From owner-in_nomine-digest@lists.io.com Wed Apr 29 05:08:56 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id FAA21505 for ; Wed, 29 Apr 1998 05:08:56 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id EAA26346 for in_nomine-digest-outgoing; Wed, 29 Apr 1998 04:59:25 -0500 Date: Wed, 29 Apr 1998 04:59:25 -0500 Message-Id: <199804290959.EAA26346@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #734 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, April 29 1998 Volume 01 : Number 734 In this digest: Re: Lucifer and Tabloids (was Re: IN> 3 questions Re: IN> Re: Princess of Nitpicking Re: IN> Re: Princess of Nitpicking Re: IN> Princess of Nitpicking Re: IN> Dominic Re: IN> 3 questions Re: IN> Make-Up Department IN> Re: IN- Grigori Re: IN> Angels & Gun Control Re: IN> Re: Princess of Nitpicking Re: IN> Sarcastic Lucifer IN> Limbo Re: IN>Demon Prince Auditions Re: IN> The Hell/Heaven (im?)balance IN> The Demon of Gun Control IN> Angels & Gun Control IN> The Demon of Gun Control IN> The Demon of Gun Control Re: IN> The Demon of Gun Control Re: IN> Limbo IN> Re: IN- Limbo Re: IN> The Demon of Gun Control Re: IN> Technical difficulties. Re: IN> 3 questions Re: IN>Demon Prince Auditions IN> Re: Malakim IN> IN Mapboard Combat IN> 100th Light Infantry ---------------------------------------------------------------------- Date: Tue, 28 Apr 1998 16:59:38 -0700 (PDT) From: Graveyard Greg Subject: Re: Lucifer and Tabloids (was Re: IN> 3 questions - ---Mark Kinney wrote: > > I meant to mention this earlier, but didn't. > > In last week's Weekly World News, they say that the whole war against God > and all wasn't even Lucifer's idea. > > According to them, Lilith talked him into it. > > Discuss.... :-) > I read that.... _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Tue, 28 Apr 1998 20:18:58 -0400 From: Elizabeth McCoy Subject: Re: IN> Re: Princess of Nitpicking At 5:17 AM -0400 4/28/98, Brandon Quina wrote: >What id like to know is... What does *BETH* feel about furfur's >bid for princedom, and what advice would *SHE* give her servitors >if they asked in said situation. > >I mean, all the other servitors got to ask their superiors. > >::sob:: > >Brandon, >Dissonant Habbalah of Nitpicking Hmmmm. Well, if you must know... Furfur is not playing by the rules -- unless, of course, Lucifer decides to errata them. Hang around and if he doesn't get the Big Rules Guy to approve his changes, pound him and give him to the Game. Rulebreakers are bad. Oh, and ask him what his Discord is. He's got to have one. He's a Calabite. [as a note, there *should* be errata for that. It's Angry, IIRC.] - --Beth, Demon Princess of Nitpicking http://www.sjgames.com/in-nomine/articles/INChar/Demons/Prince.Beth.html ------------------------------ Date: Tue, 28 Apr 1998 20:23:21 -0400 From: Elizabeth McCoy Subject: Re: IN> Re: Princess of Nitpicking At 5:04 PM +0100 4/28/98, David Chart wrote: >>>"Beth has higher distinctions, but so far, none of her Servitors have >>>managed to accurately nitpick Asmodeus, Baal, Kronos, Dominic, Laurence or >>>Yves and report back." >> >> What do you think I'm going to assign to my new Knight? > >Oh, ****. > >That's the problem with meteoric rises in Hell: you finish up as a rock >buried in mud. > >David Chart >Balseraph Knight of Nitpicking If you're going to nitpick your Superior, obviously you have something going for you, no? Such talent should not be wasted, my faithful Servitor. Here. Here's a hand-cam. I'll give you another distinction if you can get the tape back. - --Beth, Demon Princess of Nitpicking http://www.sjgames.com/in-nomine/articles/INChar/Demons/Prince.Beth.html ------------------------------ Date: Tue, 28 Apr 1998 20:32:11 -0400 (EDT) From: Pee Kitty Subject: Re: IN> Princess of Nitpicking On Mon, 27 Apr 1998, Dataweaver wrote: > On Mon, 27 Apr 1998, Pee Kitty wrote: > > On Mon, 27 Apr 1998, Elizabeth McCoy wrote: > > > > > here, we can put it on in just a moment...> > > > > Whoa! Tattoo? I'm not sure...I still haven't figured out > > of I'm a Balseraph who's talked emself into believing e's a Habbalite, > > or a Habbalite under the delusion of being a Balseraph. Either way, that > > sounds really ominous to one part of me and strangely attractive to the > > other....:) > > Mmm... except that Habbalah know exactly what they are: Habbalah - the > only true angels in existence. So? Maybe I'm a crazy one! Actually, my gamers and I pretty much classified ourselves, and I'm definitely a Habbalah with a level of Charisma and a high Lying skill (my Impudite and Balseraph tendencies...) > Speaking of Habbalah, I confess that I still have a very poor grasp on > them; why would an angel willingly serve demon princes? It seems to me > that Habbalites would be loath to serve anyone other than Nybbas or the > handful of other Habbalite archangels... More to the point, how do they > justify working within the hierarchy of Hell at all? It's God's will. We wouldn't expect you to understand. Just because a Habbalah is working under