From owner-in_nomine-digest@lists.io.com Sun Jul 8 22:53:04 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id WAA01156 for ; Sun, 8 Jul 2001 22:53:04 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id WAA20333 for in_nomine-digest-outgoing; Sun, 8 Jul 2001 22:50:29 -0500 Date: Sun, 8 Jul 2001 22:50:29 -0500 Message-Id: <200107090350.WAA20333@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2291 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, July 8 2001 Volume 01 : Number 2291 In this digest: IN> IN CCG Rules Re: IN> EPG Re: IN> EPG Re: IN> EPG IN> Fateful Fairy Stories. IN> Re: All Hail Spam! Re: IN> EPG IN> Adventure Seed: Hell in a handbasket IN> How to seduce your Archangel/demon prince Re: IN> How to seduce your Archangel/demon prince IN> Flavor question ---------------------------------------------------------------------- Date: Sat, 7 Jul 2001 21:58:24 -0400 From: "William J. Keith" Subject: IN> IN CCG Rules Ow. Ow. Ow. Too much project work in one week. I don't know how it happened, I don't know how Gabriel and Eli can stand it. Well, maybe I can. I've developed a (hopefully) complete set of rules for an In Nomine CCG. They're obviously still in early draft stages, so intense editing and comments (on the list, please) are welcomed. Take a look at them at http://earl.of.sandwich.net/In_Nomine/CCG_Page/index.html. The page takes a while to load, since there's a lot of text (20 pages? Gee criminy, when did *that* happen...) and I added images of the different card types. William ------------------------------ Date: Sun, 08 Jul 2001 02:17:54 -0500 From: Andrew Hackard Subject: Re: IN> EPG At 08:04 PM 07/06/01 -0500, David Edelstein wrote: >Gee, I'm glad they let the authors know first. :\ I suspect that decision was made very shortly before the chat; I know that meetings continued right up until C hour about scheduling and other issues. And, to be fair, the person most likely to let you and Beth know about the decision was one of the casualties, so there was a definite breakdown in communications. (I dodged the bullet this time, though a number of good friends were let go. It's going to seem awfully quiet in the office Monday.) - -- | Exuberance is Beauty. | hackard@io.com | --William Blake, | | "Proverbs From Hell" | ------------------------------ Date: Sun, 8 Jul 2001 03:49:55 -0400 From: Whistling in the Dark Subject: Re: IN> EPG At 2:17 AM -0500 7/8/01, Andrew Hackard wrote: >At 08:04 PM 07/06/01 -0500, David Edelstein wrote: >>Gee, I'm glad they let the authors know first. :\ > >I suspect that decision was made very shortly before the chat; I >know that meetings continued right up until C hour about scheduling >and other issues. > >And, to be fair, the person most likely to let you and Beth know >about the decision was one of the casualties, so there was a >definite breakdown in communications. > >(I dodged the bullet this time, though a number of good friends were >let go. It's going to seem awfully quiet in the office Monday.) You'll forgive me if I express my gladness that you and Beth are still in your respective positions. Beth for obvious reasons, and you as a editor et al who's always maintained a presence over here in IN-land. In an SJGames world that seems increasingly like the eighties (Ogre, Car Wars and Illuminati, oh my!) our little late-nineties game always seems a bit fragile. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Sun, 8 Jul 2001 03:57:43 -0400 From: hbias@earthlink.net (Harris Bias) Subject: Re: IN> EPG At 08:04 PM 07/06/01 -0500, David Edelstein wrote: >Gee, I'm glad they let the authors know first. :\ But, David, if they told you then you wouldn't be able to complain that the EPG was never coming out, and then what would you do? - -- G. Harris Bias hbias@earthlink.net "He had some measure of the infuriating trait that causes a young man to be a nonconformist for its own sake and found that the surest way to shock people, in those days, was to believe that some kinds of behavior were bad, and others good, and that is was reasonable to live one's life accordingly." -Neal Stephenson, "The Diamond Age" ------------------------------ Date: Sun, 08 Jul 2001 21:13:16 +1100 From: "james walker" Subject: IN> Fateful Fairy Stories. Dreaming up Fates & Destinies as fast as PC's can gain the essence to feed Divine Destiny/Fated Future gain be difficult. My solution to providing Fates is to use the 'Life Scripts' of Transactional Analysis - Life Scripts are the blueprints which children follow through their lives in an attempt to win the approval of their parents, and tend to be very self-destructive. Although some are 'good' (and so are not terribly useful as Fates) they all restrict the individuals' freedom and ability to react to the world appropriately. So what, you say? Well, the most common Life Scripts are also Fairy Tales. This is partly because the stories are available to children, and partly because the tales describe archetypal human behaviours. So next time you cannot think of