From owner-in_nomine-digest@lists.io.com Tue Mar 17 16:51:02 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id QAA30318 for ; Tue, 17 Mar 1998 16:51:02 -0600 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id QAA03756 for in_nomine-digest-outgoing; Tue, 17 Mar 1998 16:42:15 -0600 Date: Tue, 17 Mar 1998 16:42:15 -0600 Message-Id: <199803172242.QAA03756@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #682 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, March 17 1998 Volume 01 : Number 682 In this digest: Re: IN> Character Problems IN> INS/MV Larp Re: IN> Character Problems Re: IN> Character Problems Re: IN> Character Problems Re: IN> Character Problems IN> Re vessel swaps IN> RE:Character Problems IN> Preacher Campaign? [none] IN> Re: Vampires IN> Vignette : Limbo IN> Wandering Jew? Re: IN> Wandering Jew? Re: IN> Character Problems Re: IN> Discord Questions Superiors & Their Attunements (Re: IN> Kobal) Re: IN> Character Problems Re: IN> Wandering Jew? Re: Superiors & Their Attunements (Re: IN> Kobal) Re: IN> Character Problems Re: IN> Wandering Jew? Fluffy (Re: IN> Character Problems) Re: IN> Discordant Questions Re: IN> Wandering Jew? Re: IN> Preacher Campaign? Re: IN> Wandering Jew? Re: IN> Wandering Jew? IN> Re: Campaign linking Re: IN> Wandering Jew? Re: IN> Re: Campaign linking ---------------------------------------------------------------------- Date: Mon, 16 Mar 1998 22:25:11 -0500 (EST) From: Pee Kitty Subject: Re: IN> Character Problems On Mon, 16 Mar 1998, Drake wrote: > Ok, I have a problem that I need some help with. It deals with my > current In Nomine character. See, I really love 2 Choirs, the Seraphim > and the Malakim. My friend, your problem has a simple, simple solution. Make an angel serving Yves. Talk the GM into letting you have the Master of Divine Knowledge distinction (this is the hard part, especially for a starting character). You now have an angel of one choir, that also follows the rules for another choir, and it's all canon. All you have to do is decide if you're a Seraph with the Malakim resonance, or a Malakite with the Seraphim resonance. Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Tue, 17 Mar 1998 11:35:11 +0100 (MET) From: Tony Valle Garcia Subject: IN> INS/MV Larp I have a few questions: 1st) I want to prepare an INS/MV Larp this summer and I only have the Spanish edition of INS/MV (the main book) and one named "Scriptarium Veritas" with more Archangels and Demon Princes. My main problem is to translate the rules of INS into Larp rules...Is there someone who has done it previously? 2nd) I want to develop a Spanish website of the game, and I want to know the permissions I have to obtain to put images, or translate texts, articles, etc., of other sites. Is there anyone who wants to contribute to my website? I will put credits to all that could help me. 3rd) I don't have seen any logos (is that the correct word) or signs of each Archangel or Prince. I want to know if I can draw them for the Larp and to put them on my website. If they are already created by any other, please send me a copy. 4th) I am having some troubles to put names to some facts. I have played to a Vampire Larp before, so I am going to show you some examples: - Chronicles --> ?? - Clans --> Have the servitors of each Archangel or Prince a name? - Chicago By Night --> Is there a name for a INS Larp? By now, it is enough. All answers will be welcome. P.S.: I am sorry if my English is not very good, but my home language is Spanish. The next emails I will write the text both in English (I will try it) and Spanish, so if there is anyone who understand Spanish... Thanks. Tony "Black Hawk" Valle i52vagaa@lucano.uco.es ------------------------------ Date: Tue, 17 Mar 1998 07:57:50 -0500 From: Andrew Frades Subject: Re: IN> Character Problems Drake wrote: > But the reason why I'm here.. I need help with this problem and I > can't think of any solutions besides either picking just 1 of the Choirs > (Which I don't want to do), keeping what I have (which I'd rather not > do), come up with some sort of new Choir that is a mix of the 2, or come > up with some sort of rule that is somewhat in canon that would allow me > to have what I'm wanting, a Seraph Malakite that is just 1 Choir. > Any suggestions would be welcomed. Get over it. Make a choice. Unfortunately we all have to make choices when we build a character. Not all the choices are easy or fun, but they usually make a better character if you make them. In my opinion you are playing with fire on this one. In Nomine has precious little game balance as it is if you start doing this sort of stuff you throw what little it has out the window. I guess to close this out I will say that I Game Master the group I'm in for In Nomine, and care very little about game balance for the most part. I trust my players in the vast majority and enjoy the craziness that they sometimes create with ideas for