From owner-in_nomine-digest@lists.io.com Wed Apr 2 03:28:47 1997 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id DAA05067; Wed, 2 Apr 1997 03:28:01 -0600 (CST) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id DAA01429 for in_nomine-digest-outgoing; Wed, 2 Apr 1997 03:31:22 -0600 Date: Wed, 2 Apr 1997 03:31:22 -0600 Message-Id: <199704020931.DAA01429@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #99 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, April 2 1997 Volume 01 : Number 099 In this digest: Re: Cain's mom [was IN> Re: Alu-Fiends] Re: IN>Re: Cain's mom Re: IN> quick question Re: IN> Re: in_nomine-digest V1 #97 Re: IN> IN ANIME is a go! IN> Soldiers of God Re: IN> IN ANIME is a go! Re: IN> IN ANIME is a go! (fwd) Re: IN> IN: Long-term Mixed Campaigns IN> We're on a mission from God Re: IN> Soldiers of God Angel Flood (Was: IN>Re: Cain's mom) IN> Two may be company, but Three's a crowd! IN> survival skill... Re: IN> Two may be company, but Three's a crowd! Re: IN> We're on a mission from God IN> Mixed celestial campaign Re: IN> Hierarchies... group project? Re: IN> Hierarchies... group project? Re: IN> Roles IN> rpg finally arrived Re: IN> Heirarchies... group project? IN> New Angel (Long) ---------------------------------------------------------------------- Date: Tue, 1 Apr 1997 14:33:28 -0500 From: Elizabeth McCoy Subject: Re: Cain's mom [was IN> Re: Alu-Fiends] At 4:28 PM -0600 3/31/97, Russ Collins wrote: >On Mon, 31 Mar 1997, Elizabeth McCoy wrote: [...] >Well the Revised Standard Version of the Bible says that Cain was born of >Eve and implies Adam's paternity (I looked it up after raising the point >last week); I don't know Hebrew, Greek, or Latin, nor do I have easy >access to a plethora of different translations. However I still think that >the story of Cain and Abel works best if there's no demonic taint in >Cain's background. The notion of humans holding both good and evil, rather than blaming it all on "mom"? I can buy that one, no problem. >However, I do agree that Lilith's children might make an interesting >addition to an IN game. Once I learned about Lilith as a "first wife", I always wanted to title myself "daughter of Lilith"... (Reaction from _The Lion, the Witch, and the Wardrobe_, where it was "Sons of Adam and Daughters of Eve"... Years ago, this was! And now In Nomine comes out and I can *do* that... ) The question is: are those the first Lilim, or are they something *else* entirely? Or both? (Maybe *that's* the "secret ingrediant" for true Lilim? They're actually daughters of Lilith, sired by mortal men?) >> (And then there's a scrap of poetry I remember about this, from >> some other source long ago, that Lilith produced "Shapes that >> coiled in the woods and waters/Glittering sons and radient daughters." >> Which has been puttering about in my head as indicating that Lilim >> who use the Numinous Corpus of Wings should get *dragon* wings instead >> of feathered or bat-wings. (I.e., scales -- bright for Bright and >> dark for Dark?) >I like this bit! I may very well use this when I start my IN campaign. Lilith isn't strictly a demon, so it would make sense that Lilim are a sort of quasi-demonic "3rd race" kind of thing, right? >> As to the rest of this thread... Dear Ethereal Gods! What have I >> *wrought* with one little "this might be cool in a game" comment >> off the cuff????? >And here I was feeling that I ought to apologize for starting the whole >thing! 8-) Nope, nope, I wrote it first, total off-the-cuff paraquoting from Gustav Davidson's book (p. 174 of the trade paperback). >> And, drat it all, not one computer-religion flame, to give me >> Essence... >Oh yeah? Well, Windows 97 for Macintosh sucks! [Does that help? 8-)] Hm. Only a little -- nobody else is flaming it here. Thanks for the thought, though. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 1 Apr 1997 14:36:48 -0500 From: Elizabeth McCoy Subject: Re: IN>Re: Cain's mom At 3:00 PM +0000 4/1/97, Leathal Weapon wrote: >I wrote: > >> > No wonder humanity's all screwed up! Inbreeding, right from the start >> > (now, if I can just find that Banjo) >> >The reply began: > >> Well, the whole problem with inbreeding is that it allows certain >> recessive genetic traits, traits which would otherwise be overlooked in >> the human genome, >> -Q > >*sarcastically* Jeeze, people. Can we take a joke? But I *liked* that take on inbreeding vs. descended from one pair of humans (and the stray quasi-human demon or angel)! I thought it was amusing... PS: send more angels, yeah, I'll snarf 'em! - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 1 Apr 1997 14:39:33 -0500 From: Elizabeth McCoy Subject: Re: IN> quick question At 11:41 AM -0600 4/1/97, Shadowcat wrote: >I was going to prepare a character last night when I thought of something. >Do servants of Eli on loan to other superiors get the choir distinction of >both superior, or just one of them? Just Eli's, unless they pay 5 points for the other Superior's (on the plus-side, they don't take that other Superior's dissonance!). Have you seen "Ana" in Pyramid? She's paid points for her Malakite of Fire attunement, IIRC. > I guess this would also applied to lillam. This is