From owner-in_nomine-digest@lists.io.com Wed Jul 11 18:31:05 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id SAA28586 for ; Wed, 11 Jul 2001 18:31:04 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id SAA28034 for in_nomine-digest-outgoing; Wed, 11 Jul 2001 18:30:32 -0500 Date: Wed, 11 Jul 2001 18:30:32 -0500 Message-Id: <200107112330.SAA28034@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2297 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, July 11 2001 Volume 01 : Number 2297 In this digest: Re: IN> T-Shirt Updates... IN> "And I Feel Fine" - Part 8: The Keys to the Abyss IN> malakim catch phrases Re: IN> High statistics....(was WoD vs. In Nomine) IN> WOD/ IN Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Re: Fwd: RE: IN> World of Darkness/In Nomine crossover pt 1 Re: IN> WoD / IN vignette Re: IN> How to seduce your Archangel/demon prince Re: IN> T-Shirt Updates... Re: IN> This is harder than it looks... Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Re: IN> WoD / IN vignette Re: IN> WoD / IN vignette Re: IN> WoD / IN vignette Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss IN> Re: 8th Virtue shirt IN> Fwd: BOUNCE in_nomine-l@lists.io.com: Non-member submission from ["Chris Holland" ] IN> Fwd: Help for a neophyte? RE: IN> World of Darkness/In Nomine crossover pt 1 Re: IN> Fwd: Help for a neophyte? ---------------------------------------------------------------------- Date: Wed, 11 Jul 2001 12:59:12 -0000 From: "Fallen Seraph" Subject: Re: IN> T-Shirt Updates... >From: "William J. Keith" > >The color scheme I was thinking was: body of shirt, black (white is so >easily dirtied, and black is better on the eyes), "angel" in ice-blue >w/shadings (dunno how much more expensive that would make it, simply blue'd >be good), "Devil" in, of course, red with flame tints; other text white. original colours were: White T-shirt, Black Lettering. "Angel" in yellow with halo over A, "Devil" in red with small horns on D But those colours would be cool - -FallenSeraph _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 11 Jul 2001 10:14:14 -0500 From: Earl Wajenberg Subject: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss "On this rock I will build my church, and the gates of Hell shall not withstand it." - -- Matthew 16:18 * * * * * * * Apollyon, the newly-revealed Archangel of the Abyss, rose before the Seraphim Council, addressing them and all the Host: "I bring report of the Lower Hells. They are, indeed, the opposite of the Upper Heavens, very much as Nothing is the opposite of All. They are the ragged edge of reality, and beyond them is utter nullity, but they do have inhabitants -- the wicked soul-killed. Just as those in the Upper Heavens are more real and more truly themselves than ever, those in the Lower Hells hang onto existence and identity by the final thread, stripped of any Words they may have held, reduced to a few rags of Forces. "And there is Lucifer, whose Word, if he has one, is Negation, and whose private realm these Hells are. The double-damned are his, his private Essence farm, one of the secret bases of his power, and all the more powerful for being secret. A few he has sent back, stripped of memory, introduced as new-minted demons or deranged damned souls. More often, he has used them as a source of Forces, so sending some into final obliteration. "But, in the last extreme, he will reveal his secret hoard, restore Words, and send the double-damned back into the War, if he must. "And he will, if he learns that Gabriel and Michael still live, and worse, the Upper Heavens have opened. And we cannot expect to keep such a secret for much longer. "This negative resurrection must not be allowed, lest the old stalemate return, and we must face again Belial, Legion, Beelzebub, Vephar, Mesarach, Mariel, and the others. So we let us reveal ourselves, not wait to be discovered, while the Horde is drawn out into the Marches and Hell is emptier than ever before. This, indeed, was the reason for our campaign in the Marches, as worked out by Michael, Uriel, Lawrence, and myself. We are going to smooth off this ragged edge of reality. We will descend to the Lower Hells and destroy them, and all in them. We begin *now*." * * * * * * * The Archangels of Death and the Abyss are descending to Hell, to sing a one-time-only Song to destroy the Lower Hells. Singing backup are War, Wind, Fire, Sword, Lightning, Judgement, and Protection. All are taking huge numbers of their angels with them, to make sure they are not interrupted. Any PC serving them can plausibly come along. So can PCs of Purity, Faith, and Stone. PCs of Words like Creation, Children, Flowers, or Dreams will have to be a little inventive, but the more the, uh, merrier. Once they are all armed and gathered, the PCs and everyone else can follow the Archangels down into