From owner-in_nomine-digest@lists.io.com Sun May 27 20:25:33 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id UAA12132 for ; Sun, 27 May 2001 20:25:33 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id UAA23424 for in_nomine-digest-outgoing; Sun, 27 May 2001 20:24:37 -0500 Date: Sun, 27 May 2001 20:24:37 -0500 Message-Id: <200105280124.UAA23424@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2244 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, May 27 2001 Volume 01 : Number 2244 In this digest: IN> Re: In CCG Re: IN> Welcome to Fantasy Island Re: IN> Re: In CCG Re: IN> Re: In CCG Re: IN> Welcome to Fantasy Island Re: IN> Re: In CCG IN> Re:Call for Papers. Re: IN> Re:Call for Papers. IN> Agents in Hell Re: IN> Re: In CCG IN> Re: In CCG ---------------------------------------------------------------------- Date: Sun, 27 May 2001 10:55:39 +1100 From: "james walker" Subject: IN> Re: In CCG > Well, with regards to the suggestion, I once did experiment > with tweaking Jyhad rules for an IN CCG. Give each minion a number > of Corporeal, Ethereal, and Celestial forces. Ditto. Making an IN card game using V:TES looked so obvious I had a go. Looks like it was much the same as other versions, but the following bits are worth mentioning. Playing the Word, rather than the Superior. If you had sufficient Forces to bring out or promote to a Superior, you won. Also, a Demonic Word could win by eliminating everyone else. Replace the counters (which are unwieldy) with 3 dice; one for each realm. I thought replacing Discipline cards with Discord cards was the way to go; If Celestial violated dissonance conditions, then any other player could drop a Discord card on the Celestial. (No actual dissonance - would complicate the game to much). if no one choose to, then the Celestials' owner (or controller?) had to flip top card of deck, and if a Discord card revealed. Each card has a dissonance condition; if an character ends up with more of the opposite sides Discord, then control of character changes (this can happen between AA's of course, eg a Warrior with Merciful or a Flowerchild with Berserk). Where multiple Words are appropriate, players bid Word Forces for control of Celestial. If control of an angel passes to a demonic Word, the angel Falls. Redemption requires spending essence during Master Phase. Angel/Demon cards two-sided, similar to Rage. Similarly, Discord cards used to handle the Fate/Destinies of humans who come into play. Recruiting humans was to be a basic action; with 6 Billion of us there's no shortage, after all. Represent with counters. On dying with more demonic Discord, leaves play, Demonic Word most represented gains Word Forces (unless a Location card says otherwise - eg Shal-Mari Location would allow to keep in play); with more Angelic Discord, remains in play and can take actions as if a Vessel-less Celestial. Rather than keeping track of essence, tap the Celestial to burn it all. This could be done to double effective Forces in a Realm, OR: Song cards can be added to a celestial instead of burnt after being played if essence spent when the Song is played. Ditto for attunements which require essence. For major grade essence expenditure, player could spend enough during Master Phase to gain a level of vessel or equiv for each remaining Word Force. Rite would allow you to untap the celestial under appropriate circumstances. Thought they should attach to the Celestial but be tapped when used (as Rutor's Hand). Gaining a Word Force would be a basic action for any creature with a vessel/host/body - going to the Word your playing (or for lesser Word-Bound, to BOTH their Word & their Superiors Word). If blocked, combat will kill the vessel/etc of the loser, unless no vessel exists, in which case add a Discord card. Celestial combat possible IF appropriate cards played, loser loses a Force, and if loses all Forces in one Realm, gains Discord/Disbands. Force lost determined by controlling player. I think that's all the points of Interest from my attempt. I'm looking forward to this thread! James ------------------------------ Date: Sat, 26 May 2001 21:37:34 -0400 From: "Charles Phipps" Subject: Re: IN> Welcome to Fantasy Island >Unforunately, in reality, this would shatter a person's psyche, forcing >him/her to recognize that her/his life is constantly in danger, that s/he >has little to no chance of ever being important to society at large, and >that the likelihood of finding true love is next to nil. Me: Well Perry I guess I'll let Mr. Roarke handle this. Roarke: Why do I have to handle this one? Me: Because your the Archangel of Fantasy. Roarke: Oh shut up. I hate my job. Me: That's the way I wrote you and you love it. Roarke: Whatever. Very well your life is constantly in danger, affecting society must be done by consensus, and true love in and of itself is not a matter of destiny but personal choice. Me: Ouch. Roarke: Save people who believe that are by destiny idiots. me: Pardon? Roarke: Well you believe all that, are you happy? me: Yes. Roarke: Do you believe