From owner-in_nomine-digest@lists.io.com Fri Aug 1 14:58:09 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id OAA18695 for ; Fri, 1 Aug 1997 14:58:09 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id MAA30696 for in_nomine-digest-outgoing; Fri, 1 Aug 1997 12:31:06 -0500 Date: Fri, 1 Aug 1997 12:31:06 -0500 Message-Id: <199708011731.MAA30696@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #271 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, August 1 1997 Volume 01 : Number 271 In this digest: IN> Free Lilim IN> Adventure : Dark Mirror IN> Question for the powers that be... Re: IN> Crossovers IN> Why I didn't buy Night Music Re: IN> Question for the powers that be... Re: IN> Crossovers Re: IN> Question for the powers that be... Re: IN> As the Malakite was drinking coffee.. IN> Andrealphus the Lover IN> Know Your Enemies 16 Fluerity Re: IN> As the Malakite was drinking coffee.. (fwd) Re: IN> Why I didn't buy Night Music Re: IN> Questions about Lilim Re: IN> As the Malakite was drinking coffee.. IN> New Skills IN> Hot as Hell! Incendiaries in IN IN> BOOM! Explosives in IN IN> Night Music Nitpicks [Some Spoilers] Re: IN> New Skills Re: IN> Andrealphus the Lover Re: IN> New Skills IN> Ladislas Budnarzik in Night Music Re: IN> Why I didn't buy Night Music Re: IN> Why I didn't buy Night Music IN> Where does Lillith hold Dinner Parties Re: IN> New Skills ---------------------------------------------------------------------- Date: Fri, 1 Aug 1997 09:19:53 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: IN> Free Lilim Can anyone give me a page reference where it says that Free Lilim have no Hearts made for them? I know it's supposed to be there somewhere but I can't find it. Thanks in advance. Leath. ------------------------------ Date: Fri, 1 Aug 1997 01:27:39 +0100 (BST) From: maya@tcp.co.uk (GR Cogman) Subject: IN> Adventure : Dark Mirror DARK MIRROR - ----------- (co-credit to the Archangel Beth, who helped to an equal degree) Origins - ------- Once, Eli and Yves crafted a mirror: it was a great and magnificent piece of work, that would show the brightest Destiny of any being that gazed into it, human or Celestial. Then, by some means, Kobal gained access to it, and made it double-edged, so that a demon or malicious human would see his brightest Destiny, and it might become real, but that an angel or human of good heart would see their darkest Fate. Eli gazed into the mirror, and it shattered. Ahihud, brother of vanity, was born from the mirror, a twisted reflection of Eli: this dark Impudite fled with the largest shard of that mirror, down to the depths of Hell, where he was taken under the wing of Kronos and hid in the shadows. He holds the word of Parody now, and guards the shard of mirror which remains. The Mirror - ---------- A single, sharp-edged piece of onyx, roughly oval and about five feet by two, set in a frame of black steel. If a being looks in it, then for a good being the reflection will be their darkest Fate, and for an evil being their brightest Destiny. If they fail their Will roll, then the reflection steps out of the mirror, and takes on a life of its own for perhaps five minutes. If they hit a divine or diabolical intervention, then they _become_ the reflection (probably hideously repentantly, with severe discord). For instance, a Seraph of Dominic might see himself reflected as a Balseraph of Kronos. And nasty. Customise to suit what the players feel about their characters. Also, any Djinn who attunes themselves to the mirror can try, on a resonance roll, to sense those beings nearby who have been reflected in the mirror. It leaves a taint. Doing so will make the dark reflection briefly appear in the mirror: a useful tool for those who would _wish_ to see people fall.. What has happened - ----------------- Hadraniel, Ofanite of Janus, Master of Motion, with a few other attunements from friendly Superiors, decided to go for the big one. The biggest one. He'd heard rumours of the vastly important artifact that Kronos was storing in the deepest sub-basement: he got past the locks, sneaked past the guard, avoided the worryingly familiar Impudite down there, and got The Mirror. Not that he'd expected it to be a mirror, and he hadn't time to look at it down there, especially as it was covered, and he was rather busy getting out of there, when... Lehiah, Seraph of Dominic, Friend of Judgement, took it off him. After all, what was this Ofanite doing running round with a clearly diabolical artifact? (Though it did have some odd resonances...) Some apt use of severe reproach had the Ofanite handing it over. It was only when she examined the mirror that she realised its true utility. One could use it to discover the perils of other souls, and how they might Fall! And who could refuse to look into it, when it was their duty to examine themselves? (No, she hasn't activated some of the