From owner-in_nomine-digest@lists.io.com Wed Feb 21 09:57:00 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id JAA05090 for ; Wed, 21 Feb 2001 09:57:00 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id KAA19033 for in_nomine-digest-outgoing; Wed, 21 Feb 2001 10:00:07 -0600 Date: Wed, 21 Feb 2001 10:00:07 -0600 Message-Id: <200102211600.KAA19033@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2071 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, February 21 2001 Volume 01 : Number 2071 In this digest: IN> I forgot to say..... Kingu, Demon Prince of Might and the song of strength Re: IN> a question about music IN> Human Languages, Ancient Magic, and Outright Theft IN> I have no excuse for this. None. It's my curse. IN> February 20, 2001 (ML) IN> The Choir Angels: Marathon Re: IN> The Choir Angels: Marathon Re: IN> A Week in the Life, Part Two IN> A Week in the Life, Part Three Re: IN> A Week in the Life, Part Three Re: IN> A Week in the Life, Part Three Re: IN> Kyriotates(gaping hole ripped in canon within) IN> Seraph/Cherub swap [was: Kyriotates...] IN> Phone Cherubim ---------------------------------------------------------------------- Date: Wed, 21 Feb 2001 01:23:35 -0200 From: Bigatto Subject: IN> I forgot to say..... Kingu, Demon Prince of Might and the song of strength Hi, I forgot to ask you all to send your opinions to the list... Tell me what you think and if you have any ideas, please send suggestions... Thank you all Mauro. Bigatto wrote: > Kingu: > The calabite Prince of Might is a former servitor of Belial, he was a > very serious and loyal servitor. Then he became kinda obsessed for being > Belial's mightiest demon and killing the weak. He ascended in his ranks > quite fast and by promising that with the word of might he would crush > all who opposed the great Belial through the might of fire itself, > Belial petitioned for the word of might to his minion. Kingu really did > a great work, and killed ALL the servitors (Belial's or another's) that > plotted against his master including another word-bound that intended to > become a Prince (in non-canon campaigns this could be Furfur), the demon > of violence (or carnage, shreding, retalliation, dismantlement and so > on, if you like..). So, after proving himself the mightiest (and the > most loyal) of all demons (at least in Belial's ranks) by completely > slaying the SECOND mightiest demon, he talked a lot with Baal. Baal > realised the good that Kingu's word could do to him and his soldiers and > began to try to convince Belial to "make" a new warlike prince, one that > would act as a subordinate of great power and would "magnify" his actual > troops' powers...! He managed to clear the way for the loyal demon (he > almost got himself incinerated, but in the perfectly right moment, with > his flawless loyal work, a great deal of care and, of course, a whole > bunch of mighty LUCK; he actually was successful). > After that, with Belial's support, the proceding tasks were, > relatively, a little easier for him and thus the Demon Prince of Might > rose to the infernal royalty... > > Dissonance: Kingu's demons MUST be mighty and those who aren't would > better be dead. It's dissonant to them to show any weaknessess, lack of > self-confidence and even to PRETEND being weaker than they are. > Also, the mighty don't surrender, if mightier forces put them down, > their duty is to find them and do a rematch (they may flee a fight or > battle if it's still in the first round, weren't attacked or "made" > attacks to their foes yet, tough they don't like it, but it's dissonant > to them to flee a CHALLENGE, specially if their power (might) is put in > doubt. If they are beaten up, they still get a note of dissonance but as > soon as they "get even" with their opponents, this note vanishes...). > To let an opposed force escape also provokes dissonance (until they are > disposed of...). The same applies to a demon of might who shows mercy to > a defeated foe that doesn't HAVE to live (making a disturbance of 20 or > more notes in the simphony counts as "having to" let him/she/it live, > around 15 notes in "silent" missions). > > Band Attunements: > > Balseraphs: Balseraphs of might's whispers are deadly. By making a will > roll, any target (only one at a time) in [will + celestial forces] yards > must make a perception roll (plus the demon's celestial forces for > beings capable of controling essence) and will hear the whisper and > react accordingly to it. This is primarily used in order to distract the > victim from a mortal danger. The check digit of a successful roll > applies as a penalty to the perception to try to notice the danger (or > whatever is the target being distracted from) AND to any actions to try > to avoid or react to the threat. The demon may spend any amount of > essence in order to give any being capable of perceiving the simphony a > bonus to his perception roll (to hear the whisper only). This essence > expenditure disturbs the simphony