Baal doesn't make him any less of an angel; the Demon Princes are doing God's will--some of them realize it, and some don't. Where would the War be without Baal? It would be meaningless, giving Michael no purpose. Both are equally important to God's plan; it's just that Michael is the EASY one to serve...working with his simple, preconceived notions of what's right and wrong, good and evil. It appeals to most of the angels out there. Some of us with real guts who can think for ourselves instead of mindlessly clinging to outdated concepts of morality decide instead to serve The War, keeping it alive, giving it purpose and meaning, and carrying on the cause of war as it's REALLY fought...sneaky, dirty, and cruel. Michael is so bloody sweet in his own way, giving his soldiers a shoulder to lean on when they screw up. Great for pseudo-morale, but it makes your side into a bunch of pussies! Baal whips his soldiers into shape, and if they screw up, he tears a chunk out of their side and beats some sense into them...at least, he lets US do it more often. That's TRUE War for you, and without someone to embody that noble concept, Heaven's embodiment of it would be meaningless. It's hard being the devil's advocate, but we do it because we're the only angels who can survive it...the others are okay, but they're so weak, they'd kill themselves after a decade in Hell... Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Tue, 28 Apr 1998 19:39:13 -0500 (CDT) From: Titus 3 11 Subject: Re: IN> Dominic (presuming you're not playing in Austin or a G ood Omens type setting) This is a cold war - the ablity to get things done with a minimum of noise is as useful as the ablity to shoot a gun, or to detect emotions. The players should catch flak from their Superior once, or maybe twice. Then it looks like they WANT to be caught, and what can Dominic help but think then? Enosh Malakim of Creation in service to Destiny On Tue, 28 Apr 1998, Bryan wrote: > I have a general question about a plot seed of mine. > > The PCs have been causing a lot of disturbance in the Symphony lately, > something along the lines of 50 pts every time. > > Would it be logical for Dominic to call the PCs up to Heaven to stand > trial for their actions? > > > Bryan > > Death is a low chemical trick played on everbody except sequoia trees. > J.J. Furnas > ------------------------------ Date: Tue, 28 Apr 1998 20:51:57 -0400 (EDT) From: Pee Kitty Subject: Re: IN> 3 questions On Tue, 28 Apr 1998, Jens Alm wrote: > > Am I the only one whose players refuse to play Malakim, going so far as to > more or less forbid anyone to play them. Their reasoning is that you can't > have a self-righteous demonslayer in a team. He's simply not a team player. > Sometimes a mission requires more stealth than muscle, more diplomacy than > guns, in which case a Malakim could be damn irritating (no pun intended). > The Ofanim of War is enough problem, having to be Celestially Moved by > another player out of every fight where the players seem predestined to > loose, and he finds his way back so easily :), lucky him he's still alive. > Well, at least he doesn't have to start a fight, he just has to pursue it. Malakim don't have to be stubborn and pigheaded all the time. A demon who tries to talk them out of a fight gets his throat slit, true. But there's no reason why a Malakim (without the Berserk discord) won't hold his sword for a moment to listen to one of his teammates explain why it would be VERY stupid to attack the demon now, and how much better it will be to wait a bit. As long as the teemates are serious, and they really DO come back for the demon later, he'd keep listening to them. Malakim don't have to be stupid, and they don't have to kill a demon the MOMENT they see it, or even the same day...as long as they GET IT, eventually. For example, any Malakim knows that if a demon is posing as a politician, for example, that if you went and just killed him, in plain sight or not, he'd die a martyr and his cause would live on. You are doing far more to kill an evil if you discredit him completely and let his Role die in a shambles...it's a bonus point if you then kill him for real as soon as he's far out of the public eye. :) Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Wed, 29 Apr 1998 02:33:14 +0100 (BST) From: Steve Jessop Subject: Re: IN> Make-Up Department On Tue, 28 Apr 1998, Earl Wajenberg wrote: > "seraph" may be related to the Hebrew word for serpent. (The other > possibility is that "seraph" is related to the Hebrew word for prince.) Or derived from the word for 'burning'? I don't know any Hebrew, but it was in by footnotes for Paradise Lost (explaining a choice of adjective). > I was just going by the illustration in the IN book, which shows > a single, eyeless wheel of fire. According to the words, they are three rings of fire. It doesn't say whether these are concentric, interlinked, or what. Steve. ------------------------------ Date: Tue, 28 Apr 1998 18:53:30 PDT From: "David Streeter" Subject: IN> Re: IN- Grigori >If I recall correctly, in the original tale from the book of >Enoch, the Grigori were not a "species" of angel, but a small >group (seven?) of individuals. They all agreed beforehand to >stand or fall together and, in the event, fell. > >But, for the IN canon, where Grigori are defined as a choir, >your tale works very well too. > >Earl According to Briggs' Encyclopaedia of Angels (quoting Enoch), two hundred Grigori agreed to mate with human women (All Grigori are male?) SurturZ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Tue, 28 Apr 1998 22:08:58 -0400 From: Neel Krishnaswami Subject: Re: IN> Angels & Gun Control >From: "Hart, Joanna" > >Sounds like the anti-gun laws which were passed here last year, and pretty >much welcomed by just about everyone. > >Alternatively he could have just moved to Europe or Australia.... You know, >I thought the single scariest line in the IPG was the comment that Impudites >don't take police roles because they might have to kill too many people. >I'm not making a political comment on this, just pointing out that culture >differences exist. Er, most cops here go through their whole careers not using their guns here, too. But your point about cultural differences is well-taken; I would consider it an intolerable assault on my rights if the governemt were to try to confiscate my firearms. I could go on a riff about Lockean and Weberian conceptions of government and how they differ, but that's not really germane to the list. >Seriously though, do you think angels care about the 2nd amendment, other >than angels who are specifically assigned to the US? The 2nd amendment? Not at all. The ownership of firearms? Maybe. It all seems to come out in the wash, from a celestial perspective. In fact, nearly all tools do, I think. Firearms extend human capabilities, but angels and demons are more interested in what humans decide to do with those capabilities. The scope of the choice changes, but the celestials are indifferent to that -- the salvation or damnation of a peasant is just as important as a king's. This is the one interesting bit from _Good Omens_, where Crowley tried to spread broad, low-level sin by doing things like creating traffic jams and annoying drivers, and more traditional demons would try to drive a single soul to murderous wrath. In my own game the craftsmanlike approach to damnation is the norm, since it's a little more frightening to suggest that there is an evil power directly and personally interested in each human being's doom than to suggest impersonal and chaotic forces. IMHO a stalker is more frightening than a Cthulhu or hurricane is. (How's that bit from _The Prophecy_ go, where Lucifer is talking to the human: "You remember when were you were a little kid and thought the devil was lurking under your bed? Guess what: I was!") I will now desperately try to relate this back to my main point: the celestials aren't really interested by broad trends or the big picture. Each person's salvation (or damnation) is the reason they are on the ground, and this is an intensely personal thing. For each person, a gun (or a screwdriver, or a car, or a refrigerator..) can be a positive or negative influence, and the only that matters is the particular case the angel (or demon) is faced with. Does that make any sense? - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Tue, 28 Apr 1998 22:48:36 -0400 (EDT) From: Pee Kitty Subject: Re: IN> Re: Princess of Nitpicking On Tue, 28 Apr 1998, Elizabeth McCoy wrote: > >>>(Hmmm...maybe I should apply for service under Nitpicking....) > >> > >> >>here, we can put it on in just a moment...> > > > > Whoa! Tattoo? I'm not sure...I still haven't figured out > >of I'm a Balseraph who's talked emself into believing e's a Habbalite, or > >a Habbalite under the delusion of being a Balseraph. Either way, that > >sounds really ominous to one part of me and strangely attractive to the > >other....:) > > We also have some nice wing-jewelry, and the tattoos will look > pretty on the wing-leather as well, so does it matter? Ummmm...well, can I keep my Balseraph of Kobal Rite? You can *have* the Habbalah of Kobal one - I never use it anyways - but I'd really miss my BoK Rite.... (If my friggin' local gaming store would get the IPG in, I'd be able to answer my own question....) Rev. Pee Kitty, of the order Malkavian-Dobbsian Meow! And finally, a special message to \|/ ____ \|/ anyone who thinks I give a damn... ~@-/ oO \-@~ /_( \__/ )_\ \__U_/ ------------------------------ Date: Tue, 28 Apr 1998 20:07:02 -0700 (PDT) From: Graveyard Greg Subject: Re: IN> Sarcastic Lucifer - ---CA Smith wrote: > > >> > >> >If Lucifer won, then it would truly be a 'Dark Victory'! > >> >Graveyard Greg > >> > >> > >> How can the victory of someone with the word of light and a name > >that means > >> light bringer be /possibly/ termed as a 'Dark Victory' > >> > >> > >> > >> Chris > >> > >> Demon! >;-) > >> > >Check out the In Nomine Collection at the Steve Jackson Games > >Websites...go