From owner-in_nomine-digest@lists.io.com Mon Apr 3 10:23:54 2000 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id KAA02263 for ; Mon, 3 Apr 2000 10:23:53 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id KAA16558 for in_nomine-digest-outgoing; Mon, 3 Apr 2000 10:19:24 -0500 Date: Mon, 3 Apr 2000 10:19:24 -0500 Message-Id: <200004031519.KAA16558@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1571 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, April 3 2000 Volume 01 : Number 1571 In this digest: Re: IN> The Virtue formerly known as... Re: IN> Yet another question! IN> Human Perception Rolls Re: IN> Human Perception Rolls RE: IN> Human Perception Rolls Re: IN> Yet another question! Re: IN> Yet another question! Re: IN> Yet another question! Re: IN> Kobal Software IN> G:IN Release date & Funky Mushrooms 3 RE: IN> G:IN Release date & Funky Mushrooms 3 IN> Looking for Lucifer... Re: IN> Newbie! ---------------------------------------------------------------------- Date: Sun, 2 Apr 2000 10:02:28 -0500 From: "Tafka J." Subject: Re: IN> The Virtue formerly known as... > From: Elizabeth McCoy > > and the other whatshisname from the Liber Castellorum plot seeds, who > used to be a Seraph. (It doesn't say, but check out his oaths.) Shenir (Tetherbook, p. 123) > I'd certainly encourage any future canon characters who are "transformed" > Malakim to reflect their previous Choir in their personality or oaths... > O;> Yeah, definitely. (Now, all we need is the suggested Oaths for all Bal-akim in Kronos' expanded writeup. . . };;;>) Be seeing you, - - Tafka J. = tafkaj@thrifty.net ------------------------------ Date: Sun, 2 Apr 2000 13:36:33 -0700 From: "EDG" Subject: Re: IN> Yet another question! - ----- Original Message ----- From: "Becky" To: Sent: Sunday, April 02, 2000 5:23 AM Subject: IN> Yet another question! > Well...this one's about the Kyriotate of Wind attunement. THe question > being, can anyone else buy it or does it work with their resonance? AFAIK, Kyriotate of the Wind is not restricted (though GURPS In Nomine* does list it as being more expensive for other choirs). > Basically, my character is an Ofanim of Wind and I want to buy it for > her. *cringe* Ofanite. ;) > The Cherubim of Wind seems to pretty obviously work with their > resonance, even though it doesn't specifically say anything about it in > the description. The Cherub of the Wind attunement is restricted, yes. > But I'm not sure if it's like that for the kyriotate attunement. I > mean...the ability to exist without a vessel seems to go with their > resonance, but the Ofanim of Flowers and Wind seem to be letting the > Ofanim discard their vessels and travel without them in other forms as > well.... ^_o Do you mean Lightning and Flowers? Windy Ofanim can break locks... unless the attunement's changed on me. :) Regards, EDG ------------------------------ Date: Sun, 02 Apr 2000 13:45:08 PDT From: "Perry Lloyd" Subject: IN> Human Perception Rolls Hey, all, The main text suggests that between 3 and 4 is human adult average (INpg35), which to me implies than the 5-Force spread is more-or-less random 2/2/1, 2/1/2, 1/2/2 across the human population. IMC, 5 Force humans ususally have average Perception of 2, since I allocate human forces nearly always 2/2/1 (Co/Eth/Ce), because the Celestial realm feels the most distant from the Corporeal realm. Maybe I should rethink it, but it feels weird to me to have a full third of the human popuulation with "Poor/Human Child" Intelligence/Precision as well as a full third with "Poor/Human Child" Strength/Agility. Granted with point shifting (Str 1 Agl 3) this can be allievated, as with allowing for higher characteristics up to just under the next Force: Cele Forces 1 - Wil:3 Per:4. Hmmm... I may have just answered my own question, at least for NPCs. How have others dealt with this? Thanks! - -Perry perrylloyd@hotmail.com http://www.geocities.com/TimesSquare/Fortress/6045/index.html "Science