From owner-in_nomine-digest@lists.io.com Fri Feb 9 02:13:39 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id CAA24986 for ; Fri, 9 Feb 2001 02:13:39 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id CAA32747 for in_nomine-digest-outgoing; Fri, 9 Feb 2001 02:16:43 -0600 Date: Fri, 9 Feb 2001 02:16:43 -0600 Message-Id: <200102090816.CAA32747@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2052 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, February 9 2001 Volume 01 : Number 2052 In this digest: IN> February 8, 2001 (ML) IN> Jeri(cho), the Archangel of Cities Re: IN> Can Grigori Fall? Re: IN> Jeri(cho), the Archangel of Cities Re: IN> Jeri(cho), the Archangel of Cities IN> Superiors during WW2 thoughts ---------------------------------------------------------------------- Date: Thu, 8 Feb 2001 23:08:09 -0800 (PST) From: Maurice Lane Subject: IN> February 8, 2001 (ML) This might actually be useful. Funny, that. :) Moe As per traditional Jewish custom, fruit trees are not to be harvested for the first three years that they produce fruit. Like many such customs, this makes a certain amount of practical sense: it gives a grove of trees a chance to properly grow and propagate. However, the fourth year is also forbidden (the fruit being reserved for the Almighty), for a somewhat more ... esoteric reason (or, at least one of the reasons is esoteric): it helps cut down on the use of alchemy. The below alchemical creations all require a type of special ingredient: a specific fruit gathered during the fourth year that a tree has produced, well, fruit. An observant follower of Judaism must have planted and tended the tree, and must also own the land on which the tree grows. Needless to say, in eras where religious intolerance was the norm, such fruit was extremely sorcerously valuable. Even today, getting the needed ingredients can be tricky in some places (especially since celestials familiar with sorcery will know to watch out for suspicious individuals during the critical year). The alchemist will need 10lb for each level of alchemy desired. Elixir of Knowledge (Apple) - This potion will provide the user with one use of the Corporeal Song of Symphony. Wine of Youth (Grape) - A bottle of this wine, when properly made and racked, will make one person younger. Unlike the other alchemical rituals, the alchemist needs 100lb of special grapes for each level, and has no way of knowing which bottle will have the Song imbued in it (any other wine made during the process will simply make the person feel young for the next 12 hours). The alchemist should also know how to actually make wine (at a skill level of 6). Dowsing Rod (Melon) - Made out of dried and pressed rinds, the Rod will utilize the Corporeal Song of Affinity to detect water. This 'relic' must be stored in water until it is ready to be used: once removed, it will only last for a number of days equal to the check digit. Traveler's Rations (Olive) - Bread baked as part of this ritual will produce a limited effect of the Corporeal Song of Succor: it will only feed one person per level per day, but keeps indefinitely. The alchemist must also know how to bake bread (again, at a skill level of 6). Essence of Fireturning (Orange) - This perfume requires that the alchemist know the Corporeal Song of Fire: however, instead of producing it, it prevents it. Once applied (six doses per level), the user will be completely protected _once_ from taking damage from any kind of fire (if not used, the perfume will fade after 6 hours, thus eliminating any protection). Candle of Choking (Peach or Almond) - The wax is impregnated with both the fruit and the Corporeal Song of Poison (how even a few alchemists managed to learn this Song is unknown). The effect goes off five cumulative minutes after the candle is lit, and will effect a one-yard radius for each level of the creation. ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ------------------------------ Date: Fri, 9 Feb 2001 01:14:07 -0600 (CST) From: "Ranma al'Thor" Subject: IN> Jeri(cho), the Archangel of Cities Well, I'm working on this Archangel for my upcoming campaign, and this is my first draft. Lemme know what y'all think. New Superiors Jeri/Jericho, Mercurian Archangel of Cities "Cities are the future of mankind. We must remake them in the image of the Eternal City, or Hell will triumph before the first shot of Armageddon is fired." History: Jeri (Jeri usually appears as a woman, though she sometimes uses a male identity, Jericho) is a very old angel, but only has been an Archangel for a century. She was created by David during the Stone Age, and sent down to live among the humans to encourage them to band together in larger groups and to build ritual ties among them. After millenia of such activity, she then was assigned to assist the Angel of Agriculture in promoting that word among the humans, which she did with great skill. As villages began to develop, she began to concieve a great vision, and in conjunction with other Servitors of Stone and with Servitors of Creation, she inspired the building of the first city. This experiment proved quite a success, and soon she was rewarded with the word of Cities. For millenia, she has nurtured the growth of cities and struggled with the seemingly infinite problems inherent