From owner-in_nomine-digest@lists.io.com Tue Oct 7 09:23:18 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id JAA01835 for ; Tue, 7 Oct 1997 09:23:18 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id IAA30650 for in_nomine-digest-outgoing; Tue, 7 Oct 1997 08:52:06 -0500 Date: Tue, 7 Oct 1997 08:52:06 -0500 Message-Id: <199710071352.IAA30650@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #389 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, October 7 1997 Volume 01 : Number 389 In this digest: Re: IN> How I See Demons - Sidenote Re: IN> What do we mean when we say "evil"? Re: Did Uriel have help (Was: Re: IN> IN in other settings) Re: IN> On playing demons Re: IN> [FICTION] Chess Game IN> Re: in_nomine-digest V1 #387 IN> On Playing Evil Re: IN> [FICTION] Chess Game IN> On Playing Evil IN> On Playing Evil Re: IN> [FICTION] Chess Game Re: IN> On playing demons Re: IN> Lilim and Malakim (fwd) Re: IN> [FICTION] Chess Game Re: IN> On Playing Evil Re: IN> [FICTION] Chess Game Re: IN> On Playing Evil Re: IN> [FICTION] Chess Game Re: IN> IN in other settings Re: IN> [FICTION] Chess Game Re: IN> [FICTION] Chess Game Re: IN> [FICTION] Chess Game Re: Did Uriel have help (Was: IN> IN in other settings) Re: IN> [FICTION] Chess Game Re: IN> On Playing Evil...NOT! Re: IN> Lilim and Malakim (fwd) Re: Did Uriel have help (Was: Re: IN> IN in other settings) Re: IN> [fluff] WW vs. IN Re: IN> [FICTION] Chess Game Re: Re: IN> White Wolf's Games vs. In Nomine Re: IN> IN in other settings ---------------------------------------------------------------------- Date: Mon, 6 Oct 1997 21:10:20 -0500 (CDT) From: Donald G Bixler Subject: Re: IN> How I See Demons - Sidenote > I thought that you wanted to have one with Furfur and the quote "Hail, > Hail Rock & Roll?" Darn it, make up your mind ;) ;'p > > Out of curiousity, how many other people play (or want to play) IN > > backwards? So far, we have three (Oops, Em, and me). > > Four- Mrs. Oops. And it's a good thing we agree- our role playing group > usually consists of just us two! Well, that's just for IN because we haven't properly corrupted Jim and the boys yet. It won't be long now, though. Mwah-hah-hah-ha!!!! > *Dorothy Michelle Bixler * mudmh10@ecom.ecn.bgu.edu* Heh. You seem to play IN sideways pretty frequently as well. ;'} Oops da Ogre, who thinks live-action IN would be ...interesting... mudgb4@uxa.ecn.bgu.edu ------------------------------ Date: Mon, 06 Oct 1997 22:35:07 -0400 From: speaks@mindspring.com Subject: Re: IN> What do we mean when we say "evil"? At 08:15 PM 10/6/97 +0000, Nathaniel Eliot wrote: >> So I'm curious what other people mean when they say "evil," and >> especially when they distinguish evil so carefully from "mere" >> selfishness. In my opinion, Evil is when you knowingly do something you believe to be wrong. If you didn't know it was wrong at the time you are at worst stupid or short sighted. If you don't believe it to be wrong you are at worst insane. >What I mean when I say evil is somebody who is *actively* evil - >somebody who could safely be good without retribution, but who is >not. I like this definition too. >But since you are arguing that demons are evil, I ask you this - God >in In Nomine is portrayed as omnipotent, or nearly so. If God is >not stopping this, does this make Him evil? I think there is a >better case there than there is for all demons being evil. This is an old and tired argument. . . "How can a good God allow suffering." It hasn't been original since Job. There are a million answers. The one typically used is "free will." It appears in IN, God created the universe like a great watch, then stood back and watched the springs interact. He doesn't tinker with the watch unless something seriously interferes with the ability of the watch to function. Since we are just cogs, we don't really know if the watch is well made or not. We may not even be sure what the watch is SUPPOSED to be doing. We just try to work it out best we can. (For those taking notes, this is standard Deism at its finest) The fall is a big chunk of the watch doing something unlike the other gears. God, being omnipotent could theoretically fix it, but he doesn't. Maybe he wants a watch that also fixes eggs or something. Who knows. We are just cogs. But we are complex cogs. We can do more than just spin. We affect all the other cogs around us with our complexity. Sometimes that helps the cogs, sometimes the things we think helps other cogs run smoothly mess them up. Some time other cogs get in our way and we have to shove or mess them up to do what we think we ought to do. One may comment on why God built a watch like he did, but the question is largely irrelevant. This *IS* the watch