From owner-in_nomine-digest@lists.io.com Fri Jul 21 10:05:48 2000 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id KAA03575 for ; Fri, 21 Jul 2000 10:05:47 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id KAA25750 for in_nomine-digest-outgoing; Fri, 21 Jul 2000 10:03:43 -0500 Date: Fri, 21 Jul 2000 10:03:43 -0500 Message-Id: <200007211503.KAA25750@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1726 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, July 21 2000 Volume 01 : Number 1726 In this digest: IN> Comedy in In Nomine (was adventures in In Nomine) Re: IN> Blandine's attuned Re: IN> [Seed]...that taste great together? IN> Re: [slightly off-topic] Latin question Re: Fwd: Re: IN> Dead Superiors Re: IN> Adventures in In Nomine (was Re: Dead Superiors) Re: Fwd: Re: IN> Dead Superiors IN> Re: in_nomine-digest V1 #1725 Re: Net Books (Was Re: IN> Dead Superiors) IN> Last Oddball Question of the Night Re: IN> Re: in_nomine-digest V1 #1725 Re: IN> Last Oddball Question of the Night Re: IN> Dead Superiors Re: Net Books (Was Re: IN> Dead Superiors) Re: IN> Last Oddball Question of the Night Re: IN> [slightly off-topic] Latin question Re: IN> Dead Superiors Re: IN> Dead Superiors Re: IN> Dead Superiors Re: IN> Dead Superiors Re: IN> Dead Superiors Re: IN> [slightly off-topic] Latin question Re: IN> Dead Superiors Re: IN> Dead Superiors RPGA (Was Re: IN> Dead Superiors ) Re: IN> Adventures in In Nomine (was Re: Dead Superiors) Re: IN> Adventures in In Nomine (was Re: Dead Superiors) Re: RPGA (Was Re: IN> Dead Superiors ) Re: IN> Adventures in In Nomine (was Re: Dead Superiors) Re: IN> Dead Superiors Re: RPGA (Was Re: IN> Dead Superiors ) Re: IN> Adventures in In Nomine (was Re: Dead Superiors) Re: IN> Dead Superiors Re: RPGA (Was Re: IN> Dead Superiors ) Re: IN> Re: [slightly off-topic] Latin question Re: IN> Dead Superiors Re: IN> Dead Superiors ---------------------------------------------------------------------- Date: Thu, 20 Jul 2000 23:01:48 -0400 From: "Charles Phipps" Subject: IN> Comedy in In Nomine (was adventures in In Nomine) Okay this is an interesting question that people have brought up about Angels/Demons in In Nomine and how much humor you allow in your campaigns. Personally as anyone who reads my posts might attest I have a tendancy to try to seriously tackle religeous issues (the nature of honor, redemption, holiness, and what is the reason that good/evil exist in relation to one another-human sacrafice and the like has occured as well in battling). Here's some interesting notes from my first session... * A 500ft tall Gabrielle visiting Yves while the players (normal size) were trying to open the Book of Destiny inside his personal study with a big oomph. * A talking Dolphien that floated around the library after escaping "Twenty Thousand Leagues under the Sea" (we named him Zophiel) * Yves library flooded because they left open that same book open (one of the special 'realistic editions') * Appearences by our Mage the Ascension characters and Changeling the Dreaming in Heaven after wrong turns. * An Evil Soap Opera star Lilim (thank you Pyramid for allowing me to adapt this one). I think In Nomine is very amusing when it takes itself seriously but it does keep that Tongue in cheek attitude to it's Superiors. I mean I would find Blandine much less fun if she was sleeping around with her servitors (plus not giving Laurence the time of day) and not the chaste/demure/fairy tale gal in the tower. Baal, Asmodeus, Michael and David are all characters that are very serious. Gabrielle is one whose very serious and I love to death...yet she balances between this and... Well what would Yves be without the Argyle socks and Nybblas not acting like a Game show host on Speed? I say In Nomine is better for having the Dogma view of religeon all round in any case. It's one of it's defining features and after so much "oh so serious" Vampire the Masquerade and supremely generic AD&D I think this is In nomine's best signature. - -Charlemagne ------------------------------ Date: Thu, 20 Jul 2000 20:15:23 -0700 From: Laura Davidson Subject: Re: IN> Blandine's attuned At 09:46 PM 7/20/00 +0000, Janet wrote: >3) I don't think Blandine is attuned to her side of the Vale the way your >average Cherub could be attuned to a specific person or church or hospital. >Her "attuned" is the Word of Dreams, and therefore she is aware of its >welfare and protects it. If anything, the Michael/David project will >strengthen her Word