From owner-in_nomine-digest@lists.io.com Mon Nov 2 17:18:55 1998 Return-Path: Received: from lists.io.com (root@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id RAA05434 for ; Mon, 2 Nov 1998 17:18:54 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.0/8.9.0) id MAA15706 for in_nomine-digest-outgoing; Mon, 2 Nov 1998 12:27:42 -0600 Date: Mon, 2 Nov 1998 12:27:42 -0600 Message-Id: <199811021827.MAA15706@lists.io.com> X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-digest@lists.io.com using -f From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1002 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, November 2 1998 Volume 01 : Number 1002 In this digest: Re: IN> How would you ... (some alternate takes) IN> serious yet frivilous question Re: IN> Renegades Re: IN> symphony question Re: IN> Michael's Nature (Re: The ruling in Michael's trial) Re: IN> Renegades Re: IN> serious yet frivilous question Re: IN> Michael's Nature (Re: The ruling in Michael's trial) Re: IN> How would you ... IN> Anne Rice's license plate Re: IN> Re: IN- Re: IN- Sypmhonic background noise (was: symphony question) Re: IN> fine, you have a gun Re: IN> Michael's Nature (Re: The ruling in Michael's trial) Re: IN> Disease Re: IN> Renegades Re: IN> Numinous Corpus question Re: IN> Renegades Re: IN> Renegades Re: IN> Anne Rice's license plate Re: IN> Renegades Re: IN> serious yet frivilous question (long-ish) Re: IN> symphony question Re: IN> Renegades Re: IN> Re: IN- Re: IN- Kyriotates-careless children? Re: IN> Liber Servitorum Re: IN> Numinous Corpus question ---------------------------------------------------------------------- Date: Mon, 02 Nov 1998 00:53:14 -0400 (EDT) From: gantr@NKU.EDU Subject: Re: IN> How would you ... (some alternate takes) On Sun, 1 Nov 1998 Akumsa@aol.com wrote: > << How would you define the following in IN NOMINE terms: [snippity snip snip] > The Pretender: Soldier of God (Etherial Based), Kept in a prison run by a > Servitor of Asmodeous, in order to Draw info about destroying earth. Escapes > with hitherto unmentioned Angelic intervention, and decides to go on a > niceness rampage. Never seen the show, so I won't comment. > The Simpson's Mr. Burns: DEFINATLY a Servitor of Gluttony's Sub-word, Greed. > (This could make Smithers a Mercurian of Destiny) > > The Simpson's Bart Simpson: Servitor/Soldier of Janus, stuck in Springfield > (Probably on Orders, thus no dissonance) > > The Simpson's Homer Simpson: Being influenced by a Demon of Gluttony. > > Ned Flanders: Mercurian of Flowers, MUCH INTO RELIGON ("God said to Noah, > theres gonna be a Floody Floody. Rain Came down, it started to get Muddy > Muddy.") Nah. All of the Simpsons are Ethereals who tithe Essence to Nybbas in order to be allowed to exist. > Walker, Texas Ranger: Servitor of Micheal (Hey he DOES cheat on occasion) Or he could just be a normal human who knows martial arts. > Martial Law's Sammo Hung: Servitor of Michael loaned to the Angel of > SlapStick. > > Law And Order's Sam McCoy: NOT under the Control of Dominic and DEFINATLY NOT > A Seraf. Probably an Elhoite who takes his job to seriously. Ditto. Humans have been known, on occasion, to actually be competant. > Star Trek DS9's Worf: Servitor of Laurence, probably a Malakite. With the Word of Getting My Ass Kicked By Random NPCs, most likely. Think about it: every show he's been in (at least that I've seen) where he fights something outside the holodeck, he gets his head handed to him. Richard "Mr. Uriel" Gant - ------------------------------------------------------------------------------- Visit my web page: Richard Gant's Gaming Ghetto Currently dedicated to In Nomine, Planescape, and Waste World - ------------------------------------------------------------------------------- ------------------------------ Date: Mon, 02 Nov 1998 01:32:26 -0500 From: Setzer Gabbiani Subject: IN> serious yet frivilous question This question may sound frivilous but I am thinking of maybe running a In Nomine game and I need a little help on servitor attunements for a strange word. I am speaking demonic here and the word is:dead monkeys. The back story is pretty much that this demon pissed Lucifer off a bunch and Lucy was going to kill him but Kobal gave Lucy a better suggestion so now this demon has the word of dead monkeys. But he has done very well for himself since then and scored himself a few underlings so i need some servitor attunements and stuff. Thanks alot Ben, Bright Lilim of LARPs(not dead monkeys) serving Blandine ------------------------------ Date: Mon, 02 Nov 1998 09:14:21 +0000 From: Kevin Walsh Subject: Re: IN> Renegades On Fri, Oct 30, 1998 at 03:40:00PM -0500, Walter Milliken wrote: > The attunements are just that -- the Superior "tunes" the celestial to > his Word, making those powers as part of their own nature. Distinctions > are similar, except they also include a degree