characters. This is one of those lines that I just would not cross. Not in My Campaign(tm). Andrew ------------------------------ Date: Tue, 17 Mar 1998 07:55:44 -0600 (CST) From: "Austin G. Loomis" Subject: Re: IN> Character Problems Drake wants to play a Malakite ex-Seraph who still has its old resonance. And people in Sheol want ice water. ------------------------------ Date: Tue, 17 Mar 1998 09:27:01 -0500 From: Earl Wajenberg Subject: Re: IN> Character Problems Rev. Kitty's solution sounds elegant to me. If serving Yves doesn't suit, consider picking a Superior to complement your choir. So, for instance, seraphim of Michael, David, or Laurence are probably pretty militant and Malakite-like, even if they don't get the game-mechanic benny of immunity to Trauma. They'd plausibly have a reputation for violent and drastic action that would resemble the Malakite rep for being "a bit 'evil,'" and a a Seraph isn't under any obligation to be *nice* in the first place. By the way, since a Seraph wouldn't *lie*, isn't a Seraph who makes a promise in very much the same position as a Malakite who takes an oath? Working it the other way, a Malak who worked for Judgement or Trade would have the same dim view of lying as a Seraph, even if he'd have to work harder to detect lies. (And you can always make the view even dimmer by taking a personal oath about it.) But if Yves suits you, go with that. Earl ------------------------------ Date: Tue, 17 Mar 1998 09:02:42 -0500 From: Nana Yaw Ofori Subject: Re: IN> Character Problems At 1:01 AM -0500 3/17/98, Drake wrote: > But the reason why I'm here.. I need help with this problem and I >can't think of any solutions besides either picking just 1 of the Choirs >(Which I don't want to do), keeping what I have (which I'd rather not >do), come up with some sort of new Choir that is a mix of the 2, or come >up with some sort of rule that is somewhat in canon that would allow me >to have what I'm wanting, a Seraph Malakite that is just 1 Choir. > Any suggestions would be welcomed. > >Amon-Nahashel "Drake", Angel of Multiple Choir Confusion > Well, here's what I'd been thinking about the character, seeing as how I'm playing in a campaign with him... The character in question wound was captured by the Forces of Hell when he lead a mission into the pit to recover a Renegade Lilim. He wound up being experimetnted on for several decades in Tarterus in an attempt to determine what makes Malakim Tick, and whether or not one could Fall. Durung this time he became mind-bogglingly Discordant. Eventually he managed to escape, the details of which I'm not exactly certain of. My theory has been that, as part of the experiments to determine whether they could make the character Fall, VapuTech ran a number of experiments designed to bring back his Seraph nature, on the idea that Seraphim Fall and Malakim don't, and if enough of the right pieces were brought back, whatever keeps Malakim from Falling could be bypassed. But before the experiment could be completed, the escape occured. So whether or not he /can/ Fall now is still in question, and he should be attracting a lot more attention from Vapulites than he has. As well as being a lot more careful about getting Dissonance. Part of him getting back into Heaven's good graces would include becoming a Full Malakite again, and pulling away from his Srtaph Side, the same way he did nigh on six thousand years ago. Anyway, those are my thoughts on the subject, do with them what you will. = http://www.io.com/~beholder ===================== nofori@pop3.utoled.edu === Nana-Yaw "The Fish" Ofori, Freelance Soldier of Heck, presenty serving Jaraith, Shedite Baron of Nightmares, the Demon of NONONOAUUUAARRGGGHHH!!! ===== ><{{"> ============ "Life's a Fish, then you Fry." ======= <"}}>< ====== ------------------------------ Date: Tue, 17 Mar 1998 17:18:28 From: "CA Smith" Subject: IN> Re vessel swaps At 20:53 15/03/98 -0600, Nana Yaw Ofori wrote: > The Remnant, Jerry doesn't remember anything of his Celestial >existence. He doesn't even remember he has another Vessel. Pierce is with >the other Vessel, frozen in time, and protected from harm. The trick is >going to b finding Jerry, and figuring out what happened to Pierce. Once >you've donethat, there's the matter of getting the Remnant to swap Vessels. >A rather cruel way of doing that would be simplly doing massive damage to >the Remnant's current Vessel, and hoping that triggers a vessel-swap... in the campain that I am playing in to free a character from a no activity situation (he was in protective custody) his superior, Jean, sent a Reliever in a spare vessel of this Character's and did a swap. Perhaps Laurence could do the same with Jerry's vessel when he is told what is happened. Chris Balseraph of Ralph Ps does anyone want to employ a soon to be renegade of Ralph, changing those TV chanels realy racks up the dissonance!!! ------------------------------ Date: Tue, 17 Mar 1998 09:18:12 PST From: "Chris Crowe" Subject: IN> RE:Character Problems i see no problem with what you have now. since malakites were not one of the original choirs of creation, it makes sence that some of the older ones were another choir before changing job descriptions, as it were. they should keep some of their old resonance and dissonance rules, which is kinda what you've done with your choir mix. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Tue, 17 Mar 1998 13:15:34 -0500 From: Soviet Subject: IN> Preacher Campaign? Hi, I'm currently working on my first campaign of In Nomine,and Iwant to based it in a mix of the Preacher comics(Dc Vertigo) and the Prophecy movies, The base premiseis that God has abandoned heaven..Anyways I was wondering if anyone has done write-ups for The Saint of Killers and Jesse Custer A.K.A Preacher?is there a place online that I can get more detailed info on the Prophecy movies(already tried the internet movie Database , not much there)? - -- "I want that power. By right, it is mine. For ultimate power is the ultimate destiny of Doom." Spectacular Spider-Man #159 ------------------------------ Date: Tue, 17 Mar 1998 09:25:04 PST From: "Chris Crowe" Subject: [none] i haven't been subscribed to this list very long, so if i'm asking a redundant question please forgive me. would anyone be interested in linking our campaigns together? i would like to use events in other peoples games as background elements and rumours in my own campaign. i figure if something really big happens in one campaign it will spill over to the others, that way if Redeem Asmodeus (hypothetically, this is not my plan. Although....) or soething like that, everyone else can use it in their storylines. it could keep a sort of universal continuity factor going on in between our games. what do you think? anybody wanna give it a go? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Tue, 17 Mar 1998 17:28:29 From: "CA Smith" Subject: IN> Re: Vampires Is it me or is the IN NOMINE digest turning into the Vampire digest? ------------------------------ Date: Tue, 17 Mar 1998 18:43:29 GMT From: maya@tcp.co.uk (GR Cogman) Subject: IN> Vignette : Limbo Based on some reading about solitary confinement and sensory deprivation. Is it _that_ easy to leave? - --- Limbo - ----- Gabriel's voice says, "Protect them." The human screams again. "I'm sorry!" I turn, but there is nobody behind me. I know they're there, I can hear their voices all the time, I just want to answer them. Is that too much to ask? God _damn_ it, I can scream into the emptiness and nobody hears me, and it's driving me insane. No. Not insane. There's nobody there. Just me. I hoard the ball of light to myself, feeling the power build between my fingers. So slow, so slow, yet almost there. I will feel the air against my face, I will hear other people's voices, I will see. There will be something other than the void and the lack of sensation. "If only you..." It's the Malakite again, but I know better this time. I don't listen to him. He can beg and plead all he likes, he doesn't understand the way I saw the cruelty in that woman's eyes and I had to punish her. She deserved everything that I did to her, and more. And more. Last time I lost control and threw the fire at him. This time I can ignore him till he goes away. I imagine a shattered Heart, imagine the flames between my fingers as a new one. I'll find a way once I'm back on the earth, I'll make some repentance, I'll make them _understand_. I had to do what I did, and there was no other choice, no other possible way. The woman's sobbing is nearly inaudible, her voice clogged by the damage to her lungs, but even so I find it more troubling than the Malakite's voice. It takes an effort of will to force her away and to not see -- black mask white bone hands shattered as they reach towards me and the hoarse gasping - -- what was left of the cruel one. "Protect them." "If only you understood..." "I'm sorry, I'm sorry, please..." I scream. The scream goes on forever as I make the fire spread wings and wash them all away and stop them and silence them and make them gone until at last I'm all alone again in the great silence, with nobody else there, nobody else to make me _know_. Nobody else to make me _me_. Hush, hush, it's all right, they've all gone away, you can forget now. You can sleep now. - --- Somewhere in a place that is no place, in a time that is no time, a spirit hangs in a great silence. There could be a hundred thousand others at her right hand, and she could not see them, could not touch them, would never hear their voices. Power fluctuates in her hands, a key to escape, and time and time again she casts it away with a scream. Her world is as wide as the span of her own mind, and as narrow as nothingness, and there is nothing there but her, forever and ever. - --- I know that I have wings, and I know that I will feel the wind on my feathers again. I