From owner-in_nomine-digest@lists.io.com Fri May 25 17:11:14 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id RAA07758 for ; Fri, 25 May 2001 17:11:13 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id RAA17010 for in_nomine-digest-outgoing; Fri, 25 May 2001 17:08:42 -0500 Date: Fri, 25 May 2001 17:08:42 -0500 Message-Id: <200105252208.RAA17010@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2240 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, May 25 2001 Volume 01 : Number 2240 In this digest: Re: IN> First Timer, Newbie Question... Re: IN> Pudding Words (Not joking. Honest) Re: IN> First Timer, Newbie Question... Re: IN> First Timer, Newbie Question... Re: IN> May 11, 2001 (ML) Re: IN> Pudding Words (Not joking. Honest) IN> Consider Grunts Re: IN> First Timer, Newbie Question... IN> Consider turncoats IN> Cyber-addiction: Addiction or Need? Re: IN> Cyber-addiction: Addiction or Need? Re: IN> Cyber-addiction: Addiction or Need? IN> People Net Agency Re: IN> Cyber-addiction: Addiction or Need? Re: IN> First Timer, Newbie Question... Re: IN> Consider Grunts Re: IN> Consider turncoats Re: IN> Cyber-addiction: Addiction or Need? Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Re: IN> People Net Agency Re: IN> Consider Grunts Fwd: Re: IN> First Timer, Newbie Question... IN> Some questions about the afterlife Re: IN> Some questions about the afterlife Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Re: IN> First (and only?) Proceedings paper received... Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Re: IN> So, who's creating the skirmish/wargame? (Bright smile) IN> IN CCG? Re: IN> CCG Re: IN> IN CCG? Re: IN> IN CCG? ---------------------------------------------------------------------- Date: Wed, 23 May 2001 11:20:12 -0400 From: "Tafka" Subject: Re: IN> First Timer, Newbie Question... >Now, seeing as you're new, and you brought it up, >you'll have to write out a city setting for posting. >Minimum 20,000 words, including major Tethers, a >variety of NPCs on both sides, at least three minor >adventure seeds and a story arc. Today is Wednesday, >so provide the first rough draft by a week from >Friday.* How about a week from Friday from whatever day I finish reading all 19 books? Probably won't be able to post it tho. Be too big and I don't want to get anymore, Dissonance the right term? ------------------------------ Date: Wed, 23 May 2001 08:35:28 -0700 (PDT) From: Maurice Lane Subject: Re: IN> Pudding Words (Not joking. Honest) Date: Thu, 17 May 2001 14:36:48 -0700 (PDT) From: Michael Walton Subject: Re: IN> Pudding Words (Not joking. Honest) - - --- Phillip wrote: >> Edward and I coined the term Pudding Words, >> after the origonal demonic Word idea tha spawned the >> concept (Heksheshi, an >> Impudite of Haagenti and Demon of Pudding). > It's a good term. Yah. I've always liked Pudding Words (more for demons than for angels, though), mostly because you can get some _really_ quirky NPCs that way. You can also design a campaign around one, thanks to Word-Inflation*: as the PCs expand in power, so does their ally/nemesis. Of course, I have this horrifying tendency to inflate Pudding Words beyond all measure and/or reason (Ronald, DP of Cows is merely the most egregious example)... :) Moe *To use the above example, the Demon of Puddings could hope to become the Demon of Desserts, then the Demon of Meals, then the Demon of Food, then ... well, at that point he gets eaten by Haagenti, but the _idea_ is sound. :) I might someday write up a DP that started out this small, though. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/29/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 16:43:27 From: "Janet Anderson" Subject: Re: IN> First Timer, Newbie Question... John Maurer, who used to post to this list, also used to run a PBEM set in Atlanta. Janet Anderson _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 23 May 2001 12:54:45 -0400 From: "John J. Maurer, Esq." Subject: Re: IN> First Timer, Newbie Question... - ----- Original Message ----- From: "Janet Anderson" To: Sent: Wednesday, May 23, 2001 4:43 PM Subject: Re: IN> First Timer, Newbie Question... > John Maurer, who used to post to this list, also used to run a PBEM set in > Atlanta. "Used to" post to this list? Funny.. I don't feel dead. :) :) If you want some of my work for Atlanta, let me know. Better yet, if you LIVE in atlanta and want to do some FtF In Nomine let me know. John Maurer Angel of Lurking In Service to Lightning ------------------------------ Date: Wed, 23 May 2001 10:24:50 -0700 (PDT) From: Michael Walton Subject: Re: IN> May 11, 2001 (ML) - --- Marc Bowden wrote: > ("We don't know, Most Holy. We have seen him in the > company of a man in a gray flannel suit, however.") !!! ROACLMWO! ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 10:32:43 -0700 (PDT) From: Michael Walton Subject: Re: IN> Pudding Words (Not joking. Honest) - --- Maurice Lane wrote: > I've always liked Pudding Words (more for demons > than for angels, though), mostly because you can get > some _really_ quirky NPCs that way. You can also > design a campaign around one, thanks to > Word-Inflation*: as the PCs expand in power, so does > their ally/nemesis. > > Of course, I have this horrifying tendency to inflate > Pudding Words beyond all measure and/or reason > (Ronald, DP of Cows is merely the most egregious > example)... I think Word-inflation is even more profound when it doesn't involve a Word change. For example, the Demon of Spam enlarging his Word from just processed meat to encompass junk e-mail. Or the Angel of Keys expanding into obvious stuff like codes and less obvious things like music. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 10:57:15 -0700 (PDT) From: Maurice Lane Subject: IN> Consider Grunts I am so tired of people asking me why my life is so screwed up. I can't keep a real job for more than a week, my last three girlfriends were convinced that I was cheating on them, my mother doesn't understand why I never visit anymore... in short, I come across as a complete failure. That's how it goes. It's not easy serving them, you know. Angels, that is. Even the smartest and most experienced of them act as if there's a thin, clear piece of plastic between them and the world ... that didn't come out right. It's like they're never quite in tune with everybody else ... no, that's not what I meant, either. What do _I_ mean? OK. Got it. They're aliens. Not the big eyed grey ones or that old ET movie: more like ... androids or robots or something. I laughed my ass off whenever I saw Data from Star Trek: he reminded me so much of a Seraph I once knew. Pedantic, never used contractions, always metaphorically humming the tune just a shade off-key - if Data had just had the habit of occasionally screaming in Urdu right before lopping off a demon's head, he'd been a dead ringer. Anyway, _that's_ what angels are like: Data with an usually-limited emotional repetoire. They _can_ sort of have a clue, depending: a Mercurian can fool you for days on end that he or she's just like a human being. But every so often, the mask will slip, and you'll realize that he or she ... isn't. None of them are, really. That's what can make it hard. They know that we - humans, that is - have our limitations and prejudices, but they don't really _know_ it, if you catch my drift? (touches chest) They don't know it in here. To them, it's easy to stand fast, easy to be unafraid of death, easy to sacrifice themselves or others to a cause. If they're not careful, they forget that none of that is easy for us. That's not to say that they can't be good people to know. It will depend: some of them look at our actions and disdain, some will pity and others will be impressed. The weird thing is, they'll all be looking at the same action. Angels tend to be good, after all. Not always _nice_, but good. Still, why do I do this? Maybe it's because I want to make sure that I get to Heaven. Maybe it's because I got sucked into this War without notice or choice, and I'm making the best of it. Maybe I'd like to make a difference, in the only way that I can. Maybe it's even that I just really like propping a shotgun barrel underneath a demon's chin and pulling the trigger. Maybe it's a half dozen reasons at once. Maybe I don't have a reason at all. It isn't important, anyway. What's important is that I am _here_, and in the War that is apparently raging to decide the future of my species. As I understand it, my mere presence is a potent argument against Hell's ideology. Fine by me. I always enjoyed being a troublemaker. Hmm. Maybe _that's_ the reason... Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/29/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 13:52:04 -0400 From: Marc Bowden Subject: Re: IN> First Timer, Newbie Question... - --On Wednesday, May 23, 2001 12:54 PM -0400 "John J. Maurer, Esq." wrote: > > ----- Original Message ----- > From: "Janet Anderson" > To: > Sent: Wednesday, May 23, 2001 4:43 PM > Subject: Re: IN> First Timer, Newbie Question... > > >> John Maurer, who used to post to this list, also used to run a >> PBEM set in Atlanta. > > "Used to" post to this list? Funny.. I don't feel dead. :) :) > Shhh. 