From owner-in_nomine-digest@lists.io.com Tue Sep 7 12:44:26 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id MAA19527 for ; Tue, 7 Sep 1999 12:44:26 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id MAA09237 for in_nomine-digest-outgoing; Tue, 7 Sep 1999 12:33:38 -0500 Date: Tue, 7 Sep 1999 12:33:38 -0500 Message-Id: <199909071733.MAA09237@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1322 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, September 7 1999 Volume 01 : Number 1322 In this digest: IN> Liber Canticorum Question Re: IN> Plot Seed: Welcome to Gibson City! Re: IN> Plot Seed: Welcome to Gibson City! Re: IN> Plot Seed: Welcome to Gibson City! Re: IN> Malakim [Longish] Re: IN> Plot Seed: Welcome to Gibson City! Re: IN> Plot Seed: Welcome to Gibson City! IN> Shedim Body Hits Re: IN> Shedim Body Hits Re: IN> Shedim Body Hits Re: IN> Liber Canticorum Question IN> [ADMIN] To @niagara.com IN> Top Ten Religion Stories of the Millennium ---------------------------------------------------------------------- Date: Sun, 5 Sep 1999 21:20:20 -0400 From: David Edelstein Subject: IN> Liber Canticorum Question >Celestial Song of Machines: what does this actually do? maybe I'm just too tired to make the connection between the text and what it does in the game. Basically, you pick a machine, and pick a specific task you want that machine to perform. The machine will get a bonus to perform the task equal to the Essence you spent on the Song. Examples: Using a computer to decrypt a code; using a car to jump a chasm, using a laser to burn through a wall, etc. You use the Song when you need a specific device to accomplish something very important at a specific time -- i.e. you need a single instance of guaranteed flawless performance. >>>Corporeal Song of Nightmare: seems like Habbalah should get a bonus to this one<<< No, it's a purely physiological effect -- it controls the victim's involuntary functions, but not his emotions. - -David ------------------------------ Date: Mon, 6 Sep 1999 11:43:01 +0000 From: "Leath Sheales" Subject: Re: IN> Plot Seed: Welcome to Gibson City! Douglas wrote; > Gibson City is a town of 10 to 15 thousand people, located somewhere in > middle America -- Wisconsin, perhaps. I *love* the concept. Here's one more plot seed for angelic characters: Throughout Gibson City's history, the other Archangels have been careful to downplay its importance to Janus, the Archangel of the Wind. Unfortunately, with the recent publicity of the near perfect city, he has become aware of what his fellow Archangels have been playing with for such a long time. They have created a town that is nearly perfect to live in, and as static as a brick! Now Janus has sent in some servitors to swarm into town, cause as much chaos and upheaval as possible in their short visit (3 days to avoid dissonance), and then leave town. He honestly believes that the chaos will help his fellow Archangels to understand the role of humans in the War, and the unpredictable nature of the world. Gibson City could be a wreck by the time the Windies leave. Novalis' proto tether could be destroyed (by disturbance), the chaos could pave the way for demons to enter, or any one of a hundred different outcomes could occur. The PCs step into this as either Servitors of the Wind, shaking the place up, or as Servitors to other Archangels, trying to restore order to their perfect town. Could be interesting... Leath. ------------------------------ Date: Sun, 5 Sep 1999 21:52:59 -0400 From: Whistling in the Dark Subject: Re: IN> Plot Seed: Welcome to Gibson City! At 11:43 AM +0000 9/6/99, Leath Sheales wrote: >Douglas wrote; > > > Gibson City is a town of 10 to 15 thousand people, located somewhere in > > middle America -- Wisconsin, perhaps. > >I *love* the concept. Here's one more plot seed for angelic >characters: And another seed, for Angelic or Demonic characters alike. In ways, Gibson City is the perfect simulation -- the perfect little town or city. The perfect angelic setting, where they play with variables and otherwise set up situations.... But simulations can also be games... and increasingly, certain of the more disaffected youth, listening clandestinely to radio broadcasts from the outside and reading