by weakening Beleth's. Unless, of course, Michael/David didn't take into account the effect of so many angels, black-winged and angry, swarming across the Marches...what are the dreamers dreaming, this night? Demons die, but is the word of Nightmares truly weakened? Or are Blandine's angels left trying to pull dreamers back into her side of the Marches, after the Malakim have come through? I would think the effects of this - attrition against nightmares vs. the nightmarish effect of attacking Malakim (and I'm sure Beleth's servitors, those who weren't already in dreamscapes, would consider hiding in them) building up the word.... (Especially if the demons insinuate themselves into the mortals' dreams as friends/close relatives/etc., when they're hiding....) - -Laura ------------------------------ Date: Thu, 20 Jul 2000 23:36:07 -0400 From: Douglas Muir Subject: Re: IN> [Seed]...that taste great together? Fun. Thank you. Doug M. ------------------------------ Date: Fri, 21 Jul 2000 12:02:20 +0800 (PST) From: "Angelo Bautista (Wyrm Puff)" Subject: IN> Re: [slightly off-topic] Latin question On Thu, 20 Jul 2000, in_nomine-digest wrote: > > In a message dated 7/20/00 5:58:29 PM, prodigal@ticnet.com writes: > > >Unless my memory fails me, it translates as "Moriturite." > Morituribus is 'we who are about to die' or 'we who are dead.' As in 'Ave > Caesar, te morituribus salutant!' -- 'Hail Caesar, we who are about to die > salute thee!' the traditional gladiators' salute to the Emperor. If MORITORIBUS is "we who are about to die" is MORITURITE the translation of "we who are destined/fated to die" or does it mean something else? On a side note, the "we who are about to die" salute was *not* the gladiatorial salute. It belonged to another group several centuries off. The traditional gladiatorial salute is more gory and does not sound as nice. - -- Angelo Bautista (Wyrm Puff) =========================================================================== Wyrm Puff's Lair http://www.geocities.com/wyrm_puff/ A.E.G.I.S. Web Page http://aegis.web.ph/ =========================================================================== "ALEA IACTA EST" - Julius Caesar ------------------------------ Date: Thu, 20 Jul 2000 23:49:10 -0500 From: David Edelstein Subject: Re: Fwd: Re: IN> Dead Superiors Elizabeth McCoy wrote: > >But David, Rebma is going to be out any day now, right? Rebma was actually written. (The authors whom Eric recruited to write it are friends of mine.) Eric nixed it. Never see the light of day. - -David ------------------------------ Date: Thu, 20 Jul 2000 23:56:27 -0500 From: David Edelstein Subject: Re: IN> Adventures in In Nomine (was Re: Dead Superiors) Whistling in the Dark wrote: > Or at least attracted you. Well, obviously the lack of it isn't doing much to attract more people. The fact is, In Nomine just doesn't work very well for most people, played utterly straight. People who want a "serious" Secret War Between Supernatural Powers will generally go for White Wolf. IN doesn't have enough background material to sustain that kind of campaign. I happen to prefer IN to WW, and I would (and have) enjoyed "play-it-straight" IN campaigns. But I don't think _I'm_ necessarily representative of the majority. Moreover, while I know that "Bright/Dark Dream" is one of your pet peeves, I've heard from an awful lot more people who were initially sucked into IN by the tone of Derek Pearcy's fiction and his vignettes. It promised a witty, occasionally profound game, a lot like Good Omens. Compared to Pearcy's work (and occasional sparks of brilliance from other authors), the vignettes and background material in GURPS In Nomine have about as much flavor as an unsalted rice cake. Good Omens is a much better model for IN than either White Wolf or GURPS. Unfortunately, the line has been skewing more and more towards the latter. - -David ------------------------------ Date: Fri, 21 Jul 2000 00:06:42 -0500 From: David Edelstein Subject: Re: Fwd: Re: IN> Dead Superiors David Edelstein wrote: > > Elizabeth McCoy wrote: Oh, and before Elizabeth spazzes -- yes, I know the quoted text was actually from a message she forwarded, and not from Elizabeth herself. I just automatically deleted everything between the attribution line and the quoted text. - -David ------------------------------ Date: Thu, 20 Jul 2000 22:16:02 -0700 (PDT) From: Maurice Lane Subject: IN> Re: in_nomine-digest V1 #1725 Date: Thu, 20 Jul 2000 18:10:27 -0400 From: Whistling in the Dark Subject: Re: IN> Thirty seconds over the Vale... >Which could dovetail nicely with the >Laurence/Blandine Courtly Love theory... >"Back off, Laurence. I beat you before." >"I didn't have a good reason to fight that time, >Michael. Yield."