of status in the > celestial hierarchy. > Of course, the political power gained from holding the Distinction is a rapidly diminishing asset. > Note also that not all Renegades are necessarily discordant (though I > think PC ones are technically required to be) - Isn't it breaking the Heart that imposes Discord? And does that apply to Outcasts as well when their Heart is broken? - - someone is a Renegade > if his Prince (or the Game) says he is. An important thing to note here is that the Game has a vested interest in producing as many Renegades as possible, to shore up the political base of the Game, and to better the prospects of individual Gamesters. So there are a lot of Renegades out there whose treason consists of being in the wrong place at the wrong time. And you can certainly be a Renegade in Hell. Some Renegades are just on the > run for political reasons, and haven't really changed their nature at > all -- they're just trying to survive their Prince's displeasure. > I would have thought that would be the vast majority of Renegades. Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. - -- "From your first day in camp everyone will try to deceive and plunder you ... in camp no one ever does anything for nothing, no one does anything out of the generosity of his heart. You have to pay for everything. If someone proposes something that is unselfish, disinterested, you can be sure it's a dirty trick, a provocation." Alexander Solzhenitsyn, the Gulag Archipelago. ------------------------------ Date: Mon, 02 Nov 1998 08:40:47 +0000 From: Kevin Walsh Subject: Re: IN> symphony question On Thu, Oct 29, 1998 at 10:07:09PM -0800, Daniel Maberry wrote: > Still, I see your point. Killing the soldier would be 10 plus his > corporeal forces, for a total of 11 - 13; We've been told it was errataed, so it comes to 10 + 5-6, plus another couple for whatever his Body hits were. It might get as far as 20, or even a point or two higher, depending on Toughness (though he didn't seem to be that strong), but it wasn't significantly different from 20. The disturbance can't have been the reason. Getting out of dissonance, and getting the new recruit into the habit of taking orders is more like it. whereas Nicole's celestial form > would be 9 for her forces plus 2 for the Essence, for a total of 11. But > more importantly, anyone who heard it would be more interested in a > human's death than a celestial form. > Plus another 9, because she went corporeal again, for a disturbance of 11 and another one of 20. (Plus whatever disturbance was left from the rather over-powered Song of Motion.) Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. - -- "From your first day in camp everyone will try to deceive and plunder you ... in camp no one ever does anything for nothing, no one does anything out of the generosity of his heart. You have to pay for everything. If someone proposes something that is unselfish, disinterested, you can be sure it's a dirty trick, a provocation." Alexander Solzhenitsyn, the Gulag Archipelago. ------------------------------ Date: Mon, 02 Nov 1998 09:36:51 +0000 From: Kevin Walsh Subject: Re: IN> Michael's Nature (Re: The ruling in Michael's trial) On Fri, Oct 30, 1998 at 02:04:33PM -0800, Jayson Howell wrote: > I've always thought having him be a Seraph was a good idea. Michael > is noblest of the Archangels, Champion of the Kingdom of Heaven. > Michael is the vengeful arm of god, the Truth given power to triumph > over the lies of Hell without hinderance of morality or honor. > Isn't Truth the basis of morality? > The expanded write up in Final Trumpet is great too. It explains that > Michael's word originally covered conflict and challenge before the > fall. Does it? I'll have to have another look at it. >Given: Seraphim can tell the Truth. (ObNitpick: Anyone can tell the Truth. Knowing the Truth is different.) Michael however says "let's test this. You put > your theory against mine, whichever holds longest must be stronger, > more accurate, and closer to the Truth." > In my mind, this is the thinking of a Balseraph, and bears some similarity to the theories of some Habbalah that if they can inflict punishment on someone, that person deserves punishment. Of course, I also see the invention of axioms by Seraphim to be a step into Balseraphdom as well, as it entails making up your own truths. There's no place for blind faith in my view of Seraphim. This is, of course, different from coming to conclusions based on observation, but I don't think Seraphim should claim to know things their resonance hasn't told them. > Michael is kind of a blunt user of Socratic method. That which is > Truth, shall hold. That which is not, must be stripped away. There is a contradiction in there. If only the Truth can hold (I know you didn't say that, but it's implied), why bother stripping lies away? They'll die as a result of their essential nature. It's only if lies have power that you have to fight against them. And while the Truth may be stronger, there's no inevitability that it will win. Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. - -- "From your first day in camp everyone will try to deceive and plunder you ... in camp no one ever does anything for nothing, no one does anything out of the generosity of his heart. You have to pay for everything. If someone proposes something that is unselfish, disinterested, you can be sure it's a dirty trick, a provocation." Alexander Solzhenitsyn, the Gulag Archipelago. ------------------------------ Date: Mon, 2 Nov 1998 09:53:01 -0000 From: "Hart, Joanna" Subject: Re: IN> Renegades >Of course, the political power gained from holding the Distinction is a >rapidly diminishing asset. Only if it's widely known that you are a renegade -- and how many princes are going to let it be widely known that one of their senior hierarchy has done a runner, even within their own organisations? The Game might have a vested interest in prooducing lots of renegades, but princes generally have an interest in making sure that as few of those are seen to come from their own ranks as possible. Also, how many low-ranking demons are going to make a senior demon stop and wait whilst they check that it really is who it claims to be, especially if it knows all the passwords and it's name is vaguely familiar to them? ie. I think that if the renegade has nerves of steel and a good inside knowledge of its own organisation, it could still be pulling quite a few strings. jo ------------------------------ Date: Mon, 02 Nov 1998 09:55:28 +0000 From: Peter Witney Subject: Re: IN> serious yet frivilous question At 01:32 AM 11/2/98 -0500, you wrote: I am speaking demonic here and the word is:dead monkeys. i need some servitor >attunements and stuff. Thanks alot Which superior? Kobal? Rites: 1. incite an anti-vivisection group to release a load of monkeys from a research lab in the certain knowledge that they'll never be able to survive outside. 2. encourage tourists on holiday to get their photos taken with cute lil' monkeys on a leash to the photographer. 3. Ensure the deaths of 10 monkeys at the hands of a mortal. Attunements: Automatic Zombi of any dead monkey for 1 essence. Monkey death screech: a high scream which shocks listeners if they fail a Will roll, like the song of thunder. Only applicable in the corporeal realm. Monkey dance: an ethereal attack which, if the victim fails a intelligence roll, makes them rock and flounce around in the manner of a monkey. Close range only. Pete p.s. this word is really sick! If I see any of these servitors coming, I'll pass their location to Jordi. Should be good for a laugh. peter.witney@kobal.demon.co.uk Shedim of Kobal, in service to the Demon of Critics ------------------------------ Date: Mon, 2 Nov 1998 08:05:58 EST From: Samovar3@aol.com Subject: Re: IN> Michael's Nature (Re: The ruling in Michael's trial) In a message dated 98-10-30 17:16:18 EST, Jayson Howell writes: << The expanded write up in Final Trumpet is great too. It explains that Michael's word originally covered conflict and challenge before the fall. Given: Seraphim can tell the Truth. Let's suppose Dominic and Michael both detect the Truth, but differ on their interpretations. (Big surprise there.) It is Dom's nature to sit and debate, to brood over the nature of the differing opinions, and ultimately decide which holds the most merit. Michael however says "let's test this. You put your theory against mine, whichever holds longest must be stronger, more accurate, and closer to the Truth." >> Actually, after re-reading Michael's expanded write up in FT, I came to the conclusion that the main difference between Michael and Dominic was that Michael believes that the ends justify the means, while Dominic does not. Think about it, Michael and his servitors want to win at all costs, while Dominic and his boys say "Be good and play by the rules." It's kind of strange, but, after reading FT, I had more sympathy for Dominic. S. Flanigan ------------------------------ Date: 02 Nov 1998 08:56:15 -0600 From: jmcbray@mailhost.tcs.tulane.edu (Jason F. McBrayer) Subject: Re: IN> How would you ... >>>>> "H" == Heretic103 writes: >>>>> "c" == cybersavant@dlcwest.com writes: c> << The CROW, BRIMSTONE as in the tv shows. thanks CyberSavant >> H> The Crow the tv show is disgraceful attempt at copying the gothic H> action and dept that The Crow the movie had. The acting is H> horrible, half the secenes are in the day time, The fight secenes H> are shameful. Brimstone on the other hand is a great soldiers H> story. I haven't seen either show, but someone did a writeup of 'revenants' for IN, based on The Crow movies. It's on the INC, which is now searchable. - -- +----------------------------------------------------------------+ | Jason F. McBrayer jmcbray@mailhost.tcs.tulane.edu | | The scalloped tatters of the King in Yellow must hide Yhtill | | forever. R.W. Chambers _The King in Yellow_ | ------------------------------ Date: 02 Nov 1998 08:58:20 -0600 From: jmcbray@mailhost.tcs.tulane.edu (Jason F. McBrayer) Subject: IN> Anne Rice's license plate According to the local paper (New Orleans Times-Picayune), Anne Rice has been seen riding around in a limo with the vanity plate OPHANIM. I've lost the article (which was about her going to local arts and craft stores buying up all of their skulls), but that's all that would be interesting to this list. - -- +----------------------------------------------------------------+ | Jason F. McBrayer jmcbray@mailhost.tcs.tulane.edu | | The scalloped tatters of the King in Yellow must hide Yhtill | | forever. R.W. Chambers _The King in Yellow_ | ------------------------------ Date: Mon, 02 Nov 1998 10:06:38 -0500 From: Earl Wajenberg Subject: Re: IN> Re: IN- Re: IN- Sypmhonic background noise (was: symphony question) Perry Lloyd wrote: > Ooooohhh... neat! In Nomine/Changeling?? I haven't read the > Changeling stuff, but, I believe there's Glamour stuff in there. > Cool, is there a relationship between Glamour and Essence? Um, well, this isn't an In Nomine campaign I was talking about, but doing Glamour costs psi, the local equivalent of Essence. Earl ------------------------------ Date: Mon, 02 Nov 1998 10:04:24 -0500 From: Earl Wajenberg Subject: Re: IN> fine, you have a gun Peter Witney wrote: > This sounds suspiciously like combinations of things from *other* > games (e.g. Snatcher from GURPS Timetravel, and Ofuscate from > Vampire). Actually, our "Second-Order Glamour" pre-dates both of those, or at least was developed without any contact with either. > Whatever they are, they seems to circumvent storylines. > If you can pull a required object (or even the appearance of an > object) from nothing, it prevents all sorts of dramatic, or even > comic, moments when players realise they lack a neccessary item. > Yes, this can be frustrating occasionally, but if they can't work > without it, the GM should be able to work in a new method for them > to find it, not allow them to just pull it out of mid-air. [...] > To avoid this, the GM would have to rule with an iron fist and tread > a fine line on rulings on this subject. In our game, there are a number of constraints on Second-Order Glamour. First, it generally circulates only among fays; my character is the only non-fay (and only PC) to have it, and he was taught by a fay and has occasional qualms that using it is leeching away his humanity. Second, there are high prerequisites in "ordinary" glamour for learning it. Third, the attributes of an object produced from thin air are proportional to the amount of energy you put into it. So a rope, say, produced with a minimum of energy, would snap fairly easily. Finally, what you can glamour up is limited by your own understanding. My character recently glamoured another character to look like a raven. It did not automatically understand raven speech. Likewise, any device conjured up would just be a dummy unless the conjurour actually knew how to design such a device. In practice, the GM (who invented the skill) has used it for comic effect as much as for anything else. (For instance, glamourists tend to have "characteristic colors." If my character doesn't stop to specify something else, everything he creates is green.) > Likewise, 'Glamour' seems to be a combination and extension of the > ethereal songs of light and form, allowing such plot destroying > possibilities as 'impenetrable stealth' and S.E.P. ('somebody else's > problem' for the uninitiated) fields. Hee. Being invisible and inaudible is a great help, but it is NOT the same as impenetrable stealth, I assure -- not in the hands of the right GM, who introduces characters and devices that see in the infrared, or are clairvoyant, or feel air currents, and who points out things like being invisible means *you* aren't sure where your hands and feet are, so you tend to bump into things. Not to mention the fact that you are often up against other characters with the same skills. Earl ------------------------------ Date: Mon, 2 Nov 1998 07:13:10 -0800 (PST) From: Jayson Howell Subject: Re: IN> Michael's Nature (Re: The ruling in Michael's trial) Kevin Walsh wrote: > Michael however says "let's test this. You put > > your theory against mine, whichever holds longest must be stronger, > > more accurate, and closer to the Truth." > > > In my mind, this is the thinking of a Balseraph, and bears some similarity > to the theories of some Habbalah that if they can inflict punishment on > someone, that person deserves punishment. I pulled this from the write up in Final Trumpet. It mutters something about that if Michael loses in any contest, it's simply because