From owner-in_nomine-digest@lists.io.com Wed Aug 13 18:31:27 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id SAA17031 for ; Wed, 13 Aug 1997 18:31:26 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id QAA03510 for in_nomine-digest-outgoing; Wed, 13 Aug 1997 16:13:03 -0500 Date: Wed, 13 Aug 1997 16:13:03 -0500 Message-Id: <199708132113.QAA03510@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #290 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, August 13 1997 Volume 01 : Number 290 In this digest: Re: IN> Dominic Re: IN> Contributions and Point Awards Re: IN> Relic Weapons Re: IN> Geas and Dark Desire IN> Rewards and character improvement Re: IN> PERCEIVING CELESTIALS Re: IN> Requesting guidance on human use of Essence Re: IN> Relic Weapons Re: IN> Lilim Geases Re: IN> ascension Re: IN> Lilim Geases Re: IN> Zeal! Zeal! Re: IN> ascension IN> Immortal soldiers. Re: Privacy and plot ideas (Re: IN> Dominic is not a Bad Guy) Re: IN> Demon Prince IN> Heaven & Hell IN> Corporeal Vessels IN> Humans and Skills IN> Character points Re: IN> ascension Re: IN> Lilim Geases Re: IN> Demon Prince Re: IN> Geas and Dark Desire Superior Appearances (Re: IN> Dominic) ---------------------------------------------------------------------- Date: Wed, 13 Aug 1997 09:27:17 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Dominic On Aug 6, 1:51pm, Thomas Davidson wrote: > Subject: Re: IN> Dominic > On Wed, 6 Aug 1997, Adam Canning wrote: > > > > > >Gender isn't relevant in Heaven. When Dom is in celestial form, s/he is a > > six-eyes (Bal)Seraph. So the picture on p45, nice as it is, really isn't > > relevant to celestial forms. > > > > I don't imagine Dom wears a hooded cloak when he's in a male vessel, > > either. > > < > > > > [IN p114] countless eyes peering form under his robe. > > > > [IN p94] "In his celestial form, a Seraph resembles a winged, many-eyed > serpent." I have a strong suspicion that Superiors aren't bound by the normal appearance rules in the Celestial realm. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 09:41:34 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Contributions and Point Awards > My question is: How many points are typically given out after some good > natural stopping point, and how much should I hand out for going above and > beyond? I'm looking at a collection of the following: > > Diary entries > Short Fiction > Personal/Character Web Pages > Art or Art Collections > Etc. I'd say one point per game session. Honestly, it can get quite unbalancing since rewards typically hover around 2-3 points (in my campaign). Perhaps you should do it on the Amber model where you get a one time bonus, but you have to keep up the contribution from session to session. The main problem with the contribution system is that people feel obliged to do so to keep up with everyone else, hence the cap I give above. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 10:04:35 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Relic Weapons On Aug 7, 6:12am, Adam Canning wrote: > Subject: IN> Relic Weapons > Kingsley Lintz > > Well, there are a couple minor advantages, like the ability to > track it down if it gets lost (negligible at Level 1, admittedly) and, of > course, the eensy option of having a pistol in Celestial combat...< > > Isn't the tracking things down ability the special ability of Corporeal > Artifacts not Celestial ones? It works for all three types... Celestial artifacts are tracked using the CelForces of the owner, Corp artifacts with CorpForces, etc. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 10:16:42 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Geas and Dark Desire > A lilim uses her Servitor Attunement DARK DESIRE. - Now, this - for a given moment in time - affects a target with a deep desire. Should I, or should I not (as the GM) , allow GEAS to be used upon this desire? > > How deep Is the desire, and what level geas could be put upon it. I'd say just let the Lilim roll her resonance as usual and get the check digit from that. Upcoming rules allow for _obvious_ needs, so in that case the check digit of the victim's failed Will roll might be best. Hey, Elizabeth! What do think about