From owner-in_nomine-digest@lists.io.com Sat Jan 24 23:34:29 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id XAA21292 for ; Sat, 24 Jan 1998 23:34:29 -0600 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id XAA24731 for in_nomine-digest-outgoing; Sat, 24 Jan 1998 23:31:19 -0600 Date: Sat, 24 Jan 1998 23:31:19 -0600 Message-Id: <199801250531.XAA24731@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #590 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, January 24 1998 Volume 01 : Number 590 In this digest: Re: FLUFF: Titles (Re: IN> Re: in_nomine-digest V1 #584) Re: GURPS In Nomine? (was Re: IN> Yrth) Re: IN> DP of Nitpicking (Was Re: Raphael) Re: IN> Michael Re: IN> Re: Supplements I'd Like to See IN> White Hardback...and other hard to find books IN> Sorcerors Ring Re: IN> DP of Nitpicking (Re: Raphael) Re: IN> Egypt and History Re: GURPS In Nomine? (was Re: IN> Yrth) Re: IN> Upside Down IN> SATAN on War Re: IN> Symphonic Disturbance and Relativity. Re: IN> Interventions IN> Two human cops Re: GURPS In Nomine? (was Re: IN> Yrth) Re: IN> Interventions Re: IN> Sorcerors Ring Re: FLUFF: Titles (Re: IN> Re: in_nomine-digest V1 #584) Re: GURPS In Nomine? (was Re: IN> Yrth) RE: IN> Questions, apparently not frequently asked IN> IN PBeM RE: IN> Happy New Year's Re: IN> Campaign Seed - A Definite Lack of Faith [VERY long] RE: Djinn (Re: IN> Remnants) Re: IN> By Any Other Name ---------------------------------------------------------------------- Date: Fri, 23 Jan 1998 20:49:18 -0500 (EST) From: Emily Dresner Subject: Re: FLUFF: Titles (Re: IN> Re: in_nomine-digest V1 #584) > > Oh, just pick one. Archives, Nitpicking, whatever. I seem to collect > > Servitors... It's very bemusing. > > Bemusing is right. I'm beginning to wonder if my Archangel has Fallen. > She hasn't updated the Archives in over a month.... > > *sigh* I don't want to have to learn HTML. > > Say, Nathan, here's an idea: if AA Beth -has- fallen, you can have the > Word of Webpages/HTML/whatever, I'll take Continuity, and we'll split the > Archangel mantle between us. > Hey, I offered to help you guys HTMLize. I can do it in bulk, if I have a pregenerated header and footer to tack onto it. (Yeah, I know, I have my own stuff to HTML-ize, too.) - - Em, Demon of IN Backwards, Balseraph of the Game in the service to Nitpicking. Good demon princess, nice demon princess, here's your hat.... ------------------------------ Date: Fri, 23 Jan 1998 18:56:39 -0500 From: Bolie Williams IV Subject: Re: GURPS In Nomine? (was Re: IN> Yrth) At 1:47 PM -0500 1/23/98, JESSE wrote: >>>Hmmmmmmmmm... Ill probally wanna use the GURPs In Nomine rules for >>>this.. Yeah.. Make some NPCs that will arrive too.. >> >>GURPS In Nomine? Is this an actual product? >> >>I realize that the creators of GURPS pride themselves on their system's >>ability to work in any genre, anywhere, anytime. And it really is almost >>as good as their self-congratulatory prose would make it. >> >>But -- if GURPS In Nomine is real and not a running gag of some kind -- >>can someone explain to me why SJG has decided to go into competition >>with itself? Is it sheer corporate masochism, or am I missing a >>reasonable point of some kind? > >That is an easy answer. If SJG links GRUMPS with In Nomine then marketing >can label all GRUMPS books as In Nomine books and visa versa. You think >you are buying to many books now? Just you wait. Besides, any GRUMPS - In >Nomine book is going to be lacking in setting, most of it will do with >mechanics and rules. Anyone who wants to combine the two games will have >to go out and buy some of the endless books SJG puts out. >I mean GRUMPS Krishana? Come on here people! It also makes the In Nomine setting available to people who don't to use In Nomine rules. There are a fair number of GURPS die-hards who want to use GURPS rules for everything. (that more-or-less includes me, I suppose)... Bolie IV ~~~~~~~~~~~~~~~~~~~~~~~~~ Bolie Williams IV bolie@io.com http://www.io.com/~bolie/ ------------------------------ Date: Fri, 23 Jan 1998 20:55:04 -0500 (EST) From: Emily Dresner Subject: Re: IN> DP of Nitpicking (Was Re: Raphael) > >Djinn Princes are the scariest, IMO. Because they have to work damn hard > >to be evil and scary, so they get very good at ordinary basic > >manipulation. So then when they get powers from their Word, they know how > >best to apply