From owner-in_nomine-digest@lists.io.com Sat Nov 21 16:28:51 1998 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id QAA18687 for ; Sat, 21 Nov 1998 16:28:51 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.0/8.9.0) id QAA06616 for in_nomine-digest-outgoing; Sat, 21 Nov 1998 16:18:38 -0600 Date: Sat, 21 Nov 1998 16:18:38 -0600 Message-Id: <199811212218.QAA06616@lists.io.com> X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-digest@lists.io.com using -f From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1020 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, November 21 1998 Volume 01 : Number 1020 In this digest: Re: IN> Ghosts Re: IN> Ghosts Re: IN> More Ghosts Re: IN> Lilith's status Re: IN> Fiat Justitia, Ruit Caelum Re: IN> Lilith's status IN> Human Remnants/ghosts ---------------------------------------------------------------------- Date: Fri, 20 Nov 1998 11:00:15 EST From: "Perry Lloyd" Subject: Re: IN> Ghosts >>>>How do folks handle ghosts in theyr In-Nomine campaigns? Is there an >officail standing?<<< > > > >I'd say that most ghosts are Dream Shades (The Marches, p. 101). There are >various means by which a Dream Shade could fill the role of classical >ghosts... > >-David And couldn't a Dreamshade become a Dream Soldier almost like a Saint, swearing Fealty to an Old God, becoming "Attuned" or whatever, then receiving a Vessel and returning to Earth? - -Perry Perry M. Lloyd (spook_number_six@hotmail.com) "Remember, false hope is still hope." -Dilbert ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 20 Nov 1998 11:00:18 EST From: "Perry Lloyd" Subject: Re: IN> Ghosts >>>>How do folks handle ghosts in theyr In-Nomine campaigns? Is there an >officail standing?<<< > > > >I'd say that most ghosts are Dream Shades (The Marches, p. 101). There are >various means by which a Dream Shade could fill the role of classical >ghosts... > >-David And couldn't a Dreamshade become a Dream Soldier almost like a Saint, swearing Fealty to an Old God, becoming "Attuned" or whatever, then receiving a Vessel and returning to Earth? - -Perry Perry M. Lloyd (spook_number_six@hotmail.com) "Remember, false hope is still hope." -Dilbert ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 20 Nov 1998 12:26:51 -0500 From: neel@cswv.com (Neel Krishnaswami) Subject: Re: IN> More Ghosts "Hart, Joanna" wrote: > >(All of those previous ghost explanations were assuming self-willed ghosts >which could act of their own volition. But there is another sort.) > > >Another take on ghosts: > >There are some ghost stories which rely on the ghost being doomed to >continually repeat some group of actions, to the point of not noticing other >people, as if it were some kind of VT which had been left to endlessly loop. > >These aren't really ghosts at all, but a symptom that time itself has been >stretched in those locations. Really they are just an extrusion of the past >onto the present, like a glimpse through a window to a set of actions that >happened once, but only once. Well, if you want to be really nasty, you can combine the two ideas.... It is traditional for Hellsworn mortals to challenge the demons who ensnared them to one final game or contest before they die, with the victor taking the soul. Chess and poker are common, as are fencing and musical contests, and sometimes the human and the demon will attempt to show who has the greater esoteric knowledge. Most demons don't like doing this, but they can't very well refuse and lose face to a human. So, grumbling, the normally accede to these requests. Demons are generally superior enough to humans that it isn't too hard to win. Sometimes, however, the human is very good, and rather than risking defeat the demon will call in a more powerful demon to masquerade as it. Very rarely, the human is so good that the Prince of the Game himself decides to play the mortal. However, sometimes even Asmodeus chooses to lose -- he always plays according to the rules of his Game, and it occasionally requires him to concede lesser contests. In these cases, the human will win, and Hell will not take his soul. But neither will Heaven -- for no one willing to dare this has any humility or remorse in his heart. So Asmodeus will condemn the mortal to play out the last moves of the game, the last moves of his life, for ever and ever. - -- Neel Krishnaswami neelk@cswv.com ------------------------------ Date: Fri, 20 Nov 1998 15:29:11 -0400 (EDT) From: gantr@NKU.EDU Subject: Re: IN> Lilith's status On Mon, 21 Sep 1998, Elizabeth McCoy wrote: > At 2:48 AM -0400 9/21/98, Samovar3@aol.com wrote: > >[...] Since she's technically still human, wouldn't this > >mean that, like a Soldier, she only makes a disturbance in the Symphony when > >she spends essence? > > Yup. > > (Or when she decides to manifest, rather than Song of Motioning in > from somewhere. That does the standard Superior Manifesting Disturbance.) Does this mean that the Lilim (who are constructed from her Forces), are also human enough to not cause disturbances (or, perhaps, cause a lesser disturbance than other celetials)? Richard Gant - ------------------------------------------------------------------------------- Visit my web page: Richard Gant's Gaming Ghetto Currently dedicated to In Nomine, Planescape, and Waste World - ------------------------------------------------------------------------------- ------------------------------ Date: Sat, 21 Nov 1998 06:50:26 +1100 From: "Patrick O'Duffy" Subject: Re: IN> Fiat Justitia, Ruit Caelum > For those list members who also read Pyramid, note that this > week's issue includes an In Nomine adventure by our own Maya > (G. R. Cogman). Furthermore, it's pretty damn good. - -- Patrick O'Duffy, Brisbane, Australia There is always room on TV for a man who can beat people to jelly in nine flat... HUNTER S. THOMPSON, "Fear & Loathing in Las Vegas" ------------------------------ Date: Fri, 20 Nov 1998 16:36:31 -0500 From: Elizabeth McCoy Subject: Re: IN> Lilith's status At 3:29 PM -0400 11/20/98, gantr@NKU.EDU wrote: >On Mon, 21 Sep 1998, Elizabeth McCoy wrote: > >> At 2:48 AM -0400 9/21/98, Samovar3@aol.com wrote: >> >[...] Since she's technically still human, wouldn't this >> >mean that, like a Soldier, she only makes a disturbance in the Symphony when >> >she spends essence? >> >> Yup. >> >> (Or when she decides to manifest, rather than Song of Motioning in >> from somewhere. That does the standard Superior Manifesting Disturbance.) > >Does this mean that the Lilim (who are constructed from her Forces), are >also human enough to not cause disturbances (or, perhaps, cause a lesser >disturbance than other celetials)? No. They're built as celestials, and celestials they are. Unless the GM gets really twisted. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Sat, 21 Nov 1998 22:09:55 +0000 From: "CA Smith" Subject: IN> Human Remnants/ghosts >>- the human equivalent of a Remnant (though frankly there is >>generally not enough trauma attached to the tales of such haunts) >Interesting, but I'm not sure how the human would lose his corporeal forces >without dying. Perhaps it's the effect of certain celestial weapons or an >extremely nasty variant of a combination Entropy/Time song (with the aid of >demonic intervention) What about the use of the celestial song of light by a celestial in celestail form, that does celestial damage does it not? Chris Smith Gremlim of Vapula Why do Calabim of Belial think bigger is better? a little snip here, a little snip there... and all hell breeaks loose! ------------------------------ End of in_nomine-digest V1 #1020 ******************************** The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.