he built, we just get to live in it. Demons think their cog-existance is more important than other cogs. Angels think the watch is imore important so they want all cogs to work the way they believe the machine is suppost to work. And thats what I feel on the whole demon thing. I hope this thread ends soon. It has become repetative. Speaks There are few situations in life that cannot be resolved promptly, and to the satisfaction of all concerned, by either suicide, a bag of gold, or thrusting a despised antagonist over a precipice on a dark night. -- Ernest Bramah (Kai Lung stories) ------------------------------ Date: Tue, 07 Oct 1997 12:54:46 +1000 From: Anthony Baxter Subject: Re: Did Uriel have help (Was: Re: IN> IN in other settings) >>> Alexander Shearer wrote > >I was talking to people on the weekend who were running a campaign set > >in Arthurian Britain, at the time of Uriel's rampage... sounded like it > >was working well. > > Did Uriel just go off all on his own, or were all the servants of > Purity involved in the mythic genocide? This isn't really answered in > Laurence's description. In this particular game, he has help - both from his own servitors, and from others he's convinced into coming along. No doubt various angels out there are still rather embarrassed about what they did during this rampage. So, anyone for writing up St George (of the Dragon-slaying persuasion)? Anthony ------------------------------ Date: Mon, 6 Oct 1997 23:46:33 -0400 (EDT) From: Gregory Littmann Subject: Re: IN> On playing demons > > > > If you think Heaven is a good organisation, work for it. > > If you think Heaven is as bad as Hell, don't work for it. > > But whatever you do, *don't work for Hell!*. > > Hell may be the only thing that has a chance of stopping Heaven. If this were so, then it really wouldn't matter who won. But only if we take "only...chance" perfectly literally. There would have to be *no* possibility, however minute, for anything else to work. I can't see how a demon could know with complete certainty that that is so. > And > if you work outside the organization, you can't ever change it. The Nazis were dealt with from without. Joining the Nazi party and aiding in the running of concentration camps so that you can try to gently change the organisation from within is *not* a great idea. > > > Secondly, what we do to cows does not last forever. > From who's perspective? If this life is all there is (and we have no > source to prove otherwise) then from the perspective of a given > being, that life *is* forever. Then death is impossible. Everyone's life lasts forever. But this isn't so. Life, alas, comes to an end. Despite the fact that we do not get to experience the time after our death, we are painfully aware of its reality. A finite life does *not* feel like forever from *any* perspective. Think about facing a fireing squad. The captain tells you not to worry, since each life lasts forever, it doesn't matter whether they shoot you now or later. Nothing they can do can limit the amount of time you get to live. > > > > For some demons, it works on balance of fears. Demons can either go > > > along with it, and save their hides, or try to change sides, and > > > risk getting smoked by *both* sides. > > > > > > Does this make these demons good? No. But they aren't all evil - > > > just cowardly (with good cause) and selfish. > > > > Selfish to an amazing degree. Just think about what they are > > willing to do to us again and again to save their own hides. > > That's the situation they are in - use and abuse the monkeys, or face > death. Death is *nothing* compared to an eternity of torment. In oblivion, there is no joy or suffering. In eternal torment there is endless intense suffering without hope of repreave. > In a similar situation, would you choose to protect a monkey > for a few moments with your *life*? Protect it from what? From an eternity of torture? Without question, and I speak as one who has a yellow stripe running all the way down my back. I think it is what anyone with a shread of decency who really comprehends the notion of eternity would do. This is something infinitely awful that will happen to the monkey. Any finite evil I suffer is infinetly less dreadful. > > There is also the potential for a Schindler - somebody who > intentionally goes with the system because fighting it would be > impossible, and does what good he can. A double-agent who is not really working for Hell is fine. Even if she is not working for Heaven either, this individual could be O.K.. Any demon who is actually working to thwart the cause of Hell is morally fine by me. > > > "I vas just followink orders" is a pretty lousy excuse. > > It's not just