normally. > This power doesn't disturb the simphony since it is no different than > the celestial yelling at someone in order to make him meet a possibly > fatal disaster... > > Djinns: Add the check digit of a successful use of their resonance to > any rolls made in the attuned place or to any rolls made to interact > with the attuned being or object. > > Calabim: The calabites of might are Kingu's prefered servitors. They > have a mighty resonance, they double their corporeal forces when adding > them to the check digit of their resonance and it's range is measured in > YARDS and not feet! > > Habbalah: Habbalah of might may use their resonance to make their > victims think they are mightier than they really are, ranging from > over-confidence to "I can fly if I jump from the tenth floor!" (this is > metaphorically, thanks to the unconscious mind, no one will kill himself > directly, only his self-confidence and sens of power are altered), > according to the check digit of course. They may also use it to make > their targets think they are LESS mighty then they really are... > > Lilim: Lilim of might are the ultimate personal trainers and business > assessors. They may DOUBLE the level of geas they can impose on a victim > if the favor they do, involves in making their victim mightier. -"Hey > big boy, are you still remembered of who gave you those beautiful > muscles!?" or -" You'd never be the president if it weren't for me, > remember?". > > Shedim: Might is a word for power, not subtlety. Shedite of might may > inflict [celestial forces] hit points to anyone they possess when > leaving their hosts. > They may choose to not inflict this damage, but they add a total of > [celestial forces] notes of disturbance to the simphony when changing > hosts. In compensation, they may possess it for [celestial forces] more > days without having to make any will rolls when doing so... > Humans seeing the shedite in his mighty celestial form also take > ethereal hits equal to the shedite celestial forces. > > Impudites: Impudites of might don't need to charm anyone weaker (less > forces and will points) than him or anyone who thinks, that is mightier > than he really is. Impudites of might take no dissonance for killing > humans as a result of obeying the dissonance conditions of the prince of > might. > > Servitor attunements: > > Might:By using this attunement, the demon may lift [essence spent + > corporeal forces (ethereal if in the marches and so on..)] tons of > weight for check digit minutes. This attunement may also increase the > power of melee attacks by the same amount for check digit combat rounds > (but at least one point of essence must be spent). > > Cry of the Mighty: For 5 essence and a battle cry, the demon gains a > protection in the chosen realm equal to the realm's forces for 1d combat > rounds. > > Basic Rites: > - Lift very heavy weights for 3 hours > - Crush a mightier foe (3 essence if celestially) > - Destroy the self-confidence of a human, making him belief (or > perceive) that he's defenseless > > Distinctions: > Knight of might: The holder of this distinction knows how many forces a > being has. Up to 25 percent more forces than holder of the distinction. > He also knows how many of them are corporeal ethereal and celestial. > > Captain of power: These captains are totally immune to mundane kinetical > attacks (an angel with a sword, doesn't inflict mundane kinetic attacks > as well as a bazuca or grenade even concussion ones). The captains of > power are very impressive, they get a +4 reaction bonus from anyone that > sees him fightning, using some power or when trying to be more > impressive (this bonus may be used in intimidation rolls). > > Baron of force: The barons of force may make force attacks. These > attacks deal [total forces/3 + check digit] points of damage and it's > range is the check digit yards. A will roll must be made to activate > this power (calabim with this distiction may add it to their own > resonance if their target is in this power's range). These barons are, > also, immune to ALL kinds of kinetical attacks. > > Relations: Though Belial supported Kingu in achieving his princedom and > likes what he does, Belial's paranoia makes him somewhat suspicious of > his former minion. Still, Belial has good relations with him. Baal likes > the warriors of might and also the idea that, if Kingu is like Belial he > could exerce some control on him too. Beleth is mighty in her "home > territory" and Kingu perceives and likes it. Andrealphus and Valefor > don't like his destructive nature and Asmodeus hates Kingu's lack of > care about disturbances in the simphony, dissonance and discord among > his servitors and his idea that rules don't apply to the ones who are > mighty. Furfur, doesn't like Belial and he doesn't like his pal either. > Kingu himself promised Belial that he would show Furfur what he thinks > about his loud word....through his infernal skull... > > Allied: Belial > Associated: Baal, Beleth (Baal, Belial and Saminga are associated to > Kingu) > Hostile: Andrealphus, Asmodeus, Valefor (Andrealphus, Asmodeus and > Valefor are hostile to Kingu) > Enemy: Furfur > > Chance of invocation: 2 > > Modifiers: > +1 20 pounds of academy weights > +2 A large weapon > +3 A car smashed with your own hands > +4 A car lifted above your head > +5 A truck destroyed by yorself > +6 A large and loaded truck lifted above your head > +7 The corpse of a powerful being (15+ forces) killed by you alone > > ------------------------------------------------------------------------------------------------------------------------------------------------------ > > The song of strength: > > Corporeal: This song simply enhances strength. The singer's strength > raises one point for each skill level. It has a duration of check digit > in minutes. > > Ethereal: The target of this song's mind are overcomed by the powerful > mind of the singer. The victim of this power are stunned for check digit > combat rounds if they fail to resist with an Intelligence roll > (celestials may add their ethereal forces). > > Celestial: The possessors of this song have the power to command weaker > willed beings. If the victim loses in a contest of wills (celestial add > their celestial forces), he'll have to obey any orders given to him by > the winner. If a command directly violates some kind of moral code or > the like ( like dissonance conditions) the victim may attempt another > contest for each such an order and each time it is ordered. The song > lasts for check digit minutes. > > Bonus: Might. > Essence requirement: 1 > Degree of disturbance: The check digit. ------------------------------ Date: Tue, 20 Feb 2001 22:55:56 -0500 From: Whistling in the Dark Subject: Re: IN> a question about music At 9:50 PM -0500 2/20/01, Kirt Dankmyer, aka Loki wrote: >IS there a nifty musical term for "a set of symphonies"? You know, kind of >like geese come in flocks. Something to put in X in the syllogism >flock:geese::X:symphonies... I'd settle for a more specialized or >generalized term, something that means something like "a group of musical >works by the same author" or "a set of symphonies written in the same key". Folio leaps to mind. And the plural of opus *is* opera.... - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Tue, 20 Feb 2001 22:35:36 -0600 From: Santiago Subject: IN> Human Languages, Ancient Magic, and Outright Theft >2) Enochian/6. This is actually a question: precisely >what _is_ Enochian? I thought it was some sort of >weird esoterica of John Dee's, and not an actual >language per se. Any kind of useful, comprehensive >website on the subject would be helpful. You know, this discussion of ancient languages that no one knows but have names that sound mystical, the IN concept of the Symphony, and my recent reading of Snow Crash are all mixing as I type to form some sort of vague plot seed. What if the Tower of Babel were real? It exists, look at them ziggurats with astronomical observatories on top--a tower whose top reaches into the heavens. At some point in time, humans actually spoke some variant of Celestial that could be formulated on the corporeal plane. We know it as ancient Sumerian. By saying the right things in this language, you could effectively perform Songs, and all people could communicate, as this language went straight into your brain on some subconscious level. But, this also allowed the language to control your brain. In fact, these early humans had no free will. They relied entirely on preprogrammed routines know as En, which were stored in the temples on tablets, and loaned out when needed. Each En was a program for something, such as making bread or planting crops. But, there was someone who was different, named Enki. He constructed the Nam-Shub of Enki, an incantation of immense Symphonic-altering power. Any who heard it had their minds blown, and became like him, losing the power to understand Sumerian, but gaining free will. It spread like a virus, a meme forever shaping humanity, which thereafter started to diverge and form new languages with amazing speed. Who was this Enki, and why was he special? Well, where DID Adam go after the Eden experiment... Now, imagine someone has dug up some of these ancient tablets, and has figured out the Nam-Shub of Enki, and how to reverse it. (Maybe all it takes is saying it backwards.) Now, he's creating an army of mindless followers that speak in tongues and all understand each other, and follow his every command, if phrased if Sumerian... - -- Santiago ------------------------------ Date: Tue, 20 Feb 2001 20:51:55 -0800 (PST) From: Maurice Lane Subject: IN> I have no excuse for this. None. It's my curse. He would not go away. He would _not_ go away. HE WOULD NOT GO AWAY... ;) Moe Frederick Calabite Knight of Judgement Demon of Chainsaws Corporeal Forces: 4 Strength: 9 Agility: 7 Ethereal Forces: 4 Intelligence: 6 Precision: 10 Celestial Forces: 5 Will: 10 Perception: 10 Word-Forces: 3 