in compacting humans into limited space, from disease to riots to supply problems. While she was fairly successful, until the eighteenth and nineteenth centuries, cities, while important, remained home to only a very small percentage of the population of mankind. While those cities became the focus of much celestial activity, due to their usually being home to many of the leaders and innovators of humanity and the levers of temporal power, the Word of Cities itself gained little power in comparison to the many things which cities made possible. But in the eighteenth century, then increasingly in the nineteenth century, cities began to explode in size in Europe, and Jeri began to petition David and the Seraphim Council for greater amounts of help in coping with the exploding problems of such cities, which were dragging many cities and people down the road to hell. At the same time, the churches were unable to match the growth of cities with a corresponding growth of their own, and many slipped into irreligion or worse because of this. Unfortunately, David doesn't respond well to swiftly changing conditions, and the Seraphim Council is not the fastest deliberators on Earth. The council finally did react in the 1870s, asking Dominic to appoint an investigatory committee to examine the living conditions of the cities. It took ten years to study and make its report, and the results were, simply put, appalling. It took weeks to present all the findings, and many of the Council members looked quite ill by the end of it. Dominic's suggested solution was to destroy the worst of the cities as a sign to the rest. Instead, the council decided to appoint an Archangel of Cities to undertake the task of making these cities more like the Heavenly City in which the angels dwell. Jeri has achieved some great results in this century, though she still struggles to get her motley band of servitors, many given to her by other Archangels to help her get things underway, into shape and working effectively. She's been aided by the massive amounts of power given her Word in this century by the growth of cities all over the globe. It's generally expected she'll become a very major player by the end of the 21st century, and likely earlier. Personality and Outlook: Jeri is friendly, but rushed, because she tends to be a rather 'hands-on' Archangel. Indeed, the way she races about leads some to wonder if she should have been an Ofanite instead of a Mercurian. Every hour of her day is tightly scheduled, as she zips from project to project, city to city, trying to singlehandedly save the world. She has a tendency to ignore summons, but instead calls servitors and makes appointments with them. Wise people accept the time she suggests, as she may not be able to pencil you in again for weeks or months... Servitors working on projects where she anticipates her help will be needed, or in which she takes an especial interest, are issued special 'pagers', which greatly increase their invocation chances. Jeri usually operates by setting general policy directives for each city, then appointing either a single angel as a city manager when her servitors in a city are few, or a board of seven celestials (one from each Choir), when the city is large, to work out the specific policy directives and priorities for that city and issue directives to the other celestials in her service. If the city possesses a Word-Bound celestial of that city (Angel of Houston, Angel of Paris, etc), that celestial acts as 'chairman' of the 'City Council'. Typically, a city possesses a Word-Bound patron if it is either a national capital, has great historical/ social/ political/ whatever significance or has 1 million or more people. Some cities possess such Angels based on past glories now lost. Jeri is a consumate politician, very skilled at wheedling the other Archangels and their servitors into assisting her projects, a talent honed by centuries of having duties much greater than her resources. She tends to be a peace-maker, trying to settle conflicts by finding a mutually acceptable solution. Jeri has two major problems. First of all, she tries to do too much. She still hasn't really adjusted to having a large enough staff to let them take care of the minor work. As a result, she may miss rioting in one city because she's too busy trying to influence Cleveland's city council to change its zoning regulations so that the working class can get better housing without factories being built next door. This also leads to her meddling in projects, which can drive her servitors insane at times. Secondly, Jeri can be a bit too much of a booster of cities at times. While she does her best to make them clean and tidy, she must bear some of the responsibility for urban sprawl and the transformation of natural settings into concrete and glass. She lacks appreciation of the rural viewpoint or the beauties of nature (unless properly tamed in a park). She's eco-friendly...but the needs of the city still come first. Recycling makes a tidy home, nicer to live in, and saves resources...so you can have a bigger city. Priorities: Jeri's job is to make cities fit to live in and to beautify them, so they become a reflection of the shining Eternal City of Heaven. Her word-bound servitors are most commonly either bound