From owner-in_nomine-digest@lists.io.com Sun May 13 12:30:06 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id MAA21719 for ; Sun, 13 May 2001 12:30:05 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id MAA05206 for in_nomine-digest-outgoing; Sun, 13 May 2001 12:28:59 -0500 Date: Sun, 13 May 2001 12:28:59 -0500 Message-Id: <200105131728.MAA05206@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2221 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, May 13 2001 Volume 01 : Number 2221 In this digest: Re: IN> Malakite of War, indeed. Re: IN> Weird , noncanonical and bright, Bright, BRIGHT Swordy Thought. IN> Moving to Virginia Re: IN> Iron Rev:: The Wrap Re: IN> No funny title this time. It simply won't help. IN> Grail-Chaser, Songmaster, Newbie Combatant IN> The Angel of Peace. Re: IN> Weird , noncanonical and bright, Bright, BRIGHT Swordy Thought. IN> Button Archangel: Eli Re: IN> Iron Rev:: The Wrap IN> Potatoes! IN> Re: Swords of Laurence Re: IN> Weird , noncanonical and bright, Bright, BRIGHT Swordy Thought. IN> New Discord ---------------------------------------------------------------------- Date: Sat, 12 May 2001 08:02:30 -0700 (PDT) From: Maurice Lane Subject: Re: IN> Malakite of War, indeed. Date: Sat, 12 May 2001 16:52:20 +0800 From: "Manny Nepomuceno" Subject: IN> Malakite of War, indeed. >Oh come on, Moe. Malakite of War? That's too pat, >too easy. It's all part of the joke: I do sometimes allow myself opportunities to be straightfoward, you know. If I was gonna be serious, then it would have been a Cherub of Animals IST Children... :) >An Elohite of Stone, now that would be a challenge... Go for it. ;) Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/29/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Sat, 12 May 2001 18:49 +0100 (BST) From: jgd@cix.co.uk (John Dallman) Subject: Re: IN> Weird , noncanonical and bright, Bright, BRIGHT Swordy Thought. In article <20010512053039.62200.qmail@web14002.mail.yahoo.com>, moelane_1999@yahoo.com (Maurice Lane) wrote: > Well, what about bokken? Made out of wood, used for > training purposes, but Miyamoto Musashi apparently > swore by them as superior to katanas - and if he isn't > a Sword Saint* in every sense of the term, he ought to > be. If it hasn't passed onto the Higher Heavens by now, which seems pretty likely given his degree of enlightenment - in a Swordy kind of way. But I always reckoned he claimed Bokken were superior to avoid hurting people's feelings too much. > I would then personally call a bokken a sword - > which means that they don't _have_ to be sharp, and > don't _have_ to be made out of metal. Fine with me. BTW, I got to use "Huge Obsidian Machetes" in Wednesday. OK, it was in some D&D, but it was /weird/ D&D. - --- John Dallman jgd@cix.co.uk ------------------------------ Date: Sat, 12 May 2001 15:26:04 -0400 From: Mary Subject: IN> Moving to Virginia I just got a job in Charlottesville, and I am planning to move there within the next month. Are there any gamers/gms on the list who live in the area and are looking for a player? My email is: Serai1@aol.com "It's not just Science, it's an Adventure!" ------------------------------ Date: Sat, 12 May 2001 20:26:00 From: "Janet Anderson" Subject: Re: IN> Iron Rev:: The Wrap >The top two have less than 0.01 between their averages, and they are: >The Flea Rider & >The Worm that Dieth Not *speechless with astonishment* Janet Anderson _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Sat, 12 May 2001 13:27:51 -0700 From: Daiv Subject: Re: IN> No funny title this time. It simply won't help. Shane wrote: > > On 10 May 2001, at 20:31, Maurice Lane wrote: > ... > > None of this makes Hemah feel any better. He was > > _supposed_ to be the next Angel of One Bad Mother... > > (Shut Your Mouth), > *Lucifer loses to a Big Fluffy Eyed Kitten? > *hang on, anyone seen that The Tick episode? (**) > Shane. > (**) "If you're so Evil, why don't you... (reveals cute kitten) EAT > THIS KITTEN!" (kitten:"miew") (Tick) "Eat a Kitten? No way, Mister! Thats JUST WRONG!!" So, Moe. Do we get to see the Superior reactions to the Angel? I mean, what, exactly, does Jordi have to say...? - -Daiv ------------------------------ Date: Sat, 12 May 2001 21:51:54 -0400 From: "William J. Keith" Subject: IN> Grail-Chaser, Songmaster, Newbie Combatant If you study enough of the reports of appearances of the Holy Grail, a pattern starts to emerge -- the use of its Songs is said to be, rather than an imposition of a foreign theme on to the Symphony, an enhancement and reinforcement of the themes already there. Now, angelic Songmasters usually stay in Heaven, or travel to quiet places in the Marches or Earth for their research. But, if one undertook this