a Fate for a NPC, try a fairy tale. Some of them are fairly obvious; if the NPC reminds you of The Little Mermaid, then her Fate should be to try to persuade an obnoxious 'True Love' to marry her by sleeping with him, and then when she is dumped, pregnant, to commit suicide. The opposing story is Sleeping Beauty, putting her sexuality to sleep until safely married. Another advantage of fairy tales for Fates is that they've been watered down in stages, allowing you to temper the Fate to your campaigns' lightness/darkness. (it's worth remembering that the 'original' Grimms' Fairy Tales were watered down by the Grimm brothers - for starters, they changed every references of an evil mother to an evil step-mother). Cinderella is a nice example of a tale that can suit any campaign level. In the Disney version, Cinderella's Fate is to sit around until someone else fixes her life, ie refuse to take responsibility for fixing her life. In the Brothers Grimm, her Fate would be to use unearned power to gain revenge on her siblings, while in the original tale, her Fate would be to persuade (or even blackmail) her father's mistress into helping her gain power (and revenge). Hope you find this useful! If you want to dig deeper into Life Scripts, try Games People Play & (better yet) What Do You Say After You've Said Hello? by Eric Berne. However, a collection of fairy stories and a dose of cynicism should be all you need. James. ------------------------------ Date: Sun, 08 Jul 2001 21:25:14 +1100 From: "james walker" Subject: IN> Re: All Hail Spam! > Everyone knew it would happen eventually. Aaaaaa! [Runs screaming.] Truly Glorious! Well Done! P.S. Apparently (according to the Internet for Dummies) the use of Spam for email comes from A Monty Python skit in which a a group of Vikings sing the word repeatedly in a march tempo, drowning out everything else. If that's so, Kobal was probably already supporting him already. And, of course, having computer nerds using 'Spam!' as a swearword should catch on - it worked for D'oh, after all. James. ------------------------------ Date: Sun, 08 Jul 2001 10:42:54 -0500 From: David Edelstein Subject: Re: IN> EPG Harris Bias wrote: > But, David, if they told you then you wouldn't be able to complain that the> EPG was never coming out, and then what would you do? Well, as I said earlier, I'd recently been given reason to believe that the EPG IS coming out after all. Communication has never been one of SJG's strong points. - -David ------------------------------ Date: Sun, 8 Jul 2001 14:51:41 -0400 From: "Charles Phipps" Subject: IN> Adventure Seed: Hell in a handbasket Kobal for countless centuries has kept a jester all too himself in his Arch-Duke of Practical Jokes whom was responsible for the inspiring the vast of terrible situations that became the staple of the word of Dark Humor. The Arch-Duke Fozwell unfortunately found himself increasingly unable to make Kobal laugh over the past century as humanity he recognized had finally made Kobal not funny anymore. Fozwell recognized alone that like Saminga, Kobal had been outdone by the very monkeys he had spent 25,000 years shocking with horrors. Fozwell the Archduke also recognized that a jester to the clown prince of Hell was not in for an extensive lifespan if he couldn't make the monster even so much as chuckle. Unfortunately recognizing his situation is presently beyond his abilities and having no desire to end up soul killed or slithering across the bottom of the Sheol for the Damned's loose change in some attempt by Kobal to get some use out of his Arch-Duke Fozwell has decided to engineer his leaving the service of Kobal. To that end for the past fifty years he's been calling in favors with Vapula, Beleth, Malphas, Saminga, and manipulating his power base for what is to be Fozwell's "Grandiose Finale". The sad fact is that Kobal despite all of his ennui is still the Demon Prince of Dark Humor and the sudden enrush of power combined with his understanding of it has Kobal well aware of Fozwell's trickery. And he's cracking a smile.... The First Prank Blitzkrieg With extensive use of illusions Fozwell has managed to create the illusion that the Apcolypse is already occuring and that Jesus/Buddah/Random Figure of beautiful light is comming to rescue the damned Souls from their eternal torment. Fozwell in an attempt to be humorous has more or less capitalized on the fact that demons seem themselves to ignore in that human souls vastly outnumber demons and are completely ignored. The whole "redemption" sighting thing is disturbing enough in Hell even if no one trusts anyone else but it provides hope....especially when THIS time Redemption figure provides Guns! Explosives! Occasional Relic WW1 plane (because modern jets just wouldn't do!) with soul bombs! The general terrorism he intends to make chaos and anarchy rain long enough for what he terms his "grail shaped beacon" which will appear over all Hell in the form of Eli like God and proclaim a new redemption for all