'e's not dead. He's *resting.* Marc. Just Marc. Elohite Angel of Salvation ------------------------------ Date: Wed, 23 May 2001 14:43:48 -0400 From: Whistling in the Dark Subject: IN> Consider turncoats Mm. That's good tobacco. There's no Cuban like a real Cuban, no matter what they say. And what do I care? Want one? Yeah? Well, buy one. Don't like it? Don't talk to me. Oh, you don't mind. Well, cool. So, why do I work for them, you ask. Don't I know what they are? Of *course* I know. Hellava lot better than you do. I know a lot of things, and they teach me more all the time. I like it like that. The more I know, the better off I'm gonna be, now and in the future. How can I work for demons? Now, ain't that the question. First off, I'm not the only one, see? In fact, lots of folks work for demons and never know it. You're what -- a reporter? A freelancer? Well, you've worked for demons before. I practically guarantee it. They're everywhere. They control the media, they control the cash supply, they control the government. They're in control. You know Lindon LaRouche? Y'ever read his ranting, about how the Jews and the British Crown are in charge of the world, and filtering bombs through Harvard? He got close to the truth, so he was knocked into paranoia and idiotic ramblings. But, you substitute 'Balseraphs' and 'Calabim' and 'the Game' for some of those, and you start getting a frighteningly clear picture about what's *really* going on. So why not get ahead in the race, huh? Why work for middle management when you can be an independent contracter. Why accept the treadmill when you can be pushing the buttons instead? They don't like us, you know. At all. They're dragging us into Hell to make a point -- and not for our benefit. But they make it nice to slide down willingly. You like sex? You like money? You like drugs? Cuban cigars, like this one? Get to know the demons, and do what they say. They treat us damn well, s'long as we don't screw up. When we do? Don't be stupid. You make a mistake and you're meat for a Calabite. But you don't *make* a mistake, or you find someone else to blame for it. That works better than you'd think, especially when you're blaming a demon the heat's coming down on. They don't care if you screwed up or not if they can tear apart some of the competition - -- and *everyone's* competition. So. You're wondering about the angels, ain't you? What it means to fight Heaven? Jesus H. Fucking Christ on a stick, I've been doing that all my life. The Church? It's just a damn excuse to tell me what to do and who to give my money to. The church funds things like the Klan from the money in the plate. And there's my damn Mom and Dad sniffing at Grammie for sending five hundred bucks to the TV Ministry, then dropping five hundred for new stained glass down the block. Stained *glass.* Like that matters even a little. So the Hell with it. It's the same racket, except they want to own your whole damn life. I've seen Soldiers on the other side. They run them like robots, and maybe give them a nice pat on the head for good measure, and they pretend to care so much about humanity, but expect their people to run into chainsaws on command, 'for the cause.' Look, my bosses don't give a flying rat's ass about my life or me, but they admit it, right to my face. And when they want something, they use the carrot along with the stick. You ever have sex with an Impudite? It's like mounting a damn Roman Candle. Hell yeah I'll shoot some prissy little Angel between the wingspan if it means another wild night at the Hellspire. Or another box of cubans. Or another Song. And that's the thing. *I* have power. Me. I'm the king of the damn hill around here. And after -- when I die? Then I'll be the king of the damn hill down there. Oh, not with the demons. I'm not stupid. But we're all damned -- and when we get down there, it'll be my boot on your face, not the other way around. If you make it to Heaven -- fhshhh... you're lucky if they let you wash the toilets. 'To serve is joy's' their damn motto, y'know. Besides... you know what I hear? I hear the soldiers who *really* show they understand get to change job descriptions when they die. What'd you rather be? Some punkass damned human being, or a Calabite, ready to stare anything into fire? Damn right you'd be the Calabite. Now, get out of here -- before I show you who's in charge. You're no demon, and I don't have time for punkasses like you. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Wed, 23 May 2001 12:09:20 -0700 (PDT) From: Maurice Lane Subject: IN> Cyber-addiction: Addiction or Need? Title says it all. I'm reluctant to have someone risk taking damage damage from a nonphysical addiction; OTOH, Need may not cut it, either: it's that Essence-gathering thing. Anyone have a good, workable map for nonphysical, addictions? BTW, I think that the Digest feature of the list has crashed again, so I suppose that it's just as well that I don't need to know this right away. :| Moe "Geez, it's like having your ears plugged up" Lane ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/29/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 14:29:17 -0500 From: EDG Subject: Re: IN> Cyber-addiction: Addiction or Need? At 12:09 PM 5/23/01 -0700, you wrote: >Title says it all. I'm reluctant to have someone risk >taking damage damage from a nonphysical addiction; >OTOH, Need may not cut it, either: it's that >Essence-gathering thing. Anyone have a good, workable >map for nonphysical, addictions? I'd go with Need. You should've seen how laconic and enervated I got after six days without a 'net connection. ;) Speaking from personal experience, Need should map onto other nonphysical addictions too, although I can't think of any good ones right now. A need for affection, maybe... - -EDG ------------------------------ Date: Wed, 23 May 2001 14:33:00 -0500 From: "Charles Glasgow" Subject: Re: IN> Cyber-addiction: Addiction or Need? - ----- Original Message ----- From: "Maurice Lane" To: Sent: Wednesday, May 23, 2001 2:09 PM Subject: IN> Cyber-addiction: Addiction or Need? > Title says it all. I'm reluctant to have someone risk > taking damage damage from a nonphysical addiction; > OTOH, Need may not cut it, either: it's that > Essence-gathering thing. Anyone have a good, workable > map for nonphysical, addictions? Obession/#. - -- Chuckg ------------------------------ Date: Wed, 23 May 2001 16:15:59 -0400 From: Cameron McCurry Subject: IN> People Net Agency "Hi, come on in. Welcome to People Net. Can I offer you some coffee? No? Just get straight to business? Not a problem. "I understand that you are interested in the people we hire out and would like them on call. The short answer is no. Yes, I know you're an angel and you are a favored Servitor, but that is *NOT* why I opened this place. You have a problem with that, take it up with Marc. I know that we're all on the same side, but you don't seem to realize the kind of problems being a Soldier causes them. They believe in the cause, but they can't hold stable jobs, real relationships or keep a good place to live because of angels like you. I opened this place to help them get some employment as contractors where they aren't retained for too long. I look out for their welfare so they don't have to BE on welfare. Any questions?" Erica Williams was a loyal Soldier of Trade that ran a company's Human Resources department while she was alive. She wasn't a front line fighter though. She simply maintained records and made sure that the local Soldiers were provided for. Her death at the age of 35 to cancer was a great loss to them. She didn't waste time when she got to Heaven either. She made an appointment with Marc and made it quite clear to his secretary that Archangel or not, he was going to listen to her and she had no problem waiting decades for a meeting. An open appointment miraculously appeared a few hours later and Erica made her case. Too many Soldiers were being treated as disposable tools by the angels that worked with them. Yes, they recognized that they were fighting for the greater good, but it was hard to keep that in mind when you could barely afford rent on a room because you kept getting called away from your job at the last minute. Shortly after the appointment, Erica was back on Earth as a Saint with sufficient funding and a few contacts amongst some Soldiers that needed work. She took to her job with a great deal of enthusiasm. People Net is located in an office complex. There are no signs in the directory, the office itself is fairly easy to miss and there is no listing for it in the phone book. It relies on word of mouth amongst the Soldiers and Mundane servants of Heaven. In a short period of time, Erica has managed to set up connections with different offices, many of which are run by angels. She keeps the humans in the War employed as contractors in jobs ranging