Hell. For reasons of Word-mechanics, they are landing in Abaddon, Saminga's Principality. It is very empty, Saminga and so many of his demons being busy on Earth, but that will change very fast. * * * * * * * Roleplaying seed: The Harrowing of Hell The Archangels start singing immediately. Moments thereafter, Saminga will show up, followed soon by Baal. Then wave after wave of Death demons will come in, followed by War-devils and just about anything else that can be brought to bear. Lucifer himself could show up at any point. PCs are in for as much celestial combat as they can withstand or the players want. Besides pure melee, there's: - Seeking out the crypts containing Death-demon Hearts, so as to ambush them as they come home. - Joining a party led by some heavy-duty Word-bound angels, who will try to take out particular Princes. - Being handed a special artifact, equivalent to a bomb, and told to quick run into Gehenna and blow up some important property of Baal's. Also works for stuff in Vapula's labs. - Facing very old enemies who come boiling up out of the Lower Hells as either (1) their bonds break, when the Lower Hells start to disintegrate, or (2) Lucifer starts to release them. These can be demons and undead the PCs have faced before, or they can be historical horrors like Legion, of whom everyone used to say, "Thank God, at least THAT one's gone." * * * * * * * Roleplaying seed: As Long As We're Here... Of course, everyone is there to destroy the Lower Hells and their inhabitants, first and foremost. But if there's a chance, there are a number of things various angels might like to do in Hell, such as: - Raid Vapula's labs. - Raid Asmodeus's files. - Raid Alemon's files. - Raid Mammon's treasure vaults. - Raid Baal's armory. None of these, or any similar side-raids, would be easy, but the chaos of battle could offer unexpected opportunities, and PCs' Archangels could have handed them various goals with the general instruction "If you get the chance, go for it." * * * * * * * Roleplaying seed: Been Down So Long, It Looks Like Up to Me A few of the double-damned may have repented during their time in the Lower Hells, and they've certainly had the opportunity to purge themselves through suffering. As the Lower Hells crumble around them, their bonds break, they are Redeemed by the direct grace of God, and they ascend -- to Upper Hell. Whee. But this is a possible reason for PCs of Destiny, or Flowers and other Words, to come along. They can locate new-minted Saints and Angels (most of them stripped down to three Forces) and hustle them up to Heaven before they get painfully smacked by something (still) infernal. (Of course, even if they got "soul-killed," they'd just ascend to the Upper Heavens, but still, it's painful and Traumatizing.) Angels of Protection and Judgement could do the same, of course. Before that, PCs have the interesting chance to meet some of the wicked soul-killed (either historical figures or old acquaintances) now on their side. What do you *say* to your old nemesis, groveling at your feet? Or to Dracula? Or Legion? What do *they* say? What if they aren't groveling, but want to stay and help you fight? What if they claim to have valuable information, like the nature and location of some valuable item of Lucifer's? Can you believe them? (Not that they'd lie, but they aren't exactly stable at the moment.) * * * * * * * Roleplaying seed: Home Ground Advantage Demonic PCs might have an exciting time, if not an enjoyable one, defending the home front, fighting the Host in Hell itself. This would also be a dandy time to go Renegade, or at least settle some old scores without anyone noticing. * * * * * * * The great bulk of the population of the Lower Hells is simply destroyed. The GM should decide which famous figures from the Lower Hells get destroyed, Redeem, or escape to Upper Hell. Any Heavenly characters that suffer otherwise-lethal soul damage ascend to the Upper Heavens, in Trauma that lasts as long as the GM finds convenient. For the sake of the rest of the scenario, do not let the battle in Hell or the destruction of the Lower Hells change the status of Michael, Lucifer, Baal, Mammon, Saminga, Kronos, Kobal, Nybbas, or Therrian. * * * * * * * Roleplaying seed: The Awful Truth Demonic PCs have an amazing roleplaying opportunity, reacting to the news that, not only is Michael not dead, no other angel is either, and the Apocalypse is proceeding according to their worst fears. Any angel will be happy to tell them all this, now. Particularly any seraph. Options include falling into despair, seeking redemption, and retreating into delusion. Earl ------------------------------ Date: Wed, 11 Jul 2001 15:21:18 -0000 From: "cassandra benner" Subject: IN> malakim catch phrases Heres something i found whilst looking over a adnd site. But i think it works great for malakim as well. Judge for yourself http://www.fortunecity.com/rivendell/stonekeep/25/witty.html Cass Great adnd group http://communities.msn.co.uk/ADD Great resource group http://groups.yahoo.com/group/ADandD_Stuff _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 11 Jul 2001 11:27:24 EDT From: Galen Silversmith Subject: Re: IN> High statistics....