From owner-in_nomine-digest@lists.io.com Tue Apr 6 18:33:57 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id SAA15737 for ; Tue, 6 Apr 1999 18:33:57 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id SAA17537 for in_nomine-digest-outgoing; Tue, 6 Apr 1999 18:28:28 -0500 Date: Tue, 6 Apr 1999 18:28:28 -0500 Message-Id: <199904062328.SAA17537@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1191 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, April 6 1999 Volume 01 : Number 1191 In this digest: Re: IN> Myrphy's Rules... Re: IN> Why on earth can't Malakim fall? Re: IN> Why on earth can't Malakim fall? Re: IN> Why on earth can't Malakim fall? Re: IN> Myrphy's Rules... Re:IN> A Small Seed Re: IN> Myrphy's Rules... IN> New Orleans help, please.... IN> Uriel / Unicorns / True nature of God Re: IN> New Orleans help, please.... Re: IN> Uriel / Unicorns / True nature of God [Off-topic, so let's not continue this long] Re: IN> Myrphy's Rules... Re: IN> New Orleans help, please.... Re: IN> Why on earth can't Malakim fall? Re: IN> Relic Limitations / Fate-Destiny Questions Re: IN> Various Re: IN> Why on earth can't Malakim fall? Re: IN> Why on earth can't Malakim fall? Re: IN> Uriel / Unicorns / True nature of God Re: IN> Why on earth can't Malakim fall? Re: IN> Various Re: IN> Why on earth can't Malakim fall? Re: IN> Various Re: IN> Why on earth can't Malakim fall? Re: IN> Why on earth can't Malakim fall? IN> Seraphim of Novalis Re: IN> Why on earth can't Malakim fall? ---------------------------------------------------------------------- Date: Mon, 05 Apr 1999 19:30:31 -0400 From: IceHeart EvenFall Subject: Re: IN> Myrphy's Rules... At 05:46 PM 4/2/99 -0500, you wrote: >At 2:30 PM -0600 4/2/99, Seth Buntain wrote: >>Imagine my suprise, paging through Murphy's Rules (my recent SJG purchase), >>and seeing Elizabeth "ArchDean" McCoy commenting on Gurps IOU, and its >>propensity of giving Cats academic status. :) > > Thankyew, thankyew. > >(Mind, I *co-authored* GURPS IOU, so it gets even more amusing...) Out of curiosity, is the Murphy's supplement based on anything in particular? I once picked up an Indy game called Murphy's World by Peregrine Press or something.. Any Relation? Ice. - -------------------------------------------------------------------- IceHeart [iceheart@iceheart.org] [http://www.iceheart.org] ICQ 5400018 "We live in a society populated with lots of people who think they have lots of rights but no duties, obligations or responsibilities. " - The Misanthropic Bitch ------------------------------ Date: Sat, 06 Nov 1999 16:38:38 -0800 From: Steel Angel Subject: Re: IN> Why on earth can't Malakim fall? Neel Krishnaswami wrote: > Now, take the angel and put one of those convenient little artifiacts > that prevent the spending of essence around one of its limbs, and bury > the angel in a block of concrete, covering the artifact. Now, when the > dissonance binding wears off, it will still be immobilized and helpless. Yes but, can't it go Celestial -then-? - - Abracax: Shedite of Riots ------------------------------ Date: Mon, 5 Apr 1999 19:32:19 -0500 (CDT) From: Elizabeth Bartley Subject: Re: IN> Why on earth can't Malakim fall? On Sat, 6 Nov 1999, Steel Angel wrote: > Neel Krishnaswami wrote: > > Now, take the angel and put one of those convenient little artifiacts > > that prevent the spending of essence around one of its limbs, and bury > > the angel in a block of concrete, covering the artifact. Now, when the > > dissonance binding wears off, it will still be immobilized and helpless. > Yes but, can't it go Celestial -then-? It costs Essence to go Celestial. Elizabeth Bartley e-bartley@pobox.com ------------------------------ Date: Mon, 5 Apr 1999 22:18:37 -0400 From: "James M. Zoshak" Subject: Re: IN> Why on earth can't Malakim fall? >On Sat, 6 Nov 1999, Steel Angel wrote: >> Neel Krishnaswami wrote: > >> > Now, take the angel and put one of those convenient little artifiacts >> > that prevent the spending of essence around one of its limbs, and bury >> > the angel in a block of concrete, covering the artifact. Now, when the >> > dissonance binding wears off, it will still be immobilized and helpless. > >> Yes but, can't it go Celestial -then-? > >It costs Essence to go Celestial. How did you get your PC _out_ of this mess? Az. ------------------------------ Date: Mon, 05 Apr 1999 23:17:57 -0700 From: Sean McCarthy Subject: Re: IN> Myrphy's Rules... Our spies report that on 07:30 PM 4/5/99 -0400, IceHeart EvenFall said: > Out of curiosity, is the