research, maybe he'd get interested in this proposition: Could a study of the Grail lead to a new style of Song? One that is definitely Heavenly, that flows with the natural Symphony, accepting it and working with it rather than hammering it to the shape of one's desires? This line of thought is particularly suitable for the angels of Destiny, since it is in their nature to be cautious and try to guide the Symphony gently. Therefore I have made my Songmaster an angel of Destiny. While Yves' Malakite Attunement is the most applicable to this particular set of adventures, the places he'll need to go to do this job on his own initiative are not conducive to a Malakite being able to stay focused on the research, so I've instead made him a Seraph. (He has some interesting views on the name of the Grail....) [Adventure seed one: Grail-Chaser. Liriel, the Songmaster listed herein, is not particularly suited for survival in the conflict-ridden areas where the Grail commonly appears, before the special advantages are added. The PCs are enlisted as escort and extra eyes as Liriel searches for the Grail. Primarily Liriel will arrive at planned battles, where he has been given information that open conflict will arise. He and his helpers will stay out of sight, searching the area, and *not* interfere in a battle between celestials -- Liriel is neither a fighter nor particularly tactically-minded, and would only be likely to get someone killed. (It's also a condition some Archangels have set down for allowing Liriel to tag along on planned assaults.) In a battle between humans, or if a demon is attacking humans, Liriel may unbend enough to intervene if someone's Destiny appears in jeopardy -- likewise, other angels can support their own Words, if they can do so without revealing the party's presence or causing *any* Disturbance. If the party is exposed and attacked, they are to hold their ground and guard Liriel until Liriel calls a retreat. If the Grail *does* appear, everyone is expected to stay and watch attentively until it is gone. The Grail is unlikely to appear at most battles, but once or twice, maybe when Yves has suggested a particular locale (which may not even be a battle!) the Grail can arrive. Other hints may come from strange prophets and old prophecies, from unusual creatures of the Marches or the ravings of demons touched by strange power -- the Grail quest is an old and noble search, reaching the heights of otherworldly existence. When the Grail does not arrive, however, the angels can be given opportunities to support their own Word -- many a Grail quester has never found the object of his search, but has grown nevertheless from the journey.] [Adventure seed two: demonic interference. The Grail is by its nature a source of loathing and fear to most demons, and if a Demon Prince hears about Liriel and his party he may want them stopped, or interfered with in any way possible. The simplest way to do this once Liriel is found, other than killing him and his party, is simply to create Disturbance at the moment the Grail is applying its powers, limiting the information he can get from the experience. Otherwise, it's a matter of playing waiting games and constantly trying to stay one step ahead of Liriel's information -- where will he head next? What are the angels up to when the Grail doesn't arrive, and can we undo it?] It's possible that Liriel is chasing a will'o'wisp, and a mere angel can never achieve the subtle flow of harmony that the Grail produces naturally. On the other hand, he just might be able to do it. If he did, the Host and the Horde would both be interested in such information -- the Host for its use, the Horde to destroy it. Since the Grail mostly uses its Songs on Earth, and mostly uses the Corporeal Songs, Earth is the natural place for Liriel to test his newfound knowledge. Unfortunately, this makes him vulnerable to demonic attack. Fortunately (for Liriel), with this new power on his side, he has some tricks up his sleeve that the Horde may not be expecting... [Adventure seed three: more of a long-term assignment for PCs. Liriel joins the PC group as "support staff": he can use a wide variety of Songs, and even use his Songmaster Attunement to teach them. However, the group's assignments are selected with an eye toward allowing Liriel to test out his new abilities, so who is supporting who may be a bit of a question.] [Adventure seed four: naturally, the demonic side of this is an attempt to kill Liriel. Killing the Vessel (regularly) will do, as it will hamper him somewhat, but getting Liriel to suffer loss of Forces from Celestial combat, or even soul-death, will take a long time and rate a major reward. Again, this kind of plotting may