orders - it's life or death in a very permanent way, > with *no* higher reward for being noble. Again, death is nothing compared to damnation. And anyone who requires a reward before being good isn't good at all. Anyone who requires a reward for refusing to help bring something infinitely bad about is an amazingly evil individual. Greg. ------------------------------ Date: Mon, 06 Oct 97 22:06:28 PDT From: "Chris Jackson" Subject: Re: IN> [FICTION] Chess Game Very nice. Very nice indeed. Especially the Eli/Nybbas section. Christopher B. Jackson ------------------------------ Date: Tue, 07 Oct 1997 05:14:22 +0200 From: Jo Hart Subject: IN> Re: in_nomine-digest V1 #387 At 15:14 06/10/97 -0500, you wrote: > >Date: Mon, 6 Oct 1997 11:37:47 -0400 () >From: Greg >Subject: Re: IN> On Playing Evil > > >Well, heck, I can set up a contrived situation in a game whereby rape is >the *right* thing to do. "The nature of the curse means that only way to >save X from an eternity of >torture is to have sex with him, but...it will only work if you don't ask >first" > I can only think of one example for this and its 'Brimstone & Treacle' (it was a Dennis Potter play that got filmed for TV a few years ago so I don't know if it made it stateside) -- which is probably worth a watch (or a read) if you have time. The basic premise is that a drifter comes to stay with a middle-class family, and he is of course a demonm in disguise who intends to ruin their lives. They have a daughter who has been paralysed & mute after an accident. Just before he leaves, the demon rapes her just for kicks. Its only afterwards that we learn that was the trigger by which she started to speak again. Its more on a theme of 'sometimes good can come of bad' than 'rape is a good thing to do', and I'd certainly never set up a situation like that for PCs in a game (as I think I agree with David E on this RPing of nastiness - -- I always figure one of my jobs either as a player or as a GM is to make it fairly clear that there are repercussions for that sort of thing. Thats why a properly run game of Vampire (to make a comparison) shouldn't get too nasty, its supposed to basically cost the characters their souls/ humanity). jo ------------------------------ Date: Tue, 7 Oct 1997 00:28:31 -0400 From: David Edelstein Subject: IN> On Playing Evil >>>It's not just orders - it's life or death in a very permanent way, with *no* higher reward for being noble.<<< Interesting. So, if you happen to be an atheist, there is no cause worth sacrificing your life for, or nothing so debased that you wouldn't do it if not doing it meant your death? I'm basically an atheist, and there are still a great many things I would die for, or die before I'd do. - -David ------------------------------ Date: Tue, 7 Oct 1997 00:35:47 -0400 (EDT) From: Casca Subject: Re: IN> [FICTION] Chess Game This is one of those rare pieces that's funny because it's so -true-...funny without being silly. It's brilliant. God, I wish -I'd- written it. :) My favorite was the Yves/Kronos scene. But where was David? - -- Casca (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Tue, 7 Oct 1997 00:28:35 -0400 From: David Edelstein Subject: IN> On Playing Evil >>>I think it's the "getting off on" phrasing. Without modifying circumstances, somebody who evidences pleasure in the concept of hurting others is a little odd.<<< That's exactly why I used it. Playing a character who does bad things does not, in itself, bother me. I've been able to roleplay a character who was pretty evil before, and not feel guilty for what I had the character do. As a GM, I certainly roleplay some really despicable characters and have them do really despicable things. But someone who *gets off* on having his character slaughter people, rape the princess, or whatever....that's someone I think is a little twisted. Which is why I look with a jaundiced eye on people who routinely play evil characters. - -David ------------------------------ Date: Tue, 7 Oct 1997 00:28:33 -0400 From: David Edelstein Subject: IN> On Playing Evil >>>It's a more direct way of dealing with competition, and on the whole, more effective. Rape takes the long way around, by trying to get the man's genetics spread as far as possible. The acceptability is an interesting point...<<< >>>Strictly speaking, humans don't have insticts, except at an early age. What we have are urges.