without religion is lame; religion without science is blind." - Albert Einstein ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Sun, 02 Apr 2000 14:56:22 -0700 From: Ryan Elias Subject: Re: IN> Human Perception Rolls I (and, more importantly, my GM) have always ruled that a completely "average" human has 4 in the corporeal and ethereal stats, and 2 in will and perception. Cheers, Ryan "Equality is useless to one who is superior." -Bobo, Constance Congdon's "Casanova" Perry Lloyd wrote: > > Hey, all, > > The main text suggests that between 3 and 4 is human adult average (INpg35), > which to me implies than the 5-Force spread is more-or-less random 2/2/1, > 2/1/2, 1/2/2 across the human population. > > IMC, 5 Force humans ususally have average Perception of 2, since I allocate > human forces nearly always 2/2/1 (Co/Eth/Ce), because the Celestial realm > feels the most distant from the Corporeal realm. > > Maybe I should rethink it, but it feels weird to me to have a full third of > the human popuulation with "Poor/Human Child" Intelligence/Precision as well > as a full third with "Poor/Human Child" Strength/Agility. Granted with > point shifting (Str 1 Agl 3) this can be allievated, as with allowing for > higher characteristics up to just under the next Force: Cele Forces 1 - > Wil:3 Per:4. > > Hmmm... I may have just answered my own question, at least for NPCs. How > have others dealt with this? > > Thanks! ------------------------------ Date: Sun, 2 Apr 2000 16:08:54 -0700 From: "Robert Veneman-Hughes" Subject: RE: IN> Human Perception Rolls > > Hmmm... I may have just answered my own question, at least > for NPCs. How > have others dealt with this? > > Thanks! > > -Perry I don't think its unreasonable for most humans to have Will2 Per2... After all, there are few things that call for Will and Perception checks that aren't supernatural in nature... Sure, it makes Ethereal Attraction deadly, (In game last night, my Elohite of Creation basically Ethereal Attractioned a hospital into giving up a patient. Mr. Police Officer of the Guard? We need to move her. Mr. Doctor, she can be moved...) However, such is the case for weak-willed mortals. Artists and the like might have a higher Per... Also, I like the idea of buying up attributes until close to the next Force. - -Robert ------------------------------ Date: Sun, 02 Apr 2000 16:12:58 -0700 From: Sean McCarthy Subject: Re: IN> Yet another question! Our spies report that on 01:36 PM 4/2/00 -0700, EDG said: >AFAIK, Kyriotate of the Wind is not restricted (though GURPS In Nomine* does >list it as being more expensive for other choirs). The point difference comes from something purely GURPS-related. If other choirs can buy it there, that's a pretty good indication of the current thinking about it. IIRC, the core IN books don't mark it as restricted. I don't have them with me, however. Sean ------------------------------ Date: Sun, 02 Apr 2000 17:08:43 -0700 From: Ryan Elias Subject: Re: IN> Yet another question! The core rule books don't mark any attunements as restricted, unfortunately (it just mentions that any attunement relating to resonance is restricted, leaving the arcane duty of classification to the reader). This is something that is gradually being dealt with in the Superiors books (which have AFAIK followed the classifications in G:IN without exception). Cheers, Ryan "May those who love us, love us. And for those who don't, may God turn their hearts. And if he cannot turn their hearts, may he turn their ankles, so we may know them by their limping." -Traditional Irish toast Sean McCarthy wrote: > > Our spies report that on 01:36 PM 4/2/00 -0700, EDG said: > >AFAIK, Kyriotate of the Wind is not restricted (though GURPS In Nomine* does > >list it as being more expensive for other choirs). > > > The point difference comes from something purely GURPS-related. If other > choirs can buy it there, that's a pretty good indication of the current > thinking about