Index



Action tokens, 1, 3, 9, 15.
Actions, 6, 15; canceled, 15, 17.
Agents, 10.
Aiding attacks, 8.
Alignment, 5, 13; changing, 5, 13; in attack, 8.
Any time, 17.
Assassinations, 11.
Attacks, 7; aiding, 8; direct, 18; Instant, 10; to control, 7, 20; to destroy, 9, 20.
Attributes, 5, 8.
Automatic failure, 17.
Automatic takeover, 2, 6, 19.
Canceled actions, 15, 17.
Captured groups, 9.
Choose a card, 18.
Control arrows, 6.
Control (attack), 7, 20.
Decks, 2, 16, 18.
Destroy (attack), 9, 20.
Devastation, 11.
Die rolls, 17.
Direct attack, 18.
Disasters, 11; see also Devastation and Relief.
Discards, 4, 18.
Draw a card, 2, 18.
Duplicates, 14; in attack, 7.
Eliminating a player, 12, 17.
Fnord, 23.
Free moves, 3, 6.
Gifts, 12.
Goals, 13; Goal cards, 13.
Groups, 2, 4; captured, 9; duplicate, 14; moving, 12.
Hand, 18.
Hidden (plots), 2.
Hidden agents: see Agents.
Illuminati, 5; actions, 6; duplicate, 14.
Immunity, 18.
Instant attacks, 10.
Interference, 10.
Knock, 3.
Lead (puppet), 2.
Lies, 12.
Links, 1, 15.
Master, 6, 18.
Meta-rules, 17.
Moving groups, 12.
New World Order cards, 14.
NWO, see New World Order.
Permanent change, 18.
Personalities, 5, 11.
Places, 5, 11.
Plot cards, 3; discarded, 4; duplicate, 14 exposed, 3.
Power structure, 3, 8, 17, 18.
Power, 5.
Puppets, 6, 18; of destroyed group, 9.
Relief, 11.
Resistance, 5, 8, 20.
Resources, 2, 6, 12; duplicate, 14; extra takeover, 6, 19.
Secret groups, 10.
Shuffle, 18.
Special abilities, 6.
Speed play, 12.
Strategy, 16.
Temporary change, 18.
Threats, 17.
Timing, 11.
Tournaments, 19.
Turn, 18.
Trades, 12.
Two-player rules, 19.
Whoops!, 8.
Winning, 3, 13.


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