From owner-in_nomine-digest@lists.io.com Fri Jan 29 23:48:55 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id XAA24317 for ; Fri, 29 Jan 1999 23:48:55 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.1a/8.9.1a) id XAA17947 for in_nomine-digest-outgoing; Fri, 29 Jan 1999 23:49:40 -0600 Date: Fri, 29 Jan 1999 23:49:40 -0600 Message-Id: <199901300549.XAA17947@lists.io.com> X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-digest@lists.io.com using -f From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1108 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, January 29 1999 Volume 01 : Number 1108 In this digest: Re: IN> conversion rules... Re:IN> conversion rules Re: Re:IN> conversion rules IN> Humans and attunements IN> Attunements (sorcery) Re: IN> Humans and attunements Re: IN> Humans and attunements Re: IN> Humans and attunements IN> zoos Re: IN> zoos Re: IN> zoos ---------------------------------------------------------------------- Date: Thu, 28 Jan 1999 16:47:56 -0800 From: darkelf Subject: Re: IN> conversion rules... tom wrote: > Which part of the WoD are you trying to bring it into -- ports for WW > and Mage are easier than Wraith or Vamp, leastwise for an angel > character. For WW, make them a very _big_ > Epiphling from the Bright Umbra, the realm of concepts, especially > abstract ones. Essence times 4 or 5, at least, will be equal to its > power rating. Mage, go with an Umbrood, a variant on the Sky Courts > mentioned in, [IIRC] The Book of Shadows [or was it the Book of Madness? > Have to do something about this trick memory of mine, someday *g*]. > The GM wants the angelic thing explainable in Mage terms (all things get squeezed into Mage lore in his campaigns)...so far, we're saying an Oracle/High Umbrood Spirit = Archangel. We're still hashing at what Essence should be like (quintessence? gnosis?), and Songs. Basically, we're trying to get an angel that will work in *all* the system-terms...w/o being so powerful as to obliterate the other PCs. Kat Cherub of Creation - -- - ------------------------------------------------ Try not. Do. Or do not. There is no try. -- Yoda Fall down seven times. Get up eight. -- adapted Japanese saying ------------------------------ Date: Thu, 28 Jan 1999 16:49:44 -0800 From: darkelf Subject: Re:IN> conversion rules Richard Gant wrote: >I've got an adaptation I'm working on. It's not complete, but I could >send it to you if you're willing to give playtesting feedback. (I say >"adaptation" insteaed of "conversion", because I gave up on trying to >directly translate the In Nomine game mechanics and settled for trying to >give the characters the same feel. It's still rough.) >Richard Gant Sure, I can try it...may be awhile before the character is made/played, 'cuz I'm still in the negotiating stages (me: WoD *needs* angels, because *someone* has to be on squarely on the good side! GM: an *angel?!* Are you nuts? you'll kill all the vampires...!) But I'd be grateful for the conversion, however rough! Kat Cherub of Creation - -- - ------------------------------------------------ Try not. Do. Or do not. There is no try. -- Yoda Fall down seven times. Get up eight. -- adapted Japanese saying ------------------------------ Date: Fri, 29 Jan 1999 01:20:43 -0000 From: "Ramesh Satkurunath" Subject: Re: Re:IN> conversion rules darkelf wrote on 1999 >Richard Gant wrote: > >>I've got an adaptation I'm working on. It's not complete, >but I could >>send it to you if you're willing to give playtesting >feedback. (I say >>"adaptation" insteaed of "conversion", because I gave up on >trying to >>directly translate the In Nomine game mechanics and settled >for trying to >>give the characters the same feel. It's still rough.) > >>Richard Gant > >Sure, I can try it...may be awhile before the character is >made/played, 'cuz I'm still in the negotiating stages (me: >WoD *needs* angels, because *someone* has to be on squarely >on the good side! GM: an *angel?!* Are you nuts? you'll >kill all the vampires...!) But I'd be grateful for the >conversion, however rough! > What!?! Squarely on the side of good. WoD isn't about Black and White it's about various shades of Grey ... Oh BTW Richard could you *please* send be the stuff as well, I'd love to see it (Hmmmm the Celestial Chorus seem so much more appealing now....). Ramesh ------------------------------ Date: Thu, 28 Jan 1999 22:30:15 -0500 From: David Edelstein Subject: IN> Humans and attunements [Mandatory disclaimer-reminder: this discussion is all about _proposed_ canon, not what canon will necessarily be.] >>>The Balseraph of Lust Attunement is non-resonance specific. Presumably the rules about purchasing other Choir/Band attunements that *do* depend on resonance will apply to humans also? <<< Yes. >>>Is the bond between Master and Servant in a Force-swapping relationship any different to a regular one?<<< No, unless the GM wants to say it is. >>> If the Force is taken from the demon and bound into the human it doesn't have a 'memory' does it?