From owner-in_nomine-digest@lists.io.com Tue Jun 10 22:48:49 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id WAA09132 for ; Tue, 10 Jun 1997 22:48:49 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id SAA27232 for in_nomine-digest-outgoing; Tue, 10 Jun 1997 18:57:57 -0500 Date: Tue, 10 Jun 1997 18:57:57 -0500 Message-Id: <199706102357.SAA27232@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #204 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, June 10 1997 Volume 01 : Number 204 In this digest: Re: IN> Big Sad Kyrio Question Re: IN> Big Sad Kyrio Question IN> Acme Re-usable Body Bags IN> Suggested reading... IN> Know Your Diabolicals #7 (Jean), revised IN> ...And I Thought I'd Never Ask a Kyrio Question... Re: Re: IN> Malakim rep Re: IN> Question. Re: IN> Question. Re: IN> Omigod! a NON- Kyrio question! Re: IN> Question. Re: IN> Acme Re-usable Body Bags Re: IN> Question. : IN> London info Re: IN> Big Sad Kyrio Question Re: IN> Big Sad Kyrio Question Re: IN> Big Sad Kyrio Question Re: IN> ...And I Thought I'd Never Ask a Kyrio Question... Re: IN> ...And I Thought I'd Never Ask a Kyrio Question... IN> How You Know You've Got In Nomine On The Brain Re: IN> But what about OTHER active religions Re: IN> Some questions... Re: IN> Question. Re: IN> Big Sad Kyrio Question Re: IN> Big Sad Kyrio Question Re: IN> Question. RE: IN> But what about OTHER active religions Re: IN> Omigod! a NON- Kyrio question! Re: IN> Mercurians Re: IN> ...and still more fiction references! ---------------------------------------------------------------------- Date: Tue, 10 Jun 1997 10:32:14 +0500 From: "James Rand" Subject: Re: IN> Big Sad Kyrio Question > multiplicity. Malakim beat the snot out of things, Mercurians Actually, I don't see why Malakim have this combat fiend reputation, when their resonance has no use in combat. (And most of the Malakim servitor attunements don't either - I mean, you'd think the Malakim of War attunement would be something really nasty but it's actually not near as threatening as either the Seraph or Ofanim attunements!) Ofanim are actually a little more dangerous (they at least have a resonance that applies to Agility rolls..) ------------------------------ Date: Tue, 10 Jun 97 12:50 EDT From: Walter Milliken Subject: Re: IN> Big Sad Kyrio Question >> One per host. Cool, eh? ;) Yes, it can awfully ugly, but >>remember that EACH of the vessels has to be returned no worse for >>wear. A lot of small vessels is just _asking_ for dissonance. >> >> >Yeah, but the thought of nine birds with CorpF of 5 dive bombing some poor >defensless demon.... > >Besides, that's what the Song of Corporeal Healing is for. Yeah, but when you need to heal *nine* hosts...? Gets expensive, especially when you've only got 9 or so Essence to spend, total. - ---Walter ------------------------------ Date: Tue, 10 Jun 1997 10:32:00 -0700 From: Roger Carbol Subject: IN> Acme Re-usable Body Bags John Karakash - Lucent ASCC wrote: > You > can still keep the bag, though. O=) In general, wouldn't an angelic body bag and a demonic body bag, although identical in game statistic terms, have significant differences? Such that an angel might be a bit loathe to leave his spare vessel hanging around in a demonic container? If one of my players decided to leave his angelic vessel in a seized body bag, he'd be in for a nasty surprise a bit later... "Hey, I don't remember this vessel having horns..." Roger Carbol .. rog@col.ca .. http://www.col.ca/rog/ ------------------------------ Date: Tue, 10 Jun 1997 11:24:36 -0500 (CDT) From: "Austin G. Loomis" Subject: IN> Suggested reading... Just got the latest Bas Bleu Bookseller-by-Post catalog in today's mail. (Actually, it was addressed to my dad, but around the Loomis household, book catalogs are considered community property.) On p.37, it offers two books by Sean Kelly and Rosemary Rogers that could probably spice up your campaign no end: _Saints Preserve Us!: everything you need to know about every saint you'll ever need_ and _Who in Hell...: a guide to the whole damned bunch_. Sadly, the catalog doesn't give ISBNs for either one, but you could probably look them up. Austin G. "Just a suggestion, I don't yet own either one myself" Loomis ------------------------------ Date: Tue, 10 Jun 1997 09:04:57 -0500 (CDT) From: "Austin G. Loomis" Subject: IN> Know Your Diabolicals #7 (Jean), revised [I wasn't entirely happy with the way some of these came out, so I'm doing it over.] Know Your Diabolicals (series created by Elizabeth McCoy) A young angel's guide to the Fallen and their masters. #7, revised: As delivered by a Servitor of Jean (Lightning) Bands ===== Balseraphs: Their lies encourage mortals and angels alike to become mired in loose and muddy thinking, thwarting