darker effects yet. Yes, this is close to Falling herself. No, Dominic would not approve. Unfortunately, Dominic doesn't know about this yet.) The two others of her Triad agree with her, and are working out how best to use this unexplained asset... However, Alihud wants _his_ mirror back, though the prospect of exposing a few Celestials to it is .. enticing. He hasn't been up in a corporeal vessel for _centuries_. While it is of course nonsense to claim that he isn't taking action fast enough, the few Servitors (a Calabite here, a Djinn there, whatever is a good threat) that Kronos permitted him are finding he's not really being that decisive. He's spending too much time wandering round and sucking Essence and positively frivolling. Given that he's a Baron of the Book of Days, Baron of Eternal Ecstacy, and has Attunements from several Superiors, and a nasty large amount of Forces, it is probably fortunate for the Celestials involved that he has been frivolling so far... Not to forget the PCs, who are about to walk into this... Rough Timeline - -------------- Day 1 : Hadraniel escapes from Hell, with the Mirror. Lehiah senses the disruption, investigates, and confiscates the Mirror (Hadraniel being too beat up and exhausted to make a really significant objection). Lehiah and her team observe the dark-reflection property (only a reflection, no more) and realise how useful the mirror could be. Day 2 : Alihud arrives, at the site of Hadraniel's arrival (let's hope the PCs aren't sitting there to get minced) with his team. They "spread out to investigate", causing disruptions here and there in the city. Hadraniel, recovering, decides to ask for help, and calls in a favour that a Malakite buddy of Janus owes him. Day 3 : The Malakite, Israfel, arrives: she is one of those Malakites of Janus who loves the smell of any explosive in the morning. Or any time of day, really. After hearing Hadraniel's point of view on the subject, she "realises" that it's necessary to secure the mirror _before_ arguing with the Servitors of Judgement. Of course, this may involve a slight diversion to get at it. Pass the dynamite. Somewhere during the day, also, Alihud and his mob locate the mirror at Lehiah's base. This is likely to result in confusion and awkwardness, especially if everyone moves in at the same time. Tch. Day 4 : Unless the current owner of the Mirror is hiding it in some extraordinary way, Alihud knows where it is. Also, Dominic is due his regular weekly checkup on Lehiah. And Hadraniel has been in the same place for three days, so he needs to act now or never... Where the PCs come in - --------------------- An obvious option is to make them local to the city that all this takes place in: there will certainly be enough Disturbance to the Symphony. Another option is that they're a travelling group of troubleshooters, sent to find out what's going on here, or asked for help by some unnamed NPC Celestial who knows there's Bad Stuff Happening but is rather too weak to investigate. As to the mirror: Hadraniel knows some bits about it (it's weird, it's old, the guy near it looked awfully like Eli): Alihud knows almost everything, and has a tendency to gloat if you get captured. Or, heck, Impudites always enjoy talking. Lehiah knows almost nothing. Yves has some records at the back of his library, but the Librarians are bound to want something for looking them out for you. Yves himself might even take an interest. And Yves, well, is powerful enough that his interest ought to seriously worry any PC. Possible Resolutions - -------------------- The Mirror can (to my mind) only be destroyed by Eli himself, who is likely to be unavailable. An Archangel could take custody of it and stash it somewhere, but is going to want the PCs to find it first _before_ calling them. Alihud and his mob would just take it straight back down - which is sort of a passable solution, but do we really want to leave an artifact of such power in their hands? Any which way, the PCs are bound to annoy _somebody_. Opinions, as ever, welcome: and my thanks to the Archangel Beth. Maya - --- Maya, Elohim of Eli in service to Blandine maya@tcp.co.uk - -- "There are those who say that wizards are subject to temptations and addictions beyond the understanding of ordinary men: the addiction to shape-changing, or to meditation under the influence of certain herbs and conditions of the stars; the obsession with knowledge, and the development of power. Yet this is not so. Temptation is temptation, obsession is obsession, and choice is choice." - Isar Chelladan, Precepts of Wizardry. -- "Dog Wizard", Barbara Hambly. ------------------------------ Date: Fri, 01 Aug 1997 10:54:22 +1000 From: "Patrick O'Duffy" Subject: IN> Question for the powers that be... G'day. Now that the relics contest is over, is it advisable that I post my submissions on the mailing list? I don't know if there