(was WoD vs. In Nomine) > From: "Charles Phipps" > Tis true enough but however lots of humans in canon I imagine have an > average as a 2 in their intelligence, precision etc skills. It's sort of > like (100 IQ translates as a 2 in In Nomine terms-few people have it in > every area but quite a few overall in when intelligence is averaged out) > which the way I've always played it and the same is done for Vampire the > Masquerade. It's a home rule preference. > (warning this makes soldiers and celestials much more powerful) The big issue is that there could be, in theory, mortals (non-soldiers) with stats as high as 10. Even with only 5 forces (ignoring natural-6 force mortals), someone could put 3 forces in on realm and do a 10/2, 9/3, or 8/4 split. While your chart handles the ocassional 8, a 9 or 10 for a mortal fails to fit. (and where does the potential 13, that some Celestials can get, fit?) > 8. Deitiffic > > (Mortals who acquire this level in an ability will be immortalized for ages > to come such as the mind of Einstein, the Precision of Leonardo Davinchi, > the strength of Samson, and the will to endure the labors and horrors of > Odysseus or Moses) > > 9. Celestial > > (At this point a human beings mind can no longer relate to the complexities > and depth of a celestial with this powerful of precision/mind/will. The > power to not despair after a hundred years of torture, the power to lift > cars and dodge bullets, and a mind which works as fast a super computer or > three constantly is the average power of such a being) > > 10. Word Bound > > (a celestial who wishes a word should do well to cultivate the overiding > trait of their word to this level or he will never be considered. A man > with this will might be willing to stay in the same spot or suffer the > ministrations of demons for a thousand years without breaking, Their mind > can grasp the interelated thoughts of ten thousand humans or more in an > instant if they have access to such information, and can run as fast as a > cheetah or speeding car) ------------------------------ Date: Wed, 11 Jul 2001 11:29:53 -0400 From: Daniel Sauve Subject: IN> WOD/ IN The key to pulling this off right, IMHO: Get a group that is /unfamilar/ with one or both. That's how I did mine. Only ONE of them knew of both worlds, and she likes how I "grey" out both. I use GURPS, because we all know it. (admitedly, me only for two monthes, but I'm enjoying it.) Basically, each player picked a "race" first (Kindred Clan, Garou breed/ Auspice, ecetra). Then, I gave them a sheet detailing the political situation. I ended up with: A Seraph of Revelation, who was assigned to thoughly document the differences between Saminga's minions and Kindred (later on, his mandate extended to WOD mummies). A Assamite who rejected his clan's traditional path and served Allah under the Seraph (he /still/ doesn't understand he's already achived his destiny. Sh.) A Glasswalker, seeking to enlighten the Host about his people's beliefs-- and he did. He just, much to his shagrin, learned about the host in the process. And a Troll, trying to find the Tsandym that killed his best friend for merely /associating/ with a Changeling. Along the way, they find the barrier between the living and dead fading (a wraith player joined later), met Eli for a drink, found a group of Mages who had decided that the Trads and the Techocrats were both extremist groups, and generally have their share of joy and pain. Right now, they're discovering the Immortals (they did not realize I had slipped Highlander in there until recently), and one of them has directed me to BJ's Zanzibar's World of Darkness archive ( http://php.indiana.edu/~adashiel/wod/ ) which is expanding the game in ways he may regret... I guess besides unfamilarity-- just /dive in/ and tell /stories/. Let THAT set the tone. Over planning before hand can kill the fun. - -- Your GM Daniel Sauve (in nomine, shadowrun, earthdawn, hero unlimited) ------------------------------ Date: Wed, 11 Jul 2001 11:46:47 -0400 (EDT) From: Ryan M Roth Subject: Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss On Wed, 11 Jul 2001, Earl Wajenberg wrote: > > "And there is Lucifer, whose Word, if he has one, is Negation, and whose > private realm these Hells are. The double-damned are his, his private I'd have to say NO to this. A big NO. And further, NO. Lucifer's Word is Darkness. As in "Prince of Darkness." As in the opposite of "Light." Negation simply is not as