to Fiction, and look for 'Dark Victory', then you will > >see what I mean. > > > >But be afraid...VERY afraid! > > > >(mwah ha ha ha hahahahaha!!!!!) > > > >Graveyard Greg > > > > > Sorry greg I was being Sarcastic, I've seen the site and think it's cool! > Ah, pleased to meet the Demon of Sarcasm! :) Graveyard Greg _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Tue, 28 Apr 1998 20:33:41 -0700 (PDT) From: Graveyard Greg Subject: IN> Limbo IS there any info on Limbo in the supplement Heaven and Hell? Can someone give me the gist of it, if any info exists? I have an idea percolating in my head, and I need information! Graveyard Greg _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Wed, 29 Apr 1998 01:45:45 +0900 From: Simon Hailes Subject: Re: IN>Demon Prince Auditions In follow up to my assignment of actors to Archangels I am now auditioning for the Lords of Hell, this time instead of doing it myself I will approve recommendations from those on the list. So lets do lunch, oh yeah, we'll start off with the first three, Andrealphus, Asmodeus and Beleth. Remember, if the actor or actress is obscure, refer to which movie he/she starred in, and have fun :) Simon ------------------------------ Date: Wed, 29 Apr 1998 01:47:28 +0900 From: Simon Hailes Subject: Re: IN> The Hell/Heaven (im?)balance At 11:56 AM 28/04/98 -0400, you wrote: >>>S >of course if following Judaism, Christianity and Islam, mainly the >>latter religions, > >How can you say Judaism is a "latter religion?" Judaism is older than >Buddhism, Taoism, and about as old as Hinduism. Sure there were faiths >older than Judaism but they, mainly pagan and animistic faiths, are hardly >worshipped anymore. As major faiths today go, Judaism is one of the eldest. > >-Jesse > >By latter religons I ment the latter in the order I represented, Christianity and Islam, I wasn't stating that Judaism was young, I know its not young. I was just saying it isn't all that caught up in the Heaven Hell conflict. Simon ------------------------------ Date: Wed, 29 Apr 1998 00:18:30 -0400 From: David Edelstein Subject: IN> The Demon of Gun Control >>>Very nice. I have been thinking about all these shool-yard shootings that have occurred recently in the US. IMO, this has to be the work of a servitor of Kobal (probably a Shedite, laughing all the way, ho ho ho).<<< Kobal doesn't make a lot of sense to me -- schoolyard shootings aren't _funny_, unless your sense of humor runs to Saminga's level of puerility. If Kobal wanted to see a bunch of kids get killed, he'd want something more ironic, the sort of thing that would make people *laugh* at the circumstances, forgetting that they're laughing at the death of a child (like the kids who suffocate in the process of eating peanut butter sandwiches....) - -David ------------------------------ Date: Wed, 29 Apr 1998 00:18:47 -0400 From: David Edelstein Subject: IN> Angels & Gun Control >>>Sounds like the anti-gun laws which were passed here last year, and pretty much welcomed by just about everyone.<<< Heh. I might disagree, but I do agree with the guy who started this -- if we want a gun control debate, let's keep it framed within the context of In Nomine. >>>Alternatively he could have just moved to Europe or Australia....<<< But his work there is largely finished... >>>I'm not making a political comment on this, just pointing out that culture differences exist.<<< Oh certainly, I'm aware of that. That's why the success and/or desirability (or lack thereof) of gun control in other countries doesn't necessarily apply to the U.S. >>>Seriously though, do you think angels care about the 2nd amendment, other than angels who are specifically assigned to the US?<<< No, which is one reason I wrote Karniah as a "rebuttal" to the Demon of the 2nd Amendment. Karniah's writeup, of course, is still heavily American in orientation, but his Word does have applicability elsewhere. - -David ------------------------------ Date: Wed, 29 Apr 1998 00:18:43 -0400 From: David Edelstein Subject: IN> The Demon of Gun Control >>>1. I am not suprised at all that this would come out for a game published in Texas.<<< But I'm not from Texas! ;) >>>2. Gun Control is not just an American issue. From reading the Reuthers newswire it seems that it is an even bigger issue in Great Britian than the United States. David doesn't really deal with that in his write up, maybe he should.<<< Well, you can only cover so much ground with one (non-canonical) sample NPC. And one relatively low-ranking celestial, even a Word-bound celestial, can only cover so much territory. No doubt Karniah does take an interest in the UK and elsewhere, but gun control advocates are doing so well there without his help, he concentrates his efforts where they're really "needed"... - -David ------------------------------ Date: Wed, 29 Apr 1998 00:18:35 -0400 From: David Edelstein Subject: IN> The Demon of Gun Control >>>It was a response to my "Demon of the Second Amendment". As requested. Either that or the biggest coincidence I've encountered for a while.