he neglected to factor something into his conclusions. > And while the Truth may be > stronger, there's no inevitability that it will win. Ooh! Don't tell Mikey that. It'd hurt his brain. Sometimes, even the Seraphim have to go on blind faith. _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Mon, 02 Nov 98 11:42 EST From: Walter Milliken Subject: Re: IN> Disease >Celestial vessels are normally immune to diseases. I've been assuming this, but is this actually in published canon anywhere? I was looking for it the other day, and couldn't find it. I think this may only be in one of John's rulings here on the list. - ---Walter ------------------------------ Date: Mon, 02 Nov 1998 16:47:36 +0000 From: Kevin Walsh Subject: Re: IN> Renegades On Mon, Nov 02, 1998 at 09:53:01AM +0000, Hart, Joanna wrote: > >Of course, the political power gained from holding the Distinction is a > >rapidly diminishing asset. > > Only if it's widely known that you are a renegade -- and how many princes > are going to let it be widely known that one of their senior hierarchy has > done a runner, even within their own organisations? > Probably not all that many. Of course, it's worse to let them be seen to get away with it. > The Game might have a vested interest in prooducing lots of renegades, but > princes generally have an interest in making sure that as few of those are > seen to come from their own ranks as possible. > This is part of what gives the Game its power. Low-level harassment of a Prince's Servitors by the Game makes it look as if that Prince is unreliable. > Also, how many low-ranking demons are going to make a senior demon stop and > wait whilst they check that it really is who it claims to be, especially if > it knows all the passwords and it's name is vaguely familiar to them? > This is why, if I were a Prince, I'd make sure to change the passwords at random intervals never more than a month in duration. And order low ranking demons to smile and nod when someone shows up with an old password and press the big red button as soon as they get a chance. > ie. I think that if the renegade has nerves of steel and a good inside > knowledge of its own organisation, it could still be pulling quite a few > strings. > Oh yes, but it does diminish as an asset, because word will get around. Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. - -- "From your first day in camp everyone will try to deceive and plunder you ... in camp no one ever does anything for nothing, no one does anything out of the generosity of his heart. You have to pay for everything. If someone proposes something that is unselfish, disinterested, you can be sure it's a dirty trick, a provocation." Alexander Solzhenitsyn, the Gulag Archipelago. ------------------------------ Date: Mon, 02 Nov 98 11:50 EST From: Walter Milliken Subject: Re: IN> Numinous Corpus question >I take it that this means every invocation of claws, horns etc. within >the Song's duration costs 1 Essence contrary to just 1 Essence for >the whole duration and all the invocations within it. Is this right ? I've always assumed it's the latter -- 1 Essence for the Song, and then you can freely switch them on and off without further cost. - ---Walter ------------------------------ Date: Mon, 02 Nov 98 11:57 EST From: Walter Milliken Subject: Re: IN> Renegades >One of the main considerations of having a Heart is that your superior can >track you via it. If it shatters, as when you go renegade/tripped, One minor nit here: while the Hearts of Outcasts fracture automatically when they enter that state, Renegades must shatter or steal their Heart themselves, lest their Prince track them down. It's not automatic, though it's presumed that any PC Renegade has done this. Otherwise, they wouldn't survive very long. - ---Walter ------------------------------ Date: Mon, 02 Nov 98 12:05 EST From: Walter Milliken Subject: Re: IN> Renegades >> The attunements are just that -- the Superior "tunes" the celestial to >> his Word, making those powers as part of their own nature. Distinctions >> are similar, except they also include a degree of status in the >> celestial hierarchy. >> >Of course, the political power gained from holding the Distinction is a >rapidly diminishing asset. Exactly. You may get away with it for a while, though. A very dangerous game.... >> Note also that not all Renegades are necessarily discordant (though I >> think PC ones are technically required to be) - > >Isn't it breaking the Heart that imposes Discord? That's a plausible explanation, though there's no canon on this that I know of. It's certainly likely to be *painful*.... Note that Renegades can also just steal and hide their Hearts (I think). > And does that apply to >Outcasts as well when their Heart is broken? They aren't necessarily Discordant then, though they probably will become so, quickly, unless they *want* to fall. To