broad as Darkness. Darkness is a HUGE word. Every little act of evil, every little sin, adds a bit to the Word Darkness. Nearly every culture in the world links the "absence of light" to "evil". Every demon who seeks to further his own Word will at the same time further Lucifer's Word (whether the demon actually succeeds or not, the attempt is enough to further Darkness a bit). Which is why Lucifer remains so powerful. Which why he remains in charge of Hell. To rule Hell, your Word has to be humungously broad. Otherwise, you just won't be able to stand against all those who would seek to dispose you. Not forever, no matter how smart you are. You need the broadest power base possible. And you need to smack down anybody whose Word could become a broader base. Just something to keep in mind when someone decides to writeup another "alternate ruler of Hell" piece. Word scope counts big time. Ryan Roth ------------------------------ Date: Wed, 11 Jul 2001 12:13:30 -0500 From: Earl Wajenberg Subject: Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Ryan M Roth wrote: > I'd have to say NO to this. A big NO. And further, NO. > > Lucifer's Word is Darkness. As in "Prince of Darkness." As in the > opposite of "Light." Negation simply is not as broad as Darkness. And here I'd thought for years (along with a lot of other people) that darkness was the negation of light. And, following St. Augustine and most other Christian moral philosophers, that evil was the negation (in the sense of privation) of good. Also, please note that even Abaddon only said Negation was Lucifer's Word *"if he has one"*. A canonical PC with a Word loses that Word if they Fall or Redeem. Superiors switching sides typically get opposed Words, in fan-fiction, but they usually have to be given by God, the Seraphim Council, or Lucifer. In any case, Superiors are outside the bounds of much of the game mechanics, and Lucifer is a notch above Superiors. Given that he can hand out Words, Lucifer may have no Word of his own, or switch Words for himself as casually as mortals switch clothes or the tools they are holding. It is all a matter of speculation. Earl ------------------------------ Date: Wed, 11 Jul 2001 12:44:47 -0400 (EDT) From: Ryan M Roth Subject: Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss On Wed, 11 Jul 2001, Earl Wajenberg wrote: > Ryan M Roth wrote: > > > I'd have to say NO to this. A big NO. And further, NO. > > > > Lucifer's Word is Darkness. As in "Prince of Darkness." As in the > > opposite of "Light." Negation simply is not as broad as Darkness. > > And here I'd thought for years (along with a lot of other people) > that darkness was the negation of light. And, following St. Augustine > and most other Christian moral philosophers, that evil was the > negation (in the sense of privation) of good. I can see your point. But Negation... it just doesn't have the primal force of Darkness. Negation sounds so analytical, distant. Like a simple mathmatical operation. Darkness is primal. Darkness is to be feared. Darkness reaches into the soul and makes it tremble. Darkness extends outward with ever reaching power until it will consume all that is. Mr. Conrad didn't call it "Heart of Negation" for a good reason. > > Also, please note that even Abaddon only said Negation was Lucifer's > Word *"if he has one"*. I did note this, but I doubt that Lucifer could maintain his position without a Word. You need some part of the Symphony backing you up. > > A canonical PC with a Word loses that Word if they Fall or Redeem. > Superiors switching sides typically get opposed Words, in fan-fiction, > but they usually have to be given by God, the Seraphim Council, or > Lucifer. In any case, Superiors are outside the bounds of much > of the game mechanics, and Lucifer is a notch above Superiors. > > Given that he can hand out Words, Lucifer may have no Word of his own, > or switch Words for himself as casually as mortals switch clothes > or the tools they are holding. It is all a matter of speculation. I doubt any Celestial could withstand the constant Force reorganization required to switch Words constantly. As I understand it, Words become a direct part of who they are. Change words and the being changes completely; who could withstand that process all the time and not comepletely lose their sense of self? I think the most likely and interesting possibility is that God granted Lucifer the Word of Darkness just after he Fell, as part of his purpose and punishment. Thus Lucifer was the first celestial to realize that Word binding could be a punishment, and began the practice himself on demons who annoyed him. What could be more terrible to a being of utter light than to be bound forever to absolute Darkness? What else could inspire him as much to hate Heaven as he does? What else would drive him as fully? What else would make him into what God needs him to be? All in all, I like your stuff, Earl. I just respectfully disagree on this one point. Keep the rest coming. Ryan Roth ------------------------------ Date: Wed, 11 Jul 2001 10:07:43 -0700 (PDT) From: Maurice Lane Subject: Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss - --- Earl Wajenberg wrote: > Given that he can hand out Words, Lucifer may have > no Word of his own, > or switch Words for himself as casually as mortals > switch clothes > or the tools they are holding. It is all a matter > of speculation. Indeed. Earl's interpretation obviously works for him, at this time and place, and it works for me, too. Keep it coming.