From owner-in_nomine-digest@lists.io.com Sun May 31 10:29:09 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id KAA25075 for ; Sun, 31 May 1998 10:29:08 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id KAA26790 for in_nomine-digest-outgoing; Sun, 31 May 1998 10:32:23 -0500 Date: Sun, 31 May 1998 10:32:23 -0500 Message-Id: <199805311532.KAA26790@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #801 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, May 31 1998 Volume 01 : Number 801 In this digest: Re: IN> Cross-overs...and a question Re: IN> Cross-overs...and a question IN> What exactly is this inferno Re: IN> What exactly is this inferno Re: IN> Cross-overs Re: IN> Cross-overs...and a question Re: IN> Cross-overs...and a question ---------------------------------------------------------------------- Date: Fri, 29 May 1998 20:03:05 -0400 (Eastern Daylight Time) From: "Emily K. Dresner" Subject: Re: IN> Cross-overs...and a question > Hmmmm. I can't even find the KULT RPG, much less the CCG. Wonder if > it's any good. Can't be as good as IN NOMINE! Bah. They're in two different categories. I think my copy of METROPOLIS was chewing on my copy of HEAVEN AND HELL, slowly dissolving it with yellowish ichor. I had to seperate them on the bookshelf, and slide by Call of Cthulhu stuff in between. - - Em ------------------------------ Date: Fri, 29 May 1998 22:49:44 +0900 From: Simon Hailes Subject: Re: IN> Cross-overs...and a question At 08:03 PM 29/05/98 -0400, you wrote: > >> Hmmmm. I can't even find the KULT RPG, much less the CCG. Wonder if >> it's any good. Can't be as good as IN NOMINE! > >Bah. They're in two different categories. I think my copy of METROPOLIS >was chewing on my copy of HEAVEN AND HELL, slowly dissolving it with >yellowish ichor. I had to seperate them on the bookshelf, and slide by >Call of Cthulhu stuff in between. > >Aramaic, blood runs from my computer monitor, and the fish align >themselves in the form of a pentagram? Is it okay that I have this >chainsaw, and it's covered with gore? Gee, there's this thing coming >through the wall at me...> > >- Em > >No its completely normal and quite cromulent, why I believe you are quite eligible for Arquillian recruitment! but on a more serious note, I've played a little of Kult and it seems it has potential, but it's more along the lines of a Dark Conspiracy type thing, if there is any one on list who remembers that, In Nomine is far more overt, and you generally pay humans in Kult. Simon, Spokesperson for R'lyeh and the Dark Lord of the Sith > ------------------------------ Date: Fri, 29 May 1998 21:09:08 -0500 From: "Michael Lee" <7star@bootheel.net> Subject: IN> What exactly is this inferno This is a multi-part message in MIME format. - ------=_NextPart_000_010E_01BD8B46.051B78E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I heard something about a minitures game called inferno. I was just = curios it sounded very cool Thank You' Phoenix - ------=_NextPart_000_010E_01BD8B46.051B78E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I heard something about a minitures = game called=20 inferno. I was just curios it sounded very cool Thank You'
Phoenix
- ------=_NextPart_000_010E_01BD8B46.051B78E0-- ------------------------------ Date: Sat, 30 May 1998 02:01:33 -0400 (EDT) From: gantr@NKU.EDU Subject: Re: IN> What exactly is this inferno On Fri, 29 May 1998, Michael Lee wrote: > I heard something about a minitures game called inferno. I was just > curios it sounded very cool It is. So is the related role-playing game (Abyss). I haven't really attempted a crossover yet (except for stealing a few of the Archfiends for use as high-Force Wordbound demons), but it makes for an interesting alternative to Hell as presented in In Nomine. It's very heavily based on Dante's Inferno, and has it's own political structure outlined. I recommend it, if you can find it. Richard "Mr. Uriel" Gant ------------------------------ Date: Sat, 30 May 1998 04:44:19 -0400 From: Thomas Davidson Subject: Re: IN> Cross-overs Anders Gabrielsson wrote: > > On Fri, 29 May 1998, Warsinger wrote: > > > Dream stuff for In Nomine - hmm sounds like fun - I've already nicked > > various bits and pieces from just the little books I have for Mage the > > Ascenscion - and for Changeling - and the derangements are handy for > > Vampire for Malks. And Castle Falkenstein came in too. I like using > > sourcebooks for everything :) > > Has anyone tried mixing IN and Kult? Or am I just being demented for > thinking it might be cool? ;) > No. It can't be as weird as mixing IN with Nephilim.... AHEM!!! :) Oh, no... it's taking over.... must.... resist... IN with TOON... IN with Everway... IN with Ĉon...err, Trinity: The Lawsuit... IN with Champions.... IN with Traveller... IN with Chivalry and Sorcery... IN with Dallas: the Roleplaying Game.... Geez, I could almost go on with this until the end of time... you are aware of that, aren't you? :) > Anders Gabrielsson > anders@stp.ling.uu.se > The contents of this message belong to