From owner-in_nomine-digest@lists.io.com Sat Jul 12 20:48:00 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id UAA32609 for ; Sat, 12 Jul 1997 20:48:00 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id TAA26955 for in_nomine-digest-outgoing; Sat, 12 Jul 1997 19:20:21 -0500 Date: Sat, 12 Jul 1997 19:20:21 -0500 Message-Id: <199707130020.TAA26955@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #244 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, July 12 1997 Volume 01 : Number 244 In this digest: Re: IN> Kyrio/Shedim/Possession vs. Cherub/Djinn/Attraction questions IN> RELICS CONTEST Update IN> In Nomine font Re: IN> Animal Vessels Re: IN> Moral Decisions Re: IN> Animal Vessels Re: IN> The Weekly World News? Re: IN> The Weekly World News? Re: IN> Moral Decisions ---------------------------------------------------------------------- Date: Fri, 11 Jul 1997 12:47:26 From: Jeff Miller Subject: Re: IN> Kyrio/Shedim/Possession vs. Cherub/Djinn/Attraction questions At 04:08 PM 7/7/97 -0400, you wrote: >>Ok, so what if the part of the Kyrio that went to the Celestial plane comes >>back to some other place on the Corporeal Plane and then the part of the >>Kyrio that was tracked goes to the Celestial Plane? ;> > >Well, even if it's flipping like a see-saw, it's still all >part of the *same* see-saw. The attunement just skews around >to track the part that's in the corporeal realm. > >Mind you, a Kyrio could drive a Djinn nuts with that sort of thing, >I suspect... > Hmmm.... Sounds like fun! "Hey everyone lets play Djinn Tag!" Heh. -- Jeff ------------------------------ Date: Fri, 11 Jul 1997 17:52:16 -0400 From: David Edelstein Subject: IN> RELICS CONTEST Update With less than a month to go, the response to Steve Jackson Games' In Nomine Relics contest has been somewhat lower than anticipated. If you have some really good Relics you've been holding onto, now is the time to submit them, because if you're a good writer with good ideas, you have an excellent chance of standing out. Needless to say, a small pool of entries does not mean that our standards will be any lower- if I receive only a dozen submissions, and only one or two are good enough to publish, then that's all we'll use. However, if you're afraid that we're drowning in Relics submissions and there's little chance yours will be noticed, think again! For full details on the In Nomine Relics Contest, go to http://www.sjgames.com/in-nomine/relics.html The short version is, send your ideas to me. That's DavidEdelstein@compuserve.com. And to all those who have submitted already- yes, I have read each and every one of them, and I continue to read them as they come in. I have seen several that have a good chance of making it in (no decisions have been made yet), but I would definitely like to see more! - -David ------------------------------ Date: Fri, 11 Jul 1997 20:53:57 +0000 From: "Nathaniel Eliot" Subject: IN> In Nomine font Is there any chance of getting the In Nomine font (legally) for personal use? Nathaniel Eliot temujin9@ix.netcom.com If you can't beat them, arrange to have them beaten. -George Carlin ------------------------------ Date: Fri, 11 Jul 1997 22:02:59 From: Brutus The Cat Subject: Re: IN> Animal Vessels >The other problem I see comes mainly from the sensory abilities of different >creatures and therefore (IMO) vessels. While any Celestial may have a very >high Perception, and therefore very acute senses, it seems that they are >only acute within normal human ranges (when in a human vessel). Ie no ultra >or sub sonic hearing, no tracking by scent and no infra red or ultra violet >vision. I personally feel the need to point out that when inhabiting an object (as a Kyrio) the book specifically mentions that the celestial has the senses and capabilities of that object, within reason. Specifically, it mentions that a celestial inhabiting a radio would easily be able to speak to someone, as well as posessing the capabilitiy to hear radio waves. Much thanks. Alex ------------------------------ Date: Sat, 12 Jul 1997 03:34:56 -0400 (EDT) From: Thomas Davidson Subject: Re: IN> Moral Decisions On Fri, 11 Jul 1997, Gregory Littmann wrote: > > > > There seems to be an assymetry in the way Angel and Demon games progress > above and beyond the fact that one lot of characters work towards good and > the other towards evil. Often the angel games are at their most fun when > the angels are facing a moral crisis - when they have to decide what is > the right thing to do and what the wrong thing to do in a given situation. > This problem doesn't seem to crop up with demons. They seem to easily > find something truly bad to be getting on with and don't have to strain > their brains on moral questions. > Oh, I don't know. I think that the demons have there own questions to deal with. Think about it: these creatures were once *angels* who rebelled against *God* their Creator and Boss. Since God is omnipotent, this would mean that demons must have a *lot* of serious doubts about the consequences of their actions. And since they were once angels, they must sincerely wonder whether or not they chose the right Side. Hmmmm.... Demon-angst. I love it already. :-) > Is this because of some mistake I am making as G.M.? Is it a natural > and innevitable feature of the game? Do games involving demon P.C.s need > more internal politics than games involving angel P.C.s to make up for the > fact that there aren't moral problems to wrestle with? What do people > think? > To answer your questions in order: 1) No, I don't think your making a mistake as GM. Unlike the Celestials, our minds are limited to what's between our ears, so it's impossible for us mere humans to think of every possibility. :-) 2) No, I don't necessarily think that's it's a feature of the game. 3) No. Just some of that demon-angst that I mentioned above could take care of the problem. And don't forget: the politics are there in the angelic ranks, as well. Look at Dominic, Gabriel, Laurence, Yves, and Eli for example. Dominic tried Dominic for heresy, and was "balked" by Yves. Laurence supports Dominic, and so received some of that balking from Yves. Dominic is constantly riding on Eli's tail, trying to prove *something* bad about him.... the list goes on.... and you say that angels don't get involved in politics. 