From owner-in_nomine-digest@lists.io.com Mon Jul 24 18:24:21 2000 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id SAA18454 for ; Mon, 24 Jul 2000 18:24:20 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id SAA07717 for in_nomine-digest-outgoing; Mon, 24 Jul 2000 18:21:14 -0500 Date: Mon, 24 Jul 2000 18:21:14 -0500 Message-Id: <200007242321.SAA07717@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1731 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, July 24 2000 Volume 01 : Number 1731 In this digest: IN> FLUFF! (Re: Adventures in In Nomine) IN> [ADMIN] Getting rid of MIME/HTML IN> Bizarre Apocolypse (LONG!) IN> Re: Net Books Re: IN> Interventions. Re: IN> For all you Jack Chick "fans" out there.... Re: IN> For all you Jack Chick "fans" out there.... Re: IN> Non-Linear Gaming Re: IN> perceiving other celestials Re: IN> The Cherub of Stone on the flying trapeze ... Re: IN> Malakim and Transformation (was a fun little thought) Re: IN> For all you Jack Chick "fans" out there.... Re: IN> If I Get The Right Answer, Prepare for a SCARY IN Campaign World Re: IN> Bizarre Apocolypse (LONG!) Re: IN> Re: Net Books Re: IN> Here Comes The Bride, and She Is Pi**ed Re: IN> Bizarre Apocolypse (LONG!) IN> Knights of the Dinner Table play In Nomine Re: IN> Knights of the Dinner Table play In Nomine Fluff (Was Re: IN> Knights of the Dinner Table play In Nomine) Re: IN> Bizarre Apocolypse (LONG!) Re: IN> Re: [slightly off-topic] Latin question Re: IN> [slightly off-topic] Latin question IN> Shoo, shoo! (Re: [slightly off-topic] Latin question) Re: IN> Re: Net Books Re: IN> Re: Net Books IN> A villianess I thought up IN> Gencon Games and In Anime Re: IN> A villianess I thought up Re: IN> A villianess I thought up IN> Eve, Archangel of Women ---------------------------------------------------------------------- Date: Mon, 24 Jul 2000 11:53:30 -0400 From: Elizabeth McCoy Subject: IN> FLUFF! (Re: Adventures in In Nomine) At 11:54 AM -0400 7/20/00, Whistling in the Dark wrote: [...] >1. Mysterious Disturbance just outside of the PCs stomping grounds. >Here's a mystery that has no effective witnesses to question to get >those resonances around, but it's also a situation where the PCs (and >their Superiors) won't let them just slough it off. They need to >figure out what's happened indirectly, slowly zeroing in on what the >demons are up to. Instead of zeroing in on the hideout and getting into a fight when the demons start shooting, culminating with the utter destruction of the bar? *cough* (Well, what else does the Cherub of Michael do when the demons shoot at his attuned, huh? But the truck - the truck was _not_ my idea.) BTW, you forgot my Malakite of War attunement. O:> (I have determined that use of a "canary Malakite" is a fine thing, however. Be sure that there is a New To Earth Malakite in your group, with at least 2 vessels. When in real danger of being defeated by the demons -- kill the newbie Malakite. He will return shortly with 1d-2d of his friends... In a sick, twisted game, this could actually be a "rite of passage" for young Malakim! "You're not a _real_ Malakite until you've died for your comrades! So you're going on the nastiest missions until you _do_.") >>Hmmm.... now that I'm thinking about it, it looks like an In Nomine >>ready-to-run adventure would almost have to include preprinted PC's. Does >>anyone have any way around this problem? > >I don't think that would be a huge problem, actually. Simply have >System Requirements. Either use the preprinted PCs, or require PCs >from a short list of Words for full compatibility. Some adventures >would be fine for anyone, of course. Or have System Requirements that say, "This Adventure Doesn't Work Well With [X] Characters"? - --Beth, catching up as she can, typing with a baby (iolanthe) in her lap. Vapitalizatoin and spelling still difficult, typing w/ 1 hand (and often a wigglebaby in the other). ------------------------------ Date: Mon, 24 Jul 2000 11:50:57 -0400 From: Elizabeth McCoy Subject: IN> [ADMIN] Getting rid of MIME/HTML Once again... >From: "Prodigal" >Subject: IN> Getting rid of MIME/HTML >Date: Fri, 10 Sep 1999 15:05:57 -0500 > >From: Elizabeth McCoy >> >>Microsoft emailers and browser/emailers are particularly prone to sending >>stuff in MIME or HTML. There are at least _two_ preference toggles you >>have to turn off to get plain text. > >It's actually a little easier than that, with Outlook Express at least. > >In the Options window, there's an option to reply to messages in the format >that they were sent in, which takes care of it, IF you are replying to a >plain text message. > >If you're replying to a message in HTML or posting one that is not a reply, >just click Format, and choose Plain Text. It's what I do, to make sure I >don't violate the spirit of the list (or since this is about IN, would that >be "the celestial ofthe list" instead?) > >> However, that is a small price to pay to >> avoid having the Djinn Princess of List Admin feed your toes to her >Shedim.) > >Not to mention good sense. ;) > >Azzur, Malakim of the Sword >In Service to Protection >Whose Oaths include "I will not post HTML messages to the list." > - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 24 Jul 2000 11:48:13 -0400 From: John Karakash Subject: IN> Bizarre Apocolypse (LONG!) David Edelstein wrote: > > >But David, Rebma is going to be out any day now, right? > > Rebma was actually written. (The authors whom Eric recruited to write it > are friends of mine.) Eric nixed it. Never see the light of day. And rewritten, and rewritten, AND rewritten. Eric sent it back, what, three times? Four times? Anyhoo, back on something vaguely resembling In Nomine... =) I had a thought (perhaps even a revelation) about a possible In Nomine campaign. The base idea was to come up with something that had a totally different feel to current In Nomine, yet be completely plausible and (mostly) canonical to the rules, if not to the current universe. Premise: A large, LARGE amount of disturbance will really Screw Things Up. Background: Whether through insanity, a scheme gone awry or just a terrible accident, a lot of people died very quickly, in the same place, at the hands of one person. Unfortunately, that person was a Celestial. The amount of Disturbance was staggering: between 10 and 20 thousand people died plus an enormous amount of property. The day every Superior had feared had come to pass. Not Armageddon, which was actively courted by some, but a tearing of the Symphony that would be more than just a bit of trouble for a few proto-tethers. Status: Heaven and Hell: Cannot be accessed at all due to the rending of the Corporeal plane. Tethers to the Celestial: Most were destroyed as the Essence that would normally funnel to their owners had no place to go. The extra Essence spilled into the surrounding area and the local increase in Disturbance combined with the disconnection with the Celestial was enough to ruin almost all of them. A very few small ones survived due to their very minor nature (low Essence flow) and quick thinking by their Seneschals. The Light of Heaven no longer shines in the angelic ones, however. Larger ones were not so lucky... Notre Dame literally exploded, taking out over a city block... The Marches: The Disturbance awoke ancient Things in the Farthest Marches. Fuelled by the death-screams of thousands of people, they began stalking the standard denizens of the ethereal realm. They apparently find the 'brighter lights' of ethereals and celestials tastier than those of mere dreamers... although few people sleep well these days. The ongoing nightly war has become a battle of survival. Tethers to the Ethereal: The few that existed have become twisted, HUNGRY places, inhabited by horrors the like of which the world should never have had to see. Limbo: For the first time since the beginning of Creation a sound was heard in Limbo. Many who were trapped have escaped, and many of those are insane from decades to millenia of self-contemplation. Usually their vessels are . . . not pretty. Superiors: Almost all Superiors kept their primary 'core' in Heaven or Hell. A few manifestations were trapped on Earth during the sundering and barely survive separated from their main core of Forces. If anything, they are like Superior Remnants, confused and unpredictable. Exceptions are: Jordi: In the absence of a mollifying force, he has started a major campaign to reclaim the Earth for the animals. Gabriel: Alternates between a deathly stillness and ever-increasing and obsessive desire for speed. The skies of earth house many strange lights, now. Belial: Though only a manifestation, the conflagaration strengthened it to the point of near-normalcy. Treat as a very powerful Word-bound. Beleth/Blandine: Not for a single instant do they leave the Marches. They spare no time for each other or 'The War'. The battles rage constantly, but quietly, as death slithers in on subtle feet. Those in Heaven/Hell: unreachable. The dead: There are more ghosts and hauntings than ever as those who reach their fate or destiny have no place to go. Use standard rules for spirits in CPG except that each person MUST try to hold on or are destroyed. Celestials in Space: One or two of the more powerful servitors spent a lot of time in space (the angels of spaceflight and storms) and were spared the brunt. Celestials on Earth: Most were destroyed by the massive amount of distubance. Even a 1 Perception reliever could not handle the entire corporeal plane being shredded with Disturbance. Specific cases and examples include: * The Grigori, more in tune to Disturbance and its effects, rode the wave and survived * Those with Celestial Deafness (especially high levels) had a chance at survival * Surviving servitors of Oblivion (the few of them) were able to swallow the Disturbance * Those lucky enough to be shielded by varions Songs and Attunements at precisely the right moment were spared the shockwave. The Humanity attunement and the Celestial Song of Shields are the two main examples. Some others were protected by various special locations on Earth (shielded hiding places or prisons) or artifacts (Body Bags--in use!