them. > > Besides, it's useful to manipulate people into > worshipping you, so that you don't have to worry about caring about > them. Because Djinn never care. We tramp. Just ask authors if the > Demon Princess of Nitpicking cares... };) "Yes, my Mistress. I worship you, my mistress. Have a cookie. Let me pose to you my newest idea..." Mmmmm... chocolate chips. - - Em, Happy Balseraph! ------------------------------ Date: Sat, 24 Jan 1998 02:46:48 +0000 (GMT) From: Steve Jessop Subject: Re: IN> Michael On Fri, 23 Jan 1998 gantr@NKU.EDU wrote: > Seriously, he would probably introduce himself as Michael, pronounced > "MIKE-ull", because that is the accepted pronunciation of his name these > days. I guess Mike-ull in the US, Mikhail in USSR, Michel in France... For that matter, I somehow doubt that Marc, Laurence, Novalis, Janus, Jordi, Yves, Kronos, Asmodeus or Malphas (I don't have the book with me: there must be more) were so called 4000 years ago. I figure don't sweat: AAs and DPs are called different things by different people. So the Babylonians worshipped Baal as Marduk. They also worshipped Adad, a God of storms, who was Marduk's son IIRC. I guess Uriel had a 'quiet word' with Janus over that one. Steve. "You're face to face with the man who sold the world" - David Bowie. "Do you serve Marc, or Valefor?" ------------------------------ Date: Fri, 23 Jan 1998 22:06:29 -0500 (EST) From: Emily Dresner Subject: Re: IN> Re: Supplements I'd Like to See > > 1) Historical supplements dealing with one particular period; the > > Inquisition, the Crusades. How were Celestials involved? Ideas for > > playing adventures then. I hope, of course, that most affairs were > > done by humans (none of this 'everyone important in history must have > > been a celestial/Soldier'). > > > Interesting. Researched reasonably well, one would hope. Better than what > you'd learn in primary school in that country, one would hope. > Research is the key. Nothing annoys me more then half researched backgrounds with details 'just made up '. History, especially the Reformation, is so detailed and so fascinating that there is no reason to just glide over the good stuff or to make up things. Or... we can look at the Web as one big disorganized library and look for sources. At least, that's what I do. Reading is Fundamental. :) > > 2) Books like Ars Magica's (or GURPS) Mythic Places, but of religiously > > significant locales within the Judeo-Islamic-Christian world. More > > artifacts like in the soon-to-be Liber Reliquarum. Items to build > > stories around. > > > New artifacts annoy me more than new Songs, in some ways. > Oddly, I'm just the opposite. I have this whole pile of Heresy cards (thank you Maya now you can put that Geas down), some of which are some very interesting artifacts. A whole pile of artifacts can really bug me because too many dilute their punch. But one or two really scary objects can be fun to play with. I still really dig KULT's Judas Grail. The Lapis Judaicus, in the game is ".. the talismanic stone, Theolithis, which fell from Lucifer's crown when he Fell from Heaven." It is in the game to mess up the PCs in a bad way. Well, in that game, it lets them see through the Illusion. In In Nomine, it may let humans see the _Truth_, see Celestials from what they really are. Fun, yes? Tarot cards that read unerringly the dark side of the readee's fate, a Crown which instantly conveys amazing charisma upon the human wearer, tablets, when read, open tethers to Hell... Oh, items can be fun. Indeed. Small ones are annoying little munchkin ploys, big ones can be all sorts of havoc-er, fun. Fun for ME, at least. - - Em, Balseraph at the Gates of Hell ------------------------------ Date: Fri, 23 Jan 1998 22:23:54 -0500 From: David Edelstein Subject: IN> White Hardback...and other hard to find books >>>Er. Does anyone know where I can find a list of all the Pyramid magazines with IN articles in it? I found one from *before* it came out, mentioning "Idiot Boxes" (Vapulan versions of TVs), but it didn't seem to mesh too firmly with the current version of IN.<<< Idiot Boxes and other early examples of relics will appear, retooled for the current incarnation of IN, in the Liber Reliquarum. - -David ------------------------------ Date: Fri, 23 Jan 1998 22:23:53 -0500 From: David Edelstein Subject: IN> Sorcerors Ring >>>So, is there any canonical reason that a demon could not mass produce and distribute rings that conferred the skill of Sorcery to mortal society?