From owner-in_nomine-digest@lists.io.com Tue Dec 16 12:18:35 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id MAA07426 for ; Tue, 16 Dec 1997 12:18:35 -0600 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id MAA00662 for in_nomine-digest-outgoing; Tue, 16 Dec 1997 12:10:29 -0600 Date: Tue, 16 Dec 1997 12:10:29 -0600 Message-Id: <199712161810.MAA00662@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #518 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, December 16 1997 Volume 01 : Number 518 In this digest: Re: IN> Other Vessel Questions Re: IN> I need advice and answers Re: IN> Other Vessel Questions Re: IN> I need advice and answers Re: IN> Other Vessel Questions Re: IN> Other Vessel Questions IN> Two Movie Trailers Re: IN> Is it as easy as it seems to make Servitor of Fire Re: IN> Other Vessel Questions Re: IN> New Batch of History Stuff Re: IN> Other Vessel Questions Re: IN> Other Vessel Questions IN> Songs (Other Vessel Questions) Re: IN> Other Vessel Questions Re: IN> Songs (Other Vessel Questions) Re: IN> Other Vessel Questions Re: IN> I need advice and answers IN> In Anime: Movie Trailer ---------------------------------------------------------------------- Date: Tue, 16 Dec 1997 14:29:51 -0000 From: "Hart, Joanna" Subject: Re: IN> Other Vessel Questions >Servitors of Andrealphus >probably have complete control over certain bits of anatomy -- and >may have extra muscle-groups for more, ah, precise control! Ditto for servitors of Beleth... jo ------------------------------ Date: Tue, 16 Dec 1997 07:35:51 -0700 (MST) From: Jason Corley Subject: Re: IN> I need advice and answers On Tue, 16 Dec 1997, Kevin Walsh wrote: > > > > And if you're going to send a PC up against the The Incredible Malakite > > (TM), you need to give them an RPG. }:-{D > > > Yes, but how many Celestials have enough Strength to carry a load of > GURPS supplements? Only demons play RPGs: don't you listen to Pat Robertson? Jason 400 brickbat? ------------------------------ Date: Tue, 16 Dec 1997 09:38:00 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> Other Vessel Questions >> >In the old system, you only get damage bonuses after you go past the >> >autosuccess level! This is ridiculous both balance-wise (if you want to do >> >major damage, you also end up hitting EVERY time...I hear the yellow brick >> >road music playing here...) >> >> So? > >That was a munchkin ref. I know. The only way in IN to make a character who can do >decent damage is to make one that also hits EVERY time. You don't find the >concept of characters who NEVER miss AND do great damage a little bit >straining? And you prefer a system that makes it *impossible* to build a >character who SOMETIEMS misses but does decent damage? If so, these rules >are not for you. Ignore them. Your rules don't do that. >> A guy with Str/2 doesn't do damage as often as a guy with Str/8. Use a bit >> of imagination when you interpret what the dice say. A whiff is not >> necessarily a clean miss- hell, in a fistfight you seldom if ever miss you >> opponent, you just throw punches that don't do anything. > >True, but why do they both do the same amount of damage (average) when >they hit? Because a bare fist, for the most part, does a certain amount of damage, and no more or less, when used -properly.- A Str/2 character with a low Fight level doesn't know how to use it properly. And why doesn't the guy with Str/2, Agility/8 hit more often for >effect. After all, once he "hits that guy's glass jaw" (a phrase I hear >used often for when a wimp gets a CD of 6), he can keep hitting it again >and again... Because Mr. Str/2 doesn't put much force behind his blows and doesn't aim them well. Even though he can Dodge moderately well, his shots tend to glance off or bounce off his opponent. The 'glass jaw' punch was, quite frankly, a gift. >> Again, how long does it take Str/2 Fight/1 to do any damage at all? > >Because he never lands a blow! Having to kludge and say "Well, that missed >roll means that you DID hit him, but didn't do any damage" is dumb. When >do you know when you clean missed, and when you just hit weakly? The >difference can be important at times. Why make the GM have to decide >arbitrarily instead of just having a system that makes sense? Because, in ANY system, it is the GM's job to make arbitrary decisions