From owner-in_nomine-digest@lists.io.com Fri Mar 13 06:36:16 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id GAA14172 for ; Fri, 13 Mar 1998 06:36:16 -0600 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id GAA11184 for in_nomine-digest-outgoing; Fri, 13 Mar 1998 06:00:41 -0600 Date: Fri, 13 Mar 1998 06:00:41 -0600 Message-Id: <199803131200.GAA11184@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #676 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, March 13 1998 Volume 01 : Number 676 In this digest: Re: Death roles (was Re: IN> Re: IN- Lilith) Re: IN> Re: IN- In Nomine Flavor IN> Re: IN- Re: IN- In Nomine Flavor Re: IN> Re: IN- Re: IN- In Nomine Flavor Re: IN> Herding clueless PCs Re: IN> Re: IN- In Nomine Flavor Re: IN> Seven Players!!!! Re: IN> In Nomine Flavor IN> Geasanna or Geasa Re: IN> In Nomine Flavor Re: IN> Seven Players!!!! Re: IN> Re: IN- Herding clueless PCs IN> Song/Skill Levels Re: IN> In Nomine Flavor Re: IN> In Nomine Flavor Re: IN> Re: IN- In Nomine Flavor Re: IN> In Nomine Flavor Re: IN> Seven Players!!!! Re: IN> In Nomine Flavor IN>lost Forces Re: IN> In Nomine Flavor Re: IN>lost Forces Re: IN>lost Forces Re: IN>lost Forces Re: IN>lost Forces IN> Lovely Angels Re: IN> Correct Plural of Geas IN> Hardcover version of In Nomine Re: IN> In Nomine Flavor Re: IN> Hardcover version of In Nomine Re: IN> Hardcover version of In Nomine Re: IN> Seven Players!!!! Re: IN> Re: IN- In Nomine Flavor Re: IN> Re: IN- In Nomine Flavor Re: IN> Re: IN- In Nomine Flavor Re: IN> Re: IN- In Nomine Flavor Re: IN>lost Forces ---------------------------------------------------------------------- Date: Thu, 12 Mar 1998 08:42:52 -0500 (EST) From: Emily Dresner Subject: Re: Death roles (was Re: IN> Re: IN- Lilith) > > That's usually quite short-lived though. Professional serial killers are > > usually better. > > I think I'd have picked 'triage nurse' or 'care-worker in an old age home' > (Or better still, RUN an old age home -- not only could you kill off scads > of people but you earn lots of money too!) > > You know that you are not doing well in the armies of hell when your unit > nurse is a servitor of Saminga who is 'on permanent loan' and your > regimental major general is the word-bound demon of friendly fire. > > Nuff said. > *LAUGH* *snap fingers* Remind me to only be a GM around you. :::> But after reading that, I've had a sudden great idea.... - - Em ------------------------------ Date: Thu, 12 Mar 1998 14:34:14 -0000 From: "Hart, Joanna" Subject: Re: IN> Re: IN- In Nomine Flavor - ---Kevin Walsh wrote: > > On Wed, Mar 11, 1998 at 11:51:11PM -0500, Kevin Mowery wrote: > > > > I prefer Balseraphs of Kobal, myself. If I'm not going to play a > > Calabim of Haagenti (read: Vyvyan from "The Young Ones"). > > > Habbalah! Habbalah of any Superior at all are cool. Impudites of Asmodeus. You get to be the fashion police! Picture the scene... ** Jo, looking as exquisite as ever (!) , stands back from a door as her partner, a grinning calabite, slams it open. Both are wearing mirror-shades. Inside, a lilim tries to climb out of the window but is caught and thrown into a bookshelf which collapses on top of it ** Jo (plucks a book from another shelf with interest): Oh, Camus. Very nice -- I especially liked his use of metaphor in 'La Peste'. Mara, I presume? Lilim: ** whimpers as the calabite puts the boot in gleefully ** Jo: I'll take it that was a yes. I'm afraid we're here to take you down for questioning as regards cowardice in the face of direct orders, aiding and abetting known renegades, deliberately aiding enemies of the infernal regime, over-familiar contacts deemed likely to lead to breaches of security, owning an Aqua CD and liking the colour orange. Do you have anything to say for yourself? Lilim:** sniffles ** Its a fair cop. I'll come quietly. jo ------------------------------ Date: Thu, 12 Mar 1998 07:03:06 PST From: "David Streeter" Subject: IN> Re: IN- Re: IN- In Nomine Flavor >Habbalah! Habbalah of any Superior at all are cool. They're so >wonderfully warped, especially when your character has previously >undergone the Change. Calabim serving the more intellectual Princes Oh yes, Habbalah are great. I was thinking - there could be a whole bunch of Habbalah who think they're serving God by turning the symphony into "The Polyphony". SurturZ Habbalite of Factions ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Thu, 12 Mar 1998 10:06:37 -0500 From: Andrew Frades Subject: Re: IN> Re: IN- Re: IN- In Nomine Flavor David Streeter wrote: > Isn't it expensive compared to the Ethereal Song of Light, though? > > I guess Prank always works. The ethereal song is just a visual illusion, no sound, notouch, no taste. Prank has no such