<<< Yes. Per The Marches, Sorcery is not a skill in itself -- humans need the Sorcery attunement (usually only available from your friendly neighborhood demon, at a cost of 10 points and most likely your immortal soul), which gives you the ability to learn certain sorcerous skills. You could theoretically have a talisman that grants (or enhances) those skills, but being able to use it would still require the Sorcery attunement. A ring that actually grants that attunement would be a major relic, not a mere talisman. - -David ------------------------------ Date: Fri, 23 Jan 1998 22:25:27 -0500 (EST) From: Emily Dresner Subject: Re: IN> DP of Nitpicking (Re: Raphael) > >>other book... > > > >I don't know. I think K. K. has her deep moments. She's sort of like the > >entire alt.buddha.short.fat.guy newsgroup - she's sort of deep and silly > >at the same time. > > That's scary... I didn't design her to be deep... She's just turning > out that way. Not enough angst... > Oh, the angst can be arranged, no sweat. Angst is no problem, really. K.K. will be taking things a tad more seriously in NO TIME. :) > >> Ah, but with my Line Editor hat on, I become the > >>Demon Princess of Nitpicking. Djinn, of course. (And very good > >>friends -- in as much as Djinn have friends -- with Asmodeus. > >>He does the Game, and Demon Princess Beth makes sure the rules > >>are only inconsistant when he wants them that way...) > > > >Aaaaaaaaaaah but I have PLANS for that hat. Many plans, varied and > >multicolored. And they are all equally... pleasant. > > > >- Em, grinnin' like a Balseraph loon > > Yeah, yeah, I *know* you want that hat. No way. Mine. My hat. MINE! > That's too bad, for I must unleash my evil scheme. But I can't do so without the Evil Villan Speech (tm) while I wring my hands: "You may think you may possess the Hat of Line Editting, but soon it will be mine, and I will control the Universe! While you watch helplessly, I will now unleash the Demon Mole Diggers of Abbaddon, to tunnel under the ground! You will only be able to watc as they wreck your lawn and eat your petunias! There is no hope, you can only stand on the side and watch as your universe falls into my grasp. Go, Moles! Destroy, and return to me the Hat!" Hello, do I play too much SUPERS or what? - - Em, Balseraph of Silliness. ------------------------------ Date: Fri, 23 Jan 1998 22:37:23 -0500 (EST) From: Emily Dresner Subject: Re: IN> Egypt and History > >>>Does Egypt have this big button on it that says "Push me, please"?<<< > > No, but you seem to. > Hey hey hey, I paid alot of money and time to be a snotty Egyptophile. Heh. > >>>I'm already frothing. Just warn me, so I can get good and angry early, > and get over it.<<< > > Egypt is used because it has Biblical significance to the plot. And the > adventure does not, as far as I know, actually take place in Egypt. True enough. Exodus and all that. If it doesn't really mess with Egyptian history, ie it lets Thothmosis do is Taking of Meggido Thing, then it's probably not a big dead. > >>>> It's traditional. > > So is ramming #2 pencil up one's nose while singing the Star Spangled > Banner. It doesn't mean it needs to be done.<<< > > What tradition is that? We aren't all Servitors of Kobal.... *give dark look to Kobalites who are busy grinning like a pack of loons.* Oh, no ones in particular. > >>>I have yet to see anyone do anything even close to historically accurate > in a game setting. But hey, it's a game, right? If I just keep repeating > that, I'll stop frothing. In time.<<< > > Too bad you're not in my online GURPS Highlander game. You'd probably enjoy > it. I threw out Duncan MacLeod and the whole bloody lot of 'em, and I now > have an ever-growing library of history books I buy just to research the > various eras where the game takes place. That almost always happens to me when I get involved in a new setting. My book collection balloons, and runs all over the floor. It gets annoying, yet entertaining. I figure, it's putting the more entertaining bits of my college education to work. - - Em ------------------------------ Date: Sat, 24 Jan 1998 06:09:17 -0600 (CST) From: Shadowcat Subject: Re: GURPS In Nomine? (was Re: IN> Yrth) I am also a GURPS / In Nomine player, and