* Actually, if it wasn't for the fact that I've got quite enough to work on right now, thankyouverymuch, I'd be playing with that Negation concept right now... ;) Moe *Although one does wonder about the sequel. Armageddon is pretty much a campaign ender. :) ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 06/05/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ------------------------------ Date: Wed, 11 Jul 2001 10:07:29 -0700 From: "Bevan Thomas" Subject: Re: Fwd: RE: IN> World of Darkness/In Nomine crossover pt 1 Not just PCs. The Arcanum are assumed to have at least 4 in Intelligence, Manipulation, and Charisma, using their character creation rules (from the adversaries section of a normal rule-book. so they are supposed to be NPCs) an Inquisitor will have a 4 in one stat, and so on. I know that these people are a little bit then the average human, but In Nomine terms they are unlikely to have more then a five. A Sorcerer needs to be pretty crummy in at least one stat in order to have a 6 in Will. An Arcanum Scholar is normally expected to have a four or five in a stat. So it's something to keep in mind. In general, I think angels in WoD should have higher stats then 6. Also remember, that is the highest range in In Nomine. The toughest, most powerful character can't have higher then 12. It goes up a lot higher in WoD. >From: Kish >Reply-To: in_nomine-l@lists.io.com >To: in_nomine-l@lists.io.com >Subject: Re: Fwd: RE: IN> World of Darkness/In Nomine crossover pt 1 >Date: Tue, 10 Jul 2001 22:32:38 -0700 > > >Do you mean PCs? Average people have around average stats--pretty much >by definition. It is true, though, that WoD presumes that any PC is >pretty superhuman, even a nonmagical PC. > >-- > Kish >ICQ# 28085879 >AIM Kish K M _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 11 Jul 2001 13:48:55 -0400 From: Elizabeth McCoy Subject: Re: IN> WoD / IN vignette (BTW, I, too, was entertained by the original vignette that started this...) At 4:30 PM -0700 7/10/01, Maurice Lane wrote: >Bah. :) If I was going to run an WoD/IN crossover >(I'm not: the only books I have for the former setting >all start with GURPS), (So? So clearly you just need the one for the latter setting that _also_ starts with GURPS.) (C'mon, you walked into that one.) >In fact, that's my advice to anybody planning to run >such a crossover: TURN DOWN NOVALIS ABOUT FIVE >NOTCHES. As stands, she and hers would go through >your average Kindred/Garou like a hot knife through >hotter butter... :) Okay, I can buy this to some extent -- but I want some details of why _you_ say it? (And has anyone considered the effect of a Mercurian of Flowers, with the Seraph of Flowers attunement, upon inner city thug types? She can be horribly annoying, relate all kinds of embarassing nicknames, and you can't _hit_ her! At least, not if she's right in your face, and you're an ordinary human.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 11 Jul 2001 13:50:32 -0400 From: Elizabeth McCoy Subject: Re: IN> How to seduce your Archangel/demon prince At 3:21 AM -0700 7/10/01, Maurice Lane wrote: >--- Anthony Damiani wrote: > >> Hmm... A decently dark Andre could be >> played as bored, sinking to >> successively greater depravities to satisfy his >> jaded palate... > >Yup. OTOH, a _Bright_ Andre could be played as >someone's who finally - finally - started to get his >kinks out of his system, and is now beginning to >wonder what to do now... Ahhh, back into the realm of TOTALLY NON-CANON Superior Soap Opera concepts... Now, in the SSO, Andre had recently lost not only his favorite Princess (running her own realm is a royal pain, and a lot of work), but the Game decided anyone green was a potential traitor, and made a sweep of all the Lilim from the Princes they didn't like anyway.* So all Andre's got are the half-dozen he managed to hide under the Shedim pits** when he realized that this wasn't just the usual Game harassment. It is therefore pointed out that Andre is likely to be getting a bit _bored_ without his favorite playthings. And it is pointed out that Andre's own dissonance conditions suggest that he cannot care -- in particular, he likely cannot care for _anyone_, or at least anyone he does not see as a superior... And Obsession is, in its own way, a form of _caring_. It's certainly not indifference. Which is why the Malakite Angel of Sculpting was offered a promotion to Archangel, with the biggest bribe that a Servitor of Creation could have: the chance to eliminate the Word of Lust.