limitations. If the targets fail to resist thay believe that this crazy happenstance that very likely defies the laws of physics and common sense is completely real, at least for a few seconds. > Can you buy songs over level 6? Not as a PC, this is the dominion of the Superiors. Andrew ------------------------------ Date: Thu, 12 Mar 1998 15:04:54 -0000 From: "Hart, Joanna" Subject: Re: IN> Herding clueless PCs - ---Kevin Walsh wrote: > Also, because I'm lazy, there's often a lot > of background that's in my head which I never actually put down on paper > and hence doesn't reach the GM. As a GM, I wouldn't feel obliged to use character background that I hadn't been told about ;-) > Mithredath is possibly the most convoluted > of my character creation attempts because when I started I didn't intend > to make an angel at all. (I'll go through it in her case if anyone's > interested. It's long.) I'm quite interested, but if it's long then it'll probably be more sociable if you just email me. > I almost never discuss character ideas in front of other players. I don't > want my dark secrets to come out, after all. I think this may depend a lot on your group & playstyle. I've run Vampire (OK, I've run a LOT of Vampire) and its quite common in those games for PCs to have things in their backgrounds which don't warrent sharing. On the other hand, I'm a bit tired of the OOC secrecy now & I like to think players are capable of seperating what they know from what their character knows. I can understand it but... I dunno. NB. If I had some comments, queries or suggestions after looking at a character into which I'd had zero input, I'd expect a player to pay attention to them, even if it was simply a politely argued reason as to why they should be rejected -- because they would be sensible comments, dammit, and I would not be happy with a sulk or brush-off ;-) ;-) But I'm sure other people do these things differently. Basically if a player turns up bouncing with enthusiasm, then I'm not going to throw cold water over it. Enthusiasm is a Good Thing. > > (I suppose this is on topic?) > > > It is now. > > Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. Careful there, you just pushed a thread on-topic! (I may make your redemption my pet project... ) jo, seraph of judgement, wielder of the eraser of character-adjustment ------------------------------ Date: Thu, 12 Mar 1998 10:59:38 -0500 From: "Mark McKenzie" Subject: Re: IN> Re: IN- In Nomine Flavor Pee Kitty wrote: > > Mike: Balseraph of Kobal .. of Andre, more like. - -- Mark McKenzie E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Thu, 12 Mar 1998 11:03:10 -0500 From: "Mark McKenzie" Subject: Re: IN> Seven Players!!!! tom timberlake wrote: > > Ad. wrote: > > > > Seven players, somebody has seven players! Arg, I pity them > > I prefer 3 or 4 as the two perfect group sizes. Five and six tend to get > > hectic and there is invariably a couple of players left out. Two has > > problems due to lack of ideas and far less oportunity for inter-playery > > stuff. > > I couldn't handle seven. > > > > Well, I'm off to finish off preparation for tonight's game... > > {sarcasm on/} > Only seven?! Pikers!!! > {/off sarcasm} > I just want to know when y'all are gonna' be sending the guys in the > white coats for me. You see, when _everybody_ shows up, I have about > 15-18 Werewolves to run for on Friday nights! Be happy you only have > seven. Only 18?! Pikers!!1 Try 425 simultaneous LARP players sometime. Granted, not IN, and I had a dozen other GMs to help, but still... - -- Mark McKenzie Older and Wiser now E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Thu, 12 Mar 1998 10:36:18 -0600 From: John L Veazey Subject: Re: IN> In Nomine Flavor >Sorry. I may be a lone voice in the wilderness here, but what exactly is >wrong with angst? I agree that in any game it can get very pretentious, in >a Byronic-Toreador sort of a way, but it doesn't have to. I have enough angst in my life. Enough conflict to last a few lifetimes. Vz ------------------------------ Date: Thu, 12 Mar 1998 16:05:39 +0000 From: "Ad." Subject: IN> Geasanna or Geasa > ------------------------------ > > Date: Thu, 12 Mar 1998 08:30:18 -0500 (EST) > From: Emily Dresner > Subject: IN> Correct Plural of Geas > > > What? That's not the Irish language I remember learning every subject I > > ever studied (apart from English) through for fourteen years of my > > existence. I can't recall a single instance of an 's' mutating to a 't' > > at the end of a word. Plurals in Irish are almost always an extension or > > the insertion of an 'i' before the last consonant, indicating a shortening > > of the vowel sound. > > > > crann -> crainn > > ispi/n -> ispi/ni/ > > bla/th -> bla/thanna > > cloch -> clocha > > > > 'Guidhe', incidentally, looks very much like the Irish for 'prayer', and > > 'geta' looks like an alternate spelling of 'geata', meaning gate. > > I don't recall ever seeing 'geas' pluralised in Irish (it's not the sort > > of thing you find except in the legends), but the original of being geased > > is 'faoi gheasa', so I assumed that 'geasa' was the plural. (Declension in > > Irish is confusing, damned confusing in fact, and gives us the delightful > > concept of irregular nouns.) > > I defer to your obvious superior knowledge, since I know little Irish > Gaelic. Geasa it is, which is what I _thought_. The dictionary online > did say that geas was a derivative of guidhe, although I certainly could > have read it incorrectly. > > If someone wants to second this, that'll be great and awesome. > > Either way, I prefer correct plurals on words. Therefore, I say we deluge > someone Important with emails to 'Change the Word from Geases (wrong) to > Geasa (correct) in Publications'. Having it incorrect just looks silly, > especially with bending over backwards to determine the difference > between say, 'Balseraphs' and 'Balseraphim' and other non-English words. > Either that, or I'll just use it correctly in gametime and in writing. > > - - Em I have to agree with Kevin here, geasa sounds far more Irish than guidhe or geta. Faoi gheasa is the tuiseal ginideach and so does not neccessary have a definite link to the plural. (My knowledge of these nouns is sketchy.) I've seen geasanna used (I think in GURPS Celtic Myth) which sounds right to me. Same pluralisation as blathanna. (Both one sylable broad nouns.) Adam ------------------------------ Date: Thu, 12 Mar 1998 11:45:28 -0600 From: tom timberlake Subject: Re: IN> In Nomine Flavor Kevin Walsh wrote: > > > Kind of hard to get into the idea that you're fighting the good fight when > > you know you're ultimately doomed to failure no matter what you do. I see > > the World of Darkness the same way -- unless the GM wants to radically > > change their canon world, the WoD seems pretty hopeless to me. > > It depends to an extent on which game you're playing. Actually, though they don't know it, they are playing both. IN is the Bright Umbra that the Werewolves I run almost never have anything to do with. *g* They just had a run in with Gabriel, who almost made everyone toast--she said something like "so many here who are cruel", then raised her hands to heaven and called down a HUGE column of fire from Heaven on everyone in the area--the Sun Dragon from the land of legend in the Deep Umbra thought this was fun; Pyrotheos, a 15-Force Malak of Fire had no problems with it; Baba Yagga and the other Vampires had a very negative opinion of all this; and the Russian army has an unexplained happening and a bunch of melted gravestones it can't explain. The Werewolves? They lived, but everyone of them was singed and more than a bit crispy. The Shadow Lord's jaw did some serious floor scraping, since he is my IN player in a one-on-one PBM game---we talk out moves at the start or end of each weeks WtA game---so he knew exactly what had just happened and how lucky they were to not have lost anyone, though one survived only by the power of the healers in the party. [Massive snip--not bad stuff, just too much not relevant to my response] > > This is where the angst > > comes in for them. It's not fun playing characters who have no hope. It's > > also not fun playing characters who are totally certain they're on the > > winning side. > > > There are indications in the WOD that there's a lot still to play for on > all sides, and that nothing is decided yet. Like the prophecies of a > number of Werewolf tribes and the Sluagh, the existence of rogue > Antediluvians who aren't going to sit still while others take over the > world, and the entire Mage rulebook, which states fairly clearly that > _all_ sides have made gains since WWII. Hopelessness isn't inevitable in > the WOD, unless the GM puts it there. Agreed, wholeheartedly! Especially since the pack has seen the end of Babba Yagga and survived Gabriel's Flamestrike *g*. They have also seen Samuel Haight [the Skinner, and yes, he is as bad as that nickname makes him seem] torn to pieces, completely _dead_, long before he got to the point he occupies when he dies in WW's "The Chaos Factor". Of course, they -have- made quite a few enemies, including one of their own, a "Fallen" Silent Strider/Black Spiral Strider who knows how the pack works and what their individual MOs are. Wait til they see what Anubis does to them. *evil GM grin* tom timberlake, feeling more like a Shedim/Calabim halfbreed, than like a Cherub, at least as long as I am wearing my GM's hat. ------------------------------ Date: Thu, 12 Mar 1998 11:58:50 -0600 From: tom timberlake Subject: Re: IN> Seven Players!!!! Mark McKenzie wrote: > > tom timberlake wrote: [snip] > > {sarcasm on/} > > Only seven?! Pikers!!! > > {/off sarcasm} > > I just want to know when y'all are gonna' be sending the guys in the > > white coats for me. You see, when _everybody_ shows up, I have about > > 15-18 Werewolves to run for on Friday nights! Be happy you only have > > seven. > > > > Only 18?! Pikers!!1 > > > > Try 425 simultaneous LARP players sometime. Granted, not IN, and I had a > dozen other GMs to help, but still... Let's see, 425 divided by 13...