From owner-in_nomine-digest@lists.io.com Sun Apr 26 17:45:49 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id RAA11440 for ; Sun, 26 Apr 1998 17:45:49 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id RAA02157 for in_nomine-digest-outgoing; Sun, 26 Apr 1998 17:51:07 -0500 Date: Sun, 26 Apr 1998 17:51:07 -0500 Message-Id: <199804262251.RAA02157@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #730 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, April 26 1998 Volume 01 : Number 730 In this digest: IN> Re: in_nomine-digest V1 #728 Re: IN> Players wanted - South Korea Re: IN> 3 questions Re: IN> 3 questions Re: IN> Re: in_nomine-digest V1 #728 Re: IN> Falling, another perspective. Re: IN> Right of Passage and Choir/Band Attunements IN> Maztish, Demon of the 2nd Amendment IN> Aw, Hell, Another one o' those 'Players Wanted' Posts! Re: IN> Dictionnaire Infernal Re: IN> Right of Passage and Choir/Band Attunements IN> Risk ---------------------------------------------------------------------- Date: Sat, 25 Apr 1998 23:29:38 +0100 From: "CA Smith" Subject: IN> Re: in_nomine-digest V1 #728 >If Lucifer won, then it would truly be a 'Dark Victory'! >Graveyard Greg How can the victory of someone with the word of light and a name that means light bringer be /possibly/ termed as a 'Dark Victory' Chris Demon! >;-) ------------------------------ Date: Sun, 26 Apr 1998 08:10:11 +0900 From: Dave Conrad Subject: Re: IN> Players wanted - South Korea David Edelstein wrote: > Hey, what the heck....if you live in the Republic of Korea and you're an In > Nomine player, I'd love to hear from you! Heck, if you live in the Republic > of Korea and you even know what a roleplaying game is, I'd love to hear > from you! > > -David (of course if you actually live anywhere near me, it'll surely be > the result of a Divine Intervention, but since you probably live in Seoul > with the other 90% of expats in Korea, maybe we can meet the next time I'm > up there...) After a parting of the ways with my Uncle Sam, I settled down in Seoul. I've sort of been working on an IN Seoul with tethers and some ideas, but have to expand it to more of Korea. I'll put together my ideas for the north, if you (or anyone else on the list) would like to flesh out the south. I'll send it around off list in draft form to anyone interested , and then to the list when we get it together. - -- Dave C. iN*T*x "To break the rules is to break the spell" - C. Lasch ------------------------------ Date: Sat, 25 Apr 1998 16:57:25 -0700 From: Sean McCarthy Subject: Re: IN> 3 questions Why are Malakim cool? Or scary? Why they are scary: Malakim are warrior angels. Sure, you have variations, but most Archangels use Malakim for combat. And they for that reason create them with most of their points spent on combat. Remember, these are 9 force combat-oriented types, wheras your average demon isn't a combat monster any more than your average angel is. And demons tend to have 7 forces. Even those with 9, like PCs, may well have started with 7. Additionally, they have a knack for spotting demons. They can spot Balseraphs right off, sometimes. They never compromise and they never give up. Some angels might retreat or negotiate...but Malakim think nothing of being vessel-killed. And if you just killed a Malakite outside your hide-out, better run if you didn't kill him celestially. Why? He's up in Heaven shortly thereafter, not in Trauma, telling all his Malakite buddies where he saw you. If the Malakite has another veseel, they'll be back later that day... Then, too, there's the propaganda. Hell spreads the stories of how terrible Malakim aer. They're the Shedim of the other side...no angel is likely to ever think well of a Shedite and no demon is ever going to want to work with a Malakite, because since they were imps they've heard how terrible, ruthless, unreasoning and so forth Malakim are. You can bet the Game doesn't want anyone to think they can pal around with angels... Why they are cool: See the above about fear. Also, reread their description in the main book. They can't Fall(for now). They ARE the Wrath of God in so many ways. They look cool in their Celestial form. No one else has the right to be so arrogant... And despite being allowed to buy massive combat stats and flaming swords more readily, they have their oaths. These cover some of the toughest dissonance restrictions. Then, too, they occupy the same slot on the Celestial/Wordly scale as the Lilim. Maybe the coolness just wore off? I leave you with the title of a segment of an adventure I'm planning to run soon..just let yourself go and envision. If you still don't get it, there are plenty of other things ot play. :) "The sky, black with their wings..." Sean ------------------------------ Date: Sat, 25 Apr 1998 20:19:02 -0400 (EDT) From: Pee Kitty Subject: Re: IN> 3 questions On Fri, 24 Apr 1998, Richard L Thomas wrote: > 1) Is Lucifer still an Archangel? Personally I think he is even >though he