From owner-in_nomine-digest@lists.io.com Sat Sep 11 05:40:53 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id FAA02792 for ; Sat, 11 Sep 1999 05:40:52 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id FAA00842 for in_nomine-digest-outgoing; Sat, 11 Sep 1999 05:37:29 -0500 Date: Sat, 11 Sep 1999 05:37:29 -0500 Message-Id: <199909111037.FAA00842@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1326 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, September 11 1999 Volume 01 : Number 1326 In this digest: RE: IN> Another rule question Re: IN> The new GURPS In Nomine RE: IN> Malakim IN> Fighting IN> Mercurians and Violence IN> Song of Possession Re: IN> How to Play Demons (and Angels)...LONG Re: IN> Malakim IN> e-mail problems Re: IN> How do people play demons? IN> malakim resonance Re: IN> Mercurians and Violence RE: IN> Malakim Re: IN> malakim resonance Re: IN> Rules Questions. IN> Getting rid of MIME/HTML IN> My theory on Hitler Re: IN> Disneyworld (was How do people play demons?) IN> eLectronic mktg & software....an Internet Goldmine! ---------------------------------------------------------------------- Date: Thu, 9 Sep 1999 22:01:02 -0400 From: Walter Milliken Subject: RE: IN> Another rule question At 18:38 -0400 9/9/99, Chris Bergstresser wrote: > Whoa, whoa, wait a minute: the Fighting skill is based on Fighting + >Strength + Corporeal Forces? That seems *really* ripe for abuse. Look at the IN errata: http://www.sjgames.com/in-nomine/errata/in-nomine.html especially for p. 75 (Fighting skill) and pp. 62,63,64 (attack skills add weapon skill to base characteristic+ Forces -- Fighting is considered a "weapon" skill). Yeah, celestials with a combat slant can do lots of damage. But you need a few of those if the GM doesn't want to spend several hours dealing with a combat involving one of those 144 hit monsters.... >> >With claws >> >extended, she'd have a 12 to hit and a power of +2 (-3 fists, +1 >> strength, >> >+4 claws). >> >> I'd read it that the Power 4 from Claws is *instead of* -3 from fists -- >> you don't subtract the fist-only Power from a knife attack! It's just >> that fists aren't very good weapons for doing damage. > > Oh, OK. That makes more sense. Looking at the table on p. 65, it seems pretty clear that these are mutually exclusive options (Punch, Kick, Brass Knuckles, etc. are each listed as "weapons"). Claws would appear to follow the same logic. I do note that the Strength bonus, described in this box, appear to apply only to Punch and Kick attacks, since it's part of the note that talks about ways those attacks can get increased Power. Personally, I'd apply the Strength bonus to all the hand-to-hand attack forms. - ---Walter ------------------------------ Date: Thu, 9 Sep 1999 22:19:15 -0400 From: Walter Milliken Subject: Re: IN> The new GURPS In Nomine At 18:25 -0400 9/9/99, Cliff Wallis wrote: >I am new to In Nomine. I have several of the resource books already and >understand that their is a GURPS In Nomine book coming soon. Is the GURPS >IN Nomine a stand alone product or is it intended to supplement the In >Nomine Rulebook, or do I need both to fully appreciate the game? >thanks. GURPS In Nomine and the main In Nomine book cover roughly the same material; the main difference is which game system (GURPS or IN) you want to use. GURPS In Nomine relies on the GURPS Basic Set and GURPS Compendium I for most of the game rules, In Nomine includes its own set of game mechanics. GURPS IN does include some additional game mechanics peculiar to the In Nomine background, like dealing with the three realms, and combat in each, Essence, vessels, etc. So an In Nomine campaign can be run with either the In Nomine main book, or with GURPS In Nomine plus the GURPS Basic Set. (And you probably really need GURPS Compendium I for some of the supernatural power mechanics). In theory, all of the In Nomine supplements can be used with either, since GURPS In Nomine includes the necessary guidelines for converting In Nomine material to GURPS mechanics, though some things will take GM judgement calls. But the In Nomine supplements are written specifically to the In Nomine rules -- I don't expect we'll see "dual stat" material in the In Nomine line with both IN and GURPS mechanics. GURPS In Nomine can also be used to convert GURPS material to In Nomine mechanics, though this is a little tricky, since GURPS allows much more complex characters than In Nomine mechanics are designed for. That said, the GURPS In Nomine book has the advantage of a couple years experience with the In Nomine system, various questions people ask about it, and the things people complain about in the main book. So it's somewhat clearer (we hope), and much better organized (we *really* hope), and