From owner-in_nomine-digest@lists.io.com Wed May 9 15:10:17 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id PAA23074 for ; Wed, 9 May 2001 15:10:17 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id PAA26738 for in_nomine-digest-outgoing; Wed, 9 May 2001 15:17:29 -0500 Date: Wed, 9 May 2001 15:17:29 -0500 Message-Id: <200105092017.PAA26738@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2215 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, May 9 2001 Volume 01 : Number 2215 In this digest: Re: IN> Iron Rev questions Re: IN> Iron Rev: Scavenger Hunt!!!! Re: IN> Hope.. IN> Re: in_nomine-digest V1 #2214 RE: IN> Iron Rev questions Re: IN> perrylloyd@hotmail.com IN> setting idea Re: IN> setting idea Re: IN> setting idea Re: IN> Fwd: The Sailor Team, In Nominized (Pt. II) Re: IN> Re: in_nomine-digest V1 #2214 Re: IN> setting idea Re: IN> setting idea Re: IN> Remnant Question Re: IN> Remnant Question IN> Amalgam: Yves and Baal IN> Amalgam: David and Andrealphus Re: IN> Remnant Question Re: IN> Remnant Question Re: IN> setting idea Re: IN> setting idea IN> Servants of the Fallen I IN> Servants of the Fallen II Re: IN> Iron Rev: Scavenger Hunt!!!! Re: IN> perrylloyd@hotmail.com Re: IN> Dreamlands Question ---------------------------------------------------------------------- Date: Wed, 9 May 2001 03:04:40 -0400 (EDT) From: "Rev. Pee Kitty" Subject: Re: IN> Iron Rev questions On Tue, 8 May 2001, Jo Hart wrote: > > > >1) What's the deadline for sending in our votes? > > I want to allow time for people to read through all the scenarios (I hadn't > expected as many as 15 :)) and think it over, so I wasn't going to count > votes until the weekend. Whew. Cool. I'll have enough free time to give each a *thorough* read, then. > >3) When do we get to do this again?*** > > Interesting question. I don't know, does anyone have any thoughts? I don't > really want to do this too frequently, because people have lives and things > and I don't want to intimidate new posters by being too demanding. Part of me wants to say "As soon as possible!!!" just because it was so fun. :) But I think a once-a-month thing would even be fun. I think we should change the limit to a straight byte-count, personally, to satisfy list-rules... but others may disagree. - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! "Ninety-nine percent of life is what you make of it, so if your life sucks, you suck." -- Mike Muir ------------------------------ Date: Wed, 09 May 2001 06:26:03 From: "Jo Hart" Subject: Re: IN> Iron Rev: Scavenger Hunt!!!! >From: "Kish" >Reply-To: in_nomine-l@lists.io.com >To: >Subject: Re: IN> Iron Rev: Scavenger Hunt!!!! >Date: Tue, 8 May 2001 18:37:00 -0700 > >From: "Perry Lloyd" > > I know that the description of Hearts in Heaven and Hell > >states that they can't be removed from the plane on which > >they were made, nor can they be safely handled by anyone > >but their owners and their owners' Superiors. Is that in > >the main book as well? If so, you're demanding a lot of > >creativity on the part of the players to pull this off (but > >kudos to them if they can do it!). > ><Did I forget to mention that this adventure wasn't canon??>> > >So that means it's expected to be run only by GMs who've taken out the rule >about others' Hearts being unpickupable? > I've had a lot of fun running scavenger hunt scenarios (players like them because they're so freeform, and they can use as much lateral thinking as they like.) What you might want to do here is give the characters a longer list of things to get, with the request to "get as many as you can." And it really doesn't matter if some of them are completely impossible. (I remember one game where they had to get a bolt of lightning, the Heart of Midlothian, and Constable's "The Haywain" among other things. They did get them all in a manner of speaking; but I was relieved they eventually decided against trying to kidnap the football team ;) ) Players will either think up some astounding way to do it, or else will dismiss it as impossible and go on to the next item on the list. jo _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 09 May 2001 10:09:00 -0000 From: "cassandra benner" Subject: Re: IN> Hope.. Yup primed and checked. And double checked. And triple checked. One charecter already made is an ofanite of creation, ist stone, word: passivity. corp: 6 eth: 3 cel: 6 And he is the most combat ready person in the group, others are mulling over elohim of trade, seraph of flowers, bright lilim of dreams and mercurian of children, but these or only mulling on charecters, so theres little combat skills in amongst them, there was forwarned that its not an overly combat game, it will happen if they go for that kind of approach but it will last them all of 2 secounds against the DPs of nightmares >--- cassandra benner wrote: > > This is how im gonna start my next campeign, each of the > > players will have a word and have roughly 15 forces each. > > Yeek! You're much braver than I am. With something that >high-powered, I hope that you've thoroughly screened your >players for Munchkin tendencies. > >===== >Michael Walton, #9805-068 Cass - -There is no such thing as an atheist in a foxhole- Murphy's Law, Combatants Edition. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 09 May 2001 21:16:32 +1100 From: "james walker" Subject: IN> Re: in_nomine-digest V1 #2214 > From: Elizabeth McCoy > Subject: Re: IN> Remnant Question > > At 9:15 PM -0400 5/8/01, Amanda Kilgore wrote: >>I don't know why this popped into my warped mind, but if a Saint were to >>lose the right (or wrong...) forces, could it become a Remnant? >> >>I can't find this in Corporeal, but maybe I'm just missing something >>somewhere. > > Hrm. I think this might fall under CDaU, frankly. Or, alternatively, use the rules on pages 21-22 of CPG? They do specify that they apply to all humans. ------------------------------ Date: Wed, 9 May 2001 05:40:41 -0700 (PDT) From: Michael Walton Subject: RE: IN> Iron Rev questions - --- Whistling in the Dark wrote: > I'd rather the person intentionally choose esoteric but > *not* silly > ingredients than give us a range of them -- it's not as > interesting to see what people choose. I could live with that? Second? ===== Michael Walton, #9805-068 "Holding a grudge is like being stung to death by one bee." -- William Walton (no relation) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 9 May 2001 05:43:45 -0700 (PDT) From: Michael Walton Subject: Re: IN> perrylloyd@hotmail.com > >What -does- KFC stand for in this instance? > > > >Killed For Cheese? > >Karate Flavored Chocolate? > >Khalid Fights Christopher? > >Kodachi For Councelor? > > Kyriotate of Flowers in service to Creation. Kentucky Fried Cherubim. ===== Michael Walton, #9805-068 "Holding a grudge is like being stung to death by one bee." -- William Walton (no relation) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 9 May 2001 16:46:54 +0200 From: 95101543 <95101543@si.hhs.nl> Subject: IN> setting idea greetings all, since I am fairly new to In Nomine and the setting (bought the game a week ago) I was talking to a friend and we were discussing a setting for the RP, now I need you ppl idea's and info wether our idea is capable of succedding the idea is like this: I let the players start as non-celestials => but they are celestials, altough they don't know it Q: is this possible, if so what kind of reason should I use to tell my players that they are non-celestials They will all start in Seattle or something, at the age between 18 and 30 (there choice) they will have to make there own decision about going wich side Q: is this possible, because wether they coop or not, you will get the idea of angels and demons in 1 group, might be trouble some... that's the main idea for now, the rest of the story will follow, but if you guys could tell me wether this idea is worth trying and gimme some hints where I need to think of I would be much obliged Edwin ------------------------------ Date: Wed, 09 May 2001 10:52:39 -0500 From: Earl Wajenberg Subject: Re: IN> setting idea Edwin wrote: > I let the players start as non-celestials => but they are celestials, > altough they don't know it > > Q: is this possible, if so what kind of reason should I use to tell > my players that they are non-celestials There are at least three ways you could do this. No, four. - Their Archangels/Princes could have created them and immediately dropped them on Earth without telling them anything, in foster families or some such, as part of some scheme. (But then you have to come up with the scheme.) - Their Superiors could have deliberately wiped their memories as a punishment (for what?), or as part of a scheme (what scheme?). - They could all be victims of some peculiar disaster, probably involving Ethereal Songs or artifacts, that wiped their memories. The disaster could have been recent ("You all wake up in hotel rooms. You have no idea who you are.") or long ago ("You've lived here for years, ever since you left the hospital where they were unable to treat your amnesia.") This would mean they all started the game with histories of amnesia, though. - They could be Children of the Grigori. These are angel-human hybrids, who may come from long lines of hybrids; if they don't know the family history (and most don't), they would