enlightenment. Still, the spark of truth shines through to the perceptive. Djinn: This Band is rarely much of a problem, save in the area of raw muscle and their attunement ability -- as one of Hell's substitutes for Malakim, they make adequate thugs. The occasional obsessives can be a true danger. Calabim: One of the few nearly-positive aspects of Vapula is that he employs none of the Destroyers. Keep them away from fragile objects, such as your equipment or your vessel. Habbalah: It is only inexcusably muddy thinking that allows this Band to believe they serve God's will, and it is saddening that so many of them refuse to be enlightened in this matter. Lilim: Ambiguous creatures, the Daughters of Lilith are often as willing to work for the Light as to serve the Darkness. Find out where their preference lies; Elohim may even be able to persuade them to our side. If they remain determined to oppose you, you may oppose them with clear conscience. Shedim: The very nature of these beings thwarts true inspiration, and occasionally, a Shedite with subtlety and patience will incite its host to some form of sabotage. Sadly, the most expedient ways of driving the Fleshless one out into the open involve damaging the host. Impudites: These creatures drain the Essence that inspires humans, thus dimming the spark of wisdom. Enlighten their victims as to their nature, then use the Generator's power to administer electro-convulsive therapy to the charmer. Be especially alert to Technology's Takers, who can sense Essence levels and thus often spot celestials. Servitors of... =============== Alaemon: If he acted only to suppress those inventions for which mortals are not yet prepared, the present Prince of Secrets, would perhaps be preferable to his former Superior, the often-meddlesome Litheroy. Sadly, however, his Servitors also conceal those devices that could *better* humanity's lot, which makes him as much our enemy, and Vapula's friend, as his predecessor Gebbeleth. Andrealphus: A technician on the job can ill afford to be distracted by lust. The Servitors of this Word only occasionally take an interest in us, but we must keep a firm grip on the passions when they do. Asmodeus: The Servitors of the Game only rarely concern themselves with angelic matters. Occasionally, one of Vapula's Servitors will seek new employment; be prepared to offer safe haven to the Renegade against the hounds of Hell. Baal: The Prince of the War relies strongly on Vapula's devices for a tactical advantage. Use Kyriotates to sabotage them from within. Beleth: The greatest danger posed by Nightmares is that humans may come to fear their own imaginations. If approached delicately and apprised of the nature of the situation, Blandine's Servitors will help against their opposites, despite her hostility to Lightning. Belial: Only the Prince of Fire has the sort of mind that would think of the flamethrower -- and only Vapula would actually have constructed such a literally infernal device. Kyriotates have found that Servitors of Belial aren't as free to use their flamethrowers on those around them if the devices turn against their wielders... Haagenti: Gluttony's Prince is in many ways Vapula's tool -- Nybbas' media encourage the relentless consumption of every available resource, and the technology of Tartarus has, in a matter of centuries, put that well within the scope of human ability. Exaggerate it though they may, the Servitors of Jordi and Novalis have a valid point in this. Kobal: Objectively, we must admit, without irony, works such as "Dilbert" and the writings of Dave Barry would be impossible (or, at best, greatly reduced in effectiveness) -- and without their telling portraits of the corporate and societal follies on which Vapula thrives, the Prince of Technology would have a much tighter grip on Earth. Still, the Servitors of Dark Humor are more often the sort to laugh when a mortal is maimed by industrial machinery, and in the long run, by encouraging humans to treat *everything* as a joke, Kobal more often helps than hinders Vapula. Kronos: His Servitors often seek to turn a promising inventor, destined to create something that will benefit mankind, into the means for Vapula to unleash some fateful creation on Earth. There is no shame in seeking the assistance of Yves' Servitors to bring a targeted genius back to an enlightened path. Malphas: All fear corrupts, and absolute fear -- that is, paranoia, the Prince of Factions' stock in trade -- tends to corrupt absolutely. Where there is no trust, there can be no progress; Malphas and Beleth are truly fitting allies. Nybbas: The products of this purveyor of nonstop noise are specifically designed to deaden inspiration and encourage loose and muddy thinking. The advance of the