From owner-in_nomine-digest@lists.io.com Wed Apr 15 02:36:26 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id CAA06914 for ; Wed, 15 Apr 1998 02:36:25 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id CAA09180 for in_nomine-digest-outgoing; Wed, 15 Apr 1998 02:23:25 -0500 Date: Wed, 15 Apr 1998 02:23:25 -0500 Message-Id: <199804150723.CAA09180@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #716 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, April 15 1998 Volume 01 : Number 716 In this digest: IN> Jordi servitors Re: IN> Jordi Alert IN> Animal Crackers Re: IN> Fates and Destinies Re: IN> Rather Odd Questions for the SJG Net-reps Re: IN> Shedim of Death: Old questions Re: IN> Shedim of Death: Old questions Re: IN> Shedim of Death: Old questions Re: IN> Jordi servitors Re: IN> Rather Odd Questions for the SJG Net-reps Re: IN> Shedim of Death: Old questions Re: IN> Shedim of Death: Old questions Re: IN> Fates and Destinies IN> New Adventure Idea (was: Fates and Destinies) Re: IN> New Adventure Idea (was: Fates and Destinies) Re: IN> Rather Odd Questions for the SJG Net-reps Re: IN> Rather Odd Questions for the SJG Net-reps Re: IN> Rather Odd Questions for the SJG Net-reps Re: IN> Rather Odd Questions for the SJG Net-reps IN> Infernal Player's Guide -- First Impressions Re: IN> Infernal Player's Guide -- First Impressions IN> Re: IN- Fates and Destinies Re: IN> Infernal Player's Guide -- First Impressions Re: IN> Re: IN- Fates and Destinies Re: IN> Rather Odd Questions for the SJG Net-reps ---------------------------------------------------------------------- Date: Tue, 14 Apr 1998 05:23:02 -0500 From: ehp Subject: IN> Jordi servitors I actually find Jordi one of the most interresting arches to have. I wanted to play an ophinim of Jordi in the Cross Winds game that didn't get of the ground... they were going to be... hang on, I will dig him up and paste him here... But one thing I note, everyone immediately goes for the kyriotate of Jordi. The others can be pretty funky too. Just get on your 'save the whales' tee shirt, and go for the eco-terrorism. Or, for a different (silly!) campeign flavour... try bunnies and burrows and join up with a servitor of Yves with an animal vessel or two... remember, not only humans got destinies or fates... :) One thing that is cirtainly true... you can get away with a lot more nastiness to humans than any other angel if you are a servitor of Jordi. In an all angel campeign, it is the next best thing to playing a demon if you are so inclined... or a Seraphim of Judgement with one too many merit badges for over-zelousness, perhaps. Nathaniel (not the same one, jo... just liked the name) Ophanim of Animals Form 1: Human male, olive skinned, 5'10", straight white hair (usually shaven to baldness because it gets in his way), intense sea blue eyes, dextrous fingers, thin limbed but with a pot belly, usually wearing voluminous moderately affluent clothing that is showing signs of wear and repair, and a side pouch for stuff... Form 2: Large Albatross with white crest. Celestial Form: Circle of blue and aqua flame, with firey wings of sea blue chased in azure, wheeling perpetually. Resonance: enhance agility, enhance area knowledge, enhance celestal speed Attunements: Ofanim of Animals (Attuned to birds and creatures of the air) Forces Stats Corporeal 4 str 9 ag 7 Vessel-1 (Human-45hp) 3 Vessel-1 (Albatross-45hp) 3 Fighting-4 4 Dodge-2 2 large weapon-1 1 swimming-1 1 throwing-1 1 escape-1 1 Song of Thunder-1 1 Song of Sheilds-1 1 Song of Motion-1 1 Numinous Corpus-Beak-1 1 Numinous Corpus-Talons-4 4 Ethereal 3 int 5 pre 7 mind hits 15 Black powder weapon-1 1 Seamanship-1 1 medicine-1 1 knowledge, navigation-2 2 Song of Sheilds-1 1 Song of Motion-1 1 Celestial 2 wil 4 per 4 celestial hits 8 tracking-1 1 Song of Sheilds-1 1 Song of Motion-1 1 role: Navigator (Status 4, level 1) 2 points Nathaniel has been working for Jordi amoungst the humans ever since humanity came up with th concept of ships. Whenever humans explored new places or traveled to new areas, Nathaniel was Jordi's spy and sender of disinformation. Should it have occurred that a ship went awry on its way to start a new settlement of humans, it could be that Nathaniel was somehow involved. Especialy when that settlement was to have been made on land containing a habitat and home for several animal species. The legend of the albatross was of a bird of good luck, showing that land was near... but to attack the sea bird spelt out doom and ill luck upon the oceans. Nathaniel does his utmost to reinforce this beleif. Misguiding boats on their way to fishing, sending ships into storms or dead calm when their sailors exhibited cruelty... these are often Nathaniel's