to advance the story. >> I don't think Agility should really be involved in getting hit. In -not- >> getting hit, yes, but when you're throwing a punch or swinging a sword, >> there's really very little room for Agility. > >I disagree. Strongly. A person with a horrible Agility doesn't have the >coordination to kick without losing balance. Coordination is not Agility, it's part of the Strength characteristic. > >> >One should be able to dish out massive damage with a high ST *without* >> >autosuccessing every time. >> >> So don't permit autosuccess. > >Why not? I didn't say I didn't like them. Yes you did, several times. You keep mentioning how the only way to get huge bonuses is to get into autosuccess, or 'overkill', skill levels. Since you give us a system in response which only makes overkill bonuses more extreme, and actively penalizes low Str characters, I can only assume your protests are due to a hatred of autosuccess. >> Your two problems, if I understand them, are: >> >> (1) "I think Agility should be part of what determins if you hit or not." >> >> How much agility does it take to swing a baseball bat at someone? (Myself, I >> think Large Weapon should be rolled against Precision too, but I wasn't >> asked.) You don't move very much, you're moving something else (the bat). > >Swinging a bat? Not much. Thrusting with a bat? A lot more. I can think of few more useless things to do with a baseball bat than to try and stab someone with it. If someone >wanted to just outright *swing* a bat at someone, I'd let 'em roll against >Strength...then they'd be off balance for at least a turn while the other >person punched them and moved in too close for the bat to be swung again. >Swinging a bat is a good tactic, once. If you don't hit, you don't get to >swing again (unless the person is too afraid to close with you or too >slow-witted to react in time)... Depends how you swing it. >> How much agility does it take to throw a punch? Not much, if you're doing it >> right. If you're doing an agile punch, you're throwing yourself off balance >> and setting yourself up to be totally thrashed.8 > >Yes, it DOES take coordination coordination != agility > >> I disagree with (1) above, and I don't have a problem like you do with (2). >> Your new system does not really address (2), and (1) could be accomplished >> without changing the actual system. It doesn't really fix any problems I see >> in the system, and it makes the system even more complex, therefore I am >> opposed to it. > >Redneck, why are you OPPOSED to it? > >Why do you argue about it? Why does it matter to you? I'm not a SJG >employee...it's not like I'm gonna start changing Canon on you. And even >if I did, it's like like you'd start using it. I argue because you bring the issue into a public forum and ask for discussion. For my money, discussion ~= arguement if two people disagree on the topics at hand. >I ask THOSE PEOPLE... do you like my suggestions? If not, what could be >changed to make it better? If you want more realistic fighting, double the number of Characteristics, calculate which ones affect attack and defense, designate damage bonuses for certain parts of the body, define added power for various weapons... and then write a computer program to keep track of it all because otherwise the math will bring a combat to a screeching halt. The current combat system was intended to get combat OVER with as fast as possible, to keep the pace of the game moving as quickly as possible. There are multiple elements which could be (and some need to be) changed, but 'realism' IMHO should not even be at issue. Reality is far more complex than six-sided dice can accurately reflect. Redneck Kris Overstreet, will write for food... | "It's Christmas in Heaven, http://www.txdirect.net/users/redneck | there's great shows on TV; c/o White Lightning Productions | the Sound of Music twice an hour http://www.jurai.net/~redneck/wlp/ | and Jaws I, II and III." Webmaster for Antarctic Press | --- A Nybbas Christmas http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 16 Dec 1997 09:40:35 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> I need advice and answers >> >> And if you're going to send a PC up against the The Incredible Malakite >> (TM), you need to give them an RPG. }:-{D >> >Yes, but how many Celestials