From owner-in_nomine-digest@lists.io.com Tue Jun 8 03:53:54 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id DAA08309 for ; Tue, 8 Jun 1999 03:53:53 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id DAA11635 for in_nomine-digest-outgoing; Tue, 8 Jun 1999 03:56:02 -0500 Date: Tue, 8 Jun 1999 03:56:02 -0500 Message-Id: <199906080856.DAA11635@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1252 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, June 8 1999 Volume 01 : Number 1252 In this digest: IN> requested info Re: IN> Angel of Forensics Re: IN> Celestials and Hypnosis Panic Attacks Re: IN> Roles (Apologies to David Edelstein) Re: IN> Role: Witch Hunter Re: IN> Cherub of Destiny Question Re: IN> Song of Motion, Celestial version Re: IN> Kyriotates and lifespans Re: IN> Night Music and Celestial needs Re: IN> Calabim question Re: IN> Role: Witch Hunter Re: IN> Song of Motion, Celestial version Re: IN> Role: Witch Hunter IN> Hi Re: IN> Celestials and Hypnosis Panic Attacks Re: IN> Song of Motion, Celestial version Re: IN> Angel of Forensics ---------------------------------------------------------------------- Date: Mon, 7 Jun 1999 05:58:53 GMT From: 13453136@compuserve.com Subject: IN> requested info I am looking for a special person with a good work Ethic and an extraordinary desire who wants to earn $3000-$5000 per week in 30-45 days "THIS IS NOT MULTI-LEVEL MARKETING" We will give you the training and personal support you will need to ensure your success. 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Earl ------------------------------ Date: Mon, 07 Jun 1999 10:00:00 -0500 From: Earl Wajenberg Subject: Re: IN> Celestials and Hypnosis Panic Attacks From my meager understanding, hynosis is based on the subject trusting the hypnotist enough to surrender control to them. That sort of rules out demon in general, I'd think. Angels would be open to it, but then lots of them have ways of knowing who is really trustworthy. Cherubuim, Ophanim, and Kyriotates would be the most vulnerable -- if they didn't consult their Mercurian, Malakite, Elohite, or Seraphic friends. Earl ------------------------------ Date: Mon, 7 Jun 1999 11:15:52 -0400 From: Elizabeth McCoy Subject: Re: IN> Roles (Apologies to David Edelstein) At 10:39 AM -0400 6/5/99, gantr@NKU.EDU wrote: >On Thu, 3 Jun 1999, EDG wrote: >Sure the records can be important to a Role, but they don't *define* the >Role. Except in certain cases. However, a Role can expect to pick up >records as time goes on, especially if it's in an industrailized nation. > >(Oh, if this has already been addressed in the CPG, then my apologies for >missing it. I only skimmed that section.) The chapter on Roles and their mechanics (and how they relate to records) is in the Liber Servitorum. Basically, the higher the Role, the more records it will have, but records are not necessarily all you need to have a high Role. IIRC. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 7 Jun 1999 12:40:22 -0400 From: Elizabeth McCoy Subject: Re: IN> Role: Witch Hunter At 1:36 AM +0100 6/5/99, Steve Jessop wrote: >My original post wasn't actually very serious. Neither is this one. >> If you want real occult knowledge, you have to buy it. > >Role/4 Status/2 'games designer' would get you that kind of info as >background research, plus the ability to write a GURPS supplement once or >twice a year. Role: Ken Hite? - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 07 Jun 1999 12:44:31 -0400 From: John Karakash - Lucent ASCC Subject: Re: IN> Cherub of Destiny Question Elizabeth McCoy wrote: > > At 9:07 AM +0000 5/28/99, Leath Sheales wrote: > >My question is: Do Cherubim of Destiny suffer > >Dissonance for allowing their attuned to die (naturally or violently) > >if they have read the attuned's Destiny (using Divine Destiny) and > >have determined that this is the way the attuned is supposed to die? > > If it's the human's _destiny_ to die in that way -- then the soul will > go to Heaven, and that's a _good_ thing, no? > > By strict canon, the Cherub would get dissonance for it, but would > get dissonance (or at least a wrist-smack from Yves) for thwarting > destiny, too. > > I might be inclined to be more lenient -- but the Cherub had better be > blessed sure that s/he is _right._ Or you can stick them with > dissonance that Yves will probably remove quickly. I agree with Beth. They duties and inner nature are in conflict, but Yves is not so hard a taskmaster as to make someone reconcile the