true -- I would think not, and they don't get bound by the dissonance restrictions either, while they're Geased into service. Once they've bound themselves to a Superior, they then partake of both the attunements and the dissonance restrictions. If they make the attunement part of their price, then they can have it (but I bet they have to pay points, if it's not earned in play). - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 1 Apr 1997 14:43:59 -0500 From: Elizabeth McCoy Subject: Re: IN> Re: in_nomine-digest V1 #97 At 9:58 PM -0800 3/31/97, Ross Winn wrote: >I have a small question. Does anyone have any ideas for a long term >mixed celestial campaign (angels, demons and soldiers) I cannot seem to >come up with one. I don't know about a campaign theme, but some of the easiest demons to sneak into an angel-group are Lilim -- Free, wanna-be Free, and proto-Bright are all ones that I conceive of as not entirely caring who they're working with, so long as they're treated fairly. Either that, or they've been stuck with a Geas/6 to work for some Archangel for a year or something. Other cases are Renegades and Outcasts (some of either, all of both, whatever), and possibly the Soldiers who reported to them before the defection. The trouble here is that Renegades are hunted by Azzi, Outcasts are hunted by Dominic, and a group consisting of *both* would be double-hunted... And/or likely to turn into an all-demon group. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 1 Apr 1997 14:44:57 -0500 From: Elizabeth McCoy Subject: Re: IN> IN ANIME is a go! At 10:44 AM -0800 4/1/97, Clinton Wolf wrote: >Gregory Littmann wrote: >> >> On 1 Apr 1997, Moriah - Steve Jackson Games wrote: >> >> > >> > Announcing: IN ANIME >> > >> > IN ANIME will be released exactly one year from today. >> > >> That day *also* being April 1st? ;) > >Aww, and here I'd already come up with a great slogan... > >"'Tis better to reign in Community College, > > than serve in IOU..." Hee hee hee hee!!!! Well, there is that. O;> So write it, and foil this Servant of Kobal! - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 1 Apr 1997 14:02:19 -0600 (CST) From: "Jared P. Buntain" Subject: IN> Soldiers of God A couple of questions about the grunts: As I read my book here, Soldiers can increase thier forces beyond the 6 they get starting out. (It even mentions that Soldiers of Hell will be looked on with a little more caution when they get that 8th force) What is the progression for when a soldier gets his 9th force? Has this been answered yet? As far as I can tell, there is no limit to the number of forces either a human or a celestial can get (Orc, in the back has 16). though there is a practical limit of 18 (where you have 12 in all stats... though I suppose thiers nothing saying you cant go higher than 12...). "In particular, any Soldier of Hell who learns any Songs except Corporeal ones (yes, there are ways, though not open to beginning Soldiers)..." p.190 By its inclusion, this seems to indicate its possible for Soldiers to get something other than Coporeal songs and Attunements. Thoughts on those ways? Is it as simple as being told it by an Arch-Angel, or could any Word bound or normal Angel pass on said songs? Why wouldnt a PC angel teach a Soldier of God servitor a Celestial Song of Forms for example...? Speaking of Attunements, can a Soldier get the non-resonance based Choir or Band Attunements of thier Superior? It seems to be indicated, but Id like a clarification. I want to flesh out the path of advancement of Soldiers for my players, as many of the people in my group would be happy to play a less powerfull starting character, as long as they think they can get everything _eventually_. (A bizzare form of power gaming, but one that encourages role-playing, and so I live with it :) For those intrested in my person take on the above: I dont think theres any limit to stats or forces. Since none of the Archangels are presented with any kind of stats (and are specifically mentioned to be well beyond normal Angels abilities) I'd let my players get as many forces as they want. Real power comes from getting a Word and promoting it, not stats. And getting a Word is roleplaying :) I see no reason for Soldiers not to be able to get 9 or more forces for the same reasons as above. For those that take the track that Jesus was just a hefty Soldier of God, I was toying with the idea of making the "9 spot" a point where Soldiers of God would only suffer Trauma apon death, and maybe get to reform a vessel once they are past that Trauma. They may need to pettition thier superior for a new vessel, and at that point would have to buy a role and status like a normal Celestial, but would still be "human" when they came back. Just a thought. As for learning non-Corporeal Songs, I would limit the teaching of said songs to Archangels. And different Archangels will be more or less inclined to teach. Blandine might teach the various aspects of the Songs of Dream to a Soldier, but Dominic is unlikely to teach _any_ songs to a human, that is not thier role in the Symphony... As for the Attunements, Ive already decided on yes, but I wanted to hear from the Net-rep or Line-editor... :) Jared