From owner-in_nomine-digest@lists.io.com Wed Aug 20 00:05:34 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id AAA14528 for ; Wed, 20 Aug 1997 00:05:33 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id KAA10370 for in_nomine-digest-outgoing; Tue, 19 Aug 1997 10:30:55 -0500 Date: Tue, 19 Aug 1997 10:30:55 -0500 Message-Id: <199708191530.KAA10370@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #300 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, August 19 1997 Volume 01 : Number 300 In this digest: IN> Non-canon character creation options for Angels Re: IN> A silly Ofanim of Jean Trick Re: IN> Words for Destiny Re: IN> In Nomine Pbem: Fade to Gray Re: IN> Words of God and Satan Re: IN> Words for Destiny Re: IN> Words for Destiny Re: IN> Fluff (Superiors' Appearance) Re: Celestials and Computers (Re: IN> Humans and Skills) Re: IN> How do you say...? IN> Yves pushing adult videos? (was: Fluff) Re: IN>Kyriotates in Humans, Vessel=? Re: IN> Words for Destiny Re: IN> Large Weapons Re: IN> 4 dimensional Symphony IN> Why Lilim are not running everything, either... Re: IN> Night Music - Comments and hopes Re: IN> Requesting guidance on human use of Essence Re: IN>Kyriotates in Humans, Vessel=? IN> in_nomine-digest V1 #299 -Reply Re: IN> In Nomine font IN> Lilim Geases Re: IN>Kyriotates in Humans, Vessel=? Re: IN>Kyriotates in Humans, Vessel=? Re: IN> 4 dimensional Symphony Re: IN> Fluff (Superiors' Appearance) Re: IN> 4 dimensional Symphony ---------------------------------------------------------------------- Date: Mon, 18 Aug 1997 11:41:49 -0400 From: "John Karakash - Lucent ASCC" Subject: IN> Non-canon character creation options for Angels Here's some ideas that have been floating around my head that can add interest to a character background. They are designed to not be unbalancing, but you know how these things go! ;) Typical: Angel was created by a superior or a group of other angels and a superior. Starts with standard package of angelic knowledge and skills and a passing acquaintance with earth. Former grunt: Worked the way up from a reliever and has a different slant on things than most angels. Typically is not quite as clued-in about celestial happenings (unless that was their primary duty location) but has detailed knowledge about the ethereal or corporeal locations where they served Heaven. Demoted: Formerly more powerful (possibly MUCH more powerful) but has been reduced. Perhaps the angel didn't support their Word well enough and so lost it. Maybe they got into a really tough celestial battle and lost a lot of forces. Give these angels a few friends AND enemies they gained during their glory years (an equal number of each). Sometimes it can be helpful, though galling, to call in an old friend or favor. Of course, it can be deadly to meet up with an old foe that hasn't hit hard times! Aged: For some reason, this angel was around a _long_ time ago, but still only has nine forces. A good way this may have come about is that they have been in Trauma for a very long time... perhaps they were injured during the first Fall! They are completely clueless about both the Corporeal realm and the current state of heavenly politics. On the other hand, at the GM's discretion, they could have important information because 'they were there'. You get a different perspective on things when a PC remembers that the bloodthirsty demon facing him used to love playing the flute to greet the dawn each day. Redeemed: As a former demon, there are many possible storylines here. Was the new angel born a demon or did they Fall? Who was their demonic Superior? How did they get free? An angel of this type can expect to be on the hit list of their former Superior, his/her minions and probably Asmodeus as well. Dominic, for good measure, probably keeps one of his many eyes on the angel as well. As a bonus, though, the GM can give information to the player on the current status of Hell, some info on various specific demons and they can also understand the demonic tongue. Recovered: The life of a Remnant is, well, hellish. Cut off from the glory of the Symphony, stumbling through a blind psuedo-life yet knowing, somehow, that there was something more, something special, that has been lost. Most Remnants are never found and most of those are unsaveable. As one of the lucky ones, recovered angels are very leery about ever becoming one of the half-alive every again. Some will be very defensive in their tactics while others will be gung-ho so at least if they die, they will be _dead_. The character has a Vessel/1 and a low level role for free. But while using that vessel, they cannot sense the Symphony and there is always the feeling of panic that they may get trapped again. GMs shouldn't give the freebies for this character type for players who can't roleplay the paranoia/haunted nature of this type. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 18 Aug 1997 10:43:16 From: Jeff Miller Subject: Re: IN> A silly Ofanim of Jean Trick At 06:59 AM 8/16/97 -0400, you wrote: > >When running Feast of Blades recently as a pick up game the parties ofanim >of Jean decided to dial his friend on the motorway from the airport on his >mobile phone and use his choir attunement to flash from one phone to the >other. [Totally destroying both of course and wrecking a 5 series BMW's >interior in the process.] Stricktly by the rules of course it probably >shouldn't work by mobile phone, even if it does by land line, however since >we were pressed for time I haddescribed the attunement as being like >Crowleys Telephone trick in Good Omen's so I let it pass. The expressions >on the other players faces however were priceless, especially the servitor >of jean whose stolen car got trashed. > >What do people think is it to unbbalancing an extension of the ability to >let the electrical body they create be transformed like other electrical >signalss into radio waves or not? > I see it as a natural expansion of Jean's power as the technological aspects of his Word gain power. However, I would put some limits on it. Like it has to be a 1 to 1 connection not radio broadcast for general reception (except mayby for Kys). That would be a little bit too much power. Unless, you have the Ofanite pick a direction and it arrives at the nearest receiver in that direction.... Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Mon, 18 Aug 1997 22:22:23 +0100 From: Sam Kington Subject: Re: IN> Words for Destiny Emily K. Dresner wrote: > I'm planning for my next session, and I'm suddenly in need of a good solid > NPC. But I cannot figure out good words for angels of destiny for the > life of me. Hmmm. How about the Angel of Second Chances (anyone who saw the Hudsucker Proxy will know what I'm talking about), or the Demon of Downsizing (poor sap loses his job, goes mad, blows up a building / opens fire in a supermarket and gets gunned down by the police). Actually, make that the Demon of Human Resources ;-). Sam - -- There are *my* opinions, dammit, and let no-one say otherwise. Home page: http://www.illuminated.co.uk/ INWO Homebrew: http://www.illuminated.co.uk/cgi/illuminati Oregano, n.: The ancient Italian art of pizza folding. ------------------------------ Date: Mon, 18 Aug 1997 15:56:14 From: Jeff Miller Subject: Re: IN> In Nomine Pbem: Fade to Gray At 10:32 AM 8/16/97 +1000, you wrote: > >Fade to Gray > [intro snipped] >I also would be happy to include anyone who wanted as a lurker (reader), to >receive all pertinent posts of the game. > I don't have enough time to write up character turns but I'd love to see what you have on your mind for this campaign. So please include me as a lurker. Thanks, Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Mon, 18 Aug 1997 17:06:09 From: Jeff Miller Subject: Re: IN> Words of God and Satan At 11:25 PM 8/15/97 +0200, you wrote: >At 12:53 15/08/97 -0500, you wrote: >> >>Date: Fri, 15 Aug 1997 09:13:30 -0500 >>From: Earl Wajenberg >> >> >>If God has a Word at all, "To Be" would be it, I agree. >> > >That sounds rather similar to 'Creation' to me. Amusingly, 'Eli' translates >as 'My God' > Oh, my! Wouldn't *that* put Dominic's knickers in a twist.... It would indicate a bit of a sense of humor on the Creator's part too. Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Mon, 18 Aug 1997 19:30:21 -0400 From: Elizabeth McCoy Subject: Re: IN> Words for Destiny At 10:56 AM -0400 8/18/97, Emily K. Dresner wrote: >I'm planning for my next session, and I'm suddenly in need of a good solid >NPC. But I cannot figure out good words for angels of destiny for the >life of me. > >Angels\Demons of Corruption, yes. Destiny, no. :) Got some Servitors of Destiny at http://www.sjgames.com/in-nomine/articles/INChar/Angels/Angels.html if you haven't seen that yet. (And more Mercurians of Creation than you can shake a stick at! Yeesh!) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 19 Aug 1997 08:29:06 +0900 From: Dave Conrad Subject: Re: IN> Words for Destiny Emily K. Dresner wrote: > > Hallo - > > I'm planning for my next session, and I'm suddenly in need of a good solid > NPC. But I cannot figure out good words for angels of destiny for the > life of me. > Love At First Sight Inspiration Foresight Education Good Luck Synchronicity Diligence Courage Perserverance Faith Some of these words may be in contention. Servitors of Michael and Laurence probably want Courage, too. All of these are traits which might help someone achieve their destiny, so I think they are all appropriate for Yves. YMMV - -- Dave C. iN*T*x "To break the rules is to break the spell" - C. Lasch ------------------------------ Date: Mon, 18 Aug 1997 19:49:18 -0400 From: Elizabeth McCoy Subject: Re: IN> Fluff (Superiors' Appearance) At 4:22 AM -0400 8/18/97, Thomas Davidson wrote: >On Sat, 16 Aug 1997 dwood@skipjack.bluecrab.org wrote: >> Previously, from the desktop of Tapio Erola... >> >> I'm also planning on having Yves meet one of the PCs in a Blockbuster >> Video. At one point, he'll see two men in the adult video section, >> nonchalantly pick out a video, and hand it to one of the men. Take my >> word for it, the scene takes on a rather surreal turn after that... > >Hmm.... I wonder--what do you have in mind? How can it get any more >surreal than Yves giving a couple of men an adult video? I mean, the >tapes he's giving them are tools of Andrealphus... Not necessarily, you know -- there's smut and there's smut. Eli likes caring smut, at least in our games. The XXXenophile Card Game, for instance... And the comics, of course. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 18 Aug 1997 10:51:52 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: Celestials and Computers (Re: IN> Humans and Skills) On Aug 18, 10:05am, Tapio Erola wrote: > Subject: Re: Celestials and Computers (Re: IN> Humans and Skills) > > I'd say it does save state, right in the angel itself, I'd call that > > part of the attunement. The angel doesn't have to waste time booting up > > the machine, it appears right and ready, all booted up in Divine-DOS 1.0 > > No way. Heavenly machine would _NEVER_ operate on _any_ kind of DOS. > That software comes directly from Vapula. > > Divine computers run UNIX. (Probably Jean or Yves deemed that time was > right and gave a sample to certain finnish hacker... :) Y'know... I think Jean must have a tether somewhere in Bell Labs. Look at the cool stuff that has come out of there... Unix and C to name only two. Of course, since I work for a division of Lucent/Bell Labs, I'm pretty sure we are on the side of angels! ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 18 Aug 1997 15:48:33 From: Jeff Miller Subject: Re: IN> How do you say...? At 07:15 AM 8/18/97 -0700, you wrote: >>Hmm. My thoughts on pronunciation (take as you will.) > > This thread is making me feel like some kind of linguistic mutant. >Here's how I was saying these... Nope, that's pretty much how I pronounce the things. Maybe it's a California thing. >> >>Jean (shawn) Gene (just like that - crass, eh?) >>Lilim (lil-EEM) Li-lim (both soft sounds, like the "i" in "kick") >>Kyriotate (keer-yo-TAH-tay) Keer-ee-oh-tate (all the vowels hard except the >final silent e, pretty much) I tend to use KI-ree-oh-tate (with a long I) >>Baal (bah'l -- like bah humbug with a final 'l') Same here. I use a slighly different inflection: Ba'al >>Yves (Eve. Pun at your own risk) Yu-vess (but I know that seems clumsy) I-vs (again long I) >>Eli (ay-LEE) Hmmm. EE-lie. Like the name. >>Belial (beh-LYLE) Same here. > Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Mon, 18 Aug 97 19:31:13 -0400 From: dwood@skipjack.bluecrab.org Subject: IN> Yves pushing adult videos? (was: Fluff) Previously, from the desktop of Nathaniel Eliot... >> I'm also planning on having Yves meet one of the PCs in a Blockbuster >> Video. At one point, he'll see two men in the adult video section, >> nonchalantly pick out a video, and hand it to one of the men. Take my >> word for it, the scene takes on a rather surreal turn after that... > >Okay, dish. I like things like this - twisted, surreal ideas tend to >breed in my mind... Because I'm not one to refuse a request, and because I like the sound of my own voice, here's the way that particular superior-servitor briefing breaks down: The character (Gwydionrodh, a Seraph) will be walking, driving, or riding by when he passes a video store. Inside, looking at some of the titles in the childrens' section and shaking his head will be Yves. Most archangels will change their form and dress however they have to in order to fit a scene, but for some reason, Yves always appears exactly the same, whether in Heaven or on Earth -- another element of mystique in my campaign. He'll be talking for a moment or two about a particular upcoming evil (read: hook into a scenario down the road; I haven't decided what yet. That's the problem with unformatted encounters) when he sees two