From owner-in_nomine-digest@lists.io.com Mon Jun 28 13:19:36 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id NAA32767 for ; Mon, 28 Jun 1999 13:19:35 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id NAA23949 for in_nomine-digest-outgoing; Mon, 28 Jun 1999 13:14:56 -0500 Date: Mon, 28 Jun 1999 13:14:56 -0500 Message-Id: <199906281814.NAA23949@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1268 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, June 28 1999 Volume 01 : Number 1268 In this digest: Re: IN> Re: Fighting in Inomine Re: IN> RE: IN- Do relievers have to fledge? IN> Income @ Home Re: IN> Re: Fighting in Inomine Re: IN> Re: Fighting in Inomine Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> RE: IN- Do relievers have to fledge? Re: IN> Re: Fighting in Inomine Re: IN> Re: Fighting in Inomine Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> Re: Do relievers have to fledge? Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> Targetted Angels of Vengance IN> Dragoncon Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> Making Brights (was: Do relievers have to fledge?) Re: IN> Re: Fighting in Inomine Re: IN> Re: Fighting in Inomine Re: IN> Re: Fighting in Inomine Re: IN> RE: IN- Do relievers have to fledge? Re: IN> Re: Fighting in Inomine ---------------------------------------------------------------------- Date: Sun, 27 Jun 1999 13:55:15 -0400 From: EDG Subject: Re: IN> Re: Fighting in Inomine At 06:30 PM 6/25/99 +0200, you wrote: >As I was very pleased SOMEONE read my question, I was also disappointed, >the question was misunderstood :(. I KNOW that when damage is negative, >then no damage is done... What I asked however was on a slightly different >level.. I`ll try and explain it a bit more detailed: Sorry for taking so long to respond - I just got back from a two-week vacation - and for misunderstanding in the first place. I'll try to do better this time... >A very Strengthy player of mine just got into a fight with a human and he >decided to punch the human`s lights out. So, he threw a d666 and succeeded. >Then we looked at his check digit: 1 ... Now, isn`t it weird that, when you >kick someone in the face or punch something out of proportion that SOME >damage should be done? I mean, he had a 1 on his check, -3 for the power of >the punch, and so he did -2 damage = NO damage... So, in order for him to >DO some damage, he has to throw at least a 4 on his check before he can do >some damage... Although a game system isn`t supposed to mimic realism, this >effect however does have a VERY illogical outcome although the chance he >hits is higher then normal, he still has a VERY high chance the player >doesn`t do any damage... This is one of the basic "flaws" in the combat system which will hopefully be resolved in IN2. I can see two readily-usable solutions to this: either rule that weapons with a Power below zero are treated as though they have Power of 0, or (to use WitD's solution) raise the Power of everything by three. The former is somewhat unrealistic, and removes some of the variety among weapons, while the latter makes combat more fast and furious, but lowers survival rates proportionately. A third way of which I just thought, and one which makes combat a bit slower and adds a bit of math, but allows for greater verisimilitude, is to take the difference between the target number and the actual roll and add it to the check digit. Thus, if your player rolled, say, 4-2/1 vs. a TN of, oh, 9 (Str 6 + Fighting 3), you'd subtract 6 from 9 - 3 - and add it to the check digit, for an effective check digit of 4. Likewise, if he'd rolled 6-5/1, you'd subtract 9 (the TN) from 11 (the roll), and add the result (2) to the check digit, getting an effective failed CD of 3. It's probably appropriate to use this for all skills, in fact, but you'd need to modify CD tables slightly. On the other hand, you could take Beth's suggestion - that fistfights are supposed to mimic those seen in film, where the participants get bruised and bloodied but not really very _damaged_. Keep in mind also - you say you have a very Strengthy character - that high levels of Strength and Fighting add to the Power of kicks and punches. Hope this helps! - -EDG ------------------------------ Date: Sun, 27 Jun 1999 16:09:53 -0400 From: EDG Subject: Re: IN> RE: IN- Do relievers have to fledge? At 10:10 AM 6/25/99 -0400, you wrote: > Or perhaps the Grigori were never actually created in