[sound of jaw dropping and _shattering_ on the floor!!!] [visual effect of me down on _both_ knees, kowtowing, banging my head on the floor in respect 7x7 times, no sign of a hat anywhere, cause they are _all_ off to you!] > > -- > Mark McKenzie > Older and Wiser now And much greyer of what little hair hasn't been pulled out at the roots! *g* tom, just as glad not to have had _this_ particular experience--better to learn from someone _else's_ pain! ------------------------------ Date: Thu, 12 Mar 1998 13:28:01 -0500 From: Elizabeth McCoy Subject: Re: IN> Re: IN- Herding clueless PCs At 12:27 PM +0000 3/12/98, Leath Sheales wrote: >Walter wrote (edited): > >> f**k all of you, you dumb f**ks > >What's your problem? Possibly a cracked account. I'm informing his postmaster now. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 12 Mar 1998 13:55:23 -0500 From: Elizabeth McCoy Subject: IN> Song/Skill Levels At 9:44 PM -0800 3/11/98, David Streeter wrote: >>I agree, btw, that Kobal's attunements are weak. So save your points >>and buy Prank. To an overactive imagination, Prank, frankly, kicks ass. > >Isn't it expensive compared to the Ethereal Song of Light, though? >I guess Prank always works. Yes. >Can you buy songs over level 6? No. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 12 Mar 1998 13:51:52 -0500 From: Earl Wajenberg Subject: Re: IN> In Nomine Flavor David Edelstein wrote: > Heaven is an awfully tough opponent too, and that when the final > reckoning comes, no matter how much numerical superiority they have > and no matter how successful they have been in corrupting the Earth, > they can't be sure that God won't just say "OK, Game Over! Hell > loses." Actually, this is more or less what is depicted in the book of Revelation, at least on some readings of it. Earl ------------------------------ Date: Thu, 12 Mar 1998 14:10:11 -0500 From: Elizabeth McCoy Subject: Re: IN> In Nomine Flavor At 11:44 AM +0000 3/12/98, Kevin Walsh wrote: >Hopelessness isn't inevitable in >the WOD, unless the GM puts it there. Though I recall my spouse figuring the statistics (ugh, game-mechanics!) for the Vampires' Humanity rating. (This was from the GURPS version, though. I don't know if the numbers add up for the WoD version...) Vampires always lose to the Beast, in time. The odds are rigged that way. With angels, on the other hand, they can *always* choose to generate Discord instead of letting the dissonance hang around enough to Trip them... (Well, a 666 might toast them.) I liked some of the Vampire stuff, but got kind of turned off by the stuff in the back. "You are different, you are better, you know this" parts of character creation. I know *quite* well what emotions that taps into shamelessly, and more power to them for making it a subtle (?) marketing thing. But it was a little too blatent for me. Of course, I *also* always play things a little off-kilter. WoD is very angsty in the books (how it's played is another matter entirely, per game), so of course I like Malkies. Our GURPS game, which is very non-angsty, I take the character with amnesia (ANGST! YEAH!). In IN, I go wandering around with a Gray Renegade whose angst is coming from her very nice brainwash job (done by the local angels), and punctuated with lots of fun with the nice Creationers. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 12 Mar 1998 14:00:47 +0000 From: Nathaniel Eliot Subject: Re: IN> Re: IN- In Nomine Flavor > It's also making it loads of fun doing that INWO In Nomine > crossover; we're doing 11 Archangels and 11 Demon Princes...so that > means 143 different combinations, all to interpret into INWO rule. I > love it. :) (Why 143? Well, Vapula doesn't have Calabim, ya know. > I'm planning on including a 144th card, though..."Vaputech > Industries", a Demonic Corporate group that can create unreliable > Resources...). Actually, it should be 153 combinations... And I was thinking that instead of, or rather in addition to, their normal attributes and alignments, they should have a Choir attribute and a Superior alignment or attribute. That way, you