From owner-in_nomine-digest@lists.io.com Sun Dec 17 19:17:07 2000 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id TAA08254 for ; Sun, 17 Dec 2000 19:17:07 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id TAA07059 for in_nomine-digest-outgoing; Sun, 17 Dec 2000 19:16:18 -0600 Date: Sun, 17 Dec 2000 19:16:18 -0600 Message-Id: <200012180116.TAA07059@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1976 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, December 17 2000 Volume 01 : Number 1976 In this digest: Re:IN> RE: in_nomine-digest V1 #1972 Re: IN> GURPS In-Nomine Re: IN> Liber Rumoris (resource concept) IN> Re: Blandine Jumping Re: IN> Princess Iolanthe: Peer Opinions Re: IN> Seraph of Flowers attunement (with miniminiseed added) IN> Q2 IN> STEAMPUNK! Re: IN> Seraph of Flowers attunement (with miniminiseed added) Re: IN> Seraph of Flowers attunement (with miniminiseed added) Re: IN> Seraph of Flowers attunement (with miniminiseed added) Re: IN> Seraph of Flowers attunement (with miniminiseed added) Re: IN> Liber Rumoris (resource concept) Re: IN> Seraph of Flowers attunement (with miniminiseed added) Re: IN> Q2 IN> A sign that I need to stop playing IN... IN> Saminga in love campaign servitor Re: IN> Seraph of Flowers attunement (with miniminiseed added) Re: IN> Seraph of Flowers attunement (with miniminiseed added) Re: IN> Seraph of Flowers attunement (with miniminiseed added) IN> The dissonance of Saminga (Saminga in Love post) IN> Saminga in love dating tips IN> Dominic's Confessions Re: IN> GURPS In-Nomine ---------------------------------------------------------------------- Date: 17 Dec 2000 11:17:13 -0000 From: "-=|horsefly|=-" Subject: Re:IN> RE: in_nomine-digest V1 #1972 On Sat, 16 Dec 2000 10:00 Elizabeth McCoy wrote: >At 11:33 PM +0000 12/15/00, -=|horsefly|=- wrote: >>(GM: "You want to resist your own Seraph of Flowers Attunement, you have nine >>Forces, and you Will is six? You fail. Whose turn is it?"). > >They could spend Essence! O:> good point. i expect no less from the DP of Nitpicking. still, the players i know would all have used their Essense (or a majority of it) on Songs and Servitor Attunements, to the point where the amount of E left over wouldn't push them over the target number . check that: most of the players. -=|horsefly|=- "Yes, stupidity causes aggravated damage." --Kris Green ------------------------------ Date: Sun, 17 Dec 2000 10:18:22 -0500 From: Elizabeth McCoy Subject: Re: IN> GURPS In-Nomine At 5:31 AM -0500 12/17/00, Perry Lloyd wrote: >>At 5:02 AM -0500 12/16/00, Perry Lloyd wrote: >>The base Symphonic Knowledge power is... 30 points. With mods, it breaks >>down to... [...] The Symphonic Knowledge powers aren't resisted. > >Okay, sounds about comparable, with the zero resistance on the part of >victims of the Angelic resonance. > >That and, if angels roll their perception (based off IQ), then success is >going to be a lot more regular than in In Nomine, though the degree of >success will be less likely to be as high. Not a bad trade off. In some ways (the iincreased chances of success, for both celestial _and_ umans, for instance), the feel is improved. IMO. (The way GURPS characters are _built_, though... Fortunately, we made celestial character creation simple enough, I think, that it doesn't slow down too much. >>True -- and indeed, the original draft had all the angelic "knowledge" >>resonances based off of Telerecive with various "Truth only" style >>modifiers. > >hrm may I ask what caused the point cost to be too great? The modifiers >for a lack of resistance roll (and detection roll). I think so. Hang on.... Here's some draft examples, though wiht a wiggly babt in my lap, I can't dig up the best "cost" examples easily. Still, you can see from the descriptions that they're really... shoehorning existing powers to fit. MASTER OF THE ARMIES OF GOD Rapier Wit [5], modified with No Quick Contest Required (+50%), Usable Through Live Media (+50%), Only To Terminate A Discussion (-50%), Not On Groups Of People (-50%); add 5 points for Rank, bringing the total to 10 points. Lilim of Gluttony: Cooking at IQ+2 [4], plus a variant of Pheromone Control (p. CI63) [25] that inflicts Gluttony rather than Lecherousness, 1 hour Preparation Required, -50%. Total cost: 17 points. The automatic Geas-hook augments the Lilim resonance (base cost 25 points) with No Roll Required, +66%, linked to a limited effect (level 2 hook), -20%, adding 12 points. @BODY:Cherubim of David: Telekinesis (p. B172) at Power 16 (maximum 500 lbs.) [64], No Roll Required, +66%, only affects mineral objects, -30%, can only draw things toward user, -30%, range is limited to Corporeal Power yards, -10%. Total cost: 62 points. >>What made the point totals come out wonky were the rules for enhancements >>and limitations, and how those enhancements and limitations worked out. >>Remember that there are minimum costs, yadda, yadda. O:> > >Yeah, yeah. Minimum costs which I've always ignored so long as the power >seemed resonable priced. A luxury we were not allowed, since we were writing "official schtuff." >Walter? your email address please? (milliken@io.com) >>It's probably a good thing that GIN kind of emphasizes Strong Will and >>Alertness. (Also Weak Will and negative Alertness, FINALLY. I can't >>believe we had to invent negative Alertness.) > >Is it is in the Compendium:I? (Which I have yet to own but will /very/ soon >. . .) No, it's not. That's what boggled me. >I may have to make Perception and Will seperate attributes from IQ. Base >10, modified with Weak/Strong Will and likewise for Alertness. Fortunately, that alternate rule _is_ in Compendium I. O:> (As is swapping ST for hit points and HT for fatigue.) >>80 points for Body-hopping. (The limit is no longer on Forces, but on >>ST+IQ+DX+HT, and a total number of hosts within that.) > >Hrm. One level of Duplication is cheaper (only by 5 pts). Interesting. Talk to Kromm about it. O:> As Walter said, he wanted it more expensive... >>That too. O:> (Also, a "GURPS has more tolerance for complexity" thing. >>These bennies, while appropriate, do add a level of complexity.) > >Yes, oh yes. One of my players is really looking forward to her Malakite of >War to finally have the martial art skills she's envisioned her having. 