Heaven, but on >Earth as celestial beings rooted on Earth with ties to Heaven. There >seems to be no infernal analouge as to them as their is to every other >Choir save the incorruptible Malakim. (one might argue the Lilim being the >closest to an opposite but we won't go there now :) And they did not >exist in Heaven before the coming of Man and the abrupt ending of the Eden >experiment. IIRC, the Grigori were created after the Fall, and were Outcast pretty quickly. There's no known infernal analogue because they weren't around to join the Fall, and the rest of the angels did their best to eliminate the Outcast choir quickly enough that they wouldn't have the chance to Fall on their own. Likewise, Malakim were created as a direct result of the Fall in order to combat the new threat. They have no known infernal analogue partly because they can't Fall, and partly because they didn't have the opportunity to participate in the original Fall. The case is similar with the Lilim; we're given to understand that Lilith didn't start creating them until she was made a Princess, which in turn couldn't have happened until after the Fall. The Lilim are the only major band from which no member experienced the original Fall, and so have no angelic analogue from which to Fall. (I don't count the Brights as an analogue because there isn't a _structure_ change, only a _loyalty_ change.) >option but would not occur to its simple mind. And that's simple compared >to the average angel. Many on this list seem to think of celestials >humanlike minds with halos or horns, they really are on the majority, >simpletons of a sort, more varying forms of idiot-savants. That's rather prejudiced, wouldn't you say? Especially considering that an _average_ angel is roughly as intelligent as a _genius_ human. Celestials aren't stupid or "simpletons". They're _alien_. They don't think less, they think _differently_. - -EDG ------------------------------ Date: Mon, 28 Jun 1999 08:07:20 +0900 From: ncgt@globalbiz.net Subject: IN> Income @ Home Hello, I am looking for a few people that are interested in making $10,000 per month or more. If you are SERIOUS about earning a six figure income from home, I have what you've been searching for. 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This is the way of a new Millennium. >> ------------------------------ Date: Mon, 28 Jun 1999 01:54:33 +0100 From: Sam Kington Subject: Re: IN> Re: Fighting in Inomine EDG wrote: > On the other hand, you could take Beth's suggestion - that fistfights > are supposed to mimic those seen in film, where the participants get > bruised and bloodied but not really very _damaged_. Or real life even. Suppose a mortal with 0 toughness, 1 Corp Force, 2 Strength; OK, so it's the wimpiest you can get, but are you really saying that he goes down after 2 punches? Sam - -- Home page: http://www.illuminated.co.uk/ INWO Homebrew: http://www.illuminated.co.uk/inwo/ There's an old proverb that says just about whatever you want it to. ------------------------------ Date: Sun, 27 Jun 1999 20:58:35 -0400 From: EDG Subject: Re: IN> Re: Fighting in Inomine At 01:54 AM 6/28/99 +0100, you wrote: >Or real life even. Suppose a mortal with 0 toughness, 1 Corp Force, 2 >Strength; OK, so it's the wimpiest you can get, but are you really >saying that he goes down after 2 punches? Actually, the wimpiest you can get is 0 Toughness, 1 Corp Force, 1 Strength. 1 hit point. And yes, I'd say he goes down with a single punch - - this kind of person would be Stephen Hawking, or someone else with incredibly low constitution. - -EDG ------------------------------ Date: Sun, 27 Jun 1999 22:17:47 -0400 From: "Kelly W. West" Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) Elizabeth Bartley wrote: >On Thu, 24 Jun 1999, Whistling in the Dark wrote: > >> I personally would Rule that the Superior who has to assist in such >> parenting would either have to be Lilith or would fail at the >> process. Said Superior wouldn't "get" how to make a Lilim, and >> therefore couldn't help the prospective parents combine and give new >> life. > >I'd rule that either Lilith or a Lilim or Bright Lilim Superior could be >"midwife" to a Lilim/Bright Lilim baby. However, there aren't any Lilim >(Bright or otherwise) Superiors in canon. > Hmmm, interesting idea for an Infernal or mixed adventure. The first Bright Lilim, Ephesus, is about to be raised to Archangel. I could just see Lilith's reaction to that. Now the