From owner-in_nomine-digest@lists.io.com Fri Nov 24 20:51:52 2000 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id UAA08215 for ; Fri, 24 Nov 2000 20:51:52 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id UAA31911 for in_nomine-digest-outgoing; Fri, 24 Nov 2000 20:52:33 -0600 Date: Fri, 24 Nov 2000 20:52:33 -0600 Message-Id: <200011250252.UAA31911@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1938 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, November 24 2000 Volume 01 : Number 1938 In this digest: Re: IN> "No! You fool! That's the Time Eraser Button!" Re: IN> Wahnp Wahnp, Wahnp Wahnp, Wahnp Wahnp... IN> In nomine World of darkness IN> In Nomine World of Darkness part 2 IN> It's not my fault. Really. Re: IN> In Nomine World of Darkness part 2 IN> New Minor Choir, Part 1 Re: IN> In Nomine World of Darkness part 2 Re: IN> Wahnp Wahnp, Wahnp Wahnp, Wahnp Wahnp... Re: IN> It's not my fault. Really. IN> Urban Legends Part I IN> Urban Legends Part II Re: IN> "No! You fool! That's the Time Eraser Button!" IN> New Minor Choir, Part II ---------------------------------------------------------------------- Date: Fri, 24 Nov 2000 11:58:09 -0800 (PST) From: Maurice Lane Subject: Re: IN> "No! You fool! That's the Time Eraser Button!" Date: Fri, 24 Nov 2000 12:36:40 -0500 From: Whistling in the Dark Subject: Re: IN> "No! You fool! That's the Time Eraser Button!" At 8:52 AM -0800 11/24/00, Maurice Lane wrote: >So... if Lucifer ever fails his Saving Throw, what >happens to all the Word-bound (especially the >Princes)? >If *I* were writing it? >Each day, at Sunrise, the moment when Angels get >their daily hit of sweet sweet Essence, all Word->bound Diabolicals lose a Word-Force as Lucifer's own >take on the Symphony degrades in his absence. It works >in exactly the same way as Word Force lose in the GMG. >Thoughts?- -- 1) Abso-fragging-lutely beautiful, that was. That one _belongs_ in the INC... or, better yet, as a Pyramid article. 2) Regarding Option 4, A quick flip to Kronos' writeup indicates that Andre, Haagenti, Kobal and Valefor are so screwed by this that it isn't funny. For that matter, so are Furfur, Magog (if used) and Mammon. Nice little power bloc there. Baal, Saminga and Lilith are also going to be sweating a little, although the first two are probably going to get their old Words back. Probably. Even if Lilith does too, half of her carefully-gathered influence will still be going down the tubes real fast. And Kronos may not be as willing as Lucifer to let Lilim stay out of the public domain. Time for a Third Option. After all, if Vapula was able to work out how to give out new Words, he must've recorded it _somewhere_ ... and three of the Princes slated for the axe are also three of the subtlest connivers in Hell. Maybe, just maybe, they'll be able to get their shaking hands on the trick and use it themselves. Best to pick an mutually-acceptable figurehead, of course, preferably somebody with good dirt on everybody else. I reiterate, All Hail Lilith, Rebel Queen of Hell. Stable? Nope. Fun to watch? Hoo yeah. 3) Abso-fragging-lutely beautiful, Mr. Burns. I know I said that already, but I just felt like saying it again. :) Moe ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Everything else (not that there is, right now): http://www.stormloader.com/users/moelane/main.html Last updated 9/5/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Fri, 24 Nov 2000 11:58:59 -0800 From: Ryan Elias Subject: Re: IN> Wahnp Wahnp, Wahnp Wahnp, Wahnp Wahnp... Maurice Lane wrote: > Song of Gibberish (Ethereal) Hrm. Nice, as always, but one question comes to mind, and it's a biggie: What exactly prevents people (who speak three or more languages, which isn't too hard for Celestials) from doing this without the Song? I know that I regularily communicate in a French/Japanese/bits of English pidgin with a couple of friends (who are improving their romance languages, whereas I find that it helps my Japanese considerably), the result of which is almost entirely incomprehensible to some who doesn't speak the languages. Admittedly, the song facilitates this, and the resulting gibberish is probably slightly more comprehensible to the in group, and incomprehensible to everyone else, than a homebrewed gibberish, but still... One other thing that comes to mind immediately is a stray line from a Kindred of the East supplement, which talks about a group of highly intelligent beings who communicate on the fly by creating and modifying languages. Perhaps a Celestial or Corporeal version could work with that? Cheers, Ryan "A marriage is composed of two people prepared to swear that only the other one snores" -Pratchett, Jingo ------------------------------ Date: Fri, 24 Nov 2000 15:23:31 -0500 From: "Charles Phipps" Subject: IN> In nomine World of darkness The World of Darkness is a place where the war is almost won and it is NOT in favor of those who serve humanity. Timeline addenums to the In Nomine Timeline 100 Million years ago: The Mokole civilization and god's first children emerge in a mighty Empire that Jordi is the patron Archangel of. 65 million years ago. Having grown decadent and cruel the Metratron informs Jordi that his children are to be annhilated to make way for God's new children of which he will have no dominion over. The Archangels Michael, Gabriel, Jean, Makatiel, and David slaughter the entire race with asteroids, darkness, plague, and fire from the sky. Jordi takes pity on some and turns them into birds. 