to a location (such as the Angel of Houston) or to an aspect of better cities (such as the Angel of Sanitation). Cleansing of Cities This aspect of Jeri's Word is the never ending struggle to keep cities from drowning in their own garbage, both literal and symbolic. Jeri promotes civic hygiene--well-maintained housing, good sanitation, water purification, public medical services, recycling, etc. She also promotes the removal of human garbage--pushers, pimps, slumlords, irresponsible developers, mobsters, and so on. Angels assigned to these duties are usually either in politics and activism (to promote civic hygiene) or in police forces (to promote removal of human garbage). A lot of this work is done in conjunction with angels serving Michael, Jean, David, Dominic, and Laurence. Growth of Cities Second in importance is promoting the growth of cities, ideally in a rational, planned, and hygenic manner. While these angels have been quite successful in promoting growth, they haven't always done a very good job of keeping that growth under control. Control of city planning commissions and zoning boards is key. Marc's angels are of great assistance in this task. Beautification of Cities Third in importance is the transformation of cities into beautiful places. Whether one believes this has been successful depends in part on one's sense of aesthetics. Jeri finds skyscrapers to be lovely. Many celestials do not. Excessive city growth has hampered this work. Part of this duty is the preservation of historical landmarks, especially the most beautiful buildings of the past. Almost all of the Angels of Creation in service to Jeri are to be found pursuing this duty. Politics: Jeri was once part of the war party, along with her mentor, David. Once she encouraged cities to be strong and martial. Over the centuries, however, she has seen what violence and war do to cities, and a diet of city sackings and street riots have broken her of approving of the involvement of cities in warfare when there are other options. While she is not so much the pacifist as Novalis, she tends to oppose outright full-scale warfare, for fear of the devastations of the cities. She's best seen in this regard as a moderate, throwing her support back and forth in different situations. Two areas cause most of her political conflicts with other Archangels. Firstly, Jordi hates her because of the ways in which the growth of cities has damaged the wilderness homes of animals. She's tried a variety of appeasement measures, from zoos to supporting the wildlife that has found a home in the city (rats, pigeons, pets), but her continued commitment to the growth of cities (rational, planned, clean, beautiful, but still growth) means he will likely never like her. Secondly, Jeri has a tendency to butt into other people's areas of authority. This can, at times, cause conflict with almost anyone because of her tendency to assume that anything whatsoever that happens in a city rightfully belongs to her Word. This often results in wasteful overlapping with other servitor groups and conflicts when her city councils try to order around Angels resident in their city of authority who serve someone else. She is most closely allied to Marc, as Trade and Cities mutually support each other, and the growth of her word usually promotes his and vice versa. She does her best to remain friendly with Jean, as Cities need technology, and maintains good relations with Eli, with whom she has sometimes collaborated on beautification projects, Novalis, who cooperates with her in the creation of parks and civic festivals, and David, who she long served and whose projects she still does much to further. Allied: Marc Associated: Jean, Eli, Novalis, David Hostile: Jordi Servitors, by Choir: Seraphim: Jeri's Seraphim know what goes on behind the false fronts of the city. They can look at any building and determine the true use to which it is being put. Many work as private investigators and cops with the Malakim, as they are well suited to discover criminal activities out of public sight. The rest are usually involved as building inspectors, lawyers, or judges. Cherubim: Jeri's Cherubim watch over people and places important to the flourishing of cities. They ensure reforming politicians aren't assassinated, that city parks don't fill up with rapes, muggings, and drug use, and that urban youths with high destinies don't sink to their fate instead. They also track the worst criminals until the Malakim can deal with them. Jeri's Cherubim who attune to a building or location (such as a park) can sense abstract threats to the building or location's well being as well as immediate ones (such as a developer who has decided to tear the building down, but hasn't yet taken action to do so). Ofanites: The movement of supplies and information is vital to the functioning of cities. It is the duty of Jeri's Ofanites to keep the arteries of the city flowing smoothly. They often work as truckers, sysops, messenger boys, delivery men, and journalists [typically remote correspondents]. They know how to get what you need and get it where you need it to go. On a successful perception check, they can add their check digit to any skill use that involves finding desired goods or information and transporting them. (such desired