<<< Interesting that you deny humans have instincts while suggesting an instinct justification for rape. If a man is raping people with the conscious intent of trying to impregnate as many women as possible, that may be a "rational" reason why he's doing it, but it's no more morally acceptable than killing people because you want their stuff. Actually, humans do have instincts, but we have higher-order cognitive functions that can override them, which is the difference between humans and animals. - -David ------------------------------ Date: Tue, 7 Oct 1997 01:09:23 -0400 (EDT) From: Raoul Duke Subject: Re: IN> [FICTION] Chess Game Bravo. If this doesn't go up on the Collection, Beth gets some serious Dissonance. So, how long till the inevitable IN lemon? ;b Joe ------------------------------ Date: Mon, 6 Oct 1997 23:30:14 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> On playing demons > > > But whatever you do, *don't work for Hell!*. > > Hell may be the only thing that has a chance of stopping Heaven. > If this were so, then it really wouldn't matter who won. But only if we > take "only...chance" perfectly literally. There would have to be *no* > possibility, however minute, for anything else to work. I can't see how a > demon could know with complete certainty that that is so. How could one NOT? This is *GOD* they're working against, here. If not Lucifer, who IS going to counter it? The U.N.? The boy scouts, maybe? Your closest alternative is to go with one of those other Gods from another pantheon, who at least in some worldviews might have the potential of matching Heaven's strength...but remember how well they did against one of His *lackeys*, Uriel, before you throw your lot in there... > The Nazis were dealt with from without. Joining the Nazi party and aiding > in the running of concentration camps so that you can try to gently change > the organisation from within is *not* a great idea. On the other hand, some people did exactly that...because they were already caught up in the middle of things simply by where they lived, and if they spoke out AGAINST the party they'd wind up in the concentration camps on quite the wrong end of things...so the best they could do was keep quiet, act supportive when certain people were around, and try to do what good they could. > > That's the situation they are in - use and abuse the monkeys, or face > > death. > Death is *nothing* compared to an eternity of torment. In oblivion, there Eternity of *ANYTHING* is torment. Eternity is an incomprehensibly long time. (I very much enjoy gaming; I wouldn't want to do it *FOREVER*. After a millenium or so, you start to run out of ideas...and out of eternity, a millenium is nothin'.) > > It's not just orders - it's life or death in a very permanent way, > > with *no* higher reward for being noble. > Again, death is nothing compared to damnation. And anyone who requires Try the alternative, then, and up the ante; would you protect a monkey from eternal damnation with *YOUR* eternal damnation? That's much more the choice the demons are likely to be faced with. Now consider that many demons (not the Fallen, but those created in Hell) were essentially brought up to believe that that's what the monkeys are FOR... ------------------------------ Date: Mon, 6 Oct 1997 23:49:32 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> Lilim and Malakim (fwd) > > > > Hmm...I confess, I DO have a tendancy to keep my mythology > > > > mythological...(by which I mean, when I'm playing around with > > > I've never really gone for that - my games tend to go for gritty > > > realism, even if it's realism by our standards... > > replication of patterns between, say, atoms and solar systems, > > quarks and honeybees, etc., there's certainly a good case for > > applying them to angels and demons... > Again, the replication is purely coincidental - none of the elements No reason not to steal ideas from them.. > in an atom act even marginally like a solar system, by the current > models. As for quarks and honeybees, you've lost me... We're pretty sure it was quarks; something we read in something like Discovery magazine, that they bounce around in similar patterns. > > > > because it's not strictly list-appropriate. Briefly, though, > > > > Mortijingle is the Lord of Death and Humor, and embodies the irony > > > > inherent in the universe. > > we were a little disappointed on that end. Kobal, when it comes > > down to it, really doesn't seem to GET humor, and Mortijingle's > > ironies aren't always `bad'... > So fiddle with the brightness knob. Kobal may simply be a demon > because God wouldn't have him... I think there's something wrong with my brightness knob...it only ever wants to go DOWN, and then jams if I try turning it the other way... ------------------------------ Date: Tue, 7 Oct 1997 00:32:14 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game > >This is one of those rare pieces that's funny because it's so -true-...funny >without being silly. It's brilliant. > >God, I wish -I'd- written