From owner-in_nomine-digest@lists.io.com Thu Apr 24 06:02:10 1997 Return-Path: Received: from lists.io.com (root@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id FAA07403; Thu, 24 Apr 1997 05:52:53 -0500 (CDT) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id FAA06632 for in_nomine-digest-outgoing; Thu, 24 Apr 1997 05:53:52 -0500 Date: Thu, 24 Apr 1997 05:53:52 -0500 Message-Id: <199704241053.FAA06632@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #137 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Thursday, April 24 1997 Volume 01 : Number 137 In this digest: Artwork hints (Re IN> Jordi Question) IN> QUESTION: Automatic success rolls IN> Loki, Arghangel of Errata IN> assorted stuff, in responce to in_nomine-digest V1 #135 IN> Cherub de-attunement IN> Vessel Aging Re: Re IN> Jordi Question Re: IN> Tea and Sympathy IN> In Nomine solutions Re: IN> Killing People, and Healing. Re: (OT) IN> Is your Web Site A Secret? Re: Re IN> Jordi Question Re: IN> QUESTION: Automatic success rolls Re: IN> Tea and Sympathy Re: IN> Is Your Web Site A Secret? Re: IN> Is Your Web Site A Secret? IN> The War Revealed - Warrior Nun Re: IN> Re: in_nomine-digest V1 #132 Re: IN> QUESTION: Automatic success rolls Re: IN> Attack power, hitting humans, changing form ---------------------------------------------------------------------- Date: Wed, 23 Apr 1997 20:07:18 -0400 From: Elizabeth McCoy Subject: Artwork hints (Re IN> Jordi Question) At 9:09 AM +0000 4/24/97, Leathal Weapon wrote: >In reply to: > >> Did anyone else notice there is a picture of a mouse on Jordi's >> page, but none of his servants can take rodents? >> >If we want to talk about artwork, what's Eli doing on a television >screen behind Nybbas along with several Demon Princes? :) Is this a >clue? Eli's cute, and good for ratings, that's all. Either that, or Nybbas just wants to keep an eye on him... - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 24 Apr 1997 00:37:15 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: IN> QUESTION: Automatic success rolls For automatic success rolls, should the player roll d666 to allow for interventions or just roll the check digit? What about for attunements that are normally automatically successful? ------------------------------ Date: Thu, 24 Apr 1997 00:37:01 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: IN> Loki, Arghangel of Errata Loki, Arghangel of Errata The world isn't perfect, but it ought to be. Servants of Loki wander through all the manuals and books of the world trying to correct their mistakes. If only they could correct errors as quickly as mundanes and demons create them. Loki is a Kyriotate, the better to cross reference a book and find inconsistencies. He and his servants are sworn to find and correct errors throughout all the written works of man. Yes, Loki is the Loki of Norse mythology. He spotted the handwriting on the wall, and got religion. He has honestly reformed from trickster to corrector: we all change as we age, even gods. In the Dark Ages, he proved himself by correcting the mistakes of countless scribes preserving the Holy Word of the Bible. In their fierce competition for his talents after the invention of the printing press, Yves, Jean, and Marc eventually offered their support for his ascension to Archangel. David agreed, too: revising stone tablets is a bitch. Dominic agreed in return for a copy of all corrections to aid in his Judgements. Eli, Jordi, and Novalis were reluctant to vote for him: imperfection is part of creation. They agreed under two conditions. First, Loki may not presume to correct anything but books and other written materials; Second, Loki must be known as the Arghangel, to remind him that creation is imperfect and he cannot correct every error. In resonance with his old personality as trickster, Loki agreed. Most of the other Archangels considered Loki's ascension unimportant or bizarre, a political oddity to allow his talents to be shared among Yves, Jean, and Marc. Dissonance: Servants of Loki can't let a written error pass without correcting it themselves, or at least writing a detailed letter of correction to the publisher. Choir Attunements: Seraphim of Loki can read anything and tell if it is correct or not, and at high check digits tell how the errata should read. Cherubs can attune themselves to the ultimate source of any written error they see. Ofanim are charged with retrieving misprinted material; they know the fastest way to stop its distribution. Elohim are the only servants of Loki who can objectively judge a passage in a book to know not just what the author wants it to mean and the editor thinks it to mean, but what all who will ever read it will actually understand it to mean. Malakim are charged with destroying erroneous copies of writings: preliminary versions, galley proofs, flawed plates. Kyriotates have the ability to cross reference a body of text to