goods must be fairly generic substances--you can use it to find where to get fluted tumblers, but not 'Bob's stolen fluted tumblers'.) Such goods must be at least semi-public knowledge (you can't find a hidden cache of Renoirs in a man's basement, unless he's put out feelers in the city's underground to sell them). Elohim: Jeri's Elohim have their fingers on the heartbeat of the city. They can extend their resonance to attempt to assess the mood of an entire city, or a subregion of that city, to see how it might respond to various actions. This makes them especially valuable advisors to Angels attempting urban improvements. They often take roles in advisory positions to city government or developers. Malakim: It is the duty of Jeri's Malakim to take out the human garbage of the city. They do so with a gusto. Most work as security men, police, and private investigators in their mortal roles, which enable them to take action against mortals without causing massive dissonance. At the same time, Jeri usually expects them to capture, rather than killing, when dealing with humans. So long as they don't harm innocents, they can generally tear up the neighborhood to root out the human garbage without sustaining dissonance. (For example, they can burn down a still usable warehouse in order to wipe out the crack house which has been set up inside it, as long as no innocents will burn). Kyriotates: The Mercurians may be Friends of Man, but a dog is a man's Best Friend. Jeri's Kyriotates most commonly use animal vessels, becoming pets to people, in which roles they either comfort or spy. Many people can only really open up to their pets, while even the most paranoid of criminals rarely believes his pet cat will tell the cops where the drug deal is going down. Jeri's Kyriotates can possess domesticated or urbanized animals (a city pigeon is urbanized, the polar bear at the zoo is not) for a number of days equal to their check digit times their corporeal forces. Mercurians: Jeri's Mercurians are consumate politicians and managers, able to tell at a glance how people fit into the life of the city and whether they benefit or harm it. On a successful resonance check, they can tell how people relate to the city as a whole, and whether they do so in a beneficial or harmful manner. Those who benefit the city, they will guide and aid. Those who harm it get reported to the Malakim to be thrown out with the trash. Bright Lillim: Jeri has only a handful of Bright Lillim, though she'd like more. They make great city planners and neighborhood activists. Bright Lillim can use their resonance to determine what an entire neighborhood needs. If they meet that need, they can attempt to geas someone who has benefited from the need being met, but who selfishly chose not to help meet it. Dissonance: It is dissonant for a servitor of Jeri to cause a city to become dirtier, more dangerous, uglier, or smaller. This dissonance can be removed by carrying out a corresponding improvement of the city conditions. They also gain dissonance from causing damage to cities, unless that damage is necessary to an improvement. (For example, a bunch of rundown row houses need to be levelled in order to put a park on the site, a condemned building which needs to be torn down so it doesn't pose a hazard to people, and so on) Servitor Attunements: Bureaucratic Assault By expending one ore more essence and making a will roll, you can bring down the wrath of the city authorities upon someone. They will harrass the target for a number of days equal to the check digit times the amount of essence spent. If the person is breaking no laws and have a clean record, they can get out of it okay if they avoid doing anything stupid, but illegal immigrants, criminals, Soldiers of Hell, celestials who lack a role, and any one else is likely to be in trouble. If nothing else, it keeps the target pinned down and busy fending off the authorities. Civic History The angel can look at any building or location in the city and know its history with the expenditure of one essence and a perception roll. The higher the check digit, the more precise the information. Heartbeat of the City By spending one essence, you can make a perception roll and know what is taking place in the city which is most in need of Angelic intervention. This may not necessarily guarantee you can make it there in time... Red Light, Green Light By spending one essence, the angel can make a will roll and bend the traffic light system to his will. He will get only green lights for ten minutes times his celestial forces + check digit. Alternately, he can make someone else's driving difficult as they hit all red lights. This use allows them to make a will roll to resist, however. Distinctions: Citizen of the City By spending one essence, you can instantly blend into any social ocassion, political rally, etc., involving twenty or more people. People won't know who you are, but you'll fit, and they'll feel like they should remember you. This includes producing an invitation to get you in. If you choose to spend more essence, you'll have a point of Charisma per point for a number of hours equal to your Ethereal Forces. Officer of the City By spending essence, you generate a role for yourself as a member of some aspect of the government of a