World Domination Handbook Version 1.1 -- March 1995

Game Design
by
Steve Jackson



Card back designs by Derek Pearcy, from a painting by David Martin
Graphic design by Derek Pearcy and Jeff Koke (cards), Monica Stephens (rules)
Card illustrations by Dan Smith, Shea Ryan, and John Kovalic
UFOs design by Bill Barker
Additional card art by Rick Harris, Ruth Thompson and Gary Washington
Cards colored by Derek Pearcy, Jeff Koke and Rick Martin
Rules HTMLized by Alan De Smet
Illustrations by Tad Simmons

Playtesters and Rules Readers: Lots of people, but especially Mike Ford, Monica Stephens, Scott Haring, Jim McCoy, Jim Oldland, Lillian Butler, ORC, and the Online Illuminati . . .
Copyright © 1982, 1983, 1987, 1991, 1994, 1995 by Steve Jackson Games Incorporated. Illuminati and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. The Servants of Cthulhu appear by courtesy of those illuminated folks at Chaosium, Inc., publishers of the Call of Cthulhu roleplaying game.
This is a work of political and social satire. Any resemblance to real persons, places, events or organizations, living, dead or whatever, other than with satirical intent, is coincidental.
Use of trademarks is not intended as a challenge to their ownership or validity.

The World Is Stranger Than You Think . . .

Everything that you read in the tabloids is true. The telephone company is controlled by the Moonies. The Congressional Wives have taken over the Pentagon. The Druids are casting spells to destroy the IRS. Hitler is still alive . . . or at least his brain is, in a jar . . . and you wouldn't believe where it's hidden. Mad scientists are building Orbital Mind Control Lasers . . . aimed at you!

You've always known it. Secret conspiracies are everywhere. They're out to get you -- unless you get them first.

Now you are one of the Illuminati, the "secret masters" competing to take over the world. World leaders, multinational corporations, and entire nations are merely your pawns. The outcome is never certain until the final double-cross . . .

What's in the Mysterious Little Box?

This is a game for 2 to 6 players. The Illuminati: New World Order (INWO) starter set includes this rulebook and two decks of 55 somewhat-randomly selected cards, from the 409 in the Unlimited Edition. Some cards are much rarer than others! You can get Booster Packs to add to your collection.

You'll need two 6-sided dice. Each player also needs around 15 "Action tokens" (glass pebbles are good) and a few pairs of distinctive markers for "links." And, of course, the drive and cunning to walk over your friends in your quest for world domination.

The World Is At Your Feet . . .

INWO can be played two ways:

Head-to-head, with two players. There's no negotiation . . . it's all in who builds the best deck, makes the best plan, and takes best advantage of circumstances. Go for the throat! A two-player game takes 30 minutes to an hour. See p. 19.

In a group, with three to six players. Diplomacy, negotiation and guile are vital. And be ready to defend against all your foes when you get close to winning. Length of the game depends on how much time you spend negotiating before you attack!

Home * INWO