Heaven is based on lies? me: No! Roarke: Well here's a new idea....your life is constantly in danger so what? Your going to die anyway so why care about it. Your affecting society isn't important but life in the individual details is...a person who affects a single life has done his share and even if he hasn't, he's born witness to wrongs and done his best and that is enough. True love is also about unconditionally accepting another human being....then for some you add sex. Really you disgust me you filthy monkeys sometime with your pessimistic self serving attitudes about life.... me: That's enough Roarke. >* Cure a human of detrimental illusions of about his life. Roarke: All illusions are determential to one's sanity and health. They may never affect you if your lucky but if the situation did happen they would bite you in the arse. AND YOU'D BE COMPLETELY UNPREPARED. Me: Constant vigilance huh. Roarke: Knowledge and understanding, they'res a slight difference I recognize as a servitor of destiny. One is about paranoia and another is about spiritual union with the universe. >After all, a positive self-image is usually based upon several Fantasies: >(a) I am above average. Roarke: Illusion: My self image is healthy because I am better than a standard Reality: My self image is based on comparison to other people. Cure: I am happy being who I am. >(b) People like me. Roarke: Illusion: I am happy because other people like me. Reality: People don't like *you* they either like who you make yourself or your so servile and eager to please people are too saddened to dislike you in public Cure: Be with those you really like you for what you are, a person who is truly inque will attract people who accept you for what you are or it's better to be that than force yourself into a false mode which will destroy you. Me: You are quite the Elohim. >(c) I can achieve; I am not a failure. Me: This one I don't understand Roarke: I sadly do all too well. People who think that life is about achieving don't recognize this universe is ultimately meaningless but for what you take from it. Learning and knowing that you did your best inside it to make your life better. failure is a part of learning and God is just as happy with people who failed constantly but learned the lesson in the end as he is with people who got it right the "first time" because it's individual, he knows you for who you are not by others. >The irony is that fostering these illusions can help to turn them into a >reality (at least, that's that the psychologists are telling us, I think >they just want us to stop being realistic just so we can feel better about >ourselves - bastards). Seraph: OWWWWW me: OWwwwww Roarke: Sigh. I think you've confused pessimism with reality. Illusion: Murphy's law is God's most fundemental doctrine. Reality: things are no more likely to fail than they are to suceed and 9/10 ten the problems are preventable. A loose coil won't destroy your car the instant it's loosened but drive it and eventually it will likely because it's simple mathmatics. Gambling is much the same and you can stop instead of start. Me: Roarke if you can explain these things why bother with fantasys? Roarke: Boredom. Thank God I live in a tether. - -Charlemagne ------------------------------ Date: Sat, 26 May 2001 21:07:32 -0500 From: David Edelstein Subject: Re: IN> Re: In CCG james walker wrote: > > > Well, with regards to the suggestion, I once did experiment > > with tweaking Jyhad rules for an IN CCG. Give each minion a number > > of Corporeal, Ethereal, and Celestial forces. Some of my ideas: (1) Each player is a Superior (rather than a Methusaleh). I thought the IN CCG would work better if Superiors can "build" Servitors, rather than having a preset selection with which to create a random Crypt (ala Jyhad). (2) The problem this presents is that some Superiors are more likely to be antagonistic than others. Archangels will obviously go after Demon Princes, but what if everyone chooses to play one side? The setup would probably require making sure there's a good balance of rival Superiors. (3) The premise would be that the Superiors involved are fighting for dominance in a particular city. Thus, the Superiors "pool" would represent the resources he has available to commit to that one location in the War; running out of pool doesn't mean the Superior has been destroyed, but that he can't afford to invest any more in a losing cause, and chooses to withdraw from that arena for the time being. (4) This would make for a good "campaign" game made up of multiple individual games. Also allow for more rivalries and alliances to come into play. For example, if a Superior Allied to you wins, you'd get a few Victory Points that round also, whereas if a Superior diametrically opposed to you wins, you might lose some VPs. (5) Individual Servitors would be rated in Corporeal, Ethereal, and Celestial Forces, and Vessel levels. All of which should be made much more abstract than 1-6; I'd recommend 1-2 (ala Jyhad's "inferior" or "superior" Disciplines, abstracting