Media represents Vapula's greatest triumph, and this former Servitor of Technology remains on good terms with his quondam Superior -- making him our second direst enemy, after the Habbalite Prince himself. Saminga: The Prince of Death is hostile with Vapula, but that has little meaning, as the Prince of Death is said to be on poor terms with most of the Descending Hierarchy. Moreover, Saminga has been reported to take pleasure from incidents in which technology served his Word, as it did at Bhopal and Chernobyl. Valefor: Humanity was very nearly ready for Tesla's electrotherapy when the Prince of Theft stole it. Since then, Vapula's assorted "cures," some fraudulent and others painful, have been humanity's only hope in the face of a problem caused first and foremost by the by-products of his devices. The inference presented -- that Valefor may have stolen the cancer-cure on a request from Tartarus -- is admittedly not certain, but the possibility cannot yet be wholly ruled out. Vapula: The Prince of Technology is, of course, our most direct foe. His minions encourage humans to become dependent on machines, rather than using their own admittedly limited minds and possibly expanding their own boundaries. We must thwart his infernal devices at every turn, without, of course, falling ourselves into the trap of giving mankind the easy answers. Lilith: Freedom is a decidedly two-edged Word. Many creations of our own Halls serve *true* freedom -- the perfect freedom that comes from service to the Symphony -- as well as, if not better than, those that emerge from the workshops of Tartarus. Treat her Servitors as you would her Daughters; treat the Princess herself the same, only more so, and with the caveat that at this time, she appears highly unlikely to return to the Host. Perhaps one day she will see the light. ------------------------------ Date: Tue, 10 Jun 1997 14:22:19 -0300 From: Andre Ribeiro Subject: IN> ...And I Thought I'd Never Ask a Kyrio Question... John Karakash - Lucent ASCC wrote: > Ouch! Stay tuned for more answers about the most > troublesome choir! I was praying for the ending of this Kyrio discussion, but in my most recent campaign there are a Sheddim *and* a Kyrio... And now I'm realizing I'll be the one who'll start to put those questions :-) And from what I've been reading here - Oh my...! Well, anyway, how do you guys manage to be GM of a troupe of Angels *and* Demons? I got a strong reason (one of the characters is the son of a demon and a she-angel - both are playing too. He's a soldier and the others are acquaintances either of his father or of his mother... But that's another story...) but I know that won't be always the case. So, what do you do? Do you forbid one type of Celestial, make two little groups or mix it all like I do?? Andre ------------------------------ Date: Tue, 10 Jun 1997 10:56:07 -0700 (PDT) From: Dennis Castello Subject: Re: Re: IN> Malakim rep >Actually, I don't see why Malakim have this combat fiend reputation, >when their resonance has no use in combat. It may have to do with the fact that when Malakim discover an infernal they _have_ to fight. They can never back down. That means that most players of Malakim prepare their characters for this by making them combat monsters. Their attitudes are such that they'll rock and roll at the drop of a hat and their stats are usually fine tuned for it. ------------------------------ Date: Tue, 10 Jun 1997 13:52:36 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Question. On Jun 10, 9:52am, Chris Coghlan wrote: > Subject: IN> Question. > Can a celestial gain forces after chacter creation? If yes, then how? p.202 Spend 10 points and buy a force (you get four characteristic points in the appropriate area at the same time) -OR- once you buy four points of characteristics in any one area, the force goes up automatically. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Tue, 10 Jun 1997 18:12:22 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Question. On Tue, 10 Jun 1997 09:52:59 -0400, Chris Coghlan wrote: >Can a celestial gain forces after chacter creation? If yes, then how? Page 202 has all the details. ------------------------------ Date: Tue, 10 Jun 1997 17:58:55 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Omigod! a NON- Kyrio question! On Tue, 10 Jun 1997 08:30:27 -0400, "John Karakash - Lucent ASCC" wrote: > The only way to 'steal' vessels is to by a Kyriotate/Shedim >or have the Song of Possession. This said, it is _quite_ possible. >Both the resonances and the Song have a limited amount of time, >so work fast (i.e. you can't get a free vessel out of this). You >can still keep the bag, though. O=) Ok. So does an unoccupied vessel have any Will at all? (Thanks for all the