0 Yup, one of the things that GIN is for. >Essence Question. I don't remember where I read it, but evidently the Blood >Pool route of conversion was looked down upon by Evil Stevie. So, will >fatigue be the substitute for essence as it is in GURPS:Blood Types (fatigue >replaces any notion of Blood Pool or the ilk). That was the original plan. It was, however, nixed. (Because it was UGLY!) Instead, everything has Essence, but just can't use it without the Essence Control advantage, which dictates how much Essence a being can "hold" and "control." (The number maxes out at 2/3rds HT [no Forces in GIN as a mechanic; just flavor] amd most beings have their Essence COntrol at max.) Aside from that, Essence and Rites work as normal. Songs _were_ doubled in cost, since Rites used to be _slots_ of extra Fatigue that could be filled (letting a celestial have over 20 points of Essence!), instead of methods to replenish existing Essence. (Extra Fatigue, basically.) We went through and fixed that. Songs now cost Essence pretty much normally, though some now have a Maintanance cost, as GURPS spells do, to extend the duration. (Mostly on Songs where we nixed the "degree of success" duration in favor of a set one.) Note that some Songs have a flaming feather near them -- this is artistic, not denoting a "dangerous" Song as in Liber Canticorum. >Should I just wait to get my copy of the book? (which has already been >purchased, I just get to wait, oh, another week to a week in a half) >Or, can you answer this? Well, if you don't mind the typos from the baby... O:> - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. "I'm nursing a TROUT! With legs!" ------------------------------ Date: Sun, 17 Dec 2000 10:34:08 -0500 From: Elizabeth McCoy Subject: Re: IN> Liber Rumoris (resource concept) At 9:35 PM -0500 12/16/00, Jonathan Walton wrote: >What do you guys think? Would anyone else be interested in something like >this or am I just talking to myself? What's wrong with sending HTML'ed stuff to edg? http://www.sjgames.com/in-nomine/articles/adventures.html (I mean, if someone else wants to do it _too_...) - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. "I'm nursing a TROUT! With legs!" ------------------------------ Date: Sun, 17 Dec 2000 10:28:01 -0500 From: Jonathan Walton Subject: IN> Re: Blandine Jumping > *Moving away from me being pedantic, hmmmm. Beleth > staying, Blandine Jumping. Wouldn't _that_ be an > interesting alternate take. Can you say Demon Princess of Delerium? :) (BTW, there actually was going to be a Demon Prince of Madness at one point in playtest, it was Malphas' orginal Word, so it'd fit in nicely). Hey, Moe, when our Steampunk heresy finally gets up and going, y'wanna move on to a world of Fear and Madness? More heresy for everyone! Later. Jonathan ------------------------------ Date: Sun, 17 Dec 2000 00:51:37 -0800 From: Charles E Smith Subject: Re: IN> Princess Iolanthe: Peer Opinions This was hilarious Beth! :D What do the Archangels think of her (and she of them)? ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ------------------------------ Date: Sun, 17 Dec 2000 12:12:56 -0500 (EST) From: Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) Elizabeth McCoy wrote: > At 6:24 PM +0000 12/15/00, Genevieve Cogman wrote: > > A quick note -- as I understood it, the angel (or otherwise) with > > the Seraph of Flowers attunement is at the epicenter of the effect. > > Bingo, and THANK GOD. The Seraph of Flowers attunement is not > switchable. It is always on. Read the description -- it says > nothing about "with a thought" or any other activation. An aura of > peace EMANATES from these Seraphim. Period. This is what makes them useful to demons, of course. I present to you The Suitcase of Safety, or how to build a portable and secure meeting place in 3 easy steps: 1. Capture a Seraph of Flowers, the weaker the better. For an enterprising demon, this should be relatively straight forward. I am fond of the Ethereal Song of Attraction and Asmodeus's Dissonance Binding, though any number of Songs and attunements will let do the trick. Making it permanent is a bit harder; Will Shackles and artifacts inflicting the Bound discord are useful. 2. Take basic precautions. A Balseraph is essential. Screw with the Seraph's mind sso that it can't even *think* of summoning Novalis. This is VERY VERY important, unless angry archangels are a turn-on for you. It's best if you make the Seraph forget Novalis's name, the fact that it's an angel, the fact that it can summon her, and anything and everything else you might find inconvenient. Hell, a full mindwipe is best, if you can manage it. Also, make sure that you break the angel's Heart, so Heaven can't track it. It's obviously best if you can start with an Outcast Seraph of Flowers, but that's not something you can count on. A good way of doing this is to take some hostages, and let one go for each lie the Seraph tells. When you're done you'll have a discordant wreck of an Outcast, but who cares? 