have enough Strength to carry a load of >GURPS supplements? > A Str/2 character can carry an RPG launcher and 2-3 loads with no problem. }:-{D Redneck Kris Overstreet, will write for food... | "It's Christmas in Heaven, http://www.txdirect.net/users/redneck | there's great shows on TV; c/o White Lightning Productions | the Sound of Music twice an hour http://www.jurai.net/~redneck/wlp/ | and Jaws I, II and III." Webmaster for Antarctic Press | --- A Nybbas Christmas http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 16 Dec 1997 09:57:44 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> Other Vessel Questions A couple of things I forgot to address: >I did not ask anyone if they were against me fixing this problem. I don't >care if they are. I am not addressing those people. It's not a matter of fixing the problem, but of how it is fixed. >I am addressing the people who think that there IS a problem. They are out >there. I have seen them. You have seen them. You know that they agree with >me...agree that the way Strength, Agility, Hitting, and Damage are handled >is nonintuitive and needs a little fix here and there. > >I ask THOSE PEOPLE... do you like my suggestions? If not, what could be >changed to make it better? Well, if you want only people who agree with you to respond, it'll be a very dull discussion. }:-{D Redneck Kris Overstreet, will write for food... | "It's Christmas in Heaven, http://www.txdirect.net/users/redneck | there's great shows on TV; c/o White Lightning Productions | the Sound of Music twice an hour http://www.jurai.net/~redneck/wlp/ | and Jaws I, II and III." Webmaster for Antarctic Press | --- A Nybbas Christmas http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 16 Dec 1997 11:02:32 -0500 From: johnk@lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Other Vessel Questions One can posit that it's simply easier to pattern vessels after a working design (i.e. humans and animals). A celestial is a complex being and it probably would take a lot more time and energy to make non-standard vessels. Add to that the fact that neither side really wants to trumpet their presence (the fact that they haven't done something this easy is ample evidence that they don't want to) then very 'realistic' vessels make a lot of sense. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 16 Dec 1997 11:00:42 -0500 (EST) From: Emily Dresner Subject: IN> Two Movie Trailers The masses screamed, so I thought for a bit. This is what I came up with, and now I am DONE. ******************** (So I came over to visit my favorite Lilim, who was typing away at a frantic pace on her Mac. I looked at the page, and squinted my eyes. "What are you working on?" "Oh," she said with a half assed grin. "I got a call from on high to write a movie trailer. I've been reading all these John Grisham novels lately, and I thought of something funny." "Really," I said with a typical Balseraph grin. "The Game would like to see." "Well.... okay." She reached up and turned the monitor toward me. ) Cut to a completely trashed file room, papers everywhere, people milling around frustrated. Tempers are flaring. One lone Calabite, wings flapping in frustration, stares down at an open folder which is clearly printed backwards. He hisses, "Someone is going to pay..." Long shot as two calm looking demons, a Lilim and a Djinn, push their way through the extremely crowded streets of Shal-Mari. The crowds part, mostly in fear, and some of the talk slows to a stop. The two stop in front of a particularly well dressed Impudite, grabbing him by the shoulders and hold up badges. "Prince Asmodeus would like to question you... personally." A tall young Lilim dressed in a black suit is sitting at a dirty wooden table across from the same Impudite, this time dressed in an orange prison jumper. She seems very nervous. "But Boss, I can't defend you! I don't even know where to begin! And... and you're guilty!" He leans over and pats her on the hand. "I have faith that you'll find a way out, and it'll have a good punchline." Cut to courtroom. The camera pans slowly over the courtroom. The courtroom is full of demons, many wearing black suits and funny hats. One the plaintiff side is a very well dressed Balseraph in full vessel, armani suit and those piercing eyes. He has a big grin as he begins