from secretarial to construction. She's had a bit of success at it as well and has even set up medical and dental (The former is especially appreciated for Soldiers in combat. She even knows doctors that heal Soldiers without too many questions). As of late, Erica has started employing "Career Counselors" with a very specific mission. She was made aware of Grey Soldiers and turncoats and views them as a resource that can be effectively used. Her counselors, all Soldiers with experience in non violent resolutions, attempt to work with the former Hellsworn to get them back towards Heaven. So far, they boast a near perfect success rate in converting Hellsworn which has been earning her the attention and interest of Novalis. The other thing that makes Erica so well known is her dealings with angels. She hires people out as workers NOT fighters. And she has a sufficiently strong Will and a backbone of steel that keeps her from cowering before them when things get confrontational. And when things get too confrontational, there is Joshua, a Cherub of Trade who is assigned to protect Erica on Earth. He's dearly fond of her and believes in what she is doing here. The few angels that try to push her too far end up dealing with the Cherub's fist. Not only that, but Joshua has friends who can make angel's lives financially difficult if they get out of line with her. As for Erica, the Saint is quite happy to run her business, avoid combat and keep Soldiers off the unemployment lines. Let other people do the fighting; she'll be the one who keeps the lives of Soldiers a lot less Hellish. ------------------------------ Date: Wed, 23 May 2001 16:16:13 -0400 From: "William J. Keith" Subject: Re: IN> Cyber-addiction: Addiction or Need? >Title says it all. I'm reluctant to have someone risk >taking damage damage from a nonphysical addiction; >OTOH, Need may not cut it, either: it's that >Essence-gathering thing. Anyone have a good, workable >map for nonphysical, addictions? > >BTW, I think that the Digest feature of the list has >crashed again, so I suppose that it's just as well >that I don't need to know this right away. :| > >Moe "Geez, it's like having your ears plugged up" Lane How 'bout Mind Hits instead of physical damage? He keeps failing resistance rolls for long enough and doesn't make it out of withdrawal in time being separated from his addiction, he goes a little cuckoo. (Obviously, getting down to 0 doesn't mean he's banished from anywhere, he just acquires a mental disadvantage and resets to full Mind Hits.) William ------------------------------ Date: Wed, 23 May 2001 16:49:16 -0400 From: "Tafka" Subject: Re: IN> First Timer, Newbie Question... >"Used to" post to this list? Funny.. I don't feel dead. :) :) > >If you want some of my work for Atlanta, let me know. Better yet, if you >LIVE in atlanta and want to do some FtF In Nomine let me know. Would love to see it. Maybe save me some time I can devote to something else and all (been toying with IN: Gotham City as a theme). And I do LIVE in Atlanta, but right now my free time kerput. ------------------------------ Date: Wed, 23 May 2001 14:27:35 -0700 (PDT) From: Michael Walton Subject: Re: IN> Consider Grunts Nice. Now we just need one for the other side. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 14:30:53 -0700 (PDT) From: Michael Walton Subject: Re: IN> Consider turncoats Yeesh, this guy's a real jerk. In other words, well done. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 14:31:54 -0700 (PDT) From: Michael Walton Subject: Re: IN> Cyber-addiction: Addiction or Need? Treat it as an addiction, but do the damage in Mind Hits. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 17:45:10 -0400 From: Elizabeth McCoy Subject: Re: IN> So, who's creating the skirmish/wargame? (Bright smile) At 10:23 PM -0700 5/22/01, Maurice Lane wrote: >(Pause) > >What, _me_ do it? The closest that I've ever come to >even playing a wargame was Car Wars. So make it a Car Wars riff -- Design Your Own Celestial, Then Battle Them -- and run with it. I mean, if it worked, the license is just right there, right? O;> - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. arcangel is nursing a trout with ARMS! ARMS that reach out and try to pound the keyboard! You say "And teeth. Ow." ------------------------------ Date: Wed, 23 May 2001 14:35:52 -0700 (PDT) From: Michael Walton Subject: Re: IN> People Net Agency Cameron, you're a freakin' genius. An agency that Soldiers badly need, and of course no angel would think of it. ===== Michael Walton, #9805-068 None of your plans for success will work unless you do. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 23 May 2001 21:40:12 From: "Janet Anderson" Subject: Re: IN> Consider Grunts I see you've met one of my PCs. (Hi, Peter!) I like it a lot. Janet _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 23 May 2001 18:06:01 -0400 From: Elizabeth McCoy Subject: Fwd: Re: IN> First Timer, Newbie Question... >Date: Wed, 23 May 2001 12:29:14 -0500 >Subject: BOUNCE in_nomine-l@lists.io.com: Admin request of type /\buns\w*b/i at line 7 > >Date: Wed, 23 May 2001 10:29:01 -0700 (PDT) >From: Michael Walton >Subject: Re: IN> First Timer, Newbie Question... > > >--- Tafka wrote: >> Probably won't be able to post it tho. Be too big and I >> don't want to get anymore, Dissonance the right term? > > Oh, it's worse than that. Too many no-no's and the >Archangel Beth strikes you with the U n s ubscribed Discord. > > If you have a website (like some of us do and others are >_still working on so leave me alone Moe_), you can put it >there and post the link. Or you can post in 10K pieces at >the rate of one section a day. > >===== >Michael Walton, #9805-068 > None of your plans for success will work >unless you do. > >__________________________________________________ >Do You Yahoo!? >Yahoo! Auctions - buy the things you want at great prices >http://auctions.yahoo.com/ > ------------------------------ Date: Wed, 23 May 2001 22:11:45 From: "Janet Anderson" Subject: IN> Some questions about the afterlife When humans (especially Soldiers) get to Heaven, and they choose to hang around rather than ascending to the Higher Heavens, what do they look like? For example, if they are old and decrepit when they die, will they be young and sprightly again in their heavenly form? Or will they have in Heaven whatever form they were in when they achieved their Destiny? Or will they have a form which best reflects their spiritual state -- which could make some people who died very young look like figures of stately wisdom, and some very old people look like joyful, happy youngsters. Is there Canon on this or should I go with my personal opinion, which is "all of the above?" Janet Anderson _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 23 May 2001 18:53:05 -0400 From: Elizabeth McCoy Subject: Re: IN> Some questions about the afterlife At 10:11 PM -0400 5/23/01, Janet Anderson wrote: >When humans (especially Soldiers) get to Heaven, and they choose to >hang around rather than ascending to the Higher Heavens, what do >they look like? CPG, p. 79, hints at this -- I would consider "Age" and "General Decrepitude" to be "disadvantages" which they could get rid of, just as they could get rid of any "extra weight" their self image was carrying, should they wish to. >Is there Canon on this or should I go with my personal opinion, >which is "all of the above?" Only canon I could dig up quickly was the above. So personal opinion rules the day! O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 23 May 2001 23:45:48 From: "Perry Lloyd" Subject: Re: IN> So, who's creating the skirmish/wargame? (Bright smile) >(Pause) > >What, _me_ do it? The closest that I've ever come to >even playing a wargame was Car Wars. > >Seriously, somebody ought to whack together an outline >and pitch it to SJG ... but I wouldn't know where to >begin, so it can't be me. :( > >Moe Hey, we could have a Fairie Meat/Relievers cross-over game . . . - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/perrylloyd/ "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 23 May 2001 16:56:17 -0700 From: Ryan Elias Subject: Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Perry Lloyd wrote: > > Hey, we could have a Fairie Meat/Relievers cross-over game . . . > Hell, drop the corpse eating rules, and it's a pretty accurate reflection of celestial combat (if I remember Fairy Meat correctly; I haven't played it in a year or so; a friend of mine got a developer's copy or something pretty early on, but it didn't hold our attention for very long) That said, most of the fun of Fairy Meat is the cannibalism, and the 1:1 scale, so better mechanics could probably be developed ^_^ Cheers, Ryan ------------------------------ Date: Wed, 23 May 2001 19:25:03 -0500 From: David Edelstein Subject: Re: IN> So, who's creating the skirmish/wargame? (Bright smile) Elizabeth McCoy wrote: > >What, _me_ do it? The closest that I've ever come to > >even playing a wargame was Car Wars. > > So make it a Car Wars riff -- Design Your