the boat sails both ways. There are a few GURPS books (or playtest files) that work BETTER with the In Nomine engine, then the basix GURPS system. Shadowcat All cats may look upon a king. No comment on the Queen ;-) ------------------------------ Date: Fri, 23 Jan 1998 23:11:31 -0500 From: "Ehrbar" Subject: Re: IN> Upside Down OK, since Redneck doesn't have time to develop them, let's have an on-list collaboration. Here're my ideas for the standard "The world is" statements... ARCHANGELS: ANDREALPHUS, Archangel of Love: The world is to be loved. ASMODEUS, Archangel of the Promise: The world is a promise that we must keep. BAAL, Archangel of War: The world is a war, and all must eventually choose a side. BELETH, Archangel of Fear: The world is prone to evil, so put the Fear of God into it. BELIAL, Archangel of Fire: The world is impure. Burn it clean. HAAGENTI, Archangel of Plenty: The world is bountiful, so have your fill. KOBAL, Archangel of Laughter: The world is absurd -- cherish it. KRONOS, Archangel of Fate: The world is ascending to Heaven -- help it along. MALPHAS, Archangel of Debate: The world? What do *you* think it is? NYBBAS, Archangel of the Word: The world is crying out for the Word. SAMINGA, Archangel of Death: The world cycles from night into day, from winter to spring, from death into life. VALEFOR, Archangel of Chaos: The world has a purpose, but no pattern. It must be allowed to remain free. VAPULA, Archangel of Technology: The world is a clockwork -- you must understand it to keep it in good working order. LILITH, Archangel of Innocence: The world trusts us -- do not betray it. DEMON PRINCES BLANDINE, Demon Prince of Fantasy: The world is a delusion. Only I can show you the truth. DAVID, Demon Prince of Stone: The world is harsh. Be harsher. DOMINIC, Demon Prince of Judgement: The world is wrong. It will be corrected. ELI, Demon Prince of Destruction: The world is ending, but not quickly enough. GABRIEL, Demon Princess of Fire: The world is a pyre -- fan the flames. JANUS, Demon Prince of Storms: The world is a vortex, raw in its fury. JEAN, Demon Prince of Lightning: The world is lightning, the flash of ingenuity and the power to make reality. JORDI, Demon Prince of Animals: The world is an animal, struggling for survival and consuming the weak. LAURENCE, Demon Prince of the Axe: The world is a blade that cuts the unwary. Keep yourself finely honed, and never cease to watch for the treachery of your fellows and the swords of the Host. MARC, Demon Prince of Gold: The world and everything in it has its price. MICHAEL, Demon Prince of the War: The world is the Tyrant's -- it must be freed. NOVALIS, Demon Princess of the Wild: The world is wild -- allow it to grow unchanneled, unharnessed, unimpeeded. YVES, Demon Prince of Destiny: The world has a destiny. Accept it, embrace it, and push it along whenever is slows its slide. - -- Steven Ehrbar, Calabite of Paperback Books, Servitor of Haagenti. ------------------------------ Date: Fri, 23 Jan 1998 23:21:50 -0500 From: Jesse Subject: IN> SATAN on War This: http://www.users.interport.net/~abrupt/LOGOS/sow/sowintro.html is a very strange site. It claims to have the book "Satan on War" online. I kid you not, Satan worte a book about war and it is posted on the internet. Very strange. Check it out. It may be a good way to look into the mind of Baal. - -Jesse, sometime Soul of Tounge-Planted-So-Far-in-Cheek-I-Have-a-Second-Set-of-Lips remember that, folks: trust your government, or skinheads will find you and kill you... ------------------------------ Date: Sat, 24 Jan 1998 01:19:35 EST From: Heretic103 Subject: Re: IN> Symphonic Disturbance and Relativity. In a message dated 98-01-19 18:17:40 EST, you write: << Another question from the peanut gallery. Is the Symphony faster than light? Does it travel at the speed of sound? If a Symphonic disturbance occurs in London, will it circle the globe or penetrate it to get to Australia? >> I believe the symphony is the same thing as the concept of Tao in eastern cultures but as to the distance of the disturbance I would think of it as dropping a rock in a lake the wave eventualy dissepate ------------------------------ Date: Sat, 24 Jan 1998 01:24:00 EST From: Heretic103 Subject: Re: IN> Interventions In a message dated 98-01-20 00:42:03 EST, you write: << On that subject, anyone wanna share some