--among others). Saints: Any that were sleeping or got lucky (see the above cases) survived. Their celestial ties were a path to destruction for the rest. Undead: Tied tightly to the Corporeal, they generally survived. Soldiers: As Corporeal beings, they tended to weather the storm well. The Earth: It's obvious to all humanity that _something_ has happened. Mysterious lights, explosions, deaths and disappearances are the norm. Dreams are strange and sometimes people wake up screaming... if they wake up at all. The infrastructure of the most powerful nations is still in place and they are looking carefully for the cause of the problems... they lack a lot of tolerance. Echoes: All resonances are severely limited. Perception-based ones are at - -6 (out of self defense). Will-based ones are adjudicated normally, but any failure causes a backlash that does the CD in mind hits AND soul hits. Additional Disturbance: Anything that causes disturbance automatically does soul hits equal to the CD to the being that causes the disturbance. Tracking someone who causes disturbance is impossible: the echoes from the sundering drowned out any new disturbance. The exceptions are the Watchers. For some reason, they can spot new Disturbance normally and will usually deal harshly with it. The Situation: Due to the enormous shift in power toward the Corporeal, Celestials have to be more secretive than ever. Though not 'aware', most world governments are actively hunting. The use of Essence is strictly limited by circumstances. When absolutely necessary, some go to the Ethereal Plane to do what needs to be done. Of course, this seems to act like a beacon to the Things... Rough organizations have formed. Both sides blame the other for the current state of affairs and if this isn't strictly 'armageddon', it's close enough for them. Soldiers are MUCH more active while celestials have to keep as low a profile as possible. - -- +============================================= + John Karakash - geek, writer, cook + Code mangler for EMC CLARiiON + mib2300 +============================================= ------------------------------ Date: Mon, 24 Jul 2000 11:53:55 EDT From: Daedalus3D@aol.com Subject: IN> Re: Net Books Okay, before this whole idea of writing group netbooks is lost to the scapheap of history, I'd like to say that I think it's a wonderful idea. No matter what the topic is, I think that would be a great thing for this list to do. It would give us a chance to use our collective talent and game experience to create something beautiful. Here's my thoughts on this. 1) Lets make it campaign based. There's been much talk recently about how there are very few good senarios written for In Nomine. Well, let's write some. I think it would be incredibly useful for beginning players to have a website full of senarios or campaign ideas from people who've been playing IN for a while. 2) Lots of fiction. Besides giving beginning players the feel of the game (or many different possiblke feels of the game) it adds a lot more depth. The characters take on a range of personality that can't be expressed in stat blocks. Besides, there are some amazing writers on this list and we need to take advantage of them. 3) Let's not have a set plotline. We could play off a theme, for instance "Laurence's Courting of Blandine," but, instead of having one general description, we could have options. Show many different forms that such a plotline could take. Some would involve certain Superiors, some could leave them completely out. That way, we can use each others' ideas as springboards without feeling confined to what's already been written. 4) Let's do it soon. There's energy around this now and if we wait too late it won't get done. We could even form a sperate e-group for people interested in the project so we don't take up Beth's valuable list space and annoy everyone else. I'd even be willing to organize this, if no one else steps forward, but I'd rather it be Eric or one of the others who originated this idea. I just think it would be good for us, good for the list, and good for the game. Too good to not do it. Daedalus ------------------------------ Date: Mon, 24 Jul 2000 11:56:49 -0400 From: John Karakash Subject: Re: IN> Interventions. Elizabeth McCoy wrote: > > Interventions for an unaligned human (i.e., not a Soldier, Saint, undead, > yadda) depend on what he was doing at the time. CPG, pp.10-11. D'oh! You're right, of course. > > --Beth > (Life is so much better when the books are in range of an outstretched > hand.) Yes! - -- +============================================= + John Karakash - geek, writer, cook + Code mangler for EMC CLARiiON + mib2300 +============================================= ------------------------------ Date: Mon, 24 Jul 2000 12:12:56 -0400 From: Elizabeth McCoy Subject: Re: IN> For all you Jack Chick "fans" out there.... At 3:51 AM -0700 7/24/00, Bruce Dykes wrote: [...] >To belabor the point...does anyone have writeups for >Jesuits, Masons, and Templars as active participants >in the war? I believe there's a Templars history/wrteup on Pyramid... Or Crusades (mentioning Templars), perhaps it was. Nicely done, IIRC. O:> - --Beth, Demon Princess of Nitpicking http://www.sjgames.com/in-nomine/articles/INChar/Demons/Prince.Beth.html ------------------------------ Date: Mon, 24 Jul 2000 12:13:40 -0400 From: Elizabeth McCoy Subject: Re: IN> For all you Jack Chick "fans" out there.... At 1:24 PM -0400 7/23/00, Douglas Muir wrote: >>Hoody Hoo! > >I'm just waiting for the KODT version of In Nomine. I want to see those >guys playing angels... I've often thought of scripting out something along those lines, just for my own amusement. I only get to the "punchline" though... Sara, who starts out playing an Elohite, upon having to cope with all the other players for a while, ends up [doing something Totally Evil], somehow with the tagline of, "I _AM_ an angel!" And that lovely manic sneaky look that she got the time she and Brian teamed up against their fellow Westernhack outlaws for the bounty... - --Beth, catching up as she can, typing with a baby (iolanthe) in her lap. Vapitalizatoin and spelling still difficult, typing w/ 1 hand (and often a wigglebaby in the other). ------------------------------ Date: Mon, 24 Jul 2000 12:02:14 -0400 From: Walter Milliken Subject: Re: IN> Non-Linear Gaming At 9:26 -0400 7/23/00, Daedalus3D@aol.com wrote: ><< The other thing I'd like to see, and don't, generally, > is non-linear plotting. >> >Example 1: The Predestination/Fate Approach. Begin the senario with, "As you >watch the demon cackle maniacally while ripping the arm off your vessel, you >think back and wonder how you ever got into this mess in the first place." >Okay, not worded beautifully, but this is an example. From that point, you'd >start back at the beginning, with the players knowing that eventually they're >going to meet a powerful demon that will rip arms off vessels. To add more >flavor, you can even jump back and forth from the present to the future. Interesting idea, but I don't think I could pull that off. When I was talking about non-linear, I was referring more to the notion that scenes in the adventure would be designed to happen in different orders, though, of course, you want to put the resolution scene at the end, and some kind of setup at the beginning. But everything in between should be mutable, and the ending should take account of numerous variations. Still, a "flashback" adventure is an interesting gimmick -- probably best suited for a con game or other one-shot, though. - ---Walter ------------------------------ Date: Mon, 24 Jul 2000 12:01:03 -0400 From: John Karakash Subject: Re: IN> perceiving other celestials > "mark.bachu" wrote: > > Hi, my name is Shelby, and I'm ne wto the list, nad for that matter > the whole n Nomine game. > One of my friends bought me the game so I could run it for our usual > group... however, cut a long story short... is their any way for a > celestial in a human vessal to sense the presence of another celestial > also in a human vessel? There is no automatic way for any random Celestial to sense another one. Certain resonances and other thingamajiggers can tell you indirectly though. Example: Seraph walks up to a person and says "Are you a celestial in a human vessel." As long as the person answers and the Seraph makes his resonance roll, he'll know. There's more than a dozen ways, but they get pretty tricky at times. None are as straightforward as the above, though. =) - -- +============================================= + John Karakash - geek, writer, cook + Code mangler for EMC CLARiiON + mib2300 +============================================= ------------------------------ Date: Mon, 24 Jul 2000 12:19:41 -0400 From: Elizabeth McCoy Subject: Re: IN> The Cherub of Stone on the flying trapeze ... At 5:07 PM +0000 7/23/00, Janet Anderson wrote: >There's no weight restriction mentioned in the book, only a distance >restriction of (Corporeal Forces) yards. Woo, you're in luck. O:> Act now before it's Murphy'ed! O;D >Yes, it says "pseudo-magnetic." I can believe this would not work on >computers, etc.; I just wanted it clarified, in case I was missing an >opportunity. Understandable. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 24 Jul 2000 12:20:47 -0400 From: Elizabeth McCoy Subject: Re: IN> Malakim and Transformation (was a fun little thought) At 5:36 PM -0400 7/20/00, Walter Milliken wrote: [...] >No -- celestials are inflexible; this is just one of the ways that crops up. >Essentially, they're like different species -- their Forces are coded >to be one thing, and not another. The only difference is that they >differentiate as they grow up (fledge) from a common "larval stage" as >relievers. And not all angels fledge from relievers. (Indeed, the number that do is very much campaign depedant.) > Note that imps and gremlins are partially-differentiated, though, >since each can only become certain Bands, and they're mutually exclusive. Yup. But 2-Force demonlings are not differentiated... - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 24 Jul 2000 12:12:49 -0400 From: Walter Milliken Subject: Re: IN> For all you Jack Chick "fans" out there.... At 19:45 -0500 7/23/00, Prodigal wrote: >From: "Douglas Muir" >> >> I'm just waiting for the KODT version of In Nomine. I want to see those >> guys playing angels... > >Sara is going to be the only one not playing a Malakite, you know... No, Brian would have an Ofanite, I suspect. Probably of Creation, giving him the ability to munchkin out as much as possible. B.A.: "OK, Dave, take a point of dissonance." Dave: "So?" - ---Walter ------------------------------ Date: Mon, 24 Jul 2000 12:15:52 -0400 From: Walter Milliken Subject: Re: IN> If I Get The Right Answer, Prepare for a SCARY IN Campaign World At 17:55 -0700 7/23/00, Maurice Lane wrote: >I was thinking about Word-Forces, for another little >project of mine, and I got to wondering: can >celestial interest in a Word boost its Forces? In general, I'd say no. Indirectly, yes, if a lot of celestials were working to promote the Word in the corporeal realm. - ---Walter ------------------------------ Date: Mon, 24 Jul 2000 12:33:50 EDT From: BillionSix@aol.com Subject: Re: IN> Bizarre Apocolypse (LONG!) In a message dated 7/24/00 10:49:57 AM Central Daylight Time, jkarakash@dg-rtp.dg.com writes: << Premise: A large, LARGE amount of disturbance will really Screw Things Up. Background: Whether through insanity, a scheme gone awry or just a terrible accident, a lot of people died very quickly, in the same place, at the hands of one person. Unfortunately, that person was a Celestial. >> This is..... interesting! If I may ask, how do you see things ending up? Will the Symphony (eventually) repair itself? Or are things permanently screwed? Are the Archangels and Princes working on fixing things? CAN they? I feel sorry for whatever celestial caused all this! He is going to be on everyone's hit list as the guy who BROKE THE SYMPHONY!!!!! :) Reverend Brian A. Rogers ------------------------------ Date: Mon, 24 Jul 2000 09:46:34 -0700 (PDT) From: Jennifer Campbell Subject: Re: IN> Re: Net Books - --- Daedalus3D@aol.com wrote: > It would give us a chance to use our > collective talent and game > experience to create something beautiful. Well. . .it's an excuse not to do Algebra anyways! :p > 2) Lots of fiction. This is where I'd like to come in. > 3) Let's not have a set plotline. This is somebody else's department. > 4) Let's do it soon. I'll set up a Blogger right now! Or an I-Drive. Whichever. Opinions? Jenni ===== "The dumber people think you are, the more surprised they're going to be when you kill them." - -William Clayton ICQ UIN: 14514495 AIM: Pepper2540 __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Mon, 24 Jul 2000 10:06:29 -0700 (PDT) From: Maurice Lane Subject: Re: IN> Here Comes The Bride, and She Is Pi**ed Date: Sun, 23 Jul 2000 23:51:37 -0700 (PDT) From: "O. S. Kerr" Subject: Re: IN> Here Comes The Bride, and She Is Pi**ed (was: Re: in_nomine-digest V1 #1726) >Damn it, Moe! >Do you know how inconvenient standing hair and hard >nipples can be in a call center environment?!?!?!? > ;> Err... not really, no. :) Thanks for enjoying it, though. I'll let someone else figure out the trivial task of deciding what Word Beleth should get now* (remember, no matter how much he looove Heretics, in their own cosmos they're usually trailbreakers. Each Repentant Prince(ss) that shows up is a shoe-in for an AA slot, if only for the agitprop benefits). Assuming, of course, that she's mainstream Heretical. :) Morgan (FAW) Kyriotate of Destiny Petitioner for the Word of I'm Going To Lunch Now. *Well, she obviously couldn't handle Holy Fear... :) __________________________________________________ Do You Yahoo!? Get Yahoo! Mail – Free email you can access from anywhere! http://mail.yahoo.com/ ------------------------------ Date: Mon, 24 Jul 2000 13:21:37 -0400 From: John Karakash Subject: Re: IN> Bizarre Apocolypse (LONG!) BillionSix@aol.com wrote: > This is..... interesting! If I may ask, how do you see things ending up? > Will the Symphony (eventually) repair itself? Or are things permanently > screwed? Are the Archangels and Princes working on fixing things? CAN they? If I were running it, I'd keep that question up in the air for a very, very long time. The assumption is that if there is no Disturbance at all for a sufficient length of time, the Symphony will probably heal. Based on