see if it is entirely consistent. Kyriotates of Loki can take books or pages as hosts, up to double their number of forces. If a Kyriotate possesses the same book multiple times, he can simultaneously read as many parts of it as he has forces in it. Mercurians can detect those who would make good proofreaders, editors, and indexers. The Corporeal Song of Tongues is innate and automatic. Servitor Attunements: Error Detection: The angel can detect the level of error in a document and the extent to which the errors will work toward Good or Evil. Revision: The angel of Loki can revise all material within Ethereal Forces plus Check Digit feet of him. The angel must know exactly what corrections to apply. Distinctions: Vassal of Printing: The angel can follow a book through production and know if it's in any danger of typographical errors. Friend of the Editor: When the angel looks at a galley proof, any errata glow red. Master of Production: The angel innately knows the status and level of errata in all aspects of the production of a document. Relations: Allied--Yves, Jean, Marc Associated--David, Eli Hostile--Blandine, Janus Basic Rites: * Get an error corrected on an errata sheet * Get an error corrected in a new edition of a book (+2 Essence) Chance of Invocation: 3 Invocation Modifiers: +1 A letter noting an erratum, ready to send +2 An errata sheet authored by the angel +3 A new edition of a book correcting errata discovered by the angel +4 The latest revision of Encyclopaedia Britannica, paper only, not online +5 An erroneous version of the Bible at least 200 years old, with an errata sheet for it +6 All the errata for the latest revision of Encyclopaedia Britannica personally discovered by the angel himself ------------------------------ Date: Wed, 23 Apr 1997 21:18:53 -0500 From: Mage Bob Subject: IN> assorted stuff, in responce to in_nomine-digest V1 #135 At 03:02 PM 4/23/97 -0500, you wrote: Paul F. Strack rambled on and on about Role Questions >Well, a Level 1 role would probably be enough to carry an driver's >liscence. Unfortunately, if any actually *checked* the liscence, they >would discover that it was not registered with the DMV, despite the fact >that it appears to be authentic in every other way. Wow, I think that works fairly nicely, though the lv 6 role requirement you taked on there is mabey a bit much, though I suppose it really doesnt inhibit a new character all that much... Though it does make the point that the hevens (or hells) powers over the affairs of man are limited... Though I bet God himself could rewrite history if he wanted to since I see the "higer" levels of heaven as being aloof from time... Then Paul starts rambling on and on about killing mundanes... >OK, here's how I handle harm and disturbance. If a Celestial is the >direct cause of harm to an individual, it causes disturbance. By direct, >I mean that no other Will was involved in the slaying. A good rule of >thumb is this: if a court of law would convict the Celestial of murder, >(or at least manslaughter) then it will cause a disturbance to the >Symphony as well. I would inflict distubance if a human gets hurt/killed if a celestial "could have prevented it" but then I'm a bastard... Since they (the celetial) "shouldnt" have been there in the first place anything that hapens around them (within my irrational reasoning) is in effect "casued" by them.... Unless they are only observing... example: Khorne lord of the abyss is hanging out watching a bar fight on pay per view, he doesn't disturb the symphony... if he was in the bar he might but as long as he hadnt interacted with anyone or anything he wont cause any desturbance... now if he had used some dark gift (ie; throw a beer bottle) to start the fight and then left to watch the results on pay per view he would still be screwed as it were, but well he at least wouldnt be near the disturbance so if some random angel (lets say Melnormi of Chainsaws) heard the cacophany and came running, our good fiend khorne could be snug in his bed... :) ~Mage Bob, ArcPheind of InKorrrect Spheillin' ------------------------------ Date: Thu, 24 Apr 1997 13:42:18 +1000 (EST) From: Peter Frederick Subject: IN> Cherub de-attunement Dear Jahon, and list >Do cherubs love their attunements to the extent that they go thruogh >"withdrawel" if they need to disattune themselve? example in my group, >the cherub is attuned to a certain guy she has kept watch over most of >his life. Now, her superior (for gamesake) is assigning her "boy" to >other cherubs. She feels that the attunment to the boy would be so great >that it would crush her to have to leave him. Depends on the Cherub and the nature of the relationship she had developed with her "boy". Celestials are not all the same. I can see some Cherub's being all business "This way Mr President." and some being Jewish Mothers "We're not going out til you button up that coat.". If it has