his opening speech. There is an Impudite aide sitting behind the table, madly searching through papers. In the back of the room is a camera crew. There is a long jury box. It's filled with all manner of Imps, who are giggling and jumping around. At the defendant table, the Lilim is almost so pale she's lime colored. The Defendant himself, dressed in a black suit and wearing a beanie with a propeller, is leaning waaaay back in his chair, balanced by his leathery wings, hands behind his head, looking totally unconcerned. The Balseraph, clearly acting as DA, is saying to the court, "And today, I will begin to prove that Prince Kobal did willfully, and with malice, attempt to defame, destroy, and outright physically harm the honorable Prince Asmodeus..." Cut to a scene in a room in Shal-Mari. The Lilim is sitting on the front steps of a huge garishly decorated building, talking to a completely different Lilim. There are green girls coming in and out. "But I'm *losing*, K.K! I can't fight the Asmodeans! They're too screwed up in the head!" The other Lilim pats the first on the arm, and grins a big happy fun annoying grin. "Well, all you need are a few favors in the right place, Sister, to get just the right dirt on them. I know some especially good ones. I know, some people are just no fun sometimes..." People hurry by at a forced trot, quickly getting their sunglasses on. Another cut to the courtroom. It's clear that the drama is really picking up, and the tension is high. The Lilim, in full suit and regalia, looks like she's about to pull out a real bomb shell. She holds in her hand the glowing gem of a Geas, and says, "I call for my final witness..." Sudden cut. Big Spielburg like dramatic camera zoom in on the Number One piece of Evidence, sitting on a pedestal in the courtroom, dripping with artsy lighting. It's a pen. THE KOBALITE INCURSION Coming to a theater in a Principality near you ("Cute," I said. "Kind of goofy, in it's own way. You're a talented kid, but sort of cliche. I like the beanies, but the Game is not going to be pleased with you poking fun." She shrugged. "Well, it's not really done yet. Like you could do better." I jacked my thumb over my shoulder. "Maybe I can. Let me have a sit down." She got up, and I sat down at the keyboard. I thought for a few minutes, and then wrote.) Main PC's : two Soldiers of Heaven, Dominican-Style On dark screen, cue music: a remix of CLOSER by NIN Camera flash goes off. Shot of reporter talking into a microphone on the street in front of a run down tenament building. "Last night, police discovered another murder in down town Detroit, possibly another at the hands of the infamous Psalm Killer..." Camera flash goes off. Camera pans slowly, showing an almost empty run down apartment, drenched in blood, illuminated with red light. Camera flashes move the camera to the eyeless body mutilated body on the stripped down bug ridden cot, the blood splatters on the floor, the drips on the walls. Camera flash goes off. In an obvious police station, standing in the aisle between two rows of desks, a man and a woman yell at each other. They're obviously detectives. Eleanor Joyce: "This is the fifth killing in a month! This is a complete sociopath, he has no care about who he kills, or where. We're just being led right into his trap!" Stephen McNeight nods, and checks the ammo in his gun. Camera flash goes off. Cut scene to the wall of a nameless, faceless room, camera at an angle, from the floor on up. Blood running down the walls, is written in words. "I will carry out great vengence on them and punish them in my Wrath. Then they will know that I am the Lord, when I take vengence on them." Camera flash goes off. Cops pushing through hoardes of disenfranchised humans through a back alley, as they humans reach out their hands to grab at their clothing, their guns, their limbs. Eleanor yells back to her partner, "He's moving from body to body! He could be anyone! ANYONE!" Camera flash goes off. To the screaming Industrial, the words are heard chanted: In nomine Patris, et Filii, et Spiritus Sancti. Amen. Flying camera from the ceiling of a huge gothic beautiful catherdral to zoom down and behind the two protagonists, walking up the aisle toward the giant Christ hanging crucified on the cross, light streaming through the windows, their