that assumption, there is a group of Grigori and allies that have vowed to put a permanent kibosh on 'noisy' characters. As far as I can tell, there's no way of really 'fixing' things. Like many things Corporeal (e.g. Tethers), the Superiors have much less influence than you might think. If Heaven and Hell _do_ open up again, it'd be interesting to have things up there be completely different... > I feel sorry for whatever celestial caused all this! He is going to be on > everyone's hit list as the guy who BROKE THE SYMPHONY!!!!! :) Hee-hee! BTW, Remnants were immune to the sundering, so they are still bopping around. In fact, the utter rending of the Symphony jolted some 'awake', but not as they were before. Now, they are like antennas for Disturbance. They home in on it, desperately seeking the part of themselves they lost and wish to feel again. It's rumored that the United States has 'hounds' made from a few Remnants they were studying (mental patients that seemed to have a sensitivity to strange events...) - -- +============================================= + John Karakash - geek, writer, cook + Code mangler for EMC CLARiiON + mib2300 +============================================= ------------------------------ Date: Mon, 24 Jul 2000 13:18:39 -0400 From: "Charles Phipps" Subject: IN> Knights of the Dinner Table play In Nomine >Would you mind if I posted this on my site? It would go WONDERFULLY in my >humor section :] (It's not really an In Nomine site, but THIS is >priceless! :)) No problem dude. I always like being spread. I'm glad you enjoyed it. - -Charlemagne ------------------------------ Date: Mon, 24 Jul 2000 13:34:17 -0400 From: Whistling in the Dark Subject: Re: IN> Knights of the Dinner Table play In Nomine At 1:18 PM -0400 7/24/00, Charles Phipps wrote: > >Would you mind if I posted this on my site? It would go WONDERFULLY in my >>humor section :] (It's not really an In Nomine site, but THIS is > >priceless! :)) > >No problem dude. I always like being spread. ...must... resist... joke.... - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Mon, 24 Jul 2000 12:58:47 -0500 (CDT) From: edg@pyramid.sjgames.com Subject: Fluff (Was Re: IN> Knights of the Dinner Table play In Nomine) On Mon, 24 Jul 2000, Charles Phipps wrote: > No problem dude. I always like being spread. O_o I mustn't run away. I mustn't run away. I mustn't run away... ObIN: How much Cal could a Calabite bite if a Calabite could bite Cal? - -EDG A fish. ------------------------------ Date: Mon, 24 Jul 2000 14:10:34 -0400 From: John Karakash Subject: Re: IN> Bizarre Apocolypse (LONG!) Errr... Apocalypse.... d'oh! [A bit of pre-nitpicking to forestall Nitpicking from getting on my case.] =) - -- +============================================= + John Karakash - geek, writer, cook + Code mangler for EMC CLARiiON + mib2300 +============================================= ------------------------------ Date: Mon, 24 Jul 2000 14:28:07 -0400 (EDT) From: Thomas J Howell Subject: Re: IN> Re: [slightly off-topic] Latin question On Fri, 21 Jul 2000 MarkDEddy@aol.com wrote: > > I only know Latin from liturgical sources, but if 'morituri' is 'the people > who are about to die', shouldn't 'morituribus' be 'we who are about to die'? > (Peccatori versus peccatoribus is the parallell I'm thinking of.) > > Mark > No, it's a little different. 'morituri' is a participle from the verb meaning to die, and 'peccator -i/-ibus' is a noun (and these have different endings based on a few linguistic factors). Judging by the context of the requested quote, 'morituri' is the right form. I suppose, though, that further discussion of this topic ought to be off the list? TJ ------------------------------ Date: Mon, 24 Jul 2000 13:26:38 -0500 From: "Amo Nympham" Subject: Re: IN> [slightly off-topic] Latin question moritori if you want the full line is "Nos Moritori Te Salutamus" which is We About to Die Salute You. this was spoken by the gladiators to Ceaser. and i thought highschool latin class wouldn't be beneficial in life. - -Dennis H. Groome V "Amo Nympham" ICQ: 11340261 "Our Fathers were the model for God. If Our Fathers failed, what does that tell you about God?" ------------------------------ Date: Mon, 24 Jul 2000 15:24:16 -0400 From: Elizabeth McCoy Subject: IN> Shoo, shoo! (Re: [slightly off-topic] Latin question) At 2:28 PM -0400 7/24/00, Thomas J Howell wrote: >I suppose, though, that further discussion of this topic ought to be >off the list? Yes, please. O:> - --Beth, Djinn Princess of List Admin ------------------------------ Date: Mon, 24 Jul 2000 15:49:34 -0400 From: Whistling in the Dark Subject: Re: IN> Re: Net Books At 9:46 AM -0700 7/24/00, Jennifer Campbell wrote: >--- Daedalus3D@aol.com wrote: >> It would give us a chance to use our >> collective talent and game >> experience to create something beautiful. > >Well. . .it's an excuse not to do Algebra anyways! :p And what more could we ask? > > 3) Let's