From owner-in_nomine-digest@lists.io.com Fri May 9 17:54:05 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id RAA10726 for ; Fri, 9 May 1997 17:54:04 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id PAA02620 for in_nomine-digest-outgoing; Fri, 9 May 1997 15:54:51 -0500 Date: Fri, 9 May 1997 15:54:51 -0500 Message-Id: <199705092054.PAA02620@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #161 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, May 9 1997 Volume 01 : Number 161 In this digest: RE: IN> In Nomine Mood Music Re: IN> the afterlife as mosh pit... Re: IN> Demons Smoking... Re: IN> Where Angels Come From Re: IN> Demons Smoking... Re: IN> various in-nomine questions IN> Re: in_nomine-digest V1 #160 Re: IN> IN:Kyro Question Re: IN> In Nomine Mood Music Re: IN> Per/Wil rolls for Zombies? Re: IN> the afterlife as mosh pit... Re: IN>Archangel of Death Re: IN> Demons Smoking... Re: IN> Vessels, sex, and children Re: IN> Resistance Rolls. Re: IN> Demons Smoking... IN> More of the FAQ Re: RE: IN> In Nomine Mood Music Re[2]: IN> Demons Smoking... Re: IN> In Nomine Mood Music Re: IN>Archangel of Death Re: IN> In Nomine Mood & IN> PBEM Game Background Re: IN> PBEM Re: IN> Vessels, sex, and children Re: IN> the afterlife as mosh pit... Re: IN> PBEM Game Re: IN> Demons Smoking... Re: IN> Demons Smoking... ---------------------------------------------------------------------- Date: Sat, 10 May 97 00:00:22 UT From: "Kurt White" Subject: RE: IN> In Nomine Mood Music >>> The CD "When I Was a Boy," by Jane Siberry > >> Hmmm... didn't like it, myself, but then 'light' stuff rarely >>appeals to me... now Marylin Manson would be prime stuff for most >>demon Players to check out... >For a slightly heavier angelic tone, Danzig did a CD with very >creepy but beautiful symphonic music (which, I gathered from the >case and the ex-girlfriend who showed me, isn't his normal fare). >I can't remember the name of it, unfortunately. "Black Aria" by Glenn Danzig HIGHLY RECOMMENDED >the Lost Highway soundtrack (produced by Trent Reznor, and with >tracks from NIN, Reznor, Manson, and Smashing Pumpkins) Don't forget Bowie :) Also, I'd just like to point out Front 242 (Evil Off), Front Line Assembly (esp. Millennium and Tactical Neural Implant) and Mr Bungle (Disco Volante) for great Diabolical tunes. - -Kurt ------------------------------ Date: Thu, 08 May 1997 17:51:07 -0400 From: ixdragons@worldnet.att.net Subject: Re: IN> the afterlife as mosh pit... Mage Bob wrote: > > ixDragons sends.... > >Unfortunately for this theory Original Sin is a Christian idea and In > >Nomine is not specifically Christian. > > hon, it was supposed to be at least a little funny, and just because only > Christians recognise origional sin doesn't mean that it dosen't > exist/effect a souls path through the afterlife... > > What the hell, did I just DEFEND christianity? > *Pulls out Gun, shoots self* > > ~Ex-Mage Bob zombi of samingus Sorry got touchy:o ixDragons sends.... ------------------------------ Date: Fri, 9 May 1997 08:25:16 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Demons Smoking... On May 8, 5:40pm, Elizabeth McCoy wrote: > Subject: IN> Demons Smoking... > Or angels, for that matter... Doesn't that generate minor > disturbance? I mean, they're destroying a corporeal object... > Just because it's one that's *meant* to be destroyed wouldn't > matter, right? And even burning a lighter ought to make tiny > noise... It falls below the 'background threshold' for noise in the Symphony. In a very real sense such minor destructions are the static in the signal... untraceable but always present. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 08:46:01 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Where Angels Come From > > It's dancing on the very edge of what I consider workable, but she's being > creative enough (and entertaining enough) in her efforts to persuade me that > I want to reward her by finding a way to work it all in. Heh. Could be fun. > > And then, when I'm finished with that, there's Heather's proposed Bright > Lilim to deal with... 8) What! We let one in and There Goes the Neighborhood. ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 08:51:18 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Demons Smoking... On May 8, 10:13pm, Nathaniel P Eliot wrote: > Subject: Re: IN> Demons Smoking... > Elizabeth McCoy writes: > >Or angels, for that matter... Doesn't that generate minor > >disturbance? I mean, they're destroying a corporeal object... > >Just because it's one that's *meant* to be destroyed wouldn't > >matter, right? And even burning a lighter ought to make tiny > >noise... Heeeeeyyy, that brings up a thought. Since cigarettes are _meant_ to be burned, how much disturbance does that cause? (This is non-canon rambling, btw, folks.) Would exploding a grenade (and hurting nothing else) cause disturbance? I mean, it was _meant_ to be exploded even if the grenade itself took a heapload of damage from being triggered. Does 'regular use' of some objects include destroying them thereby not generating noise? Would a roomful of Celestials at Pizza Hut masticate enough Body Hits of food to make noise? ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 08:41:37 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> various in-nomine questions > 1) Actions within a round seem to be resolved simultaneously however > they are declared from higher stat down which seems to put the people > with higher stats at a disadvantage. Is this the way it works? In basic combat, yes. Advanced combat has faster people and effects going first. > 2) When a kyriotate of David maifests his stone vessel how many > force points does he lose against his possesion total? > Half of us say 3 which is the amount he would lose to celestially > manifest and the other half says the level of the vessel. Still being discussed. > 3) Does fighting skill add onto STR+CORP or does it just replace > Corporeal Forces? Still being discussed. (For now use STR+CORP for 'in your face' combat like wrestling and the like. Use Fighting skill for boxing, kicking, etc.) > 4) Do any rules exist for attacking multiple targets in one round. > For instance an angel with Song of Ethereal Form/6 up aims his M-16 > at a car full of demons at a stop light. When he unleashes his > attack he wants to hit all the demons in a spray of gunfire. I let > him do it but using the lower power number for the effect and had him > roll separately against each target. Since both the demons and the > angel were PC's I would appreciate a clarification of the rules. No rules yet. There will _probably_ be some expanded rules in a book somewhere down the road, but don't hold your breath. Your solution sounds reasonable... you should also lower the effective skill. Here's a non-canon rule of thumb. When using an autofire weapon, on full auto, against multiple targets, reduce the attack skill and the damage by one for each additional target after the first. The targets must be fairly close together in the GM's opinion for this to work. > 5) Can Olafim add their check digit to actions like driving? Heck, yes. > 6) If a kyriotate with Str 9 Corp 4 enters a cat (normally Corp 1 so > I assume Vessel 1 and assume Str 1) its Body increases from 2 to 45. > If he leaves the Body after it has taken 30 hits does the cat die or > are the cat's 2 body the last to go? I understand the either way the > angel gets dissonance because of the state he left the body. That's one dead cat. Only the angel's Forces/soul is holding it together. When that goes, pfffft! > 7) The rules are pretty specific about whether you lose your role or > not when you die. Do you lose the points you spent on your vessel > when you die? Yup. > 8) Can a Malakim of Micheal use Song of Celestial Movement to appear > where danger is about to happen even if he's never been there? Nope. > 9) Under NominousCorpus/Wings the movement rate is given as just > Agility per round. This gives a typical angel with AGI 6 the awesome > flying speed of 2.5 mph. Hope they don't have to race a turtle. > What are the real rules? Those, for the moment, are the real rules. Gak. ;) This may change but then again, they may not. > 10) Celestials get a free skill when they buy roles in how to be a > whatever. Do soldiers get a free knowledge skill based on how many > points in status? Hmph. The mechanics don't seem to cover that situation. It can go either way to suit the GM's whim right now. > 11) It's possible to have human servants with Forces totalling 7 but > it is only possible to play human soldiers with Forces of 6. This > confuses me since if it was a game balance problem the servants would > not be allowed. Could you enlighten me as to the reasons this was > decided? (Note: Somebody wants to play Mulder and Scully and they > work alot better with 7) It's only possible to START with a soldier with 6 forces. Scully and Mulder are obviously _very_ experienced characters. If you want them to have 7 forces, give 'em 7 forces. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 08:08:24 -0500 (CDT) From: rogue@ez-net.com (RogueLdr) Subject: IN> Re: in_nomine-digest V1 #160 >> I'd be willing to run a PBEM game. I've done it before (although its >> been a while). The sort of PBEM game has been more an excersize in >> shared creative writing than a typical RPG. Still, if enough people are >> interested, I'd be happy to do it. Just give me a few days to put >> together some rules and background info. >> Count me in! - -Rogue ------------------------------ Date: Fri, 9 May 1997 08:53:02 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> IN:Kyro Question On May 8, 10:59pm, Kim Foster wrote: > Subject: IN> IN:Kyro Question > When another celestial uses a "senory" type of resonance like those of the > Malakim or Mercurian on a Vessel possesed by Kyoriate or any other Celestial > for that matter. Is the information recived about the Vessel as normal or > the possesing Celestial? In general it seems that you get info on the possessor. That does not mean there mightn't be exceptions, though! - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 09:04:56 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> In Nomine Mood Music Hey, what about that song by SquirrelNut Zippers, 'Damnation'? (I _think_ that's the title... I'm _pretty_ sure about the name of the group!) Not really dramatic enough for theme music, but awfully fun to listen to! Hmmmm... Anyone want to volunteer for a project? A lot of song suggestions have come by. It'd be nice if someone came up with a _neat_ list of them to put on the webpage. The songs must be in some standard format with at least the song and the group that performs it. If you want to go whole hog and get the album it's on, that would be cool. Songs should be grouped alphabetically by performer and then alphabetically by song title. If you are completely nuts you can also write a short paragraph about each concerning its suitability for In Nomine. In return I will send you a cookie (I make them myself) and eternal fame on the In Nomine webpages. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 09:08:52 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Per/Wil rolls for Zombies? On May 9, 1:58am, Scott Turnbull wrote: > Subject: IN> Per/Wil rolls for Zombies? > I was wondering how to treat rolls for Zombies that involve > Perception or Will. Since they have no CF does this mean they cannot > detect any disturbances in the symphony, resist appropriate songs, or > see celestial forms and so forth? If you have Zero in a stat that means there's no chance to roll it unless there are bonuses of some sort. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 09 May 1997 09:21:59 -0500 From: Earl Wajenberg Subject: Re: IN> the afterlife as mosh pit... Walt Mazur wrote: "Are those really the same, though? Original Sin holds that everyone born bears the burden of Original Sin, even if they have never sinned themselves." No, they are not the same, but they are similar. Even those who believe in original sin differ among themselves over what exactly it means and how it "works." (A minister I know, who did not want to bog down in theological minutae, summed it up as "every person's share of human cussedness.") What they all have in common is the general idea that human nature is such as to inevitably get screwed up and in trouble. "Man is born to trouble as the sparks fly upward," to quote, I think, the book of Proverbs. I grant you that there are significant religious differences among these ideas, and, as I said, between ideas about original sin proper. The classic example is the question of the theological state of a newborn. One important upshot of the idea of original sin -- and of many of its analogs -- is that is conflicts with utopian schemes that say, in essence, "Follow the scheme and you can eliminate war / poverty / crime / neurosis / bad hair days." Earl Wajenberg ------------------------------ Date: Fri, 9 May 1997 09:50:27 -0400 (EDT) From: IQJason@aol.com Subject: Re: IN>Archangel of Death >From: Manuel Rivera > Yeah, we need a *good* angel of death. ESPECIALLY if she looks like a >certain cute goth chick... Nah. If we have a female Death, let her be the one from that Peter Beagle story. Sentimental reasons. yours, - -j ------------------------------ Date: Fri, 9 May 1997 09:48:07 -0400 (EDT) From: Raoul Duke Subject: Re: IN> Demons Smoking... On Fri, 9 May 1997, John Karakash - Lucent ASCC wrote: > On May 8, 10:13pm, Nathaniel P Eliot wrote: > > Subject: Re: IN> Demons Smoking... > > Elizabeth McCoy writes: > > >Or angels, for that matter... Doesn't that generate minor > > >disturbance? I mean, they're destroying a corporeal object... > > >Just because it's one that's *meant* to be destroyed wouldn't > > >matter, right? And even burning a lighter ought to make tiny > > >noise... > > Heeeeeyyy, that brings up a thought. Since cigarettes > are _meant_ to be burned, how much disturbance does that cause? Just one thing I'm surprised no one's brought up yet. Does anyone really think a cigarette can take four hits of damage? I mean, you do smoke them one at a time. Doing the whole pack at one go might do it... Joe ------------------------------ Date: Fri, 9 May 1997 10:42:10 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Vessels, sex, and children > can celestials and/or remnants get drunk? be sedated? etc? This is a grey area right now. I would say yes they can be affected by drugs (including alcohol) but recover from the effects at a much-increased rate. As a non-canon rule-of-thumb divide the amount of time a Celestial is affected by a drug or toxin by their Corporeal Forces. I'd also let the Corporeal Song of Healing remove the drug/toxin from someone's system. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 10:52:10 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Resistance Rolls. On May 8, 1:18am, Scott Turnbull wrote: > Subject: IN> Resistance Rolls. > Just wondering about the mechanics of some resistance rolls for > songs. Some song state that the target of a song may make a particular > resistance roll. However when a song states something like 'Celestials > may add their celestial forces to an intelligence roll' does this mean > that ONLY celestials can resist, or that anyone can try to resist, but > only celestials get the CF's added? Sorry if it seems like I'm > splitting hairs, but it leaves me a bit confused. Celestials, due to their nature, get a bonus for some rolls while the non-Celestials have just the straight roll. > Also, when a resistance roll is made for the effects of a song, does > the check digit or the resistance roll subtract from the check digit of > the song performers roll or does any successful resistance completely > negate a songs effects? Resistance, in general, means that the song is negated for whoever resisted it. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 9 May 1997 11:02:10 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Demons Smoking... > > Does anyone really think a cigarette can take four hits of damage? > I mean, you do smoke them one at a time. Doing the whole pack at one go > might do it... For game effects, yes, there aren't enough hits in one cigarette to make a Disturbance. The point was is there even a _minute_ amount of noise by that act. We know that the cigarette won't create Disturbance (for the purposes of detecting using the game mechanics), but _why_ doesn't it? The two reasons seem to break down as follows: 1) Too little damage done to get above 'background noise' 2) Smoking a cigarette is 'using it' not 'damaging it' This difference becomes imporant when you get to larger things. For example what about a model town that was built by the army to test a new weapon? Will noise be created when a Celestial blows it up? Or how about the breakaway glass in front of a fire extinguisher? Is it 'noisy' to break it when that is obviously the purpose of the glass? If it's the case that there _is_ an undetectable amount of noise cause by smoking the cigarette, would a roomful of smoking demons be enough to get a point of noise and allow a chance for someone to 'hear' it? And so on... - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: 09 May 97 11:04:24 EDT From: Moriah - Steve Jackson Games <73407.515@CompuServe.COM> Subject: IN> More of the FAQ And now I've discovered that another piece of the FAQ was abridged against my will. Here is the full section: =========== ... I'd like to write IN NOMINE stuff for SJ Games, how do I go about it? Read the IN NOMINE Writers' Guidelines on the website. It basically boils down to: 1. If you can't write grammatically correct English (with no misspellings), forget it. Period. If you can't follow the Writers' Guidelines correctly, forget it. Period. (Sorry, but there are plenty of good writers who can write technically well and follow instructions -- we'll go with them, instead.) 2. If you're new to writing, submit an article to Pyramid magazine first (which means reading the Pyramid Writers' Guidelines). If you're an established writer, submit your resume with what areas you'd like to write about. Scott Haring is the person to introduce yourself to -- but follow the Guidelines in how to go about this, or else you'll be screaming "I can't follow directions!". 3. Know your IN NOMINE, including its mood and atmosphere. It's a difficult line to walk in trying to add new stuff to the IN NOMINE universe without going off in the wrong directions. Some people get it, some don't. C'est la Symphonie. Keep in mind that it's also an adult game about adult themes with adult vocabulary and adult philosophies and adult moral dilemmas. Hey, all of a sudden, I'm not subscribed anymore (or, my subscription to the list was changed to the digest)... what gives? Argh. Your email account is the problem. Every piece of email that gets bounced back to Majordomo gets bounced to me, the owner of the list. And *every* *single* *day* there is *at* *least* *one* account on the subscription list that 'goes bad'. That means about 30 bounced emails a day into my email box for each bad account to which mail is undeliverable. I'm sorry, but I can't cope with hundreds of bounced emails waiting for your account to return to normal. I immediately unsubscribe any account which is undeliverable. If your email account is offline for whatever reason, and your provider isn't storing messages for you, but is returning them, more than likely, you've been unsubscribed and will have to resubscribe yourself when your email account is returned to normal. You can check