From owner-in_nomine-digest@lists.io.com Fri Jun 6 22:36:04 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id WAA31962 for ; Fri, 6 Jun 1997 22:36:04 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id VAA10078 for in_nomine-digest-outgoing; Fri, 6 Jun 1997 21:30:05 -0500 Date: Fri, 6 Jun 1997 21:30:05 -0500 Message-Id: <199706070230.VAA10078@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #200 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, June 6 1997 Volume 01 : Number 200 In this digest: IN> How shall I keep from filking? Re: IN> Tethers (and a bit of dissonance...) Re: IN> Big Sad Kyrio Question Re: IN> Lilim sensing needs Re: IN> The recent In Nomine survey by SJG and other things. Re: IN> Do the PCs know about forces? Re: IN> The recent In Nomine survey by SJG and other things. Re: IN> Do the PCs know about forces? Re: IN> Re: in_nomine-digest V1 #190 Re: IN> Tethers (and a bit of dissonance...) Re: IN> Do the PCs know about forces? Re: IN> Tethers (and a bit of dissonance...) Re: IN> Do the PCs know about forces? Re: IN> Lilim sensing needs Re: IN> Tethers (and a bit of dissonance...) Re: IN> Tethers (and a bit of dissonance...) Re: IN> The recent In Nomine survey by SJG and other things. IN> Dissonance and Essence conservation Re: IN> Tethers (and a bit of dissonance...) Re: IN> The recent In Nomine survey by SJG and other things. Re: IN> Basic Rites for Blandine Re: IN> Big Sad Kyrio Question Re: IN> Big Sad Kyrio Question IN> Some questions... ---------------------------------------------------------------------- Date: Thu, 5 Jun 1997 18:42:36 -0500 (CDT) From: Austin George Loomis Subject: IN> How shall I keep from filking? Inspired by a recent comment of mine, here's my first In Nomine filk. If you like it, thank Beth McCoy for persuading me to go ahead and post it. If you don't like it, blame me for deciding to inflict it on the God-fearing folk of this li st (gratuitous blankspace to fool majord omo). - ---------------------------------------------------------------------- WHERE HAVE ALL THE ANGELS GONE? (tune: Where Have All the Flowers Gone?) Where have all the angels gone, long time passing? Where have all the angels gone, long time ago? Where have all the angels gone? Gone to Outcasts, every one. Oh, when will they ever learn? Oh, when will they ever learn? Where have all the Outcasts gone, long time passing? Where have all the Outcasts gone, long time ago? Where have all the Outcasts gone? Gone to demons, every one. Oh, when will they ever learn? Oh, when will they ever learn? Where have all the demons gone, long time passing? Where have all the demons gone, long time ago? Where have all the demons gone? Gone to Ren'gades, every one. Oh, when will they ever learn? Oh, when will they ever learn? Where have all the Ren'gades gone, long time passing? Where have all the Ren'gades gone, long time ago? Where have all the Ren'gades gone? Gone to angels, every one. Oh, when will they ever learn? Oh, when will they ever learn? - ---------------------------------------------------------------------- Austin George "repeat until dead or for the first two thousand miles, whichever comes first" Loomis ------------------------------ Date: Thu, 5 Jun 1997 22:19:05 -0400 (EDT) From: "Paul F. Strack" Subject: Re: IN> Tethers (and a bit of dissonance...) On Thu, 5 Jun 1997, Andre Ribeiro wrote: > * Can a place be both a divine and an infernal tether? That strikes me as unlikely. > * Can a divine tether become an infernal one (and > vice-versa)?? Most tethers seem to be connected to a particular Word. If the angelic and demonic words are closely related, I could see a switch happening. > * Can a tether has its master changed (a tether of Novalis > become a tether of Davis, for example)??? This might be hard, because of a tether's Word connection. I have a hard time seeing a beautiful rock formation (Tether to David) suddenly becoming a Tether to the Word of Flowers. > * May any Word-bound celestial be a tether's master (or, is > there a tether of, say, Wahtsi, the Demon of Collectible Card Games)???? In theory, yes. In practice, though, I think Tethers are *rare*, and thus "frivolous" Tethers are non-existent. The descriptions of Heaven and Hell seem to indicate there are only a dozen or so Tethers to each Cathedral in Heaven, meaning there only only a couple hundred Tethers *in the entire world*. More than one Tether per side in an area would be pretty rare; only the largest and most important areas would have multiple Tethers: New York, London, Beijing, Jerusalem, etc. All IMHO, of course. > And one about dissonance: When the GM allows a character to > sacrifice 10 points of Essence to remove a note of dissonance (IN, p. > 59), does it send ripples trough the symphony so that another celestial > will be able to detect her? Yes, but usually they have to be in a Tether anyway, where the background "noise" would mask such Essence