From owner-in_nomine-digest@lists.io.com Mon Jun 25 11:57:47 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id LAA23834 for ; Mon, 25 Jun 2001 11:57:46 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id RAA14154 for in_nomine-digest-outgoing; Fri, 27 Oct 2000 17:40:56 -0500 Date: Fri, 27 Oct 2000 17:40:56 -0500 Message-Id: <200010272240.RAA14154@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2275 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, October 27 2000 Volume 01 : Number 2275 In this digest: Re: IN> On the Novalis Challenge IN> New relic IN> Adventure Seed: Sock It To 'Em Re: IN> Adventure Seed: Sock It To 'Em IN> Repost of dark humour attunement IN> Woka Woka Wokaa (plot seed) Re: IN> Woka Woka Wokaa (plot seed) Re: IN> Request from a game log junky Re: IN> Request from a game log junky IN> In Nomine Crossovers (was: Request from a game log junky) Re: IN> Re: Poetry duels Re: IN> Re: Poetry duels Re: IN> In Nomine Crossovers (was: Request from a game log junky) IN> Suggestion ---------------------------------------------------------------------- Date: Sun, 24 Jun 2001 16:39:17 From: "Jo Hart" Subject: Re: IN> On the Novalis Challenge >From: Elizabeth McCoy >I wonder if, in a competition of flower arranging where >the outcome really _was_ vital, Michael would be able to tap into his Word >and dredge up the skill... But only when it was a matter of requiring a >champion. > *g* I have this mental image now of Laurence, Novalis & Michael having a flower arranging competition. Laurence produces some aesthetically pleasing Japanese-style arrangement, symbolising the second coming and the ultimate redemption of humanity by God; Michael turns up with a flamboyant display of exotic orchids that might win prizes at Chelsea; and Novalis, somehow failing to understand the competitive aspect, points to a field of wild flowers, because they're so pretty and "They just arranged themselves ..." jo _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Sun, 24 Jun 2001 11:16:46 -0700 (PDT) From: Maurice Lane Subject: IN> New relic Geez, go a week without writing every day and all of a sudden it's like pulling teeth. Not exactly writer's block: I knew where I was going with it. It was just making the initial effort that was the problem. Anyway, gotta go back into the wilderness now. :) Moe Probability Nail A Probability Nail is just that: a regular-looking, possibly slightly rusty, broken iron nail. Those with sufficient experience will recognize the nail as being the sort that is used in shoeing horses. This artifact, despite all rumors to the contrary, does not change a person's past at all. To do that would involve highly complicated things like messing with causality, reversing the flow of time and avoiding the inevitable Destiny/Fate kill-or-well, just kill squads. So, no time travel involved here. What a Probability Nail actually does is just tell the user how a person would have turned out if things had happened differently. Much simpler all around - and certainly safer. Essentially, a Probability Nail has two settings: passive and active. In passive mode, when activated the relic will provide the historical reasons for its subject's major personality traits. Use the CD to determine detail: a CD of 1 will give very generic, non-specific impressions, while a CD of 6 will provide the equivalent of a decent case history. Mercurians may add their Celestial Forces to the CD of a passive roll: if this would raise the CD above 6, the Mercurian receives a bonus to his next resonance roll towards the subject equal to (Modified CD - 6). Cost to use a Probability Nail in passive mode is 1 Essence: the effects are instantaneous. Active mode is a bit more proactive: instead of trying to deduce the causes of a particular behavior, it instead simply tells the user what events in the past would have reliably produced a desired behavior. Again, the CD determines detail. A CD of 1 will provide an answer like "He'd have been nicer if people had treated him better", while a CD of 6 will result in answers like "If she hadn't been stung by that bee on her twelfth birthday, she wouldn't be phobic now". Balseraphs may add their Celestial Forces to the CD of an active roll, with the same possible bonus to their next resonance roll. Cost to use a Probability Nail in active mode is 3 Essence. Note that use of a Probability Nail does not actually change the past, or even the subject's memories of same: that is up to the user. It is, however, an excellent tool for finding root causes to someone's behavior or personality: this information can then be used in either a benign or malign manner. Probability Nails are often found in the hands of Servitors of Destiny and/or Fate, and sometimes Divine Fire (and, in an Oops campaign, those of Heresy, as well). Incidentally, for the purposes of this relic Balseraphs of Fate with the Mercurian resonance would receive the above bonuses. Cost: 4/level. All Probability Nails have the Activation Time: 1 round (+1), Convenience: Can be worn/carried in a completely invisible way (+3), Essence Requirement: 2 (average) (-1), Visibility: Hard to Detect/1 (+1) and Vulnerable: celestial artifact destroyed when corporeal form destroyed (-4) Features. ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 06/05/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ------------------------------ Date: Sun, 24 Jun 2001 22:04:58 -0700 From: Vaughn Romero Subject: IN> Adventure Seed: Sock It To 'Em I know, nobody asked for more adventure seeds, but I just couldn't get the word "sock puppet" out of my head by any other means. SOCK IT TO 'EM!, a somewhat twisted adventure for angels or demons. The Demon of Sock Puppets has a problem. The Dot COM pet store for which he was the company mascot has gone bust. After years of TV ads, pet store openings, and interviews on Good Morning America, Ishmakiel is a media meme that has outlived his usefulness. Faced with the prospect of word death, Ishmakiel is ready to find a new line of work, and he has a dark idea who would appreciate his services. PC Briefings - ------------ Demonic briefing: Ishmakiel, Demon of Sock Puppets, has gone renegade from the Media. Players who serve Dark Humor will know that Ishmakiel contacted a local seneschal with a proposition: He wants to become a servitor and is willing to prove his worth. Ishmakiel has promised to prank the Game, and to get it all on film, in exchange for a meeting with Kobal. If the players are members of the Game, then their mission is straight forward: track down the renegade Word bound and drag him (or some recognizable pieces of him) back to Hell as a lesson for all other upstarts who abandon their Prince and refuse to accept the place they were given. Servitors of the Media will undoubtedly also want to get into the action here as, success or failure, Ishmakiel's efforts will make good TV. Any servitor of Valephor's who specializes in bank robberies may also find a reason to get involved or at least exploit the chaos. Angelic briefing: The angels have been sent to investigate a sudden outbreak of bizarre bank robberies. Three local banks have been robbed by a group of men who use sock puppets to issue their demands and quite entertainingly control the bank crowds. Each of the sock puppets bears a remarkable similarity to the mascot of a failed dot COM venture (only these puppets wear rather silly robber masks around their eyes). No one as of yet has been injured during one of these robberies, but the Host feels that it is only a matter of time before something goes wrong. A bizarre wrinkle to the case is that The Robbin' Socks Gang (as the press has dubbed them) has evidently been purchasing large amounts of pet supplies with their ill gotten wealth and leaving them at animal shelters. The result has been that the almost forgotten mascot has suddenly gained a large following of children and animal-loving well-wishers. Is it possible that a rogue ethereal spirit has decided to cash in on its fifteen minutes of fame for some badly needed Essence? Well, its the angel's job to find out. Angels of Dominic could possibly be helping the Game track down their bizarre Renegade, and could therefore skip the "Is it an ethereal?" red herring. Servitors of Jordi may also want join the action because of the association with pets. Other servitors may have simply been called in as the nearest angels to the action. What's Going On - --------------- Ishmakiel wants to change superiors to Dark Humor before his word dies from lack of exposure. Using his now infamous sock puppet vessel and the power of his word, he has convinced a band of human bank robbers to commit the Robbin' Socks crime spree. While he has three successful robberies under his belt, he knows his time is running out and that he needs a big encore to impress Kobal. Ishmakiel's showy antics have all but guaranteed a visit from the Game sometime very soon, but that is exactly what he was hoping for. What better way to impress your would-be Prince than by socking it to the Game? Ishmakiel wants to create a media event where he can make someone do something stupid on camera. Preferably, he wants that someone to be a Game servitor (who will naturally be wearing a sock puppet when the cameras are rolling). To pull off this prank, Ishmakiel has solicited the help of the local Dark humor tether. The Dark Humor servitors will keep track of any Game agents that are looking for Ishmakiel and when an opportunity presents itself, will nab one or more with the help of some sock puppet artifacts. Once Ishmakiel has a Game patsy in his thrall, he'll send out the Robbin' Socks for one last heist. Ishmakiel will of course tip off the Media and the cops (in that order) to the impending robbery and generally ensure that some kind of standoff or showdown ensues. True to his Media training, Ishmakiel has decided that when the cops show up, the robbers should take hostages, demand 10 million in some dot COM stock, and then refuse to negotiate with anybody who isn't wearing a sock puppet. Ideally, the patsy Game servitor(s) will be gunned down on live television during some daring