are copyright hang-ups with that. - -- Patrick O'Duffy, Brisbane, Australia Jimbo, king of the private school kids The girls from PLC, who identify with his tortured soul 'Cause they've just dropped boyfriend number three He was Kent from Xavier College, in HSC he got an A for English But between Jimbo and William Blake He hasn't the fucking brains to distinguish TISM, "Morrison Hostel" ------------------------------ Date: Thu, 31 Jul 1997 20:54:38 +0000 From: "Nathaniel Eliot" Subject: Re: IN> Crossovers > This is a little off topic but I wanted to ask. Has anyone considered and/or > played an campaign where the War was less than secret, maybe even well known > among the mortal population? I was thinking of a world like Peirs Anthony's > Incarnations of Immortality series with Heaven and Hell openly seeking > peoples hearts, minds and Souls. Well...just a thought. Well...not as such. I have been of the opinion that if there were truely angels fighting on the material plane, their combat (unless it devolves to Songs) would look a lot like some video games. Tekken 3 comes to mind - cool warriors with lots of semi-supernatural moves, who can take punishment that would cripple a normal human. For an example, there is a move that throws a character so hard he bounces, higher than most characters stand. Yet it does less than 1/3 the damage needed to knock a character out, despite showing the head smashing into the ground twice. So if angels were a little more open, this is how I would see them. Nathaniel Eliot temujin9@ix.netcom.com Better to rule in Hell than to serve in Heaven. - Milton ------------------------------ Date: Thu, 31 Jul 1997 18:13:12 -0800 From: nightgaunt@earthlink.net (Alexander Shearer) Subject: IN> Why I didn't buy Night Music I was in the game store yesterday, and I took a look at Night Music, but didn't buy it. Some thoughts on pros and cons (which eventually lead me to not purchase it, at least for the moment): 1. The price is okay for a book of that size. This is pretty neutral, at least at the beginning of the list. 2. It has new stuff on Laurence and Saminga, and two new Superiors. Good enough; that kind of thing interests me. 3. It has new information on Soldiers. Again, sounds good. Almost motivational (to purchase, that is). 4. It has an adventure about a would-be demon prince. Not so good. I have no desire whatsoever to buy an adventure. No use for me. 5. It has the detailed campaign setting of Austin, TX. I have nothing against Austin, but I really, really don't want to buy a detailed campaign setting (even less than I want an adventure). I don't want the tons of detailed NPCs, or anything else. I played Vampire for years without touching a "By Night" book. I just don't want it. 6. Given a consideration of points 2-5, the price /is/ too high at this point. It's not too high for a book of that size, but it's too high for the ~half (or a little more or less - feel free to pipe up) of the book that I'd use. This all boils down to a concern about future IN books. The advert for The Marches has me interested, but if it's another "bundle" like Night Music, I'm not going to buy it either. I have sufficient faith in SJG to believe that their motive in book design is not "Make Alex buy a lot of stuff he doesn't want" but I am curious about the rationale behind placing all the elements together like that. (Or possibly I'm not paranoid enough to believe it. Either way.) Alexander Shearer nightgaunt@earthlink.net gaunt@uclink4.berkeley.edu ------------------------------ Date: Thu, 31 Jul 1997 22:30:37 +0000 From: "Nathaniel Eliot" Subject: Re: IN> Question for the powers that be... > G'day. > > Now that the relics contest is over, is it advisable that I post my > submissions on the mailing list? I don't know if there are copyright > hang-ups with that. It isn't over here for another hour and a half. Hold yer horses... Nathaniel Eliot temujin9@ix.netcom.com Better to rule in Hell than to serve in Heaven. - Milton ------------------------------ Date: Fri, 01 Aug 1997 00:42:42 -0300 From: Andre Ribeiro Subject: Re: IN> Crossovers Kim Foster wrote: > This is a little off topic but I wanted to ask. Has anyone considered > and/or > played an campaign where the War was less than secret, maybe even well > known > among the mortal population? I was thinking of a world like Peirs > Anthony's > Incarnations of Immortality series with Heaven and Hell openly seeking > > peoples hearts, minds and Souls. Well...just a thought. I can imagine... You turn on your television. The tube shows a large wasteland of clouds, with some angels here and there, playing elevator music. They all look kinda bored. Then a loud rock music is heard. All angels look around, trying to find where it's coming from and finally they realize it's coming from beneath...Cut to a scene of a wild and hot party like one from those afternoon fraternity