- -- WRITE IT! WRITE IT! WRITE IT! Just fair warning, though: if you do, there will be a writeup of the AA of Fear* (and her crashing of the wedding, a la the Graduate), posted onto my web page within nanoseconds of my perusal... :) Morgan (FAW) Kyriotate of Destiny Petitioner for the Word of Hello Darkness My Old Friend *I know Falling/Redeemed types lose the Word. In this case, it's a nonissue, for personal (and noncanonical) reasons. :) __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Thu, 20 Jul 2000 22:26:40 -0700 (PDT) From: Maurice Lane Subject: Re: Net Books (Was Re: IN> Dead Superiors) Date: Thu, 20 Jul 2000 18:09:15 -0400 From: Whistling in the Dark Subject: Re: Net Books (Was Re: IN> Dead Superiors) At 2:25 PM -0700 7/20/00, Jennifer Campbell wrote: >You know. . .If anybody actually does get the wild >hair to write Choirbooks or Bandbooks for the net, >could I volunteer to write some of the vignettes? >I don't see why not... >All right, so clearly we need just four things to do >an effective Net.Book. >1) A topic. Well, one of the advantages of pushing for something is that you get artistic control right from the start. The Blandine/Laurence High Courtly Love thingy would be a nice framework to start with. Assuming, of course, people like me are allowed to run their SUVs through some of it, metaphorically speaking. :) >2) An editor/collator. Thanks for volunt... oh, that's right, you actually haven't yet, have you? Where's a Balseraph when you really need one? >3) Committed folks to write. I suspect that might not be much of a problem. 4) A place to put it. Even less of one. >I have the latter, as does the INC and probably half >the list. So, it's points one through three we need >to address. With one probably at the top of the list. I dunno. Two is mighty important. Good line editors can make or break a project. Morgan Kyriotate of Destiny Petitioner for the Word of Shameless Attempts At Manipulation __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Thu, 20 Jul 2000 23:01:45 -0700 (PDT) From: Maurice Lane Subject: IN> Last Oddball Question of the Night Does anyone know of, or is thinking of writing up, an IN/Toon conversion or crossover? I ask this, because at the moment, for me to accomplish this particular Need, I have to first: write up the Toon character; convert it to Delta Green, using the excellent Delta Chartreuse web page (which could use a bit more conversion advice, actually, but bear with me), then convert the character into regular CoC, then convert that into a Cthulhupunk character, _then_ use the GURPS IN conversion rules. While this has a certain intellectual fascination (much like reading all the permutations of a VCR manual as it gets translated from Japanese to English by way of German, Arabic and Hindustani, with many an adventure along the way), it might be easier to just utilize a straight conversion. Plus, I can then convert the character back into Toon and see if there's any lingering similarities besides the name.* :) Morgan (FAW) Kyriotate of Destiny Petitioner for the Word of Impious Rodent Wearing An Unhappy Thong While Singing** *Yes, I actually do this for fun. I have a sad, sad, sad life at times. **Don't ask what it was originally. :) __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Fri, 21 Jul 2000 01:49:16 -0400 From: Whistling in the Dark Subject: Re: IN> Re: in_nomine-digest V1 #1725 At 10:16 PM -0700 7/20/00, Maurice Lane wrote: >Date: Thu, 20 Jul 2000 18:10:27 -0400 >From: Whistling in the Dark >Subject: Re: IN> Thirty seconds over the Vale... > >>Which could dovetail nicely with the >>Laurence/Blandine Courtly Love theory... >>"Back off, Laurence. I beat you before." >>"I didn't have a good reason to fight that time, >>Michael. Yield."- -- > >WRITE IT! WRITE IT! WRITE IT! > >Just fair warning, though: if you do, there will be a >writeup of the AA of Fear* (and her crashing of the >wedding, a la the Graduate), posted onto my web page >within nanoseconds of my perusal... > >:) YES! (Nothing says "I object to this union" like forty-five Calabim tearing the front half of the church open.) - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Fri, 21 Jul 2000 02:11:02 -0400 From: Whistling in the Dark Subject: Re: IN> Last Oddball Question of the Night At 11:01 PM -0700 7/20/00, Maurice Lane wrote: >Does anyone know of, or is thinking of writing up, an >IN/Toon conversion or crossover? Use one of the FUDGE conversion rules. Then find a FUDGE/TOON conversion. Or make one up. It *can't* be hard. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Fri, 21 Jul 2000 01:56:19 -0500 From: "Tafka J." Subject: Re: IN> Dead Superiors At 11:46 AM -0600 07/20/00, ben wrote: > Hmmm. Would "The Complete Calabite" sell? A book dedicated to a single > choir/band? [...] > But "Liber Seraphim", "The Complete Impudite", or "Everything You Never > Wanted To Know About Djinn" would get snatched up in a heartbeat. >(Stick With Libers...) Yeah. . . > Maybe we could even include songs and artifacts and stuff in 'em. Extra > songs the choir/band tends to take. Optional resonance charts (or ways to > replace them entirely). Adventure seeds for that choir. Yes! Yes! Yes! Funny you should ask. . . http://www.thrifty.net/~tafkaj/in-nomine/humor/splatbooks.html };;;> (Note that these were done in the spirit of humor. Also note that I still need to do some serious rewriting of the last two Liber books. . .) Be seeing you, - - Tafka J. = tafkaj@thrifty.net # Balseraph of Fate, Marquis of Delusions of Grandeur ------------------------------ Date: Fri, 21 Jul 2000 03:11:30 -0400 From: Whistling in the Dark Subject: Re: Net Books (Was Re: IN> Dead Superiors) At 10:26 PM -0700 7/20/00, Maurice Lane wrote: > > >1) A topic. > >Well, one of the advantages of pushing for something >is that you get artistic control right from the start. > The Blandine/Laurence High Courtly Love thingy would >be a nice framework to start with. Would a Dreams/Sword Courtly Love premise really support enough material for a Net.Book? See, I was being a touch faceteous -- we need something to write about before we decide to do a Net-Book about it. Otherwise, we're trying to force issues. There are a few possibilities that spring to mind. One thing that's been playing in my head for a while is a "Counterpoints" series -- a series of Word-bound pairs, Angel and Demon, with Words that counterpoint each other. (My eternal example in my brain was the Angel of Courtesy and the Demon of Decorum.) Or the Liber Temporum idea that's been kicking around. >Assuming, of course, people like me are allowed to run >their SUVs through some of it, metaphorically >speaking. :) Well, sure! What's the point, otherwise? > >2) An editor/collator. > >Thanks for volunt... oh, that's right, you actually >haven't yet, have you? Where's a Balseraph when you >really need one? JT's a male Lilim. He's dangerous enough for these puposes. > >3) Committed folks to write. > >I suspect that might not be much of a problem. Depends, really. >I dunno. Two is mighty important. Good line editors >can make or break a project. Editors. I doubt we'd be able to get the Line Editor, and wouldn't need a seperate one for net.books. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Fri, 21 Jul 2000 03:27:36 -0400 From: Tim Groth Subject: Re: IN> Last Oddball Question of the Night I don't remember where I read it, but I think it was some where semi official (FAQ maybe) that such a converstion from the origional French game exists as an official product in France. I may be delusional, or mis remembering, but I'm reasonably sure that such a thing has been done. Timothy, Angel of Rambling Ofanite of Creation ArchRival of Mathus ------------------------------ Date: Fri, 21 Jul 2000 01:29:23 -0700 (PDT) From: "O. S. Kerr" Subject: Re: IN> [slightly off-topic] Latin question > > Can anyone out there on the list help me translate the > > phrase "We who are destined to die" into Latin? The help > > would be very much appreciated. > > > Morituribus is 'we who are about to die' or 'we who are dead.' > As in 'Ave Caesar, te morituribus salutant!' -- 'Hail Caesar, > we who are about to die salute thee!' the traditional > gladiators' salute to the Emperor. "Morituri te salutant" is another translation. "Morituri" would be what you're looking for ===== ** Lead Playtester for Storyteller: The Colon ** ** I minored in behavioral psychology. Tragic irony and human suffering are just hobbies. ** __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Fri, 21 Jul 2000 06:48:17 -0500 From: Andrew Hackard Subject: Re: IN> Dead Superiors At 03:57 PM 20/07/00 +0000, Jo Hart wrote: >2. D&D. TONS of scenarios. Loads and loads of them. It's one of the >main reasons it was so popular -- it