is a demon, I don't think the Seraphim Council has the "juice" >to strip him of this "rank", and being that God is no longer >participating.... No; he Fell. When you Fall, you abandon your Word and your previous existance. The Seraphim Council doesn't have to be involved. Besides, that's silly...an Archangel ruling Hell. :) > 3) Almost every one I meet LOVES Malakim. What gives? Do Malakim >get more points at character creation? IMHO Malakim are not that >formidable, or scary, in fact they have to be somewhat combat oriented >just to survive their oaths. Malakim are not anymore fearsome than >another choir of Angel. In fact I think an Ofanite of War is the most >Deadly (Angel that is). I don't love them, but I do think they are scary. You don't need more "points" to be deadlier--such thinking is the way of the munchkin--you only need to focus ON combat. And Malakim do. Sure, an Ofanite of War who focuses strictly on combat will probably be more deadly than most Malakim; that's not the point. You can reason with an Ofanim. You can con them, or at least try to. Not with a Malakim. If you're evil, you're dead, full stop. Think about the Terminator. The scariest thing about him wasn't that he was strong, or good with a gun...it was that he KEPT COMING and COULD NOT be reasoned with. He kept hunting you down, and you knew that unless he was killed, you would never be free of him. That's what's scary. A demon can almost NEVER talk a Malakim out of killing him, if only because the Malakim won't listen...they'll start singing battle hymns and go for the mouth first so the Balsy's can't affect them. And if you kill one, he comes back. And not in a week or two...he comes back SOON. Within minutes, if he has a spare vessel. Screaming, crazed fanatics on a jihad are scarier than calm, down-to-earth soldiers, even if the soldiers ARE better trained and probably deadlier. It's because you KNOW the fanatics are willing to strap a bomb to their backs and skydive into your home just to take you out. Malakim are crazy. Crazy == scary == cool. Q.E.D. Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Sat, 25 Apr 1998 19:18:11 -0700 (PDT) From: Graveyard Greg Subject: Re: IN> Re: in_nomine-digest V1 #728 - ---CA Smith wrote: > > > >If Lucifer won, then it would truly be a 'Dark Victory'! > >Graveyard Greg > > > How can the victory of someone with the word of light and a name that means > light bringer be /possibly/ termed as a 'Dark Victory' > > > > Chris > > Demon! >;-) > Check out the In Nomine Collection at the Steve Jackson Games Websites...go to Fiction, and look for 'Dark Victory', then you will see what I mean. But be afraid...VERY afraid! (mwah ha ha ha hahahahaha!!!!!) Graveyard Greg _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Sun, 26 Apr 1998 14:22:54 +0100 () From: "David.Evans" Subject: Re: IN> Falling, another perspective. Hiya all, [*delurks from his Ethereal Song of Form...*] > Some ideas provoked by the axiom that 'Falling is a moral choice - you > have to choose to Fall'. These rules are technically in use in my game, > but haven't been needed yet, so I'd appreciate comments and ideas. > Speaking as a GM, I'm a firm beleiver in the axiom, "He who pays the piper calls the tune." [much good stuff snipped] > ---- > Sadistic bit > > Capture an Ofanite. Tie him up. Watch him get dissonant. Eventually, he > becomes aware that he can be free: all he has to do is DESTROY. He can > BLAST those chains. He can KILL his captors. He has the power to get away, > to be able to move again. Heh. > This is erroneous. It may be very VERY *frightening* indeed for an Ofanite to be physically _restrained_ from acting, but it isn't dissonant. It *is* dissonant to do be *inactive* when you you do have the _option_ of doing something - anything - to help. Be seeing you... David. PS:- That's the *other* Other OTHER david, btw... :-) ------------------------------ Date: Sun, 26 Apr 1998 15:22:14 +0000 From: "David Chart" Subject: Re: IN> Right of Passage and Choir/Band Attunements - --On Fri, Apr 24, 1998 10:55 pm -0400 "Pee Kitty" wrote: > Ignore the final sentence, and it makes perfect sense. Therefore, I say > ignore the final sentence! So, it's not just me. I think I'll do that, then... On the Choir/Band attunements: why do Superiors (apparently) prefer to hand out the more expensive Servitor attunements, rather than the Choir/Band ones? Unless, of course, the game expense reflects nothing important about the game-world, which is odd in itself. David Chart Balseraph Knight of Nitpicking Seraph Servitor of Destiny ------------------------------ Date: Sun, 26 Apr 1998 15:28:52 +0000 From: "David Chart" Subject: IN> Maztish, Demon of the 2nd Amendment Please don't start *that* flamewar, just post the angel... Maztish, Balseraph of Death, Baron of the Second Amendment Over the thirty years of the Troubles in Northern Ireland, 3,000 people have died. The Demon of Terrorism is pleased. In 1992, handguns killed 13,200 people in