be more suitable for a long-term assignment than a single adventure.] [Adventure seed five: Once Liriel has established an understanding of his abilities, a curious thing starts happening -- he seems to have become a magnet for demons and humans in need of assistance to achieve their Destinies, whether this be Redemption for a demon or a gentle push in the right direction for a human. They may not seek him out noticeably, but they always seem to bump into him. If this keeps happening for long enough, and Liriel continues to associate with this company, someone is going to notice. And Dominic was always a little suspicious of the Grail.... Liriel and any associated PCs may have to face intense questioning by Judgment, and produce proof that their activities are serving Heaven, or else Dominic may judge that the knowledge Liriel has gained is dangerously attractive to the wrong sorts, something Angels Were Not Meant to Know, and seek to have it stricken from him, following up with a declaration that no other angel is to try this either!] Liriel Seraph of Destiny ST 10 DX 12 IQ 19 HT 11 Template notes: 4 Corporeal, 4 Ethereal, 2 Celestial. Liriel has no Servitor Attunements -- he is a focused Song teacher and researcher, with deep knowledge of the Symphony's workings with respect to Songs and similar powers. He is a virtuoso with the Songs of Healing. Advantages: Songmaster, Malakite of Destiny, Vessel(a few papers giving an identity of Zeke Jameson, professional singer; no Role), Symphonic Flow(*,******), Symphonic Repair(*,******), Symphonic Connectedness(*,******) Disadvantages: Weirdness Magnet(*,***), Clueless Quirks: very polite to musicians, always requests that he or someone in his group give money to a street performer Skills: Song of Healing**: Corporeal-19, Ethereal-19, Celestial-21; Songs of Motion**: Corporeal-18, Ethereal-17, Celestial-18; Songs of Light: Corporeal-17**, Ethereal-18, Celestial-18; Songs of Affinity: Corporeal-17, Celestial-18; Song of Shields(Corporeal)-17; Song of Tongues(Corporeal)-17; Singing-12; Teaching-18; Guns(9 mm)-13*; * Liriel does not have these resources in seeds 1 and 2. ** Subtract one from the skill level of this Song for seeds 1 and 2. *** I've always kind of wondered why "Weirdness Magnet" was listed as a disadvantage, but then I guess that just gives you some insight into my personality. ;^) **** I have chosen a 25-point value for the Songmaster Attunement, for the purposes of calculating Liriel's point totals. Anyone care to comment? ***** A word of advice if you intend to convert Liriel back into In Nomine - - the Weirdness Magnet disadvantage does not exist in standard In Nomine, and the higher levels of Liriel's Songs actually put him at level 7 on some of them. At the earlier levels, though, his highest Songs convert out to level 6. ****** Symphonic Flow, Symphonic Repair, and Symphonic Connectedness are the three (5-point) advantages which are central to this whole article. Each gives the ability to use a certain type of Song (in this case, Motion, Healing, and Affinity, respectively) like the Grail does -- naturally harmonizing with the Symphony, giving the -4 to Perception to detect the Disturbance that is normally used when the Grail uses one of its Songs. Furthermore, the Songs thus enhanced may have side effects of minor benefit for the recipient -- a healed human might feel refreshed(regain some Fatigue), for example. These Advantages can only come from long study of the Grail itself, or from arduous training with a teacher who has these advantages. (How much study is required is unknown -- technically, someone who has seen the Grail once might be capable of developing such an advantage with enough introspection.) These advantages are further restricted to angels; humans, demons, and Ethereals simply do not have the requisite connection with the Symphony to work this smoothly with its chords. Liriel is a 95-point character in adventure seeds 1 and 2, and a 115 point character in seeds 3, 4, and 5. William ------------------------------ Date: Sun, 13 May 2001 13:58:01 +1200 From: "Alex Liddell" Subject: IN> The Angel of Peace. Yeah. Calm Malakite of War Master of Valor Master of Peace The Angel of Peace Corporeal: 6 Str: 12 Agi: 12 Ethereal: 6 Int: 12 Pre: 12 Celestial: 6 Will: 12 Per: 12 Word Forces: 16 Vessels: Elderly Human Male/3 Ch+2, Younger Human Female/4 Ch+2, Dove/1 Roles: Calm Donavon/6, UN Peace Relations Officer/5. Cammy White/2, Activist/2 Skills*: Fighting/6, Dodge/6, Large Weapon(Axe)/6, Emote/6, Languages(English/6), Savoir Faire/5, Tactics/3, Survival/4, Knowledge(Politics/6, Diplomacy/6)) Songs*: Harmony(all/6), Healing(all/6), Motion(all/6), Projection(Corp/6), Dreams(all/6), Battle(Cele/6), Sheilds(all/6) * - Assume