tasks. He has a navigator's papers whatever port he travels through, and signs on to any ship in need of his services. He has, in the past, made sure that his services were needed, by waylaying other navigators, then offering his services. He is energatic, and helps out aboard ship as any sailor might, as well as performing his duties. He loves the ocean... and even feels some affinity for ships which has earned him a caution or two. The feeling of traveling (the ship over the ocean) without moving (while he stands still) is one he relishes as a kind of complexity to his job. He can stare at the sea for hours, fascinated by its constant motion, or at least he can while she ship is moving about. Woe betide any aboard a ship with him if it should become becalmed... Hope you find this interresting, Evan ------------------------------ Date: Tue, 14 Apr 1998 07:21:56 -0500 From: rbeall@fdldotnet.com (Grim88) Subject: Re: IN> Jordi Alert >Date: Mon, 13 Apr 1998 13:49:50 -0500 >From: Uncle Wolf >Subject: Re: IN> Jordi Alert > >> I must ask does anyone really play servitors of jordi? I personally haven't >> seen or heard of many people, and not that I am saying that they are bad or >> nothing I just haven't seen any of my players show much interest in him. >> Oh, but of course....they are so....resourcefull. I've got a Kyrio of Eli in service to Jordi. I've said it before, and I'll say it again...that attunement is useful! 23 cats sure have their advantages, don't you know. Ryan Beall aka: Grim88 Look for me in #innomine on Efnet rbeall@fdldotnet.com grim88@hotmail.com http://members.tripod.com/~Grim88/index.html <---Follow the link to the "Tragedy is when I cut my finger. #innomine web page. Comedy is when you fall through an open sewer and die." - Mel Brooks ------------------------------ Date: Tue, 14 Apr 1998 14:39:56 +0100 From: Julian Breen Subject: IN> Animal Crackers Heretic103 writes > >> > >I must ask does anyone really play servitors of jordi? I personally haven't >seen or heard of many people, and not that I am saying that they are bad or >nothing I just haven't seen any of my players show much interest in him. > I've only ever had one player choose to play (or rather MIS play) such a servitor, and it was a Kyrio. It's campaign existance was not that long lived, but provided many chuckles for both myself and the other players along the way. It's *gotta* be worth reciting here, if simply as a way of helping new players get into kyrio mindset! O;) It started off when the angel, Foree, announced that he spent much of his time around the Bronx Zoo, and occasionally possessed a young zoo keeper there by the name of Joanna. Once, when he was in her body, 'she' returned home to find an annoyed message from her boyfriend, Myles, that she had missed a date. Now Myles was an arrogant yuppie sort, and Foree just couldn't see what Joanna saw in him. (I think that the way in which I played him just ground on Foree's player's nerves.) So, still possessing Joanna the next day at the zoo, Myles turns up to moan at her and Foree *breaks off* the relationship (!!!) Myles threw a tantrum. Foree possessed a hot dog vendor to further wind him up. DONG! Note of Dissonance on leaving Joanna (she'd been left in a worse state, no boyfriend! He may have been a jerk but she loved him.) The vendor 'accidentally' squirted ketchup down the front of Myles' shirt... Myles storms off claiming that; "That's the last time that you'll work in this zoo, old man!" and true to Myles' form he manages to get the old vendor fired (another DONG!). Ignoring _all_ this, Foree returns to the angelic HQ (a bar) in the body of a little old lady he found feeding her cats in her garden. When the angelic meeting was over, he dispossess' her and enters a stray dog. The old lady of course, is left in downtown Manhattan at 1am; bewildered; afraid; and penniless (she'd left her purse in her apartment.) What's more her little kitties at home were mewing madly! They hadn't been fed since this afternoon, oh dear! DONG! Finally, shortly after all this the PCs were dealing with the Demon from Under the Bed, a Djinn of Beleth who had attached to a young child. The demon was under surveillance by the PCs but he managed to kidnap the child in his ice-cream van. Foree possesses a flock of seagulls and pursues the van. He eventually finds it pulled up at a warehouse over on Manhattan's west side, and lets the PCs know. Two longshoreman are then possessed by Foree (one had four forces) to find the demon and child. Subsequently, one gets killed (DONG!) and the other badly wounded before the rest of the group turns up to save the day. At this point, the player told me that he wasn't too fond of the system so he thought that he'd drop