this one? - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 09:36:56 -0400 From: "John Karakash - Lucent ASCC" Subject: IN> Rewards and character improvement > If the player collects character points, he may have a plan for these points. If I spurt rewards on them, which he has to pay off during the game - then they aren't going to BE "rewards". He MIGHT see it as a damned way of losing his already saved points. "Rewards", as a term, can be used two ways. One way is as a freebie from a Superior for a good job. The other way is when the player ponies up some saved xp's and is granted a Song/artifact/ resonance/etc as reward for long service. To avoid confusion, the second use is rarely employed. So Angel Bob has done a very good job on a mission and gets a servitor attunement as a 'reward'. At the same time, the players spends some earned experience and his Superior also gives him a few new Songs. This also brings up a play-balance point that I use in my campaign (non-canon!). If you want to get your tenth Force point or higher, you usually have to go through a Superior (at a cost of 10 cp's). If, on the other hand, you want to sneak in the back way by raising attributes high enough that you get the force point afterwards, you don't. (Cost of 12 points) Why would anyone want to do this? Well, this is mostly important for demons (and other servants of Hell) who don't want other demons knowing how powerful they are. This especially true for Soldiers who are inherently less tough than celestials and will die the Big Ugly Flaming Death when they get scragged. Demons have a bad habit of offing uppity Soldiers... - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 10:25:19 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> PERCEIVING CELESTIALS On Aug 10, 3:29am, Henry Leirvoll wrote: > Subject: IN> PERCEIVING CELESTIALS > > > > On perceiving celestials, views within "sight" rolls their perception PLUS the number of Celestial forces the seen being has. - This the book tells us. It's like having an elephant in your fridge. For one thing, it doesn't belong (this is implicit in the way the rules handle Disturbance) and secondly it's BIG! ;) The bigger the elephant, the more noticeable. Superiors have tricky ways of shielding their presence and do not have to follow the perception rules. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 10:12:24 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Requesting guidance on human use of Essence On Aug 7, 8:25pm, GR Cogman wrote: > Subject: IN> Requesting guidance on human use of Essence > I was trying to work out something relating to human use of Essence, > because it might come into an adventure seed I'm working on. > > In Night Music it says that 5-force-humans can't control their Essence > expenditure, and tend to blow it all at once, and this stops them being > Soldiers and learning Songs. Okay. > > What I am trying to work out is if a 5-force-human could put all his Essence > into one effort, if he were rote-following some song, and just copying the > tune/pattern and singing his heart out. Technically, they can't use Songs > directedly. I'm just wondering if they could be coached and shoved into > producing an undirected low-power Song this way. A Song is not a collection of sounds; it affects reality on a much more basic level than that (note that at high levels you don't have to make ANY sound to use a Song!) Songs are generally not 'taught', they are 'granted' to a being (usually by their Superior). The ability to grant Songs is a pretty powerful one in and of itself! If you absolutely must do this and you wish to stay canon (which you don't have to do, btw), let the affect come from an artifact that is specially designed to allow normal humans to invoke its Song. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 09:25:37 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Relic Weapons On Aug 6, 7:39am, Adam Canning wrote: > Subject: IN> Relic Weapons > > > Which writeup? Surely not the one on p.71 since I'm looking > right at it and it sure enough says _Power_. (second column, 5th line, > 1st word)< > > page 71 column 1 second sentance under holy or unholy bullets. Ouch! That's a pretty blatant mistake to make since it's on the Very Same Page! Errata, let's hear it for errata! Wheee! Some rulings on the Holy Pistol that you might not have known: Strictly the way the Un/Holy Pistol is written, it's not unbalancing, but when you start fudging things, it can get crazy. I've had someone suggest that if you made a .44 into a Holy Pistol, the damage would be [d6+4]*Level. Ouch! The essential difference between a Holy bullet and a standard one is the way it does damage. A .44 bullet does a more damage than other kinds primarily because it has more gunpowder, the materials it's made out of, etc. The Holy bullet does damage because there's a honkin' big Song powering it. So, if you want more damage, you can't put more gunpowder in there, you just have to get a bigger Song. You can't really change the materials since they were chosen for mystical potency rather than impact ratios. Some people might argue that the shape of the bullet makes a difference. Some people can also take a dive into the nearest lake. ;) On the other hand, Acc _is_ determined by the shape of the weapon and how finely it is made, so that's why a lot of Un/Holy Pistols are in the shape of derringers. Small, easy to conceal, and pretty accurate (though with a short range). - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 11:08:07 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Lilim Geases On Aug 12, 10:17pm, Michael Stanley wrote: > Subject: Re: IN> Lilim Geases > > John Karakash Wrote: > > > One note from On High: The official plural for 'Geas' > > is 'Geases' in In Nomine. > > Actually, it's Geasa according to the official In Nomine FAQ at the Steve > Jackson Games website. > > The page specifically says: > "What is the plural of 'Geas'? " > " > "Geasa. " Actually, I wrote that and I've heard from the uber-Superiors that Geases is the new official word. Sorry about that. The FAQ has been changed to reflect the new reality. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 11:11:17 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> ascension > but i've got another question for ya. imagine that. damn newbies. > it says, and i quote, "The character point cost of a corporeal > artifact is equal to it level as a Resource." later it says, and > i quote again, "The cost of a servant depends on his Resource > level ... and how powerful he is ... Multiply the servant's Class > by his level as a resource, and divide by 2, to get his character > point cost." > > after the first line i was thinking, okay, corp artifact/1 is 1, > corp artifact/2 is 2, etc. then i get to this thing about servants. > that means i can take a Class 6 servant as a level 1 resource and > pay 3 for it? ((6*1)/2) or are resource level and Class the same > value, so a Class/level 6 servant is ((6*6)/2) 18? Yup. The class of the servant determines the general power and effectiveness of the servant. The Level determines how much control the owner has. So that first servant would be powerful, but unruly. The second would powerful and fairly obedient! - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 11:06:35 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Lilim Geases > >>>> If a Need-Geas is invoked and > >resisted, *somebody* should take dissonance, or else Lilim would > >swap un-tested Need-Geasa all the time. (*Especially* if the > >dissonance for a resisted Geas vanished that way!)<<< > > > >I don't think swapping *away* a Geas you've already invoked, had resisted, > >and gained dissonance for would get rid of a Lilim's dissonance. > > Nah-nah-nah, not what I mean. If *nobody* got dissonance from invoking > an untested Geas they didn't need-fulfill, then they'd swap the > untested Geases all the time. Hem. Lemme do this in example. > > Lilim 1 fulfills Human A's Need. She now has the potential to invoke > a Geas on him. I call this an "untested Geas." > > Now, Lilim 1 needs a favor from Lilim 2, and offers this untested > Geas to sweeten the deal. Lilim 2 accepts, and heads off to Human A > to get a favor later. > > Human A resists. > > Here's where the "*somebody* takes the dissonance" has to come in. I think what David was saying (and what I agree with, if so), is that