*** After all, how could he resist a blackwing Word-bound (no, they didn't tell anyone about the promotion) playing hard to get?**** The goal being to fixate him on someone he can't have, until she's all he _wants_... * (Are they _really_ willing to start a _serious_ civil war in Hell to stop this? When Azzie (and probably Beleth), Baal (and therefore Belial), and Kronos are all making noises that overprotection of the Traitor Princess' Daughters implies that you're a Traitor yourself? Not to mention they've brought Vapula on board their little bloc by virtue of not sweeping through his little greenies, _and_ giving him free rein to try to develop a way to replicate Lilim without recourse to Lilith herself.) ** Yes, that really ought to be "Shedite pits," but A: Shedim pits flows more trippingly from the tongue, and B: it better conveys the description that there are _multiple_ Shedim in there. *** [Ignore this footnote if you don't care about SSO ongoing gossip.] And after a while, she succeeded. Lust is no more. Of course, she's going to be spending an awfully long time "babysitting" her Consort, the (Renegade) Prince of Desire, but hey... (Co-Consorts. Nice little ceremony. He gave her a coronet made of slivers of bone from his own wings and a couple of chips from his horns. She gave him one from her own feathers -- and just wait till some Archangel sees _that_ little decoration. But we digress.) **** It was not, mind you, a simple process; if he'd caught her too early, it would likely have scotched the whole show... But that's a personality study for another time. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 11 Jul 2001 10:50:41 -0700 From: Sean McCarthy Subject: Re: IN> T-Shirt Updates... Our spies report that on 12:11 AM 7/11/2001 -0400, William J. Keith said: >\The color scheme I was thinking was: body of shirt, black (white is so >easily dirtied, and black is better on the eyes), "angel" in ice-blue >w/shadings (dunno how much more expensive that would make it, simply blue'd >be good), "Devil" in, of course, red with flame tints; other text white. If this were the item being made, I would preorder at least a dozen. Yes, that many. One for me, one for my girlfriend, two for members of gaming group and at least eight to give to the finalists and other gamemasters of the In Nomine tournament at our local convention. Maybe more. (It's good the be the sysadmin.) Sean ------------------------------ Date: Wed, 11 Jul 2001 14:58:26 -0700 (PDT) From: Michael Walton Subject: Re: IN> This is harder than it looks... - --- Maurice Lane wrote: > Harry Flashman > Saint of the Sword IST War, God help us all [thunderous applause] ===== Michael Walton, #9805-068 "Fall down seven times, get up eight." - -- Japanese proverb __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ ------------------------------ Date: Wed, 11 Jul 2001 21:25:27 -0000 From: "Janet Anderson" Subject: Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss Okay, I've really liked them all, but *this* one was the best ... Janet Anderson (so far) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 11 Jul 2001 18:14:46 -0400 From: damienw@juno.com Subject: Re: IN> WoD / IN vignette On Tue, 10 Jul 2001 18:40:08 -0600 "Julian Mensch" writes: > One of the things I like the most about IN is that > it can be Dark or Bright. There are times I really > wish the WoD (absent Changeling) had a "Bright" > setting the way IN does. Something more like Buffy > and Angel in tone than Dracula. That would be cool... I've always tended to play Mage a bit lighter than canon World of Darkness, and I think the setting lends itself to brighter games. Especially with the Sons of Ether and their SCIENCE! in certain lights, but I may only feel this because I'm a steampunkish fool. - --- damienw[et]juno.com "To kill a man between panels is to condemn him to a thousand deaths." - Scott McCloud ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ------------------------------ Date: Wed, 11 Jul 2001 18:25:16 -0400 From: damienw@juno.com Subject: Re: IN> WoD / IN vignette On Wed, 11 Jul 2001 01:28:44 -0400 Marc Bowden writes: > I've never, ever seen a WoD group where a bright setting would > fly. The game system doesn't tend to attract that kind of player. It'd be > like ramming a Ravenloft setting down a Toon group's throat. It depends on the game, I think. Those who seek "bright" games don't play Vampire or Wraith, and probably aren't that attracted to Werewolf. I find