he knows a great deal more at around level/2. He can complete most actions without having to roll at a default. The Songs are listed for Virtuoso purposes. Rites: Champion a cause for peace and have at least 100 people take it to heart. Campaign for race-relations in an area and have at least a 5% reduction in race-related violence within a month +3, Destroy by any means a recognised enemy of peace. Oaths: Never suffer and Evil to live if it is my choice, Never surrender to the armies of Lucifer, Always fight for what I believe to be right, Always defend genuine people campaigning for peace, I will hunt down those who use peace for selfish gain. Attunements: Malakite of War, Malakite of Flowers, Mercurian of Flowers, Mercurian of War, Seraph of War, Howl, Sure Footed, Purity of Purpose, Master of Valor, Master of Peace, Angel of Peace, Let He Who Desires Peace, Prepare For War. Angel of Peace: This firstly gives him access to the Distinctions of Flowers. (Novalis did conceed this in the Council.) Secondly it allows him to perform all the Songs of Harmony at no Essence cost. They Disturb the Symphony as per normal. Let He Who Desires Peace: For 3 Essence and a Perception roll, Calm can extend the peaceful intentions of a mortal onto a large group of people. The mortal has to be genuinely dedicated to serving a cause for peace and talking to people at the time. Everyone who hears his words first hand (TV doesn't count) will feel deeply moved by his words and will give them honest consideration. People who are actively opposed to his words get a Will roll to resist. Celestials are not affected. Prepare For War: This is the opposite of the above. For 3 Essence and a Will roll he can take the warmongering intentions of any one BEING, and project those thoughts and feelings to the crowd. Other than that the attunement is the same. People opposed to it get a Will roll to resist. This does work on Celestials. Long before the Fall, around the time of Janus's creation, a small Mercurian popped into being. He found that the universe was calm, at peace and passive. He liked it that way. He took up service with Uriel, testing the stars and galaxies for their Purity. He liked doing that, it showed him that every Angel was at peace with the Symphony and with God. He grew in power and in rank as the Angels first started walking the Earth. As a Vassal of Purity he made sure that the actions of the Celestials didn't disturb the harmony of the Planet Earth and that if anything overt was done he would calm things down and restore them to balance. Lucifer and his words caused an upheaval. Calm was outraged and he felt his being change within him, but he shrugged it off. The urge to calm things down between the two rising factions overrode his instinct to protect Heaven by bloodshed. He appealed to Lucifer to talk about it with the elder Archangels in a quite forum. To voice his opinions quitely and not behind peoples backs. Lucifer told Calm that everything would be fine, and that those who listened to him would achive the greatest peace of all. The Harmony of freedom. Calm listened and was swayed by his words. He went back to the Castle of Purity and told the Master of the watch that he was going to take up service to Light at Lucifer's behest. Uriel shrugged and told him to be careful and to keep his eyes open. Calm went back to the Cathedral of Light, on the way he saw strange things. The Angels of Michael were preparing for battle. Gabriel was decked out in armour and his Firey clan were circling around the eternal city. He passed The Archangel of Stone in deep meditation and noted the look of consternation on his face, more so than usual. He saw much of the same at the Cathedral of Light. The Shining One was ready to fight for his cause, and he was willing to shed the blood of his brothers. Lucifer called to Calm to get kitted out and prepare for the ultimate act of sacrifice. To kill for Peace. Calm stared at the Lightbringer and began to cry. His tears fell to the ground and he turned his back on Lucifer. He stared at the oncoming tide of the Host and felt for the first time the conviction for total harmony within their collective being. He turned back and saw the overwhelming selfishness in Lucifer. He picked up a sword alright. But he did it as The Angel of Peace, and at that moment, as Michael charged into battle with Lucifer he joined Uriel and David in becoming an embodiment of God's wrath. He took his sword and spent the Fall defending those who were too weak to continue. Yves smiled and applauded God for his timing. Now the Angel of Peace works for the most unlikely establishment. War. He takes the view that if you really want Peace you must