been a long term thing and they got personally close then I would say it could have a lot of an inpact on the Cherub, OTOH if we are talking about a long serving Cherub who has guarded more clients than Eli has had hot dinners then he might just say "Here's my relief, take care, Hope you make it." and not think any more about it. Thanking you for your indulgence. Yours Peter. Email to peterf@geko.net.au "Whoso loveth God truely must not expect to be loved by Him in return." ------------------------------ Date: Thu, 24 Apr 1997 13:54:40 +1000 (EST) From: Peter Frederick Subject: IN> Vessel Aging Dear List yet another Vessel question. Do Celestial's Vessels age? If so would they die of old age? Do they (besides Ofanim of Eli) have any control over the speed and extent of that aging? Thanking you for your indulgence. Yours Peter. Email to peterf@geko.net.au "Whoso loveth God truely must not expect to be loved by Him in return." ------------------------------ Date: Thu, 24 Apr 1997 13:51:51 +1000 (EST) From: Peter Frederick Subject: Re: Re IN> Jordi Question Dear John, Jonah, Shadowcat, Elizabeth and List >> On Wed, 23 Apr 1997, Peter Frederick wrote: >> > Raccon would be a really cool form for a Servitor of Jordi, unfortunately >> > none of the Choirs can do it. Imagine a Coon with strength 6 :) . >>Shadowcat Wrote >> HMMM, I would possably allow a Cherubim, or a Malakim to do this, >> or maybe that's what angels loaned to Jordi from Eli take. >> Did anyone else notice there is a picture of a mouse on Jordi's >> page, but none of his servants can take rodents? >John Wrote > Actually any of his servants can take rodent vessels (except >for Kyriotates who aren't allowed to buy any vessels at all). In >fact any angel (except Kyriotates) can have a mouse vessel! >Although Jordi requires his servants to have an animal vessel, he >doesn't specify what kind or restrict getting ones outside of the >'attuned' species. Most of his servants prefer to have one within >the 'attuned' species anyways, though. It just feels better for >them. > Point taken, excuse extended exercise in rules rorting. Guess it has just reinforced my thought that I am not going to get any player Servitor's of Jordi, which is probably a good thing, and that his people are really up against it in their task. I suppose they would say that "Hard tasks make for Hard workers" or some such. They do look good for NPC's however and I think I am gonna have some fun with my players dividing their loyalties between those parts of civilisation they see as good and loyalty to fellow Angels. Helps that we have a reasonable Greenie movement around here, and I might tie it up with the Koori movement. Thanking you for your indulgence. Yours Peter. Email to peterf@geko.net.au "Whoso loveth God truely must not expect to be loved by Him in return." ------------------------------ Date: Wed, 23 Apr 1997 23:14:15 -0500 From: tom timberlake Subject: Re: IN> Tea and Sympathy Hollis McCray wrote: > > Sorry guys, I was looking at lunchtime and I can't find either the NPC or > the origianal sheet. I'll have to reconstruct them. But when I DO post him, > I will include info on the coffee shop, too. Just as a tease, the name of > the coffee shop is, in full, "The Free Mind Coffee Shop and Strangeness > Emporium." > Did I spell emporium right? > It will be a while, so stop drooling. > > You heard, me Bohdi. > Stop whining, too. > > Yes, this means you. > Hollis McCray > Madman at Large > email: Mccrayh@yoda.cochise.cc.az.us > > "No matter where you go, there you are." > -Buckaroo Banzai but he whines sooo welllll!!!! signed, ------------------------------ Date: Thu, 24 Apr 1997 14:19:14 +1000 From: Mark Grundy Subject: IN> In Nomine solutions Dear In-Nominians, [ I wrote this a few days ago, but think I forgot to send it. If it's a repeat, please excuse. ] Thanks for the private and public email, advice, encouragement and face-slaps about my In Nomine problems. They were all very useful. I think I'm now in a position to work out what I want to do with the game. I'm writing it down to help clarify it, and I'm posting it here to show the outcome to those people who responded to my first mail, and to invite comments and suggestions from anyone who's interested. I'd especially like to find out if there are other people on this list who've been playing IN with a similar approach, as I'd like to swap stories and ideas. Please bear in mind that what follows is not intended to prescribe the ideal In Nomine game -- it's just a proposal for what I want to run for my own play group. Thanks again, Mark - -------------------------------- Proposal: A series of one-off (`one-shot') In Nomine games about the war for control of humanity's destiny, enacted through celestial influence of pivotal social events, and emphasising the personal costs of success, and the growth from failure. They'll be one-shot games because this will let us