25,000 B.C. to 8000 B.C Jordi decides to destroy humanity and appearing in his aspects as the Mother Goddess's many totems he inspires the werewolves, werebears, weredragons and the like to begin a ruthless purge of the race. Michael's pleas to cease such meet on dead ears until God causes the Children of Gaia to be born from the dead cubs of those slain as Malphas turns the warriors of Jordi against each other. 23,000 B.C. Lilith is exiled out of Eden by Yawhew and Lucifer courts her outward, teaching her the first sorcery to protect her. Enamoured of the first purely selfish creature...and causing him to doubt his own God. 22,980 B.C. Caine murders his brother Abel in the first act of unmitigated murder. The angels Raphael, Uriel, Lucifer, and Gabriel appear to him and deliver God's four fold curse. Lucifer however curses Caine to repeat his crime forver noticibly 22,983 to 11,600 B.C. Caine immortal and cursed with Lucifer's powers is taught by Lilith the first sorcery which he uses with his own immortality and power build the city of Enoch, bestowing the power on disciples as they bestow it on others. Caine soon learns of the power of demons and Lucifer is angered righteously that Caine refuses and forbids the worship of him and all demons in the land. The Grigori Nephalim find great enemies with the Vampires and Mages as one of the hunters of them named Abilsamaard embraces several Nephalim and names them Nickutu. A human Prophet named Saulot is made a vampire along with his brother Malcav, the former going mad as the latter keeps his faith. God's judgement rains down on Caine's city and the Grigori spawn as both are almost completely annhilated. 11,599 to 8000 B.C. Enoch the Vampire disciple of Caine constructs his own City from the ashes of the Flood as Caine takes to wandering and a pulmagation of vampires begins with several taking up demon worship. Malphas and other demons make pacts with them as brutal war is waged inside the Second City and the 2nd generation is destroyed, causing them to break away and head across the world, being worshiped as Gods. The Second City is destroyed and the third generation are scattered. 2000 B.C. Uriel is horrofied that many of the vampiric creatures are being worshiped as gods and that their bloodthirsty acts are causing reflections of their kind to appear in the Ethereal Marches....now populated with Jordi's werewolves and sorcerors. Uriel demands the rite to slaughter all undead and it is refused but he still charges each of his followers with the task of slaying them (which is carried over as a rite of laurence). Unknown B.C. Baal, Malphas, and Saminga live amongst mortals in the land of Carthage as their demons dwell with mortals and vampires openly for the first time. Michael incised inspires the Roman soldiers to lead a ruthless assault upon the city and it is burned to ashes with demons and the like laid to waste. 200 B.C. Gabriel in hopes of stemming the flames of ignorance and countering Lucifer's dark magic inspires her soldier and white sorceror Thoth-Hermes to create the Order of Hermes. 325 B.C. Uriel annoyed at the Order of Hermes's sucess gathers together a group of Prophets and Soldiers of which he charges with educating the masses and destroying the Wicked. The educators he names the Celestial Choir and the Soldiers the Cabal of Pure Thought. 715 A.D. Uriel's crusade has diasterous consequences for the spirit world as the destruction of so many spirits and entities cause the realms of Ethereal Magic, Spirits, and the like to permanently drift from the World. Fey take vessels from human hosts in a horrendous move sparked by Beleth and in part by Blandine as part of vengence against uriel. 1300 A.D. to the 1900. With Uriel's guiding hand gone the Church is laden with Malphas and Saminga's minions as Laurence attempts to wrest control of it from Hell by forming the Papal Inquisition with Dominic...the result is horrofying as mankind reacts with astounding savagry against all that it sees as against god and countless innocents are consumed with untold numbers of spirits, vampires, mages and werecreatures. The result deeply divides Heaven as The Cabal of Pure Thought joins with sects of the Order of Hermes and a group of sorcerors patronized by Jean to create the Order of Reason. Malphas, Vapula, and Asmodeus forge a pact to take over the Order which they suceed in doing. The Machine God is a Shedite Servitor of Vapula who cements his control of the Order, possesing a diabolical word of Progress/Efficency/Devotion. 