become Outcast, they need only be dissonant. Again, I think that the fact that PC Outcasts have Discord is simply a reflection of the need for the character to have a reasonable chance for survival without drastic change (i.e. Falling). >An important thing to note here is that the Game has a vested interest in >producing as many Renegades as possible, to shore up the political base of >the Game, and to better the prospects of individual Gamesters. Up to a point... At some point the other Princes will get annoyed at having *their* Servitors being messed with. The Game does *not* have carte blanche, but they can get away with a lot. >Some Renegades are just on the >> run for political reasons, and haven't really changed their nature at >> all -- they're just trying to survive their Prince's displeasure. >> >I would have thought that would be the vast majority of Renegades. Probably. - ---Walter ------------------------------ Date: Mon, 2 Nov 1998 12:04:19 -0500 (EST) From: Kenneth Winland Subject: Re: IN> Anne Rice's license plate Howdy! My favorite vehicle is up here in Ontario. Some guy has an old Dodge charger with the *entire* Revelation of John (in Greek) inscribed on the body (the car is a dull grey/silver). I should scan the picture and upload it. Laterish! Ken ------------------------------ Date: Mon, 02 Nov 98 12:07 EST From: Walter Milliken Subject: Re: IN> Renegades >ie. I think that if the renegade has nerves of steel and a good inside >knowledge of its own organisation, it could still be pulling quite a few >strings. The main drawback to this is that the Prince will find out, and probably assign a powerful hit squad to track the Renegade down. Also, I'd expect all Seneschals to have been warned, at least. That limits the scope for playing games with out-of-date distinctions. - ---Walter ------------------------------ Date: Mon, 02 Nov 1998 12:14:03 -0500 From: Perestroika Subject: Re: IN> serious yet frivilous question (long-ish) Peter Witney wrote: > Which superior? Kobal? There's actually a bit of back-story here (and being Setzer's roommate, I know all of it ;). I'll let him tell it, though. > Rites: > 2. encourage tourists on holiday to get their photos taken with cute lil' > monkeys on a leash to the photographer. This one strikes me as having a bit too much to do with live monkeys. :) > Monkey dance: an ethereal attack which, if the victim fails a intelligence > roll, makes them rock and flounce around in the manner of a monkey. Close > range only. This one is also a bit too live for my tastes. The Angel of Monkeys might have it, though... in fact, I think I'm going to modify it slightly, if you don't mind, for one of her attunements. Hm. Havarel, Angel of Monkeys Superior: Frekoko, Angel of Apes, under Jordi Archenemy: Gim, Demon of Dead Monkeys Choir: Cherub(?) Havarel is, as stated, a servitor of Jordi. She's been around for a couple thousand years, appearing at various times to various cultures as the Monkey God. She laments the fact that monkeys, more and more often, are being used for evil purposes - according to her, her greatest failing was allowing Marcel to appear on "Friends", and she strove long and hard to get the poor creature off the set and out of the show for good. She was absolutely heartbroken when it died about a week later of a massive heart attack. Havarel will bring down her wrath - and being several thousand years old, she's got quite a bit of wrath - on anyone abusing monkeys or using them for evil, including cosmetics testers, smugglers, and ignorant suburbanites. By far, though, the vast majority of her wrath is focused on her archenemy, Gim. When he came to her attention some two hundred years ago, she immediately started a campaign against him, and even now one of her servitors, Biku, keeps an eye on Gim at all times. Havarel most often appears as a monkey trainer or a member of PETA. In her celestial form, she resembles a winged albino marmoset. Rites: - - Spend three hours making a monkey happy. (Caveat: if this involves sexual contact in any way, unless you're a monkey, you're in incredibly deep trouble. If you're a monkey, the time is reduced to an hour.) - - Meditate for one hour amidst a pile of bananas massing as least as much as your current vessel does. - - Return one monkey from imprisonment to its natural habitat. (Imprisonment includes cosmetics testing, being kept as a pet, or being used as a gimmick (by unscrupulous hucksters). It does not include zoos or wildlife habitats.) Attunements: Seraph: Seraphim of Monkeys may detect, on a successful Perception roll, whether a monkey has been mistreated, within a number of days equal to the check digit. Cherub: A Cherub of Monkeys gains +1 to all combat abilities when defending a monkey, and may, on a successful Perception roll, detect any monkeys within a (check digit x 50)-yard radius. Ofanite: Ofanim of Havarel