it. :) Eli knows I've got a ton of creative projects waiting on me already, but sometime early this afternoon this story whacked me across the head and said, "WRITE ME." So, in about two hours or so, I sat down, researched the quote from Job on-line, figured out who would be doing what, and wrote the story. BTW, if this were intended for publication, I'd have done some serious editing and rewriting on this bit- it's nowhere near professional standards, at least not mine. If the Secret Masters were to say, 'We like it, can we use it?' or somesuch, I'd ask to rewrite it first. Still, it makes me chuckle a bit and feel good in general about both sides portrayed here, good and evil, and that's what counts. >My favorite was the Yves/Kronos scene. But where was David? > I dropped a number of Superiors from both sides for the simple reason that under no circumstances could they play nice with each other. Gabrial and Belial are obvious cases, Haagenti only slightly less so. Blandine, Beleth, Jordi, and Saminga couldn't care less anyway. Andreaphalus I dropped from the list because, to be perfectly honest, I couldn't think of anything funny or pointed to do with him that wouldn't be a standard 'Andre's a slut' rip. Lesser Superiors were excluded completely, both for the ideal reason that the IN Rulebook Superiors are meant to be the 'top of the tops,' and for the practical reason that the only supplement I own is 'Night Music.' David, OTOH, I just plain forgot... and thinking back on it, it's probably for the best. David does not play well with other children. }:-{D (And BTW, Andre trying to get David to play 'Truth or Dare' has a laugh potential of about five seconds, or about twice that of a standard '90s SNL sketch.) This is the third 'attaboy' message I've gotten out of three messages about the subject. Each message has something to the effect of 'I liked (pairing) best,' and nobody's picked out my personal favorite yet. }:-{D Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Mon, 6 Oct 1997 22:48:44 -0700 (PDT) From: nightgaunt@earthlink.net (Alexander Shearer) Subject: Re: IN> On Playing Evil >I'd point out that rape is such a damaging thing not because of what >is done to the person, but because of how much weight our society >puts on sex and sexuality. One of the worst rape cases I have heard >of was a devout Catholic - she went catatonic for quite a while. On >the other hand, one of my net acquaintances was raped, and has said >that she has had much worse things happen to her that were completely >legal. Thank you - that does help clarify things. [Snip. So, is there an Angel of Editing?] >A lot of assumptions are being made, then. Most people who know of >me by description only (roleplays, listens to NIN, Manson, and >Prodigy, has been known to use drugs) get an entirely wrong image of >me, as a dangerous, potentially violent person. The associations are >the same, except that you are taking them in another direction; >people assume I might be violent or psychopathic because I enjoy >violent, psychopathic music, you assume I might be because I enjoy >violent, psychopathic characters. > >In both cases (AFAIK - self-analysis is never very accurate), the >assumption is wrong. I enjoy them because they give me a way to >express the part of me that is dark and violent; I'm pretty mellow >and nice in real life. > Actually, I from a first glance, I just think you have poor taste in music. :) Anyway, you may be right. I'd have to see what you mean by violent, psychopathic characters. Honestly, straight violence doesn't upset me too much (hey, I played Shadowrun for years...). Violence against relative innocents bothers me, though in the past I gave it much less thought. However, sick stuff does bother me. It's been rare enough for me that I couldn't come up with it right away, but then I thought of an event. Allow me to set up an anecdote: There was one guy I knew in junior high and high school who played RPGs with our rather large group for a while. In general, he was into blasting stuff and generally having bad judgement (Ever have one of those people who died repeatedly in your hack and slash games? Sometimes, he was that person.). I have no idea what prompted this, but he occasionally spouted off with his gamer's war stories (we all do this). They were, however, pretty disturbing. I recall walking along with him in P.E. in eighth grade, as he described in rather unpleasant details how they killed a woman in a Twilight 2000 game in earlier years. This wasn't just "we blew the commie away with an M-16." It was more like a snuff film, with explosives. In general, I think this was reflective of his poor attitudes toward women, and his bad behavoir in general. He