1999 A.D. The 3rd generation vampire Ravnos awakens from his sleep having spent close to a thousand years in a dream realm orchestrated by Beleth to drive him mad after he attempted to replace her as the Demon Prince of Nightmares. Over a million men, women, and children die in the resulting battle as the Technocracy unveils it's new weapons which have been designed by Jean to be holy nuclear devices....the Ethereal Marches rock greatly as huge tears to them are opened. Laurence begins to call again for a world wide purge of all vampires. A Demon Prince is crafted by Lucifer known as the Red Star which seers predict is destined to destroy Gabriel and bring a time of vampires onto the Earth, all of heaven stands ready against it. Laurence in an unprecendented move binds the souls of relivers to humans as they are charged with destroying the abominations...the move renders Novalis and Blandine hostile to him but David becomes allied. Changes: * A Rite of Laurence is to slay a vampire * Werewolves are reincarnated servitors of Jordi that are chosen to be born from children of his own Grigori tainted lines as he borders on the brink of the Fall. * The Marches is Hellish as it is divided into three sections that Blandine and Beleth have only partial of; the Dreaming, the Shadowlands, and the Umbra...and it is breaking up further. * Beleth holds dominion over most the creatures of the Wyrm and it was she who drove the Weaver insane in the Marches. * Vampires are unrestricted to 6, 6, 6 level until they reach the 3rd generation which are believed to be almost the power of demon princes themselves in a horrofic fact that makes Saminga much more intelligent and subtle and HATED in Hell. Lilith is said to pay a level 3 geas to whoever brings her information about Caine as he is said to be the Prince of Murder (the word given to him by Lucifer OR God) and thus the one person in the world who can and WILL destroy her. Here you go...a shapeless mish mash. - -Charlemagne ------------------------------ Date: Fri, 24 Nov 2000 15:51:33 -0500 From: "Charles Phipps" Subject: IN> In Nomine World of Darkness part 2 Rules Conversion Angels are unlike most creatures of the world of darkness relatively simplistic in their skills and aside from their songs have no especially great powers beyond mortals....they simply are much much much much much better at the natural attributes mortals have. In terms of balance though Angels often suffer from what can be described as appalling lack of experience in the mortal world and thus in the WoD cannot use any knowledge they do not possess a skill in and unless otherwise mentioned will usually be baffled by many simplistic things on the planet. Players are encouraged to play this flaw up for game balance. Attributes: Because angels are meant to be creatures of great power it should be simple to convert attributes dot per dot. Strength to Strength Agility to Dexterity Corporeal forces + Vessel to Stamina Intelligence to Intelligence Perception to Perception Precision into Manipulation Starting at 2 in addition or subtraction for Charisma points to Charisma Starting at 2 in addition or subtracton for Sex appeal or charisma points to Appearence Precision into Wits (STs concerned about game balance may ask players to divide them up evenly) Willpower into Willpower A point in a skill to a point in a ability Judge appropriately roles for resources, fame, and influence as an ST. Retainers for servants is an appropriate background. Flaws for discord. Attunements can be converted normally as can essence. Those familar with the WoD system will take note that this seems to make angels extremely powerful and in some cases moreso than an Antivideun's former limit if he has higher than 10 in an attribute! This is true and angels are extremely powerful beings in comparison to normal human beings (and yes godlike) but recall also that those limits are high for celestials and that celestials lack things like potence, celerity, rage, gnosis, disciplines, spheres and the like. A starting angel is no stronger than any other supernatural in the WoD really and an experienced one is an elder....especially since they must deal with the pressures of being supremely selfish/selfless in a world of such grey! - -Charlemagne Help Sudanese refugees by making a donation to the "Bridge of Hope" fund 1800-424-8644 http://www.thehungersite.com ------------------------------ Date: Fri, 24 Nov 2000 12:56:45 -0800 (PST) From: Peter Eng Subject: IN> It's not my fault. Really. There's no solid numbers on him, but the idea amused me... Gulbol Balseraph of Factions Knight of Deception, Demon of Refusing Credit and Avoiding Blame Gulbol entered the service of Factions around 1450 AD, and quickly realized the danger of rising too quickly. But failing missions was no answer; Malphas would have his soul for that. This worried him - how to survive without being backstabbed, or stripped of his Forces? Then, on a mission to the corporeal realm, he found the answer. The plan was to supply gunpowder to a group of extremists, causing division in a small country. Everything was going well, until the Malakim attacked. Gulbol decided to save himself, and "convinced" the Calabite he was working under that ten Malakim were no match for a Destroyer of her ability. Then he ran out, laid a powder train, and blew up the powder, the Malakim, and the Calabite. Upon returning to Hell, he could feel the eyes of other demons boring into him. He might not have succeeded in making the sale, but ten Malakim had lost their vessels. No way to keep from getting promoted on this one...or was there? What followed was an impressive performance of the Balseraph resonance. No, it wasn't me. The Calabite ordered me to leave, held the Malakim off long for me to get out, then detonated the gunpowder. I'm not responsible for this. It's that worthy in Trauma somewhere who deserves the credit. A Distinction? Oh, I'm certain that she'll appreciate it. By the time the Calabite came out of Trauma, everybody "knew" who was responsible for a job well-done, and Gulbol had managed to keep his reward down to an honorable mention and a reliquary that he'd had his eye on. After that, no matter