it. IIRC, the core IN books don't mark it as restricted. I > don't have them with me, however. > > Sean ------------------------------ Date: Sun, 02 Apr 2000 17:18:20 -0700 From: Sean McCarthy Subject: Re: IN> Yet another question! Our spies report that on 05:08 PM 4/2/00 -0700, Ryan Elias said: >The core rule books don't mark any attunements as restricted, >unfortunately (it just mentions that any attunement relating to >resonance is restricted, leaving the arcane duty of classification to >the reader). This is something that is gradually being dealt with in the >Superiors books (which have AFAIK followed the classifications in G:IN >without exception). > Well, doesn't that leave me looking extremely WRONG. In this case, I freely admit to having been WRONG. I always do. The UL that I do not admit I am WRONG has its origins in the infrequency with I am in fact actually WRONG. Back to the codehaus with me... Sean ------------------------------ Date: Sun, 02 Apr 2000 20:05:17 -0500 From: Matt Trent Subject: Re: IN> Kobal Software Webb wrote: > [...] but the real killer variations of Kobal Software are strategy style games. Or RPGs like oh Everquest, UO, or Acheron's Call. Trent Ofanite of Doubt ------------------------------ Date: Mon, 3 Apr 2000 02:31:46 -0500 From: "Tafka J." Subject: IN> G:IN Release date & Funky Mushrooms 3 According to the SJGames website, we can expect G:IN _around_ June (Short of an Intervention, of course). And though I mourn the passing of the Flaming Feather, the cover of G:IN rocks. . . http://www.sjgames.com/gurps/books/in-nomine/img/cover_lg.jpg Be seeing you, - - Tafka J. = tafkaj@thrifty.net # Balseraph of Fate, Marquis of Delusions of Grandeur ------------------------------ Date: Mon, 3 Apr 2000 00:53:44 -0700 From: "Robert Veneman-Hughes" Subject: RE: IN> G:IN Release date & Funky Mushrooms 3 Indeed, Indeed, Indeed it does... That graphic ought to be posted in the 'art excerpts' section w/o the border and the In Nomine title... (hint, hint) - -Robert > And though I mourn the passing of the Flaming Feather, the > cover of G:IN > rocks. . . ------------------------------ Date: Mon, 3 Apr 2000 02:15:53 -0700 From: "Robert Veneman-Hughes" Subject: IN> Looking for Lucifer... Does anyone know of a write-up for Lucifer as Archangel of Light? I am looking specifically for rites and attunements. I know already of the admirable write-up in Dark Victory; I am looking for others. Thanks, - -Robert ------------------------------ Date: Mon, 03 Apr 2000 11:18:13 -0400 From: "Galen G. Silversmith" Subject: Re: IN> Newbie! > Return-Path: milliken@io.com > At 16:37 -0500 3/31/00, Becky wrote: > >Thanks guys! You helped a lot! > > > >So it *is* possible to be half angel half mortal? > Nope. Angels, demons, and humans are all distinct types, you can't be > part one and part another. Angels can change into demons and vice-versa, > but neither can become human, nor can humans become celestials. (Lilith > is a special case; Lilith is *always* a special case, and she likes it > that way....) Well... You can get a superior to attach a force of a specified band/choir, for a mortal (human?) to get access to that choir/band's attunements. Its like a 90/10 split, but its there. (and you can strip the ethereal forces from a being and bind them into another being. The poor man's version of a mortal becoming celestial, and in fact one of the long term goals of a character in my campaign (He thinks Lilith will help him. I am going to have so much fun with this. => ).) > The result of a celestial/human mating is (I recall) always human, though > the human may be exceptional in some way. There are the Nephilim (sp?) (and the Gorgon's for Ethereal/Human matings). They are "human" in the IN classification scheme, but not your typical joe. ------------------------------ End of in_nomine-digest V1 #1571 ******************************** The material here is (C) 2000 Steve Jackson Games, Incorporated. All rights reserved.