reaction of those angels who owe her a favor would be even more amusing. Now what would Ephesus' word be? Kindness, Sympathy? Kelly West. (Happily throwing essence to Elizabeth in thanks for a neat convention game idea.) Kelly W. West Shoot Straight, watch your back, conserve ammo and never cut a deal with a Dragon. ------------------------------ Date: Mon, 28 Jun 1999 00:27:43 EDT From: BillionSix@aol.com Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) In a message dated 6/27/99 9:23:44 PM Central Daylight Time, kellyw@raven.cybercomm.net writes: << Hmmm, interesting idea for an Infernal or mixed adventure. The first Bright Lilim, Ephesus, is about to be raised to Archangel. I could just see Lilith's reaction to that. Now the reaction of those angels who owe her a favor would be even more amusing. Now what would Ephesus' word be? Kindness, Sympathy? >> I don't know Ephesus' personality, but I'd say Freedom. Hell has a version of it, why not Heaven. She probably would end up working along side her Infernal counterparts more often than against. ------------------------------ Date: Sun, 27 Jun 1999 23:54:26 -0500 From: "Prodigal" Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) From: Kelly W. West > Elizabeth Bartley wrote: > >On Thu, 24 Jun 1999, Whistling in the Dark wrote: > > > >> I personally would Rule that the Superior who has to assist in such > >> parenting would either have to be Lilith or would fail at the > >> process. Said Superior wouldn't "get" how to make a Lilim, and > >> therefore couldn't help the prospective parents combine and give new > >> life. > > > >I'd rule that either Lilith or a Lilim or Bright Lilim Superior could be > >"midwife" to a Lilim/Bright Lilim baby. However, there aren't any Lilim > >(Bright or otherwise) Superiors in canon. > > Hmmm, interesting idea for an Infernal or mixed adventure. The first > Bright Lilim, Ephesus, is about to be raised to Archangel. I was pondering this earlier, and it occurred to me that even if a Bright were promoted to superior-status, she still wouldn't be able to create more Lilim. My theory is that Lilith is the only one who can create Lilim, because she is the only Wordbound human (see page 92 of the CPG on this.) While she has become a Demon Princess, still the Forces at the center of her being are human ones, and it is those Forces that make her able to create Lilim, who in many ways are closer to humanity than any other breed of celestial. ------------------------------ Date: Mon, 28 Jun 1999 15:09:03 GMT+10 From: "Leath Sheales" Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) BillionSix wrote: > I don't know Ephesus' personality, but I'd say Freedom. Hell has a version of > it, why not Heaven. She probably would end up working along side her Infernal > counterparts more often than against. having Superiors on opposite sides with the same Word leads to problems. The only Canon time that it has occurred is with Fire, and look at what has happened to Gabriel. (There's also allusions to a mysterious Archangel of Death, but no information on him/her). There is a possibility that both Superiors will stabilise and not have a problem, but there is as great a chance that they will both go insane from the resonating conflict of Words. I guess the chance is considered too great for the Seraphim council or Lucifer to usually consider. IMO, of course. We apologise for this break in sanity. We now return you to your regularly scheduled reality. Leath. ------------------------------ Date: Mon, 28 Jun 1999 07:47:53 -0400 From: Frank Lazar Subject: Re: IN> RE: IN- Do relievers have to fledge? At 4:09 PM -0400 6/27/99, EDG wrote: >At 10:10 AM 6/25/99 -0400, you wrote: > > >>option but would not occur to its simple mind. And that's simple compared >>to the average angel. Many on this list seem to think of celestials >>humanlike minds with halos or horns, they really are on the majority, >>simpletons of a sort, more varying forms of idiot-savants. > >That's rather prejudiced, wouldn't you say? Especially considering that an >_average_ angel is roughly as intelligent as a _genius_ human. > >Celestials aren't stupid or "simpletons". They're _alien_. They don't >think less, they think _differently_. > It may be prejudiced but it's canon. And it has nothing to do with intelligence. Check the APG. It's also part of the reason that Humanity is so important. Celestials can only truly harmonise themselves as either selfless or selfish