me and nobody else. So there! > Geography is just therapy for imperialists. - -- Thomas Davidson tdavidso@suffolk.lib.ny.us http://wwp.mirabilis.com/7789233/ UIN: 7789233 http://www.accessdenied.net/cgi-bin/main.cgi?userid=326&newuser=profile MUSIC: Led Zeppelin, Pink Floyd, Rolling Stones, Rush, Jimi Hendrix GAMES: Champions (old and new), In Nomine, Nephilim TV: The X-Files, the Simpsons, Superman, The Tick, the Animaniacs OTHER: Religion, Philosophy, mysticism, the runes, the Tarot, writing. ------------------------------ Date: Sat, 30 May 1998 15:14:49 +0200 (DFT) From: Anders Gabrielsson Subject: Re: IN> Cross-overs...and a question On Fri, 29 May 1998, Simon Hailes wrote: > At 08:03 PM 29/05/98 -0400, you wrote: > > > >> Hmmmm. I can't even find the KULT RPG, much less the CCG. Wonder if > >> it's any good. Can't be as good as IN NOMINE! > > > >Bah. They're in two different categories. [some funny, but quite irrelevant stuff snipped] > but on a more serious note, I've > played a little of Kult and it seems it has potential, but it's more along > the lines of a Dark Conspiracy type thing, if there is any one on list who > remembers that, In Nomine is far more overt, and you generally pay humans > in Kult. That doesn't have to stop a cross-over, though. I think Kult could give a lot of inspiration for an "Oppressive Heaven" setting, where the angels aren't so much interested in protecting humanity as in ruling it, for example. Anders Gabrielsson anders@stp.ling.uu.se The contents of this message belong to me and nobody else. So there! Geography is just therapy for imperialists. ------------------------------ Date: Sun, 31 May 1998 11:15:27 EDT From: SienarFLT@aol.com Subject: Re: IN> Cross-overs...and a question In a message dated 98-05-29 18:57:08 EDT, you write: > By the way, what are some house rules you all use for buying new > skills or songs? I have my own rules, but I wanna hear some > others...Might be better than mine--not that that's hard, mind you! I expect that in the Songbook this will be discussed more. Others on the list who are "in the know" have strongly hinted at angels/demons who have a special Attunement being the only ones who can teach new songs (at least that's what I've understood, the Songbook being a strange and amorphous thing at the moment which a lot of people mention, as if it were on everyone's shelves already, but does anyone know anything about possible release?). But acquiring new songs and skills has become something of discussion in my gaming group, who are about ready to go into only their fourth session. Here's what we've been trying to come up with, though we haven't really nailed down a specific set of house rules yet. As always anyone else who can help out here, from your own experience please feel free to contribute. I could use some suggestions as well. New Skills, we've decided requires the character having tried to perform that skill during game play in some fashion, with the penalty for non-proficiency given in the book. The character must then advance through the various levels of the default penalty. For example the skill Computer Operation has a default number of -4. If one of my players wants to concentrate on getting that skill and then advancing it, they must first use the skill at the default of -4 sometime during play. Then they can spend CP's at the end of the session to bring that to a default of -3. Next session they may want to spend additional points to bring the default to a -2, and so on, until they're actually spending points to increasing that skill at level 1, level 2, etc. As a rule of thumb, skills and songs can only be advanced one level at a time. New Songs are different. The players are pretty much locked into them upon character creation, with a couple of exceptions. I've ruled that if a character has the Corporeal song of Form, for example, the Ethereal and Celestial song can be learned by spending a determined amount of time "meditating/listening/observing" what have you, to the Symphony, following the logic that a song that's part of a group in which you already know one of, should be "learnable." A completely new song however, is just out of reach for that celestial. Again hopefully the Songbook will address this when it comes out. The question then becomes, what do you do about players who take one form of every song at level 1? I had a player do this, and I thought "eh, let em try it." After the first session, that player found out just how grave an error he had made when everytime he tried to perform a song or skill, he failed miserably most of the time. Combat will be a real treat with these types too, with much time being spent in Trauma, if they're that lucky. -- Thom Dawson (reply to SienarFLT@aol.com) "I have always held to the line that the wisest thing a writer can do is be himself and trust to God that the people he offends are those he doesn't like." -- Ben Hecht. ------------------------------ End of in_nomine-digest V1 #801 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.