Vessel: human male/4 Skills: Artistry/3 (Ice Sculpture), Dodge/3, Driving/3, Fighting/3, Knowledge (Undead/3), Large Weapon/6 (chainsaw), Ranged Weapon/3 (shotgun), Tactics/2 Songs: Entropy (Celestial/2), Feedback/3, Fire (Corporeal/3), Form (Corporeal/3), Healing (All/2), Light (Celestial/3), Might (Corporeal/3), Motion (Celestial/3), Retribution (Corporeal/3), Shields (Corporeal/3) Role: "Frederick Jones" (paranatural investigator/6, Status3) Discord: Angry/2 (he's gotten brighter since, not to mention more careful) Attunements: Calabite of the Game, Humanity, Knight of Judgement, Demon of Chainsaws Demon of Chainsaws: Frederick can add his normal resonance to any attack made by a chainsaw. Special Rite: operate a Chainsaw for an hour. Relics: "Honey" (Chainsaw/6; also a Talisman/3 (add) for Large Weapon: Chainsaw. Honey also has the Indestructible feature and growls whenever within 10 yards of an Undead) Frederick has the best job in the whole wide world. He knows this, because he used to have the worst. Frederick (never Fred, never Freddie, certainly never Frederino. Frederick) started out working for Saminga: it was sort of OK, except that he never felt appreciated. Sure, they promoted him, got him a Word, let him break stuff, but nobody ever seemed to really care. Everyone was too busy kissing up to the Prince and coming up with more and more dumb ways to kill things. Frederick could never figure out why they bothered. Hey, over here's a chainsaw: over there is something living. Intersect the two, then repeat. Simple, right? Worse, there were all these Undead running around. Frederick doesn't like Undead: zombies smell, vampires whine and mummies act too smug for words. Saminga, though, doesn't like it when his toys get broken, so Frederick had to reign in those destructive impulses. Not so great a scene, but Frederick could deal. Then the worst happened. Saminga took a liking to him. After three months of having to actually listen to Saminga, close up and all, Frederick was ready to take a chainsaw to his own head. The Prince of Death isn't precisely what one would call a scintillating conversationalist: that, coupled with the fact that Saminga also seems to labor under the delusion that he has a sense of humor, made each day sheer torture for the poor Calabite. There were more zombies, too. Frederick really hated zombies after that. Would you believe that Saminga actually asks their advice? Anyway, when the Game started dropping a feeler or two, Frederick was out of Abbadon and into Hades so fast that no one had the chance to explain to him that they actually wanted a spy. Asmodeus might have done something memorable to him about that, but Saminga showed up ranting... and the Prince of the Game was struck with an idea. A thoroughly nasty one: in fact, it almost made him smile. Frederick has been permanently assigned to the corporeal plane - with the Role of, well, a zombie hunter. They exist, although nobody really admits that they do: most people who discover evidence of the Undead usually get swept up to one side or the other (or end up dead), but there's a few people who get a fairly steady business from eliminating the critters. Saminga is particularly careless about leaving the damned things around, so it's in Hell's best interest to keep the numbers down. Plus, there's always a renegade vampire or mummy out there that can't be reliably kept under control. Frederick _loves_ working for the Game: good hours, lots of zombies to kill, and best of all, a Prince with a working brain. Thanks to his specialized knowledge, he gets called in when the Game needs to deal with Undead problems - and they _listen_ to him. Actually, most of the time he works freelance: Asmodeus is pretty good about warning him when a particular nest is to be left alone, so he usually just takes whatever jobs come his way. You'd be surprised at how many county sheriff offices have his business card on file. Personally, Frederick is kind of frightening. First off, he's ... presentable. Frederick washes regularly. He brushes his teeth. He changes his clothes every day - and puts on clean ones (including the bits you never see). He irons. He does maintenance on his equipment. He washes dishes instead of breaking them. Of course, he goes through a lot of stuff, thanks to his resonance, but he makes an effort. Worse is his attitude. Frederick _likes_ Asmodeus. To him, the Prince of the Game is the most wonderful demon in the universe, worth whatever respect and dignity the Calabite can muster up. The Boss (in public, of course, it's Dread Lord or whatever else fits the bill, but in the privacy of his head Frederick just calls him The Boss) is distant, of course, but that's to be expected from such a busy personage. What's important is that every day working for the Game is one day not listening to the same damned stupid three jokes and not stopping every few minutes to put some damned stupid nose back on some damned stupid corpse. Instead, he gets to go out