expenditures. Besides, I think its 10 Character Points, not 10 Essence. Paul Strack | Madness takes its toll. pfstrack@math.unc.edu | Please have exact change. ~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Darkness Page - http://www.math.unc.edu/Grads/pfstrack/wod.html In Nomine Page: INC2 - http://www.math.unc.edu/Grads/pfstrack/innom/ ------------------------------ Date: Fri, 06 Jun 1997 02:51:43 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Big Sad Kyrio Question On Thu, 5 Jun 1997 11:24:36 -0700 (MST), shadocat@primenet.com (Jeff Miller) wrote: >I assume that a Kyrio gets full use of it's skills in each host (such as >they apply). Also, due to their multitasking nature, I'd figure that they >get their full attributes in all hosts. Skills, certainly; other attributes, probably. >If a Kyrio with CorpF=1 and Strength=1 is in a grizzly bear and he got shot >for 5 points of damage, what happens to the bear? The bear has more points >than that but it's just been "killed." > >I figure that the shock of the damage drives out the Kyrio and the bear >wakes up with a minor hole in it. Agree. And the Kyrio gets dissonance. >Does the Kyrio go into Trauma? What about the kyrio's other hosts? If he's killed in his last host, I think he goes into trauma. If not, other hosts and the Kyrio would continue normally. ------------------------------ Date: Thu, 5 Jun 1997 23:14:36 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> Lilim sensing needs > . And since > > sensing the Need seems to also include the reason behind it, Yes, you can > > almows always effectively say "No." > I didn't get the idea that sensing Needs gives reasons from the book. > In fact, I'd go the opposite way and say that the Lilim DOESN'T > understand the reasons. In this way, the Lilim has to work a bit I'd agree with this wholeheartedly. Adding that kind of dimension to the resonance should, if anything, come as some kind of Servitor Attunement...(It might be a good idea, say, if a Bright Lilim managed to impress Marc enough to give her one..) ------------------------------ Date: Thu, 5 Jun 1997 23:41:45 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> The recent In Nomine survey by SJG and other things. > Playing demons places one back into "black and grey" territory. You're on > the Wrong Side. At best, you're a Renegade, which puts one firmly in "Beast I don't know about that. Granted, I find more amusement in having the world with Heaven and Hell and -still- no absolute morality, but...even taking the posit that the Angels are right and the Demons are wrong, it doesn't mean all the demons KNOW that. There are the easy Haballah, who believe they're still angels working for God, but I don't see any reason many of the rest wouldn't still believe they made the good choice...("God's a tyrant, and tyrants must be overthrown." You don't HAVE to be a Lilim to believe that. I could easily see, say, a Shedim who doesn't for a moment believe he's working for evil ends...evil means may be necessary, granted, but that's only because their opponent is so overwhelmingly powerful. (I'd say omnipotent qualifies for that. ) He's just freeing people's inhibitions and drawing them to the side of Right, letting out their inner, honest selves...) Basically, while the worldview might, if you'd like, insist against it, you could still easily have a demon character with the Hero mindset. ------------------------------ Date: Thu, 5 Jun 1997 23:28:35 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> Do the PCs know about forces? > >> Would some kind of spiritual "physician" at the celestial equivalent > >> of a medical exam ever say, "Ah, I see you've grown another force > >> since your last Trauma"? > > I doubt it's as quantitative as that, but there is a > >definite sense of power that you can get in various ways. These > >ways are pretty few and far between though! > (There's got to be some way to let characters discuss "forces"... I would actually suggest that Celestials probably do know about them, and may very well have them just that quantitative and refer to them as such. When it comes down to it, Forces aren't as `ephemeral' as attributes in most games, or even other ones in In Nomine... Consider; in a Celestial battle, there's the looser senses of Will and Soul Points, which reasonably wouldn't be quantified beyond general estimations of strength. But when you get in the full count of soul points, you strip away something significant, and suddenly the Celestial is distinctly weaker (or stupider, or whatever...) Moreover, Lilith definitely gives her Lilim something when she creates them, just as Saminga is stripping something very distinct away from the souls in his domain... ALSO note that this is the way Celestials improve themselves. It's a bit more definite than in most games. A Celestial can't just work out at the gym and get stronger...no, they have to work for their