just need the time to regain Essence, then I can leave this place and find myself again. I will gather power in the silence, I will wait patiently, and I will leave here. I know that I can. Fire flowers between my hands, comforting and assured. Gabriel's voice says, "Protect them." - --- Maya, Elohite of Eli in service to Blandine maya@tcp.co.uk - -- "There are those who say that wizards are subject to temptations and addictions beyond the understanding of ordinary men: the addiction to shape-changing, or to meditation under the influence of certain herbs and conditions of the stars; the obsession with knowledge, and the development of power. Yet this is not so. Temptation is temptation, obsession is obsession, and choice is choice." - Isar Chelladan, Precepts of Wizardry. -- "Dog Wizard", Barbara Hambly. ------------------------------ Date: Tue, 17 Mar 1998 14:43:54 -0500 From: Soviet Subject: IN> Wandering Jew? can anybody give some info on him? - -- "I want that power. By right, it is mine. For ultimate power is the ultimate destiny of Doom." Spectacular Spider-Man #159 ------------------------------ Date: Tue, 17 Mar 1998 14:01:44 -0500 From: Earl Wajenberg Subject: Re: IN> Wandering Jew? Soviet wrote: > can anybody give some info on him? There are several stories about his origin. One of the commoner ones is that, on his way to be cricified, Jesus stumbled and fell. An on-looker scoffed at him and said, "Get going!" to which Jesus replied, "I go, but you shall tarry until I return." The man eventually noticed he did not age and recovered from mortal injuries. He has often been woven into tales of occult intrigue, sometimes involving alchemy (which sought immortality), sometimes involving the Count de Saint-Germain (who was said to be an immortalized alchemist or the Wandering Jew). There are lots of other such tales. Earl ------------------------------ Date: Tue, 17 Mar 1998 19:21:37 +0000 (GMT) From: Steve Jessop Subject: Re: IN> Character Problems On Tue, 17 Mar 1998, Earl Wajenberg wrote: > By the way, since a Seraph wouldn't *lie*, isn't a Seraph who > makes a promise in very much the same position as a Malakite > who takes an oath? Not quite, at least the way I run it. If a Seraph makes a promise, with no intention of keeping it, that is one note of dissonance there and then for the lie. If he makes a promise, then later changes his mind, that *might* be one dissonance. If circumstances dictate that the promise is somehow escapable, no dissonance at all. Basically, a Serpah when he promises something ought to say 'if I can'. Otherwise, he will gain dissonance if circumstances make it impossible. (Like, if somone else does it first, or whatever). The Malakim shouldn't say 'if I can'. When they make an Oath, that's it. The business about 'destroy evil if possible' always struck me as unpleasant legalese, but necessary to avoid the Malakim storming Hell. And they gain a note of dissonance *each time* they break an Oath, rather than just the once. I let Seraphim get away with being picky about the letter of what they say, but with Malakim it is very much the spirit of their words that matters. Steve. ------------------------------ Date: Tue, 17 Mar 1998 14:00:02 -0500 From: Elizabeth McCoy Subject: Re: IN> Discord Questions At 11:51 PM -0500 3/13/98, David Edelstein wrote: >>>>I'd been paging through the APG's Choir-specific Discords, and ran >across "Evil Warnming", that Malakite Discord that lets you know there are >Demons in the Area while letting them know there's a Malakite in that >direction. And as I read the description, I noticed that while it says that >it detects the demons "in range" it gives no mention as to how large that >range is. And secondly, other than the reaction penalty, and fifteen extra >points to the character, I couldn't find any difference between Evil >Warning/1 and Evil Warning/6.<<< > >The Discord generates a disturbance equal to its level. The "range" is thus >variable because you can hear a disturbance at different ranges depending >on your Perception.... So the "range" for detecting demons is "the demon generates 'disturbance' equal to its Forces, and roll as if it were real disturbance to detect it"? Okay, that makes sense. I'll send to Hunter. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 17 Mar 1998 14:36:05 -0500 From: Elizabeth McCoy Subject: Superiors & Their Attunements (Re: IN> Kobal) At 8:55 AM -0500 3/16/98, Emily Dresner wrote: >You know, I always give my Superiors automatically all the attunements >they give to their servitors. So yes, Eli can kill you with a jump rope >and a tube of toothpaste. > >This is just a non-sequitor, though. Careful, Em, you're in canon! (p. IN108: "Archangels possess all the abilities they grant to their servants, and many more, regardless of what Choir the Archangel actually belongs to.") - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 17 Mar 1998 14:46:13 -0500 From: Elizabeth McCoy Subject: Re: IN> Character Problems At 10:25 PM -0500 3/16/98, Pee Kitty wrote: >On Mon, 16 Mar 1998, Drake wrote: >Make an angel serving Yves. Talk the GM into letting you have the Master >of Divine Knowledge distinction (this is the hard part, especially for a >starting character). You now have an angel of one choir, that also follows >the rules for another choir, and it's all canon. > >All you have to do is decide if you're a Seraph with the Malakim >resonance, or a Malakite with the Seraphim resonance. Pick the latter -- that way you don't Fall... O;> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 17 Mar 1998 15:11:25 -0500 From: "Mark McKenzie" Subject: Re: IN> Wandering Jew? Earl Wajenberg wrote: > > Soviet wrote: > > > can anybody give some info on him? > > There are several stories about his origin. One of the commoner ones > is that, on his way to be cricified, Jesus stumbled and fell. An > on-looker scoffed at him and said, "Get going!" to which Jesus > replied, "I go, but you shall tarry until I return." The man > eventually noticed he did not age and recovered from mortal injuries. > He has often been woven into tales of occult intrigue, sometimes > involving alchemy (which sought immortality), sometimes involving > the Count de Saint-Germain (who was said to be an immortalized > alchemist or the Wandering Jew). There are lots of other such tales. > See the movie "The Seventh Sign" for an example. Variants of this tale put one of the Roman Centurions responsible for carrying out the Crucifixion into this role, although how a Roman became the Wandering *Jew* is rarely clear. - -- Mark McKenzie E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Tue, 17 Mar 1998 15:09:57 -0500 (EST) From: Emily Dresner Subject: Re: Superiors & Their Attunements (Re: IN> Kobal) > >You know, I always give my Superiors automatically all the attunements > >they give to their servitors. So yes, Eli can kill you with a jump rope > >and a tube of toothpaste. > > > >This is just a non-sequitor, though. > > Careful, Em, you're in canon! (p. IN108: "Archangels possess all > the abilities they grant to their servants, and many more, regardless > of what Choir the Archangel actually belongs to.") > Oh NO! It cannot be! Horror of horrors! *sob* - - Em ------------------------------ Date: Tue, 17 Mar 1998 14:15:56 -0600 From: tom timberlake Subject: Re: IN> Character Problems Elizabeth McCoy wrote: > > At 10:25 PM -0500 3/16/98, Pee Kitty wrote: > >On Mon, 16 Mar 1998, Drake wrote: > > >Make an angel serving Yves. Talk the GM into letting you have the Master > >of Divine Knowledge distinction (this is the hard part, especially for a > >starting character). You now have an angel of one choir, that also follows > >the rules for another choir, and it's all canon. > > > >All you have to do is decide if you're a Seraph with the Malakim > >resonance, or a Malakite with the Seraphim resonance. > > Pick the latter -- that way you don't Fall... O;> > Cute, ArchBeth, cute. Personally, I think I would make this a Malak of Revelations--you are a Malak, but not only can you find out the Truth, you can find -anything- that was hidden, truth or falsehood not withstanding--the Word of SuperSeraphdom, Malakim-style. tom timberlake, cadre Cherub of Heaven ------------------------------ Date: Tue, 17 Mar 1998 15:16:04 -0500 From: Earl Wajenberg Subject: Re: IN> Wandering Jew? Mark McKenzie wrote: > See the movie "The Seventh Sign" for an example. Variants of this tale > put one of the Roman Centurions responsible for carrying out the > Crucifixion into this role, although how a Roman became the Wandering > *Jew* is rarely clear. A Jew could have enlisted, or a Roman could have converted to Judaism. Both would be eccentric but possible behaviors. Judaism actively sought converts among gentiles in that period. The legend of the Wander Jew *may* have started with the apostle John. In the gospel of John, Peter asks the risen Christ what will happen to John. Christ answers something like, "What does it matter to you if I have him stay until I return?" This probably amounts to "none of your business," but the very next line is the author saying, "Not that He said that disciple *would* stay until His return," which to me sounds like someone trying to squash a rumor that has begun to circulate. I don't know of any legend that the apostle John never died, but it could hvae sparked the concept. Earl ------------------------------ Date: Tue, 17 Mar 1998 15:34:15 -0500 From: Elizabeth McCoy Subject: Fluffy (Re: IN> Character Problems) At 2:15 PM -0600 3/17/98, tom timberlake wrote: >Elizabeth McCoy wrote: >> At 10:25 PM -0500 3/16/98, Pee Kitty wrote: >> >> >Make an angel serving Yves. Talk the GM into letting you have the Master >> >of Divine Knowledge distinction [...] >> >All you have to do is decide if you're a Seraph with the Malakim >> >resonance, or a Malakite with the Seraphim resonance. >> >> Pick the latter -- that way you don't Fall... O;> > >Cute, ArchBeth, cute. Personally, I think I would make this a Malak of >Revelations--you are a Malak, but not only can you find out the Truth, >you can find -anything- that was hidden, truth or falsehood not >withstanding--the Word of SuperSeraphdom, Malakim-style. Oh, little ethereal gods, Revelations! Yes, there is that. They don't sense Truth, but they're Seraphim on Steroids in any other case. (My lilim has resonated two of them, so far. With CD 5-6 on each. They Need *TRUTH*! It gives her headaches.