and carve them up with a chainsaw. That's worth more than you can possibly imagine. Asmodeus doesn't even mind his hobby of ice sculpture (a surprisingly common hobby among Calabim: they like the idea of creating art that gets destroyed even as you watch). Saminga always laughed at him for that. Of course, by now a few servants of Heaven have figured out that this new zombie killer isn't a normal human. However, the general consensus is that Frederick is a Renegade of some kind, and so they're holding back until they can work out a good Redemption angle. They needn't bother - the Calabite may not care too much about the War (everyone who likes zombies is bad; everyone who wants to blow them apart or away is all right), but he's not about to switch sides. Unless the Boss does, of course. However, seeing as Belial isn't ice-skating on the Lake of Fire, that isn't too likely, no? ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 02/19/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - Buy the things you want at great prices! http://auctions.yahoo.com/ ------------------------------ Date: Tue, 20 Feb 2001 22:26:26 -0800 (PST) From: Maurice Lane Subject: IN> February 20, 2001 (ML) _This_ one, on the other hand, is not completely my fault. My girlfriend brought up my Cowporeal Songs, I started thinking, and it all went downhill from there. ;) Moe Numinous Piscis Apparently, Oannes had a sense of humor. Judging from the below, it was both a fairly low and fairly inappropriate sense of humor. More than one Archangel swore when these specialized Numinous Corpi resurfaced: for one thing, you can perform them on somebody else (the 'victim' gets to roll against Will every ten minutes to resist). For another, they're really, really blatant. A good third reason is that anyone using a Numinous Piscis will flop around like, well, a fish out of water if knocked unconscious. In fact, these Songs would have probably stayed lost forever, if it wasn't for the Halibut (Jordi often refers to his Word-bound as just the species that they watch over)... Fins A big hit with Servitors of Dark Humor, this almost purely cosmetic Song allows the performer to grow a big fin on his or her back. This will rip clothing (level/3 and above will wreck armor), make it impossible to sit normally, scare swimmers... Fish-head No, not cosmetic (although the performer may choose to make it so): the blank, staring eyes are hypnotic. By spending an additional 2 Essence, the user may force one person within line of sight to make a Will Roll +2 (minus the level of the Song) or else immediately fall unconsciousness. Celestials will wake up after 5 minutes: humans will sleep with the fishes for about two hours. Duration on this Song is 10 minutes. Gills The performer grows large gills, allowing him or her to breathe water. Unfortunately, the performer also loses the ability to breathe properly on land: -2 to all Strength and Agility rolls from the lack of oxygen. Add ten minutes duration for every level of the Song. Hammerhead The performer gets a really neat head, just like the guy in that mortal movie everyone was watching a few decades ago. Each level adds +3 Power to Fighting attacks, provided that the person can actually perform a head butt: it also provides a +1 per level for Perception Rolls for activities going on to either side. Unfortunately, each level also gives a -1 to Perception Rolls for activities going on right in front of you. The eyes, you understand. Mermaid Essentially, you lose your legs and get a tail, instead. This adds 2 to your Swimming skill per level, but your top land speed gets cut down to about (Agility/2) yards per second. You also happen to temporarily lose your clothing: seashells optional for female performers. Please also note that the tail starts from about the waist down: the mere _threat_ of performing this Song is enough to break some Servitors of Lust. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 02/19/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - Buy the things you want at great prices! http://auctions.yahoo.com/ ------------------------------ Date: Wed, 21 Feb 2001 20:23:12 +1300 From: "Alex Liddell" Subject: IN> The Choir Angels: Marathon Marathon Choir Angel The Ofanite Angel of Motion Corporeal: 6 Str/Agi: 12 Ethereal: 5 Int: 8 Pre: 12 Celestial: 6 Will/Per: 12 Vessels: Human Male(Short 20 something)/4, Human Male(Tall 40 something)/4, Falcon/2, Cheetah/3 Roles: None. Skills: Running, Dodge, Swimming, Climbing, Driving, Acrobatics, Move Silently all at /6. Fighting/3, (really)Fast Talk/4, Language(English)/6, Knowledge(Geography)/6 Songs: Motion(all/6), Shields(corp, eth/3), Speed(all/6), Direction(all/3), Attraction(cele/3), Form(Eth/3), Shattering(Corp/2) Attunements: All Ofanim Choir Attunements, All Servitor Attunements of Janus and Gabriel, Synchronicity, The Angel of Motion, Choir Angel, Perpetual Motion, Hyperstimulate. Angel of Motion: Motion can automatically use his Resonance with a CD of his choice. This