answers!) ------------------------------ Date: Tue, 10 Jun 1997 14:17:39 -0400 From: Highway Star Subject: Re: IN> Question. >Can a celestial gain forces after chacter creation? If yes, then how? Through the expenditure of character points. If I remember correctly, it costs 10 points to gain one force, and that includes the 4 points to put into the attributes that go along with that force. If you'd rather just raise the attribute it costs 3 points to raise it +1. SeanMike - -- We were put on this Earth to suffer; we each have our own private pain. We must pass this pain onto our brother, a neverending cycle starts again. - Techno Destructo, "The Private Pain of Techno Destructo" I'm locked and loaded, and you'll have to pay - "Back to Iraq" ------------------------------ Date: Tue, 10 Jun 1997 14:50:11 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Acme Re-usable Body Bags On Jun 10, 10:32am, Roger Carbol wrote: > Subject: IN> Acme Re-usable Body Bags > John Karakash - Lucent ASCC wrote: > > > You > > can still keep the bag, though. O=) > > > In general, wouldn't an angelic body bag and a demonic body bag, > although > identical in game statistic terms, have significant differences? Such > that an angel might be a bit loathe to leave his spare vessel hanging > around in a demonic container? > > If one of my players decided to leave his angelic vessel in a seized > body bag, he'd be in for a nasty surprise a bit later... > > "Hey, I don't remember this vessel having horns..." That's up to the gamemaster. Officially, a bag is a bag is a bag. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Tue, 10 Jun 97 15:04 EDT From: Walter Milliken Subject: Re: IN> Question. >Can a celestial gain forces after chacter creation? If yes, then how? Yes, the are a possible reward from Superiors. You can also buy them with character points (i.e., credit with your Superior in game terms). There's some boxed text in the last section of the book that describes various rewards and punishments for PCs, and character point costs for some of them. - ---Walter ------------------------------ Date: Tue, 10 Jun 1997 15:05:14 -0400 From: Adam Canning Subject: : IN> London info Just a Few Tethers and such [assuming you have at least a tourists Knowledge of London] Divine Lawrence : - St Pauls Cathedral Micheal :- The Cenotaph and possibly HMS Belfast Marc :- a certain ex-coffee shop that evolved into an insurance center. Jordi :- The London Zoo [Until his agents can let the animals out to eat all the passers by in Regents park] Novalis :- Kew Gardens [And for several weeks each year the Chelsea Flower Show sight] also the Royal Horticultural Society centre at Wisley [Not actually in london but within half an hours drive.] David :- The Greek Exhibit at the British Museum [ But most of his minions hang out at the BNP's Headquaters.] Dominique:- The High Court and The House of Lords chamber in the Palace of Westminster Gabriel:- The column marking the bakery which burnt down London in the great fire. Jean:- The Milenium Dome site at Greenwich. [or the Patent Offices Headquaters] Janus:- in one of the Baggage Handling areas at Heathrow Airport. Yves:- The British Museum Library Diabolic Vapula:- BSkyB's Headquaters Andrealphus:- The Ann Summers Shop in Soho Baal:- Bomber Harris's Statue. [ The Man burnt citys down more thoroughly than an atomic weapon and we put up a statue to him?] Beleth:- Number 10 Downing Street[ certainly it seems if most of our nightmares have been coming from there.] Malphas:- The 1922 comittee chambers in the Palace of Westminster. Kobal:- Room 101 of Broadcasting House Saminga:- The old Lybian Embassy building and the London Dungeon. Asmodeus:- Wembley Stadium [But then Eric Cantana is a Soldier of Hell...] Lilith:- Number 11 Downing Street [ Well she did this deal with Margret Thatcher...] Haagenti: - The McD******'s burger resturant at Trafalgar Square. Biased Neutrals Horus :- Cleopatra's Needle Ganesh [Hindu God of Scholarship and opening the way]:- UCL students union. Chalchihuitlicue [Aztec rain control Godess ]:- The Thames Barrier Detrich Bern [Master of the Wild Hunt] :- Scotland Yard Arawn [Celtic God of the Underworld]:- Mornington Cresent Tube Station [Since that is the final destination] Munin [Memory, one of Odins Ravens]:- The Tower of London[as long as there are ravens there england will never fall to her enemies] Shang-Ti [ Possibly Yves in disguise] Buckingham Palace Ao Kuang [One of the Dragon Kings of the Sea] Docklands development Board offices. Ameratsu:- Horseguards Parade O Kuni Nushi:- The Museum of the Moving Image Frey:- The old Police Station in the Marble Arch The Monkey King:- Hatrick Productions prop cupboard[ In with the Spitting Image Puppets, He may have to keep Kobal out but so