rescue attempt. Of course, ensuring that there will be a daring rescue may be part of deal Ishmakiel strikes with the seneschal or could be the result of more sock puppet magic. Playing it Out - -------------- Unless the PC's are servitors of Dark Humor ,they shouldn't start out knowing about Ishmakiel's intentions to prank the Game(1). Angels and demons of the Game should probably start investigating the various crime scenes and animal shelters where the Robbin' Socks Gang have been seen. (1) Variant: the Game knows that Ishmakiel is out to prank them, but plays ignorant long enough to try and catch some Dark Humor servitors conspiring with Ishmakiel. The Game might even be willing to add an ironic twist by having the Dark Humor servitors be the ones who end up being the final sock-puppet-bearing patsies. Investigation will reveal that the gang consists of 6 men who wore ski masks and sock puppets during the robberies. Witnesses will also recount that all dialog from the Gang seemed to happen as if by ventriloquism -- the men's voices clearly came from the sock puppets. The animal shelter donations should mostly be used against angelic players as a red herring to delay finding out that they face a word-bound (albeit minor) demon. If you want to send the PC on a snark hunt, have them track down the actual Ethereal who is the sock puppet mascot. When they find it, it should be obvious that the Ethereal is not behind the Robbin' Socks. If playing angels, the PCs shouldn't actually find Ishmakiel until he has a patsy and perhaps not until the final heist/standoff is in progress. An easy way to ensure this is to have the watching Dark Humor servitors nab an angel, mistaking the PC as part of the Game, and let the angel play Ishmakiel's patsy. If playing demons, the PCs can have the choice of helping or hurting the impending prank. Those who help rub some sock in the face of the Game should be given a challenge. The sock puppet artifacts will control the patsy for a time, but the effects do wear off, and PCs may have to find a plan B if their stooge wakes up too early. Those opposing the prank should probably have a member grabbed as a potential patsy and hope their fellow demons arrive before he or she is used as a bullet catcher on live TV. In either case, the course of events should lead the PCs to some standoff between the Robbin' Socks Gang and the police. Ishmakiel's primary concern, of course, will be to convince the patsy to go down in a blaze of glory on live TV. If all goes according to plan, Ishmakiel will have his shootout, and he will need to run to the Dark Humor tether afterwards. If the PCs take out Ishmakiel before the shootout, you can have them try and diffuse the truly bizarre hostage situation that he left behind. Possible outcomes - ----------------- If the PCs were helping Ishmakiel pull off his prank, then they will need to get him to the Dark Humor tether for a review of his work if he succeeds. If the action survives to the Dark Humor tether then it is left up to the GM whether Kobal approves of the prank and accepts the upstart as a new servitor. If the PCs opposed the prank, then the outcome will depend upon whether a PC was the chosen patsy and how the final showdown concluded. Best case for Game servitors would be nabbing Ishmakiel and exposing some traitorous Dark Humor types. Angels who opposed Ishmakiel will probably be rewarded for socking it to him for the greater good and/or learning about a new demonic tether. If Ishmakiel escapes, then the PCs can have a new favorite enemy or ally as appropriate. Dramatis Personae - ----------------- Ishmakiel, Renegade Balseraph of Media, Demon of Sock Puppets Forces 13 (mostly for the unlucky number, adjust as necessary) Word Forces: 3 (Just a Wild @ss Guess, adjust as necessary) Corporeal 4 Strength 8, Agility 8 Ethereal 3 Intelligence 7, Precision 5 Celestial 6 Will 12, Perception 12 Vessel: Human with Sock Puppet/3, Role/5 (The Mascot), Sock Puppet/1, Role/1 (Some other puppet) Attunements: Balseraph of Media, Soundtrack Distinctions: Knight of Influence, Demon of Sock Puppets Demon of Sock Puppets: Ishmakiel can posses any sock puppet within 100 yards and use it as a vessel for CF minutes. While in possession he can sing an improved Celestial Song of Charm for 2 Essence. The effects of the improved song last for CF minutes. Artifacts: Sock Puppets of the Sap, given to cooperating servitor of Dark Humor. Relic/6 (Celestial Song of Charm), Reliquary/4(only for Celestial Song of Charm), Use Enhancement (anyone can use Celestial Song of Charm), Visibility (user must wear sock puppet on hand), Vulnerability (celestial artifact destroyed with corporeal form) Songs: As needed Skills: As needed * * * 5, Force 5 humans with weak Wills. The Robbin's Socks Gang. Seneschal of Dark Humor tether (optional). Confederate Servitor(s) of Dark Humor, standard 7-9 Forces. * * * Vaughn, traumatized by the Demon of Sock Puppets - - * - * - * - * - * - * - * - * - * - * - * - "Never abandon faith, even in the lowest of the Fallen, until I have no