Own Celestial, Then Battle > Them -- and run with it. I mean, if it worked, the license is just > right there, right? I'd rather see a card game. I always wanted to do IN using Jyhad/VTES rules. (I know about the INWO/IN crossover, but it never made sense to me.) - -David ------------------------------ Date: Wed, 23 May 2001 21:02:32 -0400 From: Whistling in the Dark Subject: Re: IN> So, who's creating the skirmish/wargame? (Bright smile) At 7:25 PM -0500 5/23/01, David Edelstein wrote: >Elizabeth McCoy wrote: >> >What, _me_ do it? The closest that I've ever come to >> >even playing a wargame was Car Wars. >> >> So make it a Car Wars riff -- Design Your Own Celestial, Then Battle >> Them -- and run with it. I mean, if it worked, the license is just >> right there, right? > > >I'd rather see a card game. I always wanted to do IN using Jyhad/VTES >rules. (I know about the INWO/IN crossover, but it never made sense to >me.) I spec'ed out a CCG too, actually. Homegrown rules, though, and not particularly good. But I think it's better suited to a CCG than to a wargame. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Wed, 23 May 2001 21:36:22 -0400 From: "Eric Bertish" Subject: Re: IN> First (and only?) Proceedings paper received... >I suspect people didn't realise that you were inviting actual submissions >:-) Also, because it had Oops/Heresy/Galahad on the top, it looked as >though >it was only relevant to your personal campaigns. Yep. I thought it was a flavor piece Moe tossed out for the aforementioned campaigns. - -- Casca _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Thu, 24 May 2001 02:17:20 +0100 From: "Genevieve Cogman" Subject: Re: IN> So, who's creating the skirmish/wargame? (Bright smile) There are a few of the INS/MV CCG cards (game was called _Intervention Divine_, supplement was called _Cult Movie_) scanned in at http://homepages.tcp.co.uk/~maya/photo/ -- for those who are curious. (And no, I'm not going to scan the lot in. Have mercy.) Genevieve ------------------------------ Date: Wed, 23 May 2001 21:45:49 -0400 From: "Eric Bertish" Subject: Re: IN> So, who's creating the skirmish/wargame? (Bright smile) >I spec'ed out a CCG too, actually. Homegrown rules, though, and not >particularly good. But I think it's better suited to a CCG than to a >wargame. I have some preliminary notes on an IN CCG I was brain-doodling with at the time. Mechanics were somewhere between L5R and VTES, with some B5 for flavor. The rough idea -- without getting into mechanics -- was that each player would represent an Archangel or Demon Prince, and would fight to establish tethers which would provide essence to fuel agendas which furthered their Word. The three basic ways to win were: 1) Control enough Essence that opposition became essentially meaningless (a tactical victory), 2) advance your Word to pre-eminence (like the Superior Victory posts), and 3) Kill your enemy (a fave for Michael and Baal fans). I'd be willing to help out with developing a rules set, provided I wasn't the only one doing it. - -- Casca _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 23 May 2001 23:47:13 -0500 From: David Edelstein Subject: IN> IN CCG? I'm actually somewhat more than mildly interested in working on an In Nomine CCG, if there's enough of an audience to have playtesters and such. Awhile ago I was working on an IN adaptation of VTES, since that's my card game of choice. (Despite the fact that I have little interest in the WoD as a roleplaying setting, I think Jyhad is probably the best CCG ever designed. In fact, if I'm feeling well enough after my chemo treatments, I'll be at the VTES tournament at A-kon on July 2-3, if anyone is going to be in the Dallas area that weekend...) At any rate, since I have a lull between classes and a peak in health (for the moment), it would be something more productive than the hours I've been spending crushing the treacherous Mongols and Vikings in Civilization II. (Gods, is that an addictive game!) Actually I'm supposed to be restarting my online Highlander game, but another joint project might also get me motivated to do _something_ besides veg in front of a computer game. So, is there any real interest here? Anyone wanting to get involved would have to keep firmly in mind the fact that there is about a snowball's chance in hell of it ever being commercially published -- SJG would be the only ones with rights to such a critter, and I doubt it would be remotely marketable enough for SJG to launch a new CCG rather than publishing another