3. Prep the angel. Cut off the Seraph's arms and legs, pull out the tongue, burn out eyes and ears. You don't want it seeing or doing anything that might be awkward, of course. If necessary, heal the tool so that it doesn't drip blood everywhere, and then put it in a large suitcase, with air-holes for it to breathe through. Ta-da! You have created the Suitcase of Safety. Whenever you need to go to a meeting that might turn...awkward, bring the suitcase along. No one who gets close to you can do you violence. Presto! You now have an instant, portable, safe meeting place. It will work forever -- the Seraph doesn't need to eat, drink, or excrete, and it doesn't age. If you own a bar or other fixed location, and you don't want your sleazy demon friends (and you have sleazy demon friends) trashing the place, then you should bury the Seraph up to its chin in a block of concrete, and hide it under the bar. This doesn't change the effect, but does make it mildly harder for your friends to casually steal the Safety Seraph. - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Sun, 17 Dec 2000 16:42:47 -0000 From: "cassandra benner" Subject: IN> Q2 Hiya, I've got a couple more questions which i know the list will be able to help with. 1- Which arch-angel covers the word of luck ? Is it governed by marc who handles 'heavenly fortune' as it suggests in his write up. Or is the 111/666 considered the way of luck. 2- Marcs kyriotate attunement.. why? 3- What is the Grigori sigil picture? The books have the pictures for all the other bands, choirs, arch-angels and demon princes, but is there one for the grigori and where can i find it? 4- Could anybody mail to me privately (or on the list) a good set of 'adventures/fully written seeds' for a group of starting players in a mid contrast angelic game. Bye for now. cas _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Sun, 17 Dec 2000 11:54:04 -0500 From: Jonathan Walton Subject: IN> STEAMPUNK! Ladies, Gentlemen, and Shedim, Myself and the honorable Maurice Lane would like to invite you to a showing of our recent project. You all remember that brief hiatus when the list was surprisingly devoid of heresy for two weeks? Well, me and Moe were cooking up a neat little bit of alternate history in the form of Steampunk In Nomine. And, with special thanks to David Edelstein and Eric Alfred Burns (for letting me remix their interpretations of Raphael and Mariel, respectively) and the guiding input of the players of what is soon to be the Deus Ex Machina PBeM game, we are pleased to announce the grand premire of Steampunk In Nomine, a nice little heresy for your viewing pleasure. You'll find this collaborative effort at the brand-new haven-of-heresy that is . The site will be updated regularly as the setting continues to be fleshed out and the PBeM game gets going. Currently highlights on display include Soldekai, Archangel of Steam, the remixed versions of Raphael and Mariel, Calabim of Technology, Steampunk Toronto, and various other tidbits. Soon to make their appearance will be a punkified version of Mike Walton's Personae, minor band of Nybbas (thanks go out to Mike in advance) and whatever else we can cook up. Ideas, advice, articles, superior briefs (that's brief descriptions, not underwear), bits of Steampunk theology, or anything else is most welcome for submission, if any of you are so inclined. Also, if anyone is interested in playing or lurking on the PBeM game, our egroup is called . And, yes, if any of you are wondering, this is my attempt to redeem myself from the failings of Choir8, the aborted Grigori netbook project. Who knows? Maybe some of that old Watcher material will sneak into Steampunk. Stranger things have happened. Hope you guys enjoy it! Later. Jonathan webmaster, Godmachine.org webmaster, World Weavers In Nomine ------------------------------ Date: Sun, 17 Dec 2000 10:19:21 -0700 From: Tim Groth Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) >This is what makes them useful to demons, of course. Isn't it easier to turn them into a living artifact? Its also a whole hell of a lot less messy. - -- Timothy, Angel of Rambling Ofanite of Creation ArchRival of Mathus If you have time to kill, why not kill it at http://ucsub.Colorado.edu/~grothtp/In.html ------------------------------ Date: Sun, 17 Dec 2000 17:48:06 -0000 From: "Liam Astley" Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) From: Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) > Cut off the Seraph's arms and legs, pull out the tongue, burn out > eyes and ears. You don't want it seeing or doing anything that > might be awkward, of course. wouldn't the attunement that the demon was intending to "steal" stop him from cutting the angel's arms and legs off in the first place? liam ------------------------------ Date: Sun, 17 Dec 2000 12:10:27 -0600 From: "Prodigal" Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) From: > > I present to you The Suitcase of Safety, or how to build a portable > and secure meeting place in 3 easy steps: I laughed so loudly at this that the cats ran for safety, and I expect to have angry voicemails from the neighbors as soon as I log off the 'net. The possibilities this presents for a demon who learns about where the 8th Virtue is going to be in advance are limitless... ------------------------------ Date: Sun, 17 Dec 2000 12:13:45 -0600 From: "Prodigal" Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) From: "Tim Groth" > > Isn't it easier to turn them into a living artifact? Its also