<<< The former. My "rebuttal" wasn't so much because I disagreed with your politics (though I do ), but because I disagreed with the way you framed them in In Nomine terms. Very few things are so black and white, either in the real world or in the In Nomine world, that you can state as a fact that one position or another is the Heavenly or Infernal one. Thus, I found labeling the 2nd Amendment as a diabolical contrivance to engineer bloodshed to be simplistic. I could do the same with any topic -- even, say abortion. I can easily imagine both demons and angels who are on the pro-life and the pro-choice side. - -David ------------------------------ Date: Wed, 29 Apr 1998 05:14:49 +0100 From: Jo Hart Subject: Re: IN> The Demon of Gun Control At 09:02 29/04/98 GMT+10, you wrote: >David wrote: > >> Karniah >> The Demon of Gun Control >> Habbalite Knight of the Game > >Very nice. I have been thinking about all these shool-yard shootings >that have occurred recently in the US. IMO, this has to be the work >of a servitor of Kobal (probably a Shedite, laughing all the way, ho >ho ho). > Perhaps the demon of the gun control debate, a shedite of malphas... jo - ---------- Chivalry is the art of lying magnificently. -- Ben Hecht jhart@btinternet.com -- http://www.tardis.ed.ac.uk/~jhart/ ------------------------------ Date: Tue, 28 Apr 1998 23:29:03 -0500 (CDT) From: Dataweaver Subject: Re: IN> Limbo On Tue, 28 Apr 1998, Graveyard Greg wrote: > IS there any info on Limbo in the supplement Heaven and Hell? Can > someone give me the gist of it, if any info exists? > > I have an idea percolating in my head, and I need information! Limbo is a non-place; celestials who wind up there find themselves suffering from total sense deprivation until they gain enough Essence to escape; this is because there is literally nothing to sense. You are totally isolated from anything and everything. - ---- Jonathan Lang ---- x ------- alias: Dataweaver --------- Webpage: http://www.io.com/~traveler /@\ The Dogma of Otherness insists GURPSnet's Benevolent Tyrant for Life ~~~ that all voices deserve a hearing, FAQ: http://www.io.com/~ftp/GURPSnet/www | that all points of view have Archive: http://www.io.com/~ftp/GURPSnet | something of value to offer. submit new files to gurpsnet-files@io.com | --David Brin, "Otherness" ------------------------------ Date: Tue, 28 Apr 1998 21:35:22 PDT From: "David Streeter" Subject: IN> Re: IN- Limbo [H&H SPOILERS] >IS there any info on Limbo in the supplement Heaven and Hell? Yes, there is. > Can someone give me the gist of it, if any info exists? It's where heartless celestials go when they are slain corporeally. You can do nothing except gain essence in limbo. There is no maximum to the amount you can store, but you only gain essence at a rate of 1/week. The only thing you can spend this on is a new corporeal vessel, which costs LOTS of essence. You have to make a will roll every so often to make sure you don't go mad with sensory deprivation. You can't make vessels in this way anywhere except limbo. SurturZ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Wed, 29 Apr 1998 15:19:33 GMT+10 From: "Leath Sheales" <938269@wrpc.riv.csu.edu.au> Subject: Re: IN> The Demon of Gun Control David wrote: > Kobal doesn't make a lot of sense to me -- schoolyard shootings aren't > _funny_, unless your sense of humor runs to Saminga's level of puerility. > If Kobal wanted to see a bunch of kids get killed, he'd want something more > ironic, the sort of thing that would make people *laugh* at the > circumstances, forgetting that they're laughing at the death of a child > (like the kids who suffocate in the process of eating peanut butter > sandwiches....) Hmm. Agreed, schoolyard shootings aren't *funny*, but they're definitely ironic. Americans defend their right to bare arms so vehemently (from an outsider's viewpoint, all US citizens out there don't have to flame me for it) that it is definitely Dark Humour from a foreigner's POV. For example, here in Australia, we have one guy go crazy, shoot 35 people (which admittedly is horrific) and suddenly the Federal and State governments work together to tighten Gun control laws to the point of idiocy, on the presumption that making it difficult to buy guns will stop this (although it's still incredibly easy to by ''illegal' second hand guns. The only people really suffering seem to be legitimate gun-shop owners). In contrast, after however many shoolyard shootings in the past couple of months (6 shootings or so, I think), the only debates we've seen broadcast here is whether or not the children should be subject to being tried as adults. So the irony comes from the solution to the problem. In Australia: "Guns are bad, let's get rid of them in an ignorant, knee-jerk reaction." In US: "Kids with guns are bad, can we put the kid in prison for life? Good gun (strokes soothingly)." So foreigners (such as Australians) can see these news reports (probably controlled by Nybbas working with Kobal) and