out. His angel was summoned back to heaven and given other, less stressful duties. I've since played an NPC Malak of Jordi, but that's where my experience ends! "Ruff! Ruff!" - Curly Howard (occasional Stooge) - -- Jules ------------------------------ Date: Tue, 14 Apr 1998 11:03:39 -0400 From: Jesse Subject: Re: IN> Fates and Destinies This was a strange post. In any case I would have to take objection with the soap opera line. >To become a character in a soap opera The fact is that the actors on soap operas are some of the most skilled around. They have to read a new script everyday and do so with a minium of rehearsal. Yet working under these conditions they still manage to produce touching dramas about the human spirt and human passions. They deserve more respect than you have given them. - -Jesse ------------------------------ Date: Tue, 14 Apr 1998 11:39:42 -0400 From: John Karakash - LUCENT ASCC Subject: Re: IN> Rather Odd Questions for the SJG Net-reps IceHeart EvenFall wrote: > > Good morning all and welcome to my little piece of insanity : > > Upon reading In Nomine I loved it and decided to make a character or two > just to test-drive the mechanics. BUT I hated the character sheets, WAY too > small, nowhere near enough room to play with. So I made my own full sized > (8 1/2 x 11) sheets, and all was well, but they didn't have the same feel > as the original sheets. So I looked for ways to make them more "authentic" > and came across my main stumbling block : The font. > > Question 1: > The font that was used in the book, is it a normal font that I can get > from somewhere? From the FAQ ============ What is the name of that cool headline typeface? Is it public domain? Where didyou get it? SKREETCH CAPS. It is not public domain and was created by the [T-26] type foundry in Chicago. SJG bought it through Precision Type Inc., of Commack, NY. As far as we know Precision Type doesn't have a webpage, but their phone number is 1-800-248-3668 if you want to order something from them. As of April 10 (1997), it costs $49 from them. > Question 2: > This kinda depends on the answer to the first question.. I made my own TTF > Version of the In Nomine font (creativly titled "in nomine on my > Harddrive). Would it be a copyright violation to distribute this font > assuming that the font isn't currently available? Beats me. > Question 3: > What about the final version of my character sheets? Could I make those > available on a website without having to worry about getting sued? Another tricky one. SJG likes it when people ask permission and put up the appropriate notices (i.e. An announcement that In Nomine is the property of SJG, blah, blah, blah... a link back would be nice, too.) Check it out with Scott Haring (sdharing@io.com) - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 14 Apr 1998 12:29:52 -0400 From: John Karakash - LUCENT ASCC Subject: Re: IN> Shedim of Death: Old questions I'm updating the FAQ and I stumbled across a ruling you made that I disagree with so it thought I'd talk about it with to make sure we are on the same wavelength. Elizabeth McCoy wrote: > > Second > >this begs the question, Do corpses have thoughts, memories, feelings for the > >Shedim to have knowledge of? Does a Shedite have some impression of what they > >were? Of course these are silly questions, but they lead up to this: How do > >you corrupt a corpse in order to avoid dissonance? > > FAQFAQFAQ... You don't have to corrupt corpses; they do that just fine > on their own. (Image of typist with clothespin on nose.) I would probably > give a Shedite some impression of the corpse's past history/personality, > based on how long it had been dead. Fresh-dead, a fair amount of information, > long-dead, hardly any. And/or I'd make them make Perception rolls like > Kyrios... (APG. Best use for that table I can think of.) Not needing to corrupt corpses is copaceptic with me (in fact, it was already in the FAQ). But I got the feeling that Shedim get their info from having the soul of the person right there 'under control'. Despite my dislike for those -2/-4 tables in APG, I think the second suggestion would make good canon. - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 14 Apr 1998 13:55:51 -0400 From: John Karakash - LUCENT ASCC Subject: Re: IN> Shedim of Death: Old questions John Karakash - LUCENT ASCC wrote: > > I'm updating the FAQ and I stumbled across a > ruling you made that I disagree with so it thought I'd > talk about it with to make sure we are on the same > wavelength. D'oh! This was supposed to be a private email. Sorry to put unfinshed stuff out on the list! Canon will follow soon... ;) - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 14 Apr 1998 11:08:34 -0700 (PDT) From: Bruce Dykes Subject: Re: IN> Shedim of Death: Old questions - ---John Karakash - LUCENT ASCC wrote: > > I'm updating the FAQ and I stumbled across a > ruling you made that I disagree with so it thought I'd > talk about it with to make sure we are on the same > wavelength. > > > Elizabeth McCoy wrote: > > give a Shedite some impression of the corpse's past history/personality, > > based on how long it had been dead. Fresh-dead, a fair amount of information, > > long-dead, hardly any. And/or I'd make them make Perception rolls like > > Kyrios... (APG. Best use for that table I can think of.) > > Not needing to corrupt corpses is copaceptic with > me (in fact, it was already in the FAQ). But I got the > feeling that Shedim get their info from having the > soul of the person right there 'under control'. Despite > my dislike for those -2/-4 tables in APG, I think the > second suggestion would make good canon. Hmm...speaking from the theoretical standpoint, would this mean that upon death, a soul ascends or descends gradually, rather than in toto? So upon their arrival in Heaven/Hell, they're not necessarily fully there? This then begs the question, is the soulstuff tied physically to the body somehow? Perhaps physical skills are more readily available to the Shedite of Death than other skills, due to the fact that exercise of certain motor skills will cause a body to develop musculature conducive to the practice of those skills. Depending on degree of composition, of course. == bruce bdykes@intac.com _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Tue, 14 Apr 1998 11:49:31 -0700 From: Gryph Clarke Subject: Re: IN> Jordi servitors ehp wrote: > But one thing I note, everyone immediately goes for the kyriotate of > Jordi. The others can be pretty funky too. Just get on your 'save the > whales' tee shirt, and go for the eco-terrorism. Or, for a different > (silly!) campeign flavour... try bunnies and burrows and join up with a > servitor of Yves with an animal vessel or two... remember, not only humans > got destinies or fates... Actually, it doesn't have to be a silly campaign flavor at all. Remember Watership Down? That could make an altogether fascinating adventure, certainly a unique one, and likely one your players aren't likely to forget anytime soon. Ever wonder what Demon Prince General Woundwort worked for? I think quite the seed could be built on this. :) - - Gryph ------------------------------ Date: Tue, 14 Apr 1998 16:04:27 -0400 From: Elizabeth McCoy Subject: Re: IN> Rather Odd Questions for the SJG Net-reps At 10:27 AM -0400 4/12/98, IceHeart EvenFall wrote: >>If it's an exact replica, I'm sure it would be, because it IS copyrighted >>by the company that makes Screech Caps. If it's just similar...someone >>else'll have to answer. > > Well, not that I expect you to know, but what is the line between >"similar" and exact. I copied it out of the book, creating my own letters >for the three (or four) letters that I never found, so it's probably close... It is probably too close, if you scanned it in, or copied it very slavishly. Except the ones you created yourself, which may or may not be, depending on how similar you got 'em. >>Go to http://www.concentric.net/~pkitty/nomine if you want to know the >>answer. :) (I've got one up there.) So do others. Basically, if you claim >>that the concept is all yours or try to copyright it, SJG has to come >>after you. If it's clear that it's just your twist on THEIR idea, and that >>THEY have all the rights to it and (important) you aren't making ANY money >>off it...cool. > > Geez, I'm not *that* close to falling, I wasn't planning on making any >money off it, just put up a more complete sheet =) It's always wise to ask permission, and do all the disclaimers. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 14 Apr 1998 16:11:25 -0400 From: Elizabeth McCoy Subject: Re: IN> Shedim of Death: Old questions Hey, why At 12:29 PM -0400 4/14/98, John Karakash - LUCENT ASCC wrote: >Elizabeth McCoy wrote: >> > Second >> >this begs the question, Do corpses have thoughts, memories, feelings for the >> >Shedim to have knowledge of? Does a Shedite have some impression of what they >> >were? Of course these are silly questions, but they lead up to this: How do >> >you corrupt a corpse in order to avoid dissonance? >> >> FAQFAQFAQ... You don't have to corrupt corpses; they do that just fine >> on their own. (Image of typist with clothespin on nose.) I would probably >> give a Shedite some impression of the corpse's past history/personality, >> based on how long it had been dead. Fresh-dead, a fair amount of information, >> long-dead, hardly any. And/or I'd make them make Perception rolls like >> Kyrios... (APG. Best use for that table I can think of.) > > Not needing to corrupt corpses is copaceptic with >me (in fact, it was already in the FAQ). But I got the >feeling that Shedim get their info from having the >soul of the person right there 'under control'. Despite >my dislike for those -2/-4 tables in APG, I think the >second suggestion would make good canon. Check p. IPG59 -- I'd been figuring that some physical engrams in the brain would also be around and a Shedite of Death could access them for a little while. (Shoulda found this one quicker, alas! It's in the IPG now!) But the memories fade quickly. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 14 Apr 1998 16:49:34 -0400 (EDT) From: gantr@NKU.EDU Subject: Re: IN> Shedim of Death: Old questions On Tue, 14 Apr 1998, Bruce Dykes wrote: > Hmm...speaking from the theoretical standpoint, would this mean that > upon death, a soul ascends or descends gradually, rather than in toto? > So upon their arrival in Heaven/Hell, they're not necessarily fully > there? Well, IIRC, the Jews had a belief that the soul of a dead person hung around for a day or two before departing. Perhaps in In Nomine, a soul hangs around the Corporeal realm for (of the top of my head) 4 hours per Force. As each interval passes, a random Force "fades" from the Corporeal realm and manifests in the appropriate Celestial realm. since the soul is not actually losing Forces (they're just moving), this makes for a temporarily confused soul--it's getting sensory input from both realms. During this time a human soul can interact with Celestials, although there may be some disorientation as the soul "fades" into the appropriate Celestial realm. Angels and demons can carry the soul towards Heaven or Hell (as appropriate), and may actually fight over souls which both sides consider important. Could make an interesting task for a group of angels (keep Hell from kidnapping this soul) or demons (go ring in this soul). Of course, this is all in my opinion. > This then begs the question, is the soulstuff tied physically to the > body somehow? That's probably best left up to the GM and his world view. I would guess that there is some attachment, just because the soul is accustomed to being housed in the body. It would be a frightening experience, and the soul would probably be unwilling (at first) to leave the body. > Perhaps physical skills are more readily available to the Shedite of > Death than other skills, due to the fact that exercise of certain > motor skills will cause a body to develop musculature conducive to the > practice of those skills. Depending on degree of composition, of course. Sounds good. A fresh corpse might also make (lessened) mental skills available, which would fade as the neurons of the brain break down. Rich Gant ------------------------------ Date: Tue, 14 Apr 1998 18:24:32 -0400 (EDT) From: Sheep Boy Subject: Re: IN> Fates and Destinies David Streeter [david_streeter@hotmail.com] wrote: > I don't know if this has been done before, but would it be worth having > a list of Fates and Destinies for Servants of Jean and Kronos? > > A future variant might be noble/ignoble acts for the Malakite resonance. David, interesting selections. I especially liked the Cryptic ones. On a more general note, I would be interested if this has been done before, too. My eventual goal is to have a database-type thing for quickie NPC moral history generation, so if anyone else has ideas, I would greatly welcome contributions. Also interesting, which I hadn't thought of before, would be categories of Fates and Destinies, as David had Mundane, Dramatic, and Cryptic. I would like to get together enough stuff to generate a bare-bones history of someone suitable for whatever on-the-fly resonance use is vexing the GM at the moment. - Stavro ------------------------------ Date: Wed, 15 Apr 1998 09:10:20 GMT+10 From: "Leath Sheales" <938269@wrpc.riv.csu.edu.au> Subject: IN> New Adventure Idea (was: Fates and Destinies) David Streeter wrote: > I don't know if this has been done before, but would it be worth having > a list of Fates and Destinies for Servants of Jean and Kronos? On a related note, I had an idea for a game last night. I'm not sure if anyone's tried this or not. It's just bare bones stuff, so if you like it you'll have to flesh it out. Okay. A young servant of Kronos has fled its master's shackles and is now living life on the run (unsure of the band). It has become disillusioned with the selfish life, is full of Discord and wishes to redeem. It didn't manage to destroy its Heart before it left and is just waiting for Kronos to appear to drag it sceaming back to Hell. So far this hasn't happened and it's wondering why. The reason? Kronos saw long ago the Fate of this