movies. Then Nybbas appears: "Oh, C'mon!! Where you *really* wanna spend eternity?!? Call now!" An 800 number starts crossing the screen.... Andre ------------------------------ Date: Fri, 01 Aug 1997 00:53:57 -0300 From: Andre Ribeiro Subject: Re: IN> Question for the powers that be... Patrick O'Duffy wrote: > G'day. > > Now that the relics contest is over, is it advisable that I post my > submissions on the mailing list? I don't know if there are copyright > hang-ups with that. I was wondering that myself... I appreciate an answer. Andre ------------------------------ Date: Fri, 1 Aug 1997 00:40:13 -0400 (EDT) From: Thomas Davidson Subject: Re: IN> As the Malakite was drinking coffee.. On Thu, 31 Jul 1997, Kingsley Lintz wrote: > > > .. a Calabite walked into the bar. > > > And the Malakite of Novalis > > > > > ...caused the plants form the planter next to the door entangle the > > Calabite. Things got messy from there. > > I prefer, "...Said, `Oh, hi there.' And the Calabite blasted her > chair. The Malakite of Novalis replied, `Can we talk about this?' And > the Calabite narrowly missed her head with his acid spit. `No?' And > the Calabite got messy from there." > Oh, well, I tried. :-) Thomas Davidson tdavidso@suffolk.lib.ny.us - -------------------- Don't panic! I have a new .sig! - -------------------- Instruction Booklet for this message: STEP 1: Open mouth. STEP 2: Insert foot. STEP 3: Chew vigorously. STEP 4: Repeat as needed. ------------------------------ Date: Fri, 1 Aug 1997 01:07:27 -0400 From: David Edelstein Subject: IN> Andrealphus the Lover >>>But, at the same time, he's the ultimate lover, too. Maybe he has a really nice pad.<<< Heh. I don't think so many people will find the idea of being Andre's lover thrilling after reading "Night Music"... - -David http://ourworld.compuserve.com/homepages/DavidEdelstein/Innomine.htm ------------------------------ Date: Fri, 1 Aug 1997 01:07:25 -0400 From: David Edelstein Subject: IN> Know Your Enemies 16 Fluerity >>>Marc: They seem to be unable to understand the basic economic principle that illegal chemical recreationals have a massive profit margin due to supply and demand<<< I'm sure they understand that principle very well. Actually, Marc would probably like to see drugs legalized precisely *because* it would put them into the realm of legal trade....no more violence, no more grossly inflated profits for crimelords, and they could then be regulated, taxed, etc. - -David http://ourworld.compuserve.com/homepages/DavidEdelstein/Innomine.htm ------------------------------ Date: Fri, 1 Aug 1997 00:44:14 -0400 (EDT) From: Thomas Davidson Subject: Re: IN> As the Malakite was drinking coffee.. (fwd) On Thu, 31 Jul 1997, Shadowcat wrote: > Here is my fiance's responce to the Malakite of Novalis. > > From: Fran Juergensmeyer > Lack of Malakim would make that bit more difficult. I don't really care > for what Thomas Davidson came up with -- it just doesn't have any zing. > Oh, well, I tried. :-) (I was just trying to fill in a blank in an otherwise very funny bit...) Thomas Davidson tdavidso@suffolk.lib.ny.us - -------------------- Don't panic! I have a new .sig! - -------------------- Instruction Booklet for this message: STEP 1: Open mouth. STEP 2: Insert foot. STEP 3: Chew vigorously. STEP 4: Repeat as needed. ------------------------------ Date: Fri, 1 Aug 1997 01:11:01 -0400 (EDT) From: Thomas Davidson Subject: Re: IN> Why I didn't buy Night Music On Thu, 31 Jul 1997, Alexander Shearer wrote: > 4. It has an adventure about a would-be demon prince. Not so good. I have > no desire whatsoever to buy an adventure. No use for me. > 5. It has the detailed campaign setting of Austin, TX. I have nothing > against Austin, but I really, really don't want to buy a detailed campaign > setting (even less than I want an adventure). I don't want the tons of > detailed NPCs, or anything else. I played Vampire for years without > touching a "By Night" book. I just don't want it. This is one thing that has always confused me. I've seen this sentiment before, but I've never understood it. If you don't want adventures, don't want settings, then what would make you happy? What other things could be written about in a RPG supplement that would have everything that you would be looking for and nothing more? The reason why I ask this, is that i'm experiencing it with the new Champions game. It seemed as if everyone was complaining that the 4th ed Champions had too many rules, and not enough campaigning information. Then, when the New Millenium came out (75% setting and adventure material, by the way), it seemed as if everyone complained, "I can't use this stuff!" I guess you just can't please everyone. Thomas Davidson tdavidso@suffolk.lib.ny.us - -------------------- Don't panic! I have a new .sig! - -------------------- Instruction Booklet for this message: STEP 1: Open mouth. STEP 2: Insert foot. STEP 3: Chew vigorously. STEP 4: Repeat as needed. ------------------------------ Date: Fri, 1 Aug 1997 12:09:36 +0300 (EET DST) From: Tapio Erola Subject: Re: IN> Questions about Lilim > > >Or they just scorn you for a while. But I can see Lilim being > > >pretty tolerant of, "Oh, that was because of a Geas. > > >Yeah, well, happens to everyone." > > > > And then muttering, "But you didn't have to enjoy it so much." };) > "Sorry dear about this. Nothing personal." This is attitude that I would expect lilim to take automatically when geased to betray friends etc. It _would_ be understood and accepted IMHO. - -- Tapio Erola txr@paju.oulu.fi (No mail to txr@sliver.oulu.fi please) Matrimony is not a word. It's a sentence. ------------------------------ Date: Fri, 1 Aug 1997 12:22:55 +0300 (EET DST) From: Tapio Erola Subject: Re: IN> As the Malakite was drinking coffee.. > And the Malakite of Novalis Well. _Somebody_ was responsible for spiking the demon's coffee with obscure plant-alcaloid that causes nightmarish hallucinations for days.... - -- Tapio Erola txr@paju.oulu.fi (No mail to txr@sliver.oulu.fi please) Matrimony is not a word. It's a sentence. ------------------------------ Date: Fri, 1 Aug 1997 11:53:00 GMT From: "Psychedelic Goblin" <942777u@merkland.rgu.ac.uk> Subject: IN> New Skills These skills are meant to supplement my existing list on the INC, and are useful to severla of the new roles I created (also on the INC). New Skills doing the Tango. Hypnotism (Will) Default:-5 Given a short period of time you can place someone into a trance; treating them for disorders, making them susceptible to commands, drawing forth or concealing memories (including past lives), or programming them to act in certain ways. The Check Digit determines how powerful the hypnosis is, but unwilling subjects may make Will roll contests to resist it. Magician (Precision) Default:-4 You're proficient in the magician's arts, using deft sleight of hand to perform card tricks and other illusions, and planning and performing greater deceptions with the use of mirrors, trapdoors, hidden compartments etc. This skill doesn't cover Escapology, which is the sole domain of the Escape skill, nor does it cover the skill of Pick Pocketing. Ventriloquism (Perception) Default:-5 You can throw your voice, projecting speech, simple sounds or voices so that they seem to come from a different location. The Check Digit indicates how convincing the sound is and how far away it seems to be (with the Check Digit x 3m being a good rule of thumb). cheers! Psychedelic Goblin ------------------------------ Date: Fri, 1 Aug 1997 11:50:17 GMT From: "Psychedelic Goblin" <942777u@merkland.rgu.ac.uk> Subject: IN> Hot as Hell! Incendiaries in IN Hot as Hell! Incendiary Devices in In Nomine For practical purposes there are only 5 incendiary devices in In Nomine: portable flamethrowers, molotov cocktails, cans o' spray and lighters, blowtorches, and incendiary grenades. All Incendiary devices ignite any flammables they contact, and once ignited the object/target/victim continues to burn for 1D damage each round until the fire is extinguished. Incendiary Grenades These are thrown or used in GLs and as RPGs just like normal grenades, but their rules are slightly different. They have a Blast Radius of 4yds, and the initial blast causes 6 damage on all within the radius, irrespective of distance from the centre. Everything flammable in the radius is also ignited and follows the rule above. Molotov Cocktails The poor man's incendiary grenade. When thrown it has a Blast Radius of 2yds, but cause no initial blast damage. Instead it merely ignites everything flammable in that radius using the standard rules. Portable Flamethrower A huge tank of liquid fuel with a hose attachment, strapped to your back and ripe for a bullet... Uses the Ranged Weapon skill. Pow Acc Range Shots Portable Flamethrower * - 10 5 * The initial blast of flame inflicts 9 damage, and ignites all flammables it hits. Spray Can and Lighter The poor man's flamethrower. It can only be used within a yard of the target, and only at a single target with a blast. Uses the Ranged Weapon skill. Pow Acc Range Shots Spray Can and Lighter * - NA 30 * The blast of flame inflicts 3 damage, and ignites flammables on the target with a roll of 1 on a D6. (The blast is so small and fast that it rarely has the chance to actually ignite the flammables. Blowtorch This can only be used in close combat so it counts as a melee weapon. It uses the Small Weapon skill. Pow Acc Shots Blowtorch +3 -2 * * The Blowtorch can be a vicious weapon used close-in, but only has a 1 in 6 chance of igniting a target (unless held over a certain area...). It generally won't last longer than a single melee. cheers! Psychedelic Goblin ------------------------------ Date: Fri, 1 Aug 1997 11:47:46 GMT From: "Psychedelic