laugh bitterly at the "Americans still defending the need to carry tonnes of weaponry, while we can't even own an air-rifle without a *lot* of paperwork." You've probably got a far different persective on things (which is fair enough), but when I saw all these shootings on the news in such a short time span I pictured a shedim of Kobal trying to get his master to smile at the humour of people's stupid reactions, not the actual shootings themselves. Sorry it took so long to explain all that. Leath. ------------------------------ Date: Wed, 29 Apr 1998 02:29:39 -0400 From: Thomas Davidson Subject: Re: IN> Technical difficulties. Ben-Prime wrote: > > So I download the PDF format character sheets off of the SJG site, > and find that they include some fonts that my own system does not. Hence, > I get lines of dots in some places where I am reasonably sure I am > supposed to have words. > Hmmm... I had a similar problem with the .pdf files. This problem went away, however, when I downloaded Acrobat 3.x. It seems that the .pdf files use embedded fonts, which Acrobat 2.x doesn't interpret very well--Adobe fixed this problem with 3.x. Once I got the .pdfs to work, though, they did look very nice! I hope this helps. :-) - -- Thomas Davidson tdavidso@suffolk.lib.ny.us http://wwp.mirabilis.com/7789233/ UIN: 7789233 http://www.accessdenied.net/cgi-bin/main.cgi?userid=326&newuser=profile MUSIC: Led Zeppelin, Pink Floyd, Rolling Stones, Rush, Jimi Hendrix GAMES: Champions (old and new), In Nomine, Nephilim TV: The X-Files, the Simpsons, Superman, The Tick, the Animaniacs OTHER: Religion, Philosophy, mysticism, the runes, the Tarot, writing. ------------------------------ Date: Wed, 29 Apr 1998 03:50:04 -0400 (EDT) From: Casca Subject: Re: IN> 3 questions On Tue, 28 Apr 1998, Emily Dresner wrote: > > Of course, now that she's Fallen and become DP of Line Editing, I don't > > think it will ever be added. > > If you send the stuff to zenith@pyramid.sjgames.com, it will go up in bits > and pieces, probably around 5 pages/day, but it will go up on the INC. I > know that Beth is overloaded. Hell, I know that _I_ am overloaded. But if > I get documents, they go up for all to see, and I will complete the set. Alas, I cannot. After I sent them Bethward, I deleted them. I suppose dutiful digging through the digest logs will uncover them, but I have neither the time nor, quite frankly, the interest. - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Wed, 29 Apr 1998 04:29:44 -0400 (EDT) From: Casca Subject: Re: IN>Demon Prince Auditions On Wed, 29 Apr 1998, Simon Hailes wrote: > In follow up to my assignment of actors to Archangels I am now auditioning > for the Lords of Hell, this time instead of doing it myself I will approve > recommendations from those on the list. So lets do lunch, oh yeah, we'll > start off with the first three, Andrealphus, Asmodeus and Beleth. Tim Curry, Anthony Hopkins, and Geena Davis (specifically in her "Long Kiss Goodnight" role.) - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Tue, 28 Apr 1998 23:20:33 +0100 From: "Ad." Subject: IN> Re: Malakim > ------------------------------ > > Date: Fri, 24 Apr 1998 19:57:31 -0400 > From: Richard L Thomas > Subject: IN> 3 questions > > 3) Almost every one I meet LOVES Malakim. What gives? Do Malakim get > more points at character creation? IMHO Malakim are not that formidable, > or scary, in fact they have to be somewhat combat oriented just to > survive their oaths. Malakim are not anymore fearsome than another > choir of Angel. In fact I think an Ofanite of War is the most Deadly > (Angel that is). It's the resonance. Think about it: Honourable: Poisoned space station's water supply. Almost cetainly a demon, probably Saminga. Honourable: Served Satan and your demon loyally. Soldier of Hell Actual in game resonances. (First one was sci-fi In Nomine) Combined with typically a couple of other events, and the ability to spot balseraphs on a six check digit, in addition to the nasty high check digit stuff. Basically, whatever the main rule book says, most of the time a successful Malakite resonance will spot a demon. Yes, humans can have strange, nasty things listed as honourable, but rarely will they lack some redeeming features. (Which are harder to spot in demons.) So, while as a demon you can have a chat with any other type of angel and probably get away with it if you're careful, a Malakim will probably spot you. Oh, and then they WILL want to destroy you. (And killing them, only makes them angry.) Adam, Impudite of Gluttony. PS: I'm back!!! I'm back!!! I'm back!!! (My server went down :( ) ----- "The best and safest method of philosophizing seems to be, first to enquire diligently into the properties of things, and to establish those properties by experiments and then to proceed more slowly to hypotheses for the explaination of them. For hypotheses should be employed only in explaining the properties of things, but not assumed in determining them; unless so far as they may furnish experiments." - -- Isaac