beings. Humans can do both. Perhaps that's part of the reason there ever was a Rebellion in the first place, to the angelic mind it was either this way or that, believe wholeheartedly or fall all the way. - ----------------------------------------------------------------------- | _ | | We are dreamers, shapers, singers and makers. /_\ | | We study the mysteries of laser and circuit, // \\ | | Crystal and scanner, holographic demons, \\ //___\\ | | And invocations of equations. \\ // \\ | | \\__// \\ | | These are the tools we employ. And we know... many things. \\ | | \\ | | | | \\ | - ----------------------------------------------------------------------- ------------------------------ Date: Mon, 28 Jun 1999 14:26:04 +0200 (CEST) From: Anders Gabrielsson Subject: Re: IN> Re: Fighting in Inomine On Mon, 28 Jun 1999, Sam Kington wrote: > EDG wrote: > > On the other hand, you could take Beth's suggestion - that fistfights > > are supposed to mimic those seen in film, where the participants get > > bruised and bloodied but not really very _damaged_. > > Or real life even. Suppose a mortal with 0 toughness, 1 Corp Force, 2 > Strength; OK, so it's the wimpiest you can get, but are you really > saying that he goes down after 2 punches? Knocking someone out with a single punch isn't difficult at all. It's even possible to kill someone with just one punch. Anders Gabrielsson anders@stp.ling.uu.se The contents of this message belong to me and nobody else. So there! We don't get extra credit for how much suffering we endure. The only score worth keeping is how little suffering we inflict and how much we relieve. - Ghost ------------------------------ Date: Mon, 28 Jun 1999 13:58:54 +0100 From: Sam Kington Subject: Re: IN> Re: Fighting in Inomine Anders Gabrielsson wrote: > > Or real life even. Suppose a mortal with 0 toughness, 1 Corp Force, 2 > > Strength; OK, so it's the wimpiest you can get, but are you really > > saying that he goes down after 2 punches? > > Knocking someone out with a single punch isn't difficult at all. It's even > possible to kill someone with just one punch. OK, fine; but not, surely, with the *worst possible punch*. With a CD 6, good Fighting and good Strength, you're doing 5 points of damage, which may well be enough; if you're a wimp and you roll a CD 1 and a CD 2, your guy shouldn't be out cold. Sam - -- INWO Homebrew: http://www.illuminated.co.uk/inwo/ More of my stuff: http://www.illuminated.co.uk/ Not my employer's opinion, no snappy quote ------------------------------ Date: Mon, 28 Jun 1999 08:55:45 -0400 From: werther@hilander.com (Jason S., Interdimensional Man of Mystery) Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) >My theory is that Lilith is the only one who can create Lilim, because she >is the only Wordbound human (see page 92 of the CPG on this.) Do you suppose it's because she, too, was told at the beginning to "be fruitful, and multiply"? - - J ------------------------------ Date: Mon, 28 Jun 1999 09:18:23 -0500 From: Earl Wajenberg Subject: Re: IN> Re: Do relievers have to fledge? Another option for the appearance of the Cherub who was almost a Mercurian is to make its celestial appearance part human. E.g. a sphinx-like creature. This is, in fact, the probable image for cherubim in Old Testament times, since it's what the guardian spirits of related cultures, with related names, were shown as. And the IN book mentions sphinxes as a possible cherub form, too, if I recall correctly. Earl ------------------------------ Date: Mon, 28 Jun 1999 09:31:54 -0400 (EDT) From: gantr@NKU.EDU Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) On Sun, 27 Jun 1999, Prodigal wrote: > My theory is that Lilith is the only one who can create Lilim, because she > is the only Wordbound human (see page 92 of the CPG on this.) While she has > become a Demon Princess, still the Forces at the center of her being are > human ones, and it is those Forces that make her able to create Lilim, who > in many ways are closer to humanity than any other breed of celestial. Except for the Kyriotates, and the Mercurians, and the Impudites, and the Shedim... They're all closer to humans and humanity than the Lilim... Richard Gant - ------------------------------------------------------------------------------- Visit my web page: Richard Gant's Gaming Ghetto Currently dedicated to In Nomine, Planescape, and Waste World - ------------------------------------------------------------------------------- ------------------------------ Date: Mon, 28 Jun 1999 09:48:50 -0500 From: Earl Wajenberg Subject: Re: IN> Targetted Angels of Vengance Edward Tyndall wrote: > This exists already. The Cherubim of Judgement may harm a being they > are attuned to if they are part of a Triad on an investigation. Ah. I wondered if it might, under one of the Superiors, but I don't keep my IN book at work, where I do my emailing. Leath Sheales wrote: > Not a bad idea, but I'd limit them to one attunement at a time. > Their target may be, as you said, "All the demons in this city", but > when they arrive, Perception check and they are attuned to the > closest demon to them (they know nothing of its power or abilities). Sounds good. I think I'd let the Perception check give the bearing of the closest target at any given time, rather than have the difficulty accumulate with time. This makes it more confusing to hunt multiple targets without the time-pressure, which I find a little too constraining. Earl ------------------------------ Date: Mon, 28 Jun 1999 09:58:33 -0500 From: "Acosta, Ben" Subject: IN> Dragoncon I'm going to Dragoncon this weekend and I was wondering if anyone else on the list is also planning to attend. I remember someone mentioning it a while back and even saying they might try to run an In Nomine LARP. Does anyone know the status on that? I'd love to give it a try if its still happening. I'd even settle for a table top game, since I haven't actually had a chance to play in a looong time. Ben, Elohite of Eli Angel of Neat Ideas ------------------------------ Date: Mon, 28 Jun 1999 11:29:42 -0400 From: Elizabeth McCoy Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) At 11:54 PM -0500 6/27/99, Prodigal wrote: >From: Kelly W. West >I was pondering this earlier, and it occurred to me that even if a Bright >were promoted to superior-status, she still wouldn't be able to create more >Lilim. (That's certainly _my_ take on what canon would be if we ever needed to make canon on it. Mind, they might be able to create _something_, if they figure out how to build something around a core of one of their own Forces. Would they be as useful as Lilim? Who knows? And Lilith probably doesn't want to find out. (Why are there no Lilim Princesses in canon, hmmmmm? O:> ) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 28 Jun 1999 10:34:51 -0500 From: "Prodigal" Subject: Re: IN> Making Brights (was: Do relievers have to fledge?) From: gantr@NKU.EDU > >On Sun, 27 Jun 1999, Prodigal wrote: > >> My theory is that Lilith is the only one who can create Lilim, because she >> is the only Wordbound human (see page 92 of the CPG on this.) While she has >> become a Demon Princess, still the Forces at the center of her being are >> human ones, and it is those Forces that make her able to create Lilim, who >> in many ways are closer to humanity than any other breed of celestial. > >Except for the Kyriotates, and the Mercurians, and the Impudites, and the >Shedim... > >They're all closer to humans and humanity than the Lilim... "In many ways" failed to register, then? I wasn't saying that they are the Band closest to humanity, just that they are able to understand humanity in ways other choirs and bands don't, IMO. Kyrios, for example, may be ranked as closer to humanity than the Lilim, but despite their ability for posession they can never get inside the minds of humans the way that Lilim can. The Lilim's inherent selfishness makes them spiritual kin to anyone who lets the principle of "What's in it for me?" rule them, and their ability to sense Needs gives them an insight into the human psyche that no choir or band other than the Mercurians and Impudites can come close to. ------------------------------ Date: Mon, 28 Jun 1999 18:24:40 +0200 (CEST) From: Anders Gabrielsson Subject: Re: IN> Re: Fighting in Inomine On Mon, 28 Jun 1999, Sam Kington wrote: > Anders Gabrielsson wrote: > > > Or real life even. Suppose a mortal with 0 toughness, 1 Corp Force, 2 > > > Strength; OK, so it's the wimpiest you can get, but are you really > > > saying that he goes down after 2 punches? > > > > Knocking someone out with a single punch isn't difficult at all. It's even > > possible to kill someone with just one punch. > > OK, fine; but not, surely, with the *worst possible punch*. With a CD 6, > good Fighting and good Strength, you're doing 5 points of damage, which > may well be enough; if you're a wimp and you roll a CD 1 and a CD 