interventions they've come up with on the spot? I've had a few good ones...my general rule is to make them as big as possible without taking over the scene. >> actually I go for the near death and mission foiling ones like advisary is able to summon up thier archangel at a real convieniant time or anything from earthquakes to car wreck the more freak conquincedence the better ------------------------------ Date: Sat, 24 Jan 1998 08:06:51 -0500 From: Neel Krishnaswami Subject: IN> Two human cops Hi, I'm back on line with a faster PC and a slower connection. :) For the next few weeks I'm probably going to be posting a fair number of ordinary humans, Soldiers, and low-level celestials, since that's what I need to work on for my own IN campaign. Anyway, here are two human police officers who are clueless about angels and demons, but have a rather good chance of being sucked into the War. - ---- Detective Janet Anderson, GPD Tough human cop Corporeal Forces 1 -- Strength 2 Agility 2 Ethereal Forces 2 -- Intelligence 4 Precision 4 Celestial Forces 2 -- Perception 5 Will 3 Body: Status 2, Charisma +1 (Tough but kind) Skills: Detect Lies/4, Dodge/3, Driving/3, Fast-Talk/2, Fighting/2, Ranged Weapon/2, Knowledge(Real-world police work)/4, Lockpicking/1, Move Silently/3, Tracking/2 [10 cps over starting limit.] Appearance: Detective Anderson is an exhausted-looking Caucasian woman in her mid 30s. Both her hair and her eyes are an unremarkable brown, and she is about 5'5" and 135 pounds. Her hair is cut short -- she claims she doesn't want to give suspects something to grab on to, but the department joke is that when she let it grow out too long Internal Affairs warned her about using excessive force. Her clothing is chosen more for functionality than for style. She wears khakis or beige slacks, her blouses are all white, and her shoes are better for chasing perps than winning fashion points. Her one affectation is the battered beige trenchcoat she wears -- it makes her feel like Colombo. (A fact she has wisely never revealed to anyone.) Body language: Slouched shoulders, leans forward, rarely looks directly at someone she is talking to, nods a lot. Personality: She's pretty much a stereotype, but she knows it, and so does everyone else. She even gets partnered with the fresh-faced graduates from the police academy, for Heaven's sake! In her lighter moments, she doesn't lack for ironic awareness of her role, but most of the time she puts that aside to do a very thorough and professional job. Having worked in a male-dominated profession for her entire career, she has discarded most stereotypically feminine behaviors and attitudes out of simple self-defense. She hasn't really picked up "guy" behaviors in their place, perhaps because she occupies a position of relative authority and autonomy. (Not that Anderson herself thinks along these lines; to her mind, all she's doing is fitting in so she can do her job.) With her natural perception and skill, she has a reputation as a detective of considerable skill among her colleagues. As a result, she gets tossed the weirder and less explicable cases, which means that she is likely to be the detective investigating a lot of the messes the PCs instigate. Angelic PCs are likely to come to strongly like her as a person and strongly dislike her professionalism, and demonic characters are quite likely to do incredibly nasty things to Anderson if she gets too close. Obviously this means she becomes a walking plot-hook the instant she gets too close to the celestials. Detective Jason Williams Rookie detective Corporeal Forces 2 -- Strength 5 Agility 3 Ethereal Forces 2 -- Intelligence 3 Precision 5 Celestial Forces 1 -- Perception 2 Will 2 Body: Status 2, Toughness +1 (Big huge slab of muscle) Skills: Dodge/3, Driving/1, Fighting/4, Ranged Weapons/3, Knowledge(Police procedures)/1, Knowledge(Criminology)/3 [Valid starting PC] Appearance: Jason Williams is a really huge black guy made of solid muscle. He's around 6'4", and weighs 230 pounds, and it really looks like he could tear the arms off his sport coat if he got careless and over-excited. His hair is cut in military style, and people sometimes mistake him for someone from the Nation of Islam when he wears shades. Body language: Ramrod straight, shoulders squared, leans back. Smiles a lot, wide open eyes. Story: He's ex-military. He's huge. He