the 1-5 range that exists in V:tM), or possibly 1-3. (6) I've got some more rough notes regarding Essence, influence, building Tethers, and the like, but I haven't really gone very far with it yet. - -David ------------------------------ Date: Sat, 26 May 2001 20:00:28 -0700 From: Daiv Subject: Re: IN> Re: In CCG David Edelstein wrote: >(1) Each player is a Superior (rather than a Methusaleh). I thought the > IN CCG would work better if Superiors can "build" Servitors, rather than > having a preset selection with which to create a random Crypt (ala > Jyhad). > > (6) I've got some more rough notes regarding Essence, influence, > building Tethers, and the like, but I haven't really gone very far with > it yet. > > -David I'm Wondering if you, or anyone on list for that matter, is at all familiar with the Disk Wars games? There are several different variants, beyond the basics. The one i actually play is Red Alert, the star Trek version of the game. The way you sketched out the ideas, it seems to me, that a Diskwar style game would really work better for this than a traditional CCG. In particular, there are different Scenarios which have different goals and victory conditions. It also has a lot of the Elements of building and customizing your forces (no pun intended). This could be a way to find an appropriate middle ground between the Miniatures games and the CCG gamers. And of course, it is possible to get it published as a licensed Disk War Game (though that is a can of worms which is much larger and more complex than I will pretend to understand). Frankly, I think it can be done, though I do not know if it would be as interesting to people as a CCG; or, at least, interesting and worthwhile to the same people. Just a thought. -Daiv, Tech writer in service to Coffee, searching for a superior. ------------------------------ Date: Sat, 26 May 2001 23:19:48 -0700 From: edenesque@juno.com Subject: Re: IN> Welcome to Fantasy Island * Foster positive self-image in someone After all, a positive self-image is usually based upon several Fantasies: (a) I am above average. (b) People like me. (c) I can achieve; I am not a failure. The irony is that fostering these illusions can help to turn them into a reality (at least, that's that the psychologists are telling us, I think they just want us to stop being realistic just so we can feel better about ourselves - bastards).<<< LOL! Hey, I'm studying to be a psychologist! :P The whole idea behind that, if I remember, is to create a self-fulfilling prophecy. If you predict sucess, you tend to achieve it. The power of positive thinking. ^_^ ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ------------------------------ Date: Sun, 27 May 2001 02:40:15 -0400 From: "William J. Keith" Subject: Re: IN> Re: In CCG >(1) Each player is a Superior (rather than a Methusaleh). I thought the >IN CCG would work better if Superiors can "build" Servitors, rather than >having a preset selection with which to create a random Crypt (ala >Jyhad). Perhaps have some "base" Servitor cards (ranging from Relievers through newly fledged angels to (Rare) powerful Word-Bound) which can be altered by addition of things like Forces, artifacts, etc. under that Servitor's control? >(2) The problem this presents is that some Superiors are more likely to >be antagonistic than others. Archangels will obviously go after Demon >Princes, but what if everyone chooses to play one side? The setup would >probably require making sure there's a good balance of rival Superiors. In Netrunner, the two-player game is based on having two different decks. You can play the Corporation or the Runner, and in this vein the IN CCG would be that one could play an Archangel or a Demon Prince, with each game one against the other. Of course, this promptly puts the victory condition on a "defeat your enemy" basis, and has the additional downside of not allowing for groups like humans or ethereals as deck bases. For a game in which both players could play Archangels, the victory condition would have to be something different -- control of Essence, or some measure of influence on the world, for example. In fact, this is what I like the most. In Nomine is ultimately about humans, after all. In at least one CCG that I know of, each deck contains "good" guys, "bad" guys, and third parties which can help or hinder, beyond the other usual stuff like power and artifacts. What if in the In Nomine CCG, each deck had one's choice of angelic and/or demon Superiors (preferably one or the other), *and* a number of Living Humans? The basic idea would be this: that each side is fighting for control of the Human population in play. Humans can achieve Destinies or Fates indicated by conditions which are described on each Human's card. For example, a Human bruiser's Fate might be to participate in an attack which killed another human, while his Destiny would be to help kill a demon; an artist, on the other hand, with the capability to inspire others, might have Fate and Destiny involving leading some number of other humans