Buntain chandley@nwu.edu ------------------------------ Date: Tue, 01 Apr 1997 12:15:45 -0800 From: John Gonzalez Subject: Re: IN> IN ANIME is a go! About this probably being a A.F.D. joke... Shame... sounds like it would be a hoot. I would definetely plunk down $ to buy it. ------------------------------ Date: Tue, 1 Apr 1997 15:37:18 -0600 (CST) From: Shadowcat Subject: Re: IN> IN ANIME is a go! (fwd) My ladie's responce to the idea Shadowcat All cats may look upon a king. No comment on the Queen ;-) - ---------- Forwarded message ---------- Date: Tue, 1 Apr 1997 13:28:09 -0600 (CST) From: Fran Juergensmeyer To: Shadowcat Subject: Re: IN> IN ANIME is a go! (fwd) Yeah, this sounds fun! I would think it would make a (heck) of a campaign, even if they won't really release a book. Ehugs, Fran On Tue, 1 Apr 1997, Shadowcat wrote: > This sounds like it would have been fun. > > Cat > > All cats may look upon a king. > No comment on the Queen ;-) > ---------- Forwarded message ---------- > Date: 01 Apr 97 12:13:04 EST > From: Moriah - Steve Jackson Games <73407.515@CompuServe.COM> > Reply-To: in_nomine-l@lists.io.com > To: in_nomine-l@lists.io.com > Subject: IN> IN ANIME is a go! > > Announcing: IN ANIME > > Steve Jackson Games, maker of successful role-playing games such as GURPS, > TOON, and IN NOMINE will continue its tradition of crossover game worlds > begun when they web-published GURPS: IN NOMINE by publishing IN ANIME, a > crossover of IN NOMINE and TOON. > > IN ANIME will feature angel and demon cartoon characters in a wacky and > zany world of young adult celestial teachers battling for the moral life of > their Mundane high school students. > > The Vice-Principal has led a rebellion against the Principal and taken > one-third of the Staff with him. Now the players must choose sides and win > the hearts and minds of the youngsters in their class. > > Watch out, the demonic professor of chemistry has a pipe bomb! > > IN ANIME will be released exactly one year from today. > > Peace, > > Moriah > IN ANIME Ly'n Editor > > ------------------------------ Date: Tue, 01 Apr 1997 15:46:35 -0600 From: "adrienne l. travis" Subject: Re: IN> IN: Long-term Mixed Campaigns what if the angels and demons (and their soldiers, etc.) are looking for some artifact or person which ALL of them want/need, and for some reason it's in their best interests to cooperate? e.g., some people who have info they need are allied with heaven, but they need some aid from a Demon Prince, etc. THen, at the end when they find the artifact/whatever, everyone can have a free-for-all, and the angels and demons will be fighting each other (and maybe even other parts of their side) for access. This is SORT of what i'm doing in a campaign i'm planning to start soon. adrienne l. travis At 23:19 3/30/97 -0800, you wrote: >Ross Winn wrote: > >> I have a small question. Does anyone have any ideas for a long term >> mixed celestial campaign (angels, demons and soldiers) I cannot seem to >> come up with one. > >You might look into Celestial Conspiracy. IE: God and Satan are Lies. >Angels and Demons are mere puppets. This way, the players can be an >assortment of angels, demons, etc etc and can band together against >this Mother of All Religions. > > >Speaking of this sort of thing, is anyone looking into doing an >In Nomine / Kult crossover? I think it'd be supercool; unfortunately >I don't really have access to the underlying Kult materials. Sigh. > > >Roger Carbol .. rog@col.ca .. God told you do to WHAT? > > ------------------------------ Date: Tue, 1 Apr 1997 15:46:21 -0600 (CST) From: "Jared P. Buntain" Subject: IN> We're on a mission from God Hmm. I searched for it. Looked through all the digests. Not a bit of it. No ones done the Blues Brothers in In Nomine. So, as a Chicago rep to the list, Ill present them, along with a little story tie in, should you care to use em :) "And DONT come back. Until you've redeemed yourselves" What better example of an Angel remonstrating two strayed Soldier servitors. Heres my take on the Penquin The Penquin Seraphim Master of Law Corporeal Forces: 2 Strength: 4 Agility: 4 Ethereal Forces: 3 Intellegence:6 Precision: 6 Celestial Forces: 4 Will: 10 Perception: 6 Vessel: Human/3 Role: Mother Superior/4 Level 6. (Shes been in the symphony at least as long as Jake and Elwood have been alive...) Servitors: Jake/1, Elwood/6, Curtis/3 Skills: Fighting/2 (Specializes in Ruler and Sword...) Knowledge/6 (Orphanages, Chicago, etc) Songs: Celestial Song of Attraction/6 (to keep track of her servitors...) Attunments: Seraphim of Dominic, Elohim of Dominic, Ofanim of Dominic Incarnate Law, Heavenly Judgment (where did you think she got the sword from...? :) Curtis Soldier of God Corporeal Forces: 1 Strength: 2 Agility: 2 Ethereal Forces: 3 Intellegence:8 Precision: 4 Celestial Forces: 2 Will: 6 Perception: 2 Skills: Singing/6 Fast-Talk/3 Detect-Lies/4 Songs: Ethereal Song of Light/6 (What was that stage act he did opening for the Blues Brothers anyway...? :) Attunements: Seraphim of Eli "Oh yeah? Well me and the Lord. We got an understanding" "We're on a mission from God" Jake Blues Soldier of God? Corporeal Forces: 2 Strength: 4 Agility: 4 Ethereal Forces: 