From owner-in_nomine-digest@lists.io.com Sat Dec 12 23:59:40 1998 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id XAA16160 for ; Sat, 12 Dec 1998 23:59:40 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.0/8.9.0) id XAA24667 for in_nomine-digest-outgoing; Sat, 12 Dec 1998 23:50:44 -0600 Date: Sat, 12 Dec 1998 23:50:44 -0600 Message-Id: <199812130550.XAA24667@lists.io.com> X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-digest@lists.io.com using -f From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1050 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, December 12 1998 Volume 01 : Number 1050 In this digest: IN> Two Quick Questions Re: IN> Environmental Damage RE: IN> Environmental Damage IN> Silly Celestial Artifacts... IN> In Nomine PbEm RE: IN> Lilim and Malakim ---------------------------------------------------------------------- Date: Fri, 11 Dec 1998 21:19:57 -0500 From: David Edelstein Subject: IN> Two Quick Questions >>>2) When you use a Relic, you automatically use all the Essence in the Relic. Does all that Essence have to go towards 'powering' the Song (increasing its effect), or can it be used to increase the Target Number as well? (Eg - using a Relic/5, can I use 3 Essence to power the Song & 2 Essence for a +2 to my chances of success.) I'm in favour of this idea, since Songs are pretty hard to pull off, but I can see how it could be unbalancing.<<< Hmm...this doesn't appear to be spelled out in the Liber Reliquarum, but the intention was certainly that the Essence in a relic _not_ be available for *anything* but powering the Song. If you want a relic that allows you to spend Essence to increase the activation target number as well, you need to add a reliquary. - -David ------------------------------ Date: Fri, 11 Dec 1998 23:01:09 -0500 (EST) From: Casca Subject: Re: IN> Environmental Damage On Fri, 11 Dec 1998, Walter Milliken wrote: > >I've been looking through my various books, and I can't seem to find > >damage ratings for things like drowning, being set on fire, electrocuted, > >falling from great heights, etc. Am I simply overlooking such things, or > >do they not exist? > > They don't exist. You can always steal them from GURPS... I believe hit > points are *roughly* comparable between the two systems. The problem inherent in this solution is that I don't own GURPS. - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Fri, 11 Dec 1998 20:08:08 -0800 From: "Steven Feldon (Exchange)" Subject: RE: IN> Environmental Damage SJG thought of that, and just for you, they provided GURPS Lite, which includes the information you're looking for on page 27-29. It's available at http://www.sjgames.com/gurps/lite/. :) steve -----Original Message----- From: Casca [mailto:bertishg@db.erau.edu] Sent: Friday, December 11, 1998 8:01 PM To: in_nomine-l@lists.io.com Subject: Re: IN> Environmental Damage On Fri, 11 Dec 1998, Walter Milliken wrote: > >I've been looking through my various books, and I can't seem to find > >damage ratings for things like drowning, being set on fire, electrocuted, > >falling from great heights, etc. Am I simply overlooking such things, or > >do they not exist? > > They don't exist. You can always steal them from GURPS... I believe hit > points are *roughly* comparable between the two systems. The problem inherent in this solution is that I don't own GURPS. - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Sat, 12 Dec 1998 08:29:40 -0600 From: Shadowstar Subject: IN> Silly Celestial Artifacts... As I continue to work on the game log for my last campaign (hey, it took a backseat while I worked on my plans for world domination), I thought it would be nifty keen to do a writeup for one the props that reared it's ugly head during the first day of gaming. Mind you, it was a headache and half trying to figure out how best to use the 'Liber Reliquarum' to create this little gem. I -think- I got it right, but would like a second opinion or two... MIGHTY SQUEAKY HAMMER of SMITING: /19 points/ ------------------------------------ +10 points for Gabriel's Servitor Attunement, /Smite/. +5 points for the Unbreakable feature. +5 points for the Undetectable feature. -1 point for being usable only once per day. It takes the shape of a small, lime-green, squeak toy hammer. It does not have an Essence reserve of its own, and requires that the wielder expend their own Essence to fuel the Attunement (at least 1 point of Essence is apparently needed). The damage and range of the Relic uses the Wielder's Celestial and Corporeal forces respectively, as per the Attunement. It's most likely that Gabriel created this bizarre artifact in one of her crazier moments. Probably saying to herself, "It was a good idea at the time..." How it wound up in possession of a demon of the Game is unknown. Though many suspect Kobal asked Valefor to steal it for him, and that he eventually gave it to the Game as a present. Probably saying to himself, "It was a good idea at the time..." Though it was never used (at least the Attunement wasn't), it first appeared in possession of a Habbalite of the Game. It was promptly stolen by an Ofanite of the Wind, and 'liberated' by a Triad of Judgment. Rumors flying about Heaven suspect Dominic now carries the idiotic thing around with him in his cloak. Probably saying to himself, "It was a good idea at the time..." Added Bonus, Impressive Game Quote: ---------------------------------- "The world is going to Hell and a Handbasket, and the Cops are at a F---ing BBQ!?!" - Jeff - - Tafka J. = shadowstar@centuryinter.net # Balseraph Marquis of Fate, Demon of Delusions of Granduer ------------------------------ Date: Sat, 12 Dec 1998 17:50:34 -0800 From: Mandy Bowyer Subject: IN> In Nomine PbEm Hi, Sorry for bothing you guys, but I'm wondering if anyone knows any In Nomine Play by Email games that are open or just starting. I'm interested in playing. I have some experance playing In Nomine and several years experience playing on Mushes. Please email me at puck@sfsu.edu as I'm not a member of this list. Thanks, Mandy ------------------------------ Date: Sun, 13 Dec 1998 00:47:29 -0500 From: "Matthew Stein" Subject: RE: IN> Lilim and Malakim >> >Are you referring to humans or to angels? Certainly, I wouldn't say >> these >> >are universal among angels. Stealing is positively encouraged by one >> >angelic Superior. >> >> Okay, fine, so maybe some Angels practice the art of thievery. >> However, within human culture and society, stealing and sleeping with >> one's own mother are considered to be immoral and hence bad. > >Why the mother? Why not the father? Without getting into too much nitpicking, I will note that in every culture, mother-son incest has been considered bad. In elder Hawaii, brother-sister incest was good for tribal leaders and in ancient Egypt, fathers married their daughters and brothers married their sisters. In a couple of Far Eastern cultures, father-daughter incest occurred on a regular basis and was not frowned upon. I can't tell you why, but humanity seems to have accepted, universally, mother-son incest as bad. And that's about it. (I'll bow to your knowledge of thievery, but I will note that an army's thievery was considered within the bounds of legal behavior even by cultures that outlawed thievery because of the "conquering army" concept.) ------------------------------ End of in_nomine-digest V1 #1050 ******************************** The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.