From owner-in_nomine-digest@lists.io.com Fri Jun 20 12:53:36 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id MAA06628 for ; Fri, 20 Jun 1997 12:53:36 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id KAA21343 for in_nomine-digest-outgoing; Fri, 20 Jun 1997 10:40:54 -0500 Date: Fri, 20 Jun 1997 10:40:54 -0500 Message-Id: <199706201540.KAA21343@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #220 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, June 20 1997 Volume 01 : Number 220 In this digest: IN> Re: Grigori Re: IN> Smif Re: IN> Vessel Anatomy IN> Substances Re: IN> D.C. Music Re: IN> Tethers IN> [Fwd: Re: New Note] Re: IN> Heresy: Kingdom Come and God IN> Malakim Re: IN> Tethers Re: IN> Vessel Anatomy Re: IN> Tethers Re: IN> Heresy: Kingdom Come and God Re: IN> Arches&Princes Re: IN> Cycles Re: IN> Role/??? Re: IN> Heresy: Kingdom Come and God Re: IN> "The world is..." (darkside) IN> 666 . . . (fwd) IN> Charisma Re: Kyriofluff (Re: IN> Seeing Artifacts) Re: IN> Tethers Re: IN> Cycles Re: IN> Omigod! a NON- Kyrio question! Re: IN> Tethers Re: IN> Malakim Re: IN> Vessel Anatomy Re: IN> Playing musical vessels. ---------------------------------------------------------------------- Date: Fri, 20 Jun 1997 00:24:23 +0100 (BST) From: maya@tcp.co.uk (GR Cogman) Subject: IN> Re: Grigori I am _most_ impressed. Very nice indeed. Thanks. I'll probably use those. (by the by, are you the Mordred who used to be on the Amber DRPG list? If so, your Mordred poem is up on my webpage together with my other Amber poetry...) Maya - --- Maya, Elohim of Eli in service to Blandine maya@tcp.co.uk - -- "There are those who say that wizards are subject to temptations and addictions beyond the understanding of ordinary men: the addiction to shape-changing, or to meditation under the influence of certain herbs and conditions of the stars; the obsession with knowledge, and the development of power. Yet this is not so. Temptation is temptation, obsession is obsession, and choice is choice." - Isar Chelladan, Precepts of Wizardry. -- "Dog Wizard", Barbara Hambly. ------------------------------ Date: Thu, 19 Jun 1997 16:31:52 From: Jeff Miller Subject: Re: IN> Smif > Ouch! I think there are some great pictures in In Nomine (the Habbalah >and Grigori spring to mind), but there is one that I just *cannot stand* >and that is the picture of Novalis. She is possibly my favorite superior >but the picture just doesn't look like she is being taken seriously. I >would have rather just had a picture of a flower. Come to think of it, I >generally prefer to keep my archangels faceless - it makes them more >mysterious and awesome. But now I'm changing the topic. My point is just >that it should be possible to take Novalis seriously, and I can't take the >woman in the picture seriously. > > Perhaps the point is that she doesn't take *herself* seriously. I can picture her saying something like: "Go ahead, laugh but while you have your little fun, I'm getting something done." -- Jeff ------------------------------ Date: Fri, 20 Jun 1997 09:49:07 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: IN> Vessel Anatomy > [Leathal Weapon] > >Actually, if you want to get picky, Uziel never bothered to make > >eyes. He just always wore his sunglasses, then when Simon 'killed' > >him on the glass, he plucked the sunglasses off and there were no > >eyes. Then he shoved his thumbs in the sockets. Both Simon's and > >Gabriel's eyes DID vanish when they died, though. > [Charybdis GreyDragon] > Hmmmm... Come to think of it, you're right. I wonder what it is about the > eyes that makes them so different from the rest of the vessel? > I think it was just supposed to demonstrate that the Celestials didn't actually need the eyes to see, they just 'put them in' to interact with humans. However, if they didn't think they were going to be there long (Uziel only had to question Simon) a pair of sunglasses does just as well. In the introduction (with Simon), we see him looking over the remains of an angel with black eye sockets. He closes his eyes and opens them with eyeballs in place. I think he was growing them before heading back down to earth. Leath. ------------------------------ Date: Thu, 19 Jun 1997 19:54:44 -0400 From: John Dye Subject: IN> Substances I left the list quite a while ago, so perhaps you have spoken of this before, but during "A Dark Dream", the demon wanted to get a bunch of stuff as far away from him as possible. This suggests to me that there are some devices and