city. The role has a level equal to the amount of essence spent and lasts for a number of days equal to your total Forces. Councilman of the City You are exceptionally skillful at motivating city governments to do what you want, from renewing your license quickly to preventing the destruction of historical landmarks. A successful Perception roll lets you add your check digit to any skill roll intended to persuade government officials and politicians (at the city level) to take the course you propose. Basic Rites: Spend a morning or afternoon picking up garbage Collect and deliver three large trash bags to a recycling center Organize a neighborhood watch Shut down a criminal organization (1 to 3 essence depending on the size of it) Restore and beautify a building: +3 essence Spend 8 hours working on a construction site (or demolishing a condemned building) in some capacity Chance of Invocation: 2 +1: Inside a city of 1 million or more people +2: At the Town Hall/Civic Center/Etc +3: During a civic festival or public ceremony of some kind +3: At a recycling plant/water purification facility +4: Inside a city of 7 million or more people +5: Right before, during, or after a city council meeting +7: Inside a city of 15 million or more people +8: Given a 'Pager' by Jeri +10: Standing at the geographic center of the largest city in the world. Typical Tether The Sewers of Paris Most archangels would be fairly humiliated to have a sewer as a Tether. Jeri, however, is proud of this Tether, as it symbolizes her commitment to keeping cities clean and habitable. It was one of her very first tethers, opening up within weeks of her being granted her word. A portion of the sewer network doesn't show up on maps, but if you know where to turn, you can walk or even sail a boat into the twisting passages which eventually empty out into the sewer system of Jeri's 'Cathedral' in heaven. It is watched over by Maximillian, Cherub Councilman of the City, a 15 force Angel, who like Jeri, once served David. Maximillian has a mild cleanliness obsession, which many people assume to be discord, which seems strange in a castellan. It's actually simply the logical result of being attuned to a sewer. Maximillian is assisted by several Kyriotates who control a pack of monkeys and two crocodiles in defending the Tether. (The monkeys are from the gangs of feral monkeys currently harrassing Paris. I kid you not, RL Paris is being harassed by former pet monkeys turned loose when they grew up and got aggressive...) People who come to work off dissonance will usually be assigned either to take over guard duties, to do maintenance on the sewer, or to perform operatic music to amuse Maximillian, who enjoys operas greatly, but rarely gets to go see them. Sample Servitors Mwabuda "Sure, Councilman, I'll handle the call for you." 9 Force Mercurian Servitor of Cities Corporeal Forces: 2 Strength: 3 Agility: 5 Body Hits: 9 Ethereal Forces: 4 Intelligence: 9 Precision: 7 Mind Hits: Celestial Forces: 3 Will: 4 Perception: 8 Soul Hits: 12 Vessel: Adult Black Human Male/1 Roles: Political Aide/4, Status 4, Charisma +2 (Richard Antwi) Skills: Bureaucracy 2, Detect Lies/3, Emote/3, Knowledge (Politics): 4 [from his role], Savoir-Faire/2 Songs: Harmony (Ethereal/4), Healing (Corporeal/2), Tongues (Corporeal/3) Attunements: Mercurian of Cities Mwabuda is a young angel, who is now on his first major independent mission to Earth, after several dry runs intended to help him acclimate himself to human society. He is currently acting as an advisor to an up and coming politician in (whatever city is most useful for you to put him in). Mwabuda hopes to guide him to become a positive force for Heaven's goals in the politics of the city. He is still a little bit enchanted by all the differences between Heaven and Earth. Many of them aren't very _good_ differences, but he likes new experiences, and the infinite variety of humanity appeals to him. He's honest and forth-right, a hard working, eager beaver type who drives more laidback people insane at times. He loves his role, as the constant shifting of the political arena fascinates him. In his spare time he greatly enjoys jazz and playing boardgames; his love of Monopoly leads to a little teasing from his fellow celestials as to whether he actually serves Marc. Auriel "The party was full of garbage; they just happened to be in designer bags." 12 Force Malakim Citizen of the City Corporeal Forces: 5 Strength: 9 Agility: 11 Body Hits: 72 Ethereal Forces: 3 Intelligence: 8 Precision: 4 Mind Hits: 24 Celestial Forces: 4 Will: 6 Perception: 10 Soul Hits: 24 Vessel: Adult White Female Human/3, Adult Asian Male Human/3 Roles: Detective/4, Status 3 ("Angie Weber"). Her male vessel has no role; she has used a ton of aliases for him over the years. Skills: Detect Lies/4, Driving 3, Fighting/4, Investigation/5, Knowledge (Detective Work): 4 [from her role], Lying 3, Move Silently/3, Piano/5, Pistol/4, Savoir-Faire/3, SMG/3, Tracking/3 Songs: Attraction (Celestial/4), Charm(Corporeal/3), Charm (Ethereal/3), Shields (Corporeal/4), Shields (Ethereal/3), Shields (Celestial/2), Thunder (Corporeal/4), Truth (Ethereal/3) Attunements: Malakite of Cities, Heartbeat of the City, Red Light, Green Light, Citizen of the City [Distinction], Seraphim of Cities Oaths: The