occasionally includes bits of material from IN supplements where that seemed really useful. But we couldn't include everything, naturally. In one place, it actually includes material that hasn't yet been published in In Nomine itself -- mostly because we wanted the major Choirs and Bands covered in GURPS mechanics, and the Grigori and the Children of the Grigori are mentioned in the main In Nomine book, but not actually given game mechanics. But that's expected to be rectified relatively soon in the In Nomine line. And it seemed rather evil to withold those few bits of information from the GURPS In Nomine buyers. And yes, I'm the other author of GURPS In Nomine.... - ---Walter ------------------------------ Date: Thu, 9 Sep 1999 22:18:48 -0400 From: Whistling in the Dark Subject: RE: IN> Malakim At 9:12 AM +0000 9/10/99, Leath Sheales wrote: >Beth wrote: > > > It's actually one of the passages I am likely to alter slightly >in any revised > > editions. In the beginning, I'm happily willing to assume that he didn't > > register as "evil" to passing Malakim. After things got rolling, they would > > have been _forbidden_ to tamper with humanity by offing such a >public figure. > > They'd have had to content themselves with picking off the demons >who flocked > > to the banner... if said demons didn't have too strong a Role to >get at them > > without exposing themselves to mundanes. > >Ever consider all those failed assassination attempts against Hitler? >Perhaps they were conducted by angels trying to 'buck the system' and >remove this human. However, Kronos was loving this human working >diligently toward his Fate, and inspiring hundreds (thousands?) of >others to do the same. Hitler probably had some rather powerful >demonic protectors watching his back. > >Just a few IN thoughts. Especially when you consider that he committed suicide. Say, in the final days of the Third Reich, his protectors, seeing that it's a lost cause, help show him just how completely he achieved his Fate, abandoning him to insanity and despair in the last.... Trademark Kronos, I think. - -- Eric Alfred Burns It was then I felt my heart break like a in-sabre@annotations.com fragile Scooby Snack upon the harsh teeth of http://www.annotations.com Reality -- and it's been broken ever since. http://www.annotations.com/~journal --Johnny Bravo ------------------------------ Date: Thu, 9 Sep 1999 23:40:43 -0400 From: David Edelstein Subject: IN> Fighting >>>Whoa, whoa, wait a minute: the Fighting skill is based on Fighting + Strength + Corporeal Forces? That seems *really* ripe for abuse.<<< It can be. This was addressed in the GMG, and one optional rule was proposed which takes Corporeal Forces out of the equation. The problem if you do this is that it makes humans even wimpier than they already are -- your average mundane will be totally incapable of inflicting damage with a punch, or very nearly so. >>>I'd read it that the Power 4 from Claws is *instead of* -3 from fists -- > you don't subtract the fist-only Power from a knife attack! It's just > that fists aren't very good weapons for doing damage.<<< This is correct. The Power listed for NC attacks is the Power of that attack, it's not added to base unarmed Power. - -David ------------------------------ Date: Thu, 9 Sep 1999 23:40:44 -0400 From: David Edelstein Subject: IN> Mercurians and Violence >>>> What happens if they shout > at a human a whole bunch and threaten him with dire consequences? That's okay. That's close enough to "diplomacy" in some circles... Of course, if you do it inappropriately, someone will notice and want to ask you some questions eventually.<<< I'd also say at a certain point, a screaming, bullying Mercurian crosses the line into dissonance. Emotional & verbal abuse can be nearly as violent as physical abuse. Raising your voice or making a few threats shouldn't be dissonant, but a Mercurian who acts like the drill sergeant in "Full Metal Jacket" is another story... - -David ------------------------------ Date: Thu, 9 Sep 1999 23:40:46 -0400 From: David Edelstein Subject: IN> Song of Possession >>>Ah, right, that mess between resist with check digit and simply "make your own Will roll." Let me see if the Canticorum is more clear on this. The Canticorum says, "If he succeeds, he is not possessed [...]." I would read that as, "Make your Will roll, and you're fine, no matter who had the better check digit."