choice." David's 1st Oath ------------------------------ Date: Mon, 25 Jun 2001 00:39:00 -0500 From: "Prodigal" Subject: Re: IN> Adventure Seed: Sock It To 'Em The only thing that would have made me love this seed more is if you had submitted it by the Iron Rev II deadline. This mixed the three ingredients quite well. ------------------------------ Date: Mon, 25 Jun 2001 09:20:57 -0000 From: "cassandra benner" Subject: IN> Repost of dark humour attunement I know the list has been quiet for a couple of days, and after some offlist talks with folk i have changed the attunement i sent in a week or so ago and made it brand spanky better. I sincerely appologise if this has in any way shape or form been done before. (except by me) ================================ _Stop me if you've heard this one..._ Well thats what folks are calling it these days. It seems to be some kind of very very changed song of yelping. You see, what it does is gets -the audience's- attention for a short while by sending out a note of disturbance which lodges in their brains whether they are -aware- or not. Mechanics. Willpower roll to activate, -1 tn for each 5 people in the area. Causes a note of disturbance for each 20 people in the area. Range is equal to anybody who can see the demon in a 100 meter radius. Any body in that area has to make a willpower roll or be transfixed by the demon for minutes equal to the CD of his will roll. They can take no offensive actions against him, so long as he keeps - -engaging- them. Egnaging them however is the tricky part, the reason that the attunement got its recent names was beacuse as dark humour the demons tend to fall back on to a breif bad joke telling session. But they can be singing, playing a musical instrument or similar. It was rumured that a Media operative/spy was given this attunement and subsequently went back to nybbas to show it off. Nybbas smiled and gave him a script, and said to use his -look at me im a star- attunement (which is what he then called it after he learned how to recreate it). When Kobal heard about this, he went out for a while muttering -im gonna show that litle snot bucket a thing or to about stardom- It was rumoured that for a few weeks after that, nybbas wore some big shades, to cover a black eye, but its only speculation. Kobal does how ever have a new -stretch-o-matic boxing glove filled with lead- hanging on his wall however these days. ===================== Plot seed to follow shortly, With thanks to FS. Cass - -There is no such thing as an atheist in a foxhole- Murphy's Law, Combatants Edition. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Mon, 25 Jun 2001 09:53:28 -0000 From: "cassandra benner" Subject: IN> Woka Woka Wokaa (plot seed) Angelic Briefing. Tanmiel, an outcast ofanite of creation has finally been located, and you lucky folks have the joy of gettig him back for trial by Dominic. Tan AWOL about 8 months ago, after talking to some dark humour servitors, he since started to help them in small ways, and has slowly began the path to falling. About a month ago he was seen going in to a local comedy bar, and as every thursday been going there, last thursday he turned up as per normal, with one exception, he hasnt left yet, and its saturday after noon. None of those who have entered have left yet, thats about 4 folks in there all in all, its not a great comedy bar but it has it moments. So folks go get him, bring him back, and you get some kudos. Oh, by the way, the place is a teher to dark humour too, have fun. Demonic Briefing. Mendes, a habbalite of media lost one of his artefacts, a microphone to be exact. Unfortunately it was lost in a tether of dark humour, and things between the two princes are not good at the moment. but it should be easy enough to grab the microphone and get out of there. So go get it. Oh by the way, some creationer is in there, ripe for a fall get bag him and you got yourself a major leading role kiddos. The club, known to the locals as woka woka woka, booked an unheard of guy a few weeks ago, the seneschal of the tether noted that the guy had a pretty grim Fate and decided to hurry it up a bit. A couple of days before the poor human, Winstan Etherby, was to go onstage a habbalite turned up at the club to heckle the performers, two of which went home and commited suicide from the shame of it all. The seneschal, Wargtaga, promptly threw him out and managed to find the microphone, which was not liek any he'd seen before. It was sentient, not possessed by an imp but had its own -soul-. It was able to get essence from the crowd around it like a impudute could, so he guessed it would be some what ammusing to put it in with the other microphones to see who used it and what it done. Tan and Warg were on ok terms, they wouldnt kill each other because warg could see some potential in tan, they had a kind of freindship. Then winstan comes on stage, takes the microphone, and =whoomph= suddenly he has the whole audience at his beck and call, even the club manager and one of his freinds was paying avid attention. He started out with some