two standard Malakite Oaths, plus, "I will send evil humans to jail, unless they serve Hell or the law cannot touch them.", "I will put the safety of those under my protection ahead of the smiting of evil", "I will never kill someone who has surrendered to me, unless they violate that surrender," and "I will practice the piano an hour each day when possible." Auriel is an experienced Malakite, who has served Jeri in various capacities since the sixteenth century. Long years of dealing with human scum has embittered her a bit, and she has twice snapped in the past and gone on killing sprees through crime communities. She spent a long time working off the dissonance and discord from those incidents, and is now considered a bit of a lone cannon. However, she's too valuable to be taken away from her duties, as she's a skillful investigator and quite adept at infiltrating criminal organizations to destroy them from within. Her male vessel is used for infiltration missions, while her female vessel is used for her identity as a private investigator. She's been using them for about twenty years now; she's gone through many vessels over the years, including her greatest embarrassment--being caught in a mob hit in Philadelphia during Prohibition. She had gone to a restaurant to track down some mobsters, and was a little too focused on her job, not noticing the people who came in the door with tommy guns until she fell, riddled with bullets, the only time she's ever been killed by mortals. It's made her take them more seriously as opponents. Auriel has a little known talent--she's a fairly skillful piano player. She was forced a good hundred years ago to take an oath to practice it daily in the hopes it would help her to relax after the first time she snapped. It has indeed been fairly successful in that regard, and she's become quite skillful, though she may likely never achieve the highest level of skill, as she lacks talent and runs on pure determination and experience. She also likes to listen to classical music and watch detective movies, which she will generally make fun of based on her own experience. Alexander "We all need somewhere to get away." 15 Force Cherubim Councilman of the City Corporeal Forces: 4 Strength: 10 Agility: 6 Body Hits: 60/60/80 as Doberman Ethereal Forces: 6 Intelligence: 12 Precision: 12 Mind Hits: 72 Celestial Forces: 5 Will: 9 Perception: 11 Soul Hits: 45 Vessel: Adult White Male Human/2, Adult White Female Human/2, Angry Doberman/4 Roles: Park Manager 4/Status 4 "Joseph Parks", Charisma +1; Dog 6/Status 1 Skills: Bureaucracy 6, Detect Lies/3, Emote/3, Fighting/5, Knowledge (City Parks of the World): 6, Knowledge (Ecology) 3, Knowledge (Park Management): 6, Lying 3, Move Silently/3, Pistol/2, Read Emotions/5, Savoir-Faire/2, Sword/3, Tracking/4, Various Languages as appropriate for the campaign at 2-4. Songs: Calling (Corporeal/4), Direction (Ethereal/3), Forbidding (Ethereal/5), Harmony (Corporeal/Ethereal/Celestial all at 4), Numinous Corpus: Claws/4, Shields (Corporeal/6), Shields (Ethereal/4), Shields (Celestial/5), Solace (Ethereal/4) Attunements: Cherubim of Cities, Mercurian of Cities, Bureaucratic Assault, Heartbeat of the City, Red Light, Green Light, Citizen of the City [Distinction], Officer of the City [Distinction], Councilman of the City [Distinction], Nothing But Flowers, Ofanim of Flowers [Quite handy for getting around between parks...] Angel of City Parks: To Alexander, a park is like an extension of his own body. He can attune himself to anyone who enters a park without having to touch them. Rites: Help clean up a dirty park for an hour Catch a mugger or drive him out of a park Arrange the creation of a new City Park (+3 essence) Alexander is about seven hundred years old, but only gained his word in the early twentieth century. He frequently works with servitors of Novalis, and has gained two attunements from her over the years. He began his career in the service of Jeri an Angel of Stone associated with the 'commons' areas of towns. He worked to ensure the people dependent on those areas for economic survival retained access to them. Over time, as such areas dwindled, he performed many other duties, but with the rise of urban parks became involved in protecting such locations and keeping them safe and pleasant. After he helped thwart efforts by demons to prevent the creation of Central Park, he began to be considered for the Word of City Parks, and eventually was awarded it in 1906. He's not entirely sure how happy he is with this, as he has ended up spending more time managing than in the hands-on activities he enjoys. Alexander is a very touchy-feely kind of guy, although he does his best to restrain it, as he knows it scares off some kinds of people, often the kinds who most need comforting and peace. With those he knows well, or who he believes will enjoy it, he hugs and puts hands on shoulders and so on frequently. He also sometimes impulsively attunes himself to people in the middle of this. He's a very empathetic person, and quite good at counselling. Sometimes too good, as he'll get distracted from other important matters feeling he has to help that person right there right now. Many people after their first meeting with Alexander assume he must be a servitor of Novalis in service