Murphy's supplement based on anything in >particular? I once picked up an Indy game called Murphy's World by >Peregrine Press or something.. Any Relation? > >Ice. > Murphy's Rules is a long-running comic strip that makes fun of the silly aspects of games and gaming. Famous examples include TSR putting a (tm) after Nazi(tm)...or how in Car Wars, you can't kill a human with a shot from a 9mm pistol, but two humans running towards each other and colliding may well both die. It's very funny, but the book in question is I believe an anthology of such strips, not a game. Sean ------------------------------ Date: Tue, 6 Apr 1999 09:51:56 EDT From: Gruzzle@aol.com Subject: Re:IN> A Small Seed The plot is way to constrictive in a "do this then this then this" sort of way. Try to have a more open ended story where events certain events will take place, but the PC's participating in every one of them in nitpicked order isn't crucial to the final outcome. Try to write seeds where players will feel as they are making the story as they go along (in essence they *should* be) rather than being led through a predetermined plot. ------------------------------ Date: Tue, 06 Apr 1999 09:57:43 -0400 From: John Karakash - Lucent ASCC Subject: Re: IN> Myrphy's Rules... Sean McCarthy wrote: > > Our spies report that on 07:30 PM 4/5/99 -0400, IceHeart EvenFall said: > > Out of curiosity, is the Murphy's supplement based on anything in > >particular? I once picked up an Indy game called Murphy's World by > >Peregrine Press or something.. Any Relation? Nope. MW is awfully fun (though silly)! - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 06 Apr 1999 11:54:40 +0000 From: Uncle Wolf Subject: IN> New Orleans help, please.... Suggestions, please, on what IN New Orleans, La. would be like. I know Blandine is going to be weaker there than you might otherwise imagine. This is because I use a world based on the WW World of Darkness, where the Celestial Realm is the Bright or Upper Umbra, a dimension of concepts, of Platonic thought-forms, of abstract thought -- the Pure essence of Words. In WOD, there was a HUGE slaughter that occured in the Dreaming in New Orleans on October 30, 1974 -- The Bourbon Street Massacre. A greater Faery, a Sidhe, during the Accordance War captured and hung all the commoner Faeries who were defending the French Quarter. This left a _major_ breach in the Dreaming, with no more commoner Fae to help nurture the dreams, to inspire and Muse human creativity [what, you don't think Eli gets to have all the fun, do you?]. Result: Dreams wither virtually unattended, leaving the field in the hands of Despair and Nightmares. The Vampires and Wraiths both have major power handholds here, so Saminga and the mysterious AA of Death [Azrael, if I ever get around to developing It] both have Tethers [with a well-deserved capital T] down here. My problem is: I am having a hard time seeing past these events to recognize what else may be laying in wait down there, IN-wise. Help? Suggestions? Tom Timberlake, good GM wannabe..... - -- "Wolfen one, you are my midday moon and I, your midnight sun...." Heather Alexander, "Wolfen One" on the album, "Midsummer" ps.. The Death Duology: _Where Is Thy Sting_ and _Pale Horse Rider_ -- the next cycle of IN adventures, where we finally get the lowdown on the AA of Death and what happened to him/ her/it? [hint, hint] ------------------------------ Date: Tue, 6 Apr 1999 12:17:52 -0500 From: Shadowstar Subject: IN> Uriel / Unicorns / True nature of God See, The -real- reason Uriel got recalled was because he killed God's precious unicorns. Since we know God is female, she greatly weeped at the loss of her precious children. In fact, God is a Unicorn. . . . . .And Lucifer is a great big Ser-pen-t. . . . . .Er, wait a second. . . - - - - - - - - "Larry, can I call you Larry?" Laurence grumbles at the darwf that stood before him. "See Larry, you're name is really Julian. And this Mikey fella? He's really Benedict. It seems the lot of you got caught up in your old man's delusions -once- again. . ." - - - - - - - - On second thought, nevermind. *evil grin* Be seeing you, - - Tafka J. = shadowstar@centuryinter.net # Balseraph of Fate, Marquis of Delusions of Grandeur * http://www.best.com/~lyceum/shdwstar/in-nomine ------------------------------ Date: Tue, 06 Apr 1999 13:42:15 -0500 From: Earl Wajenberg Subject: Re: IN> New Orleans help, please.... If Dreams are untended, then I would suppose your Accordance War left a lot of Dream servitors in Trauma as well as taking