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 17 Mar 1998 20:27:32 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Discordant Questions On Fri, 13 Mar 1998 22:38:54 -0500, Elizabeth McCoy wrote: >At 7:03 PM -0500 3/13/98, Nana Yaw Ofori wrote: >> I'd been paging through the APG's Choir-specific Discords, and ran >>across "Evil Warnming", that Malakite Discord that lets you know there are >>Demons in the Area while letting them know there's a Malakite in that >>direction. And as I read the description, I noticed that while it says that >>it detects the demons "in range" it gives no mention as to how large that >>range is. And secondly, other than the reaction penalty, and fifteen extra >>points to the character, I couldn't find any difference between Evil >>Warning/1 and Evil Warning/6. > >I thought I sent errata about those. The amount of disturbance he >generates, IIRC my ruling a while back, was that the amount of disturbance >is actually the level of the Discord, and "in range" was... Frotz. >I forget. How would it work if the level of the Discord were stuck into >the "Perception Roll's Modifier in yards, times the perceiver's Celestial >Forces" increment formula, as the "Perception Roll's Modifier"? Anything >within that is "in range"? > >Gimme some feedback on that, could you? It's rather... messy. JIMHO, for simplicity's sake, I'd say it ought to work as a continuous (but non-cumulative) disturbance of the discord level. Yes, disturbance calculations are too complicated: but they ought to be simplified over the whole system, instead of complicating other rules to avoid the disturbance formula. Me, I use 1/20 mile (88 yds. 264 ft) per disturbance level rolled against Perception + Celestial Forces. ------------------------------ Date: Tue, 17 Mar 1998 14:38:54 -0600 (CST) From: Dataweaver Subject: Re: IN> Wandering Jew? On Tue, 17 Mar 1998, Earl Wajenberg wrote: > Mark McKenzie wrote: > > > See the movie "The Seventh Sign" for an example. Variants of this tale > > put one of the Roman Centurions responsible for carrying out the > > Crucifixion into this role, although how a Roman became the Wandering > > *Jew* is rarely clear. > > A Jew could have enlisted, or a Roman could have converted to > Judaism. Both would be eccentric but possible behaviors. > Judaism actively sought converts among gentiles in that period. Also consider that the Apostle Paul was a Roman citizen, as well as being a Jew... > The legend of the Wander Jew *may* have started with the apostle John. > In the gospel of John, Peter asks the risen Christ what will happen > to John. Christ answers something like, "What does it matter to you > if I have him stay until I return?" This probably amounts to "none > of your business," but the very next line is the author saying, > "Not that He said that disciple *would* stay until His return," which > to me sounds like someone trying to squash a rumor that has begun > to circulate. I don't know of any legend that the apostle John > never died, but it could hvae sparked the concept. Actually, the author was trying to refute that very rumor... - ---- Jonathan Lang ---- x ------- alias: Dataweaver --------- Webpage: http://www.io.com/~traveler /@\ The Dogma of Otherness insists GURPSnet's Benevolent Tyrant for Life ~~~ that all voices deserve a hearing, FAQ: http://www.io.com/~ftp/GURPSnet/www | that all points of view have Archive: http://www.io.com/~ftp/GURPSnet | something of value to offer. submit new files to gurpsnet-files@io.com | --David Brin, "Otherness" ------------------------------ Date: Tue, 17 Mar 1998 15:50:07 -0500 From: "Mark McKenzie" Subject: Re: IN> Preacher Campaign? Soviet wrote: > > Hi, > I'm currently working on my first campaign of In Nomine,and > Iwant to based it in a mix of the Preacher comics(Dc Vertigo) and the > Prophecy movies, The base premiseis that God has abandoned > heaven.. In my opinion, you'll have a very hard time integrating these two "worlds". If you stick to the canon premise of Prophecy/Prophecy II, God has *not* abandoned Heaven. Gabriel no longer *hears* God because he is massively dissonant and discordant (exactly where he is on the scale of UnFallen ... Fallen is not clear, but assume it's much closer to the latter). This does not mean God has stopped speaking to Gabriel, it just means Gabriel isn't listening. Gabriel is jealous of