what..] Hope these thumbnails aren't too obscure the neutrals are there just for amusement really [ though if monkey doesn't have the spitting image puppets then Kobal will definately want them] Scenario Thumblines The part have to aquire/destroy the Spitting Image pupet of Margret Thatycher as it has become a relic capable of breaking geases. Litheroy contacts the party to find and leak to the press the results of the inquiry int cash for questions, which will invole getting into Malphases tether in the Palace of Westminster[you know the Houses of parliment that even some people who like to pretend they are MP's are not allowed into.] Gabriel tasks the party with destroying Belials Tether. All they have to do is pursuade Westminster City Council [an obviously demonicly inspired organisation] to remove a statue of one of Englands war heros... Yves hears rummors that Haagenti has found a way to francise out the creation of tethers to various would be burger flippers and thus plans to have a tether everywhere you can find the golden arches. Valefor wants Ernest Saunder's soul [The ex chairman of Guiness] and would like you to spend some time in the city to aquire it for him for his collection of people who steal millions and get away with it. [after all it will lok perfect next to Robert Maxwells.] Saminga has descovered that an original copy of the Atlantean Book of the dead can be found in the British Museum Library. Much mayhem ensues as various parties stuggle through the restricted stacks to find it. Asmodeus would like you to go and dig up Karl Marx's body so that he can trade it to Saminga. This of course requires a trip to Highgate cemetry and is likely to be observed by the mundanes.which may well be the point of the request. The party while on the run from their enemies stumble across an IRA Bomb factory in a lockup garage. No celestial connections but the tools of evil noless... Due to having confused the Battersea Power station with a birthday cake, Haagenti sends the Loch Ness Monster up the thames to eat it..The party have to stop thia rather confused monster, servitors of Micheal will just reactivate HMS Belfast and blow it to bits but most others would prefer a little subtlety...[Well it worked in Doctor Who] Adam Dahak@Compuserve.Com "He looked out at the blue-green battlefield abd felt pity for the angels over whom they would fight. This time, however, he would not let that stop him. Yahweh had been a good teacher, Heavan a good school. Satan Had learned." closing text To Reign in Hell by Steven Brust ------------------------------ Date: Tue, 10 Jun 1997 12:26:29 -0700 (MST) From: shadocat@primenet.com (Jeff Miller) Subject: Re: IN> Big Sad Kyrio Question >> Still, I could see limiting Attunement use to once per turn, or >> limiting Attunements so, for example, Gabriel's Malakim attunement >> could only use the Kyrio's Celestial Forces once instead of once per >> host. > > Aw, c'mon! Can you imagine it? Hordes of FLAMING >GREEN PIGEONS attacking some demon... wow! > > *And* if they picked up the imunity to energy Attunment, there goes your flame thrower.... -- Jeff ------------------------------ Date: Tue, 10 Jun 1997 12:26:22 -0700 (MST) From: shadocat@primenet.com (Jeff Miller) Subject: Re: IN> Big Sad Kyrio Question >On Mon, 9 Jun 1997 17:02:00 -0700 (MST), shadocat@primenet.com (Jeff >Miller) wrote: > >>Yeah, but the thought of nine birds with CorpF of 5 dive bombing some poor >>defensless demon.... >> >>Besides, that's what the Song of Corporeal Healing is for. > >The Song of Healing doesn't heal dead. Maybe you could make friends >with a Demon of Saminga so he can restore them as Zombi! :) > But if the Kyrio is still in the host it's not dead yet right? It would seem to me that healing would work normally though normal medicine may not work of the host has negative body hits. -- Jeff ------------------------------ Date: Tue, 10 Jun 1997 12:26:25 -0700 (MST) From: shadocat@primenet.com (Jeff Miller) Subject: Re: IN> Big Sad Kyrio Question >I think songs aren't especially unbalancing: you have to spend a point >or two of essence per song, and a Kyrio is going to have a hard time >keeping possession of a reliquary. Resonance has already been answered >since a kyrio's resonance is to possess a host; no big deal since the >Kyrio will usually run out of Forces. Yep. Saw that this morning. >Still, I could see limiting Attunement use to once per turn, or >limiting Attunements so, for example, Gabriel's Malakim attunement >could only use the Kyrio's Celestial Forces once instead of once per >host. > Hmmmm..... I hadn't thought of that.... A Kyrio that somehow managed to get that could *really* make a disturbance.... -- Jeff ------------------------------ Date: Tue, 10 Jun 1997 16:02:39 -0400 From: Sean Michael Whipkey Subject: Re: IN> ...And I Thought I'd Never Ask a Kyrio Question... > Well, anyway, how do you guys manage to be GM of a troupe of Angels >*and* Demons? I got a strong reason (one of the characters is the son of I have a lot of people who want to play angels, but a very vocal group who want to play demons. I haven't started my campaign yet - I'm about to - but I'm facing the same dilemma. I'm thinking of two different ways of handling it: 1) If a great majority (in my case) want to play angels, I'll force the minority to play angels. Then, next game, we'll all play demons. 