was easy for a GM to go off and >buy a scenario or a copy of Dungeon and just run something generic. >Also had some extraordinarily good setting material, but I think it is >better known from the scenarios. Had some books of monsters et al >also, but frankly they've got the resources to keep publishing pretty >much everything they can think of. They know that scenarios get people >into GMing though, so they'll keep doing them ad infinitum. Except that they aren't -- the 3E strategy is to have a "core series" of eight adventures in print, and other short adventures will only be released via Dungeon. The reason: Adventures don't sell. Plus, they tend not to have a lot of value for the money -- generally, a GM can use an adventure once with a given game group. Sourcebooks can be used over and over. - -- "People are stupider than anybody." | hackard@io.com -- Tom Lehrer | AIM: Talthybias | ICQ: 19083015 ------------------------------ Date: Fri, 21 Jul 2000 06:50:58 -0500 From: Andrew Hackard Subject: Re: IN> Dead Superiors At 12:30 PM 20/07/00 -0400, Walter Milliken wrote: >Out of the 100+ books published for GURPS, which I think has to be >considered >at least a moderately successful game line, there are, I think, less than >a half-dozen adventures. Back in the 80s and early 90s, there were a lot of short adventures published (five or six for Conan alone). Plus an adventure book for most of the "core" lines: Space, Fantasy, Horror, Time Travel, etc. That none of these has been reprinted should be a clue to how well they've sold in the past. >I think the general marketing data on adventures has been that: >1) people say they want them >2) people do, to some extent, measure a game line's support by them >3) people *don't* buy them (at least for "second systems" used mostly by > experienced gamers, like GURPS, and probably IN) That sounds reasonable. - -- "People are stupider than anybody." | hackard@io.com -- Tom Lehrer | AIM: Talthybias | ICQ: 19083015 ------------------------------ Date: Fri, 21 Jul 2000 06:51:56 -0500 From: Andrew Hackard Subject: Re: IN> Dead Superiors At 12:42 PM 20/07/00 -0400, Galen G. Silversmith wrote: >Speaking of which, I have no idea what the professional relationships are >between SJG and TSR/WOTC, but has there been any consideration of >attempting to get IN into RPGA sanaction/run status (if its not >already)? >It can't hurt the popularity. I very much doubt we'll see that any time soon. - -- "People are stupider than anybody." | hackard@io.com -- Tom Lehrer | AIM: Talthybias | ICQ: 19083015 ------------------------------ Date: Fri, 21 Jul 2000 06:54:00 -0500 From: Andrew Hackard Subject: Re: IN> Dead Superiors At 11:46 AM 20/07/00 -0600, ben wrote: >Hmmm. Would "The Complete Calabite" sell? A book dedicated to a single >choir/band? Can you write 128 pages about Calabites? SJ Games just isn't going to publish something shorter than 128 pages. (My gut instinct is that no, it wouldn't sell, and SJG would lose a lot of good will in the process. TSR took a *lot* of heat for what fans saw as the money-grubbing inherent in the Complete Obscure Subclass series.) - -- "People are stupider than anybody." | hackard@io.com -- Tom Lehrer | AIM: Talthybias | ICQ: 19083015 ------------------------------ Date: Fri, 21 Jul 2000 05:08:31 -0700 (PDT) From: Bruce Dykes Subject: Re: IN> Dead Superiors - --- Samovar3@aol.com wrote: > >>Now, I suppose that one solution is to make > different books for each > >>type of game, but I don't think that's going to > happen. > > >Or divide an adventurebook into two. > > I did consider this, but I think that dividing the > books would be a bad move. The question would come The path I think would work is something like 3-6 unconnected FoB length adventures, with the rest of the book taken up with seeds. If there's space, maybe some single page megaseeds (saplings, cuttings?), followed by regular length seeds. bkd __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Fri, 21 Jul 2000 08:38:39 -0500 From: "Prodigal" Subject: Re: IN> [slightly off-topic] Latin question From: "O. S. Kerr" > > "Morituri te salutant" is another translation. AHA! That's where I got "Moriturite" from! My Latin teacher from 17 years ago would be so proud... ------------------------------ Date: Fri, 21 Jul 2000 10:07:53 -0400 From: Elizabeth McCoy Subject: Re: IN> Dead Superiors At 6:54 AM -0500 7/21/00, Andrew Hackard wrote: >At 11:46 AM 20/07/00 -0600, ben wrote: >>Hmmm. Would "The Complete Calabite" sell? A