to Cities, however odd that would be for a wordbound. That's until they encounter the other side of his personality, the fierce defender of the safety of parks. When people are injured in a park he's currently watching over, he'll bust out his rabid doberman identity, find the guilty parties, and maul them. Parks he's personally involved with tend to rapidly build up a legend of the dog who leads lost children home...and disrupts muggings. When not busy getting distracted by his old work, Alexander coordinates the actions of those servitors of Jeri who help to create, maintain, protect, and restore city parks. It's a constant struggle to keep parks from sinking into disrepair or becoming havens of crime. His efforts are eased by several servitors of Novalis who have been loaned to him in recent years. He no longer really has any spare time, but if he had any, he would enjoy jogging, gardening, and gregorian chants. The recent revival of such, if somewhat warped by groups like Enigma, has pleased him greatly. Alexander does take time out to attend Mass on a regular basis, being a confirmed Catholic. John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu http://www.dkcomm.net/rhea/falcon.html rhea@maison-otaku.net http://maison-otaku.net/~rhea/ "That all princes shall kiss the foot of the Pope alone."--Dictatus Papae, 11th century ------------------------------ Date: Fri, 9 Feb 2001 01:21:13 -0600 From: "Prodigal" Subject: Re: IN> Can Grigori Fall? From: "David Edelstein" > > The Skulkers, as written, are just "evil Grigori." As the least Divine of all choirs, it makes perfect sense. ------------------------------ Date: Fri, 09 Feb 2001 01:03:06 -0600 From: David Edelstein Subject: Re: IN> Jeri(cho), the Archangel of Cities Ranma al'Thor wrote: > > Well, I'm working on this Archangel for my upcoming campaign, and this is> my first draft. Lemme know what y'all think. Looks very similar in many respects to my Archangel of Cities (http://www.amadan.org/Innomine/Bethanel.htm) -- right down to the Green Light attunement. ;) I think resonances and attunements that can affect an entire city are probably overpowered. - -David ------------------------------ Date: Fri, 9 Feb 2001 01:34:58 -0600 (CST) From: "Ranma al'Thor" Subject: Re: IN> Jeri(cho), the Archangel of Cities On Fri, 9 Feb 2001, David Edelstein wrote: > Ranma al'Thor wrote: > > > > Well, I'm working on this Archangel for my upcoming campaign, and this is> my first draft. Lemme know what y'all think. > > > Looks very similar in many respects to my Archangel of Cities > (http://www.amadan.org/Innomine/Bethanel.htm) -- right down to the Green > Light attunement. ;) > I knew I read that somewhere ^^;;; John Walter Biles : MA-History, ABD, Ph.D Candidate at U. Kansas ranma@falcon.cc.ukans.edu http://www.dkcomm.net/rhea/falcon.html rhea@maison-otaku.net http://maison-otaku.net/~rhea/ "That all princes shall kiss the foot of the Pope alone."--Dictatus Papae, 11th century ------------------------------ Date: Fri, 9 Feb 2001 03:13:01 -0500 From: "Charles Phipps" Subject: IN> Superiors during WW2 thoughts Here's an idea or two... Blandine: Horror of horrors the satanic nazi dreamscapes and their like would haunt her almost as much as the communist ones would for years. For a time she was allied with Michael as she worked to spark hope where there is none. Eli: I believe he could be seen at the Manhatten Prodject sweeping the floors....something Dominic wants to know about. He taught his servitors supposadly the song of fruitation during this time many times corporally and the baby boom may in part be because of this.... Christopher: Working to save Children from the horrors as always. Christopher mostly spent his time afterwards preparing the next generation to LEARN from the mistakes being done here and today. Dominic: Counterintelligence. Gabriel: It's a popular legend that a entire Nazi death camp's population was reduced to a pillar of fire in what was labeled "artillary fire from the enemy" after Gabrielle arrived and it's work was done. Many fell amidst the cruelty and the bombings (the Atomic Bomb is the most filty word in the Fire's lexicon-seriosuly) but others held true....and were vindicated. Jean: Watching as the best minds of the generation were gunned down in hailfire of bullets with tears he could not act on.....he was involved in Japan's reconstruction efforts. Janus: Involved in the revolution against the Kaiser Janus bore guilt to some extent that hitler (and earlier) Stalin were able to assume power. Swooping down and bringing justice was his way specifically in the form of Fighter Pilots that to this day hold a special place in his heart....however they were frequently infected with gremlins. Jordi: Jordi howled a dirge for the massive carnage as forrests fell under tanks and life horrofied him anew. Khalid: Caring not. Litheroy: Working with Dominic. Marc: Marc hates War, it's bad for business and the depression watched him beat his word horribly as nothing was traded...it merely was used to feed the work of more war. Oscar Shcindler is kind of a model for double dealing soldiers though. A major player in the great rebuilding of the First world afterwards however. David: I imagine David worked with the communists during World War 2 even in the atheistic regime more