a > whole hell of a lot less messy. But turning them into a living artifact is nowhere near so painful to the seraph. ;;;) ------------------------------ Date: Sun, 17 Dec 2000 13:32:40 -0500 From: "Eric Bertish" Subject: Re: IN> Liber Rumoris (resource concept) From: "Elizabeth McCoy" > What's wrong with sending HTML'ed stuff to edg? How about the fact that it gets updated only once in 2-3 months? ------------------------------ Date: Sun, 17 Dec 2000 12:53:14 -0600 From: "Charles Glasgow" Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) - ----- Original Message ----- From: "Prodigal" To: Sent: Sunday, December 17, 2000 12:10 PM Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) > The possibilities this presents for a demon who learns about where the 8th > Virtue is going to be in advance are limitless... Not really. It's not a violent act to crank loose a Celestial Song of Motion on the Suitcase, now is it? "And now that *that's* safely [1] out of the way..." - -- Chuckg [1] "Safely" as in "We teleported it to the guy in the back room who is even now running it to the nearest Heavenly Tether at warp speed." ------------------------------ Date: Sun, 17 Dec 2000 13:56:59 -0500 From: "William J. Keith" Subject: Re: IN> Q2 >Hiya, >I've got a couple more questions which i know the list will be able to help >with. >1- Which arch-angel covers the word of luck ? Is it governed by marc who >handles 'heavenly fortune' as it suggests in his write up. Or is the >111/666 considered the way of luck. By 'Heavenly fortune,' I believe the book refers to the physical funds and resources which Heaven has access to for use in the corporeal world. If you need a quick $1000, you'll probably talk to an angel of Marc. Certainly the 111/666 Interventions could account for "luck" in the world, and then you might even be able to say that Luck did not exist - that all things are either predictable Symphonic events, or celestial intervention. Well, except for quantum weirdness. But that's reasonably predictable too. If you want to write up an Angel Word-Bound to Luck, I think that would be an interesting read once it was finished. My own personal opinion, taken for exactly worth that much, is that the angel's Superior would be Janus, the Archangel in charge of shaking things up and making different and strange things happen in the Symphony, the Divine agent of Change. >2- Marcs kyriotate attunement.. why? Hm. Best answered by the writer thereof, I'd guess. ;^) If you're wondering what it has to do with his Word, I think the point is that it's easiest to use with a willing host -- the angel makes contact with the host, makes a deal as per the Word of Trade, and then rides for the duration. >3- What is the Grigori sigil picture? The books have the pictures for all >the other bands, choirs, arch-angels and demon princes, but is there one for >the grigori and where can i find it? I've looked in both the APG and G:IN, and found nothing. Maybe someone else would know. >4- Could anybody mail to me privately (or on the list) a good set of >'adventures/fully written seeds' for a group of starting players in a mid >contrast angelic game. Check out the URL Beth mentioned under Liber Rumoris. >Bye for now. >cas ------------------------------ Date: Sun, 17 Dec 2000 12:04:05 -0700 From: Tim Groth Subject: IN> A sign that I need to stop playing IN... Anyway as I was counting Malakim trying to fall asleep last night I came up with this idea. I'll elaborate a little more when I get home, as I need to go to the airport in an hour. "Really, there is nothing wrong with you." Jill was getting worried. Alex was giving her more and more calls like this. "Everything I do gets fucked up. I'm just tired of doing things that I know I've done before, everything is just so redundant and pointless." "But its worth it." "No, its not. And there isn't a way out, I know that there isn't. I'm going to take a walk, I'll call you latter." Alex Raincleft has always been an exceptional being. Strong, fast, smart, creative and stunningly charismatic. But as he said everything he does gets fucked up. He thinks he's cursed, and he's right. He's cursed by the Prince of Fate. Being cursed isn't the only thing that Alex is right about, he's right about having done it all before. He's been through more lives than most human souls ever go through. Each incarnation has broken his spirit a little more. However he has yet to give up that last little core of good in himself, that bit of essential nature. He has kept his divine spark, for now. But in some incarnation he'll surely give it up, lash out against his very nature. Then he'll be the first Malakite to Fall. To understand what is happening to him you'll have to go into the Archives, past the part where Fate's Servitors keep their hearts. Towards where Kronos has his office, and the most prestigious Servitors have their hearts. There is a tiny room adjacent to Kronos's office, where a very happy Djinn sits with his ideal job. He just has to watch one heart. Its greying, and cracked and every now and then a bright flash of heavenly light spurts from it. However for the most part the Djinn has enjoyed watching it grow steadily more cracked and dark. If anyone goes to talk to the Fallen Servitor of Creation they'll hear wonderful stories. About how Fate crafted a heart for a mortal, and how Kronos is dragging the brightest soul ever towards the Pit. Only Kronos knows that the heart belongs to a very unfortunate Malakite of Creation. Every life he's been dragged through has made him more and more broken, and he's right that there is no escape. Every