be prepared to kill for it and die for it. He does his best to prevent fighting between factions, but when one side is obviously wrong (his resonance and his judgement) he fuels their fire to eliminate the other faction. Only if their goals are motivated by Peace. Fighting for some outmoded religious goal is beyond Calm's sphere of influence, let Khalid handle that. He was there during the Pelopennesian Wars, Punic Wars, and the War that finally caused the collapse of Rome. He built Rome up as a peace-enforcing nation and then slapped it down with plague and famine when they expanded for selfish gains. Hell has presented the biggest challenge to Calm, but also it has fortified him. Lucifer and his hordes are the greatest enemies of God's Peace. Calm fights them at every opportunity. The armies of Hell will not prevail in Calm's mind. They can't. To do so would destory the Peace he has fought for so hard. Now his Word has peaked almost. He still promotes it, but it is at a level where he will need more than his power to expand it. He as appealed to the Council to be raised to Archangel status so he can further his goals in both Heaven and on Earth. People speculate that when Armageddon comes he will be elevated by God so he can deal with the massed tide of Demons pouring out of Hell. Other say that The Seraphim Council is waiting for Novalis to stop crying before elevating him. Alex _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Sun, 13 May 2001 00:23:47 -0400 From: "Eric Bertish" Subject: Re: IN> Weird , noncanonical and bright, Bright, BRIGHT Swordy Thought. - ----- Original Message ----- From: "Maurice Lane" > You have to ask yourself, "Which is a more pleasing > mental image: Laurence using this ability to reward > only his most dutiful and potent of Servitors, or > Laurence using this ability to arm a hundred scared > humans trapped in a toy store so that they may go out > and give a bunch of Calabim the surprise of their > miserable lives?" That's like giving AK-47's to children so they can fight the drug dealers in their neighborhood. It's ethically irresponsible and will kill more humans than demons. Sure, one human might get lucky and kill a demon. Then all the other Calabim cut loose with Songs and/or lethal uses of Resonance. - -- Casca "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Sun, 13 May 2001 01:14:47 -0400 From: Daniel Sauve Subject: IN> Button Archangel: Eli IN NOMINE-- THE DIVINE SET Blandine Cherub Archangel of Dreams Yes, I play Button Men. Yes, I tried to resist. I think I have the curse of Maurice. BUTTON MAN OF ELI This special reliquary is invaluble in a convention setting. Eli created it (on a whim naturally), or so it is said. It holds 12 essence. It preforms a highly focused version of Etherial Attraction/5, Celestial Charm/5, and Celestial Form/6. The user, upon entering a convention, can appear to be a member of a gaming company's design team, a famous sci- fi author, ecetra. For some reason, divine intervention invokes Steve Jackson or James Ernest's visage... as does Infernal. It is unknow why... though suggestion either is God or Lucifer have been rigorously contested by the Archangel of Archives. The songs of Charm are limited to the gaming community, with a +2 to the CD if an attendie is a fan of the work of the designer/ author/ personality being impersanated. A Favorable intervention will have varying effects, but an unfavorable one almost always involves getting lynched for a precieved flaw in one of the personality's works. The artifact is /always/ lost by the user as they leave the con they used it at. (It worked surprisingly well in my mid bright/ contrast game, though the potenial in a silly game is there...) And, yes, it can be used as an actual Button Man. People who are not celestially aware will read the title as "ELI: Little Know Creative Genius". Here are the BM stats, for completion's sake. ELI, ARCHANGEL OF CREATION His walkabout around the world has raised a few ires in (Heaven/ Gaming Companies [as appropriate). He can create, destroy, and Beat People Up.* R!/S! T!/U! V?/X? W!