suppose they're just plain human. The catch is that they ARE basically human; they just have a natural tendency to have more Forces, pick up Songs, etc. > They will all start in Seattle or something, at the age between 18 > and 30 (there choice) they will have to make there own decision > about going wich side > > Q: is this possible, because wether they coop or not, you will get > the idea of angels and demons in 1 group, might be trouble some... Yes, it's possible, especially if the PCs aren't very thoroughly connected to Heaven and Hell yet. It becomes even more possible if you run a "low contrast" campaign -- that is, one where Heaven isn't all that holy and Hell isn't all that evil. If you make the contrast high, then there's a lot more tension within the group, but it's still possible. Earl ------------------------------ Date: Wed, 9 May 2001 08:41:02 -0700 (PDT) From: Michael Walton Subject: Re: IN> setting idea - --- 95101543 <95101543@si.hhs.nl> wrote: > I let the players start as non-celestials => but they are > celestials, altough they don't know it > > Q: is this possible, if so what kind of reason should I > use to tell my players that they are non-celestials Yes, it's possible. Their memories could have been edited -- one of the Songs of Memory could do it, but the duration you need might require an Intervention or the work of a Superior. For the Songs of Memory, you need the Liber Canticorum. As to what you tell them, that's much trickier. You could lie to them outright ("It's a Soldiers campaign."), but players tend to react badly to that in my experience. You might try telling them that it's a low-powered campaign in which the PC's will have opportunities to greatly increase their capabilities, and leave them to draw their own conclusions. In fact, the less the players know (and have to find out in play), the better this works. The third option is to tell them up front what you're planning. Then get with each player individually for character creation. That way, everybody knows what they're playing but has no idea what to expect from the other PC's. If anybody else can add to this, I'm sure our new friend would appreciate it. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 9 May 2001 12:13:46 -0400 From: Elizabeth McCoy Subject: Re: IN> Fwd: The Sailor Team, In Nominized (Pt. II) At 12:14 AM -0400 5/9/01, Charles Phipps wrote: >Just don't tempt me to do Tenchi Muyo for In nomine. Indeed, don't bother -- it's shown up at least 2-3 times already... I suspect a digest search (if the search engine is working?) on Washuu would nail it. O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 9 May 2001 12:21:45 -0400 From: Elizabeth McCoy Subject: Re: IN> Re: in_nomine-digest V1 #2214 At 9:16 PM +1100 5/9/01, james walker wrote: >> From: Elizabeth McCoy >> At 9:15 PM -0400 5/8/01, Amanda Kilgore wrote: >>>I don't know why this popped into my warped mind, but if a Saint were to >>>lose the right (or wrong...) forces, could it become a Remnant? >>> >>>I can't find this in Corporeal, but maybe I'm just missing something >>>somewhere. >> >> Hrm. I think this might fall under CDaU, frankly. >Or, alternatively, use the rules on pages 21-22 of CPG? They do specify that >they apply to all humans. This is what I get for not having my books easily to hand! (And they still aren't easily to hand, so I can't check them to see...) If it weren't already defined, then, I would have dodged the question. O;> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 9 May 2001 17:10:27 +0100 From: Mark Baker Subject: Re: IN> setting idea >Edwin wrote: > >> I let the players start as non-celestials => but they are celestials, >> altough they don't know it >> >> Q: is this possible, if so what kind of reason should I use to tell >> my players that they are non-celestials > They are children born from one Angelic, one demonic parent, who have abandoned their children soon after birth in the corporeal for fear of retribution from their fellow celestials. - -- Mark Baker (L'Ange de l'Abime) aka. Simeon, Mercurian of Novalis aka. Rebekkah, Menunite of Blandine "Some of my best friends are demons. You know where you stand with them." ------------------------------ Date: Wed, 09 May 2001 12:23:35 -0400 From: Cameron McCurry Subject: Re: IN> setting idea Another possibility could be something like the set up in the movie Angel Heart. The characters are Outcasts or Renegades that shattered their Hearts and had their memories erased to prevent knowing what they are. I've experimented with the idea of having the characters not remember that they are angels. Can't go into too many more details since one of the players reads this