what happened, Gulbol never shouldered the blame or received the credit. He made certain of that, by using Balseraphs and Shedim as targets for credit, and perpetual screw-ups and soul-killed demons to take the blame. This continued until just before the close of World War II, when somebody got suspicious. What was a fifteen-force demon doing with no Distinction, only a few common relics, one extra rite from Lilith that he had just finished paying for, and no record of being a screw-up? Investigation managed to uncover a history of dodging credit over the past 150 years. Gulbol was annoyed with this, but figured that he could handle backstabbing now. After all, he was a stronger demon than most Factionites were upon becoming a Knight, and he felt certain that that was all they could saddle him with. So certain, in fact, that he managed to delude himself into believing that he was safe. Then Lucifer showed up at the investiture, and added his two cents worth. Now Word-bound, Gulbol gains any time that somebody claims it wasn't his fault, or that somebody else deserves the credit, and manages to get away with it. But nobody believes that he doesn't deserve his Word. Peter Eng Supporter of the petition for a Seraph of Research Strongly opposed to the naming of a Balseraph of Plagarism ------------------------------ Date: Fri, 24 Nov 2000 16:19:56 -0600 From: "Charles Glasgow" Subject: Re: IN> In Nomine World of Darkness part 2 - ----- Original Message ----- From: "Charles Phipps" To: Sent: Friday, November 24, 2000 2:51 PM Subject: IN> In Nomine World of Darkness part 2 > Rules Conversion [snip] > A starting angel is no stronger than any > other supernatural in the WoD really and an experienced one is an > elder....especially since they must deal with the pressures of being > supremely selfish/selfless in a world of such grey! When you're cranking mondo high dots in True Faith, you don't *need* Disciplines. *eg* - -- Chuckg ------------------------------ Date: Fri, 24 Nov 2000 15:12:59 -0800 (PST) From: Maurice Lane Subject: IN> New Minor Choir, Part 1 ... because it's a bit long, so I'm breaking it in half. The rest will get posted, just as soon as I'm happy with the other AA's Choir Attunements. As always, hope y'all like. :) Morgan (SAW) Kyriotate of Destiny Petitioner for the Word of Too powerful, you say? Perhaps I'm sneakily trying to set up another Major Choir? Perish the thought: why, that would be (gasp!) _non-canonical_... Repairmen (With apologies to David Brin) It was getting cold, and that just made people walk faster past the poor guy wrapped up in whatever raggedy clothing he could find. Rude of them, but everybody's got their own problems: it's hard sometimes in this world to see others'. I adjusted my own, very warm coat and considered it for a moment. Yeah, it was ready to go. It was a nice coat, but that's the point, right? I walked over to that poor person and waited for his inevitable, "Spare some change?" "Sorry, sir," - always be polite. It's their world, not ours - "I'm afraid I don’t have any money to spare. I would like to make a trade, though." That made him suspicious. Curse Hell and its works. "What kind of trade?" "Even swap. Your coat for mine." That made him even more suspicious, so I added, "Tell you what: I'll trade hats and gloves as well." Oddly enough, humans will accept something really out of the ordinary fairly more easily than something that's just a little unusual. The guy looked at my well-made, clean, _warm_ outer garments and obviously decided that I was some kind of altruistic madman. We ended up trading coat, gloves, scarf, hat, shoes, socks and sweater: he declined to trade underwear, which I suppose was just as well. He even thanked me without sneering (I made a mental note to let the Servitor of Novalis six blocks down know about this guy). I could feel his pleasantly surprised eyes follow me as I walked off. The shoelaces were a bit aggravating at first, but they regenerated themselves within a block. By the time I reached the subway stop, my ensemble had shed the vermin and the smell, and the various holes were beginning to close. I guessed that I'd be able to trade away this current set within a day. I certainly hoped so. It’s been a cold winter. This is the newest minor Choir: Eli only started to create Repairmen after he began his self-imposed exile. Every so often, one shows up in Heaven, looking about curiously ... just before the hordes of recruiters show up. Everybody wants Repairmen, and they've become one of the primary reasons why most Superiors want to find Eli _now_: they want to know how to make more of them, or at least get a decent supply. Once they can get the Archangel of Creation back in Heaven, Dominic may be astounded about how little support he really has in prosecuting Eli... Resonance Repairmen (the Council's still trying to come up with a suitably solemn name for them) can apparently set entropy to the reverse setting. Any mundane item that they regularly use or wear will swiftly revert to optimal condition and durability. With a successful resonance roll, they can even make the object better than new. Usually, either ability needs materials to make up for missing parts, but as long as humans produce trash, a Repairman will have everything he needs to fix something. Dissonance Repairmen suffer dissonance whenever they fail to give away a personal item to someone who