/Y! Z RULES TEXT Any time Eli has three dice (no more, no less) showing one, all dice captured are returned to their owners and all dice re-roled. Any time Eli has three dice (no more, no less) showing six, his opponent gets those dice as if they were captured. DESIGN NOTES Yes, Eli has Turbo Swings up the wazoo. He's, in my mind, one of the wildcards in In Nomine. The mood swings represent his current-- eccentricities. And Eli has Option Dice-- each with two swings! Note that the OPTION is not turbo, and thus can only be changed at the start of a game or the end of a round Eli loses in. I've tested the DIVINE and INFERNAL INTERVENTION rules text. Works surprizingly well. To find out what I'm talking about, go here http://www.cheapass.com/bpu/start.html and here http://home.earthlink.net/~buttonmen/table2.html Comments? * I forsee trouble sticking with the traditional "beat peaple up" ending if I ever do Novalis... - -- Your GM Daniel Sauve (in nomine, shadowrun, earthdawn, hero unlimited) ------------------------------ Date: Sat, 12 May 2001 23:22:04 -0700 (PDT) From: Maurice Lane Subject: Re: IN> Iron Rev:: The Wrap Date: Sat, 12 May 2001 06:01:13 From: "Jo Hart" Subject: IN> Iron Rev:: The Wrap >Adventure Humanitie Moetic (4.7K): Sorry. I spent 20 >minutes trying to decode this before I gave up. The >pyramid scheme is an interesting take, but if you >want people to understand what you are trying to do, >you'll need to write more clearly. I'd be interested >to see a summary of this scenario in plain text. >Until then, take 10 points for style, and lose a life. A fair assessment, alas. That's what I get for being excessively weird about the entire thing. The worst bit will be having to admit to my girlfriend (who got first look at this seed) that she was, in point of fact, right all along*... :) Moe *As usual. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/29/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Sun, 13 May 2001 17:17:22 +0800 From: "Manny Nepomuceno" Subject: IN> Potatoes! Question: If a Kyriotate of Flowers takes the Mercurian of Flowers Attunement, what happens to a human who sees it in celestial form? Just a thought. ;) Manny Neps Spud Kyriotate of Flowers The Angel of Potatoes Suggested Word-Forces: 4 Corporeal Forces 4 Strength 8 Agility 8 Ethereal Forces 4 Intelligence 8 Precision 8 Celestial Forces 4 Will 8 Perception 8 Attunements: Kyriotate of Flowers, Seraph of Flowers, the Angel of Potatoes Songs: Harmony (Corporeal/3, Ethereal/2), Tongues (Corporeal/1, Ethereal/2, Celestial/3), Healing (Corporeal/4, Celestial/4), Entropy (Celestial/4) Skills: Emote/2, Fast-talk/4, Knowledge (Potatoes/6, Agricultural practices concerning potatoes/6), Singing/2 The Angel of Potatoes: Spud can possess, well, potatoes. Not sweet potatoes, either, just potatoes. He can possess up to 20 medium-size potatoes per Force. His Word-Forces count for the purposes of possessing potatoes. Leaving potato hosts in worse shape than when he entered them is still dissonant, although a potato's being eaten does not qualify -- the potato has achieved its Destiny. Spud also receives a bonus to his Will when attempting to possess someone who has eaten any of his potato hosts, provided that the potato is still in the person's body. He receives a bonus of 1 for every Force's worth of potatoes that has been ingested, with a minimum bonus of 1 point. He may grant this attunement to other angels, but has never done so. Special rites: Convince someone of the nutritional value of potatoes. Spud is an angel in distress, and it's not quite sure how to get out. For a Kyriotate of Flowers, Spud had a very cushy job; it stayed primarily in the Farm, helping its immediate superior, Sofiel, the Angel of Vegetables, discover new ways to make veggies grow. It even had a good trick: it would possess some potatoes, encourage them to grow, possess humans who would eat the potatoes, encourage them to, well, grow, repeat cycle. Spud had no interaction with demons, no memories of the Fall, no understanding that a War was going on. Life was good. Then one day Spud decided to go out for a jaunt. There were, after all, potatoes being grown all over the world, and there were other angels around the Farm who would take care of its little potato patch. Besides, it wanted to know how other potatoes elsewhere got along without its help. So it set off, criscrossing several continents before getting into trouble. It was possessing a fairly large potato patch in Buenos Aires when the unthinkable happened: Haagenti came along. Spud doesn't remember much about what happened after Haagenti discovered the potatoes, but it's certain of one thing: right now, ALL of its hosts are in the stomach of a Demon Prince. Haagenti, being Haagenti, had managed to devour over six hundred good-sized potatoes. It won't take any dissonance from the loss of its hosts, but it's in a bad, bad place right now. Spud doesn't know if Haagenti even digests anything; it's worried that it's sharing breathing space with two enemy Superiors. It's not sure what's going to happen if it takes celestial form or returns to Heaven -- does it take the Demon Prince with him, or does it remain trapped inside Haagenti? And if the Demon Prince of Gluttony does digest food, sooner or later it's going to wind up host-less inside Haagenti -- a quick way to final