genuinely enjoys playing bad cop. And now you have completely the wrong impression of him. Big kids can either end up as bullies, outcasts, or protectors of the weak. Jason was always the big kid who fought the bullies to cast his very large shadow of protection over the smaller and weaker children. It was perhaps natural that when he left high school, he entered the military to protect his whole country. It didn't work quite the way he wanted; he didn't see how keeping armadilloes out of the jeeps in the motor pool on a Texas army base really helped protect anyone. So when his term was up, he didn't reenlist. Jason went to college on the GI bill, and got sucked into criminology. He did well enough that he had no trouble getting hired as a police detective afterwards, but he is still learning just how different his lab classes were from the day-to-day mess of real police work. He's still very much a rookie, and he is in considerable awe of his veteran partner. He is eager and quick to learn (he's big, but is by no means dumb), but in a break with cop-fiction, he is not particularly eager to prove himself. He's willing to take his time to learn the ropes, which is an attitude which has impressed Janet. Right now, he mostly plays the big, silent, scary cop, so that he can watch and learn from his partner. He enjoys it too -- he figures that putting a scare in a bad person can protect good people. - ---- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Sat, 24 Jan 1998 09:08:42 -0500 From: Nana Yaw Ofori Subject: Re: GURPS In Nomine? (was Re: IN> Yrth) >Date: Fri, 23 Jan 1998 13:18:31 -0500 (EST) >From: "York H. Dobyns" >Subject: GURPS In Nomine? (was Re: IN> Yrth) > >>Hmmmmmmmmm... Ill probally wanna use the GURPs In Nomine rules for >>this.. Yeah.. Make some NPCs that will arrive too.. > >GURPS In Nomine? Is this an actual product? > >I realize that the creators of GURPS pride themselves on their system's >ability to work in any genre, anywhere, anytime. And it really is almost >as good as their self-congratulatory prose would make it. > >But -- if GURPS In Nomine is real and not a running gag of some kind -- >can someone explain to me why SJG has decided to go into competition >with itself? Is it sheer corporate masochism, or am I missing a >reasonable point of some kind? It's a set of conversion rules on the web that were initially placed there because they were cut from the In Nomine rulebook. They're decent, but they mainly only cover the basics of character generation: Point costs for Choirs/Bands, and things like that. Some of the things supposed by the conversion rules are odd, and others are just plain wrong, so I guess it dates from an earlier version of the rules I've been working on translating characters, though. Translated two characters into GURPS rules. Somewhere around here, I've got point costs for all the Angelic Superior Dissonance Conditions, about 4/5 of the Angelic Choir Attunements, and half the Servitor attunements. In the main rulebook, anyway. And I think I've got a workable premise for converting Songs. I'd had maybe half of them converted before my computer crashed and I lost them. When I get time, I'm planning to work these things out again and put it on my page. = http://www.io.com/~beholder ===================== nofori@pop3.utoled.edu === Nana-Yaw "The Fish" Ofori, Freelance Soldier of Heck, presenty serving Winslow, Habbalite Inspector of Technology, the Demon of Spaceflight. ===== ><{{"> ============ "Life's a Fish, then you Fry." ======= <"}}>< ====== ------------------------------ Date: Sat, 24 Jan 1998 02:47:55 -0500 From: eswhanu@juno.com Subject: Re: IN> Interventions Just wait for this one until I run the Live Action In Nomine at Dreamation 1998 in New Jersey USA. I'll have some good ones then... On Sat, 24 Jan 1998 01:24:00 EST Heretic103 writes: >In a message dated 98-01-20 00:42:03 EST, you write: > ><< On that subject, anyone wanna share some interventions they've come >up> with on the spot? I've had a few good ones...my general rule is to >make > them as big as possible without taking over the scene.> >>> actually I go for the near death and mission foiling ones like >advisary is>able to summon up thier archangel at a real convieniant time or >anything from >earthquakes to car wreck the more freak conquincedence the better > ------------------------------ Date: Sat, 24 Jan 1998 15:15:05 +0000 (GMT) From: Kevin Walsh Subject: Re: IN> Sorcerors Ring > >>>So, is there any canonical reason that a demon could not mass produce > and distribute rings that conferred the skill of Sorcery to mortal > society?