list. ------------------------------ Date: Wed, 09 May 2001 12:29:09 -0400 From: "Eric Bertish" Subject: Re: IN> Remnant Question >Celestial combat can occur in the Marches; this is the most likely place >for a Saint to get into such a mess. Speaking of which -- how does Celestial combat begin in the Marches? Rev 2 doesn't say. Is it as simple as saying, "I engage (X) in Celestial combat"? Does that leave the aggressor vulnerable to Celestial damage in return, or must the opponent also choose to do Celestial damage? And what is the rationale for requiring the Song of Dreams or Dreamwalking before any sort of combat can occur? I can't help but feel these questions have been addressed in the never-to-be-printed EPG. - -- Casca _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 09 May 2001 11:49:03 -0500 From: David Edelstein Subject: Re: IN> Remnant Question Eric Bertish wrote: > I can't help but feel these questions have been addressed in the > never-to-be-printed EPG. Yup. - -David ------------------------------ Date: Wed, 09 May 2001 12:46:26 -0400 From: Jonathan Walton Subject: IN> Amalgam: Yves and Baal Damn, these things are fun. I wanted to do something really strange this time, so I picked two Superiors who are about as far apart as possible (Yves and Lilith were tempting, being the most and least divine, respectively, but I liked using Baal). Enjoy! Jonathan YVAAL Archangel of Righteousness "The world has been vindicated by God and should march valiantly to meet its glorious destiny." Calling Yvaal an Archangel is not technically correct. According to the popularly accepted mythology of Heaven, Yvaal existed in the Beginning with God, born of the Almighty's inherant Righteousness and part of the very fabric of His being. Alongside Metatron, the embodiment of God's Word, and Lucifer, the Archangel of Light (a reflection of God's divinity), Yvaal was one of the most respected leaders of Heaven ... at least, before the Fall. Lucifer's rebellion did not take Yvaal by surprise, since, being ineffable, he knew from the beginning that it was going to happen. Still, that didn't help him understand it any better. It was obvious to Yvaal that everything, even the failed Eden Experiment, was all according to God's Righteous Plan for the redemption of the world and every living thing on it. Only by acting with perfect Valor could one hope to win the War and achieve the beautiful Destiny that God had planned from the very beginning. After all, God smiled on those who accepted his Righteousness and worked to support it in the world. In more recent time, Yvaal leads the change against the diabolicals and their allies. Redemption, of course, is preferable to simply murdering or soul-killing demons, simply because it proves the validity of God's Righteousness. If even a demon can be made to see that the way of God (which is, in Yvaal's eyes, the only way that is an option) is the proper way, there must still be hope for the rest of the world. However, hellspawn who reject the grace of God are quickly dispatched to the void, having no place in the glorious order of the Lord's faithful. In recent years, some of Heaven's more peaceful Archangels, most notably Novalis, have become concerned that Yvaal is becoming more and more influenced by his Word, to the point of being _self-righteous_. It is true that no living being has as close a connection to the will of God, but Yvaal seems to hold the belief that everything that he does is carrying out God's divine plan, almost as if he _were_ the Almighty himself. Other angels, Superiors or not, find Yvaal to be ... baffling. At least one of his many incarnations spends all of his time in the Library of Scripture, where every written testament to God's glory and truth is kept. There he is quick to assist those who are seeking out the Truth, helping every visitor from the lowliest reliever to Michael, the Firstborn of God. As he sees it, the Lord's Righteousness should be made availiable to all. Other fragments of his being spend their days organizing and supporting mortal conflicts on the Corporeal Plane, always working on the side that Yvaal deems the most Righteous, and sometime even support multiple sides of a single battle. You see, in this world of greys and vagueness, Righteousness is not always as clear as it has been in the past, and Yvaal has adapted, though this causes his friends and enemies no end of frustration. ------------------------------ Date: Wed, 9 May 2001 10:10:48 -0700 From: "Phillip" Subject: IN> Amalgam: David and Andrealphus You're right. This is a blast. I'll have to work up another. Andrevid, Malakite Archangel of Unity "The world is brought