Goblin" <942777u@merkland.rgu.ac.uk> Subject: IN> BOOM! Explosives in IN BOOM! Explosives in In Nomine Most explosive devices must be thrown at the target (using the Throwing skill) or be set in a location as a booby-trap or demolition device. While largely cinematic they can still inflict considerable damage, and even if the effect on characters is minimal, the GM should always ensure there is a great deal of collateral damage to the surroundings. Common Explosives (Grenades, Sticks o' TNT, etc.) Damage 6D6 Every yard distance from the centre of the blast reduces the damage by 1D. Home-made Explosives (created with the Chemistry skill) Damage is a number of D6 equal to the Check Digit of the successful Chemistry roll. Every yard distance from the centre of the blast reduces the damage by 1D. Gimme Shelter The Protection Rating for cover indicates the number of dice damage the cover negates. For Example: Someone in a car would only take 4D6 damage if a grenade went off within 1 yard of them (assuming it wasn't in the car of course). A tank on the other hand (Protection 6) is all but invulnerable to basic explosives. Hit the Deck! Characters may 'Dodge' explosions by making standard Dodge rolls to dive to the ground. The Check Digit reduces the damage taken by 1D each. For Example: A character dives to the floor as a grenade goes off and makes their Dodge roll with a Check Digit of 5. This means they only take 1D6 damage from a few fragment Grenade launchers and Rocket-Propelled Grenades The above rules remain unchanged for using GLs and RPGs but attacks made with them use the Ranged Weapon skill instead. The only real benefit is increased range. Power Acc Range Shots Grenade Launcher/RPG * - 20 1 * Standard grenade (or incendiary grenade) damage. Ranged Explosives These devices are rocket launchers, anti-tank missiles and recoilless rifles, and as such their availability should be extremely tightly controlled. The effects below are only applied to vehicles and other objects. In keeping with the cinematic feel, characters caught in the blast radius of such a device only take damage as if it was a standard explosive device (6D6, minus 1D per yard). They use the Ranged Weapon skill. Power Acc Range Shots RL/LAW/Recoilless Rifle +6* - 20 1 * Damage vs. vehicles and other objects/obstacles is: (Check Digit + Power - Protection) x 15 Hits. For Example: Damocles the Diabolic fires his Law at an approaching small tank. He rolls Ranged Weapons, getting a successful Check Digit of 4. He adds the +6 for a total of 10. The GM subtracts the tank's Protection Rating (6) to give a total of 4. This is multiplied by 15, so the tank takes a whopping total of 60 Hits! It grinds to a halt, one track broken and a gaping hole in its side. Vehicle Dodging The GM may allow highly skilled characters driving appropriate vehicles to use their Driving/Piloting/Boating skill to try and manoeuvre a vehicle away from an explosion and thereby 'dodge' it. This would work exactly like other dodges, reducing the Power of the explosion. cheers! Psychedelic Goblin ------------------------------ Date: Fri, 01 Aug 1997 08:16:25 -0500 From: Nana Yaw Ofori Subject: IN> Night Music Nitpicks [Some Spoilers] Below there be Spoilers for Night Music. Depending on your GM, you may not want to read further. Spoiler Space. Well, I went down to my Local Gaming Store this afternoon and picked up Night Music, as I'm in one of my Impulse-Buying moods. Overall, I like the book. It's my first (ever!) Supplement for a non-GURPS RPG. I devoured it, and liked it alot. So I had to buy a new one, which I read. \|=) I liked that one too, though there are a few things that I'm going to nitpick on... First, the stuff I liked. Most of it. I was wondering how an Angel of Teenage Death would work out, and Druiel works pretty well. And Rusty, Rusty's just Pretty Damn Cool. As is Mulgrew, Demon Hunter. Laughed out loud. Austin looks like a nice place to visit, and a pretty good place to run a campaing. Enjoyed the descriptions of groups of Soldiers. Great stuff. Kudos, Mars Bars, and Snickers. And now, the Nitpicking. Mortals can never rid themselves of Discord? (p33) Corporeal Discords, I can understand. But he can't go to a Psychotherapist and work out his Fear(Darkness)/3 or Angry/2? Several places in the book, the term "Dissonance" is used where "Disturbance" should be: The Saints section: The Saintly Life: (p45-46) "Since saints can percieve the Symphony, they will quickly respond to dissonance in their areal since they do not cause dissonance themselves,..." Saints and Superiors Box, Saints of Dominc:(p46) "They respond to any dissonance they detect, and if it's an angel's fault, Dominic finds out right away." Saints of Michael (This one's iffy.) (p46) "Massive Bloodshed will ensue,... but no dissonance will be generated." The sample zombie character, p62. "Solon tried to avoid this dissonant outcome..." "The