4 Intellegence: 6 Precision: 10 Celestial Forces: 1 Will: 5 Perception: 2 (He barely noticed his trying to kill him...! :) Skills: Fast-Talk/8 Lying/8 ("No thank you ma'ma. We may be sucking back a few beers a little later on. We'll be here all night You see, we're the band." ) Running/2 Singing/4 Dancing/4 Songs: Celestial Song of Charm/3 (for lulling his victims during fasttalk). Elwood Blues Soldier of God. Corporeal Forces: 2 Strength: 4 Agility: 4 Ethereal Forces: 3 Intellegence: 6 Precision: 9 Celestial Forces: 2 Will: 7 Perception: 4 Skills: Lying/4 Running/2 Singing/5 Driving/10 Dancing/4 Artifact: "Its got a cop motor, a four hundred and forty cubic inch plant, its got cop tires, cop suspension, cop shocks, it was a model made before catalytic converters so it'll run good on regular gas. Waddya say? Is it the new Blues Mobile or what?" "Fix the cigarette lighter" Blues Mobile: Driving/6, Corporeal Song of Motion/1 (It does a back flip. It flies. It runs without a rod... you do the math.) Now, the movie ends with the band in prison. But when you work for an angel, how long do you think that will be hmm? Youve got a couple of bad guys. You got the Illinois Nazis, who are probably demonically controlled. You got Mystery Women (Jakes ex-Fiance) whos probably a Lilim with some dissonace (cause Jake made his will rolls against her Geas'... twice). And thier all in Chicago. Should the players be demons, The Penquin might wake the Blues Brothers up again. You could work them into Night Music... Or you might just look at them as a really good example of how much damage humans can cause without causing Dissonance.... Hehe... Jared Buntain chandley@nwu.edu ------------------------------ Date: Tue, 1 Apr 1997 17:50:19 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Soldiers of God On Apr 1, 2:02pm, Jared P. Buntain wrote: > Subject: IN> Soldiers of God > A couple of questions about the grunts: > > As I read my book here, Soldiers can increase thier forces beyond > the 6 they get starting out. (It even mentions that Soldiers of Hell will be > looked on with a little more caution when they get that 8th force) > > What is the progression for when a soldier gets his 9th force? Has > this been answered yet? As far as I can tell, there is no limit to the > number of forces either a human or a celestial can get (Orc, in the back has > 16). though there is a practical limit of 18 (where you have 12 in all > stats... though I suppose thiers nothing saying you cant go higher than > 12...). There is no official progression... yet. An upcoming supplement delves further in the 'superstars' among the humans. Saints (on the side of God) and the Undead (you can guess) will have more powers and more options available to them than the average soldier. > For those intrested in my person take on the above: > I dont think theres any limit to stats or forces. Since none of the > Archangels are presented with any kind of stats (and are specifically > mentioned to be well beyond normal Angels abilities) I'd let my players get > as many forces as they want. Real power comes from getting a Word and > promoting it, not stats. And getting a Word is roleplaying :) It's implied in the book that you can go higher than 6 Forces in an area. There are no current rules for this, nor are there likely to be anytime in the near future (this year or the next). That said, there is no reason why a human cannot go to the maximum in forces or stats (human max is 10 in stats, according to the chart near the front of the book, btw). For my own campaign purposes, I have limited humans to five forces in any one area. > As for the Attunements, Ive already decided on yes, but I wanted to > hear from the Net-rep or Line-editor... :) Soldiers can have _Servitor_ Attunements and any distinctions a Word-bound Celestial chooses to grant them. As of right now, they can't get choir/band Attunements. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Tue, 01 Apr 1997 17:50:20 -0500 From: Jeff Schultz Subject: Angel Flood (Was: IN>Re: Cain's mom) At 15:00 01/04/97 GMT+10, you wrote: [snip] >P.S. I've got another Angel to post, but since I've been flooding the >list with them, I thought I'd give you all a break. Unless people >actually like what I'm sending.... > I, for one, don't mind them. >"Oh, Lisa, you and your stories. Bart is a vampire, beer kills brain cells. > Now let's go back to that.. building... thingy... where our > beds and TV.... is." -Homer Simpson. > >Leathal Weapon. > Jeff Schultz e-mail: jschultz@vti.com web: http://www.vtius.com/~jschultz ------------------------------ Date: Tue, 1 Apr 1997 17:03:40 -0600 (CST) From: rogue@ez-net.com (RogueLdr) Subject: IN> Two may be company, but Three's a crowd! I was re-reading some of the old arguments about whether Hell is Evil or just acting outside of The Plan. I have come to my own conclusion, that Hell is Evil, on the relatively simple fact they make a regular practice of torturing human souls and using them as fodder. And not only do they do this, they encourage others to do it, as well. While Heaven is guilty of using mortals, as well (remember the guy from A Bright Dream), they don't participate in the wholesale exploitation