cause. And even then, it's not so much a matter that they've `gotten stronger'; it's more that they can support a higher strength now... It almost HAS to be known, named, and quantifiable. I don't think anyone could tell at a glance how many an opponent has (even the IoV is an indirect method..) - with the obvious possible exception of some Superiors - - but in a more general sense, I think that yes, they'd not only know about them, but talk about them. ------------------------------ Date: Fri, 06 Jun 1997 22:50:11 +1300 From: Brian Logan Subject: Re: IN> The recent In Nomine survey by SJG and other things. >> "So come on, people, let's make the demons fun to play..." >> >> Um... why? Personally, I think it says something fairly positive >> about people that they'd rather project their imaginations into >> the side of goodness, health, and sanity rather than the opposites. > >Personally, I think its fine if people want to play evil characters but it >just so happens that most people don't. I don't see anything wrong with >the In Nomine demons - I just don't think that most people want to play >demons. We have two game masters and two teams. I GM the angels (in London) and one of my players GM's the demons (in the south of France). This way we both get to play, and the other players have two characters. I laid a stipulation that a player could not play a matching angel/demon, but had to choose an alternate choir/band to force a substantial change in character. Any noteworthy events from one team become background gossip/news in the other. The teams are not expected to meet, but if one falls or is redeemed I expect to change their team. I usually vote to play demons, but my fellow GM and I let the other players decide. Of course if one of us does not have an adventure prepared... There is one player who will not play a demon, so when he is there we do not play demons. I'm considering convincing him to play an outcast, of a free Lillim. Brian ------------------------------ Date: Fri, 6 Jun 1997 09:26:25 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Do the PCs know about forces? > Also, I've been finding Forces to be cumbersome as a game mechanic -- > the fact that attributes can't be moved around arbitrarily, but only > traded off in pairs, with a small range of values, is somewhat limiting. Ah, but they work so well with the In Nomine card game I've been working on! ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 6 Jun 1997 09:23:05 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Re: in_nomine-digest V1 #190 > >> *what*?" "The BMW car, a leather executive's chair, and a cool > >> drink, shaken not stirred. Oh, yeah, and $500 in small, unmarked > >> bills." "And we *agreed* to this." "Yep. You need to talk to Marc's > > What, Vanna White is a Lilim? ("You Need to buy a vowel? > >Great!") Sung to Weird Al's "Stuck in a Closet with Vanna White" ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 6 Jun 1997 08:30:05 -0500 (CDT) From: Donald G Bixler Subject: Re: IN> Tethers (and a bit of dissonance...) > > * Can a place be both a divine and an infernal tether? > > That strikes me as unlikely. I dunno. Dotti and I were discussing the Smithsonian last night. It may well have Tethers to Destiny, Fate, Lightning, and/or Technology to just name four. > More than one Tether per side in an area would be pretty rare; only the > largest and most important areas would have multiple Tethers: New York, > London, Beijing, Jerusalem, etc. All IMHO, of course. Except that, IIRC, Austin's supposed to have 20 (!) tethers. (Can't wait to hear the explanation for that one...) > Paul Strack | Madness takes its toll. > pfstrack@math.unc.edu | Please have exact change. Oops da Ogre, who enjoys playing demons mudgb4@uxa.ecn.bgu.edu ------------------------------ Date: Fri, 6 Jun 1997 09:30:32 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Do the PCs know about forces? > > I doubt it's as quantitative as that, but there is a > >definite sense of power that you can get in various ways. These > >ways are pretty few and far between though! > > Unless you're an Impudite of Vapula... Impudites of Vapula _are_ few and far between. Damn them and their infernal devices anyways... ;) > > (There's got to be some way to let characters discuss "forces"... > They're just too important to the mechanics for it to > be a "well, there's this aspect to your individual power level > and we don't know what to call it"...) I can be convinced. Or it could be an individual campaign thing. Hmmm, that might be for the best. Unless one of the In Nomine Inner Circle has a definite reason for needing 'Forces' to be officially one way or another, we'll just say that it's up to the GM. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 6 Jun 1997 09:42:49 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Tethers (and a bit of dissonance...) Keep in mind that the rules for tethers have NOT been canonically created yet... The followings are vaguely canon until something more official comes along. > * Can a place be both a divine and an infernal tether? No. They can be close together, though. Rumor has it that some Tethers in important cities are practically rubbing shoulders. > * Can a divine tether become an infernal one (and > vice-versa)?? No. Though the Superiors are kicking around an idea that a proto-tether (one that is not yet fully formed) has the ability to go either way. > * Can a tether has its master changed (a tether of Novalis > become a tether of Davis, for example)??? Possibly. This is specifically up to the GM. It _is_ impossible without a major fight or a voluntary donation of the tether, though. Y'see tethers have to link to _somewhere_. Imagine trying to only move one end of a suspension bridge... ;) > * May any Word-bound celestial be a tether's master (or, is > there a tether of, say, Wahtsi, the Demon of Collectible Card Games)???? Right now the tether itself _is_ the word of the Celestial that maintains it. So you might have Sister Mary whose word is Our Lady of Lords School Tether. > And one about dissonance: When the GM allows a character to > sacrifice 10 points of Essence to remove a note of dissonance (IN, p. > 59), does it send ripples trough the symphony so that another celestial > will be able to detect her? Oh yeah, it does buddy! For a lot of fun, remember that it has to be done during an adventure. Being without Essence for most of the adventure can be a little disconcerting (remember that they will have to either avoid using Essence, or have to blow it all early... either way they won't have it for other matters). - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 06 Jun 97 11:27 EDT From: Walter Milliken Subject: Re: IN> Do the PCs know about forces? >(There's got to be some way to let characters discuss "forces"... > They're just too important to the mechanics for it to >be a "well, there's this aspect to your individual power level >and we don't know what to call it"...) I've been assuming that anything that rates capitalization in the text is a term used by characters. "Forces" is capitalized, so it seems plausible that it's "real".... - ---Walter ------------------------------ Date: Fri, 06 Jun 97 11:31 EDT From: Walter Milliken Subject: Re: IN> Lilim sensing needs >I didn't get the idea that sensing Needs gives reasons from the book. >In fact, I'd go the opposite way and say that the Lilim DOESN'T >understand the reasons. Actually, the example in the Lilim section does imply that you get some part of the reason -- it's "I need $40k to pay off debts", not "I need $40k". Also note that most of the angelic Perception-based resonances give a fair amount of background detail on high check digits. On the other hand, it's probably best not to give *too* much information. My guideline will probably be something like "a single short sentence explaining the Need". Maybe it should be 20 words or less.... - ---Walter ------------------------------ Date: Fri, 06 Jun 1997 11:16:42 -0500 From: Chuque Berry Subject: Re: IN> Tethers (and a bit of dissonance...) At 08:30 AM 6/6/97 -0500, you wrote: <> > Except that, IIRC, Austin's supposed to have 20 (!) tethers. >(Can't wait to hear the explanation for that one...) > hey, Austin is a great town, and anything can happen that cllose to SJG headquaters. - -Chuque- <> ------------------------------ Date: Fri, 6 Jun 1997 11:09:37 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> Tethers (and a bit of dissonance...) > > * Can a divine tether become an infernal one (and > > vice-versa)?? > No. Though the Superiors are kicking around an idea that Hm...I'd think that should be possible; consecration/desecration of the other side's power points is well backed by mythology, and makes for a dandy adventure idea... ------------------------------ Date: Fri, 6 Jun 1997 11:20:15 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> The recent In Nomine survey by SJG and other things. > just so happens that most people don't. I don't see anything wrong with > the In Nomine demons - I just don't think that most people want to play > demons. I've been thinking about this the last couple days, and I have...A Theory. (Aww, man...) I think some of it might have to do with the problem that PCs tend to be reactive - working to counter and foil plots - and it's generally seen that Hell originates evil plots to take over the world while Heaven sits around mostly countering them. (For example, taking the Very Evil Lilim Concept put up recently; I'd think most hospitals of the world would have at least an angel hanging around, so a major plot on those lines by Kronos is almost bound to be picked up on and blocked quickly.) It's just harder to picture angels coming up with `schemes' which the demons have to find out and counter, on the whole...and generally less fun