young men in the adult video alcove. He'll stop describing the evil, consider them for a moment, then quietly walk up, pick a box off a nearby shelf, and stick it in the hand of one of the men. He won't look at Yves, he'll be more surprised by the sudden appearance of the box. And upon looking closely at the box, he says "Oh my God, it's Sheila!" Well, Yves goes back to describing the evil and generally what sort of things Gwydionrodh should be prepared for. However, in the background, the other guy has noticed, says something about "Whoa, dude! Your fiancee is a porn queen?!" A few more guys will come in and start whooping and hollering over the box. There will be an exchange of words in which the groom-to-be asks them to try to calm down and kill the 'carnivore mood' they've gotten whipped up into. And all the while, Yves is droning on and more or less demanding Gwydionrodh's attention. Finally near the end, when he finishes and the player's curiosity is now burning a hole in his pocket, he'll probably ask. Even if he doesn't, Yves will go ahead and explain: "That video was her only adult feature, and she's quite ashamed of it. Had it come up after the wedding, it would have killed their relationship early on. Now, however, he goes in with full knowledge, and is willing to help her deal with her pain over a bad decision. And you can only imagine what it'll do for their lovemaking. I may have ruined an incredible bachelor party, but that simple act has extended their marriage twelve years at least." The scene does little but frame an encounter and plumb the murky depths of Yves' mind, but those it does in spades. Yves, Blandine, and perhaps Dominic are probably the most cryptic, misunderstandable characters in my campaign, and two of them are superiors of two of the PCs. >> ...or is my campaign starting to sound more and more beyond the pale >> every time I post? > >It's a Good thing, trust me. Then I've come to the right place. >Nathaniel Eliot >temujin9@ix.netcom.com >I have returned from Pennsic - sorry for the delay in replies. I remember almost getting involved once with the SCA myself... - -David http://www.bluecrab.org/members/dwood/ How do you know when your son's been driving your car? The radio is tuned to a hard rock station... WAY TOO LOUD. How do you know when your father's been driving your car? The radio is tuned to a gospel station... WAY TOO LOUD. ------------------------------ Date: Tue, 19 Aug 1997 00:33:02 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN>Kyriotates in Humans, Vessel=? On Fri, 15 Aug 1997 09:00:19 -0400, "John Karakash - Lucent ASCC" wrote: >... Adding Toughness >to Strength to determine the point seemed a little weak, but >having a formula similar to [Toughness level + 1] times Strength >has the possibility of being ridiculous. It just occurred to me that Jeff's original question about body for possessed hosts hasn't really been answered. In the original IN rules, mortals were given "vessels" equivalent to their corporeal forces, so the body for a possessed host seemed to be fairly straightforward: possessor's strength x (possessor's corporeal forces + host's vessel a.k.a corporeal forces). But now mortals definitively do not have vessels and do have this new Toughness attribute; so now the old body formula is completely inadequate. Based on some discussions on list, I can think of three likely formulae for the body of a possessed host: 1. Possessor's strength x possessor's corporeal forces (matches the host vessel of zero idea) 2. Possessor's strength x possessor's corporeal forces + host's Toughness (matches John K.'s ruling for death at negative body + Toughness) 3. Possessor's strength x (possessor's corporeal forces + host's Toughness) (matches the idea that Toughness is close to an added vessel level) ------------------------------ Date: Mon, 18 Aug 1997 16:55:38 From: Jeff Miller Subject: Re: IN> Words for Destiny At 10:56 AM 8/18/97 -0400, you wrote: > >Hallo - > >I'm planning for my next session, and I'm suddenly in need of a good solid >NPC. But I cannot figure out good words for angels of destiny for the >life of me. > >Angels\Demons of Corruption, yes. Destiny, no. :) > Lessee, off the top of my head: Catcher in the Rye (sorry, had to) -- Cherub -- Keeping children from starting on the road to their Fates. Hope -- Probably Mercurian though could be Saraphim. This one's a big one, maybe on the way to becoming an AA herself. Stweards (there's a better word but I can't remember it) -- Concerned with those who's Destinies are to aid someone with an even greater destiny. Heroes -- Malakim -- Concerned with those who's