artifacts which can be detected at a distance if a celestial wants to take the time and trouble to look for them. Thus they are useful for regular use, but it's time to dump the unholy water if a regiment of Malakim are wanting to have a word with you about your last little prank in the Vatican. Needless to say this cuts both ways. Perhaps a Song exists to detect these items, but it takes enough effort that you don't mess with it unless you have a good chance of hitting paydirt. Any opinions? ------------------------------ Date: Thu, 19 Jun 97 17:26:47 PDT From: Christopher Paul Subject: Re: IN> D.C. Music - --Your message was: (from Andre Ribeiro) > Do you remember the Senator, his Seraph daughter and her > friends?? Well, I'll base them in Washington. The problem is: I live > half-globe away and have never been there... > Anyone's got good ideas on Tethers (besides Yves and the > Congress Library...) and NPC's?? I sure am going to use Samuel, the > Angel of the USA - but just later on... I've been to D.C. several times, and we've had quite a bit of our campaign action there. A general suggestion: get a map of D.C. (I'm sure you can fins one on the web.) We know about the following Tethers: The Pentagon is a Tether to Michael The Tomb of the Unknow Soldier at Arlington is a Tether to Laurence The Supreme Court Building is a Tether to Dominic The House of Representatives coatroom is a Tether to Malphas There are a host of other possibilities as well: The Smithsonian buildings might contain several Tethers There are also many many sites of possible celestial interest: CIA is headquartered narby in Virginia FBI is headquartered in D.C. D.C. has a subway Georgetown U. is in D.C. All the various goverment agencies: FDA, EPA, IRS, Treasury, all have offices. Major lobbying groups The national cathedral (probably not old enough to be a Tether; it was completed within the last 10 years). Like I say, get a tourist map and give it a look. It'll have most of the cool stuff right on it. Provided that none of your players have ever been to D.C., you can make up the rest wholesale. Good luck, Chris ------------------------------ Date: Thu, 19 Jun 1997 16:44:48 From: Jeff Miller Subject: Re: IN> Tethers > I would expect New York, LA, London, Tokyo etc. to >have at least one Tether to just about everyone (maybe not Jordi, >though...). > Central Park and Griffith Park for New York and L.A. I don't know about the others. >The thing that drives me to pick 1 per 100,000 or thereabouts is that at >any higher level, you can't plausibly get Tethers near the PC's base of >action unless they happen to be in a *major* city, or in a place that >naturally should have a Tether anyway (some kind of major landmark). > Well, that can be fugded just by saying that the one that covers the local 500,000 just happens to be just down the block.... You could do that with two to three before stretching coincidence too far. -- Jeff ------------------------------ Date: Thu, 19 Jun 1997 19:58:25 -0400 From: John Dye Subject: IN> [Fwd: Re: New Note] This is a multi-part message in MIME format. - --------------2AC854E929C3 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Just a little discussion I had with arcangel (who has yet to define a cubit for me). I hope I am not re opening a can of worms, so ignore it if you want. - --------------2AC854E929C3 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Return-Path: Received: from pmdfsrv.bellatlantic.net ([199.45.32.45]) by postoffice.bellatlantic.net (post.office MTA v2.0 0813 ID# 0-11698) with ESMTP id AAA25563 for ; Thu, 19 Jun 1997 17:24:12 -0400 Received: from mail2.bellatlantic.net ([151.196.0.38]) by pmdfsrv.bellatlantic.net (post.office MTA v2.0 0813 ID# 0-0U10) with ESMTP id AHU17217 for ; Thu, 19 Jun 1997 17:18:23 -0400 Received: from hammurabi.nh.ultra.net (hammurabi.nh.ultra.net [205.162.79.24]) by mail2.bellatlantic.net (8.8.5/8.8.5) with ESMTP id OAA02555 for ; Thu, 19 Jun 1997 14:34:11 -0500 (EST) Received: from [207.180.184.3] (d3.dial-1.drh.nh.ultra.net [207.180.184.3]) by hammurabi.nh.ultra.net (8.8.5/ult1.04) with ESMTP id PAA13107 for ; Thu, 19 Jun 1997 15:20:11 -0400 (EDT) Message-Id: In-Reply-To: <33A89831.67D3@bellatlantic.net> References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 19 Jun 1997 15:29:42 -0400 To: jcd@bellatlantic.net From: Elizabeth McCoy Subject: Re: New Note At 10:23 PM -0400 6/18/97, John Dye wrote: >I checked the snippets of fiction on the net, and I can safely say that >the folks who