unreconcilable. - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 07 Jun 1999 12:52:48 -0400 From: John Karakash - Lucent ASCC Subject: Re: IN> Song of Motion, Celestial version Diane J Donaldson wrote: > > I have another question. How far can you teleport something with > the Celestial Song of Motion? I interpret the description as being that > the object must be in sight, and that you can teleport it a variable > distance depending on your Song skill and the CD. Song skill 6, CD 6, > you get 60 miles; Song skill 1, CD 3, you get 3 feet. This interpretation is correct. The ultimate location must be within the 'range' of the Song as stated. A more fun question is how _close_ something has to start. The text just says 'within sight' which could mean, theoretically, that you could teleport something off of the moon to within your range. Alas, this is bogus. Unless overruled, I'd say that the initial location AND the final location have to be within your range. - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 07 Jun 1999 12:56:58 -0400 From: John Karakash - Lucent ASCC Subject: Re: IN> Kyriotates and lifespans Elizabeth McCoy wrote: > > At 9:08 PM -0400 5/30/99, EDG wrote: > >Can a Kyriotate extend the lifespan of a creature it's inhabiting? > > Yes and no -- for the duration of the possession, the host-body will > not age unless the Kyriotate deliberately allows it. It doesn't really > _extend_ the lifespan -- it just... pauses it. Yup. Host bodies are treated as vessels while the Kyriotate is in residence. After they leave, things go back to normal - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 07 Jun 1999 13:01:09 -0400 From: John Karakash - Lucent ASCC Subject: Re: IN> Night Music and Celestial needs Elizabeth McCoy wrote: > > At 11:54 PM -0500 5/30/99, Amo Nympham wrote: > >problem: don't vessels need to breathe? is this simple errata, or is there > >something I haven't noticed about vessels? > > Vessels need to breathe. However, the mud is a relic, so it can have > funky abilities. (And/or it's errata left from an earlier draft > when celestials didn't need air -- pick one. I like Funky Relic, myself.) We talked about this waaaaaaay back when (I thought it had made it to errata). The mud obviates the need to breathe of whoever is inside of it. It's miraculous! And much cooler than someone mucking around with scuba stuff. - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 07 Jun 1999 13:08:59 -0400 From: John Karakash - Lucent ASCC Subject: Re: IN> Calabim question Elizabeth McCoy wrote: > > At 7:01 PM -0500 6/4/99, Wade Hursman wrote: > >Since I post so infrequently, I've probably missed the answer to this > >question already. But, here goes anyway! > > > >Do characters that make up Calabim get the points for the Discord that they > >have to take for being Calabim? > > I think the answer is in either the IPG or the errata pages on the web > (www.sjgames.com/in-nomine/errata), and I think the answer was Yes. > However, Lilim don't. (Go ahead. 3 points per level, 9 level/3...) The answer is yes, as Beth surmised. Since Lilim's Geases are, theoretically, temporary, they don't get to count them as Discord for points. Bummer... ;) - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 7 Jun 1999 13:01:35 -0400 From: Whistling in the Dark Subject: Re: IN> Role: Witch Hunter At 12:40 PM -0400 6/7/99, Elizabeth McCoy wrote: >At 1:36 AM +0100 6/5/99, Steve Jessop wrote: > >My original post wasn't actually very serious. Neither is this one. > >> If you want real occult knowledge, you have to buy it. > > > >Role/4 Status/2 'games designer' would get you that kind of info as > >background research, plus the ability to write a GURPS supplement once or > >twice a year. > >Role: Ken Hite? > You know, if *I* had access to Yves's library and staff to write up Surpressed Transmissions and do the research for them... it would make it possible for me, much less Ken.... The idea of Ken as a Servitor of Destiny, on the other hand, scares me.... - -- Eric Alfred Burns | | now with web site content! ------------------------------ Date: Mon, 7 Jun 1999 13:54:28 -0400 From: Elizabeth McCoy Subject: Re: IN> Song of Motion, Celestial version At 12:52 PM -0400 6/7/99, John Karakash - Lucent ASCC wrote: >Diane J Donaldson wrote: >> >> I have another question. How far can you teleport something with >> the Celestial Song of Motion? [...] > A more fun question is how _close_ something has to start. The >text just says 'within sight' which could mean, theoretically, that >you could teleport something off of the moon to within your range. > Alas, this is bogus. Unless overruled, I'd say that the initial >location AND the final location have to be within your range. I have no intention of over-ruling that. It makes sense to me. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 7 Jun 1999 13:03:15 -0500 From: "Prodigal" Subject: Re: IN> Role: Witch Hunter From: Whistling in the Dark > >The idea of Ken as a Servitor of Destiny, on the other hand, scares me.... But aren't all people who write RPGs, by definition, working for The Game? *ducks the fifty thousand or so thrown objects* ------------------------------ Date: Mon, 7 Jun 1999 11:11:28 From: Jesse_---834@hotmail.com Subject: IN> Hi If you are like the millions of Americans suffering from credit problems then the information contained in the website below could change your life! Check out the website below to find out how to win the credit game and maintain your good credit rating! http://3505021947/money/credit/index.htm (Just copy and paste or type directly into your browser) - -Reply to be removed. ------------------------------ Date: Tue, 8 Jun 1999 01:11:54 EDT From: BillionSix@aol.com Subject: Re: IN> Celestials and Hypnosis Panic Attacks In a message dated 6/7/99 9:03:44 AM Central Daylight Time, earlw@mc.com writes: << From my meager understanding, hynosis is based on the subject trusting the hypnotist enough to surrender control to them. That sort of rules out demon in general, I'd think. Angels would be open to it, but then lots of them have ways of knowing who is really trustworthy. Cherubuim, Ophanim, and Kyriotates would be the most vulnerable -- if they didn't consult their Mercurian, Malakite, Elohite, or Seraphic friends. Earl >> Hmm, my (also meager) understanding of hypnosis says slightly different. For a person who doesn't mind surrendering control, that works fine. For a stronger willed, independent person, hypnotists use the "you're still in control, I'm just helping you." line to guide them into a hypnotic state. Besides, in self-hypnosis, you're not giving up control to anyone. Would the meditation skill in the Liber Canticorum be similar to self-hypnosis? It does allow deep focus that allows you to boost your abilities? Just a different name for the same skill basically? ------------------------------ Date: Mon, 7 Jun 1999 22:03:09 -0500 From: Shadowstar Subject: Re: IN> Song of Motion, Celestial version At 12:52 PM -0400 6/7/99, John Karakash - Lucent ASCC wrote: > A more fun question is how _close_ something has to start. The >text just says 'within sight' which could mean, theoretically, that >you could teleport something off of the moon to within your range. > Alas, this is bogus. Unless overruled, I'd say that the initial >location AND the final location have to be within your range. I ran into this problem when dealing with 'Line of Sight' range for a homebrew typish thing. What, exactly, is line of sight? The way I had it explained to me, is thus: The less 'detailed' the object in question, the less likely you are to be able to sucessfully use whatever it is on the object in line of sight. Mind you, I was trying to argue for a saner sounding 'range' based off of some attribute/skill typish deal. . . *grin* However, I think what John said makes the most logicistical sense to me. Be seeing you, - - Tafka J. = shadowstar@centuryinter.net # Balseraph of Fate, Marquis of Delusions of Grandeur * http://www.best.com/~lyceum/shdwstar/in-nomine ------------------------------ Date: Sun, 06 Jun 1999 18:36:05 +0100 From: Rhodri James Subject: Re: IN> Angel of Forensics In article <00d201beaf8f$739ff700$a195d6d1@god>, Amo Nympham wrote: > what about an angel of Litheroy? a coroner reveals how the deceased > came to their end. only problem would be that angels of Litheroy may > not take roles. Almost any Archangel can have a decent take on a servitor being a coroner, with the possible exception of Jordi. In my campaign, one of the PCs is a forensic examiner. A Mercurian of the Sword. He tracks evil down by its spoor in best "Silent Witness" fashion (and gets intellectual kicks out of solving puzzles), then calls in the police or the Malakim as appropriate. He also makes a damn good plot hook for introducing scenarios! - -- Rhodri James *-* Wildebeeste herder to the masses If you don't know who I work for, you can't misattribute my words to them ------------------------------ End of in_nomine-digest V1 #1252 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.