to divine or diabolic use. Each side can "Control" or "Influence" Humans; victory is scored by having a predetermined number of Humans achieve their Destinies (if playing an Angelic deck) or Fates (if playing a Demonic deck) while under your aegis. This broadens the playing field past simple combat -- although killing off an opponent's Servitors will certainly aid your chances of winning, since those Servitors are going to be your primary means of influencing Humans for the most part. Furthermore, it adds the advantage of being able to play any combination of Superiors from the same side (although limiting a deck to a single Superior, as seems to be the suggestion from the Jyhad players, is certainly a focused and efficient kind of deck design), and allows an Angelic deck to be played against an Angelic deck, or two Demonic decks against each other, or even Ethereal or Mixed decks (Destiny *and* Fate, anyone?). In such a case, the conflict is framed in terms of politics rather than combat. (There should be solid rules built in to thwart the possibility of angels killing one another, though, unless Fallen - -- or, in the case of Judgment, Discordant or Outcast.) The reason this allows so many possibilities, of course, is that it models the original game in terms of purpose and means. Also, it gives players choice of strategies for deck-building: load up on powerful Servitors and toys, or pick Humans and strategies to urge them to one Side or the other quickly? And let's not forget -- humans under your control provide that precious Essence, corporeal resources, and other useful bits of power that go towards building your Servitors and maintaining your position. Lose your Humans, and defeat approaches quickly... >-David William ------------------------------ Date: Mon, 28 May 2001 00:15:46 +1100 From: "james walker" Subject: IN> Re:Call for Papers. Attention: Edward, Mercurian Master of Discovery (Adjunct of SCIENCE!), Angel of Academic Conferences, Vice-Chairman of the Steering Committee for Litheroy's Abbey Dear Sir, As I took part in the Purity Crusade, I have been assigned the task of explaining in detail my Superiors' views on the Purity Crusade. The understanding available an angel who took part in the Crusade, and who now serves the Superior who most benefited from the results of the Crusade should be of great interest to all scholars. A number of points are invariably overlooked or deliberately obfuscated by ethereal scholars: Firstly - the Ethereals who were destroyed during the Purity Crusade were not independent entities, but instead the creations of human dreamers, for the purposes and benefit of those dreamers. At the time of the Crusade, the vast majority of spirits were the lingering results of the collapsed Roman Empire, and were no longer relevant to the progress and testing of humanity. The rapid spread of Christianity had demonstrated to both humans & Celestials that the ethereal spirits were either incapable or unwilling to defend their worshippers - a case in point being the battle of the Milvian Bridge, during which Maxentius (who had been promised the favour of every Ethereal god known to the Romans) was defeated by Constantine, despite Maxentius outnumbering his opponent four to one. Additionally, the Ethereal had been designed for destruction. By the time of the Crusade, the Ethereals had begun to change and prepare for this destruction, the most well known example of this being the Norse pantheons' preparations for Ragnarok. The humans were aware that they no longer needed these archaic creations and were preparing to end the era of Ethereal intervention. Part of that preparation was the increasing aggressiveness of the Ethereals towards both Heaven & Hell, as they followed their programming and sought a convenient means of destruction. Had Uriel dallied, the Ethereals would doubtless have expanded their already intolerable program of propaganda and atrocities. Secondly - the Purity crusade was a purely defensive war, fought against Ethereal aggression. The pagan persecution of Judaism & Christianity had repeatedly resulted in human mobs storming Divine Tethers, egged on by their Ethereal masters. The Bethlehem Tether, inactive since the Roman invasion of Judea, has yet to be rediscovered despite two millennia of searching. Also remember that other pagan religions did not suffer from this persecution - only those who sought to serve Heaven. The claim that the Purity Crusade was unprovoked is an insult to the memories of centuries of martyrs - and worse, implies a willingness to forget their sacrifice. Thirdly - the Purity Crusade marks the revival of European civilisation. Heaven had long been aware that the Ethereals' parasite existence was harmful to humanity - the end of the Dark Ages and the beginning of the Middle Ages proved that Uriel had been correct to end the continual leeching of human potential. Once the Ethereals had been removed, travel became easier, as there were no longer insignificant godlings at every crossroads demanding worship. Human essence, previously