gain the ability to move through trees, even to the extent of swinging from branch to branch, at the same speed at which they normally walk. Elohite: Elohim of Havarel may, on a successful Perception roll, communicate with a single monkey for a number of minutes equal to the check digit. Malakite: A Malakite of Havarel has the ability to use a fairly startling attack, the Monkey Dance. This attack, through its use of weaving, dodging, random howls and hoots, and unexpected motion, lowers the victim's ability to use physical actions by 2, and lowers his Perception by 1. Unfortunately, on a failed Perception roll, witnesses suffer the same effects. Kyriotate: Kyriotates of Monkeys are able to possess a number of monkeys equal to the check digit of a Perception roll for the standard duration. However, the monkeys may not be harmed in any way during this possession. Mercurian: A Mercurian of Monkeys may, on a successful Perception roll, cause a number of witnesses equal to the check digit to begin mimicking his actions for a number of minutes equal to the check digit halved (round down). The GM chooses the people affected. Summoning Modifiers: +1: Eat a banana +2: Have a monkey with you that has not been mistreated for a month +3: Be in a PETA office +4: Have a monkey with you that has not been mistreated for a year +5: Have a monkey with you that has never been mistreated +6: Be in a monkey's natural habitat with a monkey who has never left said habitat - -- Gim, Demon of Dead Monkeys Superior: Saminga serving Kobal (and sometimes Nybbas) Archenemy: Havarel, Angel of Monkeys Band: Calabite Gim isn't a bad guy. Honest. He just managed to really royally piss Saminga off about two hundred years ago. No one but Saminga really knows what he did, but it must have been quite impressive, because the Prince of Death was about to pull out his Astonishing Array of Torture Implements(™) when Kobal showed up and convinced him to let Gim go. Kobal did specify a condition, though - that Gim be given a Word. Specifically, the Word of Dead Monkeys. Gim was, obviously, less than pleased. But, he's been trying to make the best of it. Of course, as a Calabite of Death, Gim was used to making things be dead, not dealing with dead things, but so far he's been okay with it, and he's dealing fine. Unfortunately - from his viewpoint, at least - he's been gathering followers, and that's exactly what he doesn't want. If he gets followers, he might get attention, and if he gets attention, Saminga, or Kobal, or whomever he's been loaned out to this week might notice the number of times he's lost horribly to Havarel. Of course, that "Friends" bit was sheer genius - it does sometimes pay off to have a Shedite under you, and oh God but it pissed Havarel off! Gim is most aware of the actions of Biku, and continues to let him think that he's operating unnoticed. After all, it wouldn't behoove him to actually let Havarel know that he knew that he was being watched, and besides - he actually enjoys the Kyriotate's antics, and doesn't want to let this particular entertainment vanish just yet. Gim generally appears as a hurdy-gurdy operator with a dead monkey, or as a Proctor&Gamble executive. In his celestial form, he appears nearly the same as his corporeal form. Rites: - - Bury a monkey, preferably a dead one. - - Stand at the site where at least ten monkeys were killed for an hour. - - Personally destroy one acre of monkey-inhabited rainforest. (You may use any mechanical equipment you like, but you must be at the site of the destruction and you must be in control of all of the equipment in use. Attunements: (Yes, I know they're out of order :P) Balseraph: Gim's Balseraphim get a bonus of 2 to their Perception to tell how long ago a monkey has died. Djinn: A Djinn of Dead Monkeys gains +2 to his Perception for purposes of tracking someone who mistreats or kills monkeys. Calabite: A Calabite of Gim is invaluable to cosmetics firms and smugglers as a destroyer of evidence; by spending one point of Essence, they may destroy all dead monkeys within a 100-yard radius. Impudite: Impudites of Dead Monkeys are consummate dancers - or they appear to be. By spending a point of Essence, they can make themselves look to be dancing perfectly for the situation, and gain +1 to their Perception in order to get someone to dance with them. (This one sounds odd, but it's based off of the Mercurian power.) Shedite: A Shedite of Dead Monkeys may possess a number of dead monkeys equal to the check digit of a successful Will roll, and animate them as if they were alive, for a number of minutes equal to half of the check digit (round down). Alternately, he may possess one dead monkey for (check digit x 5) minutes. Habbalah: Habbalah of Gim gain +2 to the appropriate skill for the purpose of punishing someone for killing or mistreating a monkey. Lilim: Lilim of Gim actually