overcoats stretching out behind them. Camera flash goes off. Camera is doing a slow zoom in walk. A young man in a bar talking to another young man in a bar. The first young man is a skinhead type, he has a tattoo around his neck that says "Cut Here". The second one is a normal college-like guy, his hand reaches up to caress the tattoo, saying, "I can show you pleasures you could never imagine." Camera flash goes off. The two cops are standing on the street, as another body is being carried away on a stretcher by some EMS personnel. Stephen McNeight says, "He's jumping from host to host, dammit, and murdering his old hosts. That's how he's getting around." Camera Flash goes off. The priest in the front of the catherdral says with some certainty, "He's opening up a conduit to Hell! He must be stopped, or who knows what creatures of the Devil will invade our earth..." Camera flash goes off. Another tenament room, the sounds of male voices yelling in the staccato tempo of sex, as the empty wall of the room shimmers, and rips like it's being shredded from behind. The camera turns slowly and zooms in on the tear, showing beyond it a desolate flat gray land beyond with a red sky. Camera flash goes off. The two cops are running through the street, guns out, pursued by something unseen and off camera. Camera flash goes off. The two cops are in the dark, hearts pounding, guns out, hands groping the walls. "He could be anyone," Stephen hisses. "Anyone at all." No lights, no camera. Just a low, calm, evil voice in the dark. "The Lord of Death will see you all as maggots." From the Director who brought you HOLY WAR and THE KOBALITE INCURSION comes THE WRATH ( "You're disgusting," she said. "That's absolutely nasty. I didn't like SE7EN when it was in the theaters, and I don't like it on my computer. Shedim give me the hives." I grinned my huge Balseraph grin. "I'm really happy to oblige. The Game, after all, must go on, even with just humans. And I'm afraid you're under arrest for defamation." I tapped my finger over the closed icon of the file on the computer screen. "Please come with me.") - - Em, Balseraph of the Game, a Six-Eyed Nasty ------------------------------ Date: Tue, 16 Dec 1997 11:05:56 -0500 From: johnk@lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Is it as easy as it seems to make Servitor of Fire > > It only says "_a_ note of dissonance" so I'd vote that > >it's only one no matter how long it takes. No other Band/Choir > >has dissonance conditions that continually rack up like that > >one would! > > A Servitor of Janus with feet nailed to the floor for several > days, might... ("The Wind that stops, dies.") But since the > "theme" is different, and the Servitors of the Wind generally > know where *THEY* are (so they can get moving), I don't have > any problems with thinking of them differently. Well, they always have the option of discorporating or, in extreme cases, going into limbo. > > (But if the Fire-Servitor *gives up* trying to punish someone, > then the Current Target slot becomes available -- one point of > dissonance for bad luck, many for slacking off. Or so I'd think...) That sounds reasonable. As long as you keep trying, you're still on the case. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 16 Dec 1997 11:26:06 -0500 From: johnk@lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Other Vessel Questions > (1) "I think Agility should be part of what determins if you hit or not." > > How much agility does it take to swing a baseball bat at someone? (Myself, I > think Large Weapon should be rolled against Precision too, but I wasn't > asked.) You don't move very much, you're moving something else (the bat). Makes sense, but if Precision were used, I'd add a minimum Strength column to the weapon charts. To use most larger weapons effectively (ones heavier than a baseball bat, natch) it does take a certain amount of raw strength just to control the damn thing. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 16 Dec 1997 11:22:02 EST From: MarkDEddy Subject: Re: IN> New Batch of History Stuff In a message dated 12/15/97 11:48:18 AM, earlw@mc.com writes: <> Yes. As far as my research has shown, the term "El Shaddai" is coeval with 'shaddai' being the adjective meaning "able to give sustenance" or "nursing". Unlike, for instance, King David predating 'D'yavid,' meaning beloved (I think that's the right transliteration). Mark ------------------------------ Date: Tue, 16 Dec 1997 11:36:14 -0500 From: johnk@lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Other Vessel Questions On Dec 16, 11:09am, Kevin Walsh wrote: > Subject: Re: IN> Other Vessel Questions > > If you don't see practical play problems with this, I do. It's bad enough > > 2/3rds of the characters I see have 2 EthForces so they can boost one or the > > other category. It seems to me this system would guarantee all players take > > 4 CorpForces or get killed in their first fight. > > I was going to post a self-righteous claim that I, at least, would never > do such a thing, until I realised that I had on a number of occasions. > Interestingly, I've also penalised Corporeal Forces for some of my > characters, but never have I penalised Celestial Forces. Why is this, I > wonder? And the answer is, because their resonance depends on it. Indeed you are right! A celestial's resonance is their best tool (followed closely by their attunement, if any.) The fact is that with 9 forces and 3 categories, you always have to penalize one area to beef another up. (Though I have seen credible characters with two CelForces.) > Also, Skills cost the same amount as Songs, and people often load up on > Songs before taking Skills, and when they do take skills, they often pick > ones like Fighting and Dodge, so their characters come out strangely > ill-equipped for anything that requires subtlety. Then they wonder why > they're out of Essence so soon. Interesting... I almost buy Songs as an afterthought. Skills are _much_ more reliable (they are based on attributes, not forces) and usually less noisy. I almost always take at least two songs though (Healing is a good 'un!) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 16 Dec 1997 11:43:44 -0500 From: johnk@lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Other Vessel Questions > >I disagree. Strongly. A person with a horrible Agility doesn't have the > >coordination to kick without losing balance. > > Coordination is not Agility, it's part of the Strength characteristic. This, I think, is an important observation (perhaps not correct, but it fits the facts!) Fer example, there are some systems that just have 'Body'. This stands for everthing from constitution, to strength, to agility, to what-have-you. Strength, in In Nomine, seems to encompass not only physical might but the ability to use those muscles to specific ends. An extreme real-world example of this can be seen in weightlifting. Those guys are strong, no doubt about it, but weightlifting is still a skill that can be learned and proper application of their strength makes a LOT of difference. (Many 'raw strength' sports are like this. Tug-of-war and arm-wrestling among others.) > The current combat system was intended to get combat OVER with as fast as > possible, to keep the pace of the game moving as quickly as possible. There > are multiple elements which could be (and some need to be) changed, but > 'realism' IMHO should not even be at issue. Reality is far more complex than > six-sided dice can accurately reflect. Yup. It doesn't always succeed, but that was the intention. That's one of the reasons that humans' body hits went down in errata. It's assume that any fight with a celestial being should be a little more dramatic and therefore a little longer (to give time for tactics, clever ideas, witty rejoinders, etc.) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Tue, 16 Dec 1997 09:55:21 -0700 (MST) From: Jason Corley Subject: IN> Songs (Other Vessel Questions) On Tue, 16 Dec 1997, John Karakash - Lucent ASCC wrote: > > Interesting... I almost buy Songs as an afterthought. Skills > are _much_ more reliable (they are based on attributes, not forces) > and usually less noisy. I almost always take at least two songs > though (Healing is a good 'un!) > Two words: Numinous Corpus, Baby. Jason buy them all. buy them several times. ------------------------------ Date: Tue, 16 Dec 1997 12:16:29 EST From: "Perry M. Lloyd" Subject: Re: IN> Other Vessel Questions Redneck said: >(And happy day, I just got my brand new Rand McNally road atlas today, which >means I'm all set to send the DVPBEM group on a nice loooooong