life when Kronos feels Alex is ready he sends to him a challenge, a situation that requires the high road to be taken or Alex's honorable nature to be cast aside. Every time Alex has defeated the challenge, but then had the results explode in his face. In this incarnation he is honorable out of fear, he fears the consequences of letting go, not fully understanding why he's so terrified of the selfishness he feels. Kronos knows its only one or two more lives until he has the ultimate trophy piece, and so he waits, quietly monitoring Alex, confident that no one knows what's going on. And he's right. Even Jill, a Mercurian of Flowers, has yet to figure out that Alex is anything more than an exceptional but troubled mortal. Of course her friends that Serve Destiny may see something different. - -- Timothy, Angel of Rambling Ofanite of Creation ArchRival of Mathus If you have time to kill, why not kill it at http://ucsub.Colorado.edu/~grothtp/In.html ------------------------------ Date: Sun, 17 Dec 2000 14:02:16 -0500 From: "Charles Phipps" Subject: IN> Saminga in love campaign servitor The most romantic of Demon Princes Saminga has a wide assortment of wonderful beutiful young servitors but few people realize this, thus some creations to remind Hell exactly who the most sensetive evil Superior is....with a scythe. Vallania ("Valance") Baroness of the Undead Kingdom Impudite of Death The Demon of Death as Love Cor-4 Str-8 Agil-8 Eth-4 Intelligence-9 Pre-7 Cel-6 Will-12 Per-12 Role: Jet setting hanger on 2/ Vessel: Human Female 4/ (Sex appeal to both sexes +3), Human Male 2/ (Sex appeal to both sexes +2) Servants: Numerous Vampires and 2 Mortal Publishers, 3 Writers, and at least one movie producer 6/ Skills: Detect Lies 3/, Dodge 2/, Emote 4/, Fighting 3/, Move Silently 4/, Savoir Faire 4/, Seduction 6/ Songs: Song of Charm (Ethereal 4/), Song of Dreams (Corporeal 2/, Ethereal 3/, Celestial 4/), Song of Healing (Celestial 3/) Attunements: Baroness of the Undead Kingdom, Impudite of Death, Lilim of Death, The Hunger, Vampiric Kiss Discord: Sunlight Bane 3/ Word Forces: 8 Special Rites: * Seduce a mortal into the acceptance of Death (usable twice a day...or night as the case may be) Vallania in the mortal world is known to play hostess at numerous occasions and constantly hang around some of the more noted personalities in the entertainment industry. Her (believed) lovers are all members of the horror industry and thus she spends a considerable ammount of time being reffered to as "Vampirella". In truth most of those who do refer to her are simply jealous or longing but few guess just how right they are about Vallania and what she's actually done to make Saminga's word as powerful and as prevalent as it is as something to be longed for. The truth of her existence is that Vallania joined the forces of Saminga mostly out of spite as she was orginally a servant of Andrephalus who was betrayed along with her mortal cult of Dionsynians to a Malakim of Stone by Andre as he had been persuaded by one of his Baronesses that she should die for her seeming devotion to Pan instead of he (in truth it was merely one of the many political quibbles that routinely rack the servitors of each Prince). Vallania however managed to survive by pledging herself to another Prince whom was diametrically opposed to everything she had previously stood for...and one she eagerly embraced in hope of life...and revenge. Though orginally as ill fitting among the dour, frequently insane, servitors of the Prince as one could possibly imagine Vallania was undaunted and immersed herself in the Word of Death in hopes of gaining some understanding of it...and indeed did learning that the techniques that made a mortal desire carnal could equally be used to make him desire oblivion. It was Vallania who indeed first began to see the wampyre and nosferatu as sexual creatures and began to associate them with the incubus...and indeed in no small part was she a part of getting the dead beings to become ascendant over them with their "nocturnal visits" and "sexual embrace of death". Eventually with Dracula and the frequent murders she inspired by seducing young men and women into the most humilating and disturbing death's imaginable Vallania requested Saminga petition Lucifer for the Word of Death as Love and though Saminga was initially extremely confused by this (he'd never actually considered himself particularly loving but with some of the usual ego stroking he was convinced long enough he was to go through with it) and Lucifer presented a word which completely and utterly outraged Andrephalus. Not only was some of the word very close to a Hellish version of his it carried pre-eminance over acts of murder and suicide over love which caused several of his servitors to actually DEFECT to Saminga's ranks. Vallania has thus managed to avoid Andre's assaisins and exalt over the fufillment of "some" of her revenge against Andre but it will be some time before she truly believes she has achieved it (likely by the Prince's destruction as her ultimate goal...though much more likely it will be hers). Vallania spends most of her time currently cruising about the world playing the part of the "mysterious muse" with a highly sexual but disturbingly unclean feeling to her (or in her male vessel him)...but thankfully few enough angels travel amongst Hollywood's circles that she's yet been noticed for this stereotypically "vamp" behavior, at least enough not to be one of the many human ones. Vallania hopes to help "clean up" Saminga's image amongst such Princes as Nybbas and the many Lilim