deal more with live monkeys, in that they gain +2 to their will for the purposes of bargaining for a monkey's life and/or well-being. Summoning Modifiers: +1: Have a dead monkey with you +2: Have just killed a monkey +3: Be at the site of the deaths of at least ten monkeys +4: Broadcast the death of a monkey over live, local television +5: Kill ten monkeys over the period of two days +6: Broadcast the death of a monkey over live, national television ...So what d'you think? - -EDG Mercurian of Jean ------------------------------ Date: Mon, 02 Nov 98 12:16 EST From: Walter Milliken Subject: Re: IN> symphony question >whereas Nicole's celestial form >> would be 9 for her forces plus 2 for the Essence, for a total of 11. But >> more importantly, anyone who heard it would be more interested in a >> human's death than a celestial form. >> >Plus another 9, because she went corporeal again, for a disturbance of 11 Huh? Going corporeal *in the corporeal realm* doesn't cause disturbance that I know of. Only if you're descending from the celestial into a vessel. It's only *going* celestial in the corporeal realm that's noisy. Or switching vessels. - ---Walter ------------------------------ Date: Mon, 02 Nov 1998 12:13:45 -0600 From: Uncle Wolf Subject: Re: IN> Renegades "Hart, Joanna" wrote: > >Of course, the political power gained from holding the Distinction is a > >rapidly diminishing asset. > > Only if it's widely known that you are a renegade -- and how many princes > are going to let it be widely known that one of their senior hierarchy has > done a runner, even within their own organisations? > > The Game might have a vested interest in prooducing lots of renegades, but > princes generally have an interest in making sure that as few of those are > seen to come from their own ranks as possible. > > Also, how many low-ranking demons are going to make a senior demon stop and > wait whilst they check that it really is who it claims to be, especially if > it knows all the passwords and it's name is vaguely familiar to them? > > ie. I think that if the renegade has nerves of steel and a good inside > knowledge of its own organisation, it could still be pulling quite a few > strings. This is basically what Furfur was doing, except that he was a Renegade who hadn't been found out and declared yet. His being undiscovered, though, doesn't change the fact that he was actually in rebellion against his Prince, and will be one very toasty critter if his ploy [Demon Prince of RockN'Roll, in Night Music {Revelations 1}] fails. tom timberlake, Cadre Cherub of Heaven ------------------------------ Date: Mon, 02 Nov 1998 13:20:21 -0500 From: John Karakash - Lucent ASCC Subject: Re: IN> Re: IN- Re: IN- Kyriotates-careless children? Perry Lloyd wrote: > >As for the rape comparison, I wasn't referring to being unconscious for > x > >period of time while the Kyrios riding you. I'm talking about KNOWING > what > >happened in that time period if you ever found out. > > For me, I saw a big difference between finding out later about it and > actually being conscious for it. > > Basically, it amounts > >to realizing that your body has been used for somebody else's purposes > >without your consent. THAT'S the comparison I was making. The Kyrio > >certainly would have a better perspective, but I doubt *I* would. Hey, if the Kyrio has sex with someone else's body, is it rape then? ]:;:-) - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 02 Nov 1998 13:23:14 -0500 From: John Karakash - Lucent ASCC Subject: Re: IN> Liber Servitorum Paul wrote: > > The book of servitors(?) is on the horizon... > > how far do we have to look to see anything... > > assuming it is going to go on playtest, anybody know when... > > are you allowed to say? There are no current plans. IMO, there never will be such a book since all a servitor is, is another character type in a weird sort of bondage. The amount of material would be kinda slim. The only way you could bulk up such a thing is a LOT of example characters and some adventures, something that SJ Games doesn't (usually) indulge in. There ARE some more Liber book ideas swimming around Austin, though. - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 02 Nov 1998 13:24:40 -0500 From: John Karakash - Lucent ASCC Subject: Re: IN> Numinous Corpus question Walter Milliken wrote: > > >I take it that this means every invocation of claws, horns etc. within > >the Song's duration costs 1 Essence contrary to just 1 Essence for > >the whole duration and all the invocations within it. Is this right ? > > I've always assumed it's the latter -- 1 Essence for the Song, and then > you can freely switch them on and off without further cost. Correctomundo. - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ End of in_nomine-digest V1 #1002 ******************************** The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.