Lilim 2 now has the delightful opportunity to experience Dissonance for using the Geas on someone. If, instead, Lilim 1 had given the Geas to Calabim 1, he has no chance for Dissonance and probably is cursing out the Lilim for giving him a bum Geas when a lucky human makes their Will roll. ;) In my way of thinking, a traded Geas has _no_ connection to the original Lilim. (The same applies to a Geas embodied into an item.) Now Lilim specifically have a problem with someone resisting Geases and it causes them Dissonance. But this is not significantly different from other Dissonance-causing activities by other celestials. Mercurians can't harm humans, Malakim can't go against their oaths, Lilim can't let some pesky person resist a Geas. So when the Geas is passed to a non-Lilim, the situation where Dissonance can be generated is avoided much in the same way that a Mercurian could get someone else to do their killing for them. > "Hey, Joe Human, I'll trade you this untested Geas/3 for a little ol' > favor, right now..." It's not just "a way to avoid," it's license > to never suffer lashback dissonace again. *Trust* me; I'm playing > several of the little temptresses, I know what they'd do with that > kind of escape clause. };) What average person would ever agree to something like this? The only people who really understand such a trade are other Celestials, most ethereals and select mortals. And the Lilim has no way of _enforcing_ such a trade... it would have to be something immediate or she would just have to trust (ha!) the recipient of the Geas. You lose a lot of flexibility that way, which seems worth the trade, IMO. > Despite multiple *failed* invocations of a Geas, K.K. is dissonance > free. It was a little complicated, but her resonance is unimpaired > and the Servitors of the Game can't officially touch her. > > The dissonance has to hit someone, or a Lilim will never invoke a > Geas herself. Why in the name of little green apples would a Lilim _ever_ trade a favor away? They are asking for Dissonance out the wazoo. You can nearly guarantee that Lilim will randomly develop dissonance out of the blue if they do so. In fact, it would be likely that you could make a Lilim renegade by just collecting a few large Geases made by her against moderate-willed people and throwing a lot of dissonance at her all at once. (You can use the Geases one point at a time...) };) Then we wrap back around to making the invoker, of whatever stripe, take dissonance. I have an idea... why not make a non-Lilim immune to dissonance backlash, but make the favor less useful somehow... or come up with an alternate cost. For example a non-Lilim has to spend Essence on a failed invocation, or take damage (heh-heh-heh) or some other method. Perhaps we can make giving a Geas to a non-Lilim require an expenditure of energy (since the non-Lilim doesn't have quite the right 'soul' to accept it). This would stop easy gifts to trusted servants, but still allow Lilim to do the baseball-card thing. Hmmmm... I think I like this idea. One essence per level sounds reasonable. What do you think? - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 13 Aug 1997 17:49:56 -0500 (CDT) From: Shadowcat Subject: Re: IN> Zeal! Zeal! On Wed, 13 Aug 1997, Casca wrote: > new Servitor of Destiny wandering around in his library. Novalis, I am > certain, undergoes pregnancy (9 Forces...9 months?Hmm....); not only does > it fit with her fertility concept, I get the feeling she'd enjoy > maternity. :) I thought she found them under a cabbage leaf, and a stork brings Jodi's. ;-) Shadowcat ------------------------------ Date: Wed, 13 Aug 97 11:28 EDT From: Walter Milliken Subject: Re: IN> ascension >after the first line i was thinking, okay, corp artifact/1 is 1, >corp artifact/2 is 2, etc. then i get to this thing about servants. >that means i can take a Class 6 servant as a level 1 resource and >pay 3 for it? ((6*1)/2) Yep. Servants are the only two-parameter Resource that I can think of offhand, though -- all other Resources are like Artifacts, and simply cost *. > or are resource level and Class the same >value, so a Class/level 6 servant is ((6*6)/2) 18? No. Class of a Servant reflects its general