talk about Dominic are about 100% wrong! Not 100%, but he is certainly more ... complex than it's easy to paint him. >>From what I have read, essentially everyone thinks that if they (a >celestial) farts a note of dissonence, they will be fitted for a >necktie, extra tight, no appeal, no exceptions. Nah, nah -- you just get a triad descending upon you to pester you with questions until the Seraph gets a favorable Truth and a check digit of 6. Then he looks like he just bit into a lemon and they leave. >And yet, the label clearly states "dissonence comes to angels of Dominic >if they punish someone to a greater severity then they deserve." Duh! >I can assume that if Dom does it wrong, he will gets the joy of a .357 >headache at the least. This is something that the guilty forget... >Besides, everyone else has it easy. It's like the Marshall service and >Internal Affairs. The marshalls can go out and trash anyone they like >because they only deal with convicted criminals(demons in this case). >Internal Security has to watch their own people, hope none are dirty, >assume that they are, and oh yeah, they get the wonderful job of also >the full duties of a regular cop. Bites to be them. Yup! >Big Mike goes out and whups 50 demons, he's a hero. Dominic and his >crew find a dirty angel who betrayed 10 of his bretheren and set >everyone's plans back 3 years, and everyone whispers behind his back and >wonders "am I next?". Dom doesn't strike the innocent. Just harasses them from time to time, to make sure they're still innocent. ;-) I think some of the problem is that his definition of "innocent" doesn't always agree with what the PCs (and sometimes their Superiors!) think is "innocent." Lookit Eli, or Gaby... Which is why you want someone with Divine Logic in any party containing a Servitor of Judgment. "That's heretical!" "No, really, it's not. Look, here's how it goes... See?" "Oh. You're right. I never realized that before. Carry on, then." >Just a bit of a rant. Maybe I'll join the in nom net just to start that >discussion. (Unless you've already had it) Oh, go ahead and start it up again -- you make some good points... Seen the digests on the web? - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ - --------------2AC854E929C3-- ------------------------------ Date: Thu, 19 Jun 1997 21:24:48 -0400 (EDT) From: Kabael Subject: Re: IN> Heresy: Kingdom Come and God At 09:04 AM 6/19/97 -0400, you wrote: > > >> First: has anyone used the card game Heresy: Kingdom Come developed by Last >> Unicorn Games, IIRC, as inspiration or a source of NPCs. Has anyone used it >> as an alternate setting, Last Unicorn was supposed to publish an RPG last I >> heard. > >When the game came out, I bought two packs and some boosters. The art is >very nice, but the game is almost incomprehensible. I don't really >recommend it. > >Emily K. Dresner, M.S.Eng. Did the table RPG come out yet, or is it only the CCG still. The little quotes at the bottom of the CCG have lured me into looking for the game, even though NO ONE will seem to carry the CCG anymore :~( >> K A B A E L << MEO N I K E A. D. I. D. A. S. R E E B O K just DO it all day I dream about sex this IS my world Why are we here? The fact that it is asked is the answer. _the weak anthropic principle_ kabael@tiac.net ------------------------------ Date: Thu, 19 Jun 1997 21:25:47 -0400 From: David Edelstein Subject: IN> Malakim >>>Though it does seem to me that Malakim probably *do* tend to be a little "dim," celestially speaking. Either that, or they specialize -- some are corporeal-fighters, some are celestial heavies, and some are the tacticians with the Ethereal songs (and they *are* smart). Just the way the game mechanics work out -- you make a combatwombat , and there's two major Forces you want to concentrate on: Corporeal and Celestial. And where's smarts? Ethereal...