >perspective. I doubt a Buddhist would worry as much about it. Anyway, >many religions basically say that God IS the Universe (Buckminster >Fuller had this basic view as well, calling him Universe, always with a >capital U). If this is the case, it's not as much a loos of control but >a further development of the nature of Universe. Well, there is a bit of an ambiguity between universe and God. The universe by definition contains all the matter, forces, and physics everywhere; ignoring the idea of consciousness for a second, that means that the universe knows everything and controls everything--the universe is omniscient and omnipotent. God by definition is omniscient and omnipotent, but you can't have two omnipotent beings: either one would be omnipotent and the other subject to it or they'd both be not- quite-omnipotent. So let's start with the idea that God is omnipotent and omniscent. I let go of a pencil and it drops to the floor. Is that the universe doing that or God? Since God can make the pencil do anything He wants, God is really responsible for it. The universe as a separate concept becomes pretty meaningless if it operates at God's whim, which it must if God is omnipotent. So it might be said that the universe, as a concept, represents the concept of an unconscious or non-existant God, operating on automatic pilot (physics). If God is conscious, the universe is only the stuff that God lets us see: that kind of universe is not universal at all. It might be said that God and the universe are indistinguishable concepts except for consciousness. (Anyone know what the philosophy or theology label is for this?) If God is omnipotent, He not only *can* control everything, He *does* control everything: omnipotence implies He may equally let the pencil fall or not fall--if He can only do so much, but must let the rest happen on automatic pilot He isn't omnipotent, He is only he, very powerful but limited. So under the assumption that God is omnipotent, we can conduct experiments to see what He thinks is most important. All the evidence is that He *really* likes physics. Physics works all the time. There ought to be an Archangel of Physics. This leads to a disturbing thought (or actual) experiment. Take whatever you believe is most important to God, his most blessed book for instance. Hold it over a mud puddle, a fire, or whatever. Let it go. God will tell you whether enforcing physical laws or preserving that item is most important to Him. Something to make you say, "Hm." Or, "Om." Or, "Amen." Or, "Shut the Hell up!!" ;) ------------------------------ End of in_nomine-digest V1 #114 ******************************* The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.