servant. He was surprised but decided to work towards bringing this Fate about. The servant's Fate, the worst that could happen to it, was to redeem and become an angel. Kronos has forseen that this one servant as an angel could upset the balance of Heaven in an uncertain manner. Maybe the servant is simply such a clumsy fool it will bring great frustration to Heaven. Maybe it will rise to Archangel status and spark further division in Heaven which will give Hell the upper hand. So he's given his servant a helping hand. Asmodeus learned of the discordant servant, but not his Fate and has dispatched agents to bring in or destroy the renegade, as usual. Kronos has dispatched servants to stop the forces of the Game at all costs without revealing who they work for. Yves has discovered Kronos' plan and took the opportunity to see the demon's Destiny. The best thing that this demon can do is remain a servant of Hell, where he will not be very effective and will actually help the cause of humanity in his ineptness. Consequently, Yves has dispatched angels to make sure that this demon is not redeemed, but is sent back to Hell alive (a destroyed demon can not help anyone in this case). Dominic has been contacted by Asmodeus and is working together with the Game to destroy this renegade. Yves has had to devote servants to foiling Dominic's plans as well. The other major player in this is Michael. The discordant demon actually had the opportunity to plead to a Seraph of War about redemption, who saw the truth of his plea and reported back to Michael. Michael ordered that this demon be escorted to Heaven for redemption. Then Yves acted. Michael saw that Yves was trying to prevent a new heavenly servant and his suspicions have again been aroused. Dominic is also working against him so the Archangel of War is devoting many servants to stopping divine and infernal forces. So where do the PCs come into this? If angelic, they could be servants of Yves trying to stop the renegade and Dominic at the same time. The could be servants of Judgement working with demons to prevent the renegade from escaping. Or they could be from an archangel who has no great stake in this but will help their allies and own agenda. Similarly, infernal PCs could work for Kronos or the Game or anyone else. Lilith probably has a stake in this as well. Anyway, it will involve a lot of twisting and turning, but should the PCs discover why this renegade is so important, what will their reaction be? If they learn it sincerely is trying to redeem, will they go against orders and help it? This adventure could develop the politics of both heaven and hell a lot, and could really shake up the status quo of both realms. Leath. ------------------------------ Date: Tue, 14 Apr 1998 19:29:36 -0400 (EDT) From: Raoul Duke Subject: Re: IN> New Adventure Idea (was: Fates and Destinies) On Wed, 15 Apr 1998, Leath Sheales wrote: > On a related note, I had an idea for a game last night. I'm not sure > if anyone's tried this or not. It's just bare bones stuff, so if you > like it you'll have to flesh it out. I absolutely love this idea, and would use it for my next one-shot if i didn't have two players on-list :( Chris, Janice, if you saw this, forget it. Joe - ------ Big Brother's watching? Learn to become Invisible. "To fall in love is to create a religion that has a fallible god."-- Jorge-Luis Borges How I waste my time: http://acs1.bu.edu:8001/~arie/rpg.html ------------------------------ Date: Tue, 14 Apr 1998 19:55:16 -0400 From: IceHeart EvenFall Subject: Re: IN> Rather Odd Questions for the SJG Net-reps At 11:39 AM 4/14/98 -0400, you wrote: >>From the FAQ Sigh, Where can I get it (If you say, it's in the FAQ you KNOW that you'll be dealing with Dischord yes?) > Another tricky one. SJG likes it when people ask permission >and put up the appropriate notices (i.e. An announcement that In >Nomine is the property of SJG, blah, blah, blah... a link back >would be nice, too.) Check it out with Scott Haring (sdharing@io.com) Will do, makes a certain amount of sense... Ice. - -------------------------------------------------------------------- IceHeart [iceheart@iceheart.org] [http://www.iceheart.org] "Some days the line I walk turns out to be straight, other days the line tends to Deviate" - Ani DiFranco ------------------------------ Date: Tue, 14 Apr 1998 19:57:46 -0400 From: IceHeart EvenFall Subject: Re: IN> Rather Odd Questions for the SJG Net-reps At 04:04 PM 4/14/98 -0400, you wrote: >It is probably too close, if you scanned it in, or copied it very >slavishly. Except the ones you created yourself, which may or may >not be, depending on how similar you got 'em. Seeing as I've never seen the ones that I made myself anywhere, I