Newton ------------------------------ Date: Wed, 29 Apr 1998 02:00:33 PDT From: "David Streeter" Subject: IN> IN Mapboard Combat Ran my first demonic game of IN last Sunday (and my second IN game to date). One thing I figured out: the list of playtesters & writers at the front of the rulebook is a great source of off-the-cuff human NPC names. (David Edelstein - Sorry, you owe a favour or two to some of my Lilim. That will teach you to have a Latte at Washington DC airport :-) I was running Feast of Blades, and when we got to a combat, I decided to roll out the mapboard to make it more interesting (I *detest* non-mapboard combat). From the GM screen, I ran the combat as rounds with a number of phases: 1> "Magic Phase" (it was easier for the AD&D player to understand that, rather than "Resonance, Song and Attunement phase"), in Perception order. 2> "Movement Phase" in Agility order. 3> "Action Phase" in Agility order (you could not act here if you had already acted in the Magic Round). 4> "Dodge Phase" Two main gripes: a> Movement rates seemed inordinately large compared to weapon ranges. I used a scale of 1 hex = 6 yards (such that you move your agility in hexes). For most weapons, penalities to hit were -2 per hex or more. b> Combined with a>, low agility characters moved later than high agility characters, when moving second is a distinct advantage. It meant that high-agility characters could never catch up to low agility ones. I think both these problems might be solved if the movement round were in reverse agility order. However, with non-simultaneous damage, moving last and firing first might be too much of an advantage to high agility characters. I might make damage simultaneous. Then again, high Agility characters will have a low precision, so simultaneous damage might not be necessary. Another thing I noticed: being stunned is BAD. Otherwise, IN Combat is nice and quick - particularly since "My other game is CHAMPIONS". I dislike meddling with RPG systems, but I think these changes will be necessary. There's probably room for an "Even More Advanced Combat" system for IN. SurturZ Habbalite of Factions, Angel of Constructive Criticism. "Sometimes you have to hang your pants on the hook of darkness" Roger Moore, _Spiceworld_ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Wed, 29 Apr 1998 10:44:42 +0100 From: "Hart, Joanna" Subject: IN> 100th Light Infantry 100th Light Infantry (the 'old' hundredth) Early History: (from Jane's Military Units in Hell -- 27th ed.) 'And last of those regiments which have a history dating back to the first rebellion is the 100th light infantry which has acquired the unfortunate nickname 'the old hundredth.' Formed originally as an ancilliary support unit with the aim of specialising in fast forced relief marches and defending stretegically desirable locations away from the front line, the initial make-up of the 100th consisted of a majority of newly fallen who were considered to be too mentally distressed/ broken by their ordeal to be able to function reliably as front line troops, together with His Infernal Majesty's less successful newly created demonlings. Given this drawback, the 100th can be considered to have served unusually well under fire and had worked off a significant amount of the original stigma when two particular incidents made a mockery of any claims to competence. An incident in which 20 demons and hellsworn who were on corporeal duty with Augustus' 9th legion went renegade together with the 100th's regimental colours made the regiment something of an infernal laughing stock, a reputation which it still holds to this day -- the banner has never been retrieved. The other incident of wider note occurred in the late 1400s, when orders which would have sent the 100th into full frontal assault on an armoured divine fortification were infamously reported as having 'not been received' by the balseraph in command -- which later went on to attain the word of 'Fog of War.' A recruiting decision by the Habbalite who followed his command, a bare hundred years later, initiated the strategy which increased numbers at the price of a decrease in troop quality. In comparison to the selection regimes which are associated with recruitment to the more elite units in Hell, at least 50% of new recruits to the 100th are still made up of demonic convicts, ex-renegades and the products of press gang activity in the major cities and demonic breeding pits of Gehenna.' Regimental Colours: The regimental colours have not been seen since Roman times but reportedly consisted of a large silk banner which bore the motif of a circle of gold stars on a blue background. The banner itself was undoubtedly a relic of some description and it is a matter of huge embarrassment that it has never been recovered. Current Commanding Officer: Major-General Lammas, Calabite Baron of The War, Demon of Friendly Fire (from Debrett's 'Infernal Peerage' -- 1998) 'Name: Lammas Band: Calabim Word: Friendly Fire (The War) Position: Commander