not have a set plotline. > >This is somebody else's department. If it's going to be a net.book, it should *be* a net.book. Which means variations on a theme at the least. Vignettes, sure -- alternate takes and stories on a theme? Yup. Rules and flavor and stuff, sure. But the whole kit'n'kaboodle has to be *about* something. "Let's do a net.book!" isn't an adequate reason to do a net.book. "Let's do a net.book on Historical Superiors and Word-bound!" or "Let's do a net.book on Calabim!" or "Let's do a net.book on Organizations like the Templers, the Freemasons or other pseudo-Illuminati or Golden Bough stuff!" -- those are adequate reasons. They inspire people to want to pitch in and help. So, here's what I suggest: 1) Nominate themes for a book. 2) Gather a list of people interested in working on said book. 3) Establish a mailing list for those people, selecting an editor to coordinate the project. 4) Get solid information on what each is going to work on. 5) Set up a repository and web site area for it. 6) Write write write! It's a good and hopefully fun idea, but be careful about carts and horses and the like. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Mon, 24 Jul 2000 14:53:13 -0600 From: "ben" Subject: Re: IN> Re: Net Books With regards to Net.Books, how much are we allowed to publish? Say, for instance, I wanted to do "The Complete Calabite" as a Net.Book. I imagine I would not be allowed to post statistics on the Calabim from the books on my website. Ben ------------------------------ Date: Mon, 24 Jul 2000 17:16:22 -0400 From: "Charles Phipps" Subject: IN> A villianess I thought up >I like everything but the attunement. Maybe if instead it reduced their >Will by some amount, making them more succeptable to her techniques instead >of negating the need for technqiues. Thank you very much....she's going to be the main opponent for my current cadre of players (a mixed party with a Game Impudite having a bout of concience) and I think in the long term a good foe...especially when I get to describe the torture sessions. :-) Suggestions are recommended hehehehhehehe. >Reprogramming directly is too much of a bludgeon, and is absurdly good for >a Word-bound's attunement. Perhaps though the word covers such things as conditioning, positive/negative reinforcement, suggestion and the like. So I think it falls under a rather major word heading. Malphus and Nybbas are probably pretty po'ed that they don't have the word personally. However I disagree with the idea it renders her "ministrations" unecessary and is even that good of an attunement really. Frankly spending 12 essence to gaurentee that you break a malakim of his loyalty to his commander is likely to manifest as something AWFULLY powerful and frankly amazingly wasteful. Especially as you might need to break him of nine or ten loyalties and instill how many others to remold a person as you wish. More to the point I see her as working a angel over through some hellish treatments of pain/pleasure and the like to reduce his willpower as low as you she can get it before she tries her attunement...walking in and whispering in his ear "Come on now....they don't care about you, you shouldn't care for them..." and spending about 3 essence. >Another possibility is a variation on Divine Logic. Perhaps though a Kronos variant of that is possibly the scariest thing I can think of. I wonder what Angels would think of her....Michael would certainly want a rescue...hmm - -Charlemagne ------------------------------ Date: Mon, 24 Jul 2000 17:43:11 -0400 From: "Yeager, Alex" Subject: IN> Gencon Games and In Anime Two responses in one! Maurice Lane writes: >Does anyone know of, or is thinking of writing up, an >IN/Toon conversion or crossover? That nice editor chap over at Pyramid has accepted a little something I whipped together for In Anime (IN/Toon). Having said that, I have several chunks of setting, all the Superiors, and quite a bit of stuff laying around for my take on this. Private requests only, and in deference to the article, I'll be stingy on details until then. (I WILL say that it's a very specific flavor of combination, but one which sidesteps a few problems in translating Celestials to Toon.) Thomas Howell writes: >I'll be at GenCon this year, and I noticed only 2 IN games in the >pre-reg book. One of them was spelled incorrectly (In Homine or some >such silliness) and both were less than two hours long. I'm taking Gencon off this year (except for my fabulous Baron Munchausen game with Doc Cross and John Kovalic - private requests for details ONLY), or there would have been at least two more. Having said that, "In Homine" is spelled incorrectly, but not in the way you'd expect - it was originally "In Hominy". It's a scenario I frameworked, then handed off to another MIB to actually run. It's the story of a cable access cooking show that's beginning to get a bit erratic for our Angelic PCs' tastes... (That two-hour