resulting dissonance brought celestials running." p99: The Old Guy. One of the Old Guy's Oaths is "Do not use combusition engines for transportation.", but in the "Where the hell is Tomas?" box (p119), he's described as "waiting in the car." Granted, he could have just shown up and gotten in the car, without traveling in it anywhere, or the car could be Electric, but it seems a little iffy to me. Like I said, I'm nitpicking. And does he really need to go to another Tether to work off Dissonance? One last thing. Wasn't there supposed to be something about Tethers in Night Music? = http://www.io.com/~beholder ===================== nofori@pop3.utoled.edu === Nana-Yaw "The Fish" Ofori, Freelance Soldier of Heck, presenty serving Monty, Lilim Captain of Media, the Demon of Game Shows. ===== ><{{"> ============ "Life's a Fish, then you Fry." ======= <"}}>< ====== ------------------------------ Date: Fri, 01 Aug 1997 08:58:47 -0400 From: John Maurer Subject: Re: IN> New Skills At 11:53 AM 8/1/97 GMT, Psychedelic Goblin wrote: >New Skills >Hypnotism (Will) Default:-5 >Given a short period of time you can place someone into a trance; >treating them for disorders, making them susceptible to commands, >drawing forth or concealing memories (including past lives), or >programming them to act in certain ways. The Check Digit determines >how powerful the hypnosis is, but unwilling subjects may make Will >roll contests to resist it. Wow! This is more than hypnosis. This is super-powered mind control. RL hypnosis works nothing like this. You CAN'T hypnotise an unwilling subject RL and rather than "drawing forth memories", people tend to make stuff up under hypnosis. I guess if you want a really cinematic campaign it is okay. (Movie hypnosis does these things regularly I guess) But it is nowhere close to reality. >Magician (Precision) Default:-4 >You're proficient in the magician's arts, using deft sleight of hand >to perform card tricks and other illusions, and planning and >performing greater deceptions with the use of mirrors, trapdoors, >hidden compartments etc. This skill doesn't cover Escapology, which >is the sole domain of the Escape skill, nor does it cover the skill >of Pick Pocketing. I do like this one. >Ventriloquism (Perception) Default:-5 >You can throw your voice, projecting speech, simple sounds or voices >so that they seem to come from a different location. The Check Digit >indicates how convincing the sound is and how far away it seems >to be (with the Check Digit x 3m being a good rule of thumb). Check Digit x **3m**?? That means on average you will throw your voice 10 YARDS! Thats pretty out there. Most ventriloquist dummies are not even a few feet away from the ventriloquist. Again, this may work in a cinematic campaign. Speaks "I believe we are on an irreversible trend toward more freedom and democracy - - but that could change." -- U.S. Vice President Dan Quayle, 5/22/89 ------------------------------ Date: Fri, 1 Aug 1997 09:31:08 -0400 (EDT) From: Kim Foster Subject: Re: IN> Andrealphus the Lover At 01:07 AM 8/1/97 -0400, you wrote: >>>>But, at the same time, he's the ultimate lover, too. Maybe he has a >really nice pad.<<< > > >Heh. I don't think so many people will find the idea of being Andre's lover >thrilling after reading "Night Music"... > Just my opinion, but his treatment of Lauren almost seemed a "special" case. It was mentioned that Andre's attentions leaned more toward the abusive with her. I got the impresssion (from pure speculation) that he treated her the way he did because he was close to her, which was mentioned somewhere as well. That is, to keep some distance and keep any warm or romantic feelings out of the sexual activities which would seem to be a part of serving the Word of Lust. Anyway, just rambling too early in the morning. What sick person put an "S" in lisp? ------------------------------ Date: Fri, 1 Aug 1997 10:33:50 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> New Skills > >Hypnotism (Will) Default:-5 > >Given a short period of time you can place someone into a trance; > >treating them for disorders, making them susceptible to commands, > >drawing forth or concealing memories (including past lives), or > >programming them to act in certain ways. The Check Digit determines > >how powerful the hypnosis is, but unwilling subjects may make Will > >roll contests to resist it. > > Wow! This is more than hypnosis. This is super-powered mind control. RL > hypnosis works nothing like this. You CAN'T hypnotise an unwilling subject > RL and rather than "drawing forth memories", people tend to make stuff up > under hypnosis. I guess if you want a really cinematic campaign it is okay. > (Movie hypnosis does these things regularly I guess) But it is nowhere close > to reality. I agree... and most people in In Nomine don't _have_ past lives. > >Magician (Precision) Default:-4 > > I do like this one. 