<<< The Liber Canticorum specifically designates those Songs (such as Possession) that are *negated* by a successful resistance roll. If resistance negates the Song, then the subject only needs to succeed on his roll. Otherwise, it is a contest of check digits. - -David ------------------------------ Date: Fri, 10 Sep 1999 01:47:54 -0500 From: "Ben Chism" Subject: Re: IN> How to Play Demons (and Angels)...LONG > Though it's not my favorite science fiction series, I think "The Quintara > Marathon" trilogy by Jack Chalker is, strangely enough, a good resource for > an In Nomine GM. It presents three vastly different civilizations, each > with a social structure and moral code that seems pretty evil to the other > two, and then spends time portraying protagonists from each civilization. Big While I've never read this series(Although I might have to now...) Some of it is pretty close to how I picture the official IN universe. Heaven is great...for angels..but demons see it as oppresive..Hell...well it's hell...but better to rule in hell than to serve..well you know. Angels see Hell as completly evil...but even demons can be *good*. The demons are actually closer to humans..concerned about themselves...convinced they are right..looking out for #1. Angels are more of what good people strive to be..selfless..giving..caring..honorable(not all angels fit in all catagories!!). Humans tend to run between the extremes...I love Good Omens for this(if you haven't read it...do so...great for darkly humorous campaings, I believe the main book says)...Crowley sending back human made contracts to Hell with a note that says "Learn guys"...the stuff about humans being so delightfully creative..etc. If you think about it..humans can be worse than any demon...if they try..and they can be even more selfless than any angel. IMC, I tend to up the contrast a little...heaven is more bright and noble...hell...well...more nasty. I do like to play around in the main universe..as a break...since it muddles the lines. As to playing demons..it's all about how you interpret their motives. Sure, you can take the classic Christian view(which I am, btw) and have them totally depraved. If you read most of the passages in the Bible dealing with demons, you find they don't exactally mirror common belief. Look at the Garden of Eden...read carefully what the serpant told Eve...not a word of it is a lie..if you think about it. The "you won't die..you'll become like God" is all true...they didn't drop dead from the fruit...and later in the chapter God says they've become like Him(Genesis 3..various verses). That threw me for a loop the first time I realized it...then it got me thinking. When you look at Satan in the OT he's the accuser of the faithful...testing them and their faith. In the NT he moves to the Advesary role...Fallen angel...corrupter..(well enough of that...I could go on and on) Well, I'd just say..like others...it all depends on your views...A demon can be the murdering, child-molesting, pet killing, monster...or he can just be almost human...just trying to carve out his on place..and having fun while doing it.. Ben Chism sheesh...longer than I thought...and I could still have gone on... ------------------------------ Date: Fri, 10 Sep 1999 10:36:08 -0500 From: Earl Wajenberg Subject: Re: IN> Malakim On Yves forbidding a Hitler wipe-out: There is a recent series of books about time travel called "Timeshare." In one, a time traveler reminisces about the attempt he and a buddy made to wipe out Hitler. They did. And it got much worse. Another guy -- someone we never heard of, here in the original history -- took his place, and HE was just as evil but not as nuts. The Holocaust was worse, Russia took longer to come over to the Allies (or never did), Germany flattened Britain and started to work on the US from the east while Japan attacked from the west-- And about then they reinstated the old history. Yves could have foreseen something like that. Earl ------------------------------ Date: Fri, 10 Sep 1999 10:40:19 -0500 From: "Dennis Groome V" Subject: IN> e-mail problems This is a MIME message. If you are reading this text, you may want to consider changing to a mail reader or gateway that understands how to properly handle MIME multipart messages. - --=_CD9B2E6D.5534583C Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline until my computer at home starts functioning correctly again, I'll be = e-mailing from my work address. well, here's some responses I missed in = the past three days... - - Dennis H. Groome V Assistant IS Manager Petroleum Communications, Inc. - --=_CD9B2E6D.5534583C Content-Type: text/x-vcard Content-Transfer-Encoding: quoted-printable Content-Disposition: attachment; filename="Dennis Groome V.vcf" BEGIN:VCARD VERSION:2.1 X-GWTYPE:USER FN:Groome V, Dennis TEL;WORK:(504) 469-3283 ORG:;IS EMAIL;WORK;PREF;NGW:dgroome5@petrocom.com N:Groome V;Dennis TITLE:Assistant IS Manager X-GWUSERID:dgroome5 END:VCARD - --=_CD9B2E6D.5534583C-- ------------------------------ Date: Fri, 10 Sep 1999 10:41:12 -0500 From: "Dennis Groome V" Subject: Re: IN> How do people play demons? This is a MIME message. If you are reading this text, you may want to consider changing to a mail reader or gateway that understands how to properly handle MIME multipart messages. - --=_0A5CE9AA.5435593D Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline - -----Original Message----- From: emmanuel francois To: in_nomine-l@lists.io.com Date: Wednesday, September 08, 1999 12:11 AM Subject: IN> How do people play demons? > >Amo Nympham wrote > >>well, I've finally got a Shedite player, so looks like I'm off to start >>creating some NPCs for it to possess...bleh > >i was wondering, when reading the rules - how do people play demons? in my troupe, very well. it's a great place to unleash all your repressed depravity without harming anyone. i >mean, i can see the GM doing it, but a PC? Having disturbed, callous, >ruthless, or even borderline sociopathic characters, who are still human >(or as appropriate for the game world), i can follow, but who would = _enjoy_ >playing an actual Fiend from the Pit? it's all part of being able to do whatever you want and not be really responsible for your actions. > >We're not talking 'bad boy rebel with long hair and a leather jacket' = type >of 'evil,' we're talking Sevant of Hell. A being who's entire purpose in >life (sort of - demons are pretty selfish) is to degrade, corrupt, = defile, >and destroy all they touch. (And Shedim... *shudder*) well, look at people in real life. we all have a little of the Pit in us. i know girls (hell, i've dated girls) that can't help but destroy a relationship. as humans we use and abuse each otehr every day. it's not really that far of a stretch to play a demon. you just make it the = foremost thing on your mind. now playing a selfless angel in today's world... > >To me, this seems like trying to play a child molester or something. In >detail. Every step of the way. Casually explaining every move to the GM >while other players listen. Real, true, full, perverse EVIL. i don't = see >how i could possibly enjoy that. i had a shedite turn people into child molestors, pedophiles, rapists, serial killers...all manner of evils. imagine as a kid trying to have a "gross out contest." now do it as an adult. one last bit, it helps that in my games, the brightness and contrast are = all the way down. - - Dennis H. Groome V Assistant IS Manager Petroleum Communications, Inc. - --=_0A5CE9AA.5435593D Content-Type: text/x-vcard Content-Transfer-Encoding: quoted-printable Content-Disposition: attachment; filename="Dennis Groome V.vcf" BEGIN:VCARD VERSION:2.1 X-GWTYPE:USER FN:Groome V, Dennis TEL;WORK:(504) 469-3283 ORG:;IS EMAIL;WORK;PREF;NGW:dgroome5@petrocom.com N:Groome V;Dennis TITLE:Assistant IS Manager X-GWUSERID:dgroome5 END:VCARD - --=_0A5CE9AA.5435593D-- ------------------------------ Date: Fri, 10 Sep 1999 14:02:49 +0100 From: "Neil" Subject: IN> malakim resonance This is a multi-part message in MIME format. - ------=_NextPart_000_0028_01BEFB95.2A5401C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi people I'm new to this list and have a question about the Malakim's resonance. = I apologise if this has been done to death before: How do you play = resonance? I mean, in the book it says 'judge on own moral standards' or = something like that. Does a murderer necessarily think killing someone = is dishonourable? I would argue that many probably don't even think = about it, it's either a spur of the moment thing or they see it simply = see it as nothing of consequence (crushing an ant underfoot). Certainly = neither honourable or dishonourable in their eyes. I have a player playing a Malakite of Dominic and he has been having = real problems reconciling the two. In the end I ruled that he gets the = honourable/dishonourable actions as perceived by the Symphony (the Ten = Commandments basically) BUT also he gets the subjects personal acts of = honour/dishonour. The first ALWAYS superseding the second. From the mailing list it seems that other people are doing similar = things. thanks for your help=20 Neil.=20 - ------=_NextPart_000_0028_01BEFB95.2A5401C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hi people
 
I'm new to this list and have a = question about=20 the Malakim's resonance. I apologise if this has been done to death = before: How=20 do you play resonance? I mean, in the book it says 'judge on own moral=20 standards' or something like that. Does a murderer necessarily think = killing=20 someone is dishonourable? I would argue that many probably don't even = think=20 about it, it's either a spur of the moment thing or they see it simply = see it as=20 nothing of consequence (crushing an ant underfoot). Certainly neither = honourable=20 or dishonourable in their eyes.