can have plot cards that affect the various choirs and superiors, like resonance, dissonance, etc... Just an idea, though. > The reason people play Servitors of Kobal is the same reason people > play Discordia in INWO...because they'd rather have fun than > powergame. If you want to kick ass, serve Belial or Saminga (or play > Cuthulu or Zurich); Kobal is for roleplaying and having some real > fun...at the expense of others whenever possible. :) Actually, Cthulu can be fun, as long as you attack your own structure too... Nathaniel Eliot temujin9@mci2000.com "It's the eternal question, really; to be a slave in Heaven, or a star in Hell. But sometimes Hell doesn't look like Hell. On a good day, it can look like LA." - Playing God ------------------------------ Date: Thu, 12 Mar 1998 14:39:53 -0500 From: "Mark McKenzie" Subject: Re: IN> In Nomine Flavor Elizabeth McCoy wrote: > > At 11:44 AM +0000 3/12/98, Kevin Walsh wrote: > >Hopelessness isn't inevitable in > >the WOD, unless the GM puts it there. > > Though I recall my spouse figuring the statistics (ugh, game-mechanics!) > for the Vampires' Humanity rating. (This was from the GURPS version, > though. I don't know if the numbers add up for the WoD version...) > > Vampires always lose to the Beast, in time. The odds are rigged that way. > Sure. That's the real job of the Storyteller, to back the player into a corner: "Use your powers and lose your humanity, or refrain from using your powers and fail the scenario". Angst, angst, angst, lather, rinse, repeat. - -snip- > > I liked some of the Vampire stuff, but got kind of turned off by > the stuff in the back. "You are different, you are better, you know > this" parts of character creation. I know *quite* well what emotions > that taps into shamelessly, and more power to them for making it a > subtle (?) marketing thing. But it was a little too blatent for me. > Not particularly subtle, IMO. I've often suspected that the principle underlying WoD's popularity is not the "goth-ness" of it all, but the inherent clan-ism ("We're Brujah! We rock! You stink, 'cause you're not!") Blehh. I'm always suspect of a person in-game or IRL who has main personal identity devolves from "the group they're in" rather than "who they are". - -- Mark McKenzie E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Thu, 12 Mar 1998 14:44:52 -0500 From: "Mark McKenzie" Subject: Re: IN> Seven Players!!!! tom timberlake wrote: > > Mark McKenzie wrote: > > > And much greyer of what little hair hasn't been pulled out at the roots! > *g* > tom, just as glad not to have had _this_ particular experience--better > to learn from someone _else's_ pain! Don't discount this too quickly. We've seen here and elsewhere that IN-LARP is a matter of "when", not "whether". Properly run in a large convention setting, it's entirely possible to have a couple hundred IN-LARPers in action. But cripes, it's a task. I did it (for another system) for several years in many different venues; it was great fun, but I'm getting to old for such things... - -- Mark McKenzie E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Thu, 12 Mar 1998 20:02:04 +0000 (GMT) From: Steve Jessop Subject: Re: IN> In Nomine Flavor On Thu, 12 Mar 1998, Mark McKenzie wrote: > I'm always suspect of a person in-game or IRL who has main personal > identity devolves from "the group they're in" rather than "who they > are". This is why I hate it when, on being asked about their characters, people reply '8th level fighter', or 'Brujah Iconoclast', or 'Malakite of Michael', and then stop and look as if they've finished. The way the IN books are written, describing the stereotypes in loving (excrutiating?) detail, makes it reasonably easy to think about how your character is going to be unique. The problem, of course, is that for, say, an Elohite, you have to read through everything ever written about them thinking 'True. False. False. Sort of. True...' Maybe my campaign is just weird, but I have a Malakite who puts his girlfriend above his Superior, a Seraph who is investigating 'conversational lying, alternate meanings of words, and deliberate misunderstandings', and an Elohite with a various personality quirks. Before anyone asks, the Malkite is dissonant. The other two are just barely OK so far. 