doubt they're that close. As for how near it is. Well, I made them myself in a font creator program, no scans or anything similar, just based on the one in the book. I guess I'll use it for myself in graphics and such, I just won't make it available. >> Geez, I'm not *that* close to falling, I wasn't planning on making any >>money off it, just put up a more complete sheet =) > >It's always wise to ask permission, and do all the disclaimers. I thought I *was* asking permission, here ;) Ice. - -------------------------------------------------------------------- IceHeart [iceheart@iceheart.org] [http://www.iceheart.org] "Some days the line I walk turns out to be straight, other days the line tends to Deviate" - Ani DiFranco ------------------------------ Date: Tue, 14 Apr 1998 20:32:59 -0400 From: Elizabeth McCoy Subject: Re: IN> Rather Odd Questions for the SJG Net-reps At 7:55 PM -0400 4/14/98, IceHeart EvenFall wrote: >At 11:39 AM 4/14/98 -0400, you wrote: > >>>From the FAQ > > Sigh, Where can I get it (If you say, it's in the FAQ you KNOW that >you'll be dealing with Dischord yes?) http://www.sjgames.com/in-nomine and poke around a little. At 7:57 PM -0400 4/14/98, IceHeart EvenFall wrote: >At 04:04 PM 4/14/98 -0400, you wrote: > >>It is probably too close, if you scanned it in, or copied it very >>slavishly. Except the ones you created yourself, which may or may >>not be, depending on how similar you got 'em. > > Seeing as I've never seen the ones that I made myself anywhere, I doubt >they're that close. As for how near it is. Well, I made them myself in a >font creator program, no scans or anything similar, just based on the one >in the book. I guess I'll use it for myself in graphics and such, I just >won't make it available. That's probably wise. I don't know font copyright, but they *do* make their money off their appearance concepts. It's simply unethical to give away a close match. >>> Geez, I'm not *that* close to falling, I wasn't planning on making any >>>money off it, just put up a more complete sheet =) >> >>It's always wise to ask permission, and do all the disclaimers. > > I thought I *was* asking permission, here ;) You're not asking permission of anyone who is authorized to give it. For that, you need to go to http://www.sjgames.com and find their list of employees (or just use the 'generic' address, which I can never recall is sjg@io.com or sjgames@io.com)... This list, though I'm on it, is an unofficial type of list. You need Micah (I think) or Scott, I believe, to give explicit permission. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 14 Apr 1998 20:31:01 EDT From: JFZeigler Subject: Re: IN> Rather Odd Questions for the SJG Net-reps In a message dated 98-04-14 20:27:51 EDT, you write: << This list, though I'm on it, is an unofficial type of list. You need Micah (I think) or Scott, I believe, to give explicit permission. >> Micah has left the company. Scott might do, but Steve Jackson himself might be a better bet. As busy as he is, I find he responds to email pretty quickly if it's of any importance. He was kind enough to answer some similar questions of mine recently. - ---------- Jon F. Zeigler: Mathematician, freelance writer, amateur historian, science fiction fan, occasional scribbler of bad poetry JFZeigler@aol.com "Never speak for others. You can get in enough trouble speaking for yourself." ------------------------------ Date: Tue, 14 Apr 1998 21:44:38 -0400 From: Neel Krishnaswami Subject: IN> Infernal Player's Guide -- First Impressions I just picked up the IPG, and am going to post a fuller review sometime in the next couple of days. In the meantime, though, here's my first impressions. This is an excellent supplement -- the writing is good, and the tone is a lot more consistent than has been typical in IN products. _The Marches_ remains my favorite supplement, but the IPG is a close number two. Things I liked on the first pass: John Tynes's bit on the demonic mindset is really good, and David Edelstein's band writeups also stood out. Things I didn't like: The IPG didn't really convey a sense of how vicious, paranoid, backbiting politics in Hell can be. Asmodeus in particular came off as a not-very-skilled player of the game, which is very bad IMHO. In general, though, it looks like the IPG delivers solid value for money. I liked it /scads/ better than the APG. - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Tue, 14 Apr 1998 21:00:01 -0500 (CDT) From: Dataweaver Subject: Re: IN> Infernal Player's Guide -- First Impressions On Tue, 14 Apr 1998, Neel Krishnaswami wrote: > Things I didn't like: The IPG didn't really convey a sense of how > vicious, paranoid, backbiting politics in Hell can be. Asmodeus > in particular came