needs it more than they do. They are free to trade (most do), and if the needy person explicitly refuses a proffered item, then the Repairman will not suffer dissonance in that particular case. Note that this Choir dislikes carrying artifacts and relics: while it's rare that someone really needs a Fiery Sword more than the angel, it's been known to happen, and the angel won't hesitate to hand it over if she thinks that it's necessary. The Host really frowns on that sort of thing. Manner and Appearance Repairmen (they come in both male and female versions, actually) usually have a fairly eccentric appearance. While they're always in perfect physical condition, and have fairly attractive features, their resonance ignores such things as aesthetics. A Repairman usually wears well made, but hideously clashing, clothing. Repairmen can maintain Roles, but only ones that tolerate eccentricity and don't penalize an apparent total lack of fashion sense. In their celestial form, they resemble Mercurians, except that their body and wings are a deep golden color. Some are silver or bronze colored instead. They usually get along with every Choir, but Mercurians understand them best. No Repairman has Fallen yet. When one finally does, Kobal will be more than happy to welcome the new Joker: their cynical contempt for an ungrateful humanity (and ability to make items profoundly and fatally unlucky) will suit him to the ground. He’ll also figure out how to duplicate them, no doubt. Game Mechanics The primary ability of a Repairman doesn't require a roll: it's essentially a special effect (please note that something lacking ammunition, electricity or fuel isn't damaged). The angel may bring an item to its original condition within a day for every full hundred pounds of weight (less time if the item is only slightly out of repair, but never less than a day). If parts are missing, the angel must add an equivalent amount of any matter: the item may not be completely broken, however. This ability never works on living creatures. However, making something better than new requires a resonance roll. Note that the below table assumes that the item has already been brought to its original condition: the angel can't get upgrade something until it's already at the peak of normal efficiency. Also note that the items listed are merely examples: this is a versatile ability. Resonance Check Digit Table 1) If you hold on to a light item (max. 20 lb.) for a week, it will increase in efficiency. A coat might get a little thicker, or perhaps a cheap wristwatch will end up keeping accurate time. 2) As above, but it only takes a day. Moderately heavy items (max. 100 lb.) will increase in efficiency if worn or used for a week. The television signal will come in clear, or the washing machine will stop eating socks. 3) Moderately heavy items will take about a day to upgrade; heavy items will take a week. The car's gas mileage will improve, or the fridge won't suck up as much power. 4) At this point, light items can be seriously refined within a week. The coat's fabric becomes an efficient insulator comparable to that used for cold-weather gear; the watch rivals an atomic clock in accuracy. 5) As above, but light items are refined in a day, moderately heavy items within a week. The TV will become cable ready; the washing machine can suddenly get out any stain or ground in dirt. 6) Moderately heavy items are refined in a day, heavy items within a week. The car apparently now has no emissions worth noting; the fridge will suddenly acquire an icemaker. More sophisticated Uses of Resonance Naturally, this ability is a great help when you need to fix anything. Repairmen get +2 to all repair or maintenance rolls (including defaults): in fact, a Repairman carrying or using something is all the maintenance an item needs. Also, when a Divine Intervention appears on a resonance roll, the results can be… dramatic. The angel might end up with anything (anything, at least, that's really necessary at that particular second). ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Everything else (not that there is, right now): http://www.stormloader.com/users/moelane/main.html Last updated 9/5/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Sat, 25 Nov 2000 10:21:29 +1100 From: "Azrael/Demigouge" Subject: Re: IN> In Nomine World of Darkness part 2 Hmmm this seems to converge the 2 systems effectively...the only thing is, you've listed the conversions in the wrong direction ~_^... But what about songs...do angels get royally gypped in this respect? I also hereby declare that we should all endevour to create the largest silliest conversion as possible, combining as many RPGs as we can think of until we have Abberent/Nightbane/Robotech/Star Wars/Nobilis/Teenagers From Outer Space/HOL/WOD/Heroes Unlimited/Shadowrun/Sailor Moon/Macho Women With Guns/Demon City Shinjuku/Street Fighter/Trinity/Brave New World/etc/In Nomine. The more inconsistencies the better, contradictions are marvellous, multiple versions of the same class...more fun I say. In a world where angels and demons walk amongst us, the nightbane have awakened to help the Mecha Pilots ward off the infiltrating Zentradii and take part in the world warriors tournament.... Azrael You laugh at me because I'm different...I laugh at you because you're all the same. ------------------------------ Date: Fri, 24 Nov 2000 15:43:13 -0800 (PST) From: Michael Walton Subject: Re: IN> Wahnp Wahnp, Wahnp Wahnp, Wahnp Wahnp... - --- Maurice Lane wrote: > Song of Gibberish (Ethereal) Two of the Archangels already have Attunements that accomplish this. One gives a secret language of gestures, the other (that's Michael's, I think) allows a version of the Heavenly tongue to be spoken on Earth. If one really needs secure communication, the Ethereal Song of Tongues will do much the same thing. As will the Celestial Song of Tongues, but you really burn through the Essence that way -- unless everybody is considerate about sending replies. ===== Michael Walton, #9805-068 "Laugh and the world laughs with you. Snore and you sleep alone." __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Fri, 24 Nov 2000 15:47:28 -0800 (PST) From: Michael Walton Subject: Re: IN> It's not my fault. Really. - --- Peter Eng wrote: > Gulbol > Balseraph of Factions > Knight of Deception, Demon of Refusing Credit and Avoiding Blame Oh, I like this. I like it a lot. };;;> ===== Michael Walton, #9805-068 "Laugh and the world laughs with you. Snore and you sleep alone." __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Fri, 24 Nov 2000 15:50:03 -0800 (PST) From: Michael Walton Subject: IN> Urban Legends Part I I promised it and here it is. The Blue Lady Spirit of Children Forces/11: Corporeal/3 (Strength/5, Agility/7) Ethereal/4 (Intelligence/8, Precision/8) Celestial/4 (Perception/9, Will/7) Vessel: Human/4 (young woman) Skills: Detect Lies/3, Dodge/4, Emote/3, Escape/1, Fighting/2, Languages/2 (Creole, English, Hindi, Korean, Spanish, Swahili, Tagalog), Lockpicking/2, Medicine/5, Move Silently/6 Songs: Charm (all/2), Darkness (Corporeal/3, Celestial/2), Dreams (Corporeal/3), Empathy (Corporeal/4, Ethereal/4), Form (Ethereal/3), Healing (all/4), Light (Corporeal/3), Seals (Corporeal/2, Celestial/1), Shields (Corporeal/6, Ethereal/4) Attunements: Urban Legend (as a spirit created by urban legends, the Blue Lady receives 1 Essence every time one of her stories is told by a mortal within the confines of a city), Spirit of Children (a spirit of Children doesn't disturb the Symphony when playing one particular Song for the benefit of a child. In the Blue Lady's case, this is the Corporeal Song of Shields) Discord: Discolered/4 (blue skin), Geas/6 (cannot act on the Corporeal plane unless invoked by name; this Discord does not prevent her from speaking with children), Summonable/3 Rites: Tells stories to a child or group of children for two hours. Drive an intruder from a child's Dreamscape (+2 Essence) As the "pantheon" of Urban Legends has grown in power, its membership has expanded. One of the newer members is the spirit known as the Blue Lady. She appeared during the late 20th century as a result of stories told by children in homeless shelters. So far, no adult or teenager has ever seen the Blue Lady; her work on the Corporeal plane is only to protect children. The Blue Lady appears as a startingly attractive young woman with a slim build and long blue-black hair. Her light blue skin makes it impossible to pass for human, but her most prominent feature is the twin pools of liquid sorrow that are her eyes. She rarely speaks at all and has never been known to raise her voice. Her actions on Earth are usually purely defensive -- shielding children from attack, driving demons out of Dreamscapes, etc. -- but she has been known to wade in and put a hurt on some of the weaker infernals. The Blue Lady's greatest limitation is her Geas. For some reason, she can only intervene on behalf of children who know her secret name (though such aid can include the invoker's companions). This is compounded by the ease with which she can be summoned by Sorcerers. The Blue Lady is compelled to share her name only with children who show no inclination toward Sorcery and who have no sorcerous or Hellsworn adults in their lives. She also excludes those who are on the verge of puberty. The youngest and most helpless of children are the ones whom the Blue Lady works hardest to protect. The Blue Lady hates demons and has refused all offers to ally with Beleth. For this reason, demons of Nightmares now have orders to destroy her on sight. On the flipside of this is her tentative connection with the Archangel Christopher; she doesn't know of him yet, but he has heard of her and likes the way that she supports his Word. Angels of Children have standing orders to cooperate with the Blue Lady and to try and gain her trust (if one of them can learn her name in the process, so much the better). There are rumors in Heaven that Zadkiel also tolerates this spirit's activities on the Corporeal plane, but neither Dominic nor Laurence has been able to prove this yet. It should be noted that the Blue Lady is not a Word-bound spirit. Somewhere in the Marches is a much more powerful spirit with the Word of Children. Whether this spirit becomes an enemy or an ally depends on how its Servitors are treated. ===== Michael Walton, #9805-068 "Laugh and the world laughs with you. Snore and you sleep alone." __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Fri, 24 Nov 2000 15:51:25 -0800 (PST) From: Michael Walton Subject: IN> Urban Legends Part II What, you thought I'd only have one? The Tooth Fairy Spirit of Children Forces/7: Corporeal/1 (Strength/1, Agility/3) Ethereal/3 (Intelligence/6, Precision/6) Celestial/3 (Perception/8, Will/4) Word Forces: 3-6 (while "Teeth" is a ubiquitous Word that touches all Human lives, the Tooth Fairy's actual Word would translate as "Deciduous Teeth." This Word applies only to children.) Vessels: Pixie/3, Human/1 (young woman) Skills: Dodge/6, Emote/5, Knowledge/6 (Dentistry), Medicine/2, Move Silently/6 Songs: Calling (Corporeal/5, Ethereal/4), Dreams (Corporeal/4), Form (Ethereal/6), Motion (Celestial/4), Numinous Corpus (Fangs/3) Attunements: Urban Legend (as a spirit created by urban legends, the Tooth Fairy receives 1 Essence every time one of her stories is told by a mortal within the confines of a city), Spirit of Children (a spirit of Children doesn't disturb the Symphony when playing one particular Song for the benefit of a child. In the Tooth Fairy's case, this is the Ethereal Song of Form), Tooth Fairy (a spirit with this Attunement can turn a shed tooth into a coin; the exact denomination varies according to how well-behaved the child was on the day the tooth was lost. Use of this Attunement causes an Ethereal representation of the tooth to appear in the Marches.) Rites: Instruct a child or group of children in dental hygiene (+2 Essence). The Tooth Fairy is one of the oldest spirits in the "pantheon" of Urban Legends. She is also by far the least powerful. The Tooth Fairy is content to let the more combative spirits duke it out with Heaven and Hell. She's more concerned with the dental health of children all over the world. The Tooth Fairy does most of her work in her primary Vessel -- a preteen girl about three inches tall with dragonfly wings. She can fly silently in this form. The other Vessel is used whenever she has to interact with children openly or while adults are present. No matter which body she is wearing, the Tooth Fairy's answer to combat is to run like the wind. If children are endangered, she will try to take them to safety. Failing that, she'll call for help. The Tooth Fairy is the only known Word-bound spirit of Children among the Urban Legends. She has good working relationships with the other spirits who serve Children. She also has friends among the angels of Children and Dreams. Most Archangels and Demon Princes consider the Tooth Fairy to be too weak to deserve their notice, so they leave her alone. The one notable exception is Mammon, who objects to anyone giving away money when no service is rendered and no goods change hands. The Tooth Fairy lives in a castle made entirely from deciduous teeth. The number of children in the world and how many teeth they shed make the Palace of Teeth huge; it actually makes the main temple on Olympus look like a prefab shack. This visible success of an obviously minor spirit makes the Tooth Fairy a target for the envy of other Ethereals, but the power of her patron (the Word-bound Spirit of Children) prevents most of them from acting against her. ===== Michael Walton, #9805-068 "Laugh and the world laughs with you. Snore and you sleep alone." __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Fri, 24 Nov 2000 21:21:26 -0500 From: Whistling in the Dark Subject: Re: IN> "No! You fool! That's the Time Eraser Button!" At 11:58 AM -0800 11/24/00, Maurice Lane wrote: >I reiterate, All Hail Lilith, Rebel Queen of Hell. Now *there's* an interesting alternate take -- not on the outcomes, but on the premise. If Lilith gained (*somehow*) the ability to grant new Words, not old ones, we have a *whole* new Hell. Especially since any Demon -- *any* Demon -- could earn a Word or a Principality.... But Lilith wouldn't be working on consignment any more. Oh no. That was when favors and children were her stock in trade. Now that Hell itself *depends* on her... then everything is strictly Cash On Delivery. You want the Word of America -- you have to do her something *first.* And if two Demons want it -- then whoever does it before the other gets the Word. Of course, Princes can do so much *more* for Lilith, so of course the Words they Sponsor will be worth so much more. But then again, no Prince will *keep* his Word and Principality without her, so.... >3) Abso-fragging-lutely beautiful, Mr. Burns. I know >I said that already, but I just felt like saying it >again. :) Why thank you. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Fri, 24 Nov 2000 19:18:53 -0800 (PST) From: Maurice Lane Subject: IN> New Minor Choir, Part II Finally finished it up enough to show off. Hope you aren't groaning, "he's posting MORE of it?!!?"... :) Moe Repairmen in the Host There aren't many (varies by campaign, but no more than a few hundred), so whenever a new one shows up, pretty soon a lot of polite personal representatives of various Archangels, all of whom are more than ready to explain why their Superior is just the boss that the Repairman is looking for, will suddenly surround the bemused angel. Fanatic Servitors with flaming swords are easy to get. Entities who can fix things by playing with them for a few days are much, much rarer. The War faction wants to keep their weapons nice and shiny, the peace faction wants angels who can make constant, tangible improvements to humanity, and everybody wants their Tethers kept in good corporeal shape. Thus, Repairmen can pick and choose their initial boss. Luckily, they tend to be almost pathologically selfless, even by angelic standards, so they usually don’t make many celestial enemies. They only insist on being given mostly corporeal duty. Dominic has tried to grill a