2) Otherwise, it'll be a mostly PC vs. PC kind of game. They'll be competing, but competing in the sense of tv shows - they might defeat each other, but they'll be continuously fighting for control, with neither side gaining the clear advantage until towards the end of the campaign. They'll also occasionally work together against some other force - like a rogue pagan god or a renegade demon set on an apocalyptic end to humanity. I dunno. I'll let you know what we decide and how it goes. SeanMike - ---- Sean Michael Whipkey, smw4s@virginia.edu Weldon Cooper Center for Public Service, Publications Div. 804/924-4185 (or -4188) voicenet, 804/982-5536 fax http://www.virginia.edu/~cpserv/ ------------------------------ Date: Tue, 10 Jun 1997 16:07:58 -0400 From: "Kirt A. Dankmyer -- aka Loki" Subject: Re: IN> ...And I Thought I'd Never Ask a Kyrio Question... > So, what do you do? Do you forbid one type of Celestial, make two >little groups or mix it all like I do?? Well, y'all know how I feel about demons, generally, but I *did* run a demonic one-shot... I just disallow one type of Celestial. For that matter, I disallow certain Superiors, where I know the person won't have anything to do -- servitors of Blandine, for example, since in my upcoming campaign there isn't going to be much going on on the Etherial Plane. (Not at first, anyway...) Hell, I'm disallowing Malakim (unless they work for Novalis, maybe, or have a good story), since they might have to develop some long-term relationships with demons if they're going to get to the bottom of what's going on. I think too few GMs make full use of "the rule of NO". (One might argue I'm overusing it, but that's another discussion...) That is, the GM has the right to diallow anything he doesn't want in his campaign. I see so many posts on RPG lists and newsgroups that start with "My player wants to play X and oh what can I do..." and I'm always stunned it never even occurrs to these people to say "no". -Loki - -- Kirt A. Dankmyer --- Academic Computing Specialist http://www.wfu.edu/~dankmyka/ -- (910) 759-4202 -- PGP public key available. For the Snark _was_ a Boojum, you see. --Lewis Carroll ------------------------------ Date: Tue, 10 Jun 1997 12:16:24 -0400 From: Elizabeth McCoy Subject: IN> How You Know You've Got In Nomine On The Brain ...You see a "Touched by an Angel" T-shirt at the mall and break into giggles, thinking about how you've *got* to get one... And screen "In Nomine" on the back. (Or at least how your demon is going to go around wearing one in the game now.) ...You note "heavenly windchimes" in the candle-store, and that they're labled things like "Cherubim" and "Seraphim," and you think how *offended* those choirs would be to be linked with *chimes*... ...Somebody does you a favor, and you ask, "Was that unofficial or do I owe you?" ...You discover that Victoria's Secret is advertising "Heavenly Underware" with a pair of styrofoam white wings on the display-model, and have to bite your tongue... You notice angel/demon things everywhere you go! And I mean *everywhere*! (I never *knew* there were so many celestial in-jokes surrounding me...) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 10 Jun 1997 15:41:01 -0500 From: Charybdis GreyDragon Subject: Re: IN> But what about OTHER active religions [Charybdis GreyDragon wrote:] > "The Amber books are one of my favorite series... at least the > first series... Course, since some of these "shadows" became real > enough that Uriel had to banish them.... So that would imply they > could somehow threaten the *real* angels..." [Earl Wajenberg] >Uriel, as I recall, was the Archangel of Purity. That alone might >motivate him to try ridding creation of counterfeit and imitation >angels, which is how he might well view the shadow-gods. In addition, >and even likelier, he would see the shadow-gods as snares and >distractions to the humans. The threat to the angels would be >the misleading of their human charges, I think. Yeah, I can see that... Peace, Charybdis GreyDragon karydbis@phoenix.net ** "Be not forgetful to entertain strangers; for thereby some have entertained angels unawares.