frittered away on the Ethereals, could now be spent on improving metallurgy, and rebuilding the military might of Europe. Fourthly - the claim of Ethereals that they possess a right to life is most firmly countered by their own willingness to accept sacrifices of both animals and humans. The human desire to make sacrifices is inherently commendable; the fact that the Ethereals accepted deaths as sacrifice proves that they themselves deserved Death. The pathetic whining of those Ethereals who 'merely' accepted animal sacrifice is irrelevant - animals also dream, and generate essence. The Purity Crusade was a sacrifice by lord Uriel to God Himself - the spirits should have considered the chance to partake in Uriels' sacrifice an honour. Additionally, many of the slain claimed to support conflict and violence, irrespective of whether it was justified - Ares comes to mind. They, at least, should have welcomed the Purity Crusade - - possibly they did, and would be horrified by the hypocrisy of their 'comrades'. Certainly the Ethereals I fought were uninterested in blubbering about the 'unfairness' of our assault; that is a purely modern phenomenon, and most common among the spirits who are too young to remember the Crusade. Fifthly - Uriel has been rewarded by our all-wise Lord with the right to serve Him face to face. The fact that our omniscient Lord choose to reward Uriel with a right that any true angel would kill for demonstrates the inherent rightness of Uriels' actions. His Servitors still do not Fall, and may still use his attunements, demonstrating that his Word is still strong. Although his rites can no longer be used, the inability of Rites to be used when one's Superior is in a markedly different Realm is proved by the inability of angels to use their Rites while in Hell. The propaganda of The Media is without substance and ridiculed even in Hell. Additionally, those angels who remained True to the service of lord Uriel have thrived under the direct protection of God for thirteen centuries. I myself regret accepting service with Archangel Laurence - a decision which (when I realised by folly) resulted in my transfer to my current Superior. Once these points are taken into consideration, the necessity and benefit of the Purity Crusade become self-explanatory. I believe that at this point I can finish by quoting the instructions I was given when ordered to make my submission to the conference: " Make them understand that killing the spirits was a good idea". Further, as we watch the spread of modern Paganism, we must now decide: will we let the Ethereals grow strong again? Or destroy them before they can once again corrupt the planet? I hope that every angel will join me in realising the necessity of destroying these vermin, no matter how great the personal cost. Yours in God, Kushiel, Angel of Martyrdom Habbalah of Death. - ---------------------------------------------------------------------- James. ------------------------------ Date: Sun, 27 May 2001 14:50:15 From: "Janet Anderson" Subject: Re: IN> Re:Call for Papers. >Yours in God, >Kushiel, >Angel of Martyrdom >Habbalah of Death. Somebody go Redeem this guy. Janet Anderson (I'm always impressed when someone writes up a demon that an angel would seriously *want* to redeem instead of just soul-killing them and be done with it.) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Sun, 27 May 2001 20:40 +0100 (BST) From: jgd@cix.co.uk (John Dallman) Subject: IN> Agents in Hell A lot of the scenario ideas I see flying past are of the "this celestial is up to this, and you've been picked to do something about it". Fine, except that the intelligence information often seems amazingly good. It's what a human intelligence agency would call HUMINT: someone is telling you what the other aside are up to, from the inside. It's the best kind of intelligence there is, with a well-placed agent, because it tells you why, rather than what, things are happening. So, just how hard is it to have an agent in Heaven, or Hell? Having contacts on the other side on the Corporeal is a load easier; let's look at the difficult cases. The first problem is getting into place, and merging in. Celestials in the opposite side's parts of the Celestial plane are generally very obvious, so you need to recruit someone who's based there. That has its own problems. An angel in Heaven who knows he's working for Hell will develop and display discord if he's doing it for any kind of reward. You might be able to convince an Angel to work for Freedom for "ideological" reasons, but you'll have to be very careful, and you need a naive one. Besides, Judgement may well pretend to be someone else running this trick occasionally, as entrapment for the naive ones. Having demons as agents in Hell is easier. They can do it for entirely selfish reasons, and provided you keep the rewards coming, they won't show any discord. That's why The Game work so hard on watching demon's behaviour. "False-flagging", so that the demon thinks he's working for a different DP rather than