Soviet men and women died than the other forces combined really. The way the soldiers basically threw away their lives to make sure the Nazis didn't advance further is very much the side of him. Laurence: Catholicism not condemning nazism is a sticking point but his servitors were carving demons and working to topple. The Rose group was probably soldiers of his and/or Novalis to educate against the Nazi regime to Catholics in Germany and the general public. Michael: Busy Busy Busy he had his soldiers working everywhere during this in an attempt to draw the line in the sand that no can cross. It was the most memorable time since the Fall for Michael as thousands of his soldiers died and were born and tethers to war lived and died within momments under the hail of shells. Yves: Crying bitter tears as the fates of millions were sealed. Novalis: Weeping there is handiwork in Novalis's essence that to this day can be seen in Europe. Poppies emblazoned with a yellow cross....one for every soldier who died in the war...to make sure it never happens again. Zadkiel: You know the trenches. Miracles do happen and they happened alot. Hell: Alaemon: His essence achieved record peeks and he was close to a major prince as behind closed doors the governments commited the greatest of atrocities possible. Andrephalus: HOW DO YOU THINK I FELT JACKASS?! Andrephalus encouraged lust and mistresses and the randy soldiery was a part of his work to make them kowtow to his wishes when they're likely questioning everything but War is never a picnic for the Prince of Lust. Asmodeus: Asmodeus fully supported the allied side against Hitler and to this day marks it among his best acomplishments. It was believed that Asmodeus's service in Stalin was able to implement the "scorched earth" tactics that were so costly in human lives but may have won that side of the war. It should be noted that Asmodeus DID have agents in Hitler's legal branch (and the convuluted Nazi legal system) and the Secret Police but ultimately believed the man too unstable to hold an effective dystopia together. Baal: A one world government controlled by military genius's who believed in their own righteousness despite being servants of Evil yes Baal loved the War and didn't care either way who won it though he favored the conquerers he knew the Russians were worthy as well. His soldiers and servitors were on all sides. Trying to make it as glorious as possible. It was actually Baal who was masterminding the gathering of Biblical artifacts for Hitler...it was his belief they would serve him (Baal) well during the war. Beleth: You've never wanted to know what makes Beleth happy, her servitors indulged in twisted orgies of enjoyment as the queen lounged in a life of decadence for a decade...certain Blandine was to die. Belial: Belial was present to bask in the essence WW2 fed him; ovens of murder, napalm dropped on the Japanese, flame throwers on unarmed resistance in Prague, and the tactics of the Russians. Kobal: Oh life's bitter ironies....so much to choose from to enjoy...very few times did he have such a captive audience with his black irony. Kronos: He was making a checklist of those whose destiny was to commit murder and countless young educated men were seduced by uniforms into becomming mass murderers, rapists, theieves, and killers. Haagenti: Haagenti encouraged soldiers to rob and plunder the enemy of everything they had and indulge while they were able to but it disturbs him to see troops (or anybody) starving and his servitors were present in the worst part of the union's devastated regions making food out of wallpaper and other unedible things. Nybbas: Who do you think wrote all those slogans? Nationalism was Nybbas's pride and joy. Malphas: WW2 was satisfying for Malphas in the beggining Jews, Communists, Socialists, Homosexuals etc in Germany, Japanese containment of Chinese and other "deviants", the American internments. However ultimately he believes it was a failure as it seemed to have united more than divided. Saminga: The Nazis! I HATE THEM! I INSTRUCT YOU TO KILL EVERY ONE YOU FIND WHO DOES NOT BOW DOWN AND LICK MY FEMALE POSESSED CORPSE'S FEMMINE BOOT! Saminga was jealous but numerous tethers blossomed and several satanic cults in the SS and other regionswere made to him. Valefor: Radios that didn't work, no guns arriving on time, stolen gold tee...okay that last one was too gross for him, not his style. World War 2 was theft incarnate but he's annoyed conquest no longer survives really as a function due to it. Vapula: Yes you guessed it he was involved in the Manhatten Prodject with a servitor there. Also Nazi Germany and Stalisnist Union and Japan. Ethereals: The Aesir: Loki encouraged the Nazis to revere him as a god and nearly caused a paradigm shift for the Nazis before Odin laid the smack down on him and led his soldiery to massacre any Nazi dream spirit around him. It is believed Odin was ashamed nevermore of his pantheon than that day. Fairies: Britain is a sacred isle to them and many fairy trods became safe havens and many planes were "jinxed" to fail their cargo or miss important buildings in part due to their manipulations. - -Charlemagne ------------------------------ End of in_nomine-digest V1 #2052 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.