** ** --Hebrews, XIII,2 ** ------------------------------ Date: Tue, 10 Jun 1997 12:07:10 -0400 From: Elizabeth McCoy Subject: Re: IN> Some questions... At 5:46 PM -0700 6/6/97, Jason Durall wrote: [...] >Anyone set a campaign or adventure in Heaven or Hell? Not yet... >How do Songs work there? >Are they limited to Celestial flavors only? Celestial and Ethereal, I would imagine. >What about Attunements? If they can affect a celestial or someone's mind, probably. >Can they affect the stuff of Heaven (or Hell)? The landscape? I haven't a clue. Probably not very much. >Are characters limited to their Celestial forms while in Heaven or Hell, or >can they become Corporeal therein? How about Superiors? Celestial, though they can probably manifest in a sort of "double vision" if they want (I think that's probably what the Superiors do). >For example, I'd be interested in knowing how an Ofanim goes shopping in >Marc's Commerce Park with no hands or pockets! Bag of Holding... };) There are probably celestial representations of things like "money" or "goods" -- and possibly celestials in their native environment have Toon-like "back pockets" (or anime-like access to "malletspace"...) where they can store stuff "out of the way." I mean, there's been implications that celestials can have...relations with each other, and Ofanim probably don't get left out of *those* despite having no hands... >Have any of you written up any new Bands or Choirs? I think there's a new one (and a neat new one) up on my INC web-pages. http://www.sjgames.com/in-nomine/articles (Yes, I'm behind on the updates there. Things got busy...) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 10 Jun 1997 17:01:22 -0400 (EDT) From: gibsonc@nku.edu Subject: Re: IN> Question. On Tue, 10 Jun 1997, Chris Coghlan wrote: > Can a celestial gain forces after chacter creation? If yes, then how? > Chris > Its in the book, the extra forces cost ten XP's. I don't allow my players to buy force, instead I insist that they buy the corresponding attributes and gain a force after raising the attributes by a total of four points. Jahon ------------------------------ Date: Tue, 10 Jun 1997 12:26:27 -0700 (MST) From: shadocat@primenet.com (Jeff Miller) Subject: Re: IN> Big Sad Kyrio Question >On Jun 9, 5:02pm, Jeff Miller wrote: >> Subject: Re: IN> Big Sad Kyrio Question >> [John Karakash said...] > It doesn't really get unbalancing because small vessels >means a _much_ greater chance that the Kyriotate will be hurting >for Essence to heal all those bodies when the combat is done >(small vessels take more damage per blow). Do they? I'll have to reread that section. > There are probably going to be special rules limiting >Kyriotates when they are divided between the planes of reality, >though. Somehow I managed to overlook the little parenthetical >statement on p. 103 about the Kyriotate manifesting on multiple >planes. Ouch! Stay tuned for more answers about the most >troublesome choir! > Go ahead, solve as many problems as you like. We'll make more. Here's another one, how much damage can an insect swarm take? How does the kyrio heal the damage? If it's replacement of insects, then could the Eli Attunment, Trans(whatever) create the replacement insects, thus healing the swarm? If a Kyrio is in a large swarm can he split the swarm into two or more smaller swarms? Does a Kyrio of David actually create the stone host or does it inhabit existing stone? If the latter does it reshape the stone into a sutable shape or must a Song be used? Just how *much* stone can a Kyrio of David use in one host? Note: mental pictures of flying boulders dropping on demons, cars, etc. -- Jeff ------------------------------ Date: Tue, 10 Jun 1997 16:27:12 -0400 From: Elizabeth McCoy Subject: Re: IN> Big Sad Kyrio Question At 8:49 AM -0400 6/10/97, John Karakash - Lucent ASCC wrote: >> Still, I could see limiting Attunement use to once per turn, or >> limiting Attunements so, for example, Gabriel's Malakim attunement >> could only use the Kyrio's Celestial Forces once instead of once per >> host. > > Aw, c'mon! Can you imagine it? Hordes of FLAMING >GREEN PIGEONS attacking some demon... wow! I don't know what you'd have to ingest to get that image, but I don't want it! How much sleep did you get last night, John? Besides, it only encircles the *hands* of the Malakite... So you get hordes of pigeons with flaming green claws divebombing... (Can I have an Official Seraph Pedant Point now?) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 10 Jun 1997 16:28:08 -0500 From: Charybdis GreyDragon Subject: Re: IN> Question. >Can a celestial gain forces after chacter creation? If yes, then how? >Chris Yes, you can... By spending earned character points... It costs 10 points to raise a Force directly... Or, once you have improved the characteristics under a given Force by 4 levels (at a cost of 3 points each), you also gain a level. (IN Sourcebook, p. 202) Peace, Charybdis GreyDragon karydbis@phoenix.net ** "Be not forgetful to entertain strangers; for thereby some have entertained angels unawares.