<<< Assuming you only allocate 2 Forces to Ethereal (I personally think it's stupid for any celestial to have only 1 of any kind of Force), that would still leave an average Intelligence of 4. Perhaps not brilliant, but FAR from stupid! Anyone who portrays Malakim as dimwitted combat machines that always shoot first and ask questions later is doing them a grave disservice, just as people who portrayed Paladins as dimwitted combat machines whose first reaction to any threat was a full lance charge had very little understanding of the character's potential. Yes, a Malakite might choose not to attack a Demon Prince, and eat the dissonance. Or he might choose to attack; most Archangels are probably pretty tolerant about replacing the Vessels of their Malakim. I think most Malakim would calculate whether the amount of damage/distraction they can inflict on the Prince would be worth the time they'll spend out of action as a result. If they figure getting a Vessel toasted is worth it, they'll go ahead and attack. (And some might just be fanatical enough to attack in any case, whether or not they also happen to be lacking in smarts. Archangels probably make allowances for their serious hard-case Malakim as well.....) - -David ------------------------------ Date: Fri, 20 Jun 1997 11:46:42 +0930 From: "Damian O'Dea" Subject: Re: IN> Tethers {Tethers; HM per human} Patrick O'Duffy wrote: > Walter Milliken wrote: > > 1 per 100,000 > How about 1 Tether per 400,000 population - with variance depending > on the signifigance of the area (sure, Cape Canaveral isn't highly > populated, but you gotta figure there are Tethers for Jean and Vapula > there). One per site of particular importance to the Superior, possibly shared as with all the Archangels and Notre Dame. Regardless of the population count. ODie... ------------------------------ Date: Thu, 19 Jun 1997 22:28:08 -0400 (EDT) From: Kabael Subject: Re: IN> Vessel Anatomy <<< >> >For those who haven't seen the movie, an autopsy on an angel reveals >> >that, though "he" looks like a man, it has genitals of both sexes. >> >After death, the eyes vanish, [Charybdis GreyDragon] >> Actually, the eyes didn't just vanish... If you'll remember, in Uziel's >> case at least, (sp?)they were destroyed when Simon, the opposing angel, >> shoved his thumbs through the eye socket... [Leathal Weapon] >Actually, if you want to get picky, Uziel never bothered to make >eyes. He just always wore his sunglasses, then when Simon 'killed' >him on the glass, he plucked the sunglasses off and there were no >eyes. Then he shoved his thumbs in the sockets. Both Simon's and >Gabriel's eyes DID vanish when they died, though. Hmmmm... Come to think of it, you're right. I wonder what it is about the eyes that makes them so different from the rest of the vessel? >>> I think that they were diferent because of the old myths and beliefs that the eyes were special, the Greeks thought them to be the seat of the soul (IIRC) and that is why they never carved the eyes into their sculptures. The main conflict in *The Prophecy* rose from the fact that angels had no souls and that God had raised Man above his angels for that reason, i think. It has been a while since I saw it, but that is the way I would play In Nomine, right along with the movie. >> K A B A E L << MEO N I K E A. D. I. D. A. S. R E E B O K just DO it all day I dream about sex this IS my world Why are we here? The fact that it is asked is the answer. _the weak anthropic principle_ kabael@tiac.net ------------------------------ Date: Thu, 19 Jun 1997 23:34:42 -0400 (EDT) From: "Paul F. Strack" Subject: Re: IN> Tethers On Thu, 19 Jun 1997, Walter Milliken wrote: > >Eep! I tend to postulate one *angel* per 100,000 population. > > I'd put it at roughly 10 times that, if they're supposed to be able to > make any significant difference at all. Well, actually, I was exaggerating a bit. 1 per 25,000 would be closer to what I *really* use. > The thing that drives me to pick 1 per 100,000 or thereabouts is that at > any higher level, you can't plausibly get Tethers near the PC's base of > action unless they happen to be in a *major* city, or in a place that > naturally should have a Tether anyway (some kind of major landmark). Sure you can. All you have to do is postulate that the place is special for some reason - an important juncture in the War. This is *easier* if there isa significant landmark, but humans don't know everything. Perhaps there is a Tether in a place that humans aren't aware is important. > In Nomine naturally lends itself to running games set in one's own > neighborhood. If you happen to live in a relatibely sparsely-populated > area, high ratios of humans to celestials or to Tethers makes things > much more difficult. Angels and Tethers need not be evenly spread population wise. They might be more common in low population areas because they also want to cover more geography as well. I think that angels and tethers are somewhere between the two extremes of spread evenly over area and evenly over population. It's also quite possible to run a Tetherless game. Paul ------------------------------ Date: Thu, 19 Jun 1997 22:28:14 -0400 (EDT) From: Kabael Subject: Re: IN> Heresy: Kingdom Come and God <<<> >First: has anyone used the card game Heresy: Kingdom Come developed by Last >Unicorn Games, IIRC, as inspiration or a source of NPCs. Has anyone used it >as an alternate setting, Last Unicorn was supposed to publish an RPG last I >heard. Yes: I am a great lover of the Heresy game, and though I don't play it, I have a lot of the cards. They are just splendid, for both concept and artwork. I've heard that the RPG is still vaguely in the pipelines, though have no clue as to timing, alas. My webpage has a link to a couple more Heresy pages, for the curious. http://www.tcp.co.uk/~maya/heresy.html>>> I play Heresy periodically, when I can convince my friends to play, but they wont anymore because I have too many cards. ( I bought out 3 stores of their Herest stock, but that is mainly because they only had one box). What is really sad is that NO ONE near me will carry the line anymore. Not one single store re-orders the game oince the box they have is gone. I managed to convince two different stores to try once more, saying that I could bring in at least 6 other people to buy the cards, but BOTH of them went out of buisness. That really sucks big time. BTW, I got my netname from the game, Kabael is an Infernal Host who hangs at the fringes of the world, an is stronger in the Matrix than out. : ) Blending Heresy and In Nomine would be almost a breeze, if I could get my hands on some hard facts and more info than the blurbs at the bottom of the many cards I have. For anyone who want inspiration for IN NPCs, or even PCs, especially cyberpunkish settings, I highly recomend the cards (if you can find them : ( ) I will check out your page Maya, once my browser gets working, and I have a few Heresy links of my own. Hopefully the game will be out soon. Last I heard from the LAst Unicorn official page, it should have been out by now. >> K A B A E L << MEO N I K E A. D. I. D. A. S. R E E B O K just DO it all day I dream about sex this IS my world Why are we here? The fact that it is asked is the answer. _the weak anthropic principle_ kabael@tiac.net ------------------------------ Date: Fri, 20 Jun 1997 10:36:18 +0930 From: "Damian O'Dea" Subject: Re: IN> Arches&Princes Kirt A. Dankmyer -- aka Loki wrote: > > At 04:38 PM 6/17/97 -0400, you wrote: > >the question though is how much damage can one do. There may come a time > >when a superior attacks another and servitors are called in to help. I > >expect there forces to be atleast doubled. > > As much as they want to. Once again, this is best left to dramatic effect. > If you want two Superiors slugging it out on the Corporeal plane, go ahead, > but one of the major themes of In Nomine is that it's a very *cold* war -- > everything is done through agents, Superiors oppose each other's *plans*, > they don't duke it out in person. Jean is an unusual Superior in that he > has a hands-on approach. > -Loki > So far, in my "Like Flames" campaign, I have only had Superiors from opposite sides appear together once (in fact, the only time that the superiors showed up without invocation, save Dominic). Yves and his Infernal counterpart Kronos appeared at the conclusion of a physical battle between PCs and demons, a Kyrio of Yves and Shedite of Kronos going hammer and tongs celestially. The number of interventions that had been rolled that session almost dictated that the Superiors were going to show up. Rather than wade in at each other (and I grant the two are not the most combat-oriented of all the Archangels and Demon Princes) the two manifested over the shoulders of the celestial foes and battled with words. Had Yves goaded Kronos into actual conflict, I would have felt justified in levelling a large portion of the city around their combat. As it was their bandied words might have shaken the buildings about them. Superiors are Potent. Not Omnipotent, but remember they get closer than any PC ever will! ODie... ------------------------------ Date: Thu, 19 Jun 1997 21:11:58 -0700 From: zingaro@peak.org Subject: Re: IN> Cycles > > won't they be forced to buy > >outdated an innacurate information about the political situation. > > And one expects that the amount of Other Data will be high enough > that the "outdated politics" won't hurt much. The Ethereal Gods > will be Ethereal Gods unless somebody pulls another Uriel and > is better at it. Plus, this /is/ an eternal battle, right? It's been going on for millenia. How much damage can a mere tenth of a decade