that is Hell's trademark. OK, on to a new subject...... Someone posted an adventure seed a while back (sorry, I can't recall the name), about the 7 Trumps of Armaggeddon, and humans attempting to blow enough of them to stop the Apocalypse. It was a great idea, and it got me to thinking.... When the Apocalypse *does* come, no matter who wins the War, humanity loses big time. Sure, the 'true believers' will be saved (maybe), but when it comes right down to it, how many people in the world are 'true believers'? And believers of *what*? With that in mind, I'm entertaining the notion of another faction in the War, whose entire purpose is to keep it going indefinetely. They don't want *anyone* to win, they want humanity to run it's own course. I'm thinking of calling them 'Soldiers Of Humanity'. I know this doesn't fit quite perfectly into the IN world view, but I think it could work. Perhaps the SOH were started by some of the remaining Grigori? Now they would include wizards, shamans, voudoun priests, and whomever else has a vested interest in letting humanity control it's own Destiny. Most of the members would be 'normal' human beings, who have gained knowledge of the Symphony, or who are just following orders. There would also be Force-6 and higher Soldiers of Humanity. I haven't yet decided *where* those extra Forces are coming from, but give me a while..... Just some rough thoughts. I'd appreciate comments/suggestions. Thanks for listening! - -Rogue, who wouldn't mind being a Soldier Of Humanity...... ------------------------------ Date: Tue, 01 Apr 1997 17:40:09 -0600 (CST) From: "The Incredibly Unremarkable Cliffy Q. Scrimshaw" Subject: IN> survival skill... some other games have a general survival skill available, often at increased cost. I was thinking about letting my players take survival(general) at 4 or 5 times normal cost. Since there are about 6 main survival types (meadow/grassland, desert, forest, mountain, city, jungle), this is still a deal, but more expensive than any one survival skill. any thoughts/comments? "Life is like a yo-yo: .-. it has its ups and downs, __ __| | plus a few loops now & then." \ V / (() --Matt, a.k.a. CliffyQS@Earthling.net |_| ------------------------------ Date: Tue, 1 Apr 1997 17:35:31 +0000 From: "Bodhi" Subject: Re: IN> Two may be company, but Three's a crowd! > Someone posted an adventure seed a while back (sorry, I can't recall the > name), about the 7 Trumps of Armaggeddon, and humans attempting to blow > enough of them to stop the Apocalypse. It was a great idea, and it got me > to thinking.... > > When the Apocalypse *does* come, no matter who wins the War, humanity loses > big time. Sure, the 'true believers' will be saved (maybe), but when it > comes right down to it, how many people in the world are 'true believers'? > And believers of *what*? > > With that in mind, I'm entertaining the notion of another faction in the > War, whose entire purpose is to keep it going indefinetely. They don't want > *anyone* to win, they want humanity to run it's own course. I'm thinking of > calling them > 'Soldiers Of Humanity'. > > I know this doesn't fit quite perfectly into the IN world view, but I think > it could work. Perhaps the SOH were started by some of the remaining > Grigori? Now they would include wizards, shamans, voudoun priests, and > whomever else has a vested interest in letting humanity control it's own > Destiny. > > Most of the members would be 'normal' human beings, who have gained > knowledge of the Symphony, or who are just following orders. There would > also be Force-6 and higher Soldiers of Humanity. I haven't yet decided > *where* those extra Forces are coming from, but give me a while..... > > Just some rough thoughts. I'd appreciate comments/suggestions. Thanks for > listening! > > -Rogue, who wouldn't mind being a Soldier Of Humanity...... > > Actually, this was my campaign idea, based upon an idea I'd had for a campaign while running Mythus. The point is, that my players played HUMANS, who were in the war simply to stop it from being the FINAL WAR!!! The players realized that the only safe way to make sure that no one side won the war was to ensure that the Humans blew 4 trumps, so that any other side could only, at best, blow three. Thus, my human players offset the final battle for another 2000 years, and the world went back to normal. NOT THAT YOURS ISN'T A GOOD IDEA!!! I came up with it long ago, ran it, and it works just great!!! So, hey! Great minds think alike! Enjoy the campaign. When my players ran through it, it was great, because they felt the same way about the demons as they did about the angels... both were enemies of humanity, so neither one had redeeming characteristics as far as they were concerned!! Don't make them soldiers, though. If you want Celestial Influence, then fine. However, making them normal humans in a war between supernatural beings makes for a really nifty mind-set. Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Tue, 01 Apr 1997 23:23:18 -0500 From: Dave Conrad Subject: Re: IN> We're on a mission from God Jared P. Buntain wrote: > Songs: Ethereal Song of Light/6 (What was that stage act he did opening for > the Blues Brothers anyway...? :) Minnie The Moocher - -- Dave C. iN*T*x "To break the rules is to break the spell" - C. Lasch ------------------------------ Date: 02 Apr 97 01:25:23 EST From: Moriah - Steve Jackson Games <73407.515@compuserve.com> Subject: IN> Mixed celestial campaign >Ross Winn wrote: > I have a small question. Does anyone have any ideas for a long term > mixed celestial campaign (angels, demons and soldiers) I cannot seem to > come up with one. Yes, buy NIGHTMUSIC when it comes out (beginning of May). There is a mixed celestial *setting* in there. Peace, Moriah ------------------------------ Date: Wed, 2 Apr 1997 01:13:39 -0500 From: "C. J. Hunter" Subject: Re: IN> Hierarchies... group project? : So, is this the sort of project people are interested in, or is it too : "ordered" for most people's likes? Looks useful to me, Bodhi. I still like the default style, in which the PCs have for some reason been singled out for special interest by the um... Joint Chiefs, but having the hierarchy would definitely be useful. If for no other reason, it makes my players more careful, knowing there are many toes to step on... .j. ------------------------------ Date: Tue, 1 Apr 1997 23:55:49 +0000 From: "Bodhi" Subject: Re: IN> Hierarchies... group project? > Looks useful to me, Bodhi. I still like the default style, in which the PCs > have for some reason been singled out for special interest by the um... > Joint Chiefs, but having the hierarchy would definitely be useful. If for > no other reason, it makes my players more careful, knowing there are many > toes to step on... Yeah... I prefer to be "independant Operatives" amongst other "grunts". Thus, my players still have special status, but there are others who operate according to a more regimented system. My guys tend to be "rovers", but the organization still applies to the majority of people on their side. Thus, my system tends to emphasize independance amonst a beurocratic regime. The PC's don't necessarily have to obey a series of commanders... often they KNOW that they are part of a special, trouble-shooting type squad (you see trouble, you shoot it...) However, there are other button-pushers and bean-counters who are NOT a part of a special-status operation, such as the PC's are. You still have to deal with them, and they can sometimes be great role-playing cues... I mean, there but for the Grace of God go I... Literally, in some cases! Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Wed, 2 Apr 1997 18:01:12 +1000 (EST) From: Peter Frederick Subject: Re: IN> Roles At 02:51 PM 31/3/97 -0500, you wrote: >At 4:48 PM +0000 3/30/97, Leathal Weapon wrote: >>[...] Role as a Professional Assassin? >>Then any killing they did of humans while being paid would have a >>chance of not creating a disturbance. While we're on it, what about >>Roles such as Mercenary, Serial Killer, Gangsta, Mafia Hitman etc >>etc. Am I seeing an abuse of the system here, or would other GMs >>allow such Roles, and just be mercilessly strict on their >>enforcement? > >Mercilessly strict. *Mercilessly*. And at the first sign of >using it as a "I can kill anyone I want 'cause I've got >a Role: Criminal or Role: Psychopath" excuse, the character *will* >get into deep trouble. (And I'd tell a player this up-front, >too: you start doing this, and you'll get the Natural Enemies >showing up -- Cops. Including celestials on the other side with >Role: Cop and Songs of Attraction...) Dear .... well everyone really :) Sorry for the pause, here we go again. Thanks for all the great discussion on my post about roles, and the kind person who picked it up again. Gotta say I agree with you. If someone wants to take a role that gotta play it. but this applies for all roles. If you are going to be strict with the Psycho Slasher and send the cops after him you have to be strict with the Cop (at level 5) and send his previous collars after him (can you say Cape Fear). The inspiration for my question was a person who was going to have a servant who was a parapsychologist, and I thought What a keen role? (Hey look stuff is moving around all by itself. Yeah thats just poltagiest activity, happens to me all the time.). One of my players has roughed up his character, an ofanim of Eli, with the role scupltor, gotta talk to him about what this will do for him (maybe reduce/eliminate noise from damage to material objects if it is genuienly artistic??), but I thought I'd ask what others think. The greatest virtue of a referee is consistancy. Thanking you for your indulgence. Yours Peter. > >At 11:52 AM +0000 3/31/97, Leathal Weapon wrote: >>I'll begin by saying this: I do NOT intend to use such a Role, the >>possibility merely occurred to me so I thought I would raise it for >>discussion on the list. The following replies are simply intellectual >>debates. > >Ah, yes, that's what all Devil's Advocates say... > >[...] >>Take another one of my suggestions as an example. Imagine an >>organised crime syndicate operated by a Demon (with appropriate >>Role). Under this demon are several Celestial 'Hitmen'. Now, in >>theory, the Boss demon could order his hitmen to 'take out' an >>individual [...] he also may not generate any disturbance, because he was >>carrying