death. In the meantime, it's doing the only thing it can think of doing: use the Celestial Song of Tongues to yell for help. Of course, said help is either Novalis, who will be a tad too busy to go herself (but she'll send some PCs to go see what the problem is) or the PCs themselves, whom Spud remembers from previous meetings. Haagenti, for his part, isn't very happy; he's feeling rather logy (Spud's Seraph of Flowers attunement at work) and every so often, he feels a disturbance in the Symphony. Unfortunately, he can't place where it's coming from...and he's beginning to get a bellyache. Maybe eating all those potatoes wasn't good for him after all... ------------------------------ Date: Sun, 13 May 2001 20:13:30 +1100 From: "james walker" Subject: IN> Re: Swords of Laurence > Therefore, logically enough, one of those plastic > He-Man hollow swords, once it was in Larry's hands, I've had a plot line work around a Servitor of Kobal arrange to get Laurence to use a Letter Opener; that was entertaining. No reason you shouldn't do the same with a plastic sword. There are, however, two problems [neither of which annoyed my Kobalite, of course]: 1) Misusing an attunement can cost a Word-bound Forces. Although it takes more to hurt Superiors, pouring his power into hollow plastic is going to really hurt Laurence, making the tactic counterproductive. 2) Word-shift. A swords become 'toys', and dangerous toys at that (you can cut someone in half with a toy 'safe for children above 6 years'? Think of the screams if (sorry -when. The Media..) that gets caught on film. Laurence's Word would get mangled. SO it's not really a good idea; the Word of The Sword doesn't fit. If it had been one of Michaels' abilities...oh well. James. ------------------------------ Date: Sun, 13 May 2001 23:37:22 +1000 From: "Shane" Subject: Re: IN> Weird , noncanonical and bright, Bright, BRIGHT Swordy Thought. On 13 May 2001, at 0:23, Eric Bertish wrote: > From: "Maurice Lane" > > Laurence using this ability to arm a hundred scared > > humans trapped in a toy store so that they may go out > > and give a bunch of Calabim the surprise of their > > miserable lives?" > That's like giving AK-47's to children so they can fight the drug dealers in > their neighborhood. It's ethically irresponsible and will kill more humans > than demons. > Sure, one human might get lucky and kill a demon. Then all the other Calabim > cut loose with Songs and/or lethal uses of Resonance. Hrm. Yeah. Though the scenario here seems to be that the calabim have the humans trapped, and I can't imagine the former going "okay, we trapped you, we win, you can all go home now". Actually, that's an interesting snippet. Why would a bunch of calabim trap a hundred humans in a toy store - and how/why is Laurence there, and why isn't he stepping out to deal with the calabim himself? If Laurence is present, one'd think handing out super-swords wouldn't be the only thing he'd be doing... And, tangent-time, if a dozen calabim surrounded your average suburban toy-store, how long would it take for their combined resonating to destroy the store? (assume they don't care about disturbance) Shane. ------------------------------ Date: Sun, 13 May 2001 10:28:22 -0700 (PDT) From: Maurice Lane Subject: IN> New Discord This is a IN-free weekend for me, for once (my sister came up from Florida unexpectedly: I spent last night barcrawling) ... but the occasional bit still comes into my head from time to time. :) Moe "I Pictured You as Being Taller" (Ethereal) This obnoxious little Discord has always been around, but the recent growth of communications has seemed to spur its growth. The IPYABT Discord only takes effect when the celestial is interacting with a human that is physically present (hence the name). Servitors of Nybbas and Marc dread collecting this Discord, as it can make them a lot less effective very, very quickly. A Celestial with IPYABT is simply less ... interesting (both in the good and bad senses of the word). Subtract twice the level of the Discord from any attempt to intimidate, impress or influence a human being: attempting to use a demonic resonance is at -1 for each level of the Discord, except for Djinn and/or Calabim (neither Band /cares/ what you think of them). A Celestial with IPYABT/6 could manifest in full glory, with a flaming sword in each hand and a 1000 man choir singing in the background ... and have a human yawn in his face. Servitors of the Media and/or Trade must add the level of this Discord to their dissonance rolls! ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/29/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ End of in_nomine-digest V1 #2221 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.