humanity, which drive the plotline along. Prophecy II poses some interesting story threads, but doesn't have nearly the strength of the first movie. (Another idea in this series might be "what happens to the General's soul at the end of movie #1? It seems to me that, amidst all the feel-good moralizing at the end of the movie, Lucifer has gotten away with the soul Gabriel wanted. Assuming that Gabe was right about the soul's value in the War, Lucifer ending up with it has to be *at least* as much of a Bad Thing (tm) as Gabriel getting it.) By contrast, in Preacher (as far as we've seen) God went AWOL the minute Genesis appeared. Why is not entirely clear, but God seems to have a more concrete problem with the Saint of Killers of late anyhow. With God on the lam, and Lucifer (apparently) dead, Creation is left in the hands of a variety of lieutenants who may or may not be doing a good job. While this is an interesting conceit for player-characters who can be thrust into a variety of situations for which they are poorly prepared or qualified, it's going to deviate wildly from the stock IN universe. (This may or may not be a Bad Thing(tm), as you choose). > Anyways I was wondering if anyone has done write-ups for > The Saint of Killers and Jesse Custer A.K.A Preacher?is there a place > online that I can get more detailed info on the Prophecy > movies(already tried the internet movie Database , not much there)? > The Saint's stats are pretty much irrelevant. He hits and kills whatever he shoots at (excepting, oddly, Cassidy), cannot be damaged on any of the three planes, never has to eat/breath/reload/etc. With the apparent single limitation of movement rate, consider The Saint you "deus ex machina" - he can do pretty much whatever you want him to. Jesse should a rarely occuring NPC, if he is in fact encountered by the players at all. You'll have to make several assumptions OOG about this: *Your players will read the comic and know what is going on, including any deviation from storyline you implement in your campaign. You'll start out with no secrets. *Garth and co. will make unexpected plot twists that screw up your ongoing plans. Your choice will be to adapt (sometime painful and clumsy) or deviate from Preacher canon (see above) *The comic is scheduled to end at about issue 50. Then what? That said, Jesse's powers either 1) don't work at all or 2) work far too well for a game setting. PCs who are "after" Jesse and co. would be fine; PCs who *are* Jesse and co. would be a big problem. Jesse's Word is not a Song, so you'd have to create special rules to account for it (side note: vampirism in Preacher is poorly defined, but apparently much closer to traditional vampirism than IN rules). Pretty much everything else in the comic can be quantified under the standard rules, although the voodoo stuff may require some tweaking. - -- General Comments: Between the two, Preacher is a richer "game universe" than the Prophecy movies, although the movies are probably much closer to IN canon. With the poor financial showing of PII, I doubt that there will be a third movie, although the end of II virtually demands it, so at least you wouldn't have to worry about contradictions in the future. Having adapted an existing fictional universe to IN (in my case, the TV series "American Gothic"), in retrospect I'd have had an easier time of things taking the elements and ideas that I liked from my source material and creating a separate, freestanding game that was not "In Nomine in the Universe". Think about the story and setting elements in both the comic and movies that appeal to you, and try to implement them in a setting of your own. It's a bit more work at the start, but it's easier going later. - -- Mark McKenzie E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Tue, 17 Mar 1998 16:13:47 -0500 From: "Mark McKenzie" Subject: Re: IN> Wandering Jew? Dataweaver wrote: > > On Tue, 17 Mar 1998, Earl Wajenberg wrote: > > > Mark McKenzie wrote: > > > > > See the movie "The Seventh Sign" for an example. Variants of this tale > > > put one of the Roman Centurions responsible for carrying out the > > > Crucifixion into this role, although how a Roman became the Wandering > > > *Jew* is rarely clear. > > > > A Jew could have enlisted, or a Roman could have converted to > > Judaism. Both would be eccentric but possible behaviors. > > Judaism actively sought converts among gentiles in that period. > > Also consider that the Apostle Paul was a Roman citizen, as well as being > a Jew... > And so on. I *understand* the variety of ways this could, in fact, occur; my point was, in addition to be poorly articulated, that the legends rarely explain the Centurion --> Jew "base identity" transition. - -- Mark McKenzie E-mail: markadv@kinekom.com ICQ 7946364 ------------------------------ Date: Tue, 17 Mar 1998 16:08:52 -0500 From: Doctor TOC Subject: Re: IN> Wandering Jew? Soviet wrote: > > can anybody give