** ** --Hebrews, XIII,2 ** ------------------------------ Date: Tue, 10 Jun 1997 15:51:07 -0500 From: Charybdis GreyDragon Subject: RE: IN> But what about OTHER active religions [Niall Teasdale ] >The Book of Job is about God wrongfully punishing someone and >being told off for it. He then relents. (Or so I'm told.) So he isn't >always fair. > >What He is is ineffable! There's no point in trying to work out what >God is doing, because His plans and methods are beyond the >ken of anyone else. Even the Archangels don't really understand >what He's up to. > >(I knew reading Good Omens would come in useful eventually!) Been re-reading that one too... Reading it to my husband for inspiration.... :) Peace, Charybdis GreyDragon karydbis@phoenix.net ** "Be not forgetful to entertain strangers; for thereby some have entertained angels unawares.** ** --Hebrews, XIII,2 ** ------------------------------ Date: Tue, 10 Jun 1997 16:12:27 -0500 From: Charybdis GreyDragon Subject: Re: IN> Omigod! a NON- Kyrio question! [Calabim] >Two angels break into an apartment that belongs to a demon. In the apartment >they find a body bag with a vessel in it. One angel asks to vacate his own >vessel, steal the vessel in the bag, put his vessel in the bag and then steal >the bag. Afterwards he plans to pay the demon's fiendish friends a visit >wearing the demon's form! > >Can this be done? How would this work in terms of character points? Hmmm... An interesting question... I would guess that if the Angel in question knew the Song of Possession that he could do it... I mean, the body bag is there to protect his own form, and the empty vessel isn't gonna put up a fight. I don't think character points would come into play here, any more than they would if you actually found an artifact in game play... It's just the spoils of war... Peace, Charybdis GreyDragon karydbis@phoenix.net ** "Be not forgetful to entertain strangers; for thereby some have entertained angels unawares.** ** --Hebrews, XIII,2 ** ------------------------------ Date: Tue, 10 Jun 1997 16:33:52 -0500 From: Charybdis GreyDragon Subject: Re: IN> Mercurians >> multiplicity. Malakim beat the snot out of things, Mercurians [James Rand] >Actually, I don't see why Malakim have this combat fiend reputation, >when their resonance has no use in combat. (And most of the Malakim >servitor attunements don't either - I mean, you'd think the Malakim >of War attunement would be something really nasty but it's actually >not near as threatening as either the Seraph or Ofanim attunements!) >Ofanim are actually a little more dangerous (they at least have a >resonance that applies to Agility rolls..) Maybe it's not so much that they have the given skills to smash things, but more that they have the *desire* and *motivation* to smash things... Not being allowed to allow evil to live in and of itself makes them pretty nasty... And since their Resonance helps them readily identify those individuals who are evil and thus must die, they have no excuse not to smash evil... Peace, Charybdis GreyDragon karydbis@phoenix.net ** "Be not forgetful to entertain strangers; for thereby some have entertained angels unawares.** ** --Hebrews, XIII,2 ** ------------------------------ Date: Tue, 10 Jun 1997 15:49:08 -0500 From: Charybdis GreyDragon Subject: Re: IN> ...and still more fiction references! [Jason Durall ] >A fantasy fiction trilogy which has been around for quite a while and >providing interesting In Nomine-related reading are three books by R.A. >MacAvoy titled "Damiano," "Damiano's Lute" and "Raphael." They're available >from the Sci Fi Book Club as "A Trilogy for Lute." Yeah... This is one of my favorites... I want to do up the Archangel Raphael based on those novels... I have been thinking (in a very vague, unfocused sort of way, as I wait for rough ideas to form into actual plot) that Eli's disappearance might be sort of related to Raphael's... Either Eli is searching for his friend or maybe he just takes Raphael's jaunt into mortality as an inspiration... Nothing concrete yet... But I think I can work with it... Any ideas on what Raphael's Word would be, based on the RA MacAvoy novels? Music perhaps... Peace, Charybdis GreyDragon karydbis@phoenix.net ** "Be not forgetful to entertain strangers; for thereby some have entertained angels unawares.** ** --Hebrews, XIII,2 ** ------------------------------ End of in_nomine-digest V1 #204 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.