out his Role and simply killing those who got in his way. > >If and only if the target really was getting in his way as a Mob >Boss. And if and only if the target wasn't set up by the demon to >get in the way of the Mob Boss (unless it was breathtakingly clever). > >So, if the demon thugs wander into a bar and run a protection racket, >they can get away with more than if they hear that there's an "angel >bar" in town and do a drive-by shooting of it without going through >the protection racket, actual need to make an example of the place, >etc. > >>> Third, a professional assassin is going to end up being locked away by the >>> police. I don't want to play a celestial who is in jail. >> >>Only if they are caught, and honestly, with the ability to assume >>Celestial form (although noisy), how long is a celestial going to be >>held in gaol (or jail, for Americans)? > >Depends on how many relievers/imps/gremlins are hanging around >watching for such noisy things. They can get away >with it several times (though it might do bad things for their >Role! Someone who vanishes from jail is *not* normal!), but >at some point, they're going to meet the celestial hit-squad >upon exiting the jail... > > > >--emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net >GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ > > > > Email to peterf@geko.net.au "Whoso loveth God truely must not expect to be loved by Him in return." ------------------------------ Date: Wed, 2 Apr 1997 19:28:05 +1100 From: jumpshot@onaustralia.com.au (Davies) Subject: IN> rpg finally arrived At last! My copy of In Nomine finally arrives! I have just perused the book and already feel like i Love it. I run a GURPS game on Saturday but I'm thinking maybe I'll have time to get ready for In Nomine... but I suppose I better not rush into it. This list has got to be the best I've ever seen by the way... The quality of the contributions of characters and ideas... And I was just getting interested in who Cain's father was, but as far as any written word goes (the bible inclusive), when it come to YOUR game that you GM, anything goes. If you want Cains father to be the Captain from Gilligans Island, I'm sure you can justify it some how. It is a game after all. the writtten word does not have to the TRUTH in your campaign. Sabbatt - ---------------------------------- "It's not easy having a good time. Even smiling makes my face ache". Frank N Furter - ---------------------------------- jumpshot@onaustralia.com.au ------------------------------ Date: Wed, 2 Apr 1997 08:46:52 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: IN> Heirarchies... group project? I am intrigued and interested in this project, and believe I will start working on one (probably one of my own AAs, although why should I be reluctant to destroy a 'published' AA's image?) Anyway, the only REAL comment I have on the idea is the need to put the PCs near the bottom. Unless you have altered things in your game, the book says (page?) that the PC Angels are favoured and get a direct line to the AA. Therefore, they would be 'outside' the heirarchy, and could talk directly to the boss without having to work their way through superiors. I would interpret this as the PCs as being special agents in many respects. Although they are lower than the 'top brass' (they don't command many others) no one is really sure where they fit in, so they can "request" help from the top brass, and (to a limited extent) order around other Angels lower than that status. Of course, politics comes into this and some of the top Angels are going to not like being talked to by a little upstart like they were an equal, or something. On the other hand, most of these Angels in the heirarchy are NOT going to be spending much (if any) time on Earth, whereas the PCs are special agents more or less permanently assigned to Earth. So they are going to be frowned upon by their AA if they spend too much time requesting assistance, they are supposed to be able to handle these things on their own. On the other hand, if we were to continue this project for Hell, then the PCs would be higher ranking than their equivalent Angel counterparts, because the PC Demons are some of the few that are actually equal in power to Angels (paraphrasing from the book). So there you have it. My quick response has turned into an essay :) Leath. ------------------------------ Date: Wed, 2 Apr 1997 09:34:10 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: IN> New Angel (Long) Dear List, Below is yet another Angel you can populate your world with. I'm in a creative mood at the moment, trying to put together a game, so that's why I'm flooding the list with personalities (if you were wondering). Anyway, have a read.. - --------------------------------------------------------------------- RAHMIEL - ANGEL OF MERCY. MALAKITE OF DOMINIC. Rahmiel is a Malakim of contradictions. Created by his master Dominic in the early years of the Spanish Inquisition, Rahmiel was an avenging angel, answering claims of heresy swiftly and brutally. Without trial or proof, Rahmiel would wade into any possible report of dissent and slaughter the 'guilty'. Somewhere, something inside Rahmiel snapped. He