for players to be having THEIR plans countered instead, not to mention difficult for the GM to play the traditional-PC role without using out-of-character knowledge, so it's a natural block to real demonic parties... (If anything, I'd hypothesize that when they are played, they spend more time working within the plots of other Demon Lords than much against Archangels, or operate on a fairly strict `mission' basis with angels trying to thwart their Prince's short term goals..) ------------------------------ Date: Fri, 06 Jun 97 13:43 EDT From: Walter Milliken Subject: IN> Dissonance and Essence conservation [johnk addresses an "Essence for dissonance" question:] >> And one about dissonance: When the GM allows a character to >> sacrifice 10 points of Essence to remove a note of dissonance (IN, p. >> 59), does it send ripples trough the symphony so that another celestial >> will be able to detect her? > > Oh yeah, it does buddy! For a lot of fun, remember that it >has to be done during an adventure. Being without Essence for most >of the adventure can be a little disconcerting (remember that they >will have to either avoid using Essence, or have to blow it all >early... either way they won't have it for other matters). Not to mention the fact that starting characters can't even scrape together 10 Essence at one time, unless they bought a reliquary. On the other hand, a strategy that runs "try to save on Essence during the adventure, and see if I have enough at the end" will work, if you don't insist on fixing the dissonance right away. Though if you're the sort of player or character who generates dissonance at the drop of a pin-dancing angel, then this is probably a losing strategy. "Have a nice Trip...." This brings up the associated question of whether most players conserve on Essence in general, or tend to blow it a lot. Due to the noise caused by the latter policy, I'm likely to opt for the former. Even without that, I tend to play conservatively. (Even my GURPS mages tend not to fire off lots of Fatigue during an adventure, and they recover power much faster than IN celestials do.) - ---Walter ------------------------------ Date: Fri, 6 Jun 1997 13:22:56 -0400 (EDT) From: "Paul F. Strack" Subject: Re: IN> Tethers (and a bit of dissonance...) On Fri, 6 Jun 1997, Donald G Bixler wrote: > I dunno. Dotti and I were discussing the Smithsonian last > night. It may well have Tethers to Destiny, Fate, Lightning, and/or > Technology to just name four. > > > More than one Tether per side in an area would be pretty rare; only the > > largest and most important areas would have multiple Tethers: New York, > > London, Beijing, Jerusalem, etc. All IMHO, of course. > > Except that, IIRC, Austin's supposed to have 20 (!) tethers. > (Can't wait to hear the explanation for that one...) Hmm. Well, obviously, SJG hasn't completely made up its mind as to Tether rarity yet. After all, they haven't give us any guidelines to Celestial rarity either :) I lean strongly towards rare Tethers, personally. I have 3 Tethers in Denver for my PBEM game, and that feels like a *lot* to me. If Tethers are more common, things like "combined" infernal/divined would be more likely. Although I don't think they would be really combined so much as located very near each other. Paul Strack | Madness takes its toll. pfstrack@math.unc.edu | Please have exact change. ~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Darkness Page - http://www.math.unc.edu/Grads/pfstrack/wod.html In Nomine Page: INC2 - http://www.math.unc.edu/Grads/pfstrack/innom/ ------------------------------ Date: Fri, 06 Jun 1997 14:10:37 -0400 From: "Kirt A. Dankmyer -- aka Loki" Subject: Re: IN> The recent In Nomine survey by SJG and other things. > Basically, while the worldview might, if you'd like, insist >against it, you could still easily have a demon character with the Hero >mindset. Of course you can. That's what makes them good villians! *Good* villians think they're doing the right thing, when they're not. The "Mwa ha ha I'm so eeeevil for no good reason" villians are real boring, IMHO. That doesn't make demons any more fun to play -- demons are still inherently selfish, in many cases in a nasty, fundamental way that makes my skin crawl, generally speaking. Not that I can't supress that urge if I want to, and revel in a corrupt character with a twisted perspective -- to invoke White Wolf again, when I play Vampire, I prefer to go whole hog and play a Minion of Set. But I didn't feel like doing a re-hash of the WoD when it came to In Nomine. As for having no absolute morality, and/or the possibility that Lucifer is right: Well, you're welcome to play it that way. But, as far as I'm concerned, been there, done that, read Heinlein's _Job_. Zzzzzz. YMMV. Part of what makes In Nomine intersting, in my opinion, is being able to know you're serving thei right side without being able to know if you're doing it *right*. I'm not opposed to playing demons. Put me in the looney bin -- I like Balseraphs and Habbalah. But, once again, I say that the fact that most people want to play angels isn't a bug -- it's a *feature*, and I like it that way. To return to the original point of my post, nothing needs to be changed to make demons more "appealing". Heck, if anything, your argument proves demons are fine just the way they are, interesting, twisted bastards all... -Loki (Discordian Seraph) - -- Kirt "Loki" Dankmyer PGP key avail. My opinions are my own. love * Eris * RPGs * Anime * Magick * Carroll * techno * hats * cats * Dada I waked, she fled, and day brought back my night. --Milton ------------------------------ Date: Fri, 6 Jun 1997 18:01:59 -0400 From: Elizabeth McCoy Subject: Re: IN> Basic Rites for Blandine At 2:44 PM -0400 6/5/97, John Karakash - Lucent ASCC wrote: >On Jun 4, 7:07pm, Denis Sarrazin wrote: >> >> I was wondering about the one of the Rite for Blandine. On page 111 (hmm, >interesting number ), it says that one of the basic Rites for Blandine is to >"Sleep for four hours without visiting Beleth's realm." >> >> On page 52, they say that "angels and demons, unlike humans, do not have >their own dreamscapes. [...] >> Does this not prevent angels from being able to do one of the Basic Rites? > > I don't understand the question. Joe Angel of Blandine goes to >sleep and shows up in Blandine's realm. He wanders around for four hours >and gains an Essence. As long as he avoids Beleth's side, the rite >works fine. Not the most useful of Rites for one of Blandine's lot, though -- mucking around, not doing anything to drag a dreamer out of Nightmare's clutches... A Wimp rite. emccoy@nh.ultranet.com, Uppity Wynch http://brie.bmsc.washington.edu/people/merritt/books/Eye_of_Argon.html "rumoured to contain hoards of plunder, and many young wenches" Mike [falsetto]: "We're tired of these degrading patriachical slurs! From now on we demand to be called 'wynchys.'" ------------------------------ Date: Fri, 6 Jun 1997 15:22:58 -0700 (MST) From: shadocat@primenet.com (Jeff Miller) Subject: Re: IN> Big Sad Kyrio Question >>If a Kyrio with CorpF=1 and Strength=1 is in a grizzly bear and he got shot >>for 5 points of damage, what happens to the bear? The bear has more points >>than that but it's just been "killed." >> >>I figure that the shock of the damage drives out the Kyrio and the bear >>wakes up with a minor hole in it. > >Agree. And the Kyrio gets dissonance. > Yep. >>Does the Kyrio go into Trauma? What about the kyrio's other hosts? > >If he's killed in his last host, I think he goes into trauma. If not, >other hosts and the Kyrio would continue normally. > That's right, I forgot. (I gotta get my book back from Doug....) -- Jeff ------------------------------ Date: Fri, 6 Jun 1997 15:22:56 -0700 (MST) From: shadocat@primenet.com (Jeff Miller) Subject: Re: IN> Big Sad Kyrio Question >> >> > I'm particularly thinking of the case where a Kyrio wants to >> >possess hosts during combat. Suppose a 9 force Kyrio is in two 1 force >> >birds: how many more 1 force birds can he possess in one combat round? >> >1? 2? 7? >> >> I would say 2, unless he's also got a celestial form around too, in >> which case it would be 3. > > Strictly by the rules, you can take over as many vessels >as you have actions which would make your answer correct. It's >just that most people only have one action a round... > > Yeah but just how many actions does the Kyrio have? 1, one per host, or some other number? Since this is a Resonence action, I'd assume just one. However, it gets a bit sticky with Kyrios. -- Jeff ------------------------------ Date: Fri, 6 Jun 1997 17:46:58 -0700 (PDT) From: Jason Durall Subject: IN> Some questions... Has anyone been playing In Nomine set in historical periods? If so, which ones? Any differences among the movers and shakers of Heaven and Hell? Medieval & Renaissance Europe (Crusades & Dark Ages especially) spring to mind as good settings, as does Puritan America circa the Salem Witch Trials. Anyone set a campaign or adventure in Heaven or Hell? How do Songs work there? Are they limited to Celestial flavors only? What about Attunements? Can they affect the stuff of Heaven (or Hell)? Are characters limited to their Celestial forms while in Heaven or Hell, or can they become Corporeal therein? How about Superiors? For example, I'd be interested in knowing how an Ofanim goes shopping in Marc's Commerce Park with no hands or pockets! (I know that this is the sort of stuff which will be covered in HEAVEN & HELL, but it seems like basic stuff which should have been at least mentioned in the basic rulebook.) Have any of you written up any new Bands or Choirs? (and believe me, when I get those aforementioned Grigori tribes done, they'll be up here...) ------------------------------ End of in_nomine-digest V1 #200 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.