did things in real life which were no where near that bad, but were quite bad regardless. Another person I know who racked up an amazing body count in Shadowrun games (e.g. AVMing an airliner to take out one person onboard) also showed real cruelty towards animals and disregard for people in general. Unlike the previous person, this guy got better (which is good, because he makes a good nice guy). So, I'm not saying everyone who plays the downside is bad. But...if someone really enjoys playing a Shedite (singular, right?) who inhabits people and makes them do loathsome things that ruin their lives (and which they think they wanted to do)...that bothers me. So, it's a whole lot of this concern, along with a dab of distaste for every random gamer I've ever met at any of the few cons I've been to who told me about his cool, evil/amoral/anarchist character who can kick anyone's butt. I nominate Malakim for the choir most likely to appear in said comment. Any nominations for band? (BTW, I actually do like NIN most of the time.) Alexander Shearer nightgaunt@earthlink.net gaunt@uclink4.berkeley.edu ------------------------------ Date: Tue, 7 Oct 1997 01:16:06 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game >Bravo. If this doesn't go up on the Collection, Beth gets some serious >Dissonance. We'll see. Maybe I'll drop in Enri, Demon of Cowtipping, to the list to see if she's awake. };-{D >So, how long till the inevitable IN lemon? ;b > Never, since by its nature it'd be off-topic/TOSfodder/beyond the pale/Dissonant. }:-{D Redneck (you've been reading Bubble Gum Pink? Shame on you };-{D ) Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Mon, 6 Oct 1997 23:54:34 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> On Playing Evil > >>>!!! I also play games where the P.C. gets wounded in combat, but I > don't find *that* appealing. Indeed, most of my P.C.s live *horrible* > lives that I would want no part of.<<< > Presumably you don't TRY to get your character wounded, and don't roleplay I gather you don't play much Amber? [MaBarry giggles] It's a phenomenon I've seen more in that game than any other, but comes up here and there...I, as a player, certainly set my characters up for things the characters aren't going to enjoy, and get some personal pleasure (well, it's very bittersweet) from it. If only in that, well, it builds character. From a GM's perspective, I'm constantly amazed at how many things players set themselves up for, just in their own BACKGROUNDS, when they have complete control. And then, just when I'm shaking my head in disbelief, I remember that I do the exact same thing. Granted, I rarely have them smash their head against a wall, but emotional woundings? That sort of thing I set them up for all the time. ------------------------------ Date: Tue, 7 Oct 1997 02:44:40 -0400 (EDT) From: Raoul Duke Subject: Re: IN> [FICTION] Chess Game On Tue, 7 Oct 1997, Redneck Gaijin wrote: And me! I wrote stuff... > >Bravo. If this doesn't go up on the Collection, Beth gets some serious > >Dissonance. > We'll see. > Maybe I'll drop in Enri, Demon of Cowtipping, to the list to see if she's > awake. };-{D Ah, one of Kobal's on loan to Furfur, to help him establish a stake (he seems kindhearted that way). Did anyone see that episode of the X-files with the lightning-throwing retard? That guy strikes me as Furfur all over. > >So, how long till the inevitable IN lemon? ;b > Never, since by its nature it'd be off-topic/TOSfodder/beyond the ^^^ Teenagers from Outer Space? What kind of games are you *playing* over there? Got any spaces left? :b > pale/Dissonant. }:-{D > Redneck (you've been reading Bubble Gum Pink? Shame on you };-{D ) "Oh Buddha, so good!" snickersnickersnicker I still think you should do one. A tale of Dominic/Asmodeus forbidden love sounds about right... Joe ------------------------------ Date: 7 Oct 97 04:16:37 +0000 From: "Ian Saxby" Subject: Re: IN> IN in other settings > I've been wondering (well actually one of my group suggested this) is > anyone has thought about or tried to run an In Nomine game set in another > time/place. Like say medieval France, or say a game in and around the time > of Solomon. > I've not run a campaign set in another time frame, but I'm seriously considering running at least one session set during the crusades. I'll intoduce my players to an important NPC or artifact at the end of one session, then (hopefully) totally throw them by running the next session back in time when at least one of them first encountered him/her/it, with other players playing NPCs. Very vague I know, but the idea is to explore character backgrounds and perhaps expose weaknesses of the enemy. I may even do it once for each