take more risks with story and character, and explore areas that a campaign might not touch, and because it'll let me team up different groups of players more easily. The emphasis is based on my own interests, and on what I know of the interests of my play group. - -------------------------------- My take on celestials (for the purpose of this game proposal): What's the purpose of Celestials? Celestials don't have a job, exactly. Their purpose is to be themselves, and to do as their natures bid them. They have no separation between doing and being, since each action is an expression of a celestial's identity. On the other hand, they are organised, and are apportioned individual tasks. *All* celestials tend something or other all the time -- there are no vacations, (although there is `sick leave'). Everything in the Universe is tended directly or indirectly by some celestial or other. Word Bound Celestials are no different from any other kind, except that they have additional affinities. Celestials without word bindings are just as responsible for their own tasks as Celestials with word bindings. The Universe is changing -- new concepts appear and old concepts are forgotten. As the universe changes, so the tasks Celestials undertake change too. It is clear that Celestials have the capacity to create change in the Universe, and also to moderate change. Celestials and Free Will: Celestials are not deterministic -- for instance, nobody can tell just by looking if a celestial will Fall, or when. On the other hand, they lack the human facility to defer the consequences of their actions indefinitely. Where humans can build up a mass of karma that defers until their deaths, celestials always experience karmic consequences immediately. Their powers change, their affinities change, even their forms change -- depending on what they've done. Unlike humans, they can't stick their heads in the sand about consequences, and so humans say that celestials have `no free will'. For Celestials themselves though, the question is moot. What's the relationship between Angels and Demons? Demons are not broken or second-rate angels, and they're not simply alternative-life celestials. They are embodiments of principles in every sense that angels are, and they are mandated to exist while those principles exist within the Universe. The basic principle dividing angels and demons is the principle of an individual's opposition to its own suffering and destruction -- a principle that demons uphold, but which angels do not. Angels do not consider demons evil -- merely disruptive of the Symphony. The notion of `good' and `evil' is a human artifact, arising for the human desire for survival and prosperity. In the angelic scheme, demons disrupt the Symphony. This mandates their assimilation or destruction. In the demonic scheme, angels are a clear and present threat to their individual `rights' to comfort and safety. This mandates their subornment or destruction. How angels and demons go about assimilating, suborning and destroying depends on their own natures. From a human perspective, some will seem filled with implacable hatred for their opposition. Others will seem mild and tolerant of their foes. This depends on the celestial's nature, and ascribing human emotions or temperament to these interactions is really a homocentric simplification. - -------------------------------- Why the war over humanity's destiny and fate? Actually, humanity isn't the only possible battleground for angels and demons to war over -- but it is a most fertile ground for angelic and demonic conflict. Humans have intrinsic value to demons because they are a source of power (eg, essence), and tools for demonic protection. Humans have no intrinsic value to angels, except as just another part of the Symphony. Some angels may consider humans `special', but that is a function of the angel's own nature -- there are angels that look after rocks, trees and stars too, who don't consider humans `special' at all. For play purposes we will focus largely on the war over humanity, because that's where the market audience lives, but there will also be many celestials who consider humanity utterly irrelevant. Animate or inanimate, all mundane objects have fates and destinies. Their destinies are written uniquely into the Symphony, and this is the `best' outcome for that object, because it carries the greatest harmony with the Universe. However fates are not unique, because they come from the private symphonies of diabolicals -- which are each directed towards the diabolical's own best benefit. The reason that demons can agree over human fates at all is the mediating presence of Kobal. Just to reiterate: demons are not working directly for mankind's destruction. They're working directly for mankind's integration into a diabolical tool to preserve their own interests. It happens that this process is antithetical to the