power level, while Resource level of a Servant reflects its reliability (i.e., how likely the Servant is to obey you). So you can get a powerful Servant who rarely obeys you pretty cheap; ditto for a weak but obedient Servant; but a reliable, powerful Servant is quite expensive. - ---Walter ------------------------------ Date: Wed, 13 Aug 1997 08:39:38 -0700 From: Steven Feldon Subject: IN> Immortal soldiers. One of my soldier players noticed that if a Soldier spends one point on Corporeal Song of Entropy, he's immortal. Oh, sure, he can't control his age exactly, and he has to spend a few points of essence a year, but basically, if he wants to and doesn't get killed, he lives forever. Is this intentional? Is this a bug? steve ------------------------------ Date: Wed, 13 Aug 1997 12:02:00 -0400 (EDT) From: Thomas Davidson Subject: Re: Privacy and plot ideas (Re: IN> Dominic is not a Bad Guy) On Tue, 12 Aug 1997, Elizabeth McCoy wrote: > At 1:37 PM -0700 8/4/97, R. Coon wrote: > >On Mon, 4 Aug 1997, Andrew Getting wrote: > >>At 10:22 AM 8/3/97 -0400, in_nomine-l@lists.io.com wrote: > >>>At 01:27 AM 8/3/97 -0500, Andrew Getting wrote: > the "petty Dominic" or the "Balseraph Dominic." > At 1:08 PM -0400 8/5/97, David Edelstein wrote: > >>I really have to wonder, though: why are you (collectively, that > >>is) arguing over Dominic's true nature? [...] > > > >Intellectual stimulation, and because I hate seeing irrational assumptions > >go unchallenged. :) > > > >Of course Dominic might be as nasty and evil as some have suggested. Even > >the writers sometimes disagree about how a particular Superior should be > >presented. ( ;)) > > And some of this might spark plot ideas, and/or > solidify what the participants think of Dommie. I've already got > some plot-type notions forming in the back of my head... > Yeah, so did I. The plot can be summarized in four very scary words: "The Fall of Judgment"! Thomas Davidson tdavidso@suffolk.lib.ny.us - -------------------- Don't panic! I have a new .sig! - -------------------- Instruction Booklet for this message: STEP 1: Open mouth. STEP 2: Insert foot. STEP 3: Chew vigorously. STEP 4: Repeat as needed. ------------------------------ Date: Wed, 13 Aug 1997 08:32:35 -0700 (PDT) From: "R. Coon" Subject: Re: IN> Demon Prince On Wed, 13 Aug 1997, Hobbes wrote: > I had a buddy ask me where I thought a word bound demon > of Hatred would fall (Superior-wise). My first thought was; > "hmm, that's pretty general - lemme check". My best guess > would have been the Demon Prince of Factions, but I really > couldn't say. [snip] I'd go with your instinct. Hatred would be a negative relationship, so it would fit. Being tied to emotion, I'd guess the holder is a Habbalite. Of course, a Shedite might also have the right mentality for it. Rob ------------------------------ Date: Wed, 13 Aug 1997 13:13:16 -0400 From: Adam Canning Subject: IN> Heaven & Hell >From: "S. John Ross" Subject: IN> Heaven & Hell ********************************* Well, I've heard from a very reliable source that LA will be detailed in Heaven and Hell. ********************************* Somebody needs a more reliable source . . . To set the record straight, Heaven & Hell will be detailed in Heaven & Hell. Hope that doesn't count as a "spoiler" for anyone . . . ;) < A Very Reliable source:- I.e. Nybbas who is having problems remembering if LA is in Heaven , Earth or if he's just lost it some where in his Domain in Hell. Adam Canning Dahak@Compuserve.Com ------------------------------ Date: Wed, 13 Aug 1997 13:19:11 -0400 From: "Michael Stanley" Subject: IN> Corporeal Vessels I have a guestion regarding the death of a Celestial's Corporeal Vessel. When a Vessel is killed, and the Celestial form goes off to recover from Trauma, how does the angel/demon make a new Vessel once the Trauma is over? Does he automatically get a new one equivalent to the one he bought at character creation, or does he need to have some points saved up to buy a new one fresh? If it's the latter, what happens if he doesn't have enough points on hand? In the story "A Bright Dream," there's mention of the Cherub making a new vessel once he regains enough essence. I have found nothing in the