book dedicated to a single >>choir/band? > >Can you write 128 pages about Calabites? CalabiM! Heck, I was asking people who said, "we want 2-Superiors per book!" if they _really_ could stand to see 61 pages or so on each Superior in that book... (I actually think about 30 is just right, generally. It might be a little nicer with 40, but that's really the upper limit of "detail without guarenteeing to stifle all GMs but the author.") - --Beth, catching up as she can, typing with a baby (iolanthe) in her lap. Vapitalizatoin and spelling still difficult, typing w/ 1 hand (and often a wigglebaby in the other). ------------------------------ Date: Fri, 21 Jul 2000 10:10:37 -0400 (EDT) From: Thomas J Howell Subject: Re: IN> Dead Superiors On Thu, 20 Jul 2000, Jo Hart wrote: > > > Wouldn't it be cool to have a book with some (say 5) completely unrelated > scenarios whose only common factor is that they are all > mysteries/investigations .. PLUS a few pages to discuss the problems and > issues of running that sort of game for IN and lots of advice for novice > GMs... > > You could call it "The Mystery Plays". I'd even write up the Miranda > scenario. > That's a great idea! What about another called "The Morality Plays", where all the adventures run around a thorny moral problem (abortion, school violence, etc.)? Assuming it gets past the Demon of Censorship, anyway. - - TJ ------------------------------ Date: Fri, 21 Jul 2000 07:13:19 -0700 (PDT) From: Jennifer Campbell Subject: RPGA (Was Re: IN> Dead Superiors ) It's a damn shame too. I was at Dragoncon and played RPGA games all weekend. I was -very- pleased with the quality of my Changeling and Shadowrun games, and will carry my characters around with me forever, I'm sure. An In Nomine RPGA tourney with that same quality would be heaven. Oh, speaking of Dragoncon, was anybody else there? Jenni - --- Andrew Hackard wrote: > At 12:42 PM 20/07/00 -0400, Galen G. Silversmith > wrote: > >Speaking of which, I have no idea what the > professional relationships are > >between SJG and TSR/WOTC, but has there been any > consideration of > >attempting to get IN into RPGA sanaction/run status > (if its not > >already)? > >It can't hurt the popularity. > > I very much doubt we'll see that any time soon. > > -- > "People are stupider than anybody." | > hackard@io.com > -- Tom Lehrer | AIM: > Talthybias > | ICQ: > 19083015 > ===== "The dumber people think you are, the more surprised they're going to be when you kill them." - -William Clayton ICQ UIN: 14514495 AIM: Pepper2540 __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Fri, 21 Jul 2000 10:14:09 -0400 (EDT) From: Thomas J Howell Subject: Re: IN> Adventures in In Nomine (was Re: Dead Superiors) On Thu, 20 Jul 2000, David Edelstein wrote: > Walter Milliken wrote: > > But comedy doesn't seem to be the main thrust of what people want to do > > with In Nomine, so comic adventures need to be relatively rare. > > How do you know this? > > -David > Personally, I like stories of moral binds with lots of action thrown in. I've found for myself, anyway, that comedy often comes through better from serious situations, rather than a comedy set-up. TJ ------------------------------ Date: Fri, 21 Jul 2000 07:23:32 -0700 (PDT) From: sw@haven.eyrie.org Subject: Re: IN> Adventures in In Nomine (was Re: Dead Superiors) > On Thu, 20 Jul 2000, David Edelstein wrote: > > Walter Milliken wrote: > > > But comedy doesn't seem to be the main thrust of what people want to do > > > with In Nomine, so comic adventures need to be relatively rare. > > > > How do you know this? > > > > -David > > Personally, I like stories of moral binds with lots of action thrown > in. I've found for myself, anyway, that comedy often comes through > better from serious situations, rather than a comedy set-up. Right. It often turns out that you get a far bigger reaction from a bit of darkly wry commentary on an otherwise serious scenario than you do from hitting someone in the face with a pie. Granted, this reaction is often people throwing crockery at you, but still. - --JT ------------------------------ Date: Fri, 21 Jul 2000 10:25:10 -0400 From: "Galen G. Silversmith" Subject: Re: RPGA (Was Re: IN> Dead Superiors ) > Return-Path: pisces_blue@yahoo.com > It's a damn shame too. I was at Dragoncon and played > RPGA games all weekend. I was -very- pleased with the > quality of my Changeling and Shadowrun games, and will > carry my characters around with me forever, I'm sure. > > An