INWO expansion. So this would be nothing more than a labor of love, with the end result that we might have a game that gets played by a dozen people worldwide. I was also tinkering awhile ago with a project to allow for the playing of INWO online, much like George Fink's deckserver that allows online VTES games at www.deckserver.net. Mostly this was a way for me to teach myself Perl, but if we ever got a ruleset put together, I might try adding an online option as well. Probably at some point this would require licensing by SJG. - -David ------------------------------ Date: Wed, 23 May 2001 22:07:25 -0700 From: Santiago Subject: Re: IN> CCG Well, with regards to the suggestion, I once did experiment with tweaking Jyhad rules for an IN CCG. Give each minion a number of Corporeal, Ethereal, and Celestial forces. Each minion can hold essence up to their total forces. (Replacing capacity and blood.) Replace clan with Choir and Superior. Instead of discipline cards, you have cards which require at least X of one or more types of forces, and may be limited to certain Choirs and/or Servants of certain Superiors. Rather than torpor, you have Limbo, with Diablerie removed. You should probably put in some rule that you can't have both angels and demons in a deck, and perhaps that at least half of your celestials must be from the same Superior, which should be unique between players (making it so that you are that Superior, and have mostly your servitors, as well as some on loan from other Superiors). The problem is that the objective in Jyhad is obliteration of your enemies. This only works for really dark IN. An alternate idea is that all mortals (expanded from the minions of the original game) have a Destiny and a Fate. Then, you can take actions to help them approach one or the other. Once they meet one, you can score them, and the goal is to rack up X soul points first, with each human scoring as indicated. (Perhaps they have to meet either Fate or Destiny, and then be killed, if you feel grim, and, at least for the angels, a bit dark.) Fate and Destiny might be simple ratings, such as 2 and 3, which require that many Fate/Destiny actions by a minion, which would be directed actions at 0 stealth, similar to the bleed mechanic in the original, but targeted at minions (possibly your own, in which case it should probably be undirected), rather than at players. Alternately, a more complex Fate & Destiny system might have more specific requirements, such as a committing a sin or virtue, which can only be caused by a Celestial with some specific trait (either just Choir/Superior/Force rating, or yet another list of properties, such as "strong" and "persuasive"). There could also be generic people, played to a central pool and not under the control of any player, only there to provide targets for salvation and damnation (like the hunting grounds in Rage). Votes would be for one side only (like the Camarilla/Sabbat distinction), representing the Seraph Council and the assembled Princes. Additionally, Interventions need to be there in some form. If some mechanic required rolling dice, that could be the hook for them, but, none does. There could be intervention cards, that you draw and use. Or, each Superior could have a set number of interventions (possibly different, if they have other powers to balance things out), which let them do something in the game, such as draw an extra card, untap a tapped minion, gain extra essence, cancel another player's card, gain votes, or some such. - -- - -- Santiago ------------------------------ Date: Thu, 24 May 2001 17:49:11 +1200 From: "Alex Liddell" Subject: Re: IN> IN CCG? >So, is there any real interest here? Anyone wanting to get involved >would have to keep firmly in mind the fact that there is about a >snowball's chance in hell of it ever being commercially published. Pah! Published? Who cares! We grew out buying CCG's a long time ago right? Right guys? Guys? Anyone? Ah crap. I am really interested. Really, really interested. I will help you come up with card ideas, rules, anything. Alex _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 23 May 2001 22:48:53 -0700 From: Ryan Elias Subject: Re: IN> IN CCG? I wouldn't have much to add at the rules end of things (although if the discussion is public I'd listen in and maybe shout a few suggestions here or there), but I'd be more than happy to playtest ^_^ Cheers, Ryan ------------------------------ End of in_nomine-digest V1 #2240 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.