together in love, and we must defend it against those who would see it seperated." Andrevid, a Mercurian, was one of the earlier angels, and performed much assitance in the creation of the Earth. However, in all that time, he always felt... lost, uncertain of his true connection to the Symphony. He felt that there should be some binding agent for the Symphony, something that could bring everything together. When Blandine and Beleth declared their love for each other, he felt he had found it. He immediately went before God and asked for the Word of Unity, so that he could promote this new ideal. Time passed, and Andrevid fostered his Word, amongst angels, animals, plants, and even the early humans. The Eden experiment came and went. That had worried Andrevid to some degree, but in the end they left together, so he was still pleased. Then Lucifer's talks began, as he tried to sway other angels to his side of the argument. Andrevid didn't particularly agree with him, and for the large part ignore him, up until he saw what he was doing with Blandine and Beleth. Seeing the two, the first lovers seperated disturbed him greatly. Never before had he seen anything that could do such. The sense of betrayal in his Word welled within him, and for a time he felt uncertain of what to do. That is, up until the Fall. When the Fall came, Andrevid felt something come over him. A sense of anger towards the Lightbringer, for the seperation he had brought to Heaven. In that moment, Andrevid joined many other angels in becoming one of the Malakim and joined in the fray against the rebels. Nowadays, Andrevid still works hard to promote his Word in the Symphony, but it is tempered by that sense of betrayal so long ago. He despises anyone who would seek to destroy relationships, a throwback to his Mercurian nature. In Heaven's politics, he stands at an odd point: technically a part of the Peace faction, but still of a decidedly militant bent. He sincerely hopes that the rebels will return, seeking a reunion with the Light of God, but if it is ever clear that Armegaddon was nigh, he would fight the battle without hesitation. His closest friend amongst the Superiors is, ironically enough, Novalis, and it is said sometimes that even the Archangel of Unity (especially him, if you think about it) needs someone he can feel at one with sometimes. ------------------------------ Date: Wed, 9 May 2001 10:16:14 -0700 (PDT) From: Michael Walton Subject: Re: IN> Remnant Question - --- Eric Bertish wrote: > Speaking of which -- how does Celestial combat begin in > the Marches? Rev 2 > doesn't say. Is it as simple as saying, "I engage (X) in > Celestial combat"? Alas, you're correct in saying that no details are given. It simply says that Celestials and Ethereals can choose to engage in Celestial combat in the Marches. There's more detail about who is able to engage in such combat, though. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 9 May 2001 10:19:16 -0700 From: "Phillip" Subject: Re: IN> Remnant Question > It simply says that Celestials and Ethereals can choose to > engage in Celestial combat in the Marches. There's more > detail about who is able to engage in such combat, though. > I'd leave that ability to Celstials and Ethereals. I don't think humans have the... (trying to fnid the right words here) fluidity of form necessary to engage in Celestial combat, or to be attacked directly that way. Phillip, Angel of Reinventing The Wheel ------------------------------ Date: Wed, 09 May 2001 13:33:02 -0500 From: Earl Wajenberg Subject: Re: IN> setting idea Mark Baker wrote: > They are children born from one Angelic, one demonic parent, who have > abandoned their children soon after birth in the corporeal for fear of > retribution from their fellow celestials. In In Nomine as published, celestial vessels are sterile (except for the vanished Grigori) and, without vessels, celestials can only reproduce with the aid of their Superiors, by donating Forces to the creation of a new spirit. Use this idea if you want, of course, but be aware that it goes outside IN "canon." Earl ------------------------------ Date: Wed, 9 May 2001 10:46:54 -0700 (PDT) From: Michael Walton Subject: Re: IN> setting idea - --- Earl Wajenberg wrote: > In In Nomine as published, celestial vessels are sterile > (except > for the vanished Grigori) and, without vessels, > celestials can > only reproduce with the aid of their Superiors, by > donating Forces to the creation of a new spirit. Not so. There is also the option of the Celestial Song of Fruition, which allows Celestials to reproduce with Mortals (not necessarily Humans, mind). Of course, merely knowing this Song -- to say nothing of actually using it -- is a death sentence in some parts of Heaven and Hell. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Thu, 10 May 2001 03:26:05 +0800 From: "Manny Nepomuceno" Subject: IN> Servants of the Fallen I 'Allo all, I haven't posted in a while. Time to rectify that. Enjoy. :) Manny Neps Ember Mercurian of Judgment Corporeal Forces 5 Strength 8 Agility 12 Ethereal Forces 5 Intelligence 10 Precision 10 Celestial Forces 5 Will 8 Perception 12 Attunements: Mercurian of Love*, Mercurian of Judgment, Elohite of Judgment, First Love**, Advocate Vessel: Human female (black female)/3, Charisma +2 Skills: Singing/6, Detect Lies/6, Seduction/3 Songs: Attraction (Ethereal/5), Fruition (Corporeal/6, Ethereal/4, Celestial/6), Charm (Corporeal/2, Ethereal/4, Celestial/4), Harmony (Ethereal/3), Tongues (Corporeal/2, Ethereal/3, Celestial/6) Rites: - - All basic rites of Judgment. - - Resolve a dispute fairly and impartially. * Mercurian of Love: Ember may add her Corporeal Forces to the check digit of any successful resonance roll. ** First Love: same as Andrealphus’s First Lust attunement, see S2. "Yes, I remember Lucifer. I remember him very well, thank you...as if I could ever forget him. I have not loved another since, nor have I allowed myself to be loved by another. "This does not change the fact that I believe he was wrong. I proved this when he rebelled and I have continued to prove it ever since. No, I have not seen nor heard from him since we last spoke – you have asked me this question month after month, Most Holy; and then as now my answer remains the same. "You ask why I have requested to be sent down to Earth. I will tell you the truth: I’m tired of Heaven. I’ve been in Heaven for millennia, and apart from the humans who come here, I’ve had no interaction with mortals. That is not my purpose. That is not why I was created. I have a function to fulfill and I have neglected it for far too long. "Yes, I am aware of the danger. I am not courting my final death; I have no intentions of Falling and joining my lover’s rebellion. I dare say, Most Holy, that you have been unfair to me – all these centuries, protected here in Heaven, when you and I both know that there is a higher purpose for me to fulfill on Earth. "I pray, once more, give me a vessel. I will not fail you." There are those in Heaven who, unbound by forgetfulness, remember clearly the days before the Fall, when the Archangel Lucifer sang every morning into being. In those days, the Angel of Laughter filled all of Heaven with his joyous laughter, and Heaven’s most renowned warrior was not the Archangel Michael, but his band-brother, Baal. No walls encircled Heaven, and a single tower rose triumphantly over the Marches, trumpeting a victory for Love in the Symphony. Those who recall those days remember with fondness the angel Ember, who loved and was loved by the now-fallen Archangel of Light. Ember was a Mercurian – Choir-sister to Andrealphus, the Archangel of Love, whom she served faithfully and devotedly. He instructed her to work closely with the young Seraph Dominic, who had been raised to Angel of Judgment. As an angel of Love, Ember’s responsibilities involved teaching others discernment – for then, as now, relationships were oftentimes hazardous and confusing undertakings, even for angels. Ember excelled at her task, and reveled in the joy of Love. For Love came to her as well, in the guise of the Archangel Lucifer. There were great loves in Heaven then – Blandine and Beleth were but the first among them. Lucifer and Ember were counted in their number. The two were often spotted together, wandering through the Cathedral of Light, sharing insights into the nature of the Symphony. At times they were also seen raising their heads to the sky, praising God for His goodness. Ember was not in Heaven when Lucifer rebelled – she was on Earth, hard at work. She was summoned back to Heaven by her Archangel and invited to join the new order...but she refused, having taken to heart Dominic’s Word and philosophy. She watched, grieving, as her lover and those who followed him were cast into the darkness. For her tears, the now-Fallen Archangel, still proud, swore that he would repay her for her betrayal. She’s been in Heaven ever since. Dominic took her under his wing; she became one of his first Servitors, precious not only for her Attunements to the lost Word of Love but also for her strategic value. Michael and Laurence have both assigned Servitors to protect her – but Michael, at least, is not above using her as bait to lure the First of the Fallen out into the open. Complicating matters is Andrealphus, now Demon