time limit sounds VERY wrong, though.) Yes, I still have IN tied up in my basement, doing odd things to it with seltzer bottles and greasepaint. Nothing to see here, move along... Alex Yeager YeagerAW@Maritz.com SJ Games North US MIB RD/Cheapass Games Demo Monkey INWO Deck of the Week: http://inwo.mymmc.com/dotw/index.shtml ------------------------------ Date: Mon, 24 Jul 2000 14:53:08 -0700 (PDT) From: sw@haven.eyrie.org Subject: Re: IN> A villianess I thought up > >Reprogramming directly is too much of a bludgeon, and is absurdly good for > >a Word-bound's attunement. > > Perhaps though the word covers such things as conditioning, > positive/negative reinforcement, suggestion and the like. So I think it > falls under a rather major word heading. Malphus and Nybbas are probably > pretty po'ed that they don't have the word personally. Erm... Not really, no. It's not really that big of a part of people's lives, as compared to, say, Media which, IMO, already covers a lot of the more mundane aspects of 'Brainwashing', leaving only the more blunt and martial uses for this Word. In my opinion, of course, but what do I know? > However I disagree with the idea it renders her "ministrations" unecessary > and is even that good of an attunement really. Frankly spending 12 essence > to gaurentee that you break a malakim of his loyalty to his commander is > likely to manifest as something AWFULLY powerful and frankly amazingly > wasteful. Especially as you might need to break him of nine or ten loyalties > and instill how many others to remold a person as you wish. With care, this could work, I suppose. Generally "automatic success with sufficient expenditure" is something I tend to eye suspiciously and sidle away from cautiously whenever I encounter it. And this despite wallowing in the stereotype of the manipulative supervillain. > More to the point I see her as working a angel over through some hellish > treatments of pain/pleasure and the like to reduce his willpower as low as > you she can get it before she tries her attunement...walking in and > whispering in his ear "Come on now....they don't care about you, you > shouldn't care for them..." and spending about 3 essence. But it should still be a contest of wills, as opposed to a simple "I have to spend X but I always win". IMO,BWDIK. YMMV. - --JT ------------------------------ Date: Mon, 24 Jul 2000 18:15:10 -0400 From: "Galen G. Silversmith" Subject: Re: IN> A villianess I thought up > Return-Path: sw@haven.eyrie.org > > Perhaps though the word covers such things as conditioning, > > positive/negative reinforcement, suggestion and the like. So I think it > > falls under a rather major word heading. Malphus and Nybbas are probably > > pretty po'ed that they don't have the word personally. > > Erm... Not really, no. It's not really that big of a part of people's > lives, as compared to, say, Media which, IMO, already covers a lot of the > more mundane aspects of 'Brainwashing', leaving only the more blunt and > martial uses for this Word. > > In my opinion, of course, but what do I know? From a fallen's point of view, brainwashing could include all of psychotherapy, plus cults, and propoganda. Advertising, espionage/counter-espionage, rumors, and education also all fit well here. It could be a very large word, with sufficiently broad interpretations. There is, IMO, nothing that prevents words from overlapping (Flowers and War overlap (ie. Novalis's Malakim and Michael's Mercs), why canother fields? > > More to the point I see her as working a angel over through some hellish > > treatments of pain/pleasure and the like to reduce his willpower as low as > > you she can get it before she tries her attunement...walking in and > > whispering in his ear "Come on now....they don't care about you, you > > shouldn't care for them..." and spending about 3 essence. > > But it should still be a contest of wills, as opposed to a simple "I have > to spend X but I always win". No character should be able to force another character to act/react without a contest of wills. Period. There should always be an ability to have influence over your own choices and lives. I've walked away from games where GMs have taken that away, and would do so if it happens again. Its lousy as a plot device, and it is worse as a character power. ------------------------------ Date: Mon, 24 Jul 2000 19:21:03 -0400 From: masonk@roulette.annotations.com Subject: IN> Eve, Archangel of Women Just a quick note of thanks to both Whistling and Morgan for giving us *completely* different, but very solid, takes on what Eve's been up to since the garden. Talk about your choice of characters... I wonder what these two would think of each other if they met? MasonK Angel of... um... I forget.... ------------------------------ End of in_nomine-digest V1 #1731 ******************************** The material here is (C) 2000 Steve Jackson Games, Incorporated. All rights reserved.