<<< There will probably be no rules for such a thing. It would be a nice plot hook, if the GM wants to add that, though. >>>Or maybe the Pact process does create a special relationship? Maybe even something as simple as the servant needing to be bought at a minimum Resource level, such as 4.<<< No, we want to keep it simple -- it's a story element, and if the GM wants to allow it, he can make up whatever additional details he likes. This is just an explanation for how it's _possible_ for a human to have a Choir or Band attunement. >>>I think that this might largely depend upon exactly how big a part the celestial in question played in the mortal's 'enlightenment', and whether or not said celestial has in fact been looking out for a servant. In this situation, I could see the Force-swap as a fairly common practice. <<< Of course, your campaign is your campaign. However, bear in mind that (1) no celestial _wants_ to lose a Force, so he's going to have to be *really* devoted to that mortal to be willing to give one up, and (2) celestials are generally much more powerful and effective Servitors than humans. Superiors who have Forces to spare would generally see those Forces added to their celestial Servitors, where they'll do more good, than to humans. - -David ------------------------------ Date: Thu, 28 Jan 1999 22:31:04 -0500 From: David Edelstein Subject: IN> Attunements (sorcery) > Put simply, can a Celestial use the Sorcery Attunement (_The Marches_ p. 57) granted by Hatiphas (Balseraph Baroness of Fate, Demon of Sorcery)?< I was going to say yes, but right now it looks like the canon answer will be no. - -David ------------------------------ Date: Fri, 29 Jan 1999 10:35:48 +0000 (GMT) From: Steve Jessop Subject: Re: IN> Humans and attunements On Thu, 28 Jan 1999, David Edelstein wrote: > Superiors who have Forces to spare would generally see those Forces > added to their celestial Servitors, where they'll do more good, than to > humans. Except Saminga, one notes. Presumably most of these 'force-swap' deals are going to be undead with forces from Death servitors who didn't make their quotas... Steve. ------------------------------ Date: Fri, 29 Jan 99 12:53 EST From: Walter Milliken Subject: Re: IN> Humans and attunements >>>> If the Force is taken from the demon and bound into the human it >doesn't have a 'memory' does it?<<< > >There will probably be no rules for such a thing. It would be a nice plot >hook, if the GM wants to add that, though. Though I think there's some bits of canon that suggest this happens. One place is in the stuff on humans "becoming" demons, which I think is in the errata/FAQ on Night Music and Soldiers of Hell. I think there may also be a glancing reference somewhere in FotM or FT, regarding the Bright Lilim in there. - ---Walter ------------------------------ Date: Fri, 29 Jan 1999 13:43:28 -0500 From: Elizabeth McCoy Subject: Re: IN> Humans and attunements At 12:53 PM -0500 1/29/99, Walter Milliken wrote: >>>>> If the Force is taken from the demon and bound into the human it >>doesn't have a 'memory' does it?<<< >> >>There will probably be no rules for such a thing. It would be a nice plot >>hook, if the GM wants to add that, though. > >Though I think there's some bits of canon that suggest this happens. Or that it *can* happen -- not necessarily that it does without fail. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 29 Jan 1999 11:17:01 PST From: "Martin Arnold" Subject: IN> zoos Dear angels and demons I was just wondering, you know, do zoos belong to Vapula? Oppression of animals through technology (if you count cages, artificial environments as technological). Also, in trawling through some other lists and newsgroups, particularly the Armageddon RPG, In Nomine seems to be a widely misunderstood game. Everyone who posted seems to think that it's a silly game. Too humorous and not dark and angsty enough! We can all laugh now! Martin ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 29 Jan 1999 18:38:37 EST From: DSChenin@aol.com Subject: Re: IN> zoos In a message dated 99-01-29 14:21:53 EST, you write: << Also, in trawling through some other lists and newsgroups, particularly the Armageddon RPG, In Nomine seems to be a widely misunderstood game. Everyone who posted seems to think that it's a silly game. Too humorous and not dark and angsty enough! >> I bought In Nomine when if first came out and have been fighting a constant battle to convince my gamer freinds that it a wonderful, dark, and terrifying game. Only 2 weeks ago did i finally get my freinds to sit down and let me run a session, despite their protests that the game sounded light hearted and silly. Well after 1 gaming session 4 my players ran out and bought ever In Nomine book they could. the fifth was just pissed off that the other's beat him to the store. D. S. Chenin ------------------------------ Date: Sat, 30 Jan 1999 05:48:43 -0000 From: "Jo Hart" Subject: Re: IN> zoos What's wrong with it being light-hearted? If I wanted a one-tone dark game I'd be playing Kult. (You can be funny and dark at the same time, in any case) jo ------------------------------ End of in_nomine-digest V1 #1108 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.