I have a player playing a Malakite = of Dominic=20 and he has been having real problems reconciling the two. In the end I = ruled=20 that he gets the honourable/dishonourable actions as perceived by the = Symphony=20 (the Ten Commandments basically) BUT also he gets the subjects personal = acts of=20 honour/dishonour. The first ALWAYS superseding the second.
From the mailing list it seems that = other people=20 are doing similar things.
 
 
thanks for your = help 
 
 
Neil. 
- ------=_NextPart_000_0028_01BEFB95.2A5401C0-- ------------------------------ Date: Fri, 10 Sep 1999 15:51:37 -0400 From: Elizabeth McCoy Subject: Re: IN> Mercurians and Violence At 11:40 PM -0400 9/9/99, David Edelstein wrote: >>>>> What happens if they shout >> at a human a whole bunch and threaten him with dire consequences? > >That's okay. That's close enough to "diplomacy" in some circles... Of >course, if you do it inappropriately, someone will notice and want to >ask you some questions eventually.<<< > >I'd also say at a certain point, a screaming, bullying Mercurian crosses >the line into dissonance. Emotional & verbal abuse can be nearly as violent >as physical abuse. True, though if it happened _occasionally_, and either to attack Soldiers of Hell or to defend innocent humans, it would probably be okay, though the Mercurian might feel a bit ill afterwards. (And if it happened often, yeah, it's not a good sign. It should get a triad, even if not dissonance. It's certainly a sign of a tendency towards hostility...) >Raising your voice or making a few threats shouldn't be dissonant, but a >Mercurian who acts like the drill sergeant in "Full Metal Jacket" is >another story... Well, I haven't seen FMJ, so I may be off, but a Mercurian who somehow had a _Role_ as a drill sergeant might be okay, especially if he were from War, Stone, or the Sword. One from Flowers, on the other hand, might well be a mass of Discord in a few hours if he tried such a thing. Or an Impudite. I suppose some of it might also relate to how much the Mercurian _believed_ what he said, and how much he was maliciously trying to _harm_ the human in question. Definitely a gray area, and hard to make blanket judgments on. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 10 Sep 1999 15:51:39 -0400 From: Elizabeth McCoy Subject: RE: IN> Malakim At 9:12 AM +0000 9/10/99, Leath Sheales wrote: >Beth wrote: > >> It's actually one of the passages I am likely to alter slightly in any revised >> editions. In the beginning, I'm happily willing to assume that he didn't >> register as "evil" to passing Malakim. After things got rolling, they would >> have been _forbidden_ to tamper with humanity by offing such a public figure. >> They'd have had to content themselves with picking off the demons who flocked >> to the banner... if said demons didn't have too strong a Role to get at them >> without exposing themselves to mundanes. > >Ever consider all those failed assassination attempts against Hitler? >Perhaps they were conducted by angels trying to 'buck the system' and >remove this human. Oh, definitely potential there -- this is mostly the sort of thing that would be laid down to keep the BIG guys from waltzing in. I mean, even demonic guards probably would have a hard time if, say, David and Laurence decided to express a little disagreement with would-be-world- dictators. Or to keep someone from sending in a very well equipped strike team -- if it's just a few Virtues at a time... - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 10 Sep 1999 15:51:00 -0400 From: Elizabeth McCoy Subject: Re: IN> malakim resonance At 2:02 PM +0100 9/10/99, Neil wrote: (In some kind of funky format... Ah, MIME. People! Everyone! Make sure that your emailer is set to TEXT ONLY. No attachments, no MIME format, no HTML format! There are a LOT of people on this list who see MIME and HTML in the raw, and it is not pretty! In particular, the DIGEST is copied "in the raw"! Microsoft emailers and browser/emailers are particularly prone to sending stuff in MIME or HTML. There are at least _two_ preference toggles you have to turn off to get plain text. However, that is a small price to pay to avoid having the Djinn Princess of List Admin feed your toes to her Shedim.) >I'm new to this list and have a question about the Malakim's resonance. >I apologise if this has been done to death before: How do you play resonance? The GM determines if the target thought something was honorable or dishonorable when he did it. Or both. (I know a PC who thought betraying a Habbalite's plans was both honorable and dishonorable at the same time...) Also note that at check digits 5 and 6, you, the GM, get to decide this on an _absolute_ scale -- or at least on the _Malakite's_ scale. Of course, if someone's most _honorable_ act is something the Malakite thinks is disgusting (killing a child, etc.), he can probably guess something is up and start following the person around... Or if the dishonorable thing is "saving a child" -- which is even more telling, since the honorable side of things may have hidden reasons. You may want to sit down with your player and talk about whether he wants to have a little amount of uncertainty in what it _means_ to pick up that someone thinks a particular action is dis/honorable, or not. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 10 Sep 1999 15:51:38 -0400 From: Elizabeth McCoy Subject: Re: IN> Rules Questions. At 5:34 PM -0500 9/9/99, Ben Glickler wrote: >My editor is possessed by a cynical Kyriotate of Networks, methinks. > >> Hey, it's just Trauma. You pick up the demon's vessel and say, "Yeah, >> go ahead. He goes into Trauma -- if he's not in Heaven already yet -- >> and then you go into Trauma. And we know what demons do to each other >> in Trauma." > > Yes, it's just Trauma, but when the meaty Malakite stands to lose > 15 character points worth of body, he might not be so noble, even > if he doesn't suffer Trauma. =) Well, that depends on if you _charge_ 15 points for a replacement vessel. In the forthcoming Game Master's Guide (plug, plug), there is a discussion of when the GM wants to charge for new vessels, and when it may be better for his game to give a replacement one free. Malakim, in particular, are often expected to go through a lot of vessels -- though not _stupidly_. [Song of Possession, resisting] > In the very first section of the rules regarding resisting things, I am > fairly sure it said you should use the check digit to decide who wins. > Alas, I am at work, and cannot quote such things. Yes, I know -- but it doesn't _always_ work that way. For instance, you have to beat a Habbalite's check digit to resist, but you only need to make Will versus a Balseraph, and check digit doesn't matter. The Liber Canticorum, p. 15, discusses this -- resistance vs. negation. Resistance requires the higher check digit, negation requires only a successful roll -- Possession is a "negation" Song. (It specificially says, 'The victim may attempt a Will roll in his defense to negate the Song.') >> (Malakim.) > > Argh! And I've even been retyping "Shedites" every time I write it > just to stop myself! One day I'll cure my Itimitis. >> acceptable way to deal with demons. A laid back Malakite, such as >Creation >> or Destiny might spawn, might be fine if they were following around a >demon >> and keeping it from doing evil (and working on psyching it into >redemption!), > > I *like* this. I *really* like this. You rule. :) Thank you. >Another problem I have is the definition of evil the Malakim go by. The >words > "evil" and "demon" seem interchangeable in their mind-set, but a demon is > not necessarily evil -- they are defined as selfish. So Malakim needn't >thwap > every demon they find, and if they do, they'd get into trouble. Malakim can _generally_ assume that any demon they find is at least 90% likely to fall under their definition of "Things I should thwap or I'll get dissonant." But it's quite true that some demons are less evil, and more tolerable. Some may even be twistedly honorable themselves, or they don't like to hurt humans, or any number of abnormalities. And not all Malakim _do_ equate "evil" with "demon." Most Malakim of, say, Judgment or the Sword are likely to do this, but ones of Destiny, Creation, maybe the Wind, and Flowers are far less likely to automatically assume such. >> Um. Does that help? > > Greatly. My own personal choice was to go with the spirit of their code of > honor -- if they seemed to be honoring the spirit of the rules, the letter >of the > law wouldn't bite 'em in the butt with disonnance later. I'd actually be a little stricter than that with their _given_ oaths. True, the PC shouldn't be rules-lawyering his oaths, but neither should he be saying, "I can get away with breaking this one because I'm really following the spirit of it. Really." That way lies madness for the GM. Look at Laurence's Dissonance Conditions... At the least, they should be feeling kind of icky if they're bending the letter _or_ spirit of an actual given oath. (Breaking promises to demons -- unless you're sworn not to break promises as an oath -- isn't the same thing. O:> ) >> It did. O:> > > Curses! How can I excorcise it? Make sure that it's set to wrap at about 75 columns? (Or hit a hard carriage return around then -- it's a skill that I've had to learn, since turning Word-wrap on in Eudora sometimes makes transferring text files annoying.