bad material, which the crowd loed and buolt up, dsadly that was a couple of days ago, and he isnt able to put the microphone down or leave the stage, and hes repeated just about everything he knows a few times and has even used other folsk jokes, he turned the heckling against the hecklers, and wants to stop. He wants to quit comedy, it was going to make him famous but now he wants out, but he cant, and he's tired, and wants to eat and drink and other things too. Some of the crowd he's noticed have started to fall unconcsious, a bad sign. (the poor guy managed an infernal intervention when he started to liven up the crowd) The microphone. (i have no idea how to cost this out..) Destroyed when corporeal form is destroyed Essence resevior of 10 Able to steal essence - -Stop me if youve heard this one- attunement Stops the user from leaving the stage if mortal Adds to the Willpower by one for every 2 essence spent for d6 hours Solutions. Kill the comedian. Knock him out. Listen to some bad jokes til the guy falls unconscious from lack of essence. Ear plugs... grab the angel and get out of there. Notes to know. Winstan has a very bright destiny, and a very dark fate. His destiny is to stop a war. To meet the two leaders some how and tell jokes that makes them think of peace and gets them to realise that blowing up half the world is a bad bad thing to do. His fate is to cause a war. This would be acheived by him giving up comedy, or being dead... Well i know its a long post, sorry. Cas *with thanks to fs* _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Mon, 25 Jun 2001 10:09:51 -0000 From: "cassandra benner" Subject: Re: IN> Woka Woka Wokaa (plot seed) >About a month ago he was seen going in to a local comedy bar, and as every >thursday been going there, last thursday he turned up as per normal, with >one exception, he hasnt left yet, and its saturday after noon. >None of those who have entered have left yet, thats about 4 folks in there >all in all, its not a great comedy bar but it has it moments. >So folks go get him, bring him back, and you get some kudos. >Oh, by the way, the place is a teher to dark humour too, have fun. EEEEP i meant 40 not 4. damned word pad grr. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Mon, 25 Jun 2001 05:42:51 -0700 (PDT) From: Michael Walton Subject: Re: IN> Request from a game log junky - --- Vaughn Romero wrote: > I know, I know, some of you are writing Superiors 4, and > others of you are > the line editor with a new child, and still others of you > live in Britain > where that UTC +8 relative to me must delay the writing > process, BUT it's > still time for you folks to game. If our local convention in SA goes off this year, I'll be running an IN demo. I'll be sure to tell you all how it went. ===== Michael Walton, #9805-068 The Aztecs had chocolate and human sacrifice. That's got to balance out on the karmic scale. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ------------------------------ Date: Mon, 25 Jun 2001 08:38:53 -0500 (EST) From: Emily Dresner-Thornber Subject: Re: IN> Request from a game log junky > I know, I know, some of you are writing Superiors 4, and others of you are > the line editor with a new child, and still others of you live in Britain > where that UTC +8 relative to me must delay the writing process, BUT it's > still time for you folks to game. I don't want to start a Holy War, or Fiat > Justitia on anyone, but it's not like Mary the Mother of God is Missing or > anything. Just gather The League together and get over the Oops Cycle that > seems to have dragged you down before everything Fades to Grey. Superiors 4 was two and a half book deadlines ago according to my glacial way of keeping time. Unfortunately, we are all _extremely_ busy people. If we weren't, we'd still be playing. Half of the people playing those games have moved states, sometimes across the country. People now have jobs, kids, and priorities. And considering that I ended my game Holy War in _1998_, I have pretty strong doubts it's going to spontanously start again. My advice is to start your own game. There are places and tools to run online if you want if you cannot find players. Check out WebRPG at www.webrpg.com -- it really is a spiffy tool, and we're going to use it for Spelljammer/D&D3. If you're more interested in a MUSH solution, The StoryTeller Circle is free to use (as far as I know) at palemoon.net/9990. I'm sure someone out there will send you the MUSHCode for the die roller, although it's up to you to dig your own room. ********** Emily K. Dresner-Thornber Freelance Writer zenith@evilkitten.org "Quidquid latine dictum sit, altum videtur." ------------------------------ Date: Mon, 25 Jun 2001 09:22:57 -0500 From: "Erich S. Arendall" Subject: IN> In Nomine Crossovers (was: Request from a game log junky) > My advice is to start your own game. There are places and tools to run > online if you want if you cannot find players. Check out WebRPG at > www.webrpg.com -- it really is a spiffy tool, and we're going to use it > for Spelljammer/D&D3. If you're more