books smuggled in by cousins, see their stagnent, overly 'good' lives in Gibson as roles they need to go through day by day by day.... They are confronted by this, caught by town elders/Soldiers of God and broken up almost viciously, for not following the rules, not working right. Not playing the Game. Asmodeus is fair to shocked by the Game Tether that punches through so unexpectedly, and sends some Servitor-Scouts with the Humanity Attunement to see what's going on.... - -- Eric Alfred Burns It was then I felt my heart break like a in-sabre@annotations.com fragile Scooby Snack upon the harsh teeth of http://www.annotations.com Reality -- and it's been broken ever since. http://www.annotations.com/~journal --Johnny Bravo ------------------------------ Date: Sun, 5 Sep 1999 22:43:52 -0400 From: Douglas Muir Subject: Re: IN> Plot Seed: Welcome to Gibson City! >In ways, Gibson City is the perfect simulation -- the perfect little >town or city. The perfect angelic setting, where they play with >variables and otherwise set up situations.... > >But simulations can also be games... and increasingly, certain of the >more disaffected youth, listening clandestinely to radio broadcasts >from the outside and reading books smuggled in by cousins, see their >stagnent, overly 'good' lives in Gibson as roles they need to go >through day by day by day.... I have to say, I don't see it as being that stifling... though you may want to play it that way IYC. The point is, it's a great place to live... not just a "nice" one. And, after all, most towns of 10 or 15,000 people are somewhat restrictive by nature. IMC most young people would have a much more interesting time in Gibson City than in some other city of comparable size (though, of course, they may not realize that). Doug M. ------------------------------ Date: Sun, 05 Sep 1999 20:01:59 -0700 From: Sean McCarthy Subject: Re: IN> Malakim [Longish] Our spies report that on 06:31 PM 9/4/99 -0700, Steel Angel said: >To paraphrase the main rulesbook. If you hear a Malakite tell a demon he'll >let it go, you've just seen a Malakite lie to some poor, bastard demon who's >about to die. Guess honour might only -really- apply to the honourable, which >is pretty common in a lot of cultures. > There's definitely room for each Malakite to define their own actions. I spent a VERY long time in an online roleplaying environment playing an assassin who served the God of Honor and eventually running an Order of Knighthood and finally serving as a minor deity(and staff member) for the game. I saw a new take on 'honor' at least once a week, plus every common concept rehashed a few dozen times. So I tend to see Malakim as like the Honorbound...highly restricted in some areas, allowed leeway in others and punished incredibly harshly if they step across an invisible line seperating the gray area from the black. Some say: "Deception is dishonorable." By some definitions it is. Others say: "Killing is worse than lying. I am willing to kill demons. Therefore, I am willing to lie to them." I think it's probably a big thing Malakim debate among each other. Bonus points for anyone who can tell me what game I was playing... Sean ------------------------------ Date: Sun, 5 Sep 1999 23:02:34 -0400 From: Whistling in the Dark Subject: Re: IN> Plot Seed: Welcome to Gibson City! At 10:43 PM -0400 9/5/99, Douglas Muir wrote: > >In ways, Gibson City is the perfect simulation -- the perfect little > >town or city. The perfect angelic setting, where they play with > >variables and otherwise set up situations.... > > > >But simulations can also be games... and increasingly, certain of the > >more disaffected youth, listening clandestinely to radio broadcasts > >from the outside and reading books smuggled in by cousins, see their > >stagnent, overly 'good' lives in Gibson as roles they need to go > >through day by day by day.... > >I have to say, I don't see it as being that stifling... though you may want >to play it that way IYC. The point is, it's a great place to live... not >just a "nice" one. > >And, after all, most towns of 10 or 15,000 people are somewhat restrictive >by nature. IMC most young people would have a much more interesting time >in Gibson City than in some other city of