character, the Romans look fun, and with a bright lilim in my party it will give me a chance to run a demonic session. ------------------------------ Date: Tue, 7 Oct 1997 02:34:18 -0400 (EDT) From: Casca Subject: Re: IN> [FICTION] Chess Game On Tue, 7 Oct 1997, Redneck Gaijin wrote: > Eli knows I've got a ton of creative projects waiting on me already, but > sometime early this afternoon this story whacked me across the head and > said, "WRITE ME." So, in about two hours or so, I sat down, researched the > quote from Job on-line, figured out who would be doing what, and wrote the > story. *nods* I know that feeling, and I've learned from cruel experience never to fight it. My best work always comes to me at odd times in odd places (usually the shower), and hits me like a clue bat. :) > BTW, if this were intended for publication, I'd have done some serious > editing and rewriting on this bit- it's nowhere near professional standards, > at least not mine. If the Secret Masters were to say, 'We like it, can we > use it?' or somesuch, I'd ask to rewrite it first. I dunno. With the exception of one typo ('one' instead of 'won'), it seemed good enough for publication to me. And I grew up with an English teacher for a mom. > David, OTOH, I just plain forgot... and thinking back on it, it's probably > for the best. David does not play well with other children. }:-{D I dunno....I would think David plays a mean game of Tag. ;) - -- Casca (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Tue, 7 Oct 1997 02:33:34 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game >On Tue, 7 Oct 1997, Redneck Gaijin wrote: >And me! I wrote stuff... > >> >Bravo. If this doesn't go up on the Collection, Beth gets some serious >> >Dissonance. >> We'll see. >> Maybe I'll drop in Enri, Demon of Cowtipping, to the list to see if she's >> awake. };-{D >Ah, one of Kobal's on loan to Furfur, to help him establish a stake (he >seems kindhearted that way). Did anyone see that episode of the X-files >with the lightning-throwing retard? That guy strikes me as Furfur all >over. No, Enri's a frustrated servitor of Haagenti, part of a larger project I'm working on related to opportunities for IN campaigns in rural areas. >> >So, how long till the inevitable IN lemon? ;b >> Never, since by its nature it'd be off-topic/TOSfodder/beyond the > ^^^ >Teenagers from Outer Space? > Terms of Service, for those who are accursed with AOL. >I still think you should do one. A tale of Dominic/Asmodeus >forbidden love sounds about right... The comedic value here isn't nearly what you'd think. Eli/Dominic (Dominique) is much better... ^_- But I'm still not doing it. Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 7 Oct 1997 02:36:39 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game >On Tue, 7 Oct 1997, Redneck Gaijin wrote: > >> BTW, if this were intended for publication, I'd have done some serious >> editing and rewriting on this bit- it's nowhere near professional standards, >> at least not mine. If the Secret Masters were to say, 'We like it, can we >> use it?' or somesuch, I'd ask to rewrite it first. > >I dunno. With the exception of one typo ('one' instead of 'won'), it >seemed good enough for publication to me. And I grew up with an English >teacher for a mom. Grammar quality and storytelling quality are two totally different things. >> David, OTOH, I just plain forgot... and thinking back on it, it's probably >> for the best. David does not play well with other children. }:-{D > >I dunno....I would think David plays a mean game of Tag. ;) > Yes. With an aluminum bat. nooooooo thank yew. }:-{D Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 7 Oct 1997 01:19:50 -0700 (PDT) From: lugaid@seanet.com Subject: Re: Did Uriel have help (Was: IN> IN in other settings) On 1997-10-06 in_nomine-l@lists.io.com said to lugaid@seanet.com >Did Uriel just go off all on his own, or were all the servants of >Purity involved in the mythic genocide? This isn't really answered >in Laurence's description. well, Thor was last seen fighting off 6 Malakim, so i think that it is fair to say that there were other Angels involved, and that those Angels were likely Servants of Purity, mainly... Slan agus Beannachtai, Lugaid MacRobert 0.666 - Number of the Millibeast Net-Tamer V 1.08X - Test Drive ------------------------------ Date: Tue, 7 Oct 1997 06:39:45 -0500 (CDT) From: djdees Subject: Re: IN> [FICTION] Chess Game Very nice job. A good way to start the day. My favorite match up however is Lucifer and God. L.'s growing frustration at indirect answers reminded me very much of my players. Marc and Lilith were also quite amusing. Derek Dees djdees@mm.com http://www.mm.com/user/djdees In those days Sheol