From 73407.515@CompuServe.COM Fri Feb 28 16:38:47 1997 Date: 28 Feb 97 18:53:58 EST From: Moriah - Steve Jackson Games <73407.515@CompuServe.COM> Reply-To: in_nomine-l@lists.io.com To: in_nomine-l@lists.io.com Subject: IN> Saints and Sorcerers OK. Time to settle the problem of saints and sorcerers. 1. We'd like to keep the metaphysical distinction between humans and angels. While there are similarities, we don't want celestials to be over powered humans. 2. The big differences so far: Humans don't have Resonances, Dissonances, or are Word-bound. Celestials are structured to be part of the Symphony representing the Symphony itself, they resonate with part of it and are so bound to it that it creates Dissonance and Discord to go against that nature. Humans are more of free agents. Disobedience to self, ideals, or Superiors does not fracture their being (though they may have to suffer consequences of their actions). 3. Death. For celestials, it's just a broken vessel. They might switch vessels, inhabit another human, or suffer a little Trauma before coming back. For humans, Death is a Real Big Thing. Heaven or Hell is in store for them -- and it's supposed to be no more earth for them. Soldiers of Hell try to get around this by becoming mummies. They never die, at least not naturally. Thus, they never have to deal with Hell. For them, death is a Very Big Thing, since it destroys their souls, too, bound to their corporeal form. Soldiers of God are supposed to go to Paradise when they die. The natural inclination to go to the upper heavens is very, very strong. Some, though, stick around Heaven wanting to still serve in the War (for a variety of reasons -- but most angels will not want help from the ones with bad reasons). These are the Bodhisattvas. Some of the Bodhis, when proved worthy, are given a Vessel to inhabit and get to go back to earth. But death for these *Saints* should still be a problem. They shouldn't be allowed to continually incarnate willy-nilly, not worrying about death at all. So, I propose that for each death, the Saint must make some sort of roll to not give up the War and ascend to the upper heavens. This will teach all human PCs never to take death lightly. Death is always a sacrifice for humans -- it is the final and ultimate moral choice to make. For celestials, death can be very inconvenient. For humans, it eventually has a finality about it. 4. Patron Saints. Humans can't be Word-bound, but they can receive attunements. Word-bound angels have a distinction for Saints, namely, the Distinction of 'Patron'. There you go, Patron Saints. The attunement of this Distinction should allow the Saint to work to help further that Word. 5. Sorcerers. SJ is right that any human who can control a demon will soon have that demon's Superior showing up to make him into an oily grease mark. And Dominic will send that Prince a thank-you note. Sorcerers can summon, but they can't control. They'll have to bargain. Unlike Soldiers of Hell who get tricked into service, PC sorcerers know not to trust their demon supervisor. PC sorcerers will trade service for power. Kill a Saint, get an Attunement; blow up a Cathedral, be made a mummy; and so on. Bargaining and contracts... for real. PC Demons could always run up against stupid NPC Sorcerers and play them for a laugh (as in Feast of Blades). Sorcerers can summon and control ethereal spirits. This is the contest of Wills. The looser servers the winner (for a period). Also, get Familiars, Imps, and Gremlins involved! Peace, Moriah