comparable size (though, of >course, they may not realize that). > Well yeah -- it's a slanting, definitely. - -- Eric Alfred Burns It was then I felt my heart break like a in-sabre@annotations.com fragile Scooby Snack upon the harsh teeth of http://www.annotations.com Reality -- and it's been broken ever since. http://www.annotations.com/~journal --Johnny Bravo ------------------------------ Date: Mon, 6 Sep 1999 09:55:10 -0400 From: Douglas Muir Subject: Re: IN> Plot Seed: Welcome to Gibson City! >Douglas wrote; > >> Gibson City is a town of 10 to 15 thousand people, located somewhere in >> middle America -- Wisconsin, perhaps. > >I *love* the concept. Thank kew. >Here's one more plot seed for angelic >characters: > >Throughout Gibson City's history, the other Archangels have been >careful to downplay its importance to Janus, the Archangel of the >Wind. Come to think of it, knowledge of Gibson City would probably be kept on a "need to know" basis. Of course, eventually word would leak out... but there would still be plenty of angels who aren't aware of it. >Unfortunately, with the recent publicity of the near perfect >city, he has become aware of what his fellow Archangels have been >playing with for such a long time. They have created a town that is >nearly perfect to live in, and as static as a brick! Snort. Of course he'd see it that way... But, again, I don't see Gibson City as Pleasantville. Novalis isn't someone who's going to enforce rigid codes of behavior, and Yves just wants to give people the chance to achieve their destinies. I don't see Heaven as a place of static perfection. Well, mostly not. Okay, if Dominic or Michael or David were running the place, then yeah, maybe... "a thriving local music scene", "funky bookstores", and "nice parks" would probably not be high on their list of priorities... >Now Janus has >sent in some servitors to swarm into town, cause as much chaos and >upheaval as possible in their short visit (3 days to avoid >dissonance), and then leave town. He honestly believes that the >chaos will help his fellow Archangels to understand the role of >humans in the War, and the unpredictable nature of the world. And never mind its effects on the hapless humans? Hmm. >Gibson City could be a wreck by the time the Windies leave. Novalis' >proto tether could be destroyed (by disturbance), the chaos could >pave the way for demons to enter, or any one of a hundred different >outcomes could occur. "Cycle gangs terrorize peaceful Wisconsin town" "Sudden outbreak of violence, vandalism baffles authorities". >The PCs step into this as either Servitors of the Wind, shaking the >place up, or as Servitors to other Archangels, trying to restore >order to their perfect town. > >Could be interesting... Could indeed. Doug M. ------------------------------ Date: Sun, 5 Sep 1999 22:11:19 -0500 From: "Amo Nympham" Subject: IN> Shedim Body Hits how do I calculate Body Hits for a Shedite? - - Dennis H. Groome V "Amo Nympham" nallix@bellsouth.net ICQ: 11430261 "I think I woke up screaming 'cause I had a dream that you still loved me" -"ACF", Stabbing Westward ------------------------------ Date: Mon, 6 Sep 1999 12:03:48 -0400 (EDT) From: "Rev. Pee Kitty" Subject: Re: IN> Shedim Body Hits On Sun, 5 Sep 1999, Amo Nympham wrote: > how do I calculate Body Hits for a Shedite? Verrrrrry carefully. They're squirmy little bastards, ya know. Seriously, just treat its curent host as a vessel - the level is equal to the host's Corporeal Forces - and voila! I think this is in either the IPG or the Errata. - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! "People love to be told what to do. They love not doing what they've been told even more. They love it the most when they are made to do it anyway." ------------------------------ Date: Mon, 6 Sep 1999 12:05:52 -0500 From: "Amo Nympham" Subject: Re: IN> Shedim Body Hits thanks a bunch. that's what I figured it would come down to, but I don't have the time or patience to search through all my books looking for it. well, I've finally got a Shedite player, so looks like I'm off to start creating some NPCs for it to possess...bleh - - Dennis H. Groome V "Amo Nympham" nallix@bellsouth.net ICQ: 11430261 "I think I woke up screaming 'cause I had