It's More Powerful Than France!
by Aaron Curtis
62 Groups, two of each of the following:
Big Media
Bill Clinton
C.I.A.
CFL-AIO
California
China
Clone Arrangers
Democrats
F.B.I.
Federal Reserve
Germany
Green Party
I.R.S.
Japan
Lawyers
Mafia
Multinational Oil Corporations
N.S.A.
New York
Nuclear Power Companies
Pentagon
Phone Company
Post Office
Republicans
South American Nazis
Teddy Kennedy
Texas
Tobacco Companies
Triliberal Commission
Vatican City
Wall Street
48 Plots, one of each:
(Note that the plots consist of all the +10 cards, the Paralyze cards, the power increase cards, and the alignment changers. Also note lack of Goals and NWOs.)Albino Alligators
Back to the Salt Mines
Benefit Concert
The Big Score
Cold Fusion
Crusade
Harmonica Virgins
Infobahn
Jihad
Just Say No
Martial Law
Martyrs
Pulitzer Prize
Save the Whales
Slush Fund
Stock Split
Swiss Bank Account
Terrorist Nuke
World Cup VictoryCat Juggling
Chain Letter
Contract on America
Crackdown on Crime
Death To All Fanatics
Every Year Is Worse
Metric System
Vile Secretions
Waiting Period
Whistle BlowersCharismatic Leader
Citizenship Award
Emergency Powers
Grassroots Support
Messiah
Mob Influence
Monopoly
New Blood
Nobel Peace Prize
Self-EsteemAssertiveness Training
Fundie Money
Jake Day
Kinder and Gentler
Liberal Agenda
Nationalization
Power Corrupts
Privatization
Straighten Up
Special Rules: Players may play any Illuminati except Bavaria. Secret has no special status. Choose your Illuminati *after* seeing your initial plots and groups.
Recommended Illuminati: Cthulhu, Zurich, Network, Bermuda. UFOs, Discordia and Shangri-La are playable but will be at a disadvantage because their goals are more difficult.
Theme: Do you like to play many large groups, then win with 50 power just before the fun starts? In this game, the fun never ends! Only four kinds of plots keeps the game focused on the groups in play while providing support in your attacks on rivals.
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