In Nomine RPGA tourney with that same quality would > be heaven. That's an awfully host-centric point of view. Think about all the legions of hell you're discriminating against! And the etherials! =) (Hrm. A Balseraph of Political Correctness. hrm....) ------------------------------ Date: Fri, 21 Jul 2000 10:35:14 -0400 (EDT) From: Emily Dresner Subject: Re: IN> Adventures in In Nomine (was Re: Dead Superiors) > Moreover, while I know that "Bright/Dark Dream" is one of your pet > peeves, I've heard from an awful lot more people who were initially > sucked into IN by the tone of Derek Pearcy's fiction and his vignettes. > It promised a witty, occasionally profound game, a lot like Good Omens. One comment to support this: I have knowledge, with extremely good evidence, that the general impression outside of this list and, in fact, outside of Steve Jackson Games of In Nomine is that it is a black satire game. There is no connection with "brightness knobs" or "contrast" or "everyone can play it their way". The original core book's tone was clear. - - Em ------------------------------ Date: Fri, 21 Jul 2000 10:29:56 -0400 From: Whistling in the Dark Subject: Re: IN> Dead Superiors At 10:10 AM -0400 7/21/00, Thomas J Howell wrote: >On Thu, 20 Jul 2000, Jo Hart wrote: > >That's a great idea! What about another called "The Morality Plays", >where all the adventures run around a thorny moral problem (abortion, >school violence, etc.)? Assuming it gets past the Demon of Censorship, >anyway. When we get to three act high school musicals, I'm starting to drink. Just so you all know. (Although, with all the Music-metaphoric structure in the game... hm... "The Operas," each being highly focused on the Symphony, dealing with issues cause by metaphysical powers being brought to bear on ordinary lives that need to be restored *to* ordinary lives....) - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Fri, 21 Jul 2000 10:44:25 -0400 (EDT) From: Thomas J Howell Subject: Re: RPGA (Was Re: IN> Dead Superiors ) Actually, I was wondering what kind of con presence IN has? I know I've run games in the past at the local convention here in Amherst, MA and made some converts. Most folks seem much more interested in buying a game they've already played once - perhaps IN could use a significant con presence if it doesn't already have one? - - TJ I'll be at GenCon this year, and I noticed only 2 IN games in the pre-reg book. One of them was spelled incorrectly (In Homine or some such silliness) and both were less than two hours long. That just can't be good... ------------------------------ Date: Fri, 21 Jul 2000 10:52:00 -0400 (EDT) From: Thomas J Howell Subject: Re: IN> Adventures in In Nomine (was Re: Dead Superiors) On Fri, 21 Jul 2000, Emily Dresner wrote: > > I have knowledge, with extremely good evidence, that the general > impression outside of this list and, in fact, outside of Steve Jackson > Games of In Nomine is that it is a black satire game. There is no > connection with "brightness knobs" or "contrast" or "everyone can play it > their way". The original core book's tone was clear. > > - Em > Maybe this should be the tone of new supplements? People will always change the game toward whatever they'll want to play anyway, but I worry sometimes that giving to much play with that (by explicit mention of knobs and such) gives the impression that the setting was created by Malphas. By that I mean nobody knows what the 'official' style really is and it just seems like a bloody mess. That's why I think an adventure supplement is REALLY needed for In Nomine, to set the tone again. Personally, I thought "Feast of Blades" was a fine piece of adventure writing. I've run it three times will different outcomes each time. If we could get more of those (and run them at cons), I think we could get a resurgence of interest in the game. - - TJ ------------------------------ Date: Fri, 21 Jul 2000 07:53:24 -0700 (PDT) From: Jennifer Campbell Subject: Re: IN> Dead Superiors And how could we forget the epic looooove stories? Stories of love lasting centuries, love that survives the gulf between Heaven and Hell. . . I'm all for the Blandine/Laurence romance, by the way. I just got an idea. There needs to be a Cyrano de Bergerac to get these two shy kids together. Or something. Tee hee. Stop me now. I'm writing. Jenni - --- Whistling in the Dark wrote: > At 10:10 AM -0400 7/21/00, Thomas J Howell wrote: > >On Thu, 20 Jul 2000, Jo Hart wrote: > > > >That's a great idea! What about another called > "The Morality Plays", > >where all the adventures run around a thorny moral > problem (abortion, > >school violence, etc.)