out the digest archive at the website to see what you missed. CompuServe and AOL members (and possibly other types of accounts) have email boxes which can get full (usually a 100 email limit). CS and AOL will then return email. In this case, I will switch you to the digest version so that this can hopefully be avoided in the future. If you have a limit to pieces of email your email box can hold, then you *should* be on the digest version of any list or risk filling your email box with just a day's absence from your computer. These questions seem rather phony... did you make 'em up? You're a Seraph, arenchya? === end === When, all the bugs are out, I'll repost the whole thing in nice, easy to digest pieces. Peace, Moriah ------------------------------ Date: Fri, 09 May 1997 10:24:38 -0500 From: Drew Johnson Subject: Re: RE: IN> In Nomine Mood Music For something on the divine side, I would suggest the following: Anonymous Four (four women that do a capella Renaissance/Medieval sacred music) Sounds of Blackness/Mighty Clouds of Joy/Sweet Honey of the Rock (three fantastic Black Gospel groups) Phil Keaggy (use for those few times in which your players find themselves in some Protestant Evangelical church before they run off screaming - if they have to listen to contemporary Christian music as background, they might as well hear some good guitar work) Mozart's Requiem (dark and lovely) The rest of the groups mentioned here are part of the modern 'alternative Christian' music genre; finding their music (should you wish to) is difficult at best (most of them are not overly popular with their labels and thus are not heavily promoted _anywhere_)- Blackhouse/Global WAVE System (very dark Christian industrial groups) Michael Knott/L.S.Underground (complex, satisfying heavy alternative stuff that shares musical characteristics with the darker Cure music and Jane's Addiction) Dead Artist Syndrome (very moody art rock) To add some additional color to a campaign (should you want to, of course), consider getting ahold of some of the more bizarre underground Christian 'zines such as Thieves and Prostitutes, SfN, and Cheese Shop News, all of which cater to the Christian artist/counter-culture (a very small subset of the greater Evangelical scene, but folks who might fit into one of your campaigns a bit better than J. Random Happy Christian). I don't know whether or not there is a Judaic or Muslim equivalent to this group of folks; such types would probably also be fantastic for your Soldiers of God-types... E-mail me should you want information on where in the world to get this stuff. I know some of it is highly specialized towards Christianity; who knows? It might be helpful for your campaign. - -----[O O O]---------- Drew Johnson ------------------------------ Date: 9 May 97 10:18 CDT From: Christian Ritchie Subject: Re[2]: IN> Demons Smoking... - --body-part-boundary-1 - ---------------------------------- Forwarded ---------------------------------- From: Date: 5/9/97 10:16AM To: Subject: Re[2]: IN> Demons Smoking... - ------------------------------------------------------------------------------- - --body-part-boundary-1 Well: Grenade = consumable. I'd probably let this one go with little noise (besides the regular explosion.) BUT! Unless it were exploding in mid air, the ground, building, dirt, and especially any living thing that happened to get in the way, would generate lots of noise. They are NOT consumable You cannot cheat the Symphony. Well, maybe sometimes, but NOT often. *Xian* ______________________________ Reply Separator _________________________________ Subject: Re: IN> Demons Smoking... Author: owner-in_nomine-l@lists.io.com at dell_unix Date: 5/9/97 8:51 AM On May 8, 10:13pm, Nathaniel P Eliot wrote: > Subject: Re: IN> Demons Smoking... > Elizabeth McCoy writes: > >Or angels, for that matter... Doesn't that generate minor > >disturbance? I mean, they're destroying a corporeal object... > >Just because it's one that's *meant* to be destroyed wouldn't > >matter, right? And even burning a lighter ought to make tiny > >noise... Heeeeeyyy, that brings up a thought. Since cigarettes are _meant_ to be burned, how much disturbance does that cause? (This is non-canon rambling, btw, folks.) Would exploding a grenade (and hurting nothing else) cause disturbance? I mean, it was _meant_ to be exploded even if the grenade itself took a heapload of damage from being triggered. Does 'regular use' of some objects include destroying them thereby not generating noise? Would a roomful of Celestials at Pizza Hut masticate enough Body Hits of food to make noise? ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ - --body-part-boundary-1-- ------------------------------ Date: Fri, 09 May 1997 10:31:30 -0500 From: Carmen Clemons Subject: Re: IN> In Nomine Mood Music Nathaniel P Eliot wrote: > For a slightly heavier angelic tone, Danzig did a CD with very > creepy but beautiful symphonic music (which, I gathered from the > case and the ex-girlfriend who showed me, isn't his normal fare). > I can't remember the name of it, unfortunately. "Black Aria"? - --Carmen ------------------------------ Date: Fri, 9 May 97 8:28:37 PDT (1528Z) From: "Brion K. Lienhart" Subject: Re: IN>Archangel of Death >From: Manuel Rivera > > Who's Susan Death? I was reffering to Gaiman's Death. > >Mick > >> Who? Susan Death? She was only the angel of death for a little while, >then she >> gave the job back to her grandfather. I knew that, I was talking about Terry Pratchett's Death. Read _Mort_, _Reaper Man_ and _Soul Music_. When Gaiman and Pratchett collaborated on _Good Omens_ they used Terry's version of Death, not Neal's. ------------------------------ Date: 09 May 97 11:32:23 EDT From: Moriah - Steve Jackson Games <73407.515@CompuServe.COM> Subject: Re: IN> In Nomine Mood & >John K.: > Hmmmm... Anyone want to volunteer for a project? A lot >of song suggestions have come by. It'd be nice if someone came >up with a _neat_ list of them to put on the webpage. The songs >must be in some standard format with at least the song and the >group that performs it. If you want to go whole hog and get the >album it's on, that would be cool. Songs should be grouped >alphabetically by performer and then alphabetically by song >title. If you are completely nuts you can also write a short >paragraph about each concerning its suitability for In Nomine. Full-bore, God-on-wheels nuts would be including a digitized sample (certainly nothing lengthy that would break fair use exception to copyright) just as a taste of the kind of music it is. Peace, Moriah ------------------------------ Date: Fri, 9 May 1997 13:30:05 -0400 (EDT) From: "Paul F. Strack" Subject: IN> PBEM Game Background The Eternal Dawn A PBEM Game set in Denver, Colorado Background Denver is not exactly what you would call the center of the Celestial universe. This sleepy western city made it's way quietly in the world with few dramatic effects on the Symphony. There is no point on the globe that is beyond the interests of the Divine, of course, and there were a few Celestials on both sides watching over the city and its inhabitants, and even a few minor tethers here and there. That is, there were until a week ago. The scream in the Symphony could be heard as far away as Los Angeles. Something immense, some huge disturbance ripped through the city. Many of Denver's angelic and demonic inhabitants were flung back into the Celestials realms, their vessels destroyed. The beaten Celestials were plummeted deep into trauma, from which it seems unlikely that they will soon emerge. The fate of the few remaining Celestials is unknown, none of them have reported to their Superiors, and residual noise makes it impossible to track them down from their hearts. They may have been destroyed utterly. Initial forays into the city have determined that the immediate threat seems to be gone. It also seems clear that both side of the War have suffered equally in the catastrophe. Archangels and Demon Princes are scrambling to retake lost territory, and put Denver under their supernatural protection once more. The Superiors are hesitant to risk their more powerful servants, however. The opportunities available for young and aggressive Celestials are excellent, if they are willing to put their souls on the line... Character Creation Use the In Nomine rules to create a balanced starting character of any type: Angel, Demon, Soldier, Human or Remnant. Since the PBEM rules are a bit looser than the In Nomine rules, you character's statistics are more of a general guideline of what you are and are not capable of. They will have a less immediate impact than they would in an ordinary In Nomine game. Players are strongly encouraged to develop good character personalities and backgrounds to facilitate story telling. The game will be largely poIitically, with much of the conflict being Player vs. Player, so work on characters that are willing to scheme (at least a little bit). I think that I will accept up to a dozen characters, and I hope to get a more or less even split between the divine and the infernal. PBEM Rules I've written up a set of PBEM rules, but they are rather long, and not completely germaine to the content of the In Nomine mailing list. Therefore, I won't post them here. I will email a copy of the rules to anyone who wants to play and sends me a character write-up (and well as anyone else who asks for them). I will say this much about them, though. The rules are much more flexible and open-ended than a table- top game, and the mechanic of how I want to run the PBEM is more like shared creative writing than a typical RPG. Paul Paul Strack | Madness takes its toll. pfstrack@math.unc.edu | Please have exact change. ~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Darkness Page - http://www.math.unc.edu/Grads/pfstrack/wod.html In Nomine Page: INC2 - http://www.math.unc.edu/Grads/pfstrack/innom/ ------------------------------ Date: Fri, 09 May 1997 14:01:30 -0400 (EDT) From: gibsonc@nku.edu Subject: Re: IN> PBEM i'd be very interested, let me know more about it. jahon On Fri, 9 May 1997, Leathal Weapon wrote: > > > I'd be willing to run a PBEM game. I've done it before (although its > > been a while). The sort of PBEM game has been more an excersize in > > shared creative writing than a typical RPG. Still, if enough people are > > interested, I'd be happy to do it. Just give me a few days to put > > together some rules and background info. > > > I'd be interested in playing. Just let me know as details develop. > > Leath. > ------------------------------ Date: Fri, 09 May 1997 14:11:46 -0400 (EDT) From: gibsonc@nku.edu Subject: Re: IN> Vessels, sex, and children i asked the question about celestials getting drunk. i assumed they could if they wanted to but a successful will roll would allow them to "prevent" the affects. i penalize the roll 1 point per hour they have been drinking or by the potency of the sedative. jahon ------------------------------ Date: Fri, 09 May 1997 19:19:48 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> the afterlife as mosh pit... On Fri, 09 May 1997 09:21:59 -0500, Earl Wajenberg wrote: >No, they are not the same, but they are similar. Even those who >believe in original sin differ among themselves over what exactly >it means and how it "works." (A minister I know, who did not want >to bog down in theological minutae, summed it up as "every person's >share of human cussedness.") Well, just IMO, a big difference exists. Karma is roughly, "As you sow, so shall you reap." Original Sin is more like, "You're damned to begin with, so you've got to work hard just to get even." A dead newborn has neutral karma but has Original Sin, and so is held to be damned (in some views) unless he goes through certain rites. >What they all have in common is the general idea that human nature >is such as to inevitably get screwed up and in trouble. "Man is >born to trouble as the sparks fly upward," to quote, I think, the >book of Proverbs. As I understand it, karma doesn't say that you'll get into trouble, but rather that you'll pay for your actions, in the next life if not this one. So, while someone could be born to trouble because of bad karma in a previous existance, they could also be born to a fine life because of good karma from their previous existance. So karma is a neutral accounting, while original sin holds that you are always born in debt. ------------------------------ Date: Fri, 09 May 1997 12:46:42 -0700 From: John Gonzalez Subject: Re: IN> PBEM Game Highly interested... Will draft a character tonight and send it along probably late tonight or tomorrow... Leaning toward a servitor of Nybbas, but can be swayed... Can you send me the rules asap... Thanks. ------------------------------ Date: Fri, 9 May 1997 14:50:27 -0500 (CDT) From: Thany Subject: Re: IN> Demons Smoking... Whatever noise this makes would be infinitesimal, at best. Smoking does destroy a Corporeal vessel (whatever else the tobacco companies might want you to believe), but it does it very slowly. - -- "Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your own home." - _Good Omens_ ------------------------------ Date: Fri, 9 May 1997 15:10:49 EST From: temujin09@juno.com (Nathaniel P Eliot) Subject: Re: IN> Demons Smoking... > This difference becomes imporant when you get to >larger things. For example what about a model town that >was built by the army to test a new weapon? Will noise be >created when a Celestial blows it up? Or how about the >breakaway glass in front of a fire extinguisher? Is it >'noisy' to break it when that is obviously the purpose of >the glass? If it's the case that there _is_ an undetectable >amount of noise cause by smoking the cigarette, would a >roomful of smoking demons be enough to get a point of noise >and allow a chance for someone to 'hear' it? And so on... I'd say that this falls under the use of roles, only much more basic. If the role "human", which most angels with vessels get, would normally cover the use, it doesn't cause Disturbance. Smoking a cigarette, eating a meal, breaking that fire glass would all be fine, if they were things a normal human would reasonably have done. Destroying the model town would not count unless the Celestial had a role that covered it, and did it in a way that more or less satisfied the role. ============================================================= | | | /\ | | Nathaniel Eliot | Chaos, Discord, and the | / \ | | temujin09@juno.com | Illuminated Way | / <> \ | | | | /______\ | ============================================================= ------------------------------ End of in_nomine-digest V1 #161 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.