by continuing her cascade of imagery that the undead (particularly vampires) are creatures of great romantic and sexual prowess who live an existence that only be soothed by death. She has come, indeed, to believe some of her own press and looks at Saminga as instead of the joke of Hell to be something indeed along those lines...at least enough to confuse people when she talks about him in glowing terms. Vallania is somewhat careless in her creation of the undead and rather frequently uses the black rites to turn young men and women into "the ultimate predators". She has no small list of willing canidates in potentially every club in America because of the level of which vampires have been romanticized. Also her ability "the Hunger" based on a film starring David Bowie and Susan Sarandon allows her to increase a mortal's desire to associate with death and be one with it a great deal for the mere cost of 3 essence. - -Charlemagne ------------------------------ Date: Sun, 17 Dec 2000 13:05:12 -0600 From: "Prodigal" Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) From: "Charles Glasgow" > > From: "Prodigal" > > > The possibilities this presents for a demon who learns about where the 8th > > Virtue is going to be in advance are limitless... > > Not really. It's not a violent act to crank loose a Celestial Song of > Motion on the Suitcase, now is it? No, you use the suitcase to get everybody feeling calm and relaxed long enough to detonate the plastique you've stuffed in there with the seraph... ------------------------------ Date: Sun, 17 Dec 2000 14:12:56 -0600 From: "Charles Glasgow" Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) - ----- Original Message ----- From: "Prodigal" To: Sent: Sunday, December 17, 2000 1:05 PM Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) [snip] > > Not really. It's not a violent act to crank loose a Celestial Song of > > Motion on the Suitcase, now is it? > > No, you use the suitcase to get everybody feeling calm and relaxed long > enough to detonate the plastique you've stuffed in there with the seraph... And you armed the detonator how? (Please note, if you spent Essence on your Will roll, the Malakim of Yves drinking in there all just pinged on a diabolical Symphonic disturbance...) If you just wanna bomb the Eighth Virtue, there's much less complicated ways of going about it. (Have KK call in two geases on a Malakite -- the first one is to tell you where the next Eighth Virtue is gonna be *before* the angel crew arrives to set the place up, and the second one to just sit here and wait for a while without communicating with anybody...) Of course, just bombing the Eighth Virtue does nothing except give a couple hundred blackwings a new focus of attention to go after they *bamf* right back to Earth... IOW, not much really gets done at all. If you *really* wanna piss 'em off, just walk in with your Safety Suitcase, reveal your demonic nature, sit down and have a few drinks, and then leave. (At least *some* of them are going to take dissonance from that... all the ones who didn't make the mental leap of "You and me *later*, beastie boy".) - -- Chuckg ------------------------------ Date: Sun, 17 Dec 2000 14:26:03 -0600 From: "Prodigal" Subject: Re: IN> Seraph of Flowers attunement (with miniminiseed added) From: "Charles Glasgow" > > From: "Prodigal" > > [snip] > > > Not really. It's not a violent act to crank loose a Celestial Song of > > > Motion on the Suitcase, now is it? > > > > No, you use the suitcase to get everybody feeling calm and relaxed long > > enough to detonate the plastique you've stuffed in there with the > seraph... > > And you armed the detonator how? Hours in advance. > If you just wanna bomb the Eighth Virtue, there's much less complicated ways > of going about it. So? The point wasn't that it was easy, just that it would be amusing to use the Seraph-in-a-box to keep everybody calm as their vessels went boom. ;) > Of course, just bombing the Eighth Virtue does nothing except give a couple > hundred blackwings a new focus of attention to go after they *bamf* right > back to Earth... IOW, not much really gets done at all. It all depends on how fast the Malakim could get replacement vessels, really. And I never said it would be a *smart* demon who did this... ------------------------------ Date: Sun, 17 Dec 2000 19:19:57 -0500 From: "Charles Phipps" Subject: IN> The dissonance of Saminga (Saminga in Love post) Here's an odd question for you Prince watchers out there... Is it possible that Saminga's frequent bouts with what appear to be bone chilling (no pun intended) insanity might actually be the product of the fact that of all the Superiors in the mythos of In nomine Saminga most often and repeatably has to violate his own dissonance conditions? It is dissonant for Saminga after all to help life in any form correct? Well everytime Saminga helps a demon fledge to kill *more* people and uses his powers to allow this to go on Saminga gets a point of dissonance for creating one of his worshipful "children". Saminga also would recieve dissonance for moving any of his servitors out of a jam or otherwise impeding them from unpleasant death...this might also include moving souls out of certain doom in his realm. Heck This might apply also to many of his Hellsworn whom he might aid in such a fashion as well. Thus Saminga has a word that no one can truly wield. In honor of this possibly profound revelation about the most romantic Superior I have a few more discords for his Deathfulness. Necrophile No you don't necessarily sleep with dead people (though some of them can be