a dream that you still loved me" -"ACF", Stabbing Westward - -----Original Message----- From: Rev. Pee Kitty To: In Nomine Mailing List Date: Monday, September 06, 1999 11:03 AM Subject: Re: IN> Shedim Body Hits > > >On Sun, 5 Sep 1999, Amo Nympham wrote: > >> how do I calculate Body Hits for a Shedite? > >Verrrrrry carefully. They're squirmy little bastards, ya know. > >Seriously, just treat its curent host as a vessel - the level is equal to >the host's Corporeal Forces - and voila! I think this is in either the IPG >or the Errata. > >-- >Rev. Pee Kitty, of the order Malkavian-Dobbsian > Meow! > >"People love to be told what to do. They love not doing what they've been >told even more. They love it the most when they are made to do it anyway." > > ------------------------------ Date: Mon, 06 Sep 1999 15:48:47 -0400 From: John Karakash - Lucent ASCC Subject: Re: IN> Liber Canticorum Question David Edelstein wrote: > > >Celestial Song of Machines: what does this actually do? maybe I'm just > too > tired to make the connection between the text and what it does in the game. > > Basically, you pick a machine, and pick a specific task you want that > machine to perform. The machine will get a bonus to perform the task equal > to the Essence you spent on the Song. Examples: Using a computer to decrypt > a code; using a car to jump a chasm, using a laser to burn through a wall, > etc. You use the Song when you need a specific device to accomplish > something very important at a specific time -- i.e. you need a single > instance of guaranteed flawless performance. You may ask yourself, "Self, why is this any better than a simply spending the Essence directly on the skill?". Well, there are two reasons: You can prime the item for somebody else (even a mundane); and the item counts as a celestial artifact for the duration which will obviate the need for fuel/energy and will allow the object to be taken to the ethereal and celestial planes. - -- ___________________________________________________ / \ | John Karakash - Lucent Technologies/Bell Labs | | (919)388-2665(COOL) MIB2300 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Mon, 6 Sep 1999 19:31:51 -0400 From: Elizabeth McCoy Subject: IN> [ADMIN] To @niagara.com Attempting to s u b s c r i b e to the list without a valid address DOES NOT WORK. It bounces. I've had to u n s u b s c r i b e @niagara.com _twice_ now and I'm going to be getting reeeeeeaaaaallllly ticked if whoever it is does it again. @niagara.com, if you read this in the digest, that's why you're not getting anything. You _MUST_ have a valid address to send to, with a user-name in front of that. If your From field does not include this, then you must fix your mail-reader. And if you keep trying to s u b s c r i b e, the bounces will just end up in my in-box, and I _will_ have _very annoyed_ words with your ISP about it. - --Beth, Djinn Princess of List Admin ------------------------------ Date: Tue, 7 Sep 1999 13:16:50 -0400 From: "Chris Bergstresser" Subject: IN> Top Ten Religion Stories of the Millennium I was channel surfing this weekend and happened to hit upon _Religion and Ethics Newsweekly_ -- a PBS show devoted to different stories with, obviously, a religion and ethics connection. Anyway, they ran their list of the top ten religious stories of the past 1000 years, and I took notes. Then discovered it was on their website, at http://www.pbs.org/wnet/religionandethics/topten2000.html. They acknowledged it's slanted towards Christianity (as the commentator put it "it was that kind of millennium"). Anyway, here it is: * The Great Schism * The Crusades * The spread of Islam * The Gutenberg Bible * Religious patronage of the arts (The Renaissance) * The Protestant Reformation * Missionary movements * The flight of Puritans to America, and the principles of religious freedom * The 19th century challenges to religion (Darwin, Marx, Freud, Nietzsche) * The Holocaust and its aftereffects (i.e. Israel) There's more detail on the website, and I'd recommend the show for anyone looking for plot ideas. Lot of current issues and debate being presented there. - -- Chris ------------------------------ End of in_nomine-digest V1 #1322 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.