stroll... >far, far, far away from that lone existing Tether... }:-{D) Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo! "This is gunna suck." :) - -Perry Perry M. Lloyd "Amidst my scarcely-strifled groans, Amidst my moaning deep, I heard a voice, "Wake! Mr. Jones, You're screaming in your sleep!" -Lewis Carrol (from "Horrors"-1850) ------------------------------ Date: Tue, 16 Dec 1997 17:34:22 +0000 (GMT) From: Kevin Walsh Subject: Re: IN> Songs (Other Vessel Questions) > > Interesting... I almost buy Songs as an afterthought. Skills > > are _much_ more reliable (they are based on attributes, not forces) > > and usually less noisy. I almost always take at least two songs > > though (Healing is a good 'un!) > > > > > Two words: Numinous Corpus, Baby. > Good old Song of Acid, eh? And Tail, and Wings, and Spurs. And Tongue for those people with 5 Corporeal Forces. Celestial Song of Light is handy, because sometimes you just can't bring weapons in somewhere, and when you're facing Servitors of Belial with their little flamethrowers out, it's terribly frustrating not to be able to blow those flamethrowers up from a distance. Things like the Song of Thunder look nice, but they're too easily resistible. The Songs of Entropy are horrendous in that regard. In "a Dark Dream", how are we supposed to believe that Marcus didn't resist Celestial Entropy? The Songs of Charm have short range, and are expensive, though otherwise they're rather evil. In terms of skill replacement, I don't think anything beats the Corporeal Song of Tongues. Why bother picking up several different languages when you have that? ------------------------------ Date: Tue, 16 Dec 1997 12:38:38 EST From: "Perry M. Lloyd" Subject: Re: IN> Other Vessel Questions Redneck writes: >> >>Small Wpn is Precision? Oh well, it should be Agility anyways. It >>uses the rules here. Guns don't. > >Again, I disagree. If you're using a dagger or switchblade, the skill is not >how fast you can move, but how well you can aim the stab- and that is >definitely Precision. "Precision rates how well someone can focus himself on one task, and also influences skills that require exacting patience, like Eletronics or Ranged Weapons." IN pg 35 "Agility is a measure of characters' relative speeds, as well as how graceful or dextrous they are." IN pg 35 Hmmmm... I would say that aiming a stab with a switchblade has MORE to do with dexterity than focus or patience; should knife fighting be under the Ethereal sphere or the Corporeal Sphere? [OOC: "Charles the genius [3 Eth forces, 1 Corp force] wasn't able to fight his way out of a paper bag. That is, until his grandmother taught him how to wield the deadly switchblade, a weapon of dread in the hands of a genius."] - -Perry Perry M. Lloyd "Amidst my scarcely-strifled groans, Amidst my moaning deep, I heard a voice, "Wake! Mr. Jones, You're screaming in your sleep!" -Lewis Carrol (from "Horrors"-1850) ------------------------------ Date: Tue, 16 Dec 1997 12:59:16 -0500 From: "Thomas Davidson" Subject: Re: IN> I need advice and answers > From: Jason Corley > To: in_nomine-l@lists.io.com > Subject: Re: IN> I need advice and answers > Date: Tuesday, December 16, 1997 9:35 AM > > On Tue, 16 Dec 1997, Kevin Walsh wrote: > > > > > > > And if you're going to send a PC up against the The Incredible Malakite > > > (TM), you need to give them an RPG. }:-{D > > > > > Yes, but how many Celestials have enough Strength to carry a load of > > GURPS supplements? > > > Only demons play RPGs: don't you listen to Pat Robertson? > > He's a Balseraph of Malphas if I've ever heard of one. Yikes. ;-) In fact, I've taken out of the memory of my TV any station that shows the 700 Club. I think the man is a back-biting hypocrite. I even thought that when I was a born-again Christian (long story). He's constantly begging for money for his "ministry", but you never see him giving up any of that money to the poor or underprivileged, which in most cases is where it's really needed. No, he says a "prayer" for them, thanks God for the miracle, and drives away in his non-profit Limousine. Ministry indeed. Sheesh. Don't *even* get me started on Pat Robertson. :) Thomas Davidson tdavidso@suffolk.lib.ny.us MUSIC: Led Zeppelin, Pink Floyd, Rolling Stones, Rush, Jimi Hendrix GAMES: Champions (old and new), In Nomine, Nephilim TV: The