quite cute as any Saminga-ite will note) but you do hold an unhealthy fascination with Saminga's word and find such things as the way teeth lock up when rigor mortis sets in, staying inside coffins, and dressing like one of the Addam's family. In general at even level 1/ your creepy but at higher levels it may prove very difficult to get you out of the crypts long enough to do anything useful for the "cause". Haunted No one can ever say Saminga doesn't have a sense of humor (well if you do your likely to have him kill you and laugh). After a rousing reading of A Christmas Carol by Charles Dickens in which he was annoyed that Tiny Tim didn't die Saminga promptly adopted the idea of Ghosts as dissonance. Whenever a particular servitor acts up Saminga assigns some of the particularly pleading spirits he hasn't soul mined complete yet to torment their assigment mercilessly until they reform their ways and become once again mass murdering little so and sos. - -Charlemagne ------------------------------ Date: Sun, 17 Dec 2000 19:50:25 -0500 From: "Charles Phipps" Subject: IN> Saminga in love dating tips A word of advice from Saminga, the Ultimate Evil....and the world's best lover! One of Kobal's servitors gave me a mug that says that so it's true! I've been asked by someone alive to give you these dating tips, as soon as I'm done killing him I'll give them to you. *slash* okay done, these are all from my experience so trust me....or I'll kill you.....MORE PAINFULLY. 1. Women love flowers so bring a scythe and sheer some for her! They're not just for killing people! 2. If the object of your affection is dating someone else, wait until they are about to get intimate and then send lots of zombies to attack! 3. Funeral Parlours, Death Row, and Assisted Suicide Doctors conventions are great places to meet interesting people with hobbies close to yours! 4. Gifts are always a plus for date: Women: Nooses, Rings with poison inserts, and jeweled daggers Men: Chainsaws, hatchets, and explosives 5. Women love fancy and fast cars, so get either a fast one and plow it into the nearest intersection at 130 mph or buy a very large one with spikes on the sides to pick off intersectors! 6. Always set the mood with music: I shot the sheriff, Dead Man's curve, Transyvania Transexual, the 16th overture, the leader of the pack, and Where oh where could my baby be...are some of my favorite songs for dates! 7. Formal wear is always a plus so make sure you wear your best robe for dates, remember black just ins't a color, it's lifestyle...red works too! 8. Make sure you pick an occasion that makes for a memorable evening: Most Dangerous game hunting for you sports buffs, NRA meetings, Playing Chicken, and attending the executions are things your dates will never forget! 9. Remember to respect her political beliefs unless she has a problem with death then dump her off a bridge 10. Sucking her neck of blood is cool! 11. Females find it great when you fight for her love so make sure she has someone vastly in love with her (early married, hormonal teens, and the recently engauged are great for this) and then KILL! 12. If you are wanting to get intimate with a woman for the first time; wait until she's in the shower. 13. Make sure you know what type of movie she likes and take her to see a film about them: Western: Tombstone Science Fiction: Aliens or the orginal Star wars (alderaan hehehe, Death star *sniffle*) will do Romance: Friday the Thirteenth Drama: Sam Raimsey's the Evil Dead trilogy Action: Lethal Weapon/Die Hard/and the Terminator are all favorites Horror: Care bears (not for the faint of heart!) Comedy: The Texas Chain Saw massacre 14. Women love doctors so cut apart as many bodies as you can! 15. If your date is intimacy shy or artistic cutting off your ear is a great way to show you care. - -Charlemagne ------------------------------ Date: Mon, 18 Dec 2000 00:52:17 From: "Daniel Gallagher" Subject: IN> Dominic's Confessions I saw the Trials of Michael were posted on the INC, were the confessions of Dominic? If they were I can't seem to find them. Daniel Archangel of Slackers "The world is... um, pass the doritos." _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Mon, 18 Dec 2000 01:15:25 From: "Perry Lloyd" Subject: Re: IN> GURPS In-Nomine > >That and, if angels roll their perception (based off IQ), then success is > >going to be a lot more regular than in In Nomine, though the degree of > >success will be less likely to be as high. Not a bad trade off. > > In some ways (the increased chances of success, for both celestial >_and_ humans, for instance), the feel is improved. IMO (The way GURPS >characters are _built_, though... Fortunately, we made celestial character >creation simple enough, I think, that it doesn't slow down too much. That's good. ... > >hrm may I ask what caused the point cost to be too great? The modifiers > >for a lack of resistance roll (and detection roll). > >I think so. Hang on.... Here's some draft examples, though wiht a wiggly >baby in my lap, I can't dig up the best "cost" examples easily. Still, >you can see from the descriptions that they're really... shoehorning >existing powers to fit. > >MASTER OF THE ARMIES OF GOD >Rapier Wit [5], modified with No Quick Contest Required (+50%), Usable >Through Live Media (+50%), Only To Terminate A Discussion (-50%), Not On >Groups Of People (-50%); add 5 points for Rank, bringing the total to 10 >points. Rapier Wit? ha ha ha . . . >Lilim of Gluttony: Cooking at IQ+2 [4], plus a variant of Pheromone >Control (p. CI63) [25] that inflicts Gluttony rather than Lecherousness, 1 >hour Preparation Required, -50%. Total cost: 17 points. The automatic >Geas-hook augments the Lilim resonance (base cost 25 points) with No Roll >Required, +66%, linked to a limited effect (level 2 hook), -20%, adding 12 >points. Not bad. I like the 1 hour of prep time required, to reflect an hour of cooking and delivering the meal to the victim. >@BODY:Cherubim of David: Telekinesis (p. B172) at Power 16 (maximum >500 lbs.) [64], No Roll Required, +66%, only affects mineral objects, -30%, >can only draw things toward user, -30%, range is limited to Corporeal Power >yards, -10%. Total cost: 62 points. Looks fine to me. > >>What made the point totals come out wonky were the rules for >enhancements > >>and limitations, and how those enhancements and limitations worked out. > >>Remember that there are minimum costs, yadda, yadda. O:> > > > >Yeah, yeah. Minimum costs which I've always ignored so long as the power > >seemed resonable priced. > >A luxury we were not allowed, since we were writing "official schtuff." Yeah. -sigh- > >Walter? your email address please? > >(milliken@io.com) > >>It's probably a good thing that GIN kind of emphasizes Strong Will and > >>Alertness. (Also Weak Will and negative Alertness, FINALLY. I can't > >>believe we had to invent negative Alertness.) > > > >Is it is in the Compendium:I? (Which I have yet to own but will /very/ >soon > >. . .) > >No, it's not. That's what boggled me. I'll have to add it when my copy arrives, because it _just_makes_sense_ > >I may have to make Perception and Will seperate attributes from IQ. Base > >10, modified with Weak/Strong Will and likewise for Alertness. > >Fortunately, that alternate rule _is_ in Compendium I. O:> Whoo-hoo!! (As is swapping >ST for hit points and HT for fatigue.) Hmmm . . . that might not be a bad idea for GIN when I run this QTR. I dunno, depends on how vessels work and whatnot. :) > >>80 points for Body-hopping. (The limit is no longer on Forces, but on > >>ST+IQ+DX+HT, and a total number of hosts within that.) > > > >Hrm. One level of Duplication is cheaper (only by 5 pts). Interesting. > >Talk to Kromm about it. O:> As Walter said, he wanted it more expensive... ha ha ha > >>That too. O:> (Also, a "GURPS has more tolerance for complexity" thing. > >>These bennies, while appropriate, do add a level of complexity.) > > > >Yes, oh yes. One of my players is really looking forward to her Malakite >of > >War to finally have the martial art skills she's envisioned her having. >0 >Yup, one of the things that GIN is for. That and having Children of the Grigori following in the footsteps of their INS/MV counter parts: the Psis (who are the decendents of Adam and Eve from the Eden Experiment). I plan to use the Psionics rules in place of the INS/MV Psi rules, since the INS/MV rules are so limited in scope. We have a Child of the Grigori in the game, it's pretty cool. In order to explain why there're no Children of the Grigori in Heaven (or Hell, as the group knows since we have Bright Lilim in the group), the character is going to learn her full potential for power since her first death. heh heh heh I love this stuff. > >Essence Question. I don't remember where I read it, but evidently the >Blood > >Pool route of conversion was looked down upon by Evil Stevie. So, will > >fatigue be the substitute for essence as it is in GURPS:Blood Types >(fatigue > >replaces any notion of Blood Pool or the ilk). > >That was the original plan. It was, however, nixed. (Because it was UGLY!) >Instead, everything has Essence, but just can't use it without the Essence >Control advantage, which dictates how much Essence a being can "hold" and >"control." (The number maxes out at 2/3rds HT [no Forces in GIN as a >mechanic; just flavor] amd most beings have their Essence Control at max.) There're different levels of Essence Control? Songs versus Boosting Skill Rolls versus Going Celestial versus ??? >Aside from that, Essence and Rites work as normal. Cool. >Songs _were_ doubled in cost, since Rites used to be _slots_ of extra >Fatigue that could be filled (letting a celestial have over 20 points >of Essence!), instead of methods to replenish existing Essence. (Extra >Fatigue, basically.) But overy 20 pts of Essence /would be/ appropriate if Song costs are doubled, in order to maintain a similar Song cost : Essence Pool ratio. We went through and fixed that. Songs now cost >Essence pretty much normally, though some now have a Maintanance cost, >as GURPS spells do, to extend the duration. (Mostly on Songs where we >nixed the "degree of success" duration in favor of a set one.) So, when you say Songs now cost Essence pretty much normally, are you saying: that Songs coss about the same at in In Nomine, or that the Song cost : Essence Pool ratio has stayed about the same? - -sigh- confused Perry . . . the word "normal" as so many different meanings . . . >Note that some Songs have a flaming feather near them -- this is artistic, >not denoting a "dangerous" Song as in Liber Canticorum. Okay. Were songs from Liber Canticorum included in GIN? > >Should I just wait to get my copy of the book? (which has already been > >purchased, I just get to wait, oh, another week to a week in a half) > >Or, can you answer this? > >Well, if you don't mind the typos from the baby... O:> Hey, I love babies! Well, other people's babies at least. I'd love to have an answer, no matter how bad the typos. :) - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ End of in_nomine-digest V1 #1976 ******************************** The material here is (C) 2000 Steve Jackson Games, Incorporated. All rights reserved.