wreak on an eternal hierarchy? The scope of the battle is beyond the ken of mere mortals, gadflies on the battle fields of angels who live a few hours and then expire. - ------- zingaro@peak.org Say, Freddy, do you think you can fit a nickel into that light socket ------------------------------ Date: Thu, 19 Jun 1997 23:53:02 -0400 (EDT) From: "Paul F. Strack" Subject: Re: IN> Role/??? On Thu, 19 Jun 1997, Andre Ribeiro wrote: > It serves as background to my question: What does the role level > really means?? I mean, It's pretty vague in The Book and I got some > difficulties working it trough its intermediary levels... Could anyone > give a table (like that cute one for perceiving artifacts) of what would > each level of a role give to the celestial?? Actually, there is such a chart on my web page (http address below). If you don't have web access, I'll email it to you. Paul Paul Strack | Madness takes its toll. pfstrack@math.unc.edu | Please have exact change. ~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Darkness Page - http://www.math.unc.edu/Grads/pfstrack/wod.html In Nomine Page: INC2 - http://www.math.unc.edu/Grads/pfstrack/innom/ ------------------------------ Date: Thu, 19 Jun 1997 22:28:17 -0400 (EDT) From: Kabael Subject: Re: IN> Heresy: Kingdom Come and God <<>> A cybernetic campaign would be very interesting, IMHO, but then I have always love Shadowrun. Come to think of it, you could almost just insert In Nomine into there, with Vapula thumbing his nose at everyone and Jean crying softly in the back : ) As affr as God goes, in any In Nomine game I would run (havent had the opportunity) God would be mysteriously silent, and has been so for longer than most Archangels care to remember, which would cause many newer angels to worry about his health, or whether He existed at all. Can you tell that I play White Wolf games frequently : ) >> K A B A E L << MEO N I K E A. D. I. D. A. S. R E E B O K just DO it all day I dream about sex this IS my world Why are we here? The fact that it is asked is the answer. _the weak anthropic principle_ kabael@tiac.net ------------------------------ Date: Fri, 20 Jun 1997 00:37:48 -0500 From: Nana Yaw Ofori Subject: Re: IN> "The world is..." (darkside) > >Date: Wed, 18 Jun 1997 20:13:22 -0500 (CDT) >From: Austin George Loomis > > >Some of the Archangels and Demon Princes we've seen on the list have >"The world is..." quotes in their write-ups. Some don't. I'm here to >fill them in for the ones that don't. Specifically, I've finished all >the Demon Princes that need it (I feel Leviathan's works just as well >for Xexistanai), so I'll start with them. > >Ralph: "The world is...oh, who cares." >Rect: "The world is a pain in the @$$." [Sorry, I just had to say that.] >Thrash: "The world is a big hotel with an infinite number of rooms just > *waiting* for you to trash 'em up." [If that's too close to > what Furfur's take on the world is going to be, I'm sorry.] >Tiamanicus: "The world is a lie and a delusion." >Yersinia: "The world is sick, and there is no cure." > >Austin George "What do you think, sirs?" Loomis, MiSTie #84029 Look pretty good to me. I don't have the description of Ultimus Maximus here with me, and I'm posting from a decidedly web-unfriendly computer, but I'd like to suggest a possible "The World is..." quote for the Archangel of Munckins, if he doesn't have one. "The world is worth 850 billion experience points. I'd kill it, but that would make God mad, and I don't want to kill Him just yet." Alternatively... "The world is dead. I killed it for the experience points. Don't worry, I bought a new one." or "The World is a Reliquary/663,921,770,531. It's not a Relic yet, give me a minute." I'm kinda partial to the third one, myself... = http://www.io.com/~beholder ===================== nofori@pop3.utoled.edu === Nana-Yaw "The Fish" Ofori, Freelance Soldier of Heck, presenty serving Monty, Lilim Captain of Media, the Demon of Game Shows. ===== ><{{"> ============ "Life's a Fish, then you Fry." ======= <"}}>< ====== ------------------------------ Date: Fri, 20 Jun 1997 15:12:05 +1000 (EST) From: Len Undy Subject: IN> 666 . . . (fwd) While I have been on this list for at least a month now, I've never sent anything in. But I just recieved this e-mail, and I though it might be of some interest... >Date: Fri, 20 Jun 1997 12:48:34 +1000 (EST) >Reply-To: lboxer@bf.rmit.edu.au >Sender: owner-oz-mas-list@bvsd.k12.co.us >From: Lionel John Boxer >To: Aust masonic mailing list temp >Subject: 666 . . . (fwd) >X-Listprocessor-Version: 7.2 -- ListProcessor by CREN > >Now, here is what some MBA student calculated. > >Should we be using Bill Gates products? > >Lionel > > > >---------- Forwarded message ---------- >Date: Thu, 19 Jun 1997 20:47:57 +0800 >From: Ruben Chow >Subject: 666 . . . >Resent-Date: Fri, 20 Jun 1997 12:37:37 +1000 (EST) >Resent-From: "Swee Fun Low" >Resent-To: lboxer@bf.rmit.edu.au > >Can some one check the ASCII values ? > >Subject: fwd: What is 666 in relation to Bill Gates > >I think u know the fact that 666 - is the number of the devil, >beast.. it is said that, the one with 666 written on his >>>>head(!umph)will rule the world..