X-Files, The Simpsons, Superman, The Tick, The Animaniacs OTHER: Religion, Philosophy, mysticism, the runes, the Tarot, writing ------------------------------ Date: Tue, 16 Dec 1997 12:03:09 -0600 (CST) From: redneck@txdirect.net (Redneck Gaijin) Subject: IN> In Anime: Movie Trailer ("Kris?") Uhm, whmmf wha... oh, it's you. ("I got a great idea for ya...") Gee, thank you so much. Your last great idea was to recast Final Fantasy III with Ranma 1/2. ("You'll like this one. It's short.") Oh, is it. Whoopee. ("It's an In Anime trailer.") You're out of your non-corporeal little mind. ("Hear me out.") No. Let me sleep. (".... it's Tenchi...") .......................... ... okay, I'm listening. VOICEOVER (GRANDPA): There's a demon trapped in that cave. VOICEOVER (GRANDPA): Eight hundred years ago, it caused great pain and destruction, until your ancestor imprisoned it and its servant. VOICEOVER: If that demon is ever released.... VOICEOVER: ... who knows what chaos might result? DEMONESS: My name's Ryoko. AEKA: Hmmm. This seems to have the opposite effect on you. I believe the word is... masochist? RYOUKO: Actually I'm more of a sadist. AEKA: Oh, pardon me, I- HEY! Do I look like a servant of Andrealphus to you?> VOICEOVER: Her old vessel died, so she laid an egg. SASAMI: You like carrots? RYO-OHKI: MIYA! RYOKO: Hey, you aren't goin' bright on me, are ya? MIHOSHI: I'm looking for the Renegade demon Ryoko on behalf of the Game. Have you seen her? Baron KAGATO: You'll be quite the loyal servant again... once Baal has reprogrammed you... VOICEOVER (GRANDPA): You are one of a dying race, Tenchi, one of the last of the Grigori. Within you is the power to save your friends... and our world... TENCHI MUYO - IN NOMINE Heaven and Earth Have No Need * * * * * * ... um... I think this was really lame. ("I like it!") You would. ("Well... here, let's write up Washuu as an IN character, that might cheer you up.") Okay... WASHUU, Elohite Master of Lightning, Angel of Mad Scientists NOTE: This writeup describes Washuu for the OVA continuity of TenchiMuyo!.CORP FORCES - 4 (STR 4, AGI 12) ETH FORCES - 6 (INT 12, PRE 12) CEL FORCES - 5 (WILL 12, PER 8) Special Rites: Perform an impossible feat using science and only science (+1) Vessels: Vessel/3 Char +1 (cute adolescent), Vessel/4 Cha + 2 (buxom mature woman) Attunements: Elohite of Lightning, Seraph of Lightning, Malakite of Lightning Skills: Dodge/4, Chemistry/6, Computer/6, Electronics/6, Engineering/6, Escape/3, Knowledge (Physics)/6, Medicine/6, Seduction/1 Songs: None * * * * * You know, there isn't exactly a Discord for 'Mentally Deranged.' ("You'll find something.") * * * * * Discord: Lustful/1, Obsessed/6 (Science!)* * Jean has intervened on Washuu's behalf at least once for her massive Discord for her loyalty to Heaven and her extreme skill in fulfilling Jean's mission. Dominic is suspicious of what looks like a 'good Habbalite,' but has not (yet) taken action. Of course, she's spent the past 75 years as a prisoner of a Baron of the War, so the case has been of minor importance... Why the Discord? Well, Washuu hasn't been totally objective in a looooooong time.... she can be objective for scientific purposes, but when it comes to the applications of that science, she gets -very- subjective. Other Cast Members: Ryouko - Renegade Djinn of the War Ryo-Ohki - Renegade Familiar (parent Renegade Familiar of Technology) Aeka - Malakite of War Sasami - Mercurian of War (with Malakite of War attunement) Mihoshi - Lilim of the Game (note: Perception = 2) Yosho - Grigori Kagato - Habbalah Baron of the War Washuu - Elohite Master of Lightning Tsunami - Mercurian Friend of War Tenchi (pre-ep-6) - 6-force Child of the Grigori Tenchi (post-ep-6) - 9-force Child of the Grigori There. Now will you let me do something productive? ("Sure! See ya next time!") grumble... Redneck (and his muse) Kris Overstreet, will write for food... | "It's Christmas in Heaven, http://www.txdirect.net/users/redneck | there's great shows on TV; c/o White Lightning Productions | the Sound of Music twice an hour http://www.jurai.net/~redneck/wlp/ | and Jaws I, II and III." Webmaster for Antarctic Press | --- A Nybbas Christmas http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ End of in_nomine-digest V1 #518 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.