Prince of Lust, whose minions are constantly on the lookout for Servitors of Love. Recently, Ember tired of her celestial duties and petitioned the Seraphim Council for a vessel and an assignment to the corporeal realm. The Archangel of Judgment was caught in a quandary – his keeping her in Heaven, away from her proper function, was clearly unjust – but his sending her to Earth would also endanger one of Heaven’s most important assets in the War. After months of intense debate, the Seraphim Council finally granted her petition. Now if only this news could be kept from Hell, Ember might actually stand a chance at surviving. (Ember is not a point-balanced character. The attunements of Love are conjectural and taken from Andrealphus’s Lust attunements.) ------------------------------ Date: Thu, 10 May 2001 03:26:06 +0800 From: "Manny Nepomuceno" Subject: IN> Servants of the Fallen II 'Allo, Part II. Working on Parts III through V. :) Manny Neps Michelle Malakite of Song IST Protection Corporeal Forces 5 Strength 10 Agility 10 Ethereal Forces 3 Intelligence 6 Precision 6 Celestial Forces 4 Will 8 Perception 8 Vessels: Human female (old Caucasian woman)/1, Charisma +2, Human female (young Caucasian woman)/3, Sex appeal +2 (affects only males) Roles: "Sophia Ridgewood" (actress)/3, Status 4, "Marche Divine" (violinist)/2, Status 5 Skills: Singing/4, Knowledge (Violin/4, Piano/4, General Music Knowledge/4, Area Knowledge (Paris/2, Hollywood/3), Languages (French/3*, English/3), Fighting (Savate/3) Songs: Light (Celestial/2), Motion (Ethereal/2), Entropy (Celestial/2) Attunements: Malakite of Song*, Malakite of Creation, Malakite of Protection * Malakite of Song: Michelle may add up to her Ethereal Forces to any Song performed with the intention of harming a sworn enemy of Heaven (GM’s call). Rites: - - All basic rites of Song. - - All basic rites of Creation. - - Spend two hours tending to a human in need (From Zadkiel). Malakite Oaths: i. Never suffer an evil to live when it’s my choice. ii. Never surrender in a fight nor allow myself to be captured by the armies of Lucifer. iii. Protect all Grigori who are neither dissonant nor Discordant. iv. Slay or redeem all Fallen Servitors of Song. When the Archangel of Song was exiled from Heaven, most of her Servitors were immediately transferred to other Superiors. Michelle, at the time a newly-fledged Malakite, was not one of them. Instead, she went into hiding, along with the remaining Grigori. In the confusion that followed the exile of one of Heaven’s Choirs, the absence of a single, freshly-minted Malakite was overlooked. It was only when Michelle lost her vessel fighting Servitors of Stone that the Archangel of Song discovered what had happened. Unable to leave Heaven without a vessel, unwilling to transfer to another Superior, Michelle sought audience with one of the Superiors she knew to be on good terms with the Archangel of Song – Eli. The Archangel of Creation spoke with the Grigori Superior and came to an agreement – the young Malakite would take up service under Creation without losing her affiliation with Song. As time passed and the Grigori disappeared into the chaos of human existence, Michelle felt her link to the legions of Song slowly vanish. Eli put her to work as a traveling bard; later, when such became unfashionable, he gave her a role as a musician. These assignments kept her in touch with her nature as an angel of Song while making her feel at home in Creation’s ranks. Michelle eventually grew to love her time with Eli. Michelle was fulfilling her Role as Sophia Ridgewood, an aging movie and stage actress, when Eli decided to place her in service to another Archangel. The Archangel of Creation summoned her to Heaven to discuss her future; in the end, Michelle chose to take up service with Zadkiel, the Archangel of Protection. Zadkiel is allowing her to finish her work as Sophia Ridgewood – who, at sixty-three, has long since retired from show business. The old actress serves as a spokesperson for local charities. She has, however, given Michelle a new vessel and a Role to fulfill, recognizing Michelle’s talent for working with high-status Roles – that of Marche Divine, a Parisian violinist making a name for herself in the world of classical musicians. Michelle has so far been able to manage the demands of both Roles, but looks forward to the day when she can put Sophia Ridgewood to rest. (Michelle is not a point-balanced character. Her attunement from Song is conjectural.) ------------------------------ Date: Wed, 9 May 2001 15:07:32 -0700 From: "Perry Lloyd" Subject: Re: IN> Iron Rev: Scavenger Hunt!!!! > < Did I forget to mention that this adventure wasn't canon??