shall open its jaws, And they shall be swallowed up therein And their destruction shall be at an end; Sheol shall devour the sinners in the presence of the elect.' Enoch 56:8 ------------------------------ Date: Tue, 07 Oct 1997 10:23:16 -0300 From: Andre Ribeiro Subject: Re: IN> On Playing Evil...NOT! Greg wrote: > On Mon, 6 Oct 1997, Earl Wajenberg wrote: > > > Just as a general remark -- It seems to me that the central issue > > about this thread is exactly what is meant by And *I* think the central issue of this list is a RPG called In Nomine, am I right? We're going waaay out of topic...again... Andre, D.P. ------------------------------ Date: Tue, 7 Oct 1997 08:38:18 -0400 (EDT) From: "Emily K. Dresner" Subject: Re: IN> Lilim and Malakim (fwd) > > So fiddle with the brightness knob. Kobal may simply be a demon > > because God wouldn't have him... > I think there's something wrong with my brightness knob...it only > ever wants to go DOWN, and then jams if I try turning it the other way... Wait... is this what this thing is? A knob? I think mine burned out. - - Em ------------------------------ Date: Tue, 07 Oct 1997 11:10:49 -0300 From: Andre Ribeiro Subject: Re: Did Uriel have help (Was: Re: IN> IN in other settings) Emily K. Dresner wrote: > > >I was talking to people on the weekend who were running a campaign set > > >in Arthurian Britain, at the time of Uriel's rampage... sounded like it > > >was working well. > > > > > Did Uriel just go off all on his own, or were all the servants of > > Purity involved in the mythic genocide? This isn't really answered in > > Laurence's description. Actualy, it *is*. Every single servant of Uriel was involved and they all were judged. The general feeling was that they were just following orders - not guilty, though - and no-one in the Seraphim Council knew what to do with Uriel... Then came God and took him upwards - end of story. Andre, D.P. ------------------------------ Date: Tue, 7 Oct 97 08:20:57 -0500 (CDT) From: kestre1@airmail.net (Andrew Getting) Subject: Re: IN> [fluff] WW vs. IN At 09:33 PM 10/3/97 -0400, in_nomine-l@lists.io.com wrote: > So, what's it worth to y'all for such a thing to appear on, say, > the INC? her cheek> David and I will shut up ;> Kestrel ------------------------------ Date: Tue, 07 Oct 1997 11:01:35 -0300 From: Andre Ribeiro Subject: Re: IN> [FICTION] Chess Game > Andreaphalus I dropped from > the list because, to be perfectly honest, I couldn't think of anything funny > or pointed to do with him that wouldn't be a standard 'Andre's a slut' rip. Truth or Dare, definitely. He could play with Yves (truth, truth!), Lilith or Gabriel (dare, dare!) or even David - I don't think Andre's gender oriented... Andre, D.P. ------------------------------ Date: Tue, 7 Oct 97 08:20:58 -0500 (CDT) From: kestre1@airmail.net (Andrew Getting) Subject: Re: Re: IN> White Wolf's Games vs. In Nomine At 04:07 PM 10/2/97 -0400, in_nomine-l@lists.io.com wrote: >Whoa. This is getting off topic. Calm the flaming. Discussing ways >to *avoid* jerks (or at least not encourage them) in In Nomine can >continue, fine. Discussions about demons can continue. But no more >WW-gamer bashing unless it's specific and has some direct relevance >to In Nomine. OKAY, EVERYONE? > >Or do I have to get out the bullwhip and leather? Mmmm. Temptress ;> Kestrel ------------------------------ Date: Tue, 07 Oct 1997 22:06:02 +1000 From: Jason Mulligan Subject: Re: IN> IN in other settings ROBERT A. COUTURE wrote: > should be close to that of Lawrence. Yes, there will be > dragons, giants, and other creatures of myth; no, this won't > be AD&D-meets-IN. What do you mean by that? it wont just be a standard AD&D style game, but all the PC's are Angels. When a player in my group first suggested running an IN game in another setting/time, he was interested in adding IN to our current campaign which is a traditional fantasy campaign (there is a undeveloped nation in the campaign which is pretty much medieval France). I am a little unsure as to how it would work though, and there would be a heap of work to do in intergrating both elements together. Adding stuff like real magic and multiple gods that do exist (although I could just have this worlds other gods existing in a similar way to the pagan gods in the canon IN) are the most troublesome aspects that I can see. Resolving the problems of many intelligent and more perfects races other than man (like Elves) with IN would be a bit of a headache too. - -- Jason Mulligan "The path of my life is strewn with cowpats from the devil's own satanic herd!" - Edmund Blackadder ------------------------------ End of in_nomine-digest V1 #389 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.