2, > your guy shouldn't be out cold. If he's a really frail person, why not? Strength 2 is compared to a human child in the book. Anders Gabrielsson anders@stp.ling.uu.se The contents of this message belong to me and nobody else. So there! We don't get extra credit for how much suffering we endure. The only score worth keeping is how little suffering we inflict and how much we relieve. - Ghost ------------------------------ Date: Mon, 28 Jun 1999 17:38:29 +0100 (BST) From: Steve Jessop Subject: Re: IN> Re: Fighting in Inomine On Mon, 28 Jun 1999, Anders Gabrielsson wrote: > If he's a really frail person, why not? Strength 2 is compared to a human > child in the book. Only having 1 or 2 HP makes you floorable by someone else with strength only 2, and a human child shouldn't be able to knock out another human child with a single blow, even if they get CD 4 or 5. It's observable that small children fighting just don't knock each other out cold that often. Fortunately, we don't often require the IN system to accurately model fights between 8 year olds. If we were that bothered about detail, we'd wait for GURPS IN. Or convert to Rulemaster :-) Steve. ------------------------------ Date: Mon, 28 Jun 1999 19:26:41 +0200 (CEST) From: Anders Gabrielsson Subject: Re: IN> Re: Fighting in Inomine On Mon, 28 Jun 1999, Steve Jessop wrote: > On Mon, 28 Jun 1999, Anders Gabrielsson wrote: > > > If he's a really frail person, why not? Strength 2 is compared to a human > > child in the book. > > Only having 1 or 2 HP makes you floorable by someone else with strength > only 2, and a human child shouldn't be able to knock out another human > child with a single blow, even if they get CD 4 or 5. It's observable that > small children fighting just don't knock each other out cold that often. Ah, that's true. (I'm not trying to say that IN is completely realistic in this aspect, mind you.:) > Fortunately, we don't often require the IN system to accurately model > fights between 8 year olds. If we were that bothered about detail, we'd > wait for GURPS IN. Or convert to Rulemaster :-) How about Lunch Money, for the really -mean- 8-year-olds? :) Anders Gabrielsson anders@stp.ling.uu.se The contents of this message belong to me and nobody else. So there! We don't get extra credit for how much suffering we endure. The only score worth keeping is how little suffering we inflict and how much we relieve. - Ghost ------------------------------ Date: Mon, 28 Jun 1999 19:34:28 +0200 (CEST) From: Anders Gabrielsson Subject: Re: IN> RE: IN- Do relievers have to fledge? On Thu, 24 Jun 1999, Micheal Knight wrote: > >So, what stops a reliever from fledging as a grigori? > >And if for some reason one did, what would everyone's reaction be? > > I'm going to go out on a limb here and say that nothing, in theory, > does. In practice, though, with no actual Grigori in Heaven, it's > very probable that a lack of working models could stop it. Perhaps a reliever needs a fully fledged angel of the Choir it's going to fledge as as a "force matrix model" or something, which would make it impossible for one to fledge as a Grigori. > But man, if one did, panic time. In a low-contrast game there might be a whole branch of Judgies weeding out the relievers who show Grigori tendencies... ;) Anders Gabrielsson anders@stp.ling.uu.se The contents of this message belong to me and nobody else. So there! We don't get extra credit for how much suffering we endure. The only score worth keeping is how little suffering we inflict and how much we relieve. - Ghost ------------------------------ Date: Mon, 28 Jun 1999 13:14:19 -0500 From: "Prodigal" Subject: Re: IN> Re: Fighting in Inomine From: Anders Gabrielsson >On Mon, 28 Jun 1999, Steve Jessop wrote: > >> Fortunately, we don't often require the IN system to accurately model >> fights between 8 year olds. If we were that bothered about detail, we'd >> wait for GURPS IN. Or convert to Rulemaster :-) > >How about Lunch Money, for the really -mean- 8-year-olds? :) It'd give a whole new meaning to the "Hail Mary" card, that'd be for sure. *g* Azzur, Malakim of the Sword in service to Protection (Who thinks the Stomp card would make a neat Oath) "I shall stomp on those who oppose me. The stomping shall be swift. The stomping shall be painful. And I shall show no mercy in all of my stomping. Amen." ------------------------------ End of in_nomine-digest V1 #1268 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.