self-interest of most humans -- especially weak and powerless humans. Angels aren't working for mankind's salvation -- they're working for mankind's reintegration with the Symphony, since any disruption is unacceptable to them. This is a more attractive proposition to humans who are weak, but may be quite unattractive to humans who are powerful. On average, it's more likely that an angel will seem kind to a human and a demon will seem malicious, but this isn't always the case -- for instance, consider angels of retribution, or djinns in bottles. The purpose of this approach is to make both angels and demons playable without becoming `good guy'/`bad guy' caricatures, and to keep humans from becoming tools and objects in the game. Some humans will naturally want to side with heaven; some will find it better for themselves to side with hell -- these should both be considered reasonable and sane choices, from a human perspective. - -------------------------------- The purpose of dissonance and discord Players in this game should expect to generate and lose dissonance and discord during the course of the story. This is part of the purpose of the game -- to see how the characters will respond to different challenges, and to see how they fare with the consequences. Some angels will Fall, some demons will be redeemed, and some may be destroyed, or move on to greater things. Not every character will achieve its own goals, but in succeeding or in failing, each should contribute to an enjoyable and absorbing overall story. - -------------------------------- What kinds of characters are suited for this game? Because the focus of the game is celestial interaction with human history, human history plays a big part in the character hooks for a celestial. There's little scope for playing `blow in' characters, fresh down from heaven to do a single job before disappearing again. There's more scope to play characters with a long involvement in human affairs, who've played pivotal roles in past events, and who have built up knowledge, skills, friendships, enmities and attachments for people, places and things. Characters can be re-used from earlier stories, but there is no guarantee of long term playability or survivability of any individual character. Characters are expected to come with a history of successes and failures to help create story and character hooks. There's no problem with playing a diabolical character. For diabolicals in this game the important thing is to focus on the threats, fears and aspirations of such a character, and how it responds to these threats. While it may take delight in causing human suffering, that delight should be related directly to the basic demon instinct in this play framework: to survive and prosper. Human characters -- especially powerful humans, also have a strong place in the game. Their own choices can have as much of an effect on the War as the choices of celestials. - -------------------------------- Mechanics, Power levels and House Rules Because the games are all to be one-shots, power balance is not a big issue. It should be easy to create characters with Distinctions, with extra Resources etc... if the concept suits the storyline we're running. Similarly, it should be possible to mix gremlins with Soldiers with Celestials, if that would help the storyline. Likewise, the mechanics may be loose or tight depending on what we need. Mechanics are not guaranteed to be consistent between games. In some games we may dispense with the rules for Essence, say, because they get in the way of the issues. In other games we might do lots of Essence bookkeeping if the story is about being pushed right to the edge of your resources. - -- Dr Mark Grundy, DCS, Phone: +61-6-249 3785 Education Co-ordinator, Fax: +61-6-249 0010 CRC for Advanced Computational Systems, The Australian National University, Web: http://cs.anu.edu.au/~Mark.Grun dy 0200 Australia Email: Mark.Grundy@anu.edu.au - -- Dr Mark Grundy, DCS, Phone: +61-6-249 3785 Education Co-ordinator, Fax: +61-6-249 0010 CRC for Advanced Computational Systems, The Australian National University, Web: http://cs.anu.edu.au/~Mark.Grun dy 0200 Australia Email: Mark.Grundy@anu.edu.au ------------------------------ Date: Wed, 23 Apr 1997 21:32:28 -0700 From: Hollis McCray Subject: Re: IN> Killing People, and Healing. At 05:04 PM 4/23/97 -0400, you wrote: >On Wed, 23 Apr 1997 gibsonc@nku.edu wrote: >> fish, >> >> do you hate this Joe Bystander or what? > >Makes *me* nervous... > >Joe Me too! And my name in't Joe! Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Wed, 23 Apr 1997 21:32:29 -0700 From: Hollis McCray Subject: Re: (OT) IN> Is your Web Site A Secret? At 04:42 PM 4/23/97 -0500, you wrote: > Kill 'em, please. I hear that there are openings in Haagenti's >kitchen. *burp* > >Oops da Ogre, annoyed No, we'll make em watch Barney(may his creator roast in hell) reruns until the Final Trump. Now where shall we hide old Gabe's horn.... For that matter, how did this message get sent to the list anyway? Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Wed, 23 Apr 1997 21:32:29 -0700 From: Hollis McCray Subject: Re: Re IN> Jordi Question At 09:09 AM 4/24/97 GMT+10, you wrote: >In reply to: > >> Did anyone else notice there is a picture of a mouse on Jordi's >> page, but none of his servants can take rodents? >> >If we want to talk about artwork, what's Eli doing on a television >screen behind Nybbas along with several Demon Princes? :) Is this a >clue? > >Leath. Now that you mention it, yes I did notice. Perhaps Eli knows more about the nature of Good and Evil than he's letting on... Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Thu, 24 Apr 1997 00:37:50 -0400 (EDT) From: "Paul F. Strack" Subject: Re: IN> QUESTION: Automatic success rolls On Thu, 24 Apr 1997, Walt Mazur wrote: > For automatic success rolls, should the player roll d666 to allow for > interventions or just roll the check digit? Yes. There is always a chance of rolling 111 or 666. Also, in a contested roll (e.g. attack vs dodge, or song vs Will roll to resist), the check digit is important in figuring out who wins in case both sides roll well. Remember that if the modified target number is above 12, the excess value is added to the Check digit roll. If your total target is a 15, the roll succeeds unless there is intervention, and there is a +3 bonus to the check digit. > What about for attunements that are normally automatically successful? No, unless you really want to. Don't roll for "automatic" actions. After all, we wouldn't want Satan intervening every time we opened a door :) Paul Strack | Madness takes its toll. pfstrack@math.unc.edu | Please have exact change. ~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Darkness Page - http://www.math.unc.edu/Grads/pfstrack/wod.html In Nomine Page: INC2 - http://www.math.unc.edu/Grads/pfstrack/innom/ ------------------------------ Date: Wed, 23 Apr 1997 23:37:50 -0500 From: tom timberlake Subject: Re: IN> Tea and Sympathy hmmmm.... a cafe that wanders in and out of various adventures in all sorts of different game systems. why does that sound so familiar? oh yeah! the waitress!!! we have a waitress who makes all comments unattributed to the players or the characters who has appeared in Werewolf, AD&D, a Fantasy Hero game where the great enemy was this seriously weird and ugly and huge ....demon going by the label of Chthulu, and she has also shown up in a Star Wars game. she has two special resonances...1>ultra-greased pig: the disintegrator beam of a beholder moving at the speed of a magic ray beam can't catch her--nothing can, so she always returns to zing you again....2>nuclear zingers:she can and does deliver zingers that are capable of stripping all Ethereal Forces from a person or Celestial in a single comment, leaving them as brain-farted as one of Saminga's Zombies. short of muzzling everyone at the gaming table, there is no known method of catching and/or stopping her. she only stays long enough to zing, and then she is gone, presumably to some other game, possibly even another game system to unload her caustic wit on some other defenseless gamer, so be very careful about letting her into your game. Also, it is unknown whether she is one entity or several identical entities.HWC. you have been warned, may He have pity on your souls. James, Stone Malakim ------------------------------ Date: Wed, 23 Apr 1997 21:32:29 -0700 From: Hollis McCray Subject: Re: IN> Is Your Web Site A Secret? At 05:04 PM 4/23/97 -0500, you wrote: >WHERE THE SPAM DID THIS COME FROM??? WHERE'S MY FLAMING >SWORD!!!!@!@!owl@owlsnest.com wrote: ME TOO! SEE MY OTHER POST ON THIS TOPIC TO SEE A SUITABLE PUNISHMENT FOR THESE FEEBS!!!!!!!!!! >> >> Is your web site the best kept secret on the Internet? >> >> We'll promote it to 50 search engines and indexes for $85 >> and complete the job in 2 business days. Satisfaction is >> guaranteed! >> >> If you have a great product, but are not getting many inquiries from >> your Web site, you may not be adequately listed on the Web's search >> engines and indexes. >> >> Millions of viewers daily use these facilities to find the products >> and services they are looking for. But if your site is not listed, no >> one will see it. >> >> Listings on most of these services are free. However, locating and >> filling out the forms required to get a listing can take several days, >> and most people just don't have the time to do it. >> >> That is why we offer a web site promotion service. >> >> WHAT'S THE DEAL? >> >> We will submit your site to 50 indexes and search engines for $85. We >> will accept the return of this E-mail, with the form below filled out, >> as an order. We will bill you upon completion of the promotion. Our >> terms are net 15 days from date of invoice. Satisfaction guaranteed! >> >> HOW