>> > > So that means it's expected to be run only by GMs who've taken out the rule > about others' Hearts being unpickupable? M No, it's expected to be run by GMs who have read the bottom, where I state that the precise items on the list can be changed to their Heart's content. tee hee hee - -Perry, kfc perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold ------------------------------ Date: Wed, 9 May 2001 15:39:06 -0700 From: "Perry Lloyd" Subject: Re: IN> perrylloyd@hotmail.com - ----- Original Message ----- From: "Michael Walton" To: Sent: Wednesday, May 09, 2001 5:43 AM Subject: Re: IN> perrylloyd@hotmail.com > > > >What -does- KFC stand for in this instance? > > > > > >Killed For Cheese? > > >Karate Flavored Chocolate? > > >Khalid Fights Christopher? > > >Kodachi For Councelor? > > > > Kyriotate of Flowers in service to Creation. > > Kentucky Fried Cherubim. ha HA ha!!! ::LOL:: - -Perry, kfC perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold ------------------------------ Date: Wed, 9 May 2001 15:40:45 -0700 From: "Perry Lloyd" Subject: Re: IN> Dreamlands Question [Dreamwalking in GIN] > >Thank you! (I haven't gone back to the original text in a while - the above > >should be errated, unless the change was intentional . . .) > > It's not a change, really -- the angel has to get into the Marches. The > way to get into the Marches is to "fall asleep." It's > just different ways of saying the same thing... O:/ Perhaps its merely a different way of stating the same to you, but to me it states a different description of the power. "A servant of Blandine may enter the Marches through the mind of a human dreamer." GIN83 At the very beginning, this implies that the angel is starting off *outside of the Marches*, and is going to *enter* it via the mind of a human dreamer. It then states that "The angel makes a Will roll to sleep" (GIN83) again, implying that in order to use this power the angel must first be awake - implying existance outside of the Marches. "There is a +2 bonus for touching the subject" (GIN83) while this doesn't specifiy that the touching occur on the physical plane, my brain tends to assume that when one says "subject" one is referring to the person, not their Dreamscape, and so this also implies that the angel is starting off outside of the Marches. "The servants of Beleth, like those of Blandine, can enter the Marches through the mind of a human dreamer." (GIN115) this states that the Demons of Beleth *are able to* enter the Marches, and then the specifc circumstances of that ability. It also states that they are *like* the angels of Blandine in this regard. [I do note that Blandine's description of Dreamwalking the word "may" is used, whereas in Beleth's the word "can" is used, two words with similiar meanings, but having different connotations.] ******* Rereading the description of Blandine's Dreamwalking attunement on IN111 (heh), I discover that it doesn't make much sense. "A servant of Blandine may enter the Marches through the mind of a human dreamer. The angel must be asleep . . ." No, if the angel is already asleep, he must have already entered the Marches, no? So, this reduces the first sentence to nonsense. Obviously the angel /will not/ enter the Marches through the mind of a human dreamer if he's already asleep and therefore already in the Marches. Blandine's attunement in IN should read, IMHO: "A servant of Blandine may enter the Dreamscape of a human dreamer in Blandine's realm. The angel must already be in the Marches, and must make a successful Perception roll. He must have seen the person before, and while their bodies can be anywhere in the world, +2 if their bodies are physically touching. The check digit gives the number of minutes the angel may stay in the subject's dream - or, if he failed the roll, the number of minutes before he may try again." Beleth's attunement in IN should read, IMHO: "The servants of Beleth, like thse of Blandine, can enter the Dreamscapes of human dreamers. The demon must be in the Marches, and must make a successful Perception roll. He must have seen the person before, and while their bodies can be anywhere in the world, +2 if their bodies are physically touching. The subject must be in Beleth's realm. "The check digit of the successful skill roll is the number of minutes the demon may stay in the subject's dream. The check digit of a failed roll is the number of minutes he must wait before he may try again." - -Perry, kfC perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold ------------------------------ End of in_nomine-digest V1 #2215 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.