had been created to deliver justice, and his grip on reality had slipped. At the height of the Inquisition Rahmiel was recalled to Heaven but refused, enjoying his work too much. He had been rapidly gathering Discord into his soul for his unjust punishments, and was becoming VERY close to being the first Malakim to Fall. In the early hours of an autumn morning, a squad of Dominic's Malakim descended upon Rahmiel. The fighting was brutal, with three of the warrior Angels losing their Corporeal bodies, but they completed their quest, destroying the Corporeal form of Rahmiel and chaining his soul before disappearing back into Heaven. Rahmiel appeared beside his Heart, stained black with his deeds, prepared to fight, when the full force of Dominic grabbed him, dragging him before Dominic's servants, preparing to deliver to the assembled ranks an object lesson on disobeying the Archangel of Judgement. In Dominic's celestial hands appeared cruel weapons of torture, extensions of Dominic's will. As the Archangel raised his hands to strike, to dissolve Rahmiel's Forces back into the Symphony, a gentle yet unbreakable grip settled on Dominic's shoulder. Turning to see who would dare interrupt his Judgement, Dominic and his followers saw a man with a gentle face full of love, appearing for all the world to be a simple human. No one could deny who stood before them though, His power radiating like the heart of the sun. God gently took the weapons from Dominic's hands, and spoke to the Archangel in tones so soft no one but Dominic and Rahmiel could hear. He told Dominic that if he created Angels to deliver swift and brutal Judgement, then some would become zealous in their purpose. But if Dominic created Angels to deliver Justice and offer redemption to those who sought it, then no one would know the Grace of God better than they. To this end God took Rahmiel from Dominic, remoulding his purpose, stripping away his Discord and hatred and replacing them with love and Mercy. God then returned Rahmiel to Dominic, as an example of what could be achieved. In addition to the standard oaths that all Malakim make, Rahmiel made the following on his day of rebirth: *Always extend Mercy to those who ask for it. *Help those who seek forgiveness back to the path of God. *Never judge someone unfairly. *Help defend those you believe to be repentant from persecution, regardless of personal cost. With these oaths and with his newly appointed Word of Mercy, Rahmiel is often torn between which path to follow. As a Malakim, he will not suffer an evil to live, but if a Demon asks for mercy or forgiveness he is obliged to offer them. This does not mean that he will simply let them go, he usually forces them to return with him to Heaven to allow a chance at redemption. Rahmiel retains his impressive fighting abilities of his earlier purpose, but doesn't use them as often today. At heart he is still a Malakite, and will brutally deliver the truly evil back to the Symphony. He has a rather distant relationship with his master, Dominic, who still views God's intervention as a personal reprimand. Although Dominic is fanatically loyal to God and tries to follow His plan to the best of his ability, he still bears a grudge against Rahmiel for the past. Despite this he is often the first to admit that Rahmiel is effective in his methods, and is actually strengthening Dominic's cause. Dominic also resents Rahmiel for insubordination, for the Angel of Mercy will often actually publicly argue with Dominic about the value of Mercy, and of offering it to the guilty to help them repent. Most other Malakim who have heard of Rahmiel are wary of him, yet those who have actually met him and talked to him agree that his cause has merits (it must have, they reason, it was assigned by God Himself). Rahmiel also has a small but growing following within the ranks of Dominic's servants, another cause of friction between the two. STATISTICS. CORPOREAL 6 (Strength 12, Agility 12) ETHEREAL 6 (Intelligence 12, Precision 12) CELESTIAL 6 (Will 12, Perception 12) Rahmiel is a very powerful NPC. He is technically one step below Archangel status, and Dominic is worried what his servant's reaction will be to his former master if he achieves such status. Rahmiel is simply continuing to spread his influence over the world, and trying to sway Dominic's servants to his view (without limiting the Word of Judgement). No one is sure if God intends to make Rahmiel an Archangel or not, and He isn't saying anything on the issue. Rahmiel sees himself as a guide to other Malakim on how to balance their aggression. If the (Angel) PCs are unnecessarily cruel, he will often appear to talk to them about the error of their ways. He should be used sparingly, however, or the PCs will grow accustomed to his appearance. For game purposes, assume that Rahmiel knows all skills and songs (all forms) at level 6. His Vessel will also be level 6, and who knows how many servants he has wandering the Earth? - ------------------------------------------------------------------- Leath. ------------------------------ End of in_nomine-digest V1 #99 ****************************** The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.