who rise up against their oppressive demonic masters. Fozwell pretty much is counting on this to sway lower level demons as well.... Yeti The Yeti sightings were the Elvis before there was an elvis and Fozwell having broken his heart in the confusion is going to soul-alter himself with a few of his brother demons he's arranged for the humanity attunement to be given to as they dwell among the damned as leaders..... After all whose going to question "divine gifts" of attunements and songs? With Eli/Jesus appearing all around Hell Fozwell also intends to do some insulting jokes to each Prince hoping they'll be too busy dealing with the plebians and their own distrust to single out some rebel for ultimate punishment. Just think of something you'd like to do to Belial (dumping millions of gallons of water onto him for instanec) and multiply it by 20,000 years of boot licking service. Endgame Eventually people are going to realize that despite the massive carnage being held that no one is particularly being saved either demon or damned...probably as people start to run out of bullets. However Fozwell has his own particular end for this drama as with his "grail shaped beacon" he intends to address his followers one last time and ignite the final stage..... Soul-Bombs from Baal's private stock that will lay waste to huge sections of Hell. He isn't sure whether or not he should go renegade after that point because once it's sorted out they'll never stop hunting for him, try and redeem which he's not sure he'd survive as a matter of hand since he doesn't regret most of what he's done, or just let himself go up in the conflaguration which he thinks would be rather poetic if not...permanent. Problems with Fozwell's plan.... * Kobal intends to make this little interesting if unisnpired plan (how many people have thought of a revolt in hell before? Really!) and add his Superior level twists too it as he bestows attunements, weapons, and songs aplenty on the damned and righteous.... and is considering helping the REAL Eli down here.... * Michael has gotten wind of this little plan (don't ask how but he has Fozwell's room bugged and the man is prone to long rants to himself) and thinks a revolt in Hell is a keen idea...especially if people are seeing so many fake angels, why not add a few REAL ones? Plus the real Eli....maybe... * Asmodeus is currently suffering some problems with the Habbalah Duke of Heresay who is making an attempt with his word to replace the Game which will be impossible and very fatal for him if not for his immense popularity with his fellow Habbalah and the fact circumstances are quite appropriate for his word.... * Baal's religeous program he's considering altering by creating a revolt in Hell in order to test their training and fanasticism....there are many princes after all he'd like to see seriously impeded so moving them among their damned with intentions of causing mayhem at appropriate times... * The Levithan, the summation of the millions of Abaddon worms which have crawled their way to join together in revenge for all the suffering they have felt as a unworded Demon Prince is close to fruitation.... * Malphas of course would support the revolt as well.....as would Vapula for differing reasons... You see Timing is everything in a good joke. - -Charlemagne ------------------------------ Date: Sun, 8 Jul 2001 14:52:16 -0400 From: "Charles Phipps" Subject: IN> How to seduce your Archangel/demon prince Being slightly bored with current topics and wondering whether or not In Nomine will get canned.... (dangit if it does at least release Superiors 5: Archives, Mailing Lists, Cute, and Disturbing containing the write up for Beth, Beth, Iolanthe, and Moe!) So I have a question for you all! How does one go about seducing their Archangel/Demon Prince? We have plenty of characters who've fallen for their superiors so why not add a way to get one's Superior to love you back! After all it must be lonely at the top - -Charlie ------------------------------ Date: Sun, 08 Jul 2001 19:08:11 -0000 From: "cassandra benner" Subject: Re: IN> How to seduce your Archangel/demon prince >How does one go about seducing their Archangel/Demon Prince? Any creationer can turn round to eli and say -i love you man- in that stoner kind of way. And Novy loves all her lot. David.. hmm, well treat him right, and be honest with him all the time and that should work. >After all it must be lonely at the top > >-Charlie Hmm, lonely at the top but messy at the bottom of the pile. Cass - -There is no such thing as an atheist in a foxhole- Murphy's Law, Combatants Edition. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Sun, 8 Jul 2001 23:49:09 -0400 (EDT) From: "H. Pilkington" Subject: IN> Flavor question Am I the only one who flavors campaigns with musical background? Does anyone else do this, and do they have suggestions for In Nomine music? ------------------------------ End of in_nomine-digest V1 #2291 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.