the USA. Maztish is ecstatic. Saminga likes Maztish. Lots of people die because of Maztish. Maztish good. Nice Servitor, have some Forces. Maztish despises his boss. He'd love to change superiors, perhaps to Baal (that "Militia" bit) or to Malphas. The Prince who has shown most interest, however, is Kobal. Kobal finds it hilarious that Maztish is in charge of one of the fundamental rights of all Americans. Maztish is a little reluctant to make that switch: guns are serious, very serious. Maztish has a number of roles, none of whom have actually killed anyone. (This is a way of cocking a snook at Saminga. Who hasn't noticed.) His most prominent Role is Milton F. Weisenstock, a spokesman for the NRA. He has convinced vast numbers of legislators that guns are no more deadly than baseball bats. "Anyone who wants to kill you will do so, whether they have a gun or not." Other Roles promote the possession of firearms for self-defence, or as part of traditional rural culture. In Hell's hierarchy, Maztish has it made. His boss is pleased with him, and too dim to notice that the feeling is not mutual. Most other demons also find him useful: Baal, most Shedites, all Calabites, and Kobal would hate to see anything happen to his Word. Maztish has looked after it competently for centuries, so short of his going Renegade, he can do anything he likes in Infernal Politics, provided that he does it subtly. Maztish is a powerful Word-bound demon: he certainly has more than twelve Forces, but probably works best as a background figure. Special Band Attunement: Maztish can kill a human being with any firearm without disturbing the Symphony. He is, after all, only exercising a fundamental right. Special Rite: Convince a US citizen who doesn't own a firearm to buy one. David Chart Balseraph Knight of Nitpicking Seraph Servitor of Destiny ------------------------------ Date: Sun, 26 Apr 1998 10:05:46 -0500 (CDT) From: rogue@ez-net.com Subject: IN> Aw, Hell, Another one o' those 'Players Wanted' Posts! Any In Nomine fans in the Green Bay, Wisconsin, area? (Aside from the Servitors of Asmodeus that run the Packers, I mean.) - -Brent ------------------------------ Date: Sun, 26 Apr 1998 11:27:38 EDT From: Heretic103 Subject: Re: IN> Dictionnaire Infernal In a message dated 4/22/98 8:33:08 PM Central Daylight Time, jules@bigjules.demon.co.uk writes: << I did a bit of searching some time ago and turned up zilch. AFAIK It's not in print, and I believe that it's probably only going to be found now in special or private collections. I heard that the Bibliotheque Nationale in France has a copy. I haven't gotten around to enquiring as of yet, but even if they have, that's not to say that it will be accessible. >> I just saw it as a citation in Angels A to Z ------------------------------ Date: Sun, 26 Apr 1998 17:47:32 -0400 (EDT) From: Pee Kitty Subject: Re: IN> Right of Passage and Choir/Band Attunements On Sun, 26 Apr 1998, David Chart wrote: > --On Fri, Apr 24, 1998 10:55 pm -0400 "Pee Kitty" wrote: > > > Ignore the final sentence, and it makes perfect sense. Therefore, I say > > ignore the final sentence! > > So, it's not just me. I think I'll do that, then... > > On the Choir/Band attunements: why do Superiors (apparently) prefer to hand > out the more expensive Servitor attunements, rather than the Choir/Band > ones? Unless, of course, the game expense reflects nothing important about > the game-world, which is odd in itself. In my world, if you're (e.g.) a Habbalah of Malphas, who helps out Andre, Andre is likely to give you his Habbalah attunement before any others, if he thinks it fits you. After that, it's usually Servitor attunements, because they'e generally more useful than the Choir ones and anyone can use 'em. Another e.g., not everyone wants the Elohim of War attunement, but almost everyone loves Proficiency and Howl. Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Sun, 26 Apr 1998 18:33:45 -0400 From: Richard L Thomas Subject: IN> Risk In the IPG, under the Djinn expansion, it describes that Djinn may manipulate the check digit of their resonance +/-1 for every -2 they take on the roll. It then goes on to describe this as risk as per the main rule book. My question: is this "risk" available to other bands and choirs? Personally I think that it should be, especially in the case of Demons whose resonance may be successfully resisted by anyone. This gives a powerful demon the option of reducing his chances of success for more powerful effect, kind of like a celestial haymaker. I don't like the fact that a demon with an automatic success on his resonance roll can be resisted by even the weakest of wills (God forbid [no pun intended] an angel, as the rules stand no self respecting angel should fall victim to a demon's resonance) and there is nothing said demon can do about it, that leaves to much to chance. ------------------------------ End of in_nomine-digest V1 #730 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.