A group "quot;acts"quot; when it spends its Action token.
There are two main types of action: attacking, and moving a group. Each of these actions must be completed before another begins.
Aiding an attack (or defending) is also an action, requiring an Action token.
Some groups also have special actions, unique to them. These are described on their cards. Anything that says it requires an Action token can be considered an action.
Also, many Plot cards can only be used if a group spends an action. Unless a card specifies otherwise, it may only be "quot;powered"quot; by actions from the player who uses the card!
Normally, each group may act only once per turn. When a group acts, remove the Action token on the card.
Remember: Action tokens can also be spent to draw Plot cards! See p. 4 . Or you may always just remove an Action token, if for some reason you want to.
In phase 4 of your turn, your groups get their actions back -- replace all missing Action tokens. Groups which still have a token do not get another one, unless they are one of the few groups that normally have more than one action!
Illuminati Actions
The action token(s) on your Illuminati are especially useful, even
aside from their raw Power. Spend them wisely. There are several Plots that
can only be powered by an Illuminati action. On your turn, an
Illuminati action can also allow you to take over a Resource (only one per
turn).
Free Moves
Some things don't count as "quot;actions."quot; Using a Plot card is
an action only if the card says it is! Free moves include:
Giving away a card from your hand, or a Resource card already in play -- you can do this any time, not just during your turn.
Discarding a card from your hand, removing it from play. There will be times when you want to do this, or even when you have to -- for instance, when you have one Goal card, and draw another one. You may do this at almost any time (see p. 18).
Creating a link (see p. 15) is a free move unless a card says otherwise.
Buying a Plot card with Action tokens.