most of that type as Mage or Changling players, although oddly Changling can be considered the *darkest* WoD game in some ways. - --- damienw[et]juno.com "To kill a man between panels is to condemn him to a thousand deaths." - Scott McCloud ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ------------------------------ Date: Wed, 11 Jul 2001 23:47:55 +0100 From: Omentide Subject: Re: IN> WoD / IN vignette >(BTW, I, too, was entertained by the original vignette that started this...) Thanks. Once the game the vignette is designed for has been run I will be putting the whole thing on the web. Will let you guiys know when this happens. Hopefully it ewil pull a few more Wod players into In Nomine. Ashley. Ashley and Hilary omentide.omentide@virgin.net http://freespace.virgin.net/omentide.omentide ------------------------------ Date: Wed, 11 Jul 2001 17:56:21 -0500 From: David Edelstein Subject: Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss I am enjoying this series very much, but one thing suddenly occurred to me: it works much better as fanfic than it would as an actual campaign. Why? Because, from a player's viewpoint, it's basically a railroad job from start to finish. The outcomes are all preordained (literally!), and while there's ample opportunity to have an effect on a small scale, winning battles here and there, there really isn't any way for PCs to impact Armageddon. Everything proceeds apace regardless of what they do. Of course as long as the players realize they're playing out the book of Revelation, they may be quite willing to accept this. But particularly for diabolical PCs, it might not be all that much fun playing a campaign where everyone knows who will win and who will lose in the end. This _really_ isn't meant as a criticism of the story or the ideas, and I certainly DON'T want to discourage you from continuing! But it is something to think about -- when writing out these grand epic campaigns, if it's something you actually want people to play, there should probably be more latitude for the PCs to screw with the storyline and even derail it. If they can't, then it's not really a game, but improvisational theater. - -David ------------------------------ Date: Wed, 11 Jul 2001 18:57:48 -0400 From: Mike Bruner Subject: Re: IN> "And I Feel Fine" - Part 8: The Keys to the Abyss >> "And there is Lucifer, whose Word, if he has one, is Negation, and whose >> private realm these Hells are. The double-damned are his, his private > >I'd have to say NO to this. A big NO. And further, NO. > >Lucifer's Word is Darkness. As in "Prince of Darkness." As in the >opposite of "Light." Negation simply is not as broad as Darkness. > >Darkness is a HUGE word. Every little act of evil, every little sin, adds >a bit to the Word Darkness. Nearly every culture in the world links >the "absence of light" to "evil". Every demon who seeks to further >his own Word will at the same time further Lucifer's Word (whether the >demon actually succeeds or not, the attempt is enough to further Darkness >a bit). Which is why Lucifer remains so powerful. Which why he remains in >charge of Hell. > >To rule Hell, your Word has to be humungously broad. Otherwise, you just >won't be able to stand against all those who would seek to dispose you. >Not forever, no matter how smart you are. You need the broadest power >base possible. And you need to smack down anybody whose Word could become >a broader base. > >Just something to keep in mind when someone decides to writeup another >"alternate ruler of Hell" piece. Word scope counts big time. Not to mention Darkness covers the Prince of Lies aspect of Lucifer as well, since it is part of darkness's nature to conceal and warp what is seen into terrifying shadows. Of course, this makes for a few interesting thoughts. If you accept your idea that Darkness is empowered by every demon's actions, is it possible that Lucifer's Word power is in fact what gives him the ability to grant demonic Words to others, since by this definition all such Words serve Darkness? And of course the real question; if Lucifer can give out Words because of his own Word, who gave him his new Word in the first place?... - -- Mike Bruner-- bruner@delaware.infi.net I try to take one day at a time, but sometimes several days attack me at once. ------------------------------ Date: Wed, 11 Jul 2001 19:03:46 -0400 From: Jonathan Walton Subject: IN> Re: 8th Virtue shirt > > If > > you *are* thinking about doing a design or two > > in-house, the one I > > definitely want is still "I'm the / ANGEL / the / > > DEVIL / warned you > > about", with "The 8th Virtue / Malakim Choir Glyph > > / Malakite > > Convention 2001" on the back. > >I want this one, too. And another order. I'd vote for dropping the 2001 date though, and just making it look like a standard bar shirt. Who knows how many