From owner-in_nomine-digest@lists.io.com Mon Feb 28 03:39:17 2000 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id DAA24396 for ; Mon, 28 Feb 2000 03:39:17 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id DAA29198 for in_nomine-digest-outgoing; Mon, 28 Feb 2000 03:37:00 -0600 Date: Mon, 28 Feb 2000 03:37:00 -0600 Message-Id: <200002280937.DAA29198@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1539 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, February 28 2000 Volume 01 : Number 1539 In this digest: Re: IN> A Fan's Concern: Cover Art Re: IN> A Fan's Concern: Cover Art Re: IN> A Fan's Concern: Cover Art IN> Undersexed and Gullible Re: IN> A Fan's Concern: Cover Art ---------------------------------------------------------------------- Date: Sat, 26 Feb 2000 11:11:21 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> A Fan's Concern: Cover Art On Fri, 25 Feb 2000, Matt W wrote: > I just have to get two points out of my system: I have to respond...not to argue for the sake of arguing, but because I disagree with both. > 1) Superiors II has some of the most god-awful cover art I have ever > seen. I liked it. > 2) SJ Games needs to get back on the ball with their cover art design. > This is not GURPS where you can just slam the Black Box around it and > make it look like a GURPS Book. You need a style, and you need to stick > with it. You were doing that earlier in the line, but you've lost that. On the contrary, I think variety is good. One of the most boring things about AD&D/2E was how all the splatbooks looked almost identical. - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! "Ninety-nine percent of life is what you make of it, so if your life sucks, you suck." -- Mike Muir ------------------------------ Date: Sat, 26 Feb 2000 10:24:31 -0600 From: David Edelstein Subject: Re: IN> A Fan's Concern: Cover Art Matt W wrote: > > > Art is a hard thing. I know this. I've done it. I'm not too good at it > myself. But I know what looks good, and I know what style is. You know what looks good to YOU, and you know what style YOU like. Personally, I think the GMG looks nice, and I like the cover for Superiors 2 too. Superiors 1 was so-so, but not too bad. I actually thought the cover to the Liber Reliquarum was rather dull. You also have your chronology mixed up, since the APG and IPG came out before most of the others. - -David ------------------------------ Date: Sat, 26 Feb 2000 12:14:50 -0800 From: Daiv Subject: Re: IN> A Fan's Concern: Cover Art David Edelstein wrote: > > Matt W wrote: > > > > > > Art is a hard thing. I know this. I've done it. I'm not too good at it > > myself. But I know what looks good, and I know what style is. > > You know what looks good to YOU, and you know what style YOU like. You know, maybe i am weird (it i a possibility that has been suggested before), but I cannot see gettin too terrribly enthusiastic about cover art on Games. I am not buying, or declining to buy the games based on cover art. I am buying it for the content, and wheher or not the substance o the bok gives me material with which to play the game. This is any game, anywhere. Art is just not that important to me. But I am an IN fan, and know the game. the people who d not now IN, and who are getting their first impression ofthe game from thecover art...that is where the art is important. so, does it work for them? Does the cover art inspire a person to pick up he book, and flip through it, see what the content of the game really is? That is another matter entirely. And no matter what the individual impressions of the art are, the answer is always going to be sometimes. remember, some people even liked disco. Go fig. - -Daiv insert haiku here five syllables, then seven and then five again ------------------------------ Date: Sat, 26 Feb 2000 15:46:49 -0500 From: David Wood Subject: IN> Undersexed and Gullible Quoth neelk@cswcasa.com on 2/25/00 1:55 PM: > Tim Groth wrote: >> I'd say it makes things possible! Its not really possible to >> seduce people if you can't pretend to care from them (unless they >> are a sex maniac who doesn't care about emotioanl commitment). >> I need to check my local retailer for it, and if they don't have >> it then I'll have to bitch and whine. > > Heh. Even the new wording still makes it impossible for Balseraphs to > lie to get into bed with someone, since they have to believe their > resonance while they are using it. This would make a good Murphy's > Rule, I think. :) You've got people commenting on this already, so I won't compose a big honking reply in response. They're making the point. Suffice it to say, though, that a LOT of already existing fiction on the Net that deals with people rutting like rabid weasels doesn't involve much love, just strong desire. Hey, Andre AND Nybbas are working together on that new religion ...and ooh, here come the Wicked Ideas(TM). a) Andre's Dark Desire attunement, which allows a demon to make someone desire something. b) Add in Nybbas's Subliminal attunement, which allows a demon to imprint an attunement in some media work. (Shouldn't be hard; they're working together on that project, right?) c) Set up said demon on a server at some remote location, periodically pumping Essence into said two attunements. d) Stir in RealAudio, RealVideo, QuickTime, or your choice of other playback codecs which are becoming popular as bandwidth increases. (By the way... for these reasons, I see Nybbas's word being *strengthened* by the Internet.) Can you say "recipe for disaster," boys and girls? Sure you can! - --David http://home.bluecrab.org/~dwood "I had REALLY high hopes when I saw the URL http://www.furby.com/furby/breaking.htm ...but the blasted thing is just a news page." ------------------------------ Date: Mon, 28 Feb 2000 09:36:15 -0000 From: "Laurent" Subject: Re: IN> A Fan's Concern: Cover Art <<< I cannot see gettin too terrribly enthusiastic about cover art on Games. I am not buying, or declining to buy the games based on cover art. I am buying it for the content, and wheher or not the substance o the bok gives me material with which to play the game. >>> You've got a point here. If I buy a rulebook, it is for its content. And for its structure also. If I have to refere to it in the middle of a game, I should easily find what I need, and very quickly. Also, it should contain all the details about some rule. That's the one thing I don't like about the main book: It is well written, with a good style (IMHO), but many details have been discarded because of this style. Now I wouldn't mind an InNomine Art Book that would only contain art. Drawings of every Superior, Heaven & Hell, the Marches, the Seraphim Council, the Hall of Progress and a few others would be welcome. Laurent. ------------------------------ End of in_nomine-digest V1 #1539 ******************************** The material here is (C) 2000 Steve Jackson Games, Incorporated. All rights reserved.