<<< > > Yes. Per The Marches, Sorcery is not a skill in itself -- humans need the > Sorcery attunement (usually only available from your friendly neighborhood > demon, at a cost of 10 points and most likely your immortal soul), which > gives you the ability to learn certain sorcerous skills. You could > theoretically have a talisman that grants (or enhances) those skills, but > being able to use it would still require the Sorcery attunement. A ring > that actually grants that attunement would be a major relic, not a mere > talisman. > IIRC, the Sorcery skills have no default level. You either have them or you don't. And it's specified somewhere that if you don't have a skill, but you have a talisman, you add the talisman level to the appropriate characteristic, minus the default. So methinks you can only have a ring of Focus +2, and that if you don't have Focus, you're out of luck. ------------------------------ Date: Sat, 24 Jan 1998 11:13:17 -0500 (EST) From: Casca Subject: Re: FLUFF: Titles (Re: IN> Re: in_nomine-digest V1 #584) On Fri, 23 Jan 1998, Emily Dresner wrote: > Hey, I offered to help you guys HTMLize. I can do it in bulk, if I have a > pregenerated header and footer to tack onto it. (Yeah, I know, I have my > own stuff to HTML-ize, too.) HTMLing the stuff isn't the problem. The problem is getting my Archangel to update the Archives. I sent a load of things to Nathan over the Christmas break, which he promptly HTML'ed and sent to Beth. She hasn't done anything with them. I suppose that if I had a web page of my own, I could form an extension to the Archives featuring newly arrived material, but that would require me to learn HTML. Which I don't want to do. However, I'd gladly work for someone else who has a website.... (Jo, do you require a servitor?) - -- Casca, Seraph of Not Sure At The Moment (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Sat, 24 Jan 1998 18:40:55 GMT From: geographic@mindspring.com (Lee Davis) Subject: Re: GURPS In Nomine? (was Re: IN> Yrth) On Sat, 24 Jan 1998 09:08:42 -0500, Nana Yaw Ofori wrote: > I've been working on translating characters, though. Translated two >characters into GURPS rules. Somewhere around here, I've got point costs >for all the Angelic Superior Dissonance Conditions, about 4/5 of the >Angelic Choir Attunements, and half the Servitor attunements. In the main >rulebook, anyway. > > And I think I've got a workable premise for converting Songs. I'd >had maybe half of them converted before my computer crashed and I lost >them. When I get time, I'm planning to work these things out again and put >it on my page. > Any chance I could get a copy of this stuff? I'm also working on a GURPS In Nomine campaign, and I could use some other perspectives. My stuff, if you're interested, is up at http://imagen.home.mindspring.com/fgs/ptb/ih_external.html. It's soldiers oriented, which was why I went with GURPS rather than straight In Nomine, and has a _very_ non-cannonical background... ------------------------------ Date: Sat, 24 Jan 1998 13:47:51 EST From: "Perry M. Lloyd" Subject: RE: IN> Questions, apparently not frequently asked >>>Here's a Horror: Strength 12, Large Weapon/6, Talisman/6 (big sword w/ Large Weapon/6) Let's see, with Autosuccess, that sword does its normal Power +4 plus 12!? Hell yeah! Now THAT'S a Celestial not to piss off, that's all I have to say... [Total Power +16, baby... "Let's go."]<<< >Yup. That very concept is mentioned in the Liber Reliquarum, as an example >of Things You Probably Don't Want To Let Players Get Away With. > >-David Me, I'd let the player/character take it. Of course, I'd screw 'em over if they abused it too much. If the character was, say, a pacifist, they'd avoid most of my wrath. "Ghandi with a big fooking sword." - -Perry Perry M. Lloyd Check out the PBEM In Nomine: Soldiers of Linn webpage! "And all the time the joke is that the word 'mine' in its fully possessive sense cannot be uttered by a human being about anything. In the long run either Our Father or the Enemy will say 'mine' of each thing that exits, and specially of each man." -Screwtape (from The Screwtape Letters