out the local low fae. If there was a Dream Tether in New Orleans (not unreasonable, for at least a small one), it may have been wiped out; if not, the Senechal is feeling particularly beseiged, and Blandine may have sent it some help, just to hold onto her Tether until she can re-normalize the situation. Meanwhile, she may be sending in replacement troops from Orlando and Hollywood... If Saminga is rising there, then Eli and Novalis are likely to be sending in counter-measures (if Eli is aware of the situation). Of course, your Azrael is the main source of anti-Saminga action. Zadkiel, AA of Protection, might be a logical ally for Blandine to call in. If Blandine wants to repair any relations with the fae, now might be a good time to do it. If that murderous Sidhe survived, she might have her servitors see that it does not survive much longer, and present its head to the Seelie Court or whatever the suitable fae group would be. Earl ------------------------------ Date: Tue, 6 Apr 1999 18:47:08 +0100 (BST) From: maya@tcp.co.uk (GR Cogman) Subject: Re: IN> Uriel / Unicorns / True nature of God > "See Larry, you're name is really Julian. And this Mikey fella? He's >really Benedict. It seems the lot of you got caught up in your old man's >delusions -once- again. . ." Heh heh heh. This brings me to my little game, which I swear I'll run some day, which requires a group of usual IN players who've been convinced they're going to play Amber. They're all Amberbrats - that is, children of the Elders (the Corwin generation) and called together by Random who has a little job for them. See, while he was off "exploring nearby kingdoms in the interests of trade and politics" (trans. getting drunk and partying in Shadow) he, ah, lost this little thingy. Yeah. He's lost the Jewel of Judgement. And he wants them to go find it for him, _real_ quietly, without the rest of the Elders, or worse still, Chaos finding out. He can give them directions to where he was, and tell them about how he was playing cards with this guy called Vale, or something like that. Yup. It was Our Favourite Calabite Prince who's made off with it. When they get there, it's time to let them play Amberites romping through the IN universe, with the Jewel being passed around between the agents of Princes and Archangels a step ahead of them every time... ("So, right, I'll shapechange to look like one of those six-winged serpents, but I'll have eight wings. That ought to impress them!") The best part, of course, would be the players realising what was going on, and playing it straight-faced. Assuming they didn't strangle you first. Okay, so I'm a perverse GM. Armageddon happens. Deal with it. - --- Maya, Elohite of Eli in service to Blandine maya@tcp.co.uk - -- "There are those who say that wizards are subject to temptations and addictions beyond the understanding of ordinary men: the addiction to shape-changing, or to meditation under the influence of certain herbs and conditions of the stars; the obsession with knowledge, and the development of power. Yet this is not so. Temptation is temptation, obsession is obsession, and choice is choice." - Isar Chelladan, Precepts of Wizardry. -- "Dog Wizard", Barbara Hambly. ------------------------------ Date: Tue, 6 Apr 1999 13:57:10 -0400 From: Elizabeth McCoy Subject: [Off-topic, so let's not continue this long] Re: IN> Myrphy's Rules... At 7:30 PM -0400 4/5/99, IceHeart EvenFall wrote: >At 05:46 PM 4/2/99 -0500, you wrote: >>At 2:30 PM -0600 4/2/99, Seth Buntain wrote: >>>Imagine my suprise, paging through Murphy's Rules (my recent SJG purchase), >>>and seeing Elizabeth "ArchDean" McCoy commenting on Gurps IOU, and its >>>propensity of giving Cats academic status. :) >> >> Thankyew, thankyew. >> >>(Mind, I *co-authored* GURPS IOU, so it gets even more amusing...) > > Out of curiosity, is the Murphy's supplement based on anything in >particular? I once picked up an Indy game called Murphy's World by >Peregrine Press or something.. Any Relation? Murphy's Rules is a collection of "funky rules" (such as babies being able to throw football touchdowns) that break in various games. Check out Pyramid (www.sjgames.com/Pyramid -- $15 for a year's subscription) for more information. They appeared in Pyramid Magasine (and still do), and Space Gamer. Murphy's World is a *much* later game (though wacky and amusing in and of itself) and is no relation. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 06 Apr 1999 13:00:03 -0400 From: Ben Aldred Subject: Re: IN> New Orleans help, please.... I would say that trade has a major influence here because the major income of New Orleans is tourism. Thus Marc surely has a hand in things. Also Fleurity and Haagenti have major things to do with the consumption of alcohol in the french quarter especially around Mardi Gras. Also surrounding that is the pervasiveness of the sex industry in the french quarter. This points to Andrealpus at least IMHO. The thing to remember about New Orleans is that it is more or less two cities. One of these cities is the economically prosperous French Quarter, the other is the extremely economically depressed remainder of the city, Valefor could easily be prominent there. Catholicism is prominent in the city so that might be the influence of someone or another. Just a few notes from an urban anthropologist who studied New Orleans a while back. Ben, Elohite of Flowers serving Stone Angel of Intentional Communities ------------------------------ Date: Tue, 6 Apr 1999 19:02:48 +0100 From: Kevin Walsh Subject: Re: IN> Why on earth can't Malakim fall? On Fri, Apr 02, 1999 at 05:09:19PM -0600, Elizabeth Bartley wrote: > Why, you shoot the Seraph from a distance, of course. > > (The Seraph of Novalis ability is a handicap if you can't turn it *off* > when you're being shot at from a distance, or otherwise need to be > violent, and it's an immensely powerful ability if you can.) > If you're shot at from a distance, use the Song of Shields (or for that matter, Celestial Motion). Anyway, why would you want to turn it off? Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. - -- "I shall stomp upon all who oppose me. The stomping shall be swift. The stomping shall be painful. And I shall show no mercy In all of my stomping. Amen." - Jeff Tidball philosophises. ------------------------------ Date: Tue, 6 Apr 1999 19:12:24 +0100 From: Kevin Walsh Subject: Re: IN> Relic Limitations / Fate-Destiny Questions On Mon, Apr 05, 1999 at 12:10:56PM -0400, John Karakash - Lucent ASCC wrote: > > >A PC Demon determined that a certain human's Fate was to kill his mother, > > >but later on in the game session a different PC demon killed the mother. > > >I played it that the Human had successfully avoided their Fate in this > > >life, but is that right? > > Does the Fate Demon have any of the Songs of Dreams? It might be a nice idea to give the human a chance to 'kill' his mother in a dream. Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. - -- "I shall stomp upon all who oppose me. The stomping shall be swift. The stomping shall be painful. And I shall show no mercy In all of my stomping. Amen." - Jeff Tidball philosophises. ------------------------------ Date: Tue, 6 Apr 1999 19:16:03 +0100 From: Kevin Walsh Subject: Re: IN> Various On Sun, Apr 04, 1999 at 12:20:52PM -0700, Janet Anderson wrote: > Regarding O.J.'s eventual destination, I would say either Nybbas or > Malphas. > If Mark Fuhrman were a Servitor of the Game, he would have gotten a massive promotion for being so successful at getting OJ released. Planting evidence on a guilty man was a stroke of genius... Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. - -- "I shall stomp upon all who oppose me. The stomping shall be swift. The stomping shall be painful. And I shall show no mercy In all of my stomping. Amen." - Jeff Tidball philosophises. ------------------------------ Date: Tue, 06 Apr 1999 11:31:39 -0700 From: Sean McCarthy Subject: Re: IN> Why on earth can't Malakim fall? Our spies report that on 07:02 PM 4/6/99 +0100, Kevin Walsh said: >On Fri, Apr 02, 1999 at 05:09:19PM -0600, Elizabeth Bartley wrote: >> Why, you shoot the Seraph from a distance, of course. >> >> (The Seraph of Novalis ability is a handicap if you can't turn it *off* >> when you're being shot at from a distance, or otherwise need to be >> violent, and it's an immensely powerful ability if you can.) >> >If you're shot at from a distance, use the Song of Shields (or for that >matter, Celestial Motion). Anyway, why would you want to turn it off? > >Kevin Walsh, Balseraph of Nitpicking, Demon of Off-Topic Trivia. >-- Well, you might not want to turn it off, being a loyal Servitor of Flowers. However, just because someone is shooting at you doesn't mean you have carte blanche to show off celestial ability. This isn't Vampire, I realize, but proof denies faith, after all... Sean ------------------------------ Date: Tue, 06 Apr 1999 13:39:04 -0500 From: EDG Subject: Re: IN> Why on earth can't Malakim fall? Sean McCarthy wrote: > Well, you might not want to turn it off, being