years from now I'll be wearing this thing (or how many years it will take to get it printed)? Later. Jonathan ------------------------------ Date: Wed, 11 Jul 2001 19:02:55 -0400 From: Elizabeth McCoy Subject: IN> Fwd: BOUNCE in_nomine-l@lists.io.com: Non-member submission from ["Chris Holland" ] >Date: Tue, 10 Jul 2001 17:40:48 -0500 >Subject: BOUNCE in_nomine-l@lists.io.com: Non-member submission from ["Chris Holland" ] (Remember, everyone, check www.sjgames.com/in-nomine/lists.html and /listrules.html for instructions on how to get onto the posters-l... - --Beth) >From: "Chris Holland" >Subject: Re: IN> T-Shirt Updates... >Date: Tue, 10 Jul 2001 16:39:16 -0600 > > >>you *are* thinking about doing a design or two in-house, the one I >>definitely want is still "I'm the / ANGEL / the / DEVIL / warned you >>about", with "The 8th Virtue / Malakim Choir Glyph / Malakite >>Convention 2001" on the back. > >I'm all for that. > >Chris >_________________________________________________________________ >Get your FREE download of MSN Explorer at http://explorer.msn.com > ------------------------------ Date: Wed, 11 Jul 2001 19:04:28 -0400 From: Elizabeth McCoy Subject: IN> Fwd: Help for a neophyte? >Date: Wed, 11 Jul 2001 10:37:20 -0500 >Subject: BOUNCE in_nomine-l@lists.io.com: Admin request: /^subject:\s*help\b/i > >Date: Wed, 11 Jul 2001 11:35:49 -0400 (EDT) >From: Eileen Catherine Krasowski >Subject: Help for a neophyte? > >Hello all :) > >My name is Eileen, and I have a penchant for playing Seraphs. I live in >Boston, and since I can't find an IN GM in the area, but have come up with >people interested in being players, I've decided to step up to the plate >and GM a game myself. From which comes the cry for help. I've never GMed >anything, much less an IN game. I figure running a module to start off >with would be avisable. However, the GM pack with Feast of Blades seems >to be out of print, and I'm not familiar with others. Are there any that >people would recommend? Does anyone have tips and pointers for a first >time GM? I'm planning on running the non-GURPS. > >Thanks muchly > >Eileen > ------------------------------ Date: Wed, 11 Jul 2001 19:15:03 -0400 From: Whistling in the Dark Subject: RE: IN> World of Darkness/In Nomine crossover pt 1 At 3:01 PM -0400 7/10/01, Elizabeth McCoy wrote: > >Besides, it's easy to have a subtle "celestials are powerful" trick: >celestials, typically, Don't Stay Dead. Put 'em in Trauma, and after >a few months (depending), they're _back_, and they're _peeved_. Even >if they were as crunchy as mere mortals, that could lend itself to >a nice little supernatural horror show. It reinforces what has to be my absolute favorite special effects surrounding the Celestials -- the fact that they can take massive grevious wounds without seemingly be affected. A Garou or Vampire might be really tough, but a Malakite can take massive bullet wounds to the head, chest and body and just keep *going.* (I intro'd a Malakite to a non-Celestial group that way. A cute lil' Kawaii girl in leather, who resonated a child molester, hauled out her sword, went to do horrible injury to him, got shot in the head, and did horrible injury to him, all in one fluid motion.) - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Wed, 11 Jul 2001 18:25:25 -0500 From: "Erich S. Arendall" Subject: Re: IN> Fwd: Help for a neophyte? > >My name is Eileen, and I have a penchant for playing Seraphs. I live in > >Boston, and since I can't find an IN GM in the area, but have come up with > >people interested in being players, I've decided to step up to the plate > >and GM a game myself. From which comes the cry for help. I've never GMed > >anything, much less an IN game. I figure running a module to start off > >with would be avisable. However, the GM pack with Feast of Blades seems > >to be out of print, and I'm not familiar with others. Are there any that > >people would recommend? Does anyone have tips and pointers for a first > >time GM? I'm planning on running the non-GURPS. Well, I'm not much of a fan of modules all-together, but each of the Revelations books has an adventure with them and the INC (http://www.sjgames.com/in-nomine/articles/) has a section on adventures and seeds. For a starter, I'd suggest Patrick O'Duffy (not Patrick Duffy, the actor -- he hates that.) Too Too Solid Flesh. It's got demons, it concerns humanity, and it's tailored for an all-angel group. If you start feeling confident in your GMing skills, move to the Great Lakes Area in Illinois and run here, won't you? It's impossible to find a group that plays In Nomine. :) Cordially, Erich S. Arendall "You throw me the idol, I throw you the wig!" - -Another NPC somewhat unclear on the concept. ------------------------------ End of in_nomine-digest V1 #2297 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.