'Magician' refers to a person, not a skill. Sleight of Hand or some other word would be better. > >Ventriloquism (Perception) Default:-5 > >You can throw your voice, projecting speech, simple sounds or voices > >so that they seem to come from a different location. The Check Digit > >indicates how convincing the sound is and how far away it seems > >to be (with the Check Digit x 3m being a good rule of thumb). > > Check Digit x **3m**?? That means on average you will throw your voice 10 > YARDS! Thats pretty out there. Most ventriloquist dummies are not even a > few feet away from the ventriloquist. Again, this may work in a cinematic > campaign. It could be changed as follows: you can throw your voice skill level feet and it takes a perception roll with a penalty equal to the check digit to discover the fraud. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Fri, 01 Aug 1997 09:45:43 -0500 From: Gorta the Dwarf from Under Valhalla Subject: IN> Ladislas Budnarzik in Night Music Isn't this character illegal? Mortals are supposed to have 2 corporeal forces. - -- Brandon Kaya gorta@io.com My Home Page: http://www.io.com/~gorta ------------------------------ Date: Fri, 1 Aug 1997 08:01:43 -0700 (PDT) From: nightgaunt@earthlink.net (Alexander Shearer) Subject: Re: IN> Why I didn't buy Night Music >This is one thing that has always confused me. I've seen this sentiment >before, but I've never understood it. If you don't want adventures, don't >want settings, then what would make you happy? What other things could be >written about in a RPG supplement that would have everything that you >would be looking for and nothing more? Obviously, I want settings. I didn't buy IN for the rules. But I don't want, or need, published adventures or a specific setting (Austin). Returning to my example of Vampire books - they had books for (IIRC) Chicago, Washington D.C., the New England area, L.A., Montreal and Vancouver. However, my two Chronicles were set in San Diego and Detroit. So...if they had bundled, say, a bunch of new rules for Ghouls in with Dark Colony: New England, that might have been a bit annoying. For an IN supplement, I'd prefer that the "meta" stuff be presented separately from the specific setting info and adventures. In the case of Night Music, "meta" would approximately cover the new info on Soldiers and the new stuff on Superiors. The "specifics" include the adventure and the setting of Austin. > >The reason why I ask this, is that i'm experiencing it with the new >Champions game. It seemed as if everyone was complaining that the 4th ed >Champions had too many rules, and not enough campaigning information. >Then, when the New Millenium came out (75% setting and adventure material, >by the way), it seemed as if everyone complained, "I can't use this >stuff!" I can't speak to that specifically, as I've never been a Champions player. I might, however, have preferred the older rules, depending. Is NM a specific setting, or general setting information? I wouldn't mind the latter... > >I guess you just can't please everyone. > Well, that's a given. I'm just wondering why things which seem to me [1] to be so disparate were packaged together. 1: IMHO, of course. Alexander Shearer nightgaunt@earthlink.net gaunt@uclink4.berkeley.edu ------------------------------ Date: Fri, 1 Aug 1997 11:36:21 -0400 (EDT) From: Calabim@aol.com Subject: Re: IN> Why I didn't buy Night Music In a message dated 97-08-01 03:34:19 EDT, you write: << 6. Given a consideration of points 2-5, the price /is/ too high at this point. It's not too high for a book of that size, but it's too high for the ~half (or a little more or less - feel free to pipe up) of the book that I'd use. >> Hmmm...you them know what you don't like, but you forgot the cardinal rule. Always let them know what you *would* like to see! - -Calabim@aol.com ------------------------------ Date: Fri, 1 Aug 1997 11:11:17 -0400 From: Adam Canning Subject: IN> Where does Lillith hold Dinner Parties From: Shadowcat >> > Ah, John, Lilith isn't supposed to *have* a domain, at least in Hell - -- > > the book says she didn't want one. > > Lowercase 'domain', not uppercase 'Principality'. (Nitpicking, > to be sure, but I have to save face somehow!) :) ;) :) Apartment? > Townhouse? Mansion? Okay, maybe not! What about a dormatory at a prestigeous school? (IOU anyone?) < " I have a small placeI got in a deal back in the 700's, I call it Asgard." Lillith Adam Canning Dahal@Compuserve.Com ------------------------------ Date: Fri, 01 Aug 1997 12:10:15 -0500 From: Earl Wajenberg Subject: Re: IN> New Skills John Karakash wrote: > 'Magician' refers to a person, not a skill. Sleight of > Hand or some other word would be better. How about "Prestidigitation"? Earl Wajenberg ------------------------------ End of in_nomine-digest V1 #271 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.