few about Eli's current whereabouts, but members of this Choir usually have no idea, and he hasn't pushed it: the Archangel of Judgement needs maintenance as much as the next Superior. Incidentally, it's rumored that some Repairmen stick around on the corporeal plane, working directly for Eli. Nobody's actually confirmed this yet, but it's not too unlikely. Time will tell. Repairman of Dreams Blandine gives these angels the ability to fix dream-stuff itself. A Repairman of Dreams may enter the dreamscape of a person on the verge of entering Beleth's side of the Marches: if she spends the entire night within the dream (and makes a Perception Roll), the dreamscape will drift away from the border, and the next overt attempt by Servitors of Nightmares to affect it will be at -1. Repairman of Children Any item given to a Needy child will make them blatantly visible and obvious to an adult that is ready and able to aid them. Of course, Christopher expects the angel to do that himself, but he recognizes that children on the street don't always trust strangers. The effect lasts for about a week. Repairman of Stone Repairmen of Stone can reinforce structures, making them stronger than before. The process takes a day of constant meditation per story of building, but the result will result in a fireproof (if wood), rustproof (if metal), or earthquake-proof (if stone) building. Repairman of Judgement Dominic has fewer Repairmen than any other Archangel besides Jordi. The two or three that do serve him apparently can see the flaws in any physical restraint or prison cell. Repairman of Creation Eli apparently didn’t give members of his Minor Choir currently serving the Host any special abilities besides their resonance. Only he knows what his hypothetical Repairmen of Creation can do. Repairman of Fire The items that Repairmen of Fire give away defend against the Cruel: anyone carrying or wearing one will be completely protected from the very next attack of Cruelty inflicted on them, whether physical, emotional or mental. However, a Cruel person who has one of these items will take (1-3) points of damage every time they attempt to maliciously hurt someone. Repairman of the Wind Repairmen of the Wind can, by spending 4 Essence, either reduce by half the amount of time it takes to fully repair a particular item or bump up the check digit on one resonance roll by 1. Repairman of Lightning These angels can 'repair' dead power cells and batteries: anything that they fix that requires electric power will end up with a full charge (if applicable). They also, if they spend 1 Essence, operate an electrical device without a visible power source for one minute. Repairman of Animals Jordi has one Repairman, who has the vessel of a beaver and is tasked with fixing structures and tools made by non-humans. He apparently automatically knows where such things are within a mile of his current location. Repairman of Faith Khalid gives his Repairmen a special Rite ("Trade clothes with a beggar or homeless person"), useable twice per day. The Archangel of Faith considers his Repairmen to be sentient expressions of the Fourth Pillar of Islam, and honors Eli for his creation of them. Repairman of the Sword The items that Repairmen of the Sword give away are attuned towards honor: those with honor get a +1 to all skills and rolls: those without honor get a -2. Either way, the effect lasts for about a day. Repairman of Revelation / Repairman of Trade The angel can, on a Perception roll, look at a person and know what item a person really needs. Unfortunately, the angel must acquire it for that person or suffer dissonance. Litheroy liked Marc's choice of Choir Attunement so much that he duplicated it. Repairman of War Michael loves these angels: they can make weapons maintenance so much easier. Repairmen of the War get a +2 to their check digits for any resonance rolls involving weaponry. It should also be noted that Michael offers one of the two most supportive environments for Repairmen wishing to create offspring - - although other Archangels may follow suit fairly soon. Repairman of Flowers Novalis loves these angels: they can make helping the unfortunate so much easier. Repairmen of Flowers automatically recognize any mortal that truly needs a particular item more than they do. It should also be noted that Novalis offers one of the two most supportive environments for Repairmen wishing to create offspring - although other Archangels may follow suit fairly soon. Repairman of Destiny A Repairman of Yves will always know whether giving a Fixed item will substantially help a particular mortal achieve his Destiny, or Fate. Refusing to give an item that will substantially aid someone meeting her Fate isn't grounds for dissonance. Repairman of Protection Once per day, any repaired item that is given to a Needy person by this angel may act as a Talisman: Dodge for 24 hours. The first level of Dodge is free: additional levels cost 2 Essence (maximum of 6 Essence). The item must be carried or worn to have any effect. ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Everything else (not that there is, right now): http://www.stormloader.com/users/moelane/main.html Last updated 9/5/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ End of in_nomine-digest V1 #1938 ******************************** The material here is (C) 2000 Steve Jackson Games, Incorporated. All rights reserved.