Destiny is to oppose someone who is achieving his Fate. Butterflies -- Kyriotate -- sometimes the smallest nudge can have a big effect. Perversety (*not* perversion) -- Could've been one of Eli's. Concerned with those breaking the norm to achieve their Destinies. Jeff Miller Program Director/Webmaster for Agamemcon II Burbank Airport Hilton -- May 22-24, 1998 Contact Info: 24161-H Hollyoak (714)643-8352 Laguna Hills, CA 92656 www.primenet.com/~shadocat/agamemcon.html ------------------------------ Date: Mon, 18 Aug 1997 23:36:52 -0400 From: Michael Stanley Subject: Re: IN> Large Weapons At 09:44 AM 8/18/97 -0400, John Karakash wrote: > Large weapons should specify the type of weapon, >_unless_ your GM chooses to lump all large weaspons together, >all small weapons, etc. (this is pretty much what I do in >my campaign...) Well, I'm the GM, but I wanted to see what the canon answer was before telling the Servitor of War in my group if he'd need a seperate skill for his battle axe:). Thanks for your time. L8R, - -Michael Stanley- stanman@netset.com ------------------------------ Date: Mon, 18 Aug 1997 22:33:05 -0500 (CDT) From: Cerebus23 Subject: Re: IN> 4 dimensional Symphony On Mon, 18 Aug 1997, Highway Star wrote: > Now it seems to me that since the Symphony *is* the Universe (as I read > it), then it extends through all of the Universes dimensions - 3 spatial, > plus time. > > Which makes me wonder (also due to the point that God is omnipotent): can > Angels or Demons be sent through time by God or Lucifer, or perhaps even by > Yves or Kronos? Even if one could travel back in time, and changes were made, the time traveler would return to his own time finding everything exactly as he left it. Time is best described the rings made on the surface of water into which a pebble has been dropped. The innermost circles never catch up with any of the others. To see the future that your changes would have wrought would require you to stay in the "past" and wait for the effects. Considering this, should you be sent into the future, who is to say that the future in question is -your- future? One could argue that God would know, but why would God send someone who is practically immortal into a future whose outcome He already knows? Although I would almost like to see some of the crossovers mentioned (I think an In Nomine/Shadowrun crossover would be interesting just for the religious arguement alone!), I don't think time travel is realistically a viable option. ;) ------------------------------ Date: Mon, 18 Aug 1997 19:21:18 -0400 From: Elizabeth McCoy Subject: IN> Why Lilim are not running everything, either... Why Lilim are not pampered pets =============================== "Right, so you know that Mom doesn't like it when her kids -- that's us, the Free Daughters -- are abused. But that doesn't mean we can get away with whatever we want. There's plenty of times Mom won't step in, even if you offer her stuff. "Now, the first thing you gotta know, is that if you pledge yourself to a Prince, you're on your own. You renounce Freedom for some other Word, and you've made your choice. Your Prince will protect you, and you answer to him if you screw up. 'Thy breath, thy life, thy self to his service, thy Heart within his hands,' and all that. What he wants to do to you is between you and him. If you don't like it... Well, if you run, you might be able to buy a little help. If she's in a good mood, and you've got something to offer. "Secondly, if you're bound to act as a Servitor to someone for the duration of a Geas, you're a Servitor. This means if you screw up, he gets to punish you for it. Most of 'em will leave you alive -- we're smart, we won't pledge to somebody who over-reacts -- but they'll think pretty little of slapping some nasty Discord on you. Like Aura. And then you're stuck pledging Geases to get Mom or someone to strip it off you again. It's a major pain. When you're working as a Servitor, don't take it lightly. "Thirdly, we're suppoed to be able to take care of ourselves. If you pick a fight with somebody, don't expect any help if it turns out you picked the _wrong_ fight. Mouth off at a Prince, and nothing'll be left but your smoking Geas-bands, and Mother'll just mark you 'evolution in action' in her databases without even rolling her eyes. Heck, even if you're ambushed by somebody... If you should have known you were cruising for trouble, then you shoulda known it. Don't come crying to the Guildhall 'cause you weren't expecting the bushwhackers. Now, if they nailed you for _nothing_, you might be able to get the creeps in trouble...if she's in a good mood. "Furthermore, don't