LONG WILL IT TAKE? >> >> Generally, we complete the submissions within 48 hours of >> receiving your order. It can take any individual search engine or >> index up to three weeks to process your submission, although most are >> much faster. >> >> WHAT SEARCH ENGINES AND INDEXES ARE INCLUDED IN THE >> PROMOTION? >> >> The list changes from time to time. This is our current list: >> >> Abaweb!, Alta Vista, Been There, BizWeb, Central Source Yellow Pages, >> Enterpreneurs on the Web, Excite, Four11, Galaxy, I-Network I-Systems >> Spiral Business Directory, I-World Web Pointer, Infoseek, Inktomi, >> Innovator's Network Yellow Pages, Internet Mall, Jayde Online Directory, >> Jumpcity, Jumper Hot Links, Linkmaster, Lycos, Magellan, Mega Mall, >> Net-Happenings, Net Navigator, Net Mall, NTG's List, NYNEX Big Yellow, >> One World Plaza, OnLine's WWWeb Index, Rex, Starting Point, Truenorth, >> URL Tree, Virtual Lynx, Web Point, WebCentral, Web Venture Hotlist, >> Webcrawler, Websurf, Win Mag/NetGuide Hotspots, WhatUSeek, Worldwide >> Announce Archive, WWW Business Yellow Pages, World Wide Yellow Pages, >> WWW Worm, YelloWWWeb. >> >> HOW WILL I KNOW THAT YOU HAVE PROMOTED MY SITE? >> >> When we have completed the promotion, we will send you an HTML >> file as an attachment to your E-mail bill. Save this file to your >> disk, and view it through your Web browser. It provides links to the >> search engine we submitted your site to, plus any comments we received >> from them when we did it. >> >> ARE THERE ANY GUARANTEES? >> >> We do not require prepayment. Your satisfaction is guaranteed or >> you don't pay the bill. >> >> WHO IS OWL'S EYE PRODUCTIONS? >> >> We are a web site promotion company located at: >> >> Owl's Eye Productions, Inc. >> 260 E. Main Street >> Brewster, NY 10509 >> Phone: (914) 278-4933 >> Fax: (914) 278-4507 >> Email: owl@owlsnest.com >> >> HOW DO I ORDER? >> >> The easiest way to order is by e-mail. Just hit the REPLY button on >> your e-mail program and fill out the following information. (This >> information will be posted to the search engines/indexes): >> >> Your name: >> Company Name: >> Address: >> City: State/Prov: Zip/Postal Code: >> Telephone: >> Fax: >> Email address: >> URL: http:// >> Site Title: >> Description (about 25 words): >> Key words (maximum of 25, in descending order of importance): >> >> Proofs (Where shall we e-mail proofs): >> >> If billing a different address, please complete the following: >> >> Addressee: >> Company Name: >> Address: >> City: State/Prov: Zip/Postal Code: >> Telephone: >> Fax: >> Email address: >> >> We will bill via Email. (7421) >> >> Terms: By returning this document via Email, you agree as follows: >> You have the authority to purchase this service on behalf of your >> company. Terms are net 15 days. Accounts sent to collections will >> be liable for collection costs. You agree to protect and indemnify >> Owl's Eye Productions, Inc. in any claim for libel, copyright >> violations, plagiarism, or privacy and other suits or claims based on >> the content or subject matter of your site. >> >> WHAT HAPPENS NEXT? >> >> When we receive your order, we will input the information into >> our system, and send you a proof. >> >> After we process any corrections, we will run your promotion, capturing >> any comments from search engines as we go. We will incorporate these >> into an HTML-formatted report to you, which we will attach to >> your bill. >> ===Web Promotions=====Press Releases=====Link Exchanges========= >> Owl's Eye Productions, Inc. >> 260 E. Main Street >> Brewster, NY 10509 >> Ph: 914-278-4933 Fx: 914-278-4507 E-mail: owlseye@owlsnest.com > Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Thu, 24 Apr 1997 00:02:02 -0500 From: tom timberlake Subject: Re: IN> Is Your Web Site A Secret? apologies to the list for the offensive and long quote, but i haven't mastered the art of . i'll try to do better in the future. now, where is that email address for that Mercurian of Lightning I met the other day??? apologetically yours, tom ------------------------------ Date: Thu, 24 Apr 1997 15:21:26 +1000 (EST) From: Peter Frederick Subject: IN> The War Revealed - Warrior Nun Dear List I was considering the "Why conceal" thread the other day when I looked around and spotted a source for a possible "Open War" campaign as opposed to the "Cold War" that most campaigns are going to be. The Warrior Nun universe from the Warrior Nun (and related) comics published by Antarctic Press. It does look a lot like a super hero game. Lots of flashy effects, power blasts, suits of armour and big weapons of all sorts. One of the interesting things they have done is to include bits of other religions. Ancient Egytpians still run one secret society with agents who rival the Vatican's Warrior Nun's. A good dose of sci-fi livens up the normal fare of the supernatural. Nazi's, evil scientists and animal/human