can be both advanced usages and normal usages. He doesn't need to roll for anything. He still needs to burn the Essence for the short-ranged teleport that his Resonance can perform. Choir Angel: Marathon is connected to all Ofanim within the Symphony like a Cherub. With a Perception roll he can consult the Cherubim CD table with regard to any Ofanite. If an Ofanite is about to violate his Choir Dissonance restriction then Marathon will know about it and automatically knows the fastest way to get to him both direction wise and transportation wise. Perpetual Motion: With this Attunement, Marathon can cause anything to keep moving without an apparent source of power. As long as he is within the general vicinity of the object that is moving (GM's call) it will keep moving without needing any more kinetic energy. This Motion is constant, it will not cause acceleration in an already moving body, although it will accelerate at 10ms/s if it was moved from a full stop. This acceleration will cease when the body has reached a speed/velocity of Marathon's choosing. Hyperstimulate: This speeds up the actions of all affected allowing them to take a number of additional non-combat actions in a round equal to their Corporeal Forces. It also allows them to take an extra number of combat actions equal to 1/2 their Corporeal Forces. Marathon must spend Essence equal to the number of Corporeal Forces a subject has and make a Will Roll. If he underspends the Essence the Attunement fails, if he overspends then the Essence is wasted. This can affect any being, but only one at a time. It lasts for Corporeal Forces rounds with Non-Combat actions and one round for Combat actions. If a subject enters combat while being affected by Hyperstimulate he get 1 extra action then the Attunement terminates. At the end of the duration each affected subject must rest of 2xCorporeal Forces rounds or suffer from extreme fatigue and overexertion. The GM should rule on certain effects of this. Ofanim don't suffer from this at all. Distinctions: Choir Angel Discord: None Dissonance: None History: Marathon is the 3rd to last Choir Angel. He was created with a flash and a bang in the fire that Gabriel was trailing as he returned to his Citadel in Heaven. Marathon followed.... then overtook Gabriel and met with the other Choir Angels outside Uriel's castle. He was the first to leave the little meeting, jetting off to an unknown Tether and descending to Earth. Being the first time he was there he decided upon the Falcon vessel as a starting point. He soon got a feel for human flesh and can now be seen (or not seen) speeding across the Symphony keeping the wheels of Earth turning. He takes any metaphor or cliche concerning movement very seriously. He has at times "Greased the wheels of trade", very well in fact. Assisting the Traders in moving certian sensitive cargos across the globe. He has stood "where the wild winds blow" and dared them to blow him off the cliff. He has made "Money Talks and B....... Walks" move a little faster. When it comes to his own goals. Like any Ofanim he is uncertain where he will be next. Of all the Choir Angels he uses Synchonicity the most, jetting across the Symphony to where he is needed. This makes him a perfect character to suddenly just pop up and declare that it is his job to fix things. He never, ever, ever stops moving. For him to stop would mean the destruction of the whole Choir (His words.) No one can put it to the test. Hitting him is a real chore. Alex _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 21 Feb 2001 02:54:45 -0500 From: Whistling in the Dark Subject: Re: IN> The Choir Angels: Marathon At 8:23 PM +1300 2/21/01, Alex Liddell wrote: >Marathon >Choir Angel >The Ofanite Angel of Motion This one's my favorite so far. Nicely done. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Wed, 21 Feb 2001 03:27:00 +0000 From: Eric Hallstrom Subject: Re: IN> A Week in the Life, Part Two At 07:09 AM 2/20/01 ,"Prodigal" wrote: >Eric, you frighten me... and Marc. Just Marc., wrote > You're not alone. and Maurice Lane wrote. > My God, what have I done? You know, I'd really hate to dissapoint people. Part three, coming up. ;-) yr. vr. hmbl. & obt., &c. &c. Eric Hallstrom - -- www.kawaiikunee.com/in_nomine/index.html hallcon@mindspring.com kawaii@kawaiikunee.com Confucius say "Man who leap off cliff, jump to conclusion." ------------------------------ Date: Wed, 21 Feb 2001 03:29:19 +0000 From: Eric Hallstrom Subject: IN> A Week in the Life, Part Three Once upon a time, there was an Angel called Netanya. Since she was the Angel of the Selfless Gift she was always on the lookout for those ... odd little things that most Angels wouldn't think of trying; since she always took great care to piss off people who deserved it she was always on the lookout for people to ... ah ... _persuade_ ... to take part. Why'd she pick the PCs? I donno, maybe they deserved it? Anyway, Netty needs some people for a ... special ... job. She doesn't groom