Comments: Authenticated sender is From: "Perry Lloyd" To: in_nomine-l@lists.io.com Date: Wed, 9 Apr 1997 12:09:58 +0000 MIME-Version: 1.0 Subject: IN> Re: MIBs for In Nomine Sender: owner-in_nomine-l@lists.io.com Precedence: bulk Reply-To: in_nomine-l@lists.io.com I have introduced MIBs into my current In Nomine campaign. They are both angels and demons, serving Dominic and Asmodeus respectively. As MIBs they act as Enforcers, essentially a hand (right or left? haven't decided yet) of Dominic and Asmodeus. MIBs of Heaven and Hell often work together when controlling information that should not reach the masses or the governments (e.g. the existance of celestials, except to certain individuals). Because of this, all MIBs are given the special Rite: Provided are Black Trench coat, suit (white shirt, black jacket, black tie, black pants), black socks and shoes, and, of course, dark sunglasses (easily seen through, only tinted on the outside, for the better of night goings on). Soldiers as MIBs was an idea, but I wanted most in the celestial community (the PCs included) to fear them, at least. If you encounter a MIB, it's a celestial with a mission and God help you if you're the target. Also, MIB is taken as human Role with a Status of 5, this ensures that beginning characters will not be able to get away with too much. After all, MIBs are essentially "untouchable" in the world of mortals. The Status 5 also explains their natural ability to intimidate (bonus of 5 to reaction roll due to status, expressed as fear and willingness to cooperate). Thoughts? -Perry Lloyd