interested in a MUSH solution, The > StoryTeller Circle is free to use (as far as I know) at palemoon.net/9990. > I'm sure someone out there will send you the MUSHCode for the die roller, > although it's up to you to dig your own room. Speaking of Spelljammer (and don't think I'm not envious that someone is playing in my favourite AD&D setting while I'm not), but has anyone done any IN/other game crossovers? And anyone care to tell about their experiences? I was in a very short-lived IN/Vampire game in which the player characters were vampires and were being manipulated by IN celestials. However, it fell short once everyone realized exactly what we were dealing with and either gave up due to the power we were up against, or wanted to play the celestials instead. Personally, I've always wanted to do an IN/Planescape crossover, but I could never decide if the inhabitants should be Ethereals or some other, new powers. Erich S. Arendall http://www.egrigor.com/ Egrigor | Bringing some colour into your drab little life. ------------------------------ Date: Mon, 25 Jun 2001 10:25:04 -0400 From: "Malachai Davidson" Subject: Re: IN> Re: Poetry duels >Yeah, I'm sure I've never thought in depth about what Laurence's Word >represents, since I only wrote his expanded writeup in Superiors 1. > >Yeah, I'm sure I've never thought in depth about how Words work, since I >only wrote the Game Master's Guide. > >-David You know what, that was just rude. I am sorry, I didn't defer to your genius on this topic. I thought that this was an open panel for us to discuss and get different views on a game we all like, not to get slammed by MR. I WROTE THE BOOK AND WHATEVER YOU SAY IS WRONG. Who cares if you wrote the source material I play the game and this is how I see it, flawed logic and all. Apparently I am not the only one with differing views either. Yes, you wrote the GMG. Yes, you presented and created the canon version of Laurence. So that makes you an authority on Canon. CANON HAS NO PLACE IN A DISCUSSION ON FLOWER ARRANGING DONE BY ARCHANGELS. Do everyone else a favor and just refrain from saying anything unless it refers to Canon. Let everyone else have some fun and be silly. Everyone has differing opinions and is allowed to express them. I was actually enjoying the discussion until I had that crap above thrown in my face. If you need to have a forum to slam on people why not try some submissive chat room, you can go off and be holier than thou and actually have people appreciate it, instead of turning people off to a really good game to play. Hey, do us all a favor and get the EPG off the ground. That way you will have another realm to be an authority on. Maybe you haven't been rude to enough people on this list and that will give you just the edge you need to be able to piss everybody off. Have a nice life Mr. Edelstein. I will now unsubscribe to the list. As I believe is proper for what I just did. Malachai Can't shake the image of the comic book guy from the Simpsons from my head. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Mon, 25 Jun 2001 09:53:39 -0500 From: David Edelstein Subject: Re: IN> Re: Poetry duels Malachai Davidson wrote: > CANON HAS NO PLACE IN A> DISCUSSION ON FLOWER ARRANGING DONE BY ARCHANGELS. It does when you're basing your arguments ON canon. > Do everyone else a favor> and just refrain from saying anything unless it refers to Canon. No. > Hey, do us all a favor> and get the EPG off the ground. That's not up to me -- I have no power over SJG's publishing schedule. > Have a nice life Mr. Edelstein. Thanks. I'm trying. > I will now unsubscribe to the list. As I believe is proper for what I just > did. B'bye. - -David ------------------------------ Date: Mon, 25 Jun 2001 12:19:11 -0400 From: "Jeffery Watkins" Subject: Re: IN> In Nomine Crossovers (was: Request from a game log junky) but has anyone done any IN/other game crossovers? And anyone care to tell about their experiences? Actually I am doing a Jovian Chronicles/IN crossover (with Time Wars added). So far the players, all human, are now discovering The War and all of its implications. Both the players and myself have liked the mixed with the IN crossover was only introduced about 2 games ago. So no indept experiences to report so far. Questions for the list from a newbie: Anyone know about any adaption of the Stella Inquisitorus? Like any ET life, do they fall under Jordi's juristiction, or is another Angel/Archangel's word covered? Deciding that true AIs have souls, are they under Jean or Eli or they like humans? Thanks in advance for the answers should they come. Sincerely, Jeffery _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Mon, 25 Jun 2001 16:52:00 -0000 From: "Janet Anderson" Subject: IN> Suggestion Dear Malachai, Don't let people grind you down. A judicious use of the "delete unread" option (or the "block sender" for special occasions) will prevent future annoyances. Janet Anderson _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ End of in_nomine-digest V1 #2275 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.