people for this deliberately, you understand. Things just seem to work out that way. By this time the week should be about half over, and Netty should be into our hapless ^H^H^H _heroic_ characters to the tune of 3 or 4 Geas-5s and up. So guess what? She's got a job for them. Oh, will they quit screaming?! She hasn't even told them what it _is_, yet. And for this one, they don't have to worry at all, Netty'll be with them the whole time, all they have to do is stick around her for three days or so and keep her from being ... bothered. Oh, the Tasaydim, the Game, Judgement, and the Gluttons? Nah, don't worry. They'll be completely off the trail. And Netty's got the perfect place to _keep_ them off long enough for the Heat to die down. It's just the PCs good fortune that she has to go there anyway. Nobody'll _ever_ think of looking for them in Hell. And would they _quit screaming_?! They're supposed to be grown celestials! It's embarrassing! A Week in the Life, Part Three: Welcome to Hell, Here's your Accordion. First, a few meditations on the Divine religions and Destiny within the In Nomine framework. Most people on the List and most In Nomine source material seems to treat them as a counterpart to the Pagan religions, but with a different focus; that is, they simply direct Essence to Heaven instead of to some Ethereal or other. But there is a factor that looms much larger than Essence when contemplating these religions from a human perspective. In the real world, all the religions which In Nomine names as Divine hold out some form or promise of Salvation of the soul. In In Nomine terms, truly cleaving to a Divine religion must act as some form of backup Destiny, allowing those who do so to avoid Hell, or achieve Heaven when their own efforts along that line would have failed. It's a promise, do you see? Inherent in the very structures of the religions themselves. You might call it a covenant, even. And if that promise is a lie, then neither truthful Dominic nor honorable Lawrence could possibly give one of them their countenance. So, somehow or other, the possiblity must be there. And thereby hangs a tale ... Let me introduce you to a man with a problem. M'sieu Jamié Petín is four things; French, a devout, believing Catholic, about as entirely normal as it possible to get, and deeply, deeply worried. Once, you see, he had a brother, and a good job, and a relationship. Now, he has none of these things. His brother Francois, was dying, you see, of cancer, and devout Jamié sacrificed all, including his job and the stability of his marriage in an attempt to return his errant (and very _non_devout) brother to the fold in the last weeks before his death. The attempt was, finally, sucessful and Francois died in the arms of Mother Church, but .... But .... But Jamié has his doubts. Understandible doubts, in the main. Reasonable doubts. But even reasonable doubts hurt, when you're in the position Jamié is in. He can get his job back, he can get his wife back, but ... But he needs to _know_. He needs to know that it was worth it. He needs to know that the promise was true. He Needs to Know that Francois is not in Hell. Now this, in itself, would not be a problem for Netty. Except .... Except, you see, that Francois never did really believe, even at the end. And you're supposed to confess _fully_, you understand. But it was all so very embarrassing, baring your soul like that, so Francois lied in his last confession. Oh my, did _that_ turn out to be a bad idea. Unfortunately, it's kind of difficult to get someone to Know that someone else _isn't_ in Hell when they _are_. Fortunately, Francois has been on something of a self-improvement kick. He isn't doing well at all, and he's been given a _massive_ kick in the pants. In some people this works, even in Hell. Francois wouldn't have to go back to Hell now, if he left. Unfortunately, of course, that's not a lot of help if you can't get _out_ of Hell to begin with, as Francois cannot. Fortunately, Netty can handle that. Unfortunately, she has to _find_ him first. Fortunately, she has an artifact that can handle that. In two or three days. Unfortunately, it's _just_ possible that the denizens thereof _might_ object to a Bright Lilim wandering around in Hell with a beeping Vaputech Palm Pilot for two or three days. Fortunately, she's sure the PCs will think of something. And afterwards? Well, no problem! She'll write a report! Of course what's _in_ the report, and where she files it will be determined by how useful and competent the PCs were. And if they weren't .... Well, there's a minor functionary _somewhere_ in Judgement or the Game who _Needs_ a bust like this, I'm _sure_ there is. Netty'll even give them an _excellent_ price on broken hearts and the Renegade's (Outcast's) Handbook. No Need to thank her. It's a Selfless Gift, after all. yr. vr. hmbl. & obt., &c. &c. Eric Hallstrom - -- www.kawaiikunee.com/in_nomine/index.html hallcon@mindspring.com kawaii@kawaiikunee.com Confucius say "Man who