Heaven, makes recruiting easier, provided you can keep up the more complex bluff and special effects required. Of course, a demon can false-flag when trying to recruit an angel, too, and pretending to be Judgement is the best bet as a cover story. Clearly there's a basic rule: before agreeing to report to someone, see them in celestial form. Even then, mistakes can be created with enough effort, but it raises the bar. So yo have your agent. How does he report? Well, a /Sotto Voice/ performance of the Celestial song of Tongues has a lot to be said for it. That appears to make no disturbance and have no essence cost, if you can get it off - being a Cherub or Djinn helps a lot. But there is a question of where "the bit of essence" that the message is bound into comes from in a /sotto voice/ performance. The errata don't seem to have anything about this. This line of thought does lead to an IN Backwards setting where there are no DPs left in hell. All the demons are working for Heaven, and keeping up their planning, torturing, and so on to fit in. The DPs have gone and hidden in the Far Marches to laugh; the only angels who know this are the Tsyadim, and they don't dare tell Heaven, because it's clearly infiltrated. - -- John Dallman, jgd@cix.co.uk, http://www.rocococon.org UK GenCon sounds unattractive? Rocococon at New Hall, Cambridge. July 20-22, membership £20, rooms on-site £43/night single, £64/night twin, taking bookings now. Guests: Robin D Laws (Feng Shui, Hero Wars, Dying Earth) and Phil Masters (GURPS Discworld, GURPS Atlantis, The Artificer's Handbook, etc). Talks, Panel discussions, games silly and less so, dealers, no tournaments. Sorry, no under-18s unaccompanied. ------------------------------ Date: Sun, 27 May 2001 16:09:59 -0400 From: Jason Schneiderman Subject: Re: IN> Re: In CCG >(1) Each player is a Superior (rather than a Methusaleh). I thought the >IN CCG would work better if Superiors can "build" Servitors, rather than >having a preset selection with which to create a random Crypt (ala >Jyhad). You mean, start out with a generic "Seraph" card, adding "Songs" and "Artifacts" and "Roles" like Gear or "enchantments"? I'm not sure I agree. In my mind, having specific characters to put into play is important. If I'm playing a Marc deck, I want "Carnegiel, Mercurian of Trade" as his own card. On the other hand, the possibility of being able to "fledge" Relievers or Imps that way is intriguing. >(5) Individual Servitors would be rated in Corporeal, Ethereal, and >Celestial Forces, and Vessel levels. All of which should be made much >more abstract than 1-6; I'd recommend 1-2 (ala Jyhad's "inferior" or >"superior" Disciplines, abstracting the 1-5 range that exists in V:tM), >or possibly 1-3. I like this. I prefer the 1-3 range to Jyhad's 1-2. * * * * * Jason Schneiderman jadasc@ma.ultranet.com ------------------------------ Date: Mon, 28 May 2001 13:23:30 +1200 From: "Alex Liddell" Subject: IN> Re: In CCG My 2c for this when I was still playing Magic: The Obsession and L5R was to model the game more on Star Wars and Rage. With Light and Dark side decks going at one another, with the players repping UNIVERSAL sides. Translate this to IN and you have God and Lucifer. One deck for the Host, one for the Horde. My ideas for this were: Each turn is represented by Dawn and Sunset. Guess what happens then... You have you card types: Servitors, Superiors, Events, Artifacts, Songs. Superiors are cards that give Universal Bonuses to their Word. Think of them as Enchant Worlds that enhance their Servitors. Michael AA of War +2 power to all War Servitors for example. Summoning a Superior involves effort from Servitors of that Word. The Sup card should detail what needs to be done and spent on getting him down. Events are the Attunements, Discords, Dissonance, Outcasting, Distinctions and so on. They go on the card to give it the enhancement. Servitors... well. But the cards are double sided. One for Corporeal Form and the other for Celestial Form. Each Servitor has an Essence capacity represented by 1-3 of those little dice. Artifacts.... again, well. Songs are the cards that allow a Servitor to perform a supernatural feat once per turn. With provisions for Servitors who has more than one of the Song cards on them. You can have a Themed Deck or a Generic Deck. The Themed Deck revolved around 1 Superior and 1 of his allies. You automatically have your Superior in play but begin with less cards in hand or something like that and you go second. The Themed Deck can only include cards from that theme. The Generic Deck allows 2 Superiors of any alignment. They don't start in play, you have to draw them then Summon them. You start with more cards in your hand and you go first. In the event of two Generic Decks or two Themed Decks playing... you roll (or draw for Essence Cost). Then you get into the game. Which needs rules. What do you think of that little idea? _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ End of in_nomine-digest V1 #2244 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.