book to suggest Essence has anything to do with Vessels, am I overlooking something? Thanks in advance. - -Michael Stanley- stanman@netset.com ------------------------------ Date: Wed, 13 Aug 1997 13:09:52 -0400 (EDT) From: "Emily K. Dresner" Subject: IN> Humans and Skills This comes from one of my players, and I couldn't adequately answer this question: You know. Something has been bothering me about skills. Has there been any discussion of them on the mailing list? It seems like skills are unnaturally difficult. How much study is a point of skill supposed to equate to? Here's what I'm talking about: In order to succeed more often the you fail you must have at least a 7 skill. Let us assume an average human stat level of 3. This would mean 4 levels of skill would be required just to reach the 50%+ success threshold. May I add that no one in their right mind would trust a professional who succeeded only slightly less than half the time. Add to this the fact that minor successes (check digit of 1 or 2) often lead to weak results and you can see that the professionals (doctors, lawyers, plumbers, pilots, etc) that we interact with on a daily basis would have to have much higher skills. Someone with a 10 skill would still fail 8 1/3% of the time and someone with a 3 stat could NEVER achieve that much skill! (6 levels of skill max) It looks to me like skills are just too hard for humans to use effectively. Emily K. Dresner, M.S.Eng. Computer Systems Consultant III Medical Center Information Technology Desktop Applications Team Current Quote: "There must be some way out of here," said the Joker to the Thief. "There's too much confusion, I can't get no relief." ------------------------------ Date: Wed, 13 Aug 1997 13:13:09 -0400 From: Adam Canning Subject: IN> Character points "delicious antique whore - succubus@nightly.com" >i'm confused about where your character points (cps) go when you create a character.stop me when i mess up. < Starting Character Generation Notes Celestials Have 9 Forces at least one of each Soldiers and Mummies have 6 Forces at least 1 of each and at least 2 Corporeal Saints and Experienced Follower Soldiers and Mummies have 7 forces at least 1 of each and at least 2 Corporeal Remenants have 5 forces none of which may be Celestial Mundane Humans, Superior Humans and Vampires have 5 forces at least 1 of each type. Follower Relievers, Imps, Gremlins, and Animals have 4 forces Zombis have 4 forces none of which can be celestial, 1 of which must be corporeal. Characters have 4 times as many points as the appropriate force to distribute between the two characteristics based on that force. Humans and Soldiers may have no characteristic above 10 Characters have 4 times as many charater points to spend as they have forces. Superior Human servants have an additional 20 so Celestials have 36 cp Experienced Soldiers, Saints and Mummies have 28 cp Superior Mundane Humans have 40 cp Remenants, Mundane humans and vampires have 20 cp Relievers, Imps, Gremlins, Animals and Zombis have 16 cp Humans, Soldiers,Mummies, Vampires, Zombis and Animals need no role and have status 1 for free. Humans, Soldiers and Animals cannot buy vessel levels.. Celestials Start with their Quoir/Band attunements for free. Additional Choir band attrunments other than Balseraph of Kronos can be bought for 5 cp [so long as they do not require the use of a choirs resonance.] Saints start with a superior attunement and a vessel equal to their corporeal forces for free. Zombis start with a Numeous corpus equal to there corporeal forces and a level 3 need Vampires have 10 points of songs por attunements suitable to thier Superior or Saminga, Vulnerability/3 [Sunlight] and a Need/ 3 Mummies have 10 points of songs por attunements suitable to thier Superior or Saminga, Malakim must take 4 oaths: Suffer not evil to live, Never surrender to Hell and two of their choice. Cabalim have 1 discord of a level equal to there forces of that type Free Lilim have 9 Geas/3 to Lilith Kyriotates of Lawrence have a vessel equal to their corporeal forces and role equal to their etherial forces for free. Lilim serving Nybbas Have a role with level and stutus equal to their corporeal forces for