(devils son) >>> >>>> >>>> NOW READ THIS ............... >>>> >>>> NOTE: I DIDN'T CHECK THE CALCULATIONS >>>> >>>> >>>> Bill Gates went to school at 6. >>>> Bill Gates' height in feet is 6. >>>> Every morning, he gets up at 6. >>>> The number of BMWs he owns is 6. >>>> The number for each of his glasses again 6... >>>> I could dig more.... Anyway, you wanna know how he >>>> got so powerful??... >>>> One fine day a lot of dollar "bills" > (notes : India :: bills:America) >>>> just came flying in through the "gates" of his >>>> home!!!!!!...... >>>> >>>> _ >>>> >>>> The real name of "the" Bill Gates is William Henry Gates >III. >>> >>>> Nowadays he is known as Bill Gates (III), where "III" >means >>>> >>>> the order of third (3rd.) >>>> >>>> By converting the letters of his current name to the >>>> ASCII-values >>>> and adding his (III), you get the following: >>>> >>>> B 66 >>>> I 73 >>>> L 76 >>>> L 76 >>>> G 71 >>>> A 65 >>>> T 84 >>>> E 69 >>>> S 83 >>>> + 3 >>>> -------------- >>>> 666 !! >>>> >>>> Some might ask, "How did Bill Gates get so powerful?" >>>> Coincidence? >>>> Or >>>> just the beginning of mankind's ultimate and total >>>> enslavement??? >>>> >>>> Before you decide, consider the following: >>>> >>>> M S - D O S 6 . 2 1 >>>> 77+83+45+68+79+83+32+54+46+50+49 = 666 >>>> >>>> W I N D O W S 9 5 >>>> 87+73+78+68+79+87+83+57+53+1 = 666 >>>> Coincidence? You decide... >rubenc@cyberway.com.sg > > > > ------------------------------ Date: Thu, 19 Jun 1997 23:25:43 -0700 From: zingaro@peak.org Subject: IN> Charisma The main book mentions buying Charisma for a vessel at two points a level, or one point if it only affects one gender. Are there defined qualities that attract only women or only men? Is this some variant on the power of 'gaydar' that I've heard talked about? - ------- zingaro@peak.org "How do you think U2 will be regarded?" "Probably as a spy plane." ------------------------------ Date: Fri, 20 Jun 1997 22:40:08 +1300 From: Brian Logan Subject: Re: Kyriofluff (Re: IN> Seeing Artifacts) At 08:08 pm 16/06/97 -0400, Elizabeth McCoy wrote: >At 1:01 PM +1300 6/15/97, Brian Logan wrote: >>>>Hope the thoughts are useful. I'm feeling vague today. >>> >>>Oh, dear. Time to switch hosts? >> >>Ok, hands up all the kyrios on this list. > >How many hands do you want up? I mean, all of mine, or just >a few? Although Nybbas might have a basic rite promoting the internet, I don't think it is fair for Kyrios to use bandwidth by logging onto two accounts and emailing/IRCing themself/each other. Aside: Do kyrios have an email account to make it easier to contact them? Do they possess a host and log onto their own account or use the host's account? ------------------------------ Date: Fri, 20 Jun 1997 06:04:51 -0500 From: Charybdis GreyDragon Subject: Re: IN> Tethers [Paul F. Strack] >Sure you can. All you have to do is postulate that the place is special >for some reason - an important juncture in the War. This is *easier* if >there isa significant landmark, but humans don't know everything. Perhaps >there is a Tether in a place that humans aren't aware is important. I had a really odd thought last night regarding a good spot for a Tether... I was thinking that Denny's would be a really good place to hide a Tether. I mean, it's always open... and no one would think twice about seeing really odd people there at 2 am... I mean, have you ever really looked at the people at Denny's at 2 am It would be a good way to conceal an active Tether... Peace, Charybdis GreyDragon karydbis@phoenix.net ** "I have a simple rule. I hope you'll follow it too. Never eat anything smarter than you." ** ** from "The Moose Song" ** ------------------------------ Date: Fri, 20 Jun 1997 07:42:35 -0500 (CDT) From: Thany Subject: Re: IN> Cycles On Thu, 19 Jun 1997, Gregory Littmann wrote: > Given that each book in a cycle is going to