a loyal Servitor of Flowers. > However, just because someone is shooting at you doesn't mean you have > carte blanche to show off celestial ability. This isn't Vampire, I > realize, but proof denies faith, after all... I agree. Perhaps it should be amended, though; not only the non-violence radius, but anyone trying to be violent to one of these guys must make a Will roll (minus the Flowerite's Celestial Forces, maybe?). - -EDG - -- EDG, Mercurian of Jean, Angel of Information Dissemination anthoch@earlham.edu "Saints have been tempted by the devil." "You're not a saint." "Exactly. That's why I fell." - Milly and Wormold, "Our Man In Havana" ------------------------------ Date: Tue, 6 Apr 1999 14:53:27 -0500 From: Shadowstar Subject: Re: IN> Uriel / Unicorns / True nature of God >The best part, of course, would be the players realising what was going on, >and playing it straight-faced. Assuming they didn't strangle you first. Of course, to make them -really- feel the head trip. . . Make them come out of the Marches. It would be oh-so-appropriate if at the end of this little jaunt they aren't too sure what's real and what's not anymore. . . "We're Amberites, dammit! We can't be figments of man's imagination!" We don't want this to degrade too far into Amber after all. . . *evil grin* >Okay, so I'm a perverse GM. Armageddon happens. Deal with it. "Diane, remind me to feed Maya's inner Shedite. . ." - - - - - - "Gee Brand, what are we going to do tonight?" "The same thing as every night, Pinky. Try to rewrite the Pattern!!!" Be seeing you, - - Tafka J. = shadowstar@centuryinter.net # Balseraph of Fate, Marquis of Delusions of Grandeur * http://www.best.com/~lyceum/shdwstar/in-nomine ------------------------------ Date: Sun, 07 Nov 1999 13:17:44 -0800 From: Steel Angel Subject: Re: IN> Why on earth can't Malakim fall? Elizabeth Bartley wrote: > > > Now, take the angel and put one of those convenient little artifiacts > > > that prevent the spending of essence around one of its limbs, and bury > > > the angel in a block of concrete, covering the artifact. Now, when the > > > dissonance binding wears off, it will still be immobilized and helpless. > > > Yes but, can't it go Celestial -then-? > > It costs Essence to go Celestial. Okay, I re-read the main book again and, in the short term, this works. It works until someone decides that angel hasn't reported in for a while and goes to look at his Heart. :) - - Abracax: Shedite of Riots ------------------------------ Date: Tue, 6 Apr 1999 15:27:22 -0500 (CDT) From: paranial@creighton.edu Subject: Re: IN> Various On Tue, 6 Apr 1999, Kevin Walsh wrote: > On Sun, Apr 04, 1999 at 12:20:52PM -0700, Janet Anderson wrote: > > Regarding O.J.'s eventual destination, I would say either Nybbas or > > Malphas. > > > If Mark Fuhrman were a Servitor of the Game, he would have gotten a > massive promotion for being so successful at getting OJ released. Planting > evidence on a guilty man was a stroke of genius... > True, what Band would he be, my guess is Balseraph. Jhonny Cochrane is an Imputite of Factions (If it deosn't fit you must aquit, if that ain't charming.) Darden was an Elholite of Judgement, that got in over his head. And Ito was of Kobalite, Band as of yet undetermined. Bradley Paranial, Mecurian of War who love Highlander and has come to conclusion that The Kurgan is the ULTIMATE CALABITE. ------------------------------ Date: Tue, 6 Apr 1999 22:40:18 +0200 (CEST) From: Anders Gabrielsson Subject: Re: IN> Why on earth can't Malakim fall? On Sun, 7 Nov 1999, Steel Angel wrote: > Elizabeth Bartley wrote: > > > > > Now, take the angel and put one of those convenient little artifiacts > > > > that prevent the spending of essence around one of its limbs, and bury > > > > the angel in a block of concrete, covering the artifact. Now, when the > > > > dissonance binding wears off, it will still be immobilized and helpless. > > > > > Yes but, can't it go Celestial -then-? > > > > It costs Essence to go Celestial. > > Okay, I re-read the main book again and, in the short term, this works. > It works until someone decides that angel hasn't reported in for a while > and goes to look at his Heart. :) And woe on the demons who's around when the seraph's AA goes down to get him back... ;) Anders Gabrielsson anders@stp.ling.uu.se The contents of this message belong to me and nobody else. So there! We don't get extra credit for how much suffering we endure. The only score worth keeping is how little suffering we inflict and how much we relieve. - Ghost ------------------------------ Date: Tue, 06 Apr 1999 16:49:36 -0400 (EDT) From: gantr@NKU.EDU Subject: Re: IN> Various On Tue, 6 Apr 1999 paranial@creighton.edu wrote: > > If Mark Fuhrman were a Servitor of the Game, he would have gotten a > > massive promotion for being so successful at getting OJ released. Planting > > evidence on a guilty man was a stroke of genius... > > True, what Band would he be, my guess is Balseraph. Well, if we *must* assign a Celestial nature to RL humans (something I dislike; leave them human), I'd make him an overzealous and now somewhat dissonant Servitor of Judgement. A Malakite or a Mercurian, most likely. Richard Gant - ------------------------------------------------------------------------------- Visit my web page: Richard Gant's Gaming Ghetto Currently dedicated to In Nomine, Planescape, and Waste World - ------------------------------------------------------------------------------- ------------------------------ Date: Tue, 06 Apr 1999 16:04:19 -0500 From: Eeyore Subject: Re: IN> Why on earth can't Malakim fall? Anders Gabrielsson wrote: > And woe on the demons who's around when the seraph's AA goes down to get > him back... ;) Yeah, Novalis is going to give them a lecture they've never imagined. "I'll never encase a Seraph in cement just because I can't trust my buddies." They'll be writing that on the chalkboard for days. And that'll really mess up a Shedite's week.... J. Michael Neal ------------------------------ Date: Tue, 6 Apr 1999 22:33:07 +0100 (BST) From: maya@tcp.co.uk (GR Cogman) Subject: Re: IN> Why on earth can't Malakim fall? >> And woe on the demons who's around when the seraph's AA goes down to get >> him back... ;) > >Yeah, Novalis is going to give them a lecture they've never imagined. > >"I'll never encase a Seraph in cement just because I can't trust my buddies." >They'll be writing that on the chalkboard for days. And that'll really mess up a Shedite's week.... And don't forget that vessels need to breathe, if I remember correctly, so they'd better have left airholes in that concrete block. _Dead_ angelic vessel won't give no peace aura... - --- Maya, Elohite of Eli in service to Blandine maya@tcp.co.uk - -- "There are those who say that wizards are subject to temptations and addictions beyond the understanding of ordinary men: the addiction to shape-changing, or to meditation under the influence of certain herbs and conditions of the stars; the obsession with knowledge, and the development of power. Yet this is not so. Temptation is temptation, obsession is obsession, and choice is choice." - Isar Chelladan, Precepts of Wizardry. -- "Dog Wizard", Barbara Hambly. ------------------------------ Date: Tue, 6 Apr 1999 17:25:53 -0500 (CDT) From: Elizabeth Bartley Subject: IN> Seraphim of Novalis On Tue, 6 Apr 1999, Kevin Walsh wrote: > On Fri, Apr 02, 1999 at 05:09:19PM -0600, Elizabeth Bartley wrote: > > Why, you shoot the Seraph from a distance, of course. > > (The Seraph of Novalis ability is a handicap if you can't turn it *off* > > when you're being shot at from a distance, or otherwise need to be > > violent, and it's an immensely powerful ability if you can.) > If you're shot at from a distance, use the Song of Shields (or for that > matter, Celestial Motion). Anyway, why would you want to turn it off? Not every angel has either Song. I played a Mercurian of Novalis with Seraph resonance who didn't have anything else combat-related (well, a couple of skills at 1, I think) until I acquired Corp Shields in play. Furthermore, Songs take Essence, which you can easily run low on. You want to turn the ability off if you need to be violent, or let your friends be violent. Novalis prohibits unnecessary violence, after all, not all violence whatsoever. (Being able to stop fights and then allow them to start again is incredibly powerful. Think what Michael's people would do with it.) Elizabeth Bartley e-bartley@pobox.com ------------------------------ Date: Tue, 6 Apr 1999 18:18:23 -0500 (CDT) From: Elizabeth Bartley Subject: Re: IN> Why on earth can't Malakim fall? On Tue, 6 Apr 1999, Eeyore wrote: > Yeah, Novalis is going to give them a lecture they've never imagined. Does anybody else have images from Addams Family Values and the camp hut? I don't think Novalis would settle for a lecture. I think Novalis would inflict Discord. Merciful and Selfless, probably..... Elizabeth Bartley e-bartley@pobox.com ------------------------------ End of in_nomine-digest V1 #1191 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.