free.. Lilim serving Saminga have an undead servant worth 3 times ther celestial forces for free. Lilim serving Fluerity gain the Distinction Knight of Addicts Celestial Servitors of Asmodeus have 12 character potints for role or appropriate skills. Celestial Servitors of Nybass have a servant woth cp equal to twice their Celestial forces. Celestial servants of Litheroy may not have roles. Vapula has no Calabim serving him. All character start with a free level 3 in one language. Cp Costs An aditional rite for a Mummy or Vampire - 3 Per Level of Toughness for Humans, Soldiers and Animals : 4 Celestials can buyAdditional Choir band attrunments other than Balseraph of Kronos for 5 cp [so long as they do not require the use of a choirs resonance.] Vessels Per level of vessel for Celestials, saints and undead:- 3 Per level of Charisma [plus or minus]: 2 A Role: Half the level of the role times its status [round up fractions] Songs Per lkevel of a song : 1 [Note Humans, Soldiers and Zombis may only use corporeal songs.] Artifacts Per level of Corporeal Artifact:1 Per level of Etherial Artifact [Talisman]: 2 Holy or Unholy Bullet : 1 Per level of Holy or Unholy Gun : 6 Per level of Celestial artifact enables a song to be used [Relic]:3 Per level of Celestial artifact which stores essence to use with a built in song:5 Per level of Celestial artifact which stores essence: and a song, but the essence can be freely used. 6 Per level of Celestial artifact which stores essence[Relinquary]:3 Artifact can only be used by servant: +3 Artifact can only be used by an angel: +4 Artifact can only be used by an demon +4 Artifact requires incantation:+1 Artifact requires 5 minute incantation: -2 Artifact can only be used by owner:+3 Artifact can be hidden easily: +3 Artifact can be worn leaving users hands free: +2 Skills Per level: 1 Servant Half the level of the servant times the class of the servant[round up fractions] Class 1 Zombi or animal Class 2 Reliever, imp or gremlin Class 3 Familiar or 4 Force human Class 4 Human or Vampire Class 5 Superior Human, Soldier or Mummy Class 6 Soldier or Mummy with 7 Forces Discord Gain 3 cp per level of discord taken. After the Start of Play the following may also be bought Characteristic points cost 3 An additional Forec complete with the associated 4 characteristic points costs 10 This does not give you 4 more cp. Some resources may not be availabel after character creation. As far as I can tell that is all the options. but I'm sure thers's att least 1 I've missed. Adam Canning Dahak@Compuserve.Com If God created the Heavens and the Earth in seven days and a single day is as Ten thousand years does that mean God took Seventy thousand yaers to create the earth. ------------------------------ Date: Wed, 13 Aug 1997 12:37:55 -0400 From: "Michael Stanley" Subject: Re: IN> ascension > On Wednesday, August 13, 1997, at 9:14 AM > d.licious antique whore wrote: > > greetings all. this is my first official post to the mailing list. Welcome. > > that means i can take a Class 6 servant as a level 1 resource and > pay 3 for it? ((6*1)/2) or are resource level and Class the same > value, so a Class/level 6 servant is ((6*6)/2) 18? No, they're different. A description of Class levels can be found in the first column on page 45 of the main rulebook. Your first example above is correct. You take class 6, multiply it by a Resource level of 1, then divide be 2 and round up. So yes, your Servant would cost 3 Character Points in this example. > thanks again. No problem. L8R, - -Michael Stanley- stanman@netset.com ------------------------------ Date: Wed, 13 Aug 1997 12:35:37 -0400 From: Elizabeth McCoy Subject: Re: IN> Lilim Geases At 10:17 PM -0400 8/12/97, Michael Stanley wrote: >> John Karakash Wrote: > >> One note from On High: The official plural for 'Geas' >> is 'Geases' in In Nomine. > >Actually, it's Geasa according to the official In Nomine FAQ at the Steve >Jackson Games website. It has been changed. Karakash is the keeper of the FAQ, and he is going to change it to match what the Almighty says shall be the official plural now. Who is the almighty? http://www.io.com/~sj/ may provide some clues. But I'm probably going to keep typing Geasa myself, just 'cause I'm in the habit and I think it sounds cooler when spoken out-loud. You just won't see Geasa in anything official anymore. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 13 Aug 1997 15:00:28 -0400 () From: Greg Littmann Subject: Re: IN> Demon Prince On Wed, 13 Aug 1997, Hobbes wrote: > Hi all, > I had a buddy ask me where I thought a word bound demon > of Hatred would fall (Superior-wise). Personally, given that hatred is the most evil thing there is, I would leave the word to Lucifer himself or just not give it to anyone at all. Its too close to having a Demon of Evil. ------------------------------ Date: Wed, 13 Aug 1997 13:01:10 -0400 From: Elizabeth McCoy Subject: Re: IN> Geas and Dark Desire At 10:16 AM -0400 8/13/97, John Karakash - Lucent ASCC wrote: >> A lilim uses her Servitor Attunement DARK DESIRE. - Now, this - for a given >moment in time - affects a target with a deep desire. Should I, or should I not >(as the GM) , allow GEAS to be used upon this desire? >> >> How deep Is the desire, and what level geas could be put upon it. > > I'd say just let the Lilim roll her resonance as usual >and get the check digit from that. Upcoming rules allow for >_obvious_ needs, so in that case the check digit of the victim's >failed Will roll might be best. > Hey, Elizabeth! What do think about this one? The above sounds simplest to me, aye. If the GM wanted to go through the hassle, he could, of course, assign a "level" to the desire pertaining to how hard it would be to fulfill *for the person suffering it*. Perhaps equate it to how long the Dark Desire would be in effect? That would generally make it worth a day-Geas (7-12 hours or so). And then there's what level a Discord gets -- like Lust, say. (House-rule for our GM: I got a CD of 5, looking for "needs relating to [my character], I think it was. The GM decided that I'd picked up on the NPC's Lust Discord, and the level of the Geas would map to how long my character wished to cater to that Discord. Since she was Geas-bound to be working with this annoying person for a month anyway... *) (* There's gonna be one surprised Habbalite of Fate someday, when Lilith walks up with a previously-untested Geas/4 and asks for a favor... ) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 13 Aug 1997 12:31:06 -0400 From: Elizabeth McCoy Subject: Superior Appearances (Re: IN> Dominic) At 9:27 AM -0400 8/13/97, John Karakash - Lucent ASCC wrote: >On Aug 6, 1:51pm, Thomas Davidson wrote: >> On Wed, 6 Aug 1997, Adam Canning wrote: >> >>>>Gender isn't relevant in Heaven. When Dom is in celestial form, s/he is a >>>>six-eyes (Bal)Seraph. So the picture on p45, nice as it is, really isn't >>>>relevant to celestial forms. >>>>I don't imagine Dom wears a hooded cloak when he's in a male vessel, >>>>either. >>> >>>[IN p114] countless eyes peering form under his robe. >> >>[IN p94] "In his celestial form, a Seraph resembles a winged, many-eyed >>serpent." > > I have a strong suspicion that Superiors aren't bound by >the normal appearance rules in the Celestial realm. I've always figured that they look like both their "human" and non-human forms. At once. (It's just harder to tell with Dommie, because of the cloak.) So you see Gabriel, and she is at once whichever of her vessels she prefers *and* a firey wheel; Michael is both a many-eyed winged serpent *and* the tough-guy human warrior. Jean is at once a bald, impassive Elohite and a crusty old engineer. Novalis is both a hippy earth mother and a giant hummingbird (or ladybug or something). Jordi might appear as only a Kyrio, but probably one with animal eyes, beaks, wings, etc., predominating. Only Malakim and Mercurians are likely to look much like their "standard" vessels, with the addition of wings (black or white, depending). I've figured that a Prince, however, can look like whatever s/he wants to -- you know you're in *real* trouble when Asmodeus shifts from his human(oid) form to the writhing, ichor-dripping black draconic mess of his Djinn-form... Heaven is insistant on Truth; Hell accepts lies. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ End of in_nomine-digest V1 #290 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.