leap off cliff, jump to conclusion." ------------------------------ Date: Wed, 21 Feb 2001 08:05:52 -0500 From: Marc Bowden Subject: Re: IN> A Week in the Life, Part Three - --On Wednesday, February 21, 2001 3:29 AM +0000 Eric Hallstrom wrote: > Once upon a time, there was an Angel called Netanya... [Snip] Revelations 8, verse 1. Marc. Just Marc. Elohite Angel of Salvation ("Taxi! ...drive me off this picture.") ------------------------------ Date: Wed, 21 Feb 2001 09:50:44 -0500 From: Earl Wajenberg Subject: Re: IN> A Week in the Life, Part Three Marc Bowden wrote: > > --On Wednesday, February 21, 2001 3:29 AM +0000 Eric Hallstrom > wrote: > > > Once upon a time, there was an Angel called Netanya... > [Snip] > > Revelations 8, verse 1. "When he opened the seventh seal, there was silence in heaven for about half an hour." -- Rev 8:1 (In case you didn't have a Bible handy. But I don't exactly get the purpose of the reference.) Earl ------------------------------ Date: Wed, 21 Feb 2001 10:49:24 -0500 From: Earl Wajenberg Subject: Re: IN> Kyriotates(gaping hole ripped in canon within) I like these variant Kyrios. As you said, the canonical ones are a bit too demonic, the way they take over people, even if they have to leave them none the worse for wear. In celestial form, Kyrios exemplify the surreal, phantasmagorical aspect of visionary experience, the way cherubim exemplify guardian angels or lilim exemplify deals with the devil. This just translates that aspect down to the corporeal plane, and resonnantes with the various mischeivous shapeshifting spirits of folklore. Earl ------------------------------ Date: Wed, 21 Feb 2001 10:52:35 -0500 From: Earl Wajenberg Subject: IN> Seraph/Cherub swap [was: Kyriotates...] While we're talking about choir design and critiquing canon: IN seraphim and cherubim are rather reversed from their traditional images in angelology. Yes, cherubim are the guardians, but in traditional angelology, it's seraphim who exemplify love and cherubim who exemplify knowledge. In a more traditional IN, cherubim might have the lie-detecting ability, so long as it involved their attuned. (They would still have attuned charges to protect.) Seraphim might have abilities rather like those of Flowers or Creation in canon IN -- firing enthusiasm, making things grow, helping people become better. Or their resonnance might have been rather like that of Mercurians and Lilim -- the ability to know the objects of someone's love, and in what rank. Or perhaps both choirs could have been guardian angels, cherubim protecting against physical danger, seraphim against mental and spiritual danger. Earl ------------------------------ Date: Wed, 21 Feb 2001 11:14:58 -0500 From: Elizabeth McCoy Subject: IN> Phone Cherubim (Not quite an insomnia special, but I'm sleep-short, so it may be close. Also inspired by various games, including Fiat...) Celestials love cellphones -- they're easily carried and they make keeping in contact a lot easier than the Kyrio method. (Amazing how many angels were carrying around pigeons or rats before cellphones existed; made them a bit easy to spot.) However, when captured, the first thing that happens is that the enemy strips one of one's cellphones! (And guns, but those are more replacable.) Some celestials simply find ways to reassign the phone number quickly. Others shrug and go to their backup rolodex and enter in all the best numbers in their speed-dialer and then inform all of their contacts that they have a new number. Again. However, for a business-oriented stronghold or Tether, this is a rather expensive proposition. Now, you'd think that Trade would have come up with this first, but with Trade, the cellphone costs are deducted from the Servitor's salary. And besides, they hadn't come up with a good trick yet. Judgment, however, has Just The Right Attunement For The Job. Cherubim. Rookie Cherubim, to be precise, who are learning about the corporeal realm and might as well be useful as well as instructed. They're told the phone is a subject of investigation and get attuned to seven or eight phones at a time. (This means they don't have to _protect_ the phones. Which is good, when someone happens to try koshing a Calabite over the head with the first thing to come to hand, which happens to be the cellphone that it was holding at the time.) Should a phone be lost, they get to be on the team (often just a Soldier or minor experienced angel) to retrieve it. When a phone is stolen, they lead the hit squad. When a phone is destroyed, they lead the rescue squad. (Assuming, that is, that the angel doesn't check in from a pay phone relatively quickly.) There is a small side effect that these Cherubim tend to attune to their _own_ cellphones, and not necessarily as a subject of investigation, but overall, it works fairly well... [Canon? Canon? I see no canon here...] - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ End of in_nomine-digest V1 #2071 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.