4) I don't know what people think. I'm not a mind-reader. Thomas Davidson tdavidso@suffolk.lib.ny.us - -------------------- Don't panic! I have a new .sig! - -------------------- Instruction Booklet for this message: STEP 1: Open mouth. STEP 2: Insert foot. STEP 3: Chew vigorously. STEP 4: Repeat as needed. ------------------------------ Date: Sat, 12 Jul 1997 11:45:39 -0700 From: "Matthew M. Colville" Subject: Re: IN> Animal Vessels At 10:02 PM -0700 7/11/97, Brutus The Cat wrote: >>The other problem I see comes mainly from the sensory abilities of different >>creatures and therefore (IMO) vessels. While any Celestial may have a very >>high Perception, and therefore very acute senses, it seems that they are >>only acute within normal human ranges (when in a human vessel). Ie no ultra >>or sub sonic hearing, no tracking by scent and no infra red or ultra violet >>vision. > > I personally feel the need to point out that when inhabiting an object (as >a Kyrio) the book specifically mentions that the celestial has the senses >and capabilities of that object, within reason. Specifically, it mentions >that a celestial inhabiting a radio would easily be able to speak to >someone, as well as posessing the capabilitiy to hear radio waves. Much >thanks. > > Alex The IN FAQ specifically says that all Celestials always have all thier senses. They just also get any senses of the object they're inhabiting. So a Lamp would be able to see and hear, etc. . .but not speak. Although it could (as one of my players, John Mara (credit where it's due)) communicate in morse code. Keep in mind that possessing the senses of a Celestial doesn't mean you can speak. Speaking is not a sense. They use the example of a lawnmower, which could rev it's engine suggestively, but not speak, or of a TV or Radio which certainly could speak, no problem. - ---------------------- --------------------------- Matthew M. Colville. Armed only with wisdom mcolville@earthlink.net The Shintao Monks fight against the darkness... Role-Playing and Fiction http://home.earthlink.net/~mcolville ------------------------------ Date: Sat, 12 Jul 1997 18:30:05 +0000 From: "Nathaniel Eliot" Subject: Re: IN> The Weekly World News? > So I was in the supermarket the other day, and picked up a copy of the > Weekly World News. Wow, what a plethora of story ideas! Where else can > you find out "10 signs that your dentist is posessed by a Demon"? > > Has anyone thought to use this as a source before? Perhaps it can appear > in your IN world as a Grigori news bulletin, or something equally > interesting. Actually, I keep all of my back issues of Newsweek for a similar purpose - take a story a year or so old, twist it, mangle it, et voila - evil idea! Plus, it lends itself to reverse engineering reputations - "That was him?" I can't say I've tried tabloids, though. I tend to run gritty worlds; to use the rags as any source of material would require a lot of change in my perspective. Nathaniel Eliot temujin9@ix.netcom.com If you can't beat them, arrange to have them beaten. -George Carlin ------------------------------ Date: Sat, 12 Jul 1997 18:30:05 +0000 From: "Nathaniel Eliot" Subject: Re: IN> The Weekly World News? > It's funny, too. One example of WWN's fine journalism is the article that > proclaimed "Satan's skull dug up in Arizona!" Kinda puts a new spin on > things, doesn't it? > > (FYI, this "Satan's skull" article wouldn't make sense in an IN > campaign, but would make *perfect* sense in a Nephilim campaign)... It would work - one of the last times Satan was on earth, in the collossal battle with Micheal, his Vessel was killed, while still exhibiting several Numious Corpus. Micheal, in true form, severed Satan's head and mounted it apon a pole to impress Angels and scare Demons. The pole has long since disintegrated, but the skull, full of the latent power of Satan and of Micheal, survived. See - it can be done. If you do it to often (with tabloids), you are going to end up with a weird game, but that may be your goal in the first place... Nathaniel Eliot temujin9@ix.netcom.com If you can't beat them, arrange to have them beaten. -George Carlin ------------------------------ Date: Sat, 12 Jul 1997 18:53:45 +0000 From: "Nathaniel Eliot" Subject: Re: IN> Moral Decisions > Look at Dominic, Gabriel, Laurence, Yves, and Eli for example. > Dominic tried Dominic for heresy, and was "balked" by Yves. Laurence ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Thats some heavy *angelic* angst, if you ask me. > Instruction Booklet for this message: > STEP 1: Open mouth. > STEP 2: Insert foot. > STEP 3: Chew vigorously. > STEP 4: Repeat as needed. Nathaniel Eliot temujin9@ix.netcom.com If you can't beat them, arrange to have them beaten. -George Carlin ------------------------------ End of in_nomine-digest V1 #244 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.