'Cherubim almost all obsess about video games'. I bet at least 50% of PC Cherubim fall into the 'rare exception' category. Steve. ------------------------------ Date: Thu, 12 Mar 1998 13:10:38 +0500 From: daiv@cruzio.com (David M. Barr) Subject: IN>lost Forces When a Character loses all of the Etheral force, he loses All intelligence and Precision. What if he only loses some of his Etheral forces? Does his intellignce and precision go down as a result? does he lose skills as well? The reason I ask; I have a character concept, for a really old Malakite of eli (probably) who has, in the past, been really powerful (the twelve to fourteen forces level). But he has lost a lot of fights, (possibly during the Rebellion, though he may not be that old). so for all that he was, once upon a time, pretty powerful, he is now only as powerful / skilled as a starting level character. (probably spent the last several couple hundred years working off discord and/or rebuilding foces). sample quote; " [Right before a fight with a big demon] "I'm almost sure I used to be smarter than this..." - -Daiv ------------------------------ Date: Thu, 12 Mar 1998 16:14:45 -0500 From: "Mark McKenzie" Subject: Re: IN> In Nomine Flavor Steve Jessop wrote: > > On Thu, 12 Mar 1998, Mark McKenzie wrote: > > > I'm always suspect of a person in-game or IRL who has main personal > > identity devolves from "the group they're in" rather than "who they > > are". > > > > This is why I hate it when, on being asked about their characters, people > reply '8th level fighter', or 'Brujah Iconoclast', or 'Malakite of > Michael', and then stop and look as if they've finished. > But it's more than that. When confronted with " did ! I am filled with pride to be a part of " attitude, the proper response is "Really? Terrific! What, exactly, did *you* do toward ?" This seems to hold up pretty well, regardless of specifics, whether is Servitors of Gabriel, Get of Fenris, white supremacists or the Green Bay Packers. Twain says it better: This sad little lizard told me that he was a brontosaurus on his mother's side. I did not laugh; people who boast of ancestry often have little else to sustain them. -- Mark Twain - -- Mark McKenzie E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Thu, 12 Mar 1998 16:28:55 -0500 From: Elizabeth McCoy Subject: Re: IN>lost Forces At 1:10 PM +0500 3/12/98, David M. Barr wrote: >When a Character loses all of the Etheral force, he loses All intelligence >and Precision. What if he only loses some of his Etheral forces? Does his >intellignce and precision go down as a result? Yes. >does he lose skills as well? His target numbers for Ethereal-characteristic based skills will go down. If the GM and/or player want, he might also lose the skills themselves. >The reason I ask; I have a character concept, for a really old Malakite of >eli (probably) who has, in the past, been really powerful (the twelve to >fourteen forces level). But he has lost a lot of fights, (possibly during >the Rebellion, though he may not be that old). There's always the fight against Legion... Yes, that's a perfectly plausible thing to do. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 12 Mar 98 16:28 EST From: Walter Milliken Subject: Re: IN>lost Forces >When a Character loses all of the Etheral force, he loses All intelligence >and Precision. What if he only loses some of his Etheral forces? Does his >intellignce and precision go down as a result? Yes, for every Force lost, subtract a total of 4 points from the associated characteristics. I believe the celestial combat section actually says this, but I may just be assuming it does. > does he lose skills as well? I wouldn't think so. Though a starting character should only have 4*Forces in resources, you might be able to talk your GM into relaxing this for a "downgraded" older character. Otherwise, a character who once had 12 Forces, chopped down to 9 would suddenly lose some of his resources, which doesn't really make sense -- I think the intent of the 4*Forces rule was more to reflect the likely overall age of the character in resource points. >The reason I ask; I have a character concept, for a really old Malakite of >eli (probably) who has, in the past, been really powerful (the twelve to >fourteen forces level). But he has lost a lot of fights, (possibly during >the Rebellion, though he may not be that old). All Malakim postdate the Fall, if I recall the history section of the APG right.... > so for all that he was, once >upon a time, pretty powerful, he is now only as powerful / skilled as a >starting level character. Another way for an older character to lose Forces, especially appropriate for Creation servitors, is to contribute them to a "child". This should be discussed in the APG in the reproduction section. In this case, some of the resources might also have been transferred. The APG has a section on older angels as characters, which may have further ideas you can use. - ---Walter ------------------------------ Date: Thu, 12 Mar 1998 16:57:51 -0500 From: Elizabeth McCoy Subject: Re: IN>lost Forces At 4:28 PM -0500 3/12/98, Walter Milliken wrote: >>The reason I ask; I have a character concept, for a really old Malakite of >>eli (probably) who has, in the past, been really powerful (the twelve to >>fourteen forces level). But he has lost a lot of fights, (possibly during >>the Rebellion, though he may not be that old). > >All Malakim postdate the Fall, if I recall the history section of the >APG right.... Date the Fall, actually. They were created to battle in it. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 12 Mar 1998 16:48:33 -0500 From: Earl Wajenberg Subject: Re: IN>lost Forces Walter Milliken wrote: > All Malakim postdate the Fall, if I recall the history section of the > APG right.... Yes, they do AS Malakim. The character could have started out as something else, lost the forces, and then become a Malakite. Earl ------------------------------ Date: Thu, 12 Mar 1998 20:23:04 -0500 From: "R. Sean Borgstrom" Subject: IN> Lovely Angels The person who wrote up "Lovely Angels of the Wind" (and the people who understood!) might be interested in checking out the log of the online game session it inspired. In IN/FOS L.A. Keiel and Yuriel are Dominicans, but much else is the same ... http://www.dev-com.com/~marith/Keely/gaming/infos.html will get you to the main page for the game; the third session log is the relevant one. :) This was parallel to the main story, since a player was missing, so you don't *need* to read the other two logs ... Many thanks to Keiel and Yuriel's fine players! - -- Hitherby ------------------------------ Date: Thu, 12 Mar 1998 21:59:58 EST From: Heretic103 Subject: Re: IN> Correct Plural of Geas In a message dated 98-03-12 08:32:06 EST, you write: << I defer to your obvious superior knowledge, since I know little Irish Gaelic. Geasa it is, which is what I _thought_. The dictionary online did say that geas was a derivative of guidhe, although I certainly could have read it incorrectly. >> Me and my players decided on Geasi ------------------------------ Date: Fri, 13 Mar 1998 12:38:23 -0500 From: Roger Robinson Subject: IN> Hardcover version of In Nomine Dear Sir or Madam, Im new to the In Nomine game and I would love to get my hands on a hardcover version of the core book. My question is...are there any left? Or do you have any way of knowing? Answer at your leisure...I just can't bring myself to buy a softcover version of any core rules game book. Thanks for your time. Sincerely, mrcross@netscape.net ------------------------------ Date: Fri, 13 Mar 1998 02:24:28 +0900 From: Simon Hailes Subject: Re: IN> In Nomine Flavor At 08:02 PM 12/03/98 +0000, you wrote: > Just remember, a successful Balseraph is a correct one (I hope I made my resonance roll then). ------------------------------ Date: Fri, 13 Mar 1998 00:49:35 EST From: KnightWulf Subject: Re: IN> Hardcover version of In Nomine A local book store around here had 3 copies last I saw.. shouldn't be that hard to find. Try a larger independent store if you've got any in the area. K ------------------------------ Date: Fri, 13 Mar 1998 02:24:59 -0500 From: eswhanu@juno.com Subject: Re: IN> Hardcover version of In Nomine I can't help you here... Steve Jackson gave my copy to me at a convention. It was the white one, which was a disappointment, but then again, I got it directly from Steve Jackson, so that *is* consolation. Talk to your local gaming store about ordering it. Most stores are happy to order stuff for people. Brian Ward Angel of 420 "You know, they say that Fire is all-consuming. But then again, it always manages to leave some resin for you to scrape and pack in your bowl. Thank God for small wonders. Wanna hit?" Eli, to a Servitor of Gabriel, at my live action In Nomine game. On Fri, 13 Mar 1998 00:49:35 EST KnightWulf writes: >A local book store around here had 3 copies last I saw.. shouldn't be >that >hard to find. Try a larger independent store if you've got any in the >area. >K > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Fri, 13 Mar 1998 04:07:21 -0600 From: tom timberlake Subject: Re: IN> Seven Players!!!! Mark McKenzie wrote: > > tom timberlake wrote: > > > > Mark McKenzie wrote: > > > > > > And much greyer of what little hair hasn't been pulled out at the roots! > > *g* > > tom, just as glad not to have had _this_ particular experience--better > > to learn from someone _else's_ pain! > > Don't discount this too quickly. We've seen here and elsewhere that > IN-LARP is a matter of "when", not "whether". And here I am, Seneschal of IN for Oklahoma City. sigh. Goodbye, my hair. Goodbye, blondness; hello greyness. >Properly run in a large > convention setting, it's entirely possible to have a couple hundred > IN-LARPers in action. But cripes, it's a task. I did it (for another > system) for several years in many different venues; it was great fun, > but