expect any help if you make a crummy deal -- in fact, you'll be lucky if Mother doesn't _disown_ you! This doesn't mean that just any old Prince can grab you and force you to Bind or Geas yourself to him, or be toasted (that's slavery, don'tcha know), but if you let yourself be talked into something, and it turns out to be a bait-and-switch -- tough luck. The Princes are cunning, and they've been at this a _lot_ longer than you have, baby sister. Don't get cocky, and read the fine print. And if you're dealing with Lord Andre, don't _ever_ make decisions in the heat of the moment. "Final-most, you gotta remember that Mother doesn't give what help she does to coddle us. We owe her for our lives, pure and simple, so we're useful. Don't get any daft angel-notions about parental love. Mother takes care of us because we're valuable resources. "So if you become un-valuable for some reason, you are utterly on your own if you get in trouble. If you go Renegade -- or traitor -- then the trouble of helping you had better be worth it, and frankly, sis, there ain't much that'll save you if you do something that stupid. Maybe Mom'll frown on the worst of the Geas-tricks, but that's only to protect her _sensible_ resources from other demons getting smart-alecky. As soon as she decides you're more trouble than a go-between is worth, you'll get hunted down by someone with a Geas to track you by. They'll have paid for the privilage, sure, and they can't make you go celestial for them to Force-strip, but you'll get to figure out all the stuff they _can_ make you do, pretty quick. "I'm gonna repeat that last point, for free even: the less valuable you are to Mother, the less she's gonna care if you get messed with. Don't be a screw-up, 'cause that makes you less valuable to sell Geases for. Don't get too many Geases on you, or you're too likely to get conflicts all the time, which turns you into a dissonant screw-up. Don't figure on going totally free if you can't take care of yourself _utterly_. And don't do something that gets political -- Mother hates politics, and if you tick off a Prince, you just showed you were too stupid to live, capish? "Now, what say you go to the Taj-casino, down the block, and find me the winner of the day. Tell him -- or her, I don't care -- Tahapenes would like to talk to him, cut a few deals, that sort of thing. Oh, and could you drop this envelope off at the Factions booth, on your way out? Thanks. That's even-stevens for us. Drop by anytime you need some more info; I'll be doing secretary work for Mother for the rest of the month, here at the Guildhall, and I'm sure we can work something out." - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 19 Aug 1997 00:27:09 +0000 From: "Nathaniel Eliot" Subject: Re: IN> Night Music - Comments and hopes > While we're on the subject of metal and Superiors: > > David is the AA of Power Metal; Saminga is the DP of... you got it, > Death Metal; Yves is the AA of Neo-classical Metal; Michael is the AA > of Metal Solos (and therefore would be Yngwie's Superior if it > weren't for the fact that Y.M. is a Balseraph); Vapula and Jean are battling furiously for control of Techno... Nathaniel Eliot temujin9@ix.netcom.com I have returned from Pennsic - sorry for the delay in replies. ------------------------------ Date: Tue, 19 Aug 1997 00:47:11 +0000 From: "Nathaniel Eliot" Subject: Re: IN> Requesting guidance on human use of Essence > >Second Thought : Wouldn't it just be simpler to enhance someone > >to Soldier level, since directed essence use is going to attract > >attention, the person singing would be safer that way. > > You need an AA or DP to enhance, or some sort of miraculous > intervention: but true again. An unconcious song might not cause Disturbance... > >Third Thought: What do you want to use this for? ...which would explain why somebody might want to use this. Nathaniel Eliot temujin9@ix.netcom.com I have returned from Pennsic - sorry for the delay in replies. Nathaniel Eliot temujin9@ix.netcom.com I have returned from Pennsic - sorry for the delay in replies. ------------------------------ Date: Tue, 19 Aug 1997 01:13:30 -0400 (EDT) From: Thomas Davidson Subject: Re: IN>Kyriotates in Humans, Vessel=? On Tue, 19 Aug 1997, Walt Mazur wrote: > On Fri, 15 Aug 1997 09:00:19 -0400, "John Karakash - Lucent ASCC" > wrote: > > >... Adding Toughness > >to Strength to determine the point seemed a little weak, but > >having a formula similar to [Toughness level + 1] times Strength > >has the possibility of being ridiculous. > > It just occurred to me that Jeff's original question about body for > possessed