some info on him? > Check out : http://www.sjgames.com/in-nomine/articles/INChar/Humans/Immortals.Wandering.html for two possible versions of the Wandering Jew by "Bodhi". Both of these are nicely done, and there is no reason why you can't fit both into your game. For another brilliant treatment of the idea of the eternal wanderer, take a look at any of the "Casca" novels, by Barry Sadler. These books tell the tale of Casca Longinius one of Christ's Roman guards, who was cursed by him to "remain as you are until I come again". Casca is thus doomed to remain a soldier, moving from conflict to conflict until Christ returns, albeit a soldier who cannot die. The books are highly recommended. Sadler was a soldier and a mercenary in his time, and manages to capture the feeling of battle without glorifying it. His historical detail is usually excellent, and the character of Casca is always fascinating. Hope this helps, Doctor TOC - -- The Reverend Doctor "The Other Chris" "The pen is mightier than the sword...especially when shot from a high powered air-rifle" UIN # 4814586 URL: http://www.fortunecity.com/tattooine/wilhelm/148/ ------------------------------ Date: Tue, 17 Mar 1998 16:43:22 +0000 From: Nathaniel Eliot Subject: IN> Re: Campaign linking > would anyone be interested in linking our campaigns together? i > would like to use events in other peoples games as background > elements and rumours in my own campaign. It's an interesting idea, but I'd worry about the execution. I would put down a couple of ground rules: 1) The GMs should have clearly defined areas of influence, which they will keep their PCs confined to, for the most part. This postpones the inevitable PC meetings, which *will* screw with your campaigns. 2) The GMs should talk between themselves *very* regularly. At least once after each game session, to go over plans for the next game session, as well as long term ideas and plans. Because if both GMs decide to put hooks for Feast of Blades into their adventures, to draw the players in, there is danger brewing. 3) The GMs should go over the cosmology for In Nomine, especially the undefined parts, and pick it apart together. That way, the games are consistent in their feel, and nothing happens in one game that just can't happen (by the GMs say-so) in another. 4) The GMs both agree that if things start mucking with their plans for the game, they can break off the link with no bad feelings. I would recommend that both games be internet games, or that the players all have internet capabilities. Sooner or later, the PCs will start following each others tails, and the GMs will have to arrange a meeting. Unfortunately, I don't have a game right now. I will, however, save your message. I may have some free-ish time this summer to run a PBEM game in; I'll see if you're interested then. Nathaniel Eliot temujin9@mci2000.com "It's the eternal question, really; to be a slave in Heaven, or a star in Hell. But sometimes Hell doesn't look like Hell. On a good day, it can look like LA." - Playing God ------------------------------ Date: Tue, 17 Mar 1998 16:50:41 -0400 (EDT) From: jonesm@NKU.EDU Subject: Re: IN> Wandering Jew? You might want to check out some medival legend books. That is when the first legends appeared in folk lore. Rebecca - ------------------------------------------------- On Tue, 17 Mar 1998, Soviet wrote: > can anybody give some info on him? > > -- > "I want that power. By right, it is mine. For ultimate power is the > ultimate destiny of Doom." > Spectacular Spider-Man #159 > > > ------------------------------ Date: Tue, 17 Mar 1998 14:17:46 -0800 (PST) From: Robert Knop Subject: Re: IN> Re: Campaign linking > > would anyone be interested in linking our campaigns together? i > > would like to use events in other peoples games as background > > elements and rumours in my own campaign. > > I would recommend that both games be internet games, or that the > players all have internet capabilities. Sooner or later, the PCs > will start following each others tails, and the GMs will have to > arrange a meeting. > > Unfortunately, I don't have a game right now. I will, however, save > your message. I may have some free-ish time this summer to run a > PBEM game in; I'll see if you're interested then. Indeed, although the problems noted would have to be dealt with, this could work well in a PBEM format. Of course, each GM would have to lurk in the other's game, to keep track of what was going on. Another issue would be keeping the games synchronized... PBEMs all tend to move at their own rate, but in terms of elapsed game time and number of posts per week. I might be interested in giving this a try as well, although there is basically no way I can start running another PBEM now. (Not before probably June could I seriously consider it.) - -Rob ------------------------------ End of in_nomine-digest V1 #682 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.