advance the plot line of the > game world, how will this affect reprints? What if, five years from now, > someone wants information on The Marches. Won't they be forced to buy > outdated an innacurate information about the political situation. Yes, but unless they were very, very new to In Nomine, they probably would already know the most recent political news and not pay any attention to that part of the book(s). - -- "Mass genocide our species or we'll maim yer cat!" ------------------------------ Date: Fri, 20 Jun 1997 08:58:47 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Omigod! a NON- Kyrio question! > > With option 1) above, Trauma would have already occured. > >With option 2), there would be no Trauma since the Vessel's > >owner was not in the vessel at that time. > > Yep. Thanks! Thank you for restoring my faith that genuinely tricky and intelligent question are still out there to be asked... I won't be out of a job soon! (And there's All Those Supplements out there... believe me, you'd be staggered by the amount of writing the authors are doing.) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Fri, 20 Jun 1997 09:03:20 -0500 From: Earl Wajenberg Subject: Re: IN> Tethers Walter Milliken wrote: "The thing that drives me to pick 1 per 100,000 or thereabouts is that at any higher level, you can't plausibly get Tethers near the PC's base of action unless they happen to be in a *major* city, or in a place that naturally should have a Tether anyway (some kind of major landmark)." You could change the 1:100,000 ratio and still let the PCs run in your home town by assuming your home town has a *hidden* importance that merits having a Tether. Little do most mortals know that this is the final resting place of St. Anesthesius, patron of long sermons... That sort of thing. Earl Wajenberg ------------------------------ Date: Fri, 20 Jun 1997 09:26:09 -0500 From: Earl Wajenberg Subject: Re: IN> Malakim Another Malikim model: Lessee... The main thing about Malakim is that they are centered on honor, never refrain from killing infernals if it's their choice, and never surrender or retreat. Is there any reason a Malakite couldn't resemble James Bond, or Mrs. Peel or John Steed of the "Avengers"? It seems to me that those characters could be re-written as Malakim without a lot of distortion. If they don't shoot every infernal agent on sight, it's because it is not up to them -- they are under orders to exercise a certain discretion. And when did ANY of them give up, or stop trying to escape if captured? Earl Wajenberg ------------------------------ Date: Fri, 20 Jun 1997 08:55:19 -0400 From: "Kirt A. Dankmyer -- aka Loki" Subject: Re: IN> Vessel Anatomy >I thought about this some time ago, and to me, it would seem reasonable that >they might just vanish after the energies of the celestial inhabiting them >disperse. You might get the vessel hanging around for a time, measured in >minutes, perhaps, to allow for dramatic scenes with the freshly-slain >corpse, but the vessel would vanish soon. I have to admit, I stole the idea Well, if we're going to go fully dramatic, why not go all the way? The Archangels and Princes have arranged it so that Celestial Vessels vanish when *no human is watching*. That is, while the police are there and bagging the thing, it doesn't disappear, but then while the ambulance driver isn't paying attention it goes away... "What do you mean you *lost* it?!" -Loki - -- Kirt A. Dankmyer --- Academic Computing Specialist http://www.wfu.edu/~dankmyka/ -- (910) 759-4202 -- PGP public key available. For the Snark _was_ a Boojum, you see. --Lewis Carroll ------------------------------ Date: Fri, 20 Jun 1997 09:08:51 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Playing musical vessels. > Mostly for story reasons, I think it's better if a spare vessel is > treated as part of the character who owns it, and give them a chance to > resist. Maybe it should be a Perception roll ("Hey, someone's messing > with my spare body!"), followed by a Will roll if successful. Hey, go for it! GMs who want to go both ways can have different 'flavors' of body bags. Paranoid characters might take a limitation on the Body Bag. Ooooooh! Yeah! For a mere 1 character point, anyone trying one the above tricks finds that their vessel died five minutes after placing it within the bag. (p. 70, requires invocation). - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ End of in_nomine-digest V1 #220 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.