in Chief of the infernal 100th light infantry, a position which he has held since the beginning of the century. Despite opposition from his peers to the appointment on the grounds that he was a bull-headed idiot who couldn't handle words of more than two syllables and knew how to give no orders other than 'CHARGE,' His Infernal Majesty's astuteness in staffing matters has been made clear in the fact that the most notorious regiment in Gehenna has marked up some remarkably competent victories in the intervening period, although with the highest casualty rate in the infernal army. Hobbies: Travelling, playing the violin and collecting unexploded bombs. ' Active Service: Within Gehenna the 100th retains its traditional role as a support unit, and additionally is responsible for a small section of border patrols and customs checks. Despite a show of enthusiasm from the current commander for taking part in war games, offers of joint exercises have been almost uniformly declined by commanders of other regiments (would you take part in war games when you knew the opposing officer had the word of friendly fire??). There is a traditional support role also to the military procurement and outfitting squads which occasionally involve guarding caravans of goods and trade between Gehenna and Shal-Mari or Tartarus. Press-gangs are regularly organised to locate 'missing' demons who decided to take an unofficial extended leave in Shal-Mari whilst on one of these excursions. Activities on the corporeal plane have been severely curtailed, pending investigation, and always involve a small unit from the 100th being sent to serve under officers from other brigades who have historically treated them as dispensible cannon fodder. The main exception to this is the persistent quest for the regimental colours, for which the regimental commander has standing permission to send small away-teams to patrol the corporeal plane and continue to seek out clues as to the whereabouts of the banner itself and the troops who went renegade with it. No away team has yet reported anything other than encouraging rumours so the search continues. [Baal's Policy on Infantry Regiments: The infantry has long been the backbone of the infernal armies, and the ability to set a line of infantry to a position in the knowledge that they will not fall back or retreat in the face of a concerted attack is one of the crucial assumptions used in most strategic planning sessions. With the advent of high-technology on the battlefield, it seemed for a while as though the place of the infantry would be taken by armoured brigades but it has become clear that on the celestial battlefield of the future, the expense and unreliability of high-technology under fire means that there will always be a central place for the light infantry.] A sample 'away team' [These 6 demons comprise one of the 100th's away teams who have been granted vessels and sent to the corporeal plane to try and search for the missing colours. Their main objective is to drag out their stay on earth as long as possible so they send back lengthy but uninspiring reports regularly which hint at a new lead -- and have probably been doing this for a couple of centuries at least. I haven't included stats and full write-ups -- just character sketches] El Tamami -- Impudite & team provisions demon. It still holds the unlikely ambition of attaining the word of Profiteering and is a slimy character who uses too much brylcreme but has the contacts to make good on its claims that 'Whatever you want, I can get it for you!' Yxerax -- An obsessive/compulsive shedite who went strange in the head (for a shedite) after a brush with shellshock during the Boer War. It claims to be 'the rat messiah' and gets berserk when people harm rodents. Boz -- Djinn and Regimental archivist. No-one back in Gehenna seems too worried that the regimental archivist is not actually around but he is still writing up archives about something or other. Nominally the away team's commanding officer but too busy obsessively making notes about everything to press its rank home. Raimonde -- Calabite 'nurse' on loan from Saminga, who has forgotten about it. It got transferred from a medical unit after over-enthusiasm with the triage; if any of the others get wounded, they will go to extraordinary lengths to avoid seeing it professionally. Frailing -- Balseraph which fancies itself as a crime lord. Spends most of its time getting high on good quality cocaine and doing worryingly psycho things with a happy smile on its face. Generic Plot Seed: PCs are sent to earth to take command of the away team as a training exercise. Can they make the demons actually do anything useful? [Next up -- Possibly some plot seeds if anyone is interested, and the scum of the infernal Navy in the shape of Minesweepers 'HIMS Jam Tomorrow' and 'HIMS Cash for Questions' (HIMS = His Infernal Majesty's Ship)] ------------------------------ End of in_nomine-digest V1 #734 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.