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 10 Sep 1999 15:05:57 -0500 From: "Prodigal" Subject: IN> Getting rid of MIME/HTML From: Elizabeth McCoy > > Microsoft emailers and browser/emailers are particularly prone to sending > stuff in MIME or HTML. There are at least _two_ preference toggles you have > to turn off to get plain text. It's actually a little easier than that, with Outlook Express at least. In the Options window, there's an option to reply to messages in the format that they were sent in, which takes care of it, IF you are replying to a plain text message. If you're replying to a message in HTML or posting one that is not a reply, just click Format, and choose Plain Text. It's what I do, to make sure I don't violate the spirit of the list (or since this is about IN, would that be "the celestial ofthe list" instead?) > However, that is a small price to pay to > avoid having the Djinn Princess of List Admin feed your toes to her Shedim.) Not to mention good sense. ;) Azzur, Malakim of the Sword In Service to Protection Whose Oaths include "I will not post HTML messages to the list." ------------------------------ Date: Fri, 10 Sep 1999 17:09:25 PDT From: "Janet Anderson" Subject: IN> My theory on Hitler I do not agree with the theory in the *Angelic Player's Guide* that Malakim have to go by what the person they resonate thinks is evil. If that were so, then they would be helpless to deal with (for example) rapists who don't think they did anything wrong because their victim deserved it, racists who think they are performing "ethnic cleansing" or "saving the future of the white race," or, well, Hitler. My theory: Hitler was a Servitor of Malphas, and is now an *extremely* powerful Word-bound demon (Duke?) with the Word of Genocide. Reading the news these days, I foresee that he will be the next new Prince. The angels did their best to get him during World War II, and probably succeeded at least once, but if you're a powerful demon with multiple vessels, you won't go into Trauma; if you have all the henchmen (henchdemons?) and Soldiers you can use because Malphas thinks you're the best thing to happen in eons, and other Princes owe you because you are helping to produce Tethers for them (Saminga, Baal, Beleth, Kronos), you are *not* going to be easy to kill ... There's a good story by M. R. James, the title of which escapes me at the moment, in which soldiers in the trenches, about to be defeated, are saved by a regiment or so of ghostly archers from Crecy, standing beside them shooting yard-long arrows of flame. James, in one of his introductions, says that this story, which he invented, had already become part of World War I folklore, with the French archers transmuted in some versions to angels. I think it highly likely that in *In Nomine* World War II (especially), similar things may have taken place -- I can see World War II as one of those occasions when the War almost broke out into the open. Janet Anderson ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 10 Sep 1999 21:01:10 -0400 (EDT) From: "Rev. Pee Kitty" Subject: Re: IN> Disneyworld (was How do people play demons?) On Thu, 9 Sep 1999, John Karakash - Lucent ASCC wrote: > Heh. Heh-heh. Ha-ha-ha-ha-ha-ha-ha! ;) > > Something that occurs to me is that DisneyWorld/Land > have so MANY people going through them that there must be a > significant celestial presence. In a bright campaign, Blandine, > Christopher, and Marc at the very least. It's certainly big > enough to support several tethers. Exactly... we ran that exact same "adventure" there (I mentioned it on the list earlier - it was the one where the Habbalite 111'd and sought out an angel to redeem). The Cinderella tower thingee in the middle of the place, where he met the angel, was a tether to Bethanel (Edelstein's creation, AA of Cities) - with all the monitors enstuph watching the park. Christopher had the largest tether - that whole section of the park with the rides for the little kids (jeez, it's been so long since I've been there I can't remember the name), Blandine had one in Tomorrowland, and Marc's is the front gate (of course)... Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! "People love to be told what to do. They love not doing what they've been told even more. They love it the most when they are made to do it anyway." ------------------------------ Date: Sat, 11 Sep 1999 12:34:41 +0200 From: nufo42@andromeda.tectel.com.mx (koplosw) Subject: IN> eLectronic mktg & software....an Internet Goldmine! ELECTRONIC MARKETING Cyberpreneurs are increasing tremendously with the boom of the digital/electronic frontier. Electronic marketing is a proven method with a global market. It is more advantageous than conventional methods and the risk is minimal. The prospects are millions. SUCCESSFUL ITEMS FOUND IN CYBERSPACE The existence of the Information Superhighway narrows down to one important factor; information. It's been proven repeatedly that the ideal cyberspace products are are books, software, computer related materials, information, and services. 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