off as a not-very-skilled player of the game, > which is very bad IMHO. The Haballah and the Lilim could definitely have been done better; I had been looking forward to a more thorough examination of the Haballah mindset ("I am an angel in Hell"), and I was very surprised that nothing to the effect of Gray Lilim were even hinted at. Ohterwise, though, a very solid book. > In general, though, it looks like the IPG delivers solid value > for money. I liked it /scads/ better than the APG. Hmm? I found them to be about even in quality. Good enough to buy, IMHO, which says a lot considering my tight budget... - ---- Jonathan Lang ---- x ------- alias: Dataweaver --------- Webpage: http://www.io.com/~traveler /@\ The Dogma of Otherness insists GURPSnet's Benevolent Tyrant for Life ~~~ that all voices deserve a hearing, FAQ: http://www.io.com/~ftp/GURPSnet/www | that all points of view have Archive: http://www.io.com/~ftp/GURPSnet | something of value to offer. submit new files to gurpsnet-files@io.com | --David Brin, "Otherness" ------------------------------ Date: Tue, 14 Apr 1998 19:20:50 PDT From: "David Streeter" Subject: IN> Re: IN- Fates and Destinies >This was a strange post. > >In any case I would have to take objection with the soap opera line. >>To become a character in a soap opera > >The fact is that the actors on soap operas are some of the most skilled >around. They have to read a new script everyday and do so with a minium >of rehearsal. Yet working under these conditions they still manage to >produce touching dramas about the human spirt and human passions. They >deserve more respect than you have given them. In real life, sure. In Nomine canon, though, is that the word of "The Media" is currently a diabolical one. Soap Operas in game can make people more selfish ("why can't you be more like Beau from 'days of our drearies'??"). Fates and Destinies are subject to GM interpretation, of course. SurturZ Habbalite of Factions, Angel of Constructive Criticism. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Wed, 15 Apr 1998 00:24:35 -0400 From: The Baron Samedi Subject: Re: IN> Infernal Player's Guide -- First Impressions I thought it was a good book, all round, but then I liked APG as well. Ironically, I found the Bright Lilim to be the scariest part of the book...;) The Baron Samedi occasional Cherub of Destiny rarer Cherub of Protection ------------------------------ Date: Wed, 15 Apr 1998 06:54:34 +0100 From: Jo Hart Subject: Re: IN> Re: IN- Fates and Destinies At 19:20 14/04/98 PDT, you wrote: >>This was a strange post. >> >>In any case I would have to take objection with the soap opera line. >>>To become a character in a soap opera >> >>The fact is that the actors on soap operas are some of the most skilled >>around. They have to read a new script everyday and do so with a >minium >>of rehearsal. Yet working under these conditions they still manage to >>produce touching dramas about the human spirt and human passions. They >>deserve more respect than you have given them. > >In real life, sure. In Nomine canon, though, is that the word of "The >Media" is currently a diabolical one. *grin* I'd thought the fate here was to become a /character/ in a soap opera, not an actor! jo - ---------- "I like getting into hot water, it keeps me clean." G. K. Chesterton jhart@btinternet.com -- http://www.tardis.ed.ac.uk/~jhart/ ------------------------------ Date: Wed, 15 Apr 1998 03:09:10 -0400 From: Thomas Davidson Subject: Re: IN> Rather Odd Questions for the SJG Net-reps Elizabeth McCoy wrote: > > At 7:55 PM -0400 4/14/98, IceHeart EvenFall wrote: > >At 11:39 AM 4/14/98 -0400, you wrote: > This list, though I'm on it, is an unofficial type of list. You > need Micah (I think) or Scott, I believe, to give explicit permission. > Not trying to be a pain, or anything (at least, I hope not :) ), but I don't think Micah's going to be much help anymore, being as he doesn't work for SJG anymore. Just performing a rite as a faithful Servitor of Nit-picking. :) (BTW-- Yes, this does mean I subscribe to the Daily Illuminator!!!) :) > --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor > GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ - -- Thomas Davidson tdavidso@suffolk.lib.ny.us http://wwp.mirabilis.com/7789233/ UIN: 7789233 http://www.accessdenied.net/cgi-bin/main.cgi?userid=326&newuser=profile MUSIC: Led Zeppelin, Pink Floyd, Rolling Stones, Rush, Jimi Hendrix GAMES: Champions (old and new), In Nomine, Nephilim TV: The X-Files, the Simpsons, Superman, The Tick, the Animaniacs OTHER: Religion, Philosophy, mysticism, the runes, the Tarot, writing. ------------------------------ End of in_nomine-digest V1 #716 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.