replicants spice up the cast. Surprisingly in the flash and glitter they still manage to keep their eyes on the fact that it is a spiritual and moral struggle and often the small acts of charity and kindness done on the way to missions are the things that tip the balance in the struggle. You have to look for it, but it is there. They have a web site, but I've tried it and it keeps crashing my browser, maybe the URL will be of use to someone else. http://www.actarctic-press.com Thanking you for your indulgence. Yours Peter. Email to peterf@geko.net.au "Whoso loveth God truely must not expect to be loved by Him in return." ------------------------------ Date: Thu, 24 Apr 1997 02:07:02 -0400 (EDT) From: Calabim@aol.com Subject: Re: IN> Re: in_nomine-digest V1 #132 << At 11:26 AM -0500 4/23/97, Shadowcat wrote: >On Tue, 22 Apr 1997, Elizabeth McCoy wrote: > >> Hey, is that the one with all the fighting angels and demons on the >> cover? I think the local comic store has a copy he hasn't been able >> to sell... > > That's the one. I'll try and pick up a copy next weekend. >> Noooooo....please don't. Didn't you hear the beloved game designer whimper mournfully and explain in so many words that he wished he never wrote it? I started this. I made the puppy dog eyes first. But he's a good game designer. Have mercy on the poor fellow. Hmmm...I wonder if we could get Derek to write a new interview with God and Lucifer, one he DOES like? The basic idea seemed like fun.... - -Calabim@aol.com ------------------------------ Date: Thu, 24 Apr 1997 06:25:05 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> QUESTION: Automatic success rolls On Thu, 24 Apr 1997 00:37:50 -0400 (EDT), "Paul F. Strack" wrote: >On Thu, 24 Apr 1997, Walt Mazur wrote: >> For automatic success rolls, should the player roll d666 to allow for >> interventions or just roll the check digit? > >Yes. There is always a chance of rolling 111 or 666... > >> What about for attunements that are normally automatically successful? > >No, unless you really want to. Don't roll for "automatic" actions. After >all, we wouldn't want Satan intervening every time we opened a door :) Well, then why wouldn't any other action that gets to automatic level be equally immune from intervention? For example, Lockpicking/6 with a precision of 6? Yet it is subject to Intervention as are Resonances, so I wonder if "automatic" attunements should be, too. But Attunements are special, so I wonder what the official Word is. OTOH, automatic successes are pretty special, too. ------------------------------ Date: Thu, 24 Apr 1997 11:34:06 +0100 () From: "David.Evans" Subject: Re: IN> Attack power, hitting humans, changing form Sean asked the following four questions:- > If an attack (such as a fist) has a negative modifier to the > Power rating (Power for fist = -4), does that adjust the damage > domn to Zero, or down to 1 point? > Down to zero, I think. I thought the modifier for a puch was -3 anyway? > > When you cause a human damage, but do not kill, does that cause > a Symphonic disturbance, and to what extent. The disturbance section explicitly states that ONE point of disturbance is generated for every *four* Body Hits done to either a human or any object. (If I get this wrong, don't blame me - I'm paraphrasing from memory, OK? :) > The italicized > example in the Malakim description would indicate that the answer > is a yes, but the Disturbance section of the book implies that > it's the _death_ of a human or damage to an inanimate object. > It's possible that I read the latter wrong ... I was up late last > night. > I think that the "damage to an inanimete object" is just that; Moriah has stated that since Celestial's vessels are *NOT* intrinsically a part of the Symphony, that any damage done to them does not disturb the Symphony (see the two-by-four test that the two angels use on the Balseraph in the Choir descriptions section - can't remember the page number). > > Does changing vessels only cause a 1-point disturbance, or is > it = # Forces, as if you were popping into celestial form for a > bit. > Can't remember. I thought it was equal to your number of forces, but I may be wrong... > > When a celestial harms one of the hosts of a Kyriotate or a > Shedim, does that cause a disturbance? It's a human taking > damage (or being killed), after all. > Yes, that *does* cause disturbance, since you're damaging a *human* (which merely _happens_ to be the host to a Kyriotate/Shedim). That's why they both take dissonence when they leave their host bodies in worse states than they found them in. > - Sean > Hope that clears it up. Also, try the In Nomine FAQ - there's a link to it on SJ Games' In Nomine page at http://www.io.com/sjgames/in-nomine Be seeing you... David. ------------------------------ End of in_nomine-digest V1 #137 ******************************* The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.