by C.S. Lewis) ------------------------------ Date: Sat, 24 Jan 1998 12:44:30 -0600 From: Aaron Subject: IN> IN PBeM hey kids! being the glutton for punishment that i am, it appears that i'll be running a second In Nomine PBeM. Tentatively entitled 'CrossWinds', it's a tale of virtuous angels and scurrilous demons running rampant in 1670s Caribbean. Expect high swashbuckling adventure, high drama, high cinema! The game is open-ended and there's plenty of work for the Host. And, yes, there will be pirates. looking for a few good angels/soldiers/saints of starting level. for additional info, you need but ask. aaron daw704@mail.usask.ca ------------------------------ Date: Sat, 24 Jan 1998 14:57:30 EST From: "Perry M. Lloyd" Subject: RE: IN> Happy New Year's AA Beth writes back: >At 3:22 AM -0500 1/18/98, Perry M. Lloyd wrote: >>AA Beth writes: > >>>Hoppy Newt Year to y'all, too. >> >>AHHHHH!!!!! She said NEWT!!!! > >Annual Bouncy Amphibian? The A.B.A? "She turned me into a newt!" Now... who might have done that? Kobal? Lilith? a Habbalah? Perhaps Vapula, keep in mind this scene's context... - -Perry Perry M. Lloyd Check out the PBEM In Nomine: Soldiers of Linn webpage! "And all the time the joke is that the word 'mine' in its fully possessive sense cannot be uttered by a human being about anything. In the long run either Our Father or the Enemy will say 'mine' of each thing that exits, and specially of each man." -Screwtape (from The Screwtape Letters by C.S. Lewis) ------------------------------ Date: Sat, 24 Jan 1998 16:05:11 EST From: "Perry M. Lloyd" Subject: Re: IN> Campaign Seed - A Definite Lack of Faith [VERY long] Em, your seed, "Lack of Faith" about Jean, Vap and the Death of God is, franky, one of the many reasons why this list kicks so much asss and why I totally love being here, even if it means having to endure filtering through a few hundred messages at a time. :) This is really, really cool. :) I have a happy smile now. - -Perry Perry M. Lloyd Check out the PBEM In Nomine: Soldiers of Linn webpage! "And all the time the joke is that the word 'mine' in its fully possessive sense cannot be uttered by a human being about anything. In the long run either Our Father or the Enemy will say 'mine' of each thing that exits, and specially of each man." -Screwtape (from The Screwtape Letters by C.S. Lewis) ------------------------------ Date: Sat, 24 Jan 1998 16:16:10 EST From: "Perry M. Lloyd" Subject: RE: Djinn (Re: IN> Remnants) >>>>Who said In Nomine, or SJ Games, were fair? It would be greaT if >instead >of tricky tricks for demons if they got something else.<<< > > > >Hmmm, like what? Health benefits? Stock options? Demons get a dental plan. - -Perry Perry M. Lloyd Check out the PBEM In Nomine: Soldiers of Linn webpage! "And all the time the joke is that the word 'mine' in its fully possessive sense cannot be uttered by a human being about anything. In the long run either Our Father or the Enemy will say 'mine' of each thing that exits, and specially of each man." -Screwtape (from The Screwtape Letters by C.S. Lewis) ------------------------------ Date: Sun, 25 Jan 1998 00:21:45 +0000 From: Nathaniel Eliot Subject: Re: IN> By Any Other Name > > > Jadis (Winter - a Lilim Prince...why aren't there more of > > > those?) > > > > Because Lilith would shit a brick, sideways, at the possibility of > > her monopoly on Lilim being broken? > > Nah...I just don't let ANYONE except Lilith create Lilim. If a Lilim > tries to give 'natural birth' to another one (perhaps with another > Lilim), it doesn't take. They're just 'sterile' that way...Lilith > made sure of it. Well, it would ruin her uniqueness, anyway, which is why she's the only canon one. But if more float your boat, who am I to complain? And anyway, just because *you* know that Lilim can't reproduce doesn't mean Lilith, or any other Superior, knows for sure. And (as far as I can see), the Lilim are the main reason that Lilith has the power she has. Any percieved threat to that power base might entice others to move against her... Nathaniel Eliot temujin9@ix.netcom.com "It's the eternal question, really; to be a slave in Heaven, or a star in Hell. But sometimes Hell doesn't look like Hell. On a good day, it can look like LA." - Playing God ------------------------------ End of in_nomine-digest V1 #590 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.