? Assuming it gets past the > Demon of Censorship, > >anyway. > > When we get to three act high school musicals, I'm > starting to drink. > Just so you all know. > > (Although, with all the Music-metaphoric structure > in the game... > hm... "The Operas," each being highly focused on the > Symphony, > dealing with issues cause by metaphysical powers > being brought to > bear on ordinary lives that need to be restored *to* > ordinary > lives....) > -- > Eric Alfred Burns - > > Habbalite of Belaboring the Point ===== "The dumber people think you are, the more surprised they're going to be when you kill them." - -William Clayton ICQ UIN: 14514495 AIM: Pepper2540 __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Fri, 21 Jul 2000 07:54:53 -0700 (PDT) From: Jennifer Campbell Subject: Re: RPGA (Was Re: IN> Dead Superiors ) And there was much smiting. . . Jenni tee hee hee. - --- "Galen G. Silversmith" wrote: > That's an awfully host-centric point of view. Think > about all the legions > of hell you're discriminating against! And the > etherials! > > =) > > (Hrm. A Balseraph of Political Correctness. hrm....) ===== "The dumber people think you are, the more surprised they're going to be when you kill them." - -William Clayton ICQ UIN: 14514495 AIM: Pepper2540 __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Fri, 21 Jul 2000 10:56:14 -0400 (EDT) From: Thomas J Howell Subject: Re: IN> Re: [slightly off-topic] Latin question You asked about "we who are about to die..." It's really 'morituri te salutamus' 'we who are about to die, salute you', and the saying IS attested in Suetonius (as ave, imperator, morituri te salutant, 'Hail, Emperor, those who are about to die salute you', Life of Claudius, Chapter 26), so it IS contemporary with 1st C AD. The 'morituri' part is what you want, '(the people who) are about to die'. This does have a slightly different shade of meaning than 'those destined to die' but it's close enough for government work. Anyway, I teach high school Latin (and used to teach it in college), so I (hopefully :) ) know what I'm talking about. Hope this helps! - - TJ ------------------------------ Date: Fri, 21 Jul 2000 11:02:55 -0400 From: Marc Bowden Subject: Re: IN> Dead Superiors - --On Friday, July 21, 2000 10:29 AM -0400 Whistling in the Dark wrote: > At 10:10 AM -0400 7/21/00, Thomas J Howell wrote: >> On Thu, 20 Jul 2000, Jo Hart wrote: >> >> That's a great idea! What about another called "The Morality >> Plays", where all the adventures run around a thorny moral problem >> (abortion, school violence, etc.)? Assuming it gets past the >> Demon of Censorship, anyway. > > When we get to three act high school musicals, I'm starting to > drink. Just so you all know. > Damn you. Damn you for planting the image of a dozen Malakim doing "When you're a Jet" from West Side Story in my poor overabused brain. Shove over, now I need a drink. Marc. Just Marc. Elohite Angel of Salvation ("We have an opening / For a Princess" - Once Upon a Mattress) ------------------------------ Date: Fri, 21 Jul 2000 11:03:39 -0400 (EDT) From: Richard Gant Subject: Re: IN> Dead Superiors On Fri, 21 Jul 2000, Jennifer Campbell wrote: > I'm all for the Blandine/Laurence romance, by the way. > I just got an idea. There needs to be a Cyrano de > Bergerac to get these two shy kids together. > > Or something. I just had this image of Michael trying to help Laurence out with this. ("It's just another battlefield. How different can it be?") His advice would be... quirky. ("Impress her with your courage and bravery. Do great deeds in her name. Slay a dragon for her - no, wait. That probably *wouldn't* go over well." "Human women like gifts. Give her flowers. Give her Novalis, if you think it would help.") Richard Gant Stopping before he goes *too* far - ------------------------------------------------------------------------------- Richard Gant's Gaming Ghetto: http://www.geocities.com/Area51/Dunes/4656/ The Returners Final Fantasy Role-Playing Game Site: http://returners.simplenet.com/ or http://www.geocities.com/Area51/Matrix/5758/ - ------------------------------------------------------------------------------- ------------------------------ End of in_nomine-digest V1 #1726 ******************************** The material here is (C) 2000 Steve Jackson Games, Incorporated. All rights reserved.