I'm getting to old for such things... > Sorry, I refuse to get Old, though I will get older. Grandma and Grandpa Timberlake got Old; they are both dead. Grandma and Grandpa Coleman are getting older, not Old, and are likely to outlive me! tom timberlake, cadre Cherub of Heaven ------------------------------ Date: Fri, 13 Mar 1998 05:10:37 -0500 (EST) From: Pee Kitty Subject: Re: IN> Re: IN- In Nomine Flavor On Thu, 12 Mar 1998, Mark McKenzie wrote: > Pee Kitty wrote: > > > > Mike: Balseraph of Kobal > > .. of Andre, more like. Nah. He doesn't make anyone enjoy physical sensations, and he never gets laid. He does, however, tell people things (that they believe) that make them look stupid and gullible. I'd say he's a Balseraph of Kobal putting on an overdone front at being a Balseraph of Andre, to see who will buy it. Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Fri, 13 Mar 1998 05:15:59 -0500 (EST) From: Pee Kitty Subject: Re: IN> Re: IN- In Nomine Flavor On Thu, 12 Mar 1998, Nathaniel Eliot wrote: > > It's also making it loads of fun doing that INWO In Nomine > > crossover; we're doing 11 Archangels and 11 Demon Princes...so that > > means 143 different combinations, all to interpret into INWO rule. I > > love it. :) (Why 143? Well, Vapula doesn't have Calabim, ya know. > > I'm planning on including a 144th card, though..."Vaputech > > Industries", a Demonic Corporate group that can create unreliable > > Resources...). > > Actually, it should be 153 combinations... Oops. Failed that math roll. > And I was thinking that instead of, or rather in addition to, their > normal attributes and alignments, they should have a Choir attribute > and a Superior alignment or attribute. That way, you can have plot > cards that affect the various choirs and superiors, like resonance, > dissonance, etc... No need; got it covered. You don't need a seperate choir and superior stat--it's the name of the card itself. If we want a card to affect all servitors of Kobal, all we have to say on the card is "...to all Servitors of Kobal." The rules make the terminology clear. Dissonance is covered as well...a bit generified, but covered. > > The reason people play Servitors of Kobal is the same reason people > > play Discordia in INWO...because they'd rather have fun than > > powergame. If you want to kick ass, serve Belial or Saminga (or play > > Cuthulu or Zurich); Kobal is for roleplaying and having some real > > fun...at the expense of others whenever possible. :) > > Actually, Cthulu can be fun, as long as you attack your own structure > too... Ah, it's still a powergamer's Illuminati...attacking your own structure is tactically sound when you're Cuthulu, and you can make it privileged so no one else can interfere. I tell you, Discordia, Bermuda, and the UFOs... Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Fri, 13 Mar 1998 10:31:31 -0000 From: "Hart, Joanna" Subject: Re: IN> Re: IN- In Nomine Flavor - ---Pee Kitty wrote: > He does, however, tell people things (that they believe) that make > them look stupid and gullible. You do realise that this also applies to most English people? ;-) Is the entire UK a tether to dark comedy? I think we should be told! jo - -- 'The trouble with political jokes is that they get into parliament.' ------------------------------ Date: Fri, 13 Mar 1998 05:43:28 -0500 (EST) From: Pee Kitty Subject: Re: IN> Re: IN- In Nomine Flavor On Fri, 13 Mar 1998, Hart, Joanna wrote: > ---Pee Kitty wrote: > > He does, however, tell people things (that they believe) that make > > them look stupid and gullible. > > You do realise that this also applies to most English people? ;-) Is the > entire UK a tether to dark comedy? I think we should be told! Hey, my group is of the opinion that Kobal has more tethers in the UK than any other country on earth... Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Fri, 13 Mar 1998 11:47:40 +0000 (GMT) From: Steve Jessop Subject: Re: IN>lost Forces > a character who once had 12 Forces, chopped down to 9 would suddenly > lose some of his resources, which doesn't really make sense The Resources = 4xForces rule seems to me to be mostly for game balance purposes, so only applies to starting characters. In order to retain this, you can easily take the normal 36 points, and say that the rest was made up of artifacts, vessels, roles and/or servants that got lost/destroyed somewhere. Explaining where would probably be a useful exercise in background writing :) Alternatively, you could start out not having quite finished working off that discord, and make up the deficit that way. I don't advise it, mind. Steve. ------------------------------ End of in_nomine-digest V1 #676 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.