hosts hasn't really been answered. In the original IN rules, > mortals were given "vessels" equivalent to their corporeal forces, so the > body for a possessed host seemed to be fairly straightforward: possessor's > strength x (possessor's corporeal forces + host's vessel a.k.a corporeal > forces). But now mortals definitively do not have vessels and do have this > new Toughness attribute; This is true: Mortals don't have a Vessel. But that doesn't mean that Kyriotatim/Shedim don't. They *do* have a Vessel level. For these choir/bands I would interpret that as the celestial's effect on their hosts' corporeal form. I know there's a FAQ on this somewhere.... (I think these two groups have caused the most number of questions regarding their use and cost). I would say that the mortal's Forces are suppressed during their possession, so it's the Kyriotate's Stats that take precedence while the Kyrio is in charge. This might also explain why a Kyrio's Choir Resonance lasts for only (1 day * Check Digit)--the mortal's Forces are suppressed, and this can only happen for a limited amount of time. Any more than this the Resonance causes a feedback loop, causing damage to the host (Dissonant to the Kyrio). This means also that the formula for a Kyrio's Body Points are the same as everybody else's. Thomas Davidson tdavidso@suffolk.lib.ny.us - -------------------- Don't panic! I have a new .sig! - -------------------- Instruction Booklet for this message: STEP 1: Open mouth. STEP 2: Insert foot. STEP 3: Chew vigorously. STEP 4: Repeat as needed. ------------------------------ Date: Tue, 19 Aug 1997 02:03:57 -0400 From: Tony DeGeorge Subject: IN> in_nomine-digest V1 #299 -Reply I'll be out of the office from August 15th through the 24th, back again on August 25th. If you have publishing business that can't wait until I return, please contact Cindy Achar. ------------------------------ Date: Tue, 19 Aug 1997 02:26:12 -0400 From: Frank Lazar Subject: Re: IN> In Nomine font >On Jul 11, 8:53pm, Nathaniel Eliot wrote: >> Subject: IN> In Nomine font >> Is there any chance of getting the In Nomine font (legally) for >> personal use? > > Yes. But you have to pay for it. ;) > I'm just about ready to go that far. What I'd also like to do is to get ahold of the Quark document(s) used to create the PDFs. (I have a Macintosh, so that's no problem, although I imagine the Foundry has a windows version of that font, and Windows Quark can open most Mac Quark documents.) - ----------------------------------------------------------------------- | _ | | We are dreamers, shapers, singers and makers. /_\ | | We study the mysteries of laser and circuit, // \\ | | Crystal and scanner, holographic demons, \\ //___\\ | | And invocations of equations. \\ // \\ | | \\__// \\ | | These are the tools we employ. And we know... many things. \\ | | \\ | | | Frank Lazar http://www.interactive.net/~fmlazar | \\ | - ----------------------------------------------------------------------- ------------------------------ Date: Tue, 19 Aug 1997 04:39:09 -0400 From: David Edelstein Subject: IN> Lilim Geases >>>I think that was with the assumption that either the Geas level would be reduced if tested, or that the Will roll would be better for the Geasee.<<< I still don't like it. Geases should be binding when the task is announced-- they shouldn't be blank checks. If you put a Geas/6 on someone, and turn it into an unspecified, pre-tested Geas/4, that's still a pretty powerful effect! - -David http://ourworld.compuserve.com/homepages/DavidEdelstein/innomine.htm ------------------------------ Date: Tue, 19 Aug 1997 09:04:41 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN>Kyriotates in Humans, Vessel=? On Tue, 19 Aug 1997 01:13:30 -0400 (EDT), Thomas Davidson wrote: >This is true: Mortals don't have a Vessel. But that doesn't mean that >Kyriotatim/Shedim don't. They *do* have a Vessel level. Generally no. Some are allowed vessels but most aren't. IAC, they aren't in a vessel when they're in a host. Night Music has made it very clear that mortal bodies are not vessels, no how, no way. >This means also that the formula for a Kyrio's Body Points are the same as >everybody else's. When you don't have a vessel, what do you put in the Body formula in place of vessel? We all know that the Kyrio/Shed/Possessor's Strength and Corporeal Forces are used, but what is used for the Vessel number, since even the ones which have or can have vessels are not in them when they're in the host? ------------------------------ Date: Tue, 19 Aug 1997 20:09:57 +1000 From: peterf@wr.com.au (Peter Frederick) Subject: Re: IN>Kyriotates in Humans, Vessel=? Dear Walt, Thomas, John and List [Stuff about Kyrio Body Hit Calculations Snipped] >Thomas' comment >This means also that the formula for a Kyrio's Body Points are the same as >everybody else's. I don't want to stifle debate, but most Kyrios don't have Vessels, exceptions being Michael and David. Kyrios do however have Hosts. Since there are no formuleas for calculating the Hits of an Angel in a Host, it should be the same as the Host. It least that was what I understood from previous discussions on the List. There was a variant suggested for when the Rider's (be they Kyrio or Shed) Strength was much less than the Host, which allowed for the Rider to be KO'ed out of the Host without the Host being killed. Thanking you for your indulgence. Yours Peter. Reply to peterf@wr.com.au What does the Lord require of you, but to do justice and to love kindness and to walk humbly with your God ------------------------------ Date: Wed, 11 Jun 1997 06:45:12 -0400 From: "Joel Mathis" Subject: Re: IN> 4 dimensional Symphony >Cerebus23 Wrote: > > Now it seems to me that since the Symphony *is* the Universe (as I read > > it), then it extends through all of the Universes dimensions - 3 spatial, > > plus time. > > > > Which makes me wonder (also due to the point that God is omnipotent): can > > Angels or Demons be sent through time by God or Lucifer, or perhaps even by > > Yves or Kronos? > > Even if one could travel back in time, and changes were made, the time > traveler would return to his own time finding everything exactly as he > left it. Time is best described the rings made on the surface of water > into which a pebble has been dropped. The innermost circles never catch > up with any of the others. To see the future that your changes would have > wrought would require you to stay in the "past" and wait for the effects. > Considering this, should you be sent into the future, who is to say that > the future in question is -your- future? One could argue that God would > know, but why would God send someone who is practically immortal into a > future whose outcome He already knows? No, time is an absolute. If you travelled in time, you could not change the course of history if you tried. Admittedly less dramatic, but thats the only way I can resolve time travel with chaos theory. If you go back in time you would disturbing how the particals move, and this would continue to expand, getting worse and worse as time goes by. The butterfly's wings in China changing the course of the hurricane in the Atlantic. Joel Mathis ------------------------------ Date: Tue, 19 Aug 1997 16:43:33 -0500 (CDT) From: Shadowcat Subject: Re: IN> Fluff (Superiors' Appearance) On Mon, 18 Aug 1997, Elizabeth McCoy wrote: > > Not necessarily, you know -- there's smut and there's smut. Eli > likes caring smut, at least in our games. The XXXenophile > Card Game, for instance... And the comics, of course. Does Eli ever appear as "Le Petit Morte?" ;-) Sorry, I just spent last night organizing all my spare XXXenophile cards. Shadowcat ------------------------------ Date: Tue, 19 Aug 1997 09:24:05 -0500 From: Earl Wajenberg Subject: Re: IN> 4 dimensional Symphony Actually, since tradition very commonly ascribes foreknowledge to angels and demons, I think adding time-travel to a celestial RPG is very natural, though obviously IN itself was never designed with that in mind. (Not that it couldn't be adapted.) One meaning of "eternal" is "timeless," i.e. standing outside of time. Angels, according to Thomist theology, are somewhere between time and eternity, so making them time-travelers is a very natural role-playing interpretation. Take IN and cross it with the "Dr. Who?" RPG, for instance, with a dash of GURPS Lensman. The Arisians and Edorreans are whole races of Soldiers of God and Hell, respectively, both eagerly recruiting from the Time Lords of Gallifrey, e.g. the Doctor and the Master respectively. I can see a running gag of sarchastic remarks from Time Lords, who must strain technology to the Nth